Shadowrun

Shadowrun General => Gear => Topic started by: AndyNakamura on <08-27-12/2053:46>

Title: Bicycles
Post by: AndyNakamura on <08-27-12/2053:46>
So as I sat here putting antiseptic on the road rash (that fence totally did not have the right of way), it occurred to me: just how useful would bicycles be in SR?

Obvious advantages: cost (~500Y by my estimate), manoeuvrability, off-road capabilities, simplicity, fuel and grid independence, ubiquitousness, can use Athletics instead of Pilot Ground...

While we're at it - what about roller skates and skateboards?
Title: Re: Bicycles
Post by: CanRay on <08-27-12/2141:44>
Used Car Lot has a Electric Moped.  ;D
Title: Re: Bicycles
Post by: valavaern on <08-27-12/2151:26>
So as I sat here putting antiseptic on the road rash (that fence totally did not have the right of way), it occurred to me: just how useful would bicycles be in SR?

Obvious advantages: cost (~500Y by my estimate), manoeuvrability, off-road capabilities, simplicity, fuel and grid independence, ubiquitousness, can use Athletics instead of Pilot Ground...

While we're at it - what about roller skates and skateboards?
Arsenal has roller blades (forget which page don't have my book right with me) and Used Car Lot has a bike with optional electric motor... it IS weird that there are no regular bikes, though... I was looking into making an adept a while ago who has a day job as a bike courier~
Title: Re: Bicycles
Post by: ArkangelWinter on <08-27-12/2241:08>
A skateboarding pink mohawk runner would be cruise control for cool
Title: Re: Bicycles
Post by: Demerzel on <08-28-12/0050:15>
I have really wanted to try playing a character based on YT from Snow Crash. From the smart wheels on her plank to the 'poon. I mostly just haven't wanted to try and come up with a set of house rules for skate boards and 'pooning traffic.

Though I guess it  could come down to a pretty simple Athletics and Exotic Ranged Weapon ('poon).
Title: Re: Bicycles
Post by: Makki on <08-28-12/0110:14>
since this will come up eventually, why I don't post it now.
There is a very good runner team template using a bike:
http://www.youtube.com/watch?v=zFuMpYTyRjw

but yes. we need bikes. and Piloting Bike should be in the Athletics group, no matter how big that group becomes.

Title: Re: Bicycles
Post by: FuelDrop on <08-28-12/0122:09>
<Begin: Queen (Bicycle race)>
Piloting Bike should be in the Athletics group, no matter how big that group becomes.
just have it as a subsection of the run skill. Save on bookkeeping.
 </Queen>
Title: Re: Bicycles
Post by: Teknodragon on <08-28-12/0351:37>
Hm. Skateboard with Smart Tires, wear an Urban Explorer jumpsuit, accessorize with a grapple-gun that has both Gecko-grip and magnetic grip on the business end.

Back to bicycles, I'd probably use a mix of Pilot Ground Vehicle for making it through, and Running tests for endurance/speed.
Title: Re: Bicycles
Post by: Kat9 on <09-04-12/0044:17>
I have really wanted to try playing a character based on YT from Snow Crash. From the smart wheels on her plank to the 'poon. I mostly just haven't wanted to try and come up with a set of house rules for skate boards and 'pooning traffic.

Though I guess it  could come down to a pretty simple Athletics and Exotic Ranged Weapon ('poon).

Easily done, in fact I've done that once. In the German version of Augmentation they have Smartboards. If you want an official picture of it and can't get the German book the artist has a deviantart page.
Title: Re: Bicycles
Post by: Medicineman on <09-04-12/0328:23>
A skateboarding pink mohawk runner would be cruise control for cool
Hoverboarding, not Skateboarding ;)
With Skimmerdisc I'm wondering why there are no Hoverboards !!

with a Hoverdance
Merdicineman
Title: Re: Bicycles
Post by: ArkangelWinter on <09-04-12/1039:26>
A skateboarding pink mohawk runner would be cruise control for cool
Hoverboarding, not Skateboarding ;)
With Skimmerdisc I'm wondering why there are no Hoverboards !!

with a Hoverdance
Merdicineman

Or perhaps a hover-skate rigger/adept riding 2 Skimmers?
Title: Re: Bicycles
Post by: farothel on <09-04-12/1218:22>
Shadowrun totally has bicycles.  I recall that in a game a dwarf, who owned nothing except his weapons, his clothes and a microwave oven had to get from one end of the barrens to the other.  He knicked the first transportation device he encountered, which was the bicycle of a young girl.  You know the kind: pink with a basket and ribbons.  So you see this dwarf riding through the barrens on a pink bicycle with a big warhammer on his back and a microwave oven in the basket.
Title: Re: Bicycles
Post by: Lysanderz on <09-14-12/2050:06>
Quote
So you see this dwarf riding through the barrens on a pink bicycle with a big warhammer on his back and a microwave oven in the basket.

