Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: TheKT on <12-22-14/1136:37>

Title: Free Running Decker
Post by: TheKT on <12-22-14/1136:37>
Priorities:
Resources - A
Skills - B
Attributes - C
Magic - D
Metatype - E

Qualities:
Positive -
Adept
Catlike
Natural Athlete
Negative -
Addiction - Mild (BTL's)
Astral Beacon
Dependent - Inconvenience
Distinctive Style

Attributes:
Body - 2* (upped w/ Karma)
Agility - 3
Reaction - 3
Strength - 2* (upped w/ Karma)
Charisma - 1
Intuition - 5
Logic - 6
Willpower - 4
Edge - 2
Essence - 6
Magic - 3 *(upped w/ special Attributes
Composure - 5
Judge Intentions - 6
Lift/Carry - 4
Memory - 10
Street Cred/Notoriety/Public Aware - 0

Limits:
Physical - 4
Mental - 7
Social - 4

Skills:
Active-
Electronics Skillgroup (Computers, Hardware, Software) - 5 (11 total)
Cybercombat - 3 (9 total)
Electronic Warfare - 4 (10 total)
Etiquette - 1 (2 total)
Gymnastics - 3 (8 total, parkour specialization)
Hacking - 6 (12 total, devices specialization.)
Negotiation - 1 (2 total)
Pistols - 3 (8 total, semi-auto specialization)
Running - 4 (8 total, urban specialization)
Sneaking - 3 (8 total, urban specialization)
Tracking - 2 (7 total, urban specialization)
Knowledge-
Architecture - 1 (7 total)
Seattle Area - 3 (8 total)
Data Havens - 5 (10 total)
Gangs - 3 (8 total)
Matrix Games - 2 (7 total)
Security Design - 4 (9 total)
Street Drugs - 3 (8 total, BTL specialization)

Adept Powers:
Hang Time - 2
Improved Ability - Pistols 2
Improved Limit - Physical 1
Light Body - 2
Wall Running

Martial Arts:
Parkour - Monkey Climb

Equipment:


Lifestyles:
Lifestyle: Middle 2 Months
Qualities: Dangerous Area [-20%]; Obscure/Difficult to Find [+10%]; Special Work Area [1000]

Lifestyle: Squatter 3 Months
Qualities: Cramped [-10%]; Dangerous Area [-20%]; Extra Secure [+20%]; Obscure/Difficult to Find [+10%]

Contacts:
 Stripper Contact, Connection 3, Loyalty 4
  BTL Dealer Contact, Connection 2, Loyalty 3

My idea was that he records his free and shadow running activities on BTL chips and sells them to a dealer and uses Mood chips while running to augment his emotions to get a better recording.

I just want some feedback on what I did right and what I did wrong.  This is the first decker that I've made so I'm sure I'll have more of the latter than the former.  Thanks.[/list]
Title: Re: Free Running Decker
Post by: grid_tapper on <12-22-14/1313:12>
I like the BTL angle seems much playable. Gotta stay away from you... :)

Why two lifestyles? You should just go with just a medium or high if only to think about grid penalties. But the dual life angle sound intriguing...

Im sure some one will do a bottom line for your numbers overall nevertheless....
How much you spent and stuff.

Title: Re: Free Running Decker
Post by: TheKT on <12-22-14/1357:04>
I like the BTL angle seems much playable. Gotta stay away from you... :)

Why two lifestyles? You should just go with just a medium or high if only to think about grid penalties. But the dual life angle sound intriguing...

Im sure some one will do a bottom line for your numbers overall nevertheless....
How much you spent and stuff.

I just picked up one for each fake SIN, but I think it would be good to have an extra safehouse though.  I know he's not really optimized very well and I probably could have done more with his adept powers, but the concept really intrigued me.  I see him sneaking around buildings (ala assassins creed) and putting his sensor chips everywhere and keeping an eye on everything.
Title: Re: Free Running Decker
Post by: Whiskeyjack on <12-22-14/1836:01>
The Sony is the clear best deck you can get at chargen but most of what it does is set Limits for Tests derived from your actual Attributes and Skills. I wonder if it isn't better to drop to the Tsurugi and use some of the cash to pick up some ware, i.e. Cerebral Boosters 2.

Oh, you're also an adept...well...your powers are kinda meh. Raising your Physical Limit from 4 to 5 is not doing much for a character designed to spend time in VR (and certainly NOT designed for AR hacking in meatspace). And Pistols is going to be a worse choice for you than just throwing around Data Spikes or ejecting clips.
Title: Re: Free Running Decker
Post by: TheKT on <12-22-14/1845:50>

Oh, you're also an adept...well...your powers are kinda meh. Raising your Physical Limit from 4 to 5 is not doing much for a character designed to spend time in VR (and certainly NOT designed for AR hacking in meatspace). And Pistols is going to be a worse choice for you than just throwing around Data Spikes or ejecting clips.

