NEWS

Smartgun / Smartlink - What does it actually do?

  • 75 Replies
  • 26174 Views

Shaidar

  • *
  • Omae
  • ***
  • Posts: 477
« Reply #75 on: <06-20-16/1201:57> »
Case 1:

Lets say I have Agility 6, Pistols 6, Willpower 5 and a non-wireless smartgun and implanted smartlink connections.
My pool for shooting normally is 12 dice.
I can use "Take Aim" for 3 simple actions and get 1 die per simple action which means I would have 12 + 3 (aiming) = 15 dice.

Case 2:

Lets say I have Agility 6, Pistols 6, Willpower 5 and a wireless smartgun and implanted smartlink connections.
My pool for shooting normally is 14 dice.
I can use "Take Aim" for 1 simple action and get 1 die for the normal "Take Aim" action and  +2 dice for a "Wireless Smartgun" 14 + 3 (aiming) = 17 dice.

The order of operations in these examples need adjusting, like so:

Case 1
Starting dicepool is 12 then +1 Accuracy or Dicepool per Take Aim action (max of 3 Take Aim actions possible)
Max possible dicepool is 15 for 3 Take Aim action before the attack

Case 2
Attribute 6 + Skill 6 + Smartgun 2 = dicepool of 14
then +1 Accuracy and +1 Dicepool per Take Aim action (max of 3 Take Aim actions possible)
Gives a total dicepool for 1 Take Aim action of 15
Max possible dicepool is 17 for 3 Take Aim action before the attack

The normal +1/+2 dicepool modifier for a Wireless Smartlink is added ONLY to the attack via the smartlink and NOT because of the Take Aim action.