I think I saw that guy riding down my street last week. Time to invest in Assault Cannons.
Title: Re: Bicycles
Post by: _Pax_ on <09-15-12/0055:11>
I have a character who's a fourteen year old whiz-ganger Adept.  A bicycle would be perfect for him.  A car, not so much.
Title: Re: Bicycles
Post by: Medicineman on <09-15-12/0320:57>
I have a character who's a fourteen year old whiz-ganger Adept.  A bicycle would be perfect for him.  A car, not so much.
what about a Hoverboard for Your Char ?  ;D

with a Hoverdance
Medicineman
Title: Re: Bicycles
Post by: Dracain on <09-19-12/0106:48>
The problem with hoverboards is that you need a power source, so it would probably have some sort of limit to how long you could use it before a recharge. 
Title: Re: Bicycles
Post by: Twitchy D on <09-19-12/1934:57>
The problem with hoverboards is that you need a power source, so it would probably have some sort of limit to how long you could use it before a recharge.

You could make it a modular limb plug-in accessory. That way the bioelectricity generated by your body that would power the cyberlegs on the character would also be able to power the plug-in.

The only problem after that would be how to power the board while keeping the legs or feet connected to the board until the inevitable fall or error requires an option to bail out.
Title: Re: Bicycles
Post by: Dracain on <09-19-12/2118:26>
At that point, why use the board?  There are already modular limbs that let you do that on their own.  Page 47 of augmentation, Skimmer Disks. 
Title: Re: Bicycles
Post by: Medicineman on <09-20-12/0254:32>
At that point, why use the board?  There are already modular limbs that let you do that on their own.  Page 47 of augmentation, Skimmer Disks.
Because no one wants to have Cyberfeet or Cyberlegs ( If You stick to the Word You need complete Cyberlegs to use Skimmerdisk  :o ::) ::) >:( ) just for the Fun of using a Hoverboard.
The Technology is there (Skimmerdisk) and I'm sure that there is also a demand so ImO its a MUST that Hoverboards exist in the SR World

 
Quote
The problem with hoverboards is that you need a power source,
external Batteries  ! They cost X Amount in ¥ and power the Hoverboard for Y Minutes / Hours

with a quite simple Dance
Medicineman
Title: Re: Bicycles
Post by: Wakshaani on <09-20-12/1033:09>
Yeah, for a game that draws a lot from CYberpunk culture, which in turn came out of the punk school and phreakers, but also skateboarders, skaters, and (if you follow the cultural DNA, surfers), there's not a lot of light transportation available.

So, we should really look at getting:
Roller Skates (Obviously, only inline are around for this)
Skateboards
Hoverboards
(Might require an exotic skill)
Bicycle

All of these would be athletics, not piloting, and be equipment, not vehicles. From there, it's just figuring out how fast they should go.

(Heck, Dark Angel, which is *fantastic* cyberpunk, has motorcycles, but the lead is a bike messenger. Why don't we have those around?)
http://www.youtube.com/watch?feature=player_detailpage&v=ruF3WSHBjjo#t=683s
Title: Re: Bicycles
Post by: Twitchy D on <09-21-12/1410:13>
(Heck, Dark Angel, which is *fantastic* cyberpunk, has motorcycles, but the lead is a bike messenger. Why don't we have those around?)

Well, I think they mentioned bike messengers in "Seattle 2072". As for their bikes, the Papoose from "Used Car Lot" could be the main mode of transport, albeit modified to be charged through the muscle powered drive by removing the Reduced Economy trait and putting in Multi-Fuel Engine.

