Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Tecumseh on <11-17-14/1725:12>

Title: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <11-17-14/1725:12>
First things first. I would like everyone to post their character sheets at the top of this thread for easy reference. Please don't post again in this thread until all the sheets are up. I will post the Masked Woman's sheet sixth after everyone else has theirs up. At that point the Chapter 2 forum will be open for business.

I will give bonus karma to anyone who posts their sheet in an especially nice format. Something legible, without every single skill listed.

Roll call

1: The Troll a.k.a. Uncle Sam (http://forums.shadowruntabletop.com/index.php?topic=18731.msg332317#msg332317)
Played by: Poindexter

2: The Elf a.k.a APB
Killed In Action from a bullet to the brainbox

3: The Human a.k.a. Ace (http://forums.shadowruntabletop.com/index.php?topic=18731.msg332325#msg332325)
Played by: rednblack

4: The Dwarf a.k.a. Ohanzee (http://forums.shadowruntabletop.com/index.php?topic=18731.msg332344#msg332344)
Played by: Malevolence

5: The Ork a.k.a. Chino (http://forums.shadowruntabletop.com/index.php?topic=18731.msg332408#msg332408)
Played by: 8-bit

6: The Masked Woman a.k.a. Katsina (http://forums.shadowruntabletop.com/index.php?topic=18731.msg332417#msg332417)
Played by: Tecumseh

7: The Crumpled Man a.k.a. Doc (http://forums.shadowruntabletop.com/index.php?topic=18731.msg332327#msg332327)
Played by: Zweiblumen

New players joining us: Please take note of the last time your sheet was updated by the original player.  You may have to read through the OOC and IC threads after that date to update your sheet with any additional skills or abilities that came to light.

You are under no obligation to continue RPing your character in the manner of the previous chapter. If you want to take your character in a different direction, personality-wise, that would be entirely plausible and even realistic, given the circumstances.

Rules to follow in the next post.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-17-14/1818:16>
Rules and Regulations

The Houserules are largely the same as what Ryo was using. If you are using them in a roll, please mention it as I do not have them memorized. I am adding a few (marked in red), which should not have a major impact.

Posting
Everyday, ideally, even if it's just to check in with a couple quick lines about what you're doing in the background if the action isn't on you. That said, I know I will fall short of that ideal myself. I would like a more substantive post - doesn't have to be a huge essay - every two days or so to voice your opinion or to push the action forward. Obvious exceptions made for weekends and holidays. If you're going to be away for a few days, great. I probably will be too at some point. Just let us know, and ESPECIALLY let us know if you have to take an extended leave for whatever reason. Don't leave us hanging for weeks and months.

I have the most opportunities to post while at work. I have a regular 9 to 5 with ample access to the Internet. Seattle proper, GMT -8.

Karma
Due to the nature of PbP, karma will be awarded on a per-chapter basis. Karma awards will be based on participation and role playing. Unless Ryo already has karma awards in mind, I will send out Chapter I karma awards to those players who were with us.

There will be a separate karma award specifically for developing knowledge skills. Knowledge karma will generally be 1/2 the amount of your normal karma award. Advancing knowledge skills costs the same as in the core rule book.

Please run karma spending by me. Most of it will be fine but I'll want to keep track of it on your secret sheets too. Most of the time you will not need an IC reason to improve suddenly. The premise of the game gives us a good mechanic for most sudden improvement (i.e. you remember how to do something). It breaks down a bit for attribute advancement but oh well. It's a game.

Treat Metatype Attribute Minimum as 1 for the purpose of determining Karma costs. For example, if you are a troll with a Body of 5, which is the metatype minimum, improving to Body 6 only costs 10 karma, not 30.

Magic
Spells that create a barrier, such as Physical Barrier or [Element] Wall, create a barrier with a Structure equal to the Force of the spell, and an Armor equal to Force+hits. This is to prevent hilariously flimsy barriers and make these spells actually useful. A magical Barrier is still a Barrier, and is subject to the Penetration Weapons rule; only barriers of sufficiently high Armor will actually stop bullets.

Instead of Alchemy being opposed by Force of the preparation, it is opposed by Force - Alchemist's Skill. Therefore, an Alchemist with an Alchemy skill of 6 casting at Force 6 or lower would roll Magic + Alchemy [Force] unopposed, but if he were to overcast to Force 12, he would be opposed by 6 dice. This makes it easier to create preparations with decent Potency.

A preparation taking a single box of Physical damage will not make it lose its magic. This would render Disjoining obsolete, as you could disarm preparations without risking Drain just by smacking them. Instead, a sufficiently damaged preparation is immediately triggered.

Damage to a Preparation does not release the magic unless it is completely destroyed/ruined/scraped off the object. Alchemists shouldn't be at a constant risk of self destructing simply from putting their preparations in the same pocket as their car keys.

Flesh Form merges from Inhabitation have half their Force added to the Physical Attributes of the host.

When possessing a living vessel, the enhancement to Physical Attributes is limited by Augmented Maximum. This limitation does not apply to Inhabitation spirits.

Fake magical items made through Artificing stand up to Assensing in addition to Perception tests, using the same thresholds.

Quicksilver Cameras do not have a fixed limit, only increasing the threshold of the Assensing by 2, or by 3 for a copy.

Vehicles
In Handling Environments, Catch Up/Break Away is a threshold test based on the complexity of the obstacles as normal. In Speed Environments, Catch Up/Break Away is instead an opposed Vehicle Test, pitting the speed of both drivers against each other.

When crashing, a vehicle is treated as if it rammed itself, resisting with Body+Armor as normal. Half of the unresisted damage is applied to the passengers of the vehicle, resisted with Body+Armor -6 AP. If a passenger is not properly secured (wearing a safety belt/harness), then they must resist the full initial damage of the crash instead, and may be hurled from the vehicle (gamemaster discretion). This may result in further damage from impact with the terrain or other vehicles.

Drones that have their Condition track filled can still be repaired. The cost is 1% of the base cost per box of damage sustained.

So long as a Vehicle is moving, the driver defends against attacks with Reaction + Intuition. They can choose to use Full Defense, adding their Willpower for the remainder of the Combat Turn, and losing 10 initiative. They can also choose to use Evasive Driving, the equivalent of Gymnastics Dodge, and add their Pilot skill to the defense test. Doing this adds the Handling of the vehicle as a limit to the test.

A vehicle that is not moving does not get to defend against attacks.

