It's all in context. What kind of adept are you going to be?
If you are combat heavy, you may be able to get by with skills E just fine. Having Resources for good armor, foci, weapons, etc. can be really helpful upfront.
If you are skills or gear heavy (decker/driver/drone operator), going attributes E can work fine, especially for dwarves. Some mixing adept powers and a little 'ware goes a long way to building your base and key attributes.
Resources E can be useful for folks who need a lot of skills and attributes, faces/infiltrartors come to mind.