No, the cap is 7 edge held at once, not 7 edge earned in total over the course of an encounter. So long as you keep spending edge, you can keep earning back up to the hard cap.
Given the complaints about how "abusive" edge actions are, I'd have thought you'd have welcomed a ceiling on how much edge you're allowed to have at once. 7 edge is a perfect value to prevent healing 2 boxes of physical damage at once, for example. Imagine what'd it'd be like dropping 16-20 edge at once.
I said many of them are bad, and what I said is true.
I'll go over the list again for those new to the conversation.
- 1 Edge to Re-roll one failure is a trap. 67% of the time that will be a wasted point. It's a bad option to give players.
Let’s go over the full list. First off, While you can’t use more than one edge effect at a time, the rules imply and the examples out right show that you can spend multiple edge to activate the same affect multiple times. I.e. spending one edge to re-roll one die is really spend X edge to reroll X dice..
But to the full list, not just a shortened one from the rigger dossier.
1 edge
Spend One edge to re-roll any one die from any roll.
Add +3 to your initiative roll.
Move up one stage in initiative order.
2 edge
Give one ally a single edge point.
Negate the use of an edge point.
Add a +1 to the role of any one die.
3 edge
Buy one automatic hit.
Heal one box of stun damage.
4 edge
Re-roll all failed dice for one roll.
Add your edge attribute as bonus dice to a roll, and 6’s explode.
Heal one box of physical damage.
5 edge
Target glitches on to us as well as ones.
Create special effect.
There are a lot of options, and that could lead to choice paralysis especially when the system is new. I have a feeling though that most players will settle into their preferred edge use and stick to that.[/list]
Edit: Apologies for the messiness, but editing at work is difficult.