The physical limit was mostly for the free running stuff, he has decent pools for running and gymnastics but with the lower limit I didn't want to loose as many hits.  And the pistol is just for emergencies. 
Title: Re: Free Running Decker
Post by: Whiskeyjack on <12-22-14/1851:20>
Oh, for the record: First Aid 1 is useless, because if you perform first aid on someone you can only heal a number of damage boxes equal to the skill rating. MUCH better idea to buy a R6 medkit.
Title: Re: Free Running Decker
Post by: TheKT on <12-22-14/1853:49>
Oh, for the record: First Aid 1 is useless, because if you perform first aid on someone you can only heal a number of damage boxes equal to the skill rating. MUCH better idea to buy a R6 medkit.

Oh, I wasn't aware of that, thanks.
Title: Re: Free Running Decker
Post by: Kincaid on <12-23-14/0842:48>
That's actually not how First Aid works.  First Aid heals one box of damage for every success beyond a First Aid + Logic (2) test--so you need at least 3 successes to heal a single box.  The rank of the skill doesn't come into play.
Title: Re: Free Running Decker
Post by: Darzil on <12-23-14/0859:56>
That's actually not how First Aid works.  First Aid heals one box of damage for every success beyond a First Aid + Logic (2) test--so you need at least 3 successes to heal a single box.  The rank of the skill doesn't come into play.
From the next page (in the pdf I have page 206) : "The maximum damage healable with the First Aid skill is equal to the skill’s rating."

Edit - It's probably fair enough, at least stops my Decker (8 logic) grabbing a medkit 6, taking 1 point of First Aid and averaging 3 boxes healed without spending edge. Would be a bit extreme on a skill of 1.

Edit 2 - The above doesn't reflect my inner munchkin enthusiasm for the fact that I thought I would have got 15 dice for First Aid getting one skill, as I hadn't noticed til it was pointed out here either.
Title: Re: Free Running Decker
Post by: Kincaid on <12-23-14/0953:09>
Not sure how I never say that--I'm a medkit guy.

You don't have a ton of space, but down the road I'd consider Palming.  With that sort of mobility, being able to pick things up/drop things off with ease could be a real asset.
Title: Re: Free Running Decker
Post by: Csjarrat on <12-23-14/1232:04>
I know you're stretched thin on attributes but for me a freerunner with strength and body 2 is an absolute no-nails.
Have you seen what free runners do? They're well above average strength and fitness
Title: Re: Free Running Decker
Post by: grid_tapper on <12-23-14/1715:45>


What do freerunners do?
Title: Re: Free Running Decker
Post by: Csjarrat on <12-23-14/1848:33>
They're the crazy mofo's that scale buildings, jump off roofs, vault cars and are generally excellent athletes. Given that 3 is an average attribute, a free runner would be at least 4 to represent their athletic training. Have a look on YouTube mate, they're absolutely awesome to watch
Title: Re: Free Running Decker
Post by: TheKT on <12-23-14/1916:14>
I know you're stretched thin on attributes but for me a freerunner with strength and body 2 is an absolute no-nails.
Have you seen what free runners do? They're well above average strength and fitness

I know, I really wanted to bump them up, but as you say, the attribute points only go so far.  I tried to give him a boost to the free running abilities with his qualities, martial arts, and adept powers though. 10 dice on running and gymnastics tests while free-running isn't too bad considering he has a strength of 2 and an agility of 3. 
Title: Re: Free Running Decker
Post by: Csjarrat on <12-23-14/1941:59>
It's not bad but it's not great, especially if a failed roll means a lot of falling damage. You don't have much EDG to fall back on in case of emergency so I'd be tempted to bump skill pools to offset that. Tracking is one of those skills that is non essential so I'd ditch it and put those points into gymnastics.
I'd be tempted to ditch the RCC (you don't have any drones?) and a chunk of the licenses (a simple weapon licence covers all gun stuff, software licence covers all software etc) and get a suitable qi focus like improved attribute (strength) or improved skill (gymnastics).

Pretty sure martial art parkour is a waste for an adept as the adept powers don't really stack, so you could claw back some karma there, certainly no need for monkey climb and wall running, iirc they're functionally the same thing.

I've built a reasonable decker parkour adept myself and struggled a bit to get it where I wanted. In the end I took a lower grade deck to free up a better priority slot for attribs. Might be worth considering if you want to emphasise the free runner aspect more.
Attribs A, skills B, resources C, Magic D, meta E is what I went with iirc.
Took mag to 4 with karma and got a reasonable deck but had a decent stat line to work with
Title: Re: Free Running Decker
Post by: TheKT on <12-23-14/2225:39>
Priorities:
Resources - C
Skills - B
Attributes - A
Magic - D
Metatype - E

Qualities:
Positive -
Adept
Catlike
Natural Athlete
Negative -
Addiction - Mild (BTL's)
Astral Beacon
Dependent - Inconvenience
Distinctive Style

Attributes:
Body - 4
Agility - 5
Reaction - 4
Strength - 4
Charisma - 2* (upped w/ Karma)
Intuition - 5
Logic - 6
Willpower - 3
Edge - 2
Essence - 6
Magic - 3 *(upped w/ special Attributes
Composure - 5
Judge Intentions - 7
Lift/Carry - 8
Memory - 9
Street Cred/Notoriety/Public Aware - 0