Sensors
The signature table is nonsense. The signature of a given target is dependent on the type of sensor attempting to perceive it; Cameras are subject to vision penalties, Thermographic sensors lock on with heat, MAD sensors lock onto ferrous metal, Radio Signal Sensors lock on to Matrix Icons, etc. etc.

The Sensor Housings table should instead read Sensor Array Housings table. Single Sensors do not have their Ratings limited by the size of the Housing.

Area of Effect attacks
Grenades and area spells can either be aimed at an area (Simple (3) test) or aimed at a specific target (attack roll vs. defense roll.) If you aim at the area, all the targets in the blast radius can (and probably will) use the Run for Your Life interrupt action to escape the blast. If you aim at a specific target, they cannot use this interrupt action; they get their defense roll instead.

The effectiveness of flash-bang grenades and Indirect Area spells (like Fireball) will decrease with range as per a normal grenade (-1 DV per meter). This is to avoid "can't miss" attacks due to the area of effect being larger than the possible distance of the scatter.

Technomancers
All technomancers have an innate ability to establish a Direct Connection to any device they touch. Technomancers can also form PANs.

Resonance abilities do not render properly in the Matrix and can often go undetected. If something does not qualify as an Attack or Sleaze action, the victim would have to make a Matrix Perception check to notice they were the target of something. This includes Resonance Spike. A persona forced to perform an action with Puppeteer is obviously aware it performed an action, but a Device that is Puppeteer'd does not notify its owner.

Movement
Movement rates will generally be HALF of what's listed in the core rule book on p. 162.
Agility = meters per turn walking
Agility * 2 = meters per turn running
Hits on a sprinting test still add 1m/hit for Dwarves and Trolls and 2m/hit for other metatypes.
This is a little slow at the lower Agility ratings but I've done the math and like these values much better.

Rulebooks in Play

All 5th edition rulebooks, including PDF only books, should be consider valid. 4th edition content not yet available for 5th can also be consider valid on a case by case basis. For example, the amnesia quality itself is a negative quality from 4th edition that you all have.

The optional rules from Bullets & Bandages may be used.

Optional Rules RG2 and RG6 from Run & Gun are in use:

Quote from: Run & Gun page 110
RG2: TARGET SIZE MODIFIERS
SIZEMODIFIEREXAMPLES
Minuscule-3Micro drones
Tiny-2Mini drones, door locks, door hinges, security keypads
Small-1Metahuman (Body + Strength ranges from 2 to 4), small drones
AverageMetahuman (Body + Strength ranges from 5 to 10), medium drones
Bulky+1Metahuman (Body + Strength ranges from 11 to 15), vehicles, large drones
Large+2Metahuman (Body + Strength ranges is 16 or higher)
Huge+3Jumbo jet engine

Quote from: Run & Gun page 110
RG6: DAMAGE FOR NO DEFENSE
If an attack decreases a target’s Defense Test pool below 0 dice, additional penalties are added to the DV of the attack at a rate of 1 DV per two lost dice. This makes Full Auto or Burst Fire attacks against unaware or restrained foes truly deadly.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <11-17-14/1833:58>
Please keep in mind, this sheet may be sorely lacking, as I still havent learned everything there is to know about Sammo here. Also, I feel like I had some points left over to spend on knowledges still, but its been so long, i dont remember how many.

== Info ==
Street Name: Uncle Sam
Name: Unnamed Character
Movement: 18/36
Karma: 70
Street Cred: 7
Notoriety: 0
Public Awareness: 2
Troll
Composure: 7
Judge Intentions: 5
Lift/Carry: 18 (120 kg/80 kg)
Memory: 9
Nuyen: 0

== Priorities ==
unknown

== Attributes ==
BOD: 10
AGI: 5 (9)
REA: 5 (6)
STR: 8
CHA: 3
INT: 3
LOG: 4
WIL: 5
EDG: 4

== Derived Attributes ==
Essence:                   0.5 (unless some of this chrome is higher than standard grade)
Initiative:                9 + 2d6
Rigger Initiative:         9 + 2d6
Astral Initiative:         
Matrix AR Initiative:      9 + 2d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     13
Stun Damage Track:         11

== Limits ==
Physical:                  11
Mental:                    6
Social:                    4
Astral:                    6

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Archery                    : 0                      Pool: 8
Armorer (Firearms)                    : 1(3)       Pool: 5/7
Automatics                 : 6                      Pool: 15
Blades                     : 3                      Pool: 12
Clubs                      : 3                      Pool: 12
Computer                   : 1                      Pool: 5
Con                        : 0                      Pool: 2
Cybercombat                : 0                      Pool: 3
Demolitions                : 4                      Pool: 8
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 9
Escape Artist              : 0                      Pool: 8
Etiquette                  : 1                      Pool: 4
First Aid                  : 1                      Pool: 5
Forgery                    : 0                      Pool: 3
Free-Fall                  : 0                      Pool: 9
Gunnery                    : 3                      Pool: 12
Gymnastics                 : 2                      Pool: 11
Hacking                    : 0                      Pool: 3
Heavy Weapons     : 5/7(grenade launcher)                  Pool: 14/16
Impersonation              : 0                      Pool: 2
Instruction                : 0                      Pool: 2
Intimidation               : 3                      Pool: 6
Leadership                 : 0                      Pool: 2
Longarms                   : 3 [Sniper Rifles]      Pool: 12 (14)
Navigation                 : 2                      Pool: 5
Negotiation                : 0                      Pool: 2
Palming                    : 1                       Pool: 10
Perception                 : 3 (visual)                      Pool: 6(8)
Performance                : 0                      Pool: 2
Pilot Ground Craft         : 0                      Pool: 5
Pilot Watercraft           : 0                      Pool: 5
Pistols                    : 0                      Pool: 8
Running                    : 2                      Pool: 10
Sneaking                   : 2                      Pool: 11
Survival                   : 2                      Pool: 7
Swimming                   : 2                      Pool: 10
Throwing Weapons           : 4                      Pool: 13
Tracking                   : 2                      Pool: 5
Unarmed Combat             : 3                      Pool: 12

== Knowledge Skills ==
guns                       : 3                      Pool: 6
Military                   : 4                      Pool: 7
Small Unit Tactics         : 3                      Pool: 6
Architecture        : 4                     Pool: 8

== Contacts ==
mom (loyalty and connections rating, unknown)

== Qualities ==
Bilingual
Thermographic Vision

== Lifestyles ==
unknown

== Cyberware/Bioware ==
Bone Lacing (Titanium)
Damage Compensators Rating 12
Muscle Toner Rating 4
Wired Reflexes Rating 1

