So, I know we haven't got that far yet... impressions of Anarchy so far?!? Inevitably there are bits I like, others not as much... part of that is perhaps the run as much as the game...if I do another one will go for more legwork, meet and great etc I think. But it will probably take a back seat to SR5 for a while... I think it would be better played tabletop (a luxury I no longer have).
Feel free to IC at will, forget turn order etc over Christmas, will pick things up again in the New Year and bring things to a conclusion.
Happy Christmas everyone!
A
I pretty much don't need to answer your question, Aria, because I could basically just say 'ditto' to what you and Jack have already said.
The idea of Anarchy seems largely to be to bring some game structure to the collaborative storytelling we've been honing in our threads in your campaign. I think we've been finding that balance just fine without inserting some extaneous rules like Plot Points and Turn Order (while at the same time dumbing down the game we all love, robbing it of much of its richness).
And yes, I do agree that it could be very useful if you wanted to run as tabletop session more in the vein of collaborative storytelling. But for the PbP medium, I think it's basically unnecessary.
(Don't get me wrong - having a great time in DoA and will keep happily playing it and any sequels as long as I can!)