Limits:
Physical - 6
Mental - 7
Social - 5

Skills:
Active-
Electronics Skillgroup (Computers, Hardware, Software) - 5 (11 total)
Artisan - 1* (6 total, bought with Karma)
Cybercombat - 4 (10 total, IC specialization)
Electronic Warfare - 5 (11 total)
Etiquette - 1* (3 total, bought with Karma)
Gymnastics - 4 (11 total, parkour specialization)
Hacking - 6 (12 total, devices specialization.)
Negotiation - 1* (3 total, bought with Karma)
Palming - 1 (6 total)
Perception - 3 (10 total)
Pistols - 1 (7 total, semi-auto specialization)
Running - 3 (9 total, urban specialization)
Sneaking - 2 (9 total, urban specialization)
Tracking - 1* (6 total, urban specialization, bought with Karma)
Knowledge-
Architecture - 1 (7 total)
Seattle Area - 3 (8 total)
Data Havens - 5 (10 total)
Gangs - 3 (8 total)
Matrix Games - 2 (7 total)
Security Design - 4 (9 total)
Street Drugs - 3 (8 total, BTL specialization)

Adept Powers:
Hang Time - 2
Improved Ability - Pistols 1
Enhanced Perception - 2
Light Body - 2
Wall Running


Equipment:


Lifestyles:
Lifestyle: Middle 1 Month
Qualities: Dangerous Area [-20%]; Cramped [-10%]


Contacts:
 Stripper Contact, Connection 2, Loyalty 4
  BTL Dealer Contact, Connection 3, Loyalty 2

Ok, changed him up with some of the suggestions that you guys gave me.  Any better?
Title: Re: Free Running Decker
Post by: Whiskeyjack on <12-23-14/2321:45>
Ok, changed him up with some of the suggestions that you guys gave me.  Any better?
The question really is whether those higher physical stats are going to help you do your regular job on runs, which is going to be VR decking, as you in no way have the meatspace initiative to be an AR decker.
Title: Re: Free Running Decker
Post by: TheKT on <12-23-14/2325:10>
Ok, changed him up with some of the suggestions that you guys gave me.  Any better?
The question really is whether those higher physical stats are going to help you do your regular job on runs, which is going to be VR decking, as you in no way have the meatspace initiative to be an AR decker.

What is an AR decker?  I saw you mention it earlier, what is the difference between the deckers? Which one is better? I could move some PP around and maybe pick up Improved Reflexes for a higher initiative.
Title: Re: Free Running Decker
Post by: 8-bit on <12-23-14/2337:27>
Ok, changed him up with some of the suggestions that you guys gave me.  Any better?
The question really is whether those higher physical stats are going to help you do your regular job on runs, which is going to be VR decking, as you in no way have the meatspace initiative to be an AR decker.

What is an AR decker?  I saw you mention it earlier, what is the difference between the deckers? Which one is better? I could move some PP around and maybe pick up Improved Reflexes for a higher initiative.

Someone who hacks from AR (Augmented Reality) instead of VR (Virtual Reality).

Neither is necessarily better, but most of the biggest drawbacks to hacking are removed in AR. Usually though, you get less actions in AR, due to having less Initiative. Adepts can combat that with Improved Reflexes 3; making themselves as fast as someone who is in VR, but still maintaining all the advantages of working in AR.
Title: Re: Free Running Decker
Post by: Whiskeyjack on <12-24-14/0208:01>
Ok, changed him up with some of the suggestions that you guys gave me.  Any better?
The question really is whether those higher physical stats are going to help you do your regular job on runs, which is going to be VR decking, as you in no way have the meatspace initiative to be an AR decker.

What is an AR decker?  I saw you mention it earlier, what is the difference between the deckers? Which one is better? I could move some PP around and maybe pick up Improved Reflexes for a higher initiative.
You hack in AR versus VR, meaning you need a high meatspace initiative. You avoid some of the major drawbacks of hotsim like biofeedback, but the drawback is lacking the inherently high initiative dice and the +2 to all Matrix actions in hot-sim. The benefit is being able to shoot more often in meatspace if necessary. There's not really a better or worse, just different play style options.
Title: Re: Free Running Decker
Post by: grid_tapper on <12-24-14/0800:20>
Cool!  :D

I noticed you have the Artisian skill what's your character's skill in?



Title: Re: Free Running Decker
Post by: Csjarrat on <12-24-14/0835:51>
I don't know if you can make the karma work, but just seen the "overclocker" quality in run faster, seems very useful as it can gain you another pip of rating on your deck.
Title: Re: Free Running Decker
Post by: grid_tapper on <12-24-14/0938:41>
Or even trade A attributes priority for B then putting the extra 'point' in magic. For the extra  magic or edge. Using the point buy system......

But it's a situation of 6 of one, half-a-dozen of another I'd say. Will one more this or a little more that make the character more playable? *shrughs*
Title: Re: Free Running Decker
Post by: TheKT on <12-24-14/0954:44>
Cool!  :D

I noticed you have the Artisian skill what's your character's skill in?

Yeah I added the artisan skill with my left over Karma from dumping the martial art.  I figured he could do a bit of street art while he's mood-tripping.