Case 1:
Lets say I have Agility 6, Pistols 6, Willpower 5 and a non-wireless smartgun and implanted smartlink connections.
My pool for shooting normally is 12 dice.
I can use "Take Aim" for 3 simple actions and get 1 die per simple action which means I would have 12 + 3 (aiming) = 15 dice.
Case 2:
Lets say I have Agility 6, Pistols 6, Willpower 5 and a wireless smartgun and implanted smartlink connections.
My pool for shooting normally is 14 dice.
I can use "Take Aim" for 1 simple action and get 1 die for the normal "Take Aim" action and +2 dice for a "Wireless Smartgun" 14 + 3 (aiming) = 17 dice.
The order of operations in these examples need adjusting, like so:
Case 1
Starting dicepool is 12 then +1 Accuracy or Dicepool per Take Aim action (max of 3 Take Aim actions possible)
Max possible dicepool is 15 for 3 Take Aim action before the attack
Case 2
Attribute 6 + Skill 6 + Smartgun 2 = dicepool of 14
then +1 Accuracy and +1 Dicepool per Take Aim action (max of 3 Take Aim actions possible)
Gives a total dicepool for 1 Take Aim action of 15
Max possible dicepool is 17 for 3 Take Aim action before the attack
The normal +1/+2 dicepool modifier for a Wireless Smartlink is added
ONLY to the attack via the smartlink and
NOT because of the Take Aim action.