Of course, this doesn't solve the issue of bike messagers being gunned down in the streets by Shadowrunners, Corporate Spies, or Go-Gangers for the info or items they are transporting. If that's the case, bike messegers in 2074 must have stainless steel testicles to take a transporting job that requires you to ride a scooter through armed neighborhoods.
Title: Re: Bicycles
Post by: emsquared on <09-24-12/0052:49>
Hah, I was thinking about this while on a ride last week... why no cycling in SR? I suppose the answer is it's slow and exposed and could be tacked on extremely easily if a table wanted to.

Like FuelDrop I was thinking it'd "default" to running, for speed and endurance anyway. As for the cost though, I gotta think 500Y would be a low-end ride (for a performance bike), even in 2070 I'd imagine. Ultra-light plasteel frame, gecko grip road tires (run-flat, of course), piezoelectric and kinetic generators for your smart-bike system ... you could easily top 5K, and that's before getting into your braised weapon mounts, butt-print biometric security system and drone dock panier rack ;)
Title: Re: Bicycles
Post by: AndyNakamura on <09-25-12/0002:30>
So, any ideas what corps would be producing them?
Title: Re: Bicycles
Post by: emsquared on <09-25-12/1141:00>
So, any ideas what corps would be producing them?
Not sure but they're probably Italian, or French :P
Title: Re: Bicycles
Post by: Twitchy D on <09-25-12/1228:39>
So, any ideas what corps would be producing them?
Not sure but they're probably Italian, or French :P

Don't count out Horizon. They've made most of their money by playing to the Alternative Lifestyle/Green Living folks and Indie groups. They probably have a bunch of "Green, Low Environmental Impact" vehicular options that are being sold under a subsidiary company. Probably costs more then the standard offerings of other companies, too.
Title: Re: Bicycles
Post by: AndyNakamura on <09-26-12/0112:58>
Well, since I'm crazy enough to consider eventually statting them, here are the candidates:

Basic urban model
Off-road (off-road tires and suspension, poss. gyroscopic stabilization)
Racer (racing tires and suspension, gyroscopic stabilization)
High-class urban, like the one Twitchy D mentioned (smart tires, multifuel engine,  solar charger, gyro)

As for generic rules, all would count as having Manual Override, and reduced customization slots compared to other vehicles. Now, how about sensors and electronics - which ones would be used, if at all? I'm thinking, none of those on anything except high-end models.
Title: Re: Bicycles
Post by: emsquared on <09-26-12/1137:54>
Well, since I'm crazy enough to consider eventually statting them, here are the candidates:

Basic urban model
Off-road (off-road tires and suspension, poss. gyroscopic stabilization)
Racer (racing tires and suspension, gyroscopic stabilization)
High-class urban, like the one Twitchy D mentioned (smart tires, multifuel engine,  solar charger, gyro)

As for generic rules, all would count as having Manual Override, and reduced customization slots compared to other vehicles. Now, how about sensors and electronics - which ones would be used, if at all? I'm thinking, none of those on anything except high-end models.
Why not stick with classic cycling naming convention? Major types (geometries) being roughly BMX (for sprawl navigation, jumps, climbing, etc.), mountain (for off-road), road/touring (for open road speed, carrying things), hybrid/cyclocross (high class urban?). Dunno if you want to get into fixed, single and multi-geared configurations...

What about a cruiser model? With style being only slightly less important than crunch, ya better include one.

Optional mods could be collapsible bikes, assembly time improvements, of course lightweight components, hardening (armor), run-flats. Electronics could be smart-bike AR link (with speed, tire pressure, gps, frame stress, optimal turn velocity and pitch etc.), Chameleon Coating, Drone Rack (mini only?), ECM and Sun Cells... and definitely not standard. And I really don't think gyro stabilizers (or any electronics or sensors, even a smart-bike link and associated powering mechanisms) would should be standard for (most) bikes even in 2070... it's still additional weight (which means slower speed) and complications - the antithesis of what bikes are about; simplicity.

There's a couple of pennies anyway.
Title: Re: Bicycles
Post by: Kylen on <09-27-12/0724:14>
I know that if I run a character with skates, the skates will be like out of either Air Gear (weight/movement driven miniengines squeezed into skate wheels allowing the rider to go faster then some cars with enough skill) or Jet Set Radio/Radio Future (Magnetic 'motor' allowing for stuff like grinding up a pole) or some combination of the two.

