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[Module] Medical Assistance

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Fizzygoo

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  • Omae
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« on: <12-02-11/0143:58> »
Adaptation and fleshing out of the "Dead Man Hacking" adventure seed from Emergence (pg 20).

Medical Assistance (pdf, 281 KB)

While it is more fleshed out than the adventure seed, it is still pretty short and lacks an "aftermath" write up as well as a few other details. Also, the formatting is far from perfect.
Member of the ITA gaming podcast, including live Shadowrun 5th edition games: On  iTunes and Podbay

Black

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  • Ace Runner
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  • Rocking the Shadows since 1990
« Reply #1 on: <12-11-11/2359:43> »
Hey Fizzy, this is really good.  Love the work that's gone into everything from the Matrix topography to the saterlite pics to the npc writeups.

Very usable, very playable.

Thanks

ps: how did you get those cool saterlite pics?
Perception molds reality
Change perception and reality will follow
SR1+SR2+SR3++SR4+hb+++B?UB+IE+W+sa+m-gmM--P

Fizzygoo

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  • Omae
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« Reply #2 on: <12-12-11/0019:03> »
Thank you :)

The sat pics are straight screen captures (Print Screen) of Google Earth that I then cropped with basic image editor. Simple, no frills, quick, and free software. :)
Member of the ITA gaming podcast, including live Shadowrun 5th edition games: On  iTunes and Podbay

Shango

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« Reply #3 on: <02-27-12/1820:08> »
Wow,
This is just what I was looking for.
My group ran On The Run and this will make a great second adventure.

-Erich