I don't care much about being 4 higher than the AR, but being at most 3 lower sounds rather valuable.
I so hope MilSpec will have some autohits... Which reminds me, I should make an SR6 version of the Juggernaut, with a decent bit of magic resistance as well to really make it dangerous. Even with the buffs I gave it in SR5, the players still only took 1 pass to stack up the Illusion and injury penalties so high that they managed to control its thoughts without it being able to shake that off.
(Of course it still was an AWESOME 'oh drek' moment before that happened, the moment when they finally managed to return the escaped paracritters from 1 massive transport truck, and suddenly the other truck just starts shaking as something biiiiig was trying to break out...)