Shadowrun

Shadowrun Play => Gamemasters' Lounge => GM's Toolbox => Topic started by: Mirikon on <05-11-12/1351:28>

Title: [Resource][IC]Alternate Reality
Post by: Mirikon on <05-11-12/1351:28>
Alternate Reality

Programs: Edit, Analyze, Encrypt
Availability: (Rating x 3)
Cost: 1035 x Rating (up to Rating 3), 2520 x Rating (up to Rating 6)

This unusual piece of IC is designed to work with more offensive IC and security hackers. It functions as a form of 'active annoyance' against unauthorized users, hopefully confusing or frustrating them until they trigger an alarm by mistakenly walking into a trap they might otherwise have avoided, and to keep them off balance when engaged in cybercombat. On the first pass of each combat turn, Alternate Reality lives up to it's name by editing the node's iconography to one of up to (Rating x 10) themes. Anyone without the proper encryption key is forcibly thrown into these new themes, which can have wildly different looks. A sword might be an attack program in one setting, but look like a simple brown button in the next, while a spider may change from a stationary rock to a giant spider. Alternate Reality spends the remainder of the combat turn analyzing icons in an attempt to discover unauthorized users and trigger an alert. Hackers utilizing a Reality Filter must make the appropriate test each time the reality shifts.
Title: Re: [Resource][IC]Alternate Reality
Post by: Chrona on <05-11-12/1427:05>
This I really like
Title: Re: [Resource][IC]Alternate Reality
Post by: Lethe on <05-11-12/1427:50>
Wouldn't this affect all the legal users as well or even the spider? A sword looks like a brown button :)
Title: Re: [Resource][IC]Alternate Reality
Post by: Mirikon on <05-11-12/1954:09>
Wouldn't this affect all the legal users as well or even the spider? A sword looks like a brown button :)

That's why you have the encryption key, Lethe. Legit users are given the encryption key, which can be changed, say, once a day. If you have the key, the iconography stays static. Otherwise, you have to deal with the jarring look of the scenery changing every couple seconds, and not knowing what anything is any more. Longer you're there, confused, the longer the system has to try and spot you.