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Running SRM03 - What should I watch for?

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golan2072

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« on: <05-21-12/0311:58> »
I'll start running SRM03-00 this Wednesday, then continue to the rest of the SRM03 arc. I have two players, one more experienced playing a Troll PhysAd specialized in Melee and Throwing (as well as competent with heavy pistols), and one less experienced playing either a Combat Hacker or a Shaman/Face. Do I have to do anything to adapt the Season 3 of Missions to these characters (maybe add an NPC)? What should I watch for? Any caveats?

Help would be welcome :D

golan2072

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« Reply #1 on: <05-21-12/0647:12> »
Update - just got off the phone with Player #1. He's going to play a Face/Shaman, so Player #2 will play a Combat Hacker. Any pointers or things I should look out for when running SRM03 for these players?

Also, while I'm using the Missions 03 adventures and plotline, I'm not sure I'll use the Missions special rules/limitations; for example, I'm strongly considering allowing mental manipulation spells including the mind-reading ones.

Bull

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« Reply #2 on: <05-21-12/1818:11> »
Those are actually not disallowed.  (Err...  they are allowed, to avoid the double negative. :))  We were considering it, but...  never got around to implementing it, and changed out minds.

That said, be careful with them, and be sure to enforce the Noticing Magic rules.  Mental Manipulation spells have a high potential for abuse, and they are intrusive, so it's entirely possible and even likely that if cast at a high enough force to be useful, the recipient will know what happened to them, and not be happy.

Anyway, good luck and have fun :)

Bull

CanRay

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« Reply #3 on: <05-21-12/1952:34> »
Playing a magician has a high potential for abuse on the character.

People are still scared they'll steal your soul due to mental manipulation spells.  Magicians tend to be feared and beaten because of things like that.
Si vis pacem, para bellum

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