Shadowrun

Shadowrun General => Gear => Topic started by: Bugsplatt on <12-03-16/0001:10>

Title: [SR5] Distinguish trid from reality
Post by: Bugsplatt on <12-03-16/0001:10>
So I've got this idea about a character using trid projectors for decieving people. Without any Matrix-Perceptions or AR going on, is there a test for recognizing a trid projection as such? Core Rulebook says: "The hologram can be quite realistic, but unless you’re re-ally artistic about it, it’s pretty obvious that it’s just trid", so if you're doing your stuff right, fooling people, and maybe only for a few moments, should be possible.
Title: Re: [SR5] Distinguish trid from reality
Post by: Kuirem on <12-03-16/0748:33>
The only rule I can think about something like that is in Rigger 5 for the Enhanced Image Screens modification:

Quote from: Rigger 5, 170
Theses images are hyper realistic and can be used to project a false image of the outside world in an attempt to deceive passengers. A Perception Test with a –4 penalty is required to notice that the images are false.

You could use Electronic Paper to do something similar. For Trid Projection though it will be much harder to make something realistic though.
Title: Re: [SR5] Distinguish trid from reality
Post by: Novocrane on <12-03-16/0824:19>
Quote
Holo Projector: This device projects a trideo hologram into any open space within 5 meters. Though holos can be quite realistic, a Perception + Intuition (2) Test is usually sufficient to distinguish a hologram from a real object or person.
This is the 4e entry.
Title: Re: [SR5] Distinguish trid from reality
Post by: Reaver on <12-03-16/1440:32>
It would be a perception test with of a threshold of 2 to 4, depending on circumstances, IMO..
Title: Re: [SR5] Distinguish trid from reality
Post by: Bugsplatt on <12-04-16/0946:22>
Okay, thanks for the input
Title: Re: [SR5] Distinguish trid from reality
Post by: Adamo1618 on <12-04-16/1603:24>
Oppose the Perception test with an Artisan test?