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Good weapons for a face.

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Jack_Spade

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« Reply #30 on: <12-26-15/0447:51> »
Not exactly. The Remington Suppressor does not have an integrated silencer (as was pointed out to me by a host of people not to long ago  ;) )

Beside this weapon, I wouldn't recommend to use any automatic pistol. They have horrible low damage and the ability to lay down suppressive fire is something best delegated to a drone. The face should get out of Dodge asap and use his charisma for some nice leadership boni.

And for those who fear changing ammo with the Savalette: Trodes + Smartgun means free action mag eject and simple action insert.

You can go: Complex BF (6), Complex BF (6) Free eject, Simple reload, Simple BF (3) Complex BF (6) Simple BF Free eject, Simple reload

Although I suspect you wont't want to fire complex on complex since you need to watch your recoil regardless.
Ammo capacity really is no problem if you aren't a dedicated shooter.
A Savalette with a silencer beats the Suppressor hands down.
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ZombieAcePilot

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« Reply #31 on: <12-26-15/0544:15> »
The reason for automatics is not because machine pistols are the best. The reason is because an AK-97 is real nice in a fight that you can prepare for. The fact that you can use a machine pistol is a nice piggyback that reduces the need for multiple combat skills.

I don't know if anyone mentioned this yet (too lazy to check) but a nice upside to pistols are holdouts. Easy to hide. Load up a street line special with some pepper punch capsules and you have a tiny gun that shoots at light pistol ranges and incapacitates (a bit slowly perhaps).

A shock glove is also nice for a concealable weapon. Keep one tucked away in a coat pocket.

Facemage

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« Reply #32 on: <12-26-15/0640:19> »
 A good guard can notice easily a light pistol (even a taser) if you don't have an adequate palming skill (i.e. >6 dices). But if you have a good palming skill, you can easily hide a machine pistol.

That's why my suggestion is >10 dices to palming pool (it's still one of the essential face skills) and in hiding situations machine pistols and otherwise smg or assault rifle.
« Last Edit: <12-26-15/0644:05> by Facemage »

Rift_0f_Bladz

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« Reply #33 on: <12-26-15/0722:35> »
Machine Pistols and Heavy Pistols have the same concealablity, which is +0. And Faces should has decent palming.

And no, what I meant was, burst fire as complex only was removed on both pistols from R&G that had burst fire as complex only.

As for the Remington Suppressor, besides only MP that has base AP, it hits in the high end of light pistols (7 DV) base ACC 6, and a 15 round mag. This is without smartlink or laser sight. So, while you lose a point of damage, you gain burst fire that the predator lacks, can get to the same ACC (smartlink/smartgun), same concealability, and other to other weapon sets for when SHtF happens. Can argue legality of tasers though, but for RAW versatility Automatics is the skill.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

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Senko

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« Reply #34 on: <12-26-15/0812:19> »
Great another skill to worry about for mage/faces.

Sorry it may be because I'm tired but I'm still not getting what your saying. Obviously it can still burst fire then but I can't figure out "And no, what I meant was, burst fire as complex only was removed on both pistols from R&G that had burst fire as complex only." if burst fires still present what does removing burst fire as complex only being removed from the pistols that had actually mean? Either it was removed and they can no longer burst fire or something that's going right by me. If your saying the Savalette can still burst fire but not as complex only its some rule I've missed.

Duellist_D

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« Reply #35 on: <12-26-15/0813:38> »
...just a point of information,  this is a Missions character and Hard Targets has not yet been accepted for Missions play so any of the new weapons and enhancements are not legal.

RE: Svalette Guardian: Due to only a 12 round clip, two actions of burst fire and even this character would have to reload before the end of a combat turn.  I think she'll stick with the "tried & true" Predator (also costs about half).

Basically, for her the gun is only a last ditch backup if all else fails (and hopefully her sammy, mage, and/or adept chummers will get the jump should all drek break loose, and the decker already has turned off a couple of the oppos' guns while she was doing the talking).

Still not sure about the Defiance Shocker as she would need to deal with the tethered darts after the first shot.  Stick & Shock in a Predator would be 6DV -5 AP plus the electrical side effect with the benefit of nearly 4 x the ammo capacity and rapid fire capability.

Difference between Predator and Savalette Guardian are a measily 150 Nuyen, thats really nothing.
Stick with the Savalette.
Burst Fire is an OPTION, not a necessity, you can always let her Fireselector stay on SemiAuto which leaves her at the same stats as the Pred sans three Bullets in the Mag.
But if really NEED the Burst because you face a someone with high Dodge or want to but a Bulls-Eye Tripple Burst into somebody to increase the AP, you have the option right in front of your face.