== Armor ==

Armor Jacket                        12
   +Chemical Protection 2
   +Fire Resistance 2
   +Insulation 2

== Weapons ==
Grenade: Flash-Bang
   Pool: 8   Accuracy: 11   DV: 10S (10m Radius)   AP: -4   RC: 3
Grenade: Fragmentation
   Pool: 8   Accuracy: 11   DV: 18P(f) (-1/m)   AP: +5   RC: 3
Grenade: Thermal Smoke
   Pool: 8   Accuracy: 11   DV: (10m Radius)   AP: -   RC: 3
HK XM30
   +Gas-Vent 3 System
   +Imaging Scope
   +Shock Pad
   +Smartgun System, Internal
   +Spare Clip
   Pool: 15   Accuracy: 8   DV: 9P   AP: -6   RC: 7
Unarmed Attack
   Pool: 12   Accuracy: 11   DV: 11P   AP: -   RC: 3

== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)

== Gear ==
Ammo: APDS (Assault Rifles) x24
Catalyst Stick
Commercial Explosive Rating 5 x3
Detonating Cord, Low Yield (meter) Rating 3
Detonator, Blasting Cap
Detonator, Electrical Rating 4
Detonator, Pull
Detonator, Push
Detonator, Radio Rating 3
Fake SIN (Ralph Hendrix, Bodyguard) Rating 3
   +Fake License (Cyber) Rating 3
   +Fake License (Concealed Carry) Rating 3
Fake SIN (Frank Muntz, Bounty Hunter) Rating 3
   +Fake License (Cyber) Rating 3
Foam Explosive Rating 6
Goggles Rating 6
   +Image Link
   +Smartlink
   +Flare Compensation
   +Vision Enhancement Rating 2
   +Trodes
Grenade: Flash-Bang x6
Grenade: Fragmentation x2
Grenade: Thermal Smoke x6
Stealth Rope (100m)
Subvocal Mic
Tool Kit (demo)
Tool Kit (armorer)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <11-17-14/1852:13>
Name: ?
Alias: James Anderson (Rating 6), Josh Adams (Rating 5)
Race: human
Sex: male
Nationality: ?
Ancestry: Caucasian
Lifestyle:
Money:
Karma Spent:
Physical Description: The man in the van looks just like your average sprawl-dweller. About 175 cm (5'8") tall, weighing appr. 70 kg (155 lbs), his brown hair fashionably short and disheveled, brown eyes neither looking for nor avoiding eye contact. He wears long pants, a shirt, and a jacket neither tres chic nor horrendously outdated.
Personality/background ?


Attributes

BodyAgilityReactionStrength
56(9)3(4)6
CharismaIntuitionLogicWillpower
4443
EdgeMagic/ResonanceEssenceInitiative
4-?7(8) + 1d6(2d6)
ComposureJudge IntentionsLiftMemory
78117
Phisical l.Mental l.Social l.Astral l.
755-
Physical boxStun boxOverflowReputation
11105?

Positive Qualities
NameKarmaNotes
Ambidexterous4- no penalty for using "off" hand
Negative Qualities
NameKarmaNotes
??- ?

Active Skills
Firearms Group4
Close Combat Group4
Stealth Group3
Athletics Group2
Con4
Etiquette (Corp)4 (6)
Exotic Ranged Weapon (Laser)6 (8)
Hardware3
Locksmith4
Perception (Visual)4 (6)
Leadership1
Computer2
Survival2
Intimidation2
Knowledge Skills
Business (Megacorp)3 (5)
Small Unit Tactics2
Security Design (Corporate)5 (7)
Security Tactics (Corporate) (Rapid Response)5 (7)
Firearms2
Area Knowledge: Denver1
Language Skills
EnglishN

Cyber/Bioware
WareEssenceNotes
Betaware Synthetic Left Arm?- STR 6, AGI 6(9), Armor 1
Integrated Weapon System: Cyber Spur?- ?
Betaware Synthetic Right Arm?- STR 6, AGI 6(9), Armor 1
Integrated Weapon System: Shock Hand?- ?
Betawarer Synthetic left Leg?- STR 6, AGI 6(9), Armor 1
Hydraulic Jacks?- Rating 6
Betaware Synthetic Right Leg?- STR 6, AGI 6(9), Armor 1
Hydraulic Jacks?- Rating 6
Betaware Synthetic Torso?- ?
Internal Air Tank?- Rating 3
Smuggling Compartment?- ?
Cyber Eyes?- Rating 2: Smartlink, Flare Compensation, Thermographic Vision
Synaptic Boosters?- Rating 1

Gear
Weapons
Defiance EX Shocker- smartlink; acc6, 9S(e), -5AP, SS, RC0, ammo4(m); 3 taser darts
Ares Light Fire 70- smartlink; acc9, 6P, -0AP, SA, RC0, ammo16(c); 16 gel rounds
Ares Crusader 2- smartlink; acc7, 7P, -0AP, SA/BF, RC2, ammo40(c); 40 regular rounds

Armor
Ares Armored Survivalist- Armor 8, Insulation 4

Explosives
?- ?

Electronics
Hermes Ikon- DR5

Sensors
?- ?

IDs
James Anderson- 6
Josh Adams- 5

Other
Concealed quick-draw holster- under jacket, -1 Concealability, quick-draw threshold is 2; wireless: -1 Concealability
Concealed holster- ankle, -1 Concealability; wireless: -1 Concealability
Hidden arm slide- right arm, -1 Concealability, quick-draw threshold is 2; wireless: Ready Weapon is Free

Contacts
ContactC/L
Rhodes?
??

Edge spent: 4/4
Edge Burned: 0
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-17-14/1859:49>
Crumpled Man

Name: ?
Alias: Crumpled/Doc
Race: Human
Sex: Male
Physical Description/Personality/background:
Somebody forgot to wear their safety belt. A man lies in a crumpled heap on the ceiling of the overturned van, face down in the snow. He's dressed appropriately for the weather, and its clear one of his arms is cybernetic, with a touch screen of an implanted cyberdeck visible on his forearm.

He's SINless, or very careful, as he has no publicly accessible info on him at all.