Why? Because high speed skating gangs that have territory contests that ignore the normal gangs. Because they can't keep up. Also: High speed trick based fighting.
Title: Re: Bicycles
Post by: ArkangelWinter on <09-27-12/1723:22>
Really bicycle, skateboard, and skate gangs could rule territory other gangs simply couldnt drive into, like sewers, dense junkyards, and the interiors of large buildings.

ACHE gang idea, maybe?
Title: Re: Bicycles
Post by: CanRay on <09-27-12/1745:29>
They would also totally rule abandoned swimming pools!
Title: Re: Bicycles
Post by: ArkangelWinter on <09-27-12/1747:25>
That is the least gangsta place for a gun battle ever. Or the most.
Title: Re: Bicycles
Post by: Kylen on <09-27-12/2326:33>
I will resist my "gangsta is the most horrible phrase ever, and this is why every 1920-30's gangster wants to stab you for it" rant for now. Wrong topic for it in general.

But yeah..now I have ideas for a power-inline skate punk/ganger character. Specializes in martial arts and uzis.
Title: Re: Bicycles
Post by: CanRay on <09-28-12/0013:41>
Now I'm getting ideas for gangs that duel via jousting on Skateboards or Bicycles.

Hell, even Motorcycles would rock!
Title: Re: Bicycles
Post by: Smileinbob on <09-28-12/1535:22>
Now I'm getting ideas for gangs that duel via jousting on Skateboards or Bicycles.

Hell, even Motorcycles would rock!

... pretty sure they already do that sir...


and for bike couriers... even today i wouldn't think they carry really high level information... more along the lines of basic legal docs and stuff that have to have original sigs and what not and cant be "fax" copies..
Title: Re: Bicycles
Post by: KarmaInferno on <09-29-12/0813:33>
Just putting (http://www.youtube.com/results?search_query="prayer+of+the+rollerboys") these out there. (http://www.youtube.com/watch?v=yviIgIDxlwc)




-k
Title: Re: Bicycles
Post by: Twitchy D on <09-29-12/1532:30>
 Would this work as well? (http://www.youtube.com/watch?v=VnfwhwMaK9U)

 ;D
Title: Re: Bicycles
Post by: Red Canti on <10-02-12/2030:32>
Bicycles? Nonsense, you need to keep your hands free.

[spoiler](http://i718.photobucket.com/albums/ww190/unicyclisttexasa/n675553894_1529440_2734882.jpg)[/spoiler]
Title: Re: Bicycles
Post by: Shamie on <10-02-12/2337:34>
So as I sat here putting antiseptic on the road rash (that fence totally did not have the right of way), it occurred to me: just how useful would bicycles be in SR?

Obvious advantages: cost (~500Y by my estimate), manoeuvrability, off-road capabilities, simplicity, fuel and grid independence, ubiquitousness, can use Athletics instead of Pilot Ground...

While we're at it - what about roller skates and skateboards?
Arsenal has roller blades (forget which page don't have my book right with me) and Used Car Lot has a bike with optional electric motor... it IS weird that there are no regular bikes, though... I was looking into making an adept a while ago who has a day job as a bike courier~

In my last game we had Vort the eco-friendly machete weilding troll adept who went everywhere on a byke and was very smug about it. Though he had a limp so we deduced he used the bike like a scooter :P
Title: Re: Bicycles
Post by: Inconnu on <10-04-12/1706:16>
CARD GAMES ON---
Ahem.
I was originally planning on something about bicycle jousting, which, though clearly inferior to motorcycle jousting, would still be more powerful than just using a spear.
Besides, it's more stealthy to bicycle.
Title: Re: Bicycles
Post by: Kylen on <10-04-12/2320:25>
Suddenly

Bicycle based parkour skills.

Bikers on ALL the rooftops
Title: Re: Bicycles
Post by: Wakshaani on <10-05-12/0215:09>
Suddenly

Bicycle based parkour skills.

Bikers on ALL the rooftops

http://www.youtube.com/watch?v=zFuMpYTyRjw

An easy one, but.
Title: Re: Bicycles
Post by: CanRay on <10-05-12/0336:08>
Especially as you can get those two folks in a group, Wak.  ;D
Title: Re: Bicycles
Post by: Kot on <10-07-12/0711:16>
William Gibson*, Virtual Light. :)




* Yes, I know he doesn't like SR, but he's still the Father of Cyberpunk.