The thing about Tasers is, they are absolutely legal.
No SIN-Checks, maybe you could even carry them into some corporate buildings without problems.
Single Shot IS a disadvantage, but think about when you' would actually use the Shocker?
In my opinion its a Weapon for sneaky surprise Attacks on isolated targets.
One, maybe two Shots should be sufficient and thats an area where neither the Ammo capaciity, nor the wired Darts are an issue.

Didn't the above poster say burst was removed from it?


Na, what got removed was the need for a complex action to fire bursts.

Regarding Recoil Compensation:
The Onotari Equalizer with GasVent 3 gives you RC 6 if you have Strength 2 or higher.
This should be more than enough.

gradivus

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« Reply #36 on: <12-26-15/0853:44> »
The Onotari Equalizer with GasVent 3 gives you RC 6 at STR 1 thru 3, More with higher STR.
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Senko

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« Reply #37 on: <12-26-15/0906:22> »
Oh so its now a simple interesting. I was definately missing something then.

Whiskeyjack

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« Reply #38 on: <12-26-15/1019:03> »
Cyberarms show up on scanners, and are generally a red flag for corpsec.
Emphasis mine. My response is solely "wat."

I'd recommend automatics for the same reason I recommend automatics on a Mage. Get a good Fake SIN and a good license. Spray and pray. Better than nothing.

If your strategy in a fight is "hide and don't participate," I'm going to imagine you're going to be bored for big chunks of games, and other players may not be thrilled hat you're basically just sitting there playing on your phone during that process (barring using Leadership or whatnot, assuming you're mundane).
Playability > verisimilitude.

Adamo1618

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« Reply #39 on: <12-26-15/1206:58> »
^ I second the "wat"

Tarislar

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« Reply #40 on: <12-26-15/1232:11> »
...OK read the thread on Weapons for a mage, what about a face, particularly if he/she will only have one gun skill?
This is really going to depend on the Face.
Are they a combo of Face+XXX class
What are their base stats, specifically, Agility?

Agi-5/6 means the concealment factory of Pistols along w/ stuff like Tasers is viable.
Agi-1/2 means you might want something with Burst Fire like Automatics or just skip combat.




Not exactly. The Remington Suppressor does not have an integrated silencer (as was pointed out to me by a host of people not to long ago  ;) )
Wait what?  Huh?   How so?

Jack_Spade

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« Reply #41 on: <12-26-15/1345:58> »
Quote from:  Gun H(e)aven 3 p.9
The weapon is shipped with a detachable sound suppressor, allowing the user to reduce their audio signature at the expense of concealment.
Standard Upgrades/Accessories: Sound Suppressor

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kyoto kid

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« Reply #42 on: <12-26-15/1940:11> »
...the character's physical attributes are:

BOD: 4, AGI: 5 REA: 4 (5 augmented)  STR:2

Mental attributes are

CHA: 8, INT: 5 LOG: 3 WIL: 5

EDG 3 (increased with Karma)

Attributes  Priority A
Resources Priority B
Skills: Priority C
Metatype: Priority D (Elf)
Magic: Priority E

Skill Points allocated to weapon skills: 4 (currently Pistols specialised in Semiautomatics which covers a good number of light and heavy pistols)  for a base pool of 8 (10) w/o Smartlink bonus.

Were she to take automatics, at best (without specialisation) her base pool would be 9  w/o Smartlink bonus.

The character has a Smartlink implant with the rest of her augmentation being Bioware and Genemods which are more essence friendly and thus don't impact her Social Limit as much.

She also has the Jack of All trades quality which saves 1 Karma per skill level up to rating 5 and costs her 1 Karma to pick up a new skill.

Recoil for SMG's or ARs would be an issue because of a lower pool and her STR of 2. 

The Shock Hand implant would be another option (though it takes 0.25 Essence) as it would seem easier to use without having to make an overt attack.
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Duellist_D

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« Reply #43 on: <12-26-15/2107:13> »
Recoil for SMG's or ARs would be an issue because of a lower pool and her STR of 2. 
.

As several people have pointed out: No, it wouldn't, provided you don't feel the need to dish out complex fullauto salves, which almost nobody can without penalties of varying degrees.

Senko

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« Reply #44 on: <12-26-15/2123:02> »
I think your attributes are off even with priority A your 1 overspent and you've used 25 karma to get edge to 3 so your going to be struggling to buy that even if you purchase str 2 with negative qualities you'd have very little left for positive ones. My advice is drop body to 3 you don't really get much having it at 4 since your not a sam going into melee unless something goes wrong,