I presume this is Crimson, out of your campaign blog. I would - well, I would have - somewhat rebalanced the attributes. While I agree on the Charisma being rock-bottom, since you're boosting your Strength and Body via cybernetics, you don't need those as high as you have them. Intuition is needful for initiative as well, and having someone with a 2 Logic can just be outright painful. I would have taken Body and Strength down by 2 points each, and made Will/Logic/Intuition a 4. I agree with the elf (that might just be me ...), and though going first is good, being accurate is better. As 8-Bit says - drop the weapon skills down to 2, 3 at most. I personally would have had 2, Pistols and Unarmed, both at 6, and blades or longarms at a 2, with the understanding with the GM that I'd have the ability (due to back-story) to bring my other combat skills up as I gained the karma.