Breaker: Contact Gang leader.
Metatype: ork.
Age: late 20's early 30's
Physical despription: Over 2 meters tall, muscled build, brown skinned. Wares a Leather vest, and cammo pants. Has a obvious cyber, arm and eye.
Services: low end guns, extra muscle and shooters, bolt holes.
Description: Born and breed in a Z-Zone , Breaker runs a gang that controls a neighborhood, or several square blocks. They mostly run protection, but honestly protect the neighborhood , due to the fact that locale police will not respond to calls in the area. The gang does conduct other criminal activities. Breaker and his crew are very territorial of the turf, and will not tolerate other criminal elements, and corporate intervention. The gang is not above some thievery from the corps. and if the runners play smart can usually get a couple gang members to help with runs. (extra shooters, muscle, or what ever) Breakers word is his bond, honestly, and he exspects his contacts to do the same.
Services: Breaker has a contact that can provide low end guns, at reasonable rates, no assault rifles or mil level gear. Breaker has been known to let runner teams hire his boys for extra muscle and security for missions. Breaker can also provide bolt holes in his neighborhood, with decent security in areas that quite frankly the star wont go into.
Other notes: Breaker, will always except hard nu-yen or favors. Owing him a favor, means you have to do it. If you refuse you lose him as a contact. a Favor for breaker can be another whole side mission. Most of these favors are usually small time jobs. If you get well enough in his good graces (up grade his connection level) , he can provide a free bolt hole in his turf, and will provide armed guards if you so desire.
Stats : B 7/6 A; 4/6 R3/5 S 6/8 C 4 I 3 L3 W 3
Augmentations: Obvious cyber arm, spurs, reaction enhancer (2), muscle replacemnt 2, plastic bone lacing, single cyber eye.