Health Monitors
P:[][][][][][][][][][][]{}{}{}
S:[][][][][][][][][][][]
D:[][][][][][][][][][]

Edge: 7/7

Attributes
Body3
Agility2(6)
Reaction4
Strength?(6)
Charisma3
Intuition4(5)
Logic6(9)
Willpower5
Edge7
Essence?
Initiative7+1d6

Positive Qualities
Codeslinger (Matrix Search)
Negative Qualities
Amnesia
Bad Luck

Active Skills
NameRankPool
Biotech Skill Group5
    Biotechnology514
    Cybertechnology514
    First Aid514
    Medicine514
Cracking Skill Group6
    Cybercombat615
    Electronic Warfare615
    Hacking615
Stealth Skill Group1
    Sneaking13
    Palming13
    Disguise13
Armorer211
Computer(Matrix Perception)5(7)14(16)
Etiquette(Matrix)2(4)5(7)
Leadership14
Longarms(Shotguns)612(14)
Hardware514
Perception38
Software211
Survival27
Knowledge Skills
Area Knowledge - Aspen (street)38
Area Knowledge - Denver (street)38
Corporate Security (profesional)312
Corporate Politics (profesional)312
Dog Fighting (interest)27
Diseases [Hemotology] (academic)2(4)11(13)
Matrix Security (??)4??
Medical Procedures (academic)413
Prostitutes (interest)16
Trids [Porn] (interest)2(4)7(9)
Language Skills
EnglishN

Gear (?¥)
Cyberware/Bioware
Used CyberArm (Str 6, Agi 6)
    Cyber Shotgun
    Cyberdeck Sony CIY-720
        Attack: 4 Sleaze: 6(7) Data Prcoessing: 5 Firewall: 7(8)
        Agent (Rating 6) (Rating*2+2 for all rolls; 4d6 Init dice; Rating + DP Init)
Cybereyes (Rating 1)
    Smartlink
    Imagelink
    Vision Enhancement (Rating 1)
Datajack (left wrist)
Datajack (side of head)
Datajack (base of neck)
Qualia
Armor
Ares Survivalist Suit (Urban Survival Line)
    ModificationRating
    Insulation2
    Chemical Protection2
    Nonconductivity1
    Medkit5
    Respirator6
    Biomonitor
Weapons
Shotgun
    Spare Clip
    Flechette Rounds (x10)
Misc
Tag Eraser
Data Tap
Flashlight
Gold Credstick (1,242 ¥)
Subvocal Mic
Cybertechnology Kit
Hardware Kit

Contacts
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-17-14/2013:18>
Google Docs (https://docs.google.com/spreadsheets/d/13vgmeCPtkNsxyA9zpns-wvZV33IXci6XfZ9pbqcOh9s/edit?usp=sharing) version (since Chummer doesn't do custom Priorities yet).

Street Name: Ohanzee
Name: ?
Alias: Ohanzee Oglala
Sioux National SIN
Age: 40Sex: Male
Metatype: DwarfRace: Lakota
Unspent Karma: 0

P: [X][X][X] [][][] [][][] [] {}{}{}
S: [][][] [][][] [][][] [][]

ATTRIBUTES
BOD: 3AGI: 5REA: 3STR: 3
WIL: 6LOG: 3INT: 4CHA: 6
EDG: 3MAG: 6ESS: 6
Tradition: ShamanicGrade: 2
Initiative: 11+3d6Astral Initiative: 8 + 2d6


SKILLS
SkillRatingDice Pool
Combat Skills
Pistols (Revolvers)2 (+2)7 (9)
Physical Skills
Gymnastics38
Perception37
Sneaking38
Survival410
Social Skills
Influence Skill Group6
_Etiquette612
_Leadership612
_Negotiation612
Con (Seduction)5 (+2)11 (13)
Intimidation-5
Performance-5
Magical Skills
Conjuration Skill Group6
_Banishing612
_Binding612
_Summoning612
Sorcery Skill Group5
_Counterspelling511
_Ritual Spellcasting511
_Spellcasting511
Arcana36
Assensing (Spirits)4 (+2)8 (10)
Astral Combat511
Technical Skills
Artisan26
Computer14
First Aid-2
Pilot Aircraft--

KNOWLEDGE
SkillRatingDice PoolType
Lakota(N)Language
English(N)Language
Magic Artifacts47Academic
Organized Crime (Denver)2 (+2)6 (8 ) Street
Parageology36Academic
Area Knowledge: Denver48Street
Shadow Community (Safe Houses)37 (9)Street

CONTACTS
NameOccupationLoyaltyConnectionCommcodeAddressNotes
StylesFixer3459230-l3c4Denver, UCAS side
Long ShadowTalismonger2441023-l2c4Denver, Sioux side
Gloria Winters, PhDEgghead3292107-l3c2AspenMissing

QUALITIES
Amnesia
Bilingual
Combat Paralysis
Geas (Cannot allow a spirit he has summoned to be disrupted)

GEAR
Armor clothing 6Insulation 6
Power FocusRating 2
Renraku Sensei CommlinkDR 3
Ruger Super WarhawkQuick Draw Holster6 rounds APDS (loaded)
ReagentsQty 30
Biomonitor Location: upper arm
RespiratorRating 6
ContactsImagelink
Fake SINRating 4 (Ohanzee Oglala)
- Fake LicenseRating 4 (Registered Awakened license)
Trodes
Optical Binoculars
Security Tags x 10Contain summary of events since waking
Balaclava
Helmet
Micro-cameraAttached to helmet
Thermo Flashlight
Magnesium Torch x 5
Survival Knife
37 Nuyen

SPELLS
SpellSchoolP/MRangeDurationDrainResistNotes
CloutCombatPLOSIF-3Bod+Armor(Force + Hits)S AP -Force
FireballCombatPLOS(A)IF-1Bod+Armor(Force + Hits)P AP -Force, plus fire effects
Mindnet, ExtendedDetectionMT(A)SF+1
HealHealthMTPF-4
Improved ReflexesHealthPTouchSF
Control ThoughtsManipulationMLOSSF-1Logic+Willpower
LevitateManipulationPLOSSF-2
Improved InvisibilityIllusionPLOSSF-1(Intuition + Logic) or OR
Trid PhantasmIllusionPLOS(A)SF(Intuition + Logic) or OR


METAMAGICS
Centering
Quickening


KARMA LOG
11/29/14 - Spent 5 karma on Trid Phantasm spell
02/13/15 - Spent 14 Karma on initiation
02/13/15 - Spend 1 Karma on Quickening Increase Reflexes
02/13/15 - Spend 10 Knowledge Karma on Area Knowledge: Denver
02/20/15 - Spent 200¥ to Styles for intro to "Madam of the House"
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-18-14/0047:08>
Here is the sheet, updated with all information gained thus far. I have it in a Google Doc (https://docs.google.com/spreadsheets/d/1h_-vLqTnGoMJRuo2rWrGHjq9riuUQumkXXdP6qxNm9w/edit?usp=sharing), but I will post below for convenience's sake. Both will be updated as more information is learned.



-- General Information --
Name: Unknown
Street Name: B? (According to unlabeled simchip)
SINs on Person: None
Chosen Alias: Chino

Age: Unknown
Sex: Male
Metatype: Ork
Ethnicity: European?

Height: 220 centimeters
Weight: 200 kilograms
Eye Color: Blue
Hair Color: Blond

-- Attributes --
Body: 5
Agility: 4
Reaction: 5 (6)
Strength: 5 (9)
Willpower: 5
Logic: 4
Intuition: 4
Charisma: 3

Edge: 4
Magic: 5
Essence: 5

-- Derived Attributes --
Initiative - 9 (10) + 1d6 (2d6)
Physical Condition Monitor - 11 | Currently 0 are filled - Wound Penalty = 0
Stun Condition Monitor - 11 | Currently 0 are filled
Overflow Boxes - 5 | Currently 0 are filled
Physical Limit - 10
Mental Limit - 6
Social Limit - 6

-- Qualities, Martial Arts, and Racial Abilities --
Amnesia
Low-Light Vision
Tae Kwon Doe | Techniques: Kick Attack

-- Skills --
Aeronautics Mechanic 3 | Dice pool of 7
Automotive Mechanic 3 | Dice pool of 7
Assensing 3 (+2 Spirits) | Dice pool of 7 (9)
Astral Combat 5 | Dice pool of 10
Con 2 | Dice pool of 5
Gymnastics 5 | Dice pool of 9
Hardware 2 | Dice pool of 6
Industrial Mechanic 3 | Dice pool of 7
Nautical Mechanic 3 | Dice pool of 7
Navigation 2 | Dice pool of 6
Perception 4 | Dice pool of 8
Pilot Groundcraft 5 | Dice pool of 10 [11]
Running 5 | Dice pool of 14
Sneaking 4 | Dice pool of 8
Survival 2 | Dice pool of 7
Swimming 5 | Dice pool of 14
Throwing Weapons 3 | Dice pool of 7
Tracking 2 | Dice pool of 6
Unarmed Combat 6 (+2 Tae Kwan Doe) | Dice pool of 10 (12)

-- Skill Groups --
Athletics 5
Engineering 3
Outdoors 2

-- Knowledge and Language Skills --
Language: English N
Language: Or'zet 3 | Dice pool of 7
Interest: Action Trid Stars 2 | Dice pool of 6
Interest: Firearms 2 | Dice pool of 6
Interest: Vehicles 2 | Dice pool of 6
Street: BTL Dealers in Denver 3 | Dice pool of 7
Street: UCAS Sector of Denver 2 | Dice pool of 6
Street: Magical Societies 1 | Dice pool of 5
Street: Smuggling Routes in Denver 3 | Dice pool of 7

-- Adept Powers --
Attribute Boost - Agility 1
Hang Time 1
Improved Reflexes 1
Killing Hands
Penetrating Strike 4
Smashing Blow
Wall Running

-- Foci --
Force 1 Qi Focus (Spirit Claw) - present as Arm Tattoos
Force 4 Qi Focus (Astral Perceptions) - present as Face Tattoo

-- Cyberware and Bioware --
Deltaware Bone Density Augmentation 4
Deltaware Muscle Augmentation 4

-- Gear --
Renraku Sensei Commlink w/ Sim Module
Subvocal Mic
Simrig
Trode Headband

Rating 3 Earbuds w/ Audio Enhancment 3

Rating 6 Respirator
Flashlight; Low-Light

Standard Credstick w/ 2,012 nuyen

Urban Explorer Jumpsuit w/ Insulation 6 (Armor 9)

Bug Scanner (Rating 6)
Tag Eraser

Smart Glasses (busted)

-- Vehicles --
Rover 2072
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-18-14/0222:15>
Name: Ileana Anghelescu
Alias: The Masked Woman
Race: Human
Sex: Female
Nationality: Saeder-Kruppian?
Ancestry: Romanian
Lifestyle: Middle, safehouse in Aspen
Money: ¥682
Karma Spent: 28 karma + 13 knowledge karma
Current Karma: 0 karma / 1 knowledge karma
Physical Description:1.75m, 55kg. Her long, dark hair pools on her shoulders, and frames her ballistic mask that has a Wiccan pentagram carved ornately on its face. She wears a lined coat over a black jumpsuit, boots, and gloves. She's completely covered, with no skin or other physical features visible.
Personality/background Helpful. As a follower of Hecate, Katsina must render aid to those who truly ask for it. She also tends to render aid to those that don't ask for it. This is balanced by her need for blood to survive, although she tends to downplay this as much as possible. She seems to regret what she is, rather than flaunting it like some vampires do.

Attributes
BodyAgilityReactionStrength
5634 (7)
LogicIntuitionWillpowerCharisma
5663
EdgeMagicEssenceInitiative
2 of 3692d6 + 9
Physical l.Mental l.Social l.Astral l.
6 (8 )868
Physical boxStun boxOverflow
0/117/110

Positive Qualities
NameNotes
Mentor SpiritFire-Bringer. +2 Alchemy, +2 Manipulation
CarromelegIaijutsu

Negative Qualities
NameNotes
Infertile Infected
Distinctive Style

Active Skills
Skill (Spec)Rating          Notes
Blades (Swords)6 ( 8 )+2 weapon focus
Sorcery Skill Group6+2 Manipulation from Mentor Spirit
Alchemy Skill Group5+2 Alchemy focus, +2 Mentor Spirit
Stealth Skill Group3
Astral Combat (sword focus)3 (5)+2 weapon focus
Assensing (Aura Reading)4 (6)
Throwing Weapons (Blades)4 (6)
Perception3+3 Vision from Mask, Improved Senses: Hearing, Scent
Tracking3
Artisan (Carving)2 (4)
Athletics Skill Group2
Computer2
Intimidation2+2 limit from mask
Etiquette1

Knowledge Skills
Area Knowledge: Pueblo Corporate Council3
Magical Theory3
Magical Threats3
Magic Traditions (Wicca)2 (4)
History (Medieval)2 (4)
Paranormal Critters (The Infected)2 (4)
Women's Fashion1

Language Skills
EnglishN
Sperethiel4
Romanian4
Hopi2
Zuñi1

Spells and Preparations
Spell NameCategoryRangeTypeDamageDurationDrainDefaultSourceNotes
Detect Enemies (Extended)DetectionTMN/ASFF3 / D3SR5, p. 286Range = Force * Magic * 10
Physical MaskIllusionTPN/ASF-1F4 / D3SR5, p.291change physical characteristics
InfluenceManipulationLOSMN/APF - 1F4 / D3SR5, p. 293"a powerful post-hypnotic command"
Mana BindManipulationLOSMN/ASF - 2F5 / D3Grimoire, p. 114Every net hit reduces target's Agility by 1
Magic FingersManipulationLOSMN/ASF - 2F5 / D3SR5, p. 294Hits = STR and AGI
Combat Sense (preparation)DetectionT (preparation)MN/A(Potency) minutesF + triggerF3 / D3+1SR5, p. 305Hits = +1 Reaction on Surprise tests, +1 Defense (melee or ranged)
Heal (preparation)HealthT (preparation)MN/APF - 4 + 2F5 / D1+2SR5, p. 288Hits = boxes healed
Increase Strength (preparation)HealthT (preparation)PN/A(Potency) minutesF - 3 + 2F4 / D1+2SR5, p. 288Force must equal or exceed base value. Hits = bonus
Physical Barrier (preparation)ManipulationLOS (A) (preparation)PN/A(Potency) minutesF - 1 + triggerF4 / D3+1SR5, p. 294Structure = Force, Armor = Force+hits, Light Fog, Structure regenerates each Combat Turn

Metamagics
Quickening
Spells quickened: Increase Strength (3 hits), Physical Mask (F6, 6 hits), Detect Enemies Extended (F6, 5 hits), Combat Sense (F6, 3 hits), Combat Sense on Ace (F6, 4 hits)

Contacts
ContactProfessionC/L
DariaWiccan?/?

Gear
Lined Coat (armor 9)
     - Insulation 2
     - Non-Conductivity 2
     - Concealed Quick Draw sheath [4]
     - Gear Access (concealed pockets) for throwing knives [1]

Ballistic Mask - +2 Armor, +2 Social Limit to Intimidation [8]
     - Enchanting Focus 2: "with a Wiccan pentagram ornately carved into its face"
     - Hermes Ikon (rating 5) [2]
     - trodes [1] = DNI
     - Vision Enhancement [3]
     - Internal Air Tank [1]
     - Cyberware Scanner ( Rating 8 ) [1]
     - Maglock (Rating 6)

12 throwing knives (one has Structure -1 from RV crash damage)
     - Acc 6 (8 - Phys. limit), 5P (8P), AP -1
     - Ranges: 4 (7) / 8 (14) / 12 (21) / 20 (28)

Highland Forge Claymore weapon focus
     - Force 2
     - Acc 5, Reach 2, 9P (12P), AP -5
     - Concealability +6 (+2 while sheathed in Lined Coat)

Fake SIN (R1 or R2)
     - Ivana Kutchukokoph
     - Aztechnology Corporate Limited SIN
     - Japanese Elf, Age 18
     - bogus licenses (Registered Awakened, Concealed Carry, Anonymity, to Kill)

Fake SIN (R5 or R6)
     - Ileana Anghelescu
     - Saeder-Krupp Limited SIN
     - Caucasian Human, Age 23
     - Registered Awakened (You are listed as a Spellcaster and Enchanter)
     - Talismonger License (An international license permitting you to operate as a Talismonger)
     - Weapon Focus License (Claymore)
     - Enchanting Focus License (Mask)

100 Reagents

pictures of mountains (lots)

Team Inventory
Fairlight Caliban
Erika Elite
Beretta 201T Light Pistol, loaded with explosive rounds
2 clips Light Pistol ammo, loaded with regular ammo
3 clips shotgun ammo, loaded with Stick-N-Shock rounds
3 high explosive grenades (throwing, not mini)
2 smoke grenades (regular, not thermal)
2 flash-bang grenades
1 chemical grenade (tear gas)
3 boxes of shotgun shells
3 clips of flechette ammo (shotgun)
1 Defiance T-250 shotgun + 20 rounds Stick-n-Shock ammo
1 clip of heavy pistol ammo that Doc's Agent ejected from the ork samurai's Ares Predator
1 stim patch (Rating 6)
1 trauma patch
1 respirator (rating 1)
1 alchemy kit
1 gecko tape gloves
1 binoculars
1 Rating 6 medkit (1 use remaining) w/ 1 refill
1 Rating 5 medkit (all uses remaining) w 1 refill
1 Rating 4 medkit (all uses remaining) w 1 refill
1 cooler with frozen food
4 bloodpacks (500ml)
The hunter's weapons
1 Pioneer 60 + flechette ammo (from Mr. Moran's cabin)
1 Springfield 1911M + regular + hollow-point ammo (from Mr. Moran's cabin)
1 R4 glhoopes (image link, flare comp, vision enhancement II) from the troll driver of the Bulldog
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-18-14/0323:24>
Thank you, everyone, for getting your sheets/placeholders up in a timely manner. Here is what's next:

1) Ryo has told me what's in the crate. I asked a couple follow-up questions. Once I know more, I'll start a Chapter II for the IC. We'll leave Poindexter's question as the cliffhanger completing Chapter 1 and then start Chapter 2 with the unveiling of the crate.

2) In the meantime, please scan through the Chapter 1 threads and update/prettify your sheets.

3) Edge refreshes now.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-19-14/0312:14>
Aww yiss. The IC thread for Chapter II is up and open for posting.

http://forums.shadowruntabletop.com/index.php?topic=18749.0 (http://forums.shadowruntabletop.com/index.php?topic=18749.0)

Ryo has delivered the character sheets, including 10 pages of background for the characters. This is in addition to the three pages of plot, backstory, and clarifications he already sent. Judging from the timestamps on the PMs this took 3+ hours to pull together, so let's give Ryo all due credit for 1) getting the game off the ground and 2) passing along the materials to keep it going. There's a ton of content here, all of it indicating a tremendous amount of thought and planning. My primary goal at this point is to not frag it up.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Ryo on <11-19-14/0328:43>
I'm sure you'll do fine. Good luck.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-19-14/1118:31>
Thanks for all of the work, and for passing it along. Amazing Ryo, just amazing.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <11-19-14/1156:16>
We'll miss ya Ryo.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-19-14/1250:16>
Thank you for allowing us to continue playing your awesome creation, Ryo! I hope all is well on your end.



Just so I'm sure, the crate is still in the Rover; Ohanzee just opened it up from the trunk (or backseat)? Because that things was fraggin' heavy to pull the first time.

I feel I may be missing something.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-19-14/1301:45>
Crate is in the back of the Rover, yes. There is no "backseat" since the rear seating was removed to accommodate the horned bear that the hunters had captured. There are seats for the driver and a passenger but everyone else is in the back on the bloodstain that used to be the bear's head.

In my head, Ohanzee is doing this from inside the Rover - mostly because it's cold outside and the team needs to get moving - but that was never explicitly stated.

Chino is driving (or at least in the driver's seat). Katsina and Ohanzee are in the back. Ace, Sam, and Crumpled are unaccounted for. The passenger's seat is unclaimed but you have to look at a bloody dashboard that represents what's left of APB.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-19-14/1329:12>
AFAIK, Crumpled never left the van.  Thought he was doing everything in the Matrix?
Once he gets the messages from Sam he immediately jumps into VR  and begins searching for the comms so he can make sure there are no more surprise attackers. Once he finds the 5 comms he sends a message to the others.

<<<Found 5 comms but I'm still missing the deck that I was cracking. Here are the locations...(Insert ARO overlay with locations.)

I'm going to listen in to their chatter and let you know what they are doing.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <11-19-14/1334:05>
Sam has been sitting on the floor of the rover.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-19-14/1342:21>
Noted, thanks.

Next Steps
1) 8-bit: Chino starts driving
2) Everyone: react to what's in the crate, or don't
3) Everyone: whatever else you're going to do in the 15 or so minutes until you get to Aspen
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-19-14/1356:33>
I'll have the agent start running a search for image matches on the oblisk.
Agent's Matrix Search on Oblisk (http://orokos.com/roll/233199): 14d6t5 6

While the agent is doing that, I'm going to see if there's anything I can do to recover data from my ruined deck, and if I've any other commlinks or such.
data recovery from deck hardware(4)+logic(9)-wound(1)=12 (http://orokos.com/roll/233200): 12d6t5 4

IC post to follow.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-19-14/1405:25>
@Poindexter: I think I got a little lost going between the IC and OOC threads.  Does Crumpled know that he's been part of "Blue" team from before this mission or not?  Have you shared the info you've gathered with everyone?  If you have (or at least shared it with him), he's going to ask you for some information about himself as I don't see a commlink or any info found on him.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-19-14/1410:25>
I have gotten a little separated between the two teams. I think "Red" team is Chino, Ohanzee, Uncle Sam, and Crumpled? I'll do another scan through the previous OOC; sorry for the confusion. Just trying to get my bearings here.

As for what I'll do during the trip, I think Chino has to manually drive, correct? So, I'll probably be busy thinking things through and listening if anyone starts up a conversation.

Edit: Also, I made an assumption that I had gotten out of the car to patch up the gas tank (page 16 of other IC), in case that's causing any conflicting thoughts for anyone.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <11-19-14/1414:07>
@Poindexter: I think I got a little lost going between the IC and OOC threads.  Does Crumpled know that he's been part of "Blue" team from before this mission or not?  Have you shared the info you've gathered with everyone?  If you have (or at least shared it with him), he's going to ask you for some information about himself as I don't see a commlink or any info found on him.

I believe so, yes. Although I'll need to go check through the old stuff again to be sure.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-19-14/1420:03>
Quote from: Pointdexter; Tabula Rasa IC; page 9
"Well... I do have ONE thing to add to it. I believe Chino, Crumple Stilskin, Big "O" right here," he motions to the dwarf as he continues, "and myself have been a team for a while. For the purposes of this discussion, I'll call us blue team. The four of us met the rest of you yesterday. Let's call you red team, shall we? I must assume if you go through your comm history, you'll find something similar. Given this fact, I'm forced to assume that either red team was hired for the job and blue team is extra work put on by the johnson, or vice versa. Follow me?"

So, there are the "teams". And I got the colors mixed up, my bad.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-19-14/1423:07>
Cool.  I'll post IC then.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-19-14/1424:39>
In my head, Ohanzee is doing this from inside the Rover - mostly because it's cold outside and the team needs to get moving - but that was never explicitly stated.
Yes, he waited until the rover was moving before attempting to open the crate.


Just a reminder to Zweiblumen that Ohanzee would like to have his contacts and commlink added to Crumpled's PAN.


Also, the suggestion was on the table to have Crumpled look into any contacts that people chose to share, if the new players want to see if we can learn more about our past and our options going forward through them.


Moving forward, Ohanzee will see if there is anything else he can gather from his commlink.
Also, he'd like to know if he has any spells or skills that might assist in disguising his appearance. We'll need a place to stay, and it might be useful to stay anonymous. To that end, we need to find a hotel/motel/Holiday Inn that will take credits and not require ID - I'm not entirely sure our SINs are not being tracked.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-19-14/1430:25>
Yes, he waited until the rover was moving before attempting to open the crate.

Ah... Oops. I'll edit my IC to reflect the fact we are already moving.

I'm not entirely sure our SINs are not being tracked.

Or, in the case of Crumpled and Chino, we don't have any SINs. So, definitely need a place that doesn't require them.

Edit: Ok, post edited. Didn't change much, just made it en route, instead of before we were moving.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-19-14/1431:33>
Sounds like we've got is straight but just to be explicit:

Blue Team
Chino
Sam
Ohanzee
Crumpled

Red Team
APB (retired)
Ace
Katsina

Zweiblumen, the signal connection out here is weak. Noise is currently 3 due your distance from town and the heavy snow currently in progress. Given the obscure nature of the object, the duration of the search could be anywhere from 30 minutes to 12 hours.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-19-14/1444:19>
Zweiblumen, the signal connection out here is weak. Noise is currently 3 due your distance from town and the heavy snow currently in progress. Given the obscure nature of the object, the duration of the search could be anywhere from 30 minutes to 12 hours.

Given the other modifiers on that search, I'm guessing that takes 5 dice away from that pool, which would be a fail for the 12 hour put still succeed for the 30 min one.  I'm fine with the Agent spending that kind of time on it.  I can call it off of the search if I need it before it completes.

Just a reminder to Zweiblumen that Ohanzee would like to have his contacts and commlink added to Crumpled's PAN.


Also, the suggestion was on the table to have Crumpled look into any contacts that people chose to share, if the new players want to see if we can learn more about our past and our options going forward through them.

Argh, yeah, I'll update my initial post to make sure everyone is on my PAN.  As for doing the deep search, I'll work on that once I find out about my old deck.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-19-14/1534:35>
Following Ohanzee's suggestion, could I make a Navigation roll? We've been using AR maps, so maybe something along those lines would help. Then again, I could see the reasons for it not being useful; especially since I don't know or remember anything about the area.

I could also try a Matrix Search, but I'm probably defaulting and going to lose all my dice to noise.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-19-14/1610:05>
If I can't do anything with/about my deck I'll run a few matrix searches... also, folks have some contacts on their comms as I recall.  Maybe one of you reaches out to someone?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-19-14/1611:53>
What's the goal of the Navigation roll? You know where you are, specifically Highway 82 headed west-northwest into Aspen. If you're looking for a place to stay, that would be more of a local area knowledge roll rather than Navigation.

Working on an IC post to cover Crumpled's hardware roll.

Calling contacts is an option but keep in mind that it is getting close to 2AM.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-19-14/1619:33>
What's the goal of the Navigation roll? You know where you are, specifically Highway 82 headed west-northwest into Aspen. If you're looking for a place to stay, that would be more of a local area knowledge roll rather than Navigation.

I was just wondering if there were any options (like local hotels or something) that would be visible on an AR map. Probably not though.

Outside of that, I think Chino is just going to quietly drive us towards Aspen; there's not much else he can do.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-19-14/1705:44>
Did Ryo give folks points to spend in Knowledge Skills?  And if so, is there any record of Ravensoracle having spent any of them?  If not, I'll definetly pick up some AK (Aspen) and AK (Denver) (probably a few others as well).

Either way, I'd like Crumpled to make a AK (Aspen) to find a place for us to lay low, also maybe something to dig up some kind of contact he may have in the area.  Also, did anyone try and contact Reggie's hookup?  I lost track of that thread.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-19-14/1727:13>
Did Ryo give folks points to spend in Knowledge Skills?

Quote from: Tabula Rasa Chapter 1, OOC; Page 1
7: The Crumpled Man. Played by: Ravensoracle
Knowledge Points: 16

Looking at his sheet, it seems he did not spend any.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-19-14/1736:29>
IC post to follow, but based on the IC from Tecumseh, it looks like we're going to have to find an unoccupied private residence.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-19-14/1737:33>
YES, Ryo did give people knowledge skill points to spend. I was going to mention that but it got lost in the mix. Thank you for the reminder. Here's what people have left:

1: The Troll.
Knowledge Points: 11
Spent: 7 (Firearms 3 was free)
Remaining: 4

3: The Human.
Knowledge Points: 10
Spent: 0
Remaining: 10

4: The Dwarf.
Knowledge Points: 10
Spent: 6 (Magical Artifacts 4 was free)
Remaining: 4

5: The Ork.
Knowledge Points: 12
Spent: 2
Remaining: 10

6: The Masked Woman.
Knowledge Points: 18
Spent: 18
Remaining: 0

7: The Crumpled Man.
Knowledge Points: 16
Spent: 0
Remaining: 16
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-19-14/1740:33>
Also, Reggie's connection in Aspen was Vinny the Bear. The group has Vinny's commcode, and he is expecting the delivery of his horned bear presently. It has not been pursued beyond that, although Ohanzee was familiar with the name via his Organized Crime knowledge skill.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-19-14/1756:12>
The other thing I forgot: Ohanzee does not have any skills or spells related to disguise or altering his appearance.

Katsina's alchemical preparation, Combat Sense @ F5:

Magic 6 + Alchemy 5 + Enchanting Focus 2 + Mentor Spirit 2 - stun 1 - sustaining 2 = 5 hits (http://invisiblecastle.com/roller/view/4723391/)
Soaking F + 1 (contact trigger) = 6 drain = 6 hits (http://invisiblecastle.com/roller/view/4723393/), phew no drain

Final result is Force 5, Potency 5.

Please let me know if there are other questions outstanding that I have missed.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-19-14/1812:37>
Also, Reggie's connection in Aspen was Vinny the Bear. The group has Vinny's commcode, and he is expecting the delivery of his horned bear presently. It has not been pursued beyond that, although Ohanzee was familiar with the name via his Organized Crime knowledge skill.
Yeah, we can contact him, but it would be best to leave out the hunters and the horned bear altogether. He's not likely to be in a good mood about not getting his pet. It might be best to contact him in a few days after he's had a chance to cool off. In IC, Ohanzee has put the option on the table (in the old thread) but is currently working under the assumption that we won't be contacting him this evening.


Roll for astral perception (guaranteed to suck as 6 dice). Willing to use it as part of a teamwork roll with Katsina if she wants:
Astral Perception (looking for pursuers) [Intuition 4 + Assensing 4 - Wounds 2] (http://orokos.com/roll/233242): 6d6t5 1
Predictable. Though narrowly avoiding a glitch is nice.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-19-14/1824:29>
Katsina has a Detect Enemies (Extended) spell up. It's F4 so it reaches out 240 meters. I'm not sure if she mentioned it explicitly but it's not a secret. Ohanzee would see her sustaining the spell when he assenses.

The surrounding forest is bright and obscures astral vision past the treeline. Checking the road and the skies is easy enough. You don't see anyone else. It's a quiet, snowy night in the mountains.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-19-14/1841:52>
Rolling area knowledge to see if I can come up with a good place to hole up for the night.
AK - Aspen (2) + Intuition (4) - wound(1) = 5 (http://orokos.com/roll/233243): 5d6t5 2

And IIRC APB got the marks on the Van.  Did she invite marks from Chino and Crumpled at the time?  Otherwise I'll have to re-hack it.  But should be able to fairly easily with a direct connection.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-19-14/1902:40>
When Crumpled thinks about what he knows of the area, he feels his brain working in an unusual way. Crumpled has the Qualia treatment from Augmentations:

Quote
Qualia: Derived from a reptilian species, this hormone
stimulates neural activity in the reptilian hind mind and the sensory-
dedicated lobes, ultimately affecting the intuitive subconscious
grasp of sensory information. Qualia is believed to be a form of
organic storage of raw empirical data associated with prior sensory
stimuli, which can reinforce a subject’s ability to absorb and react
to input from their environment (even on a subconscious level).
Characters with this modification receive a +1 dice pool modifier
to all Intuition-linked skill tests.

If you want to roll an extra die, you may. Two hits - and the fluff of the genetic treatment - is enough to remember that houses are more common on the outskirts of town, which happens to be where you are now. The middle of the town is more condos, apartments, hotels, etc. There are houses in the middle of town too but they're more tightly-packed and the urban density will make it harder to go unseen. Alternatively, the density could also help you blend in during the day, but not at this time of night when the good boys and girls are in bed.

You have two turns coming up: Stillwater Drive on the left and Lupine Drive on the right. Either will take you up and away from the road toward fancy houses that you may or may not be able to afford yourself if you ever manage to sell this huge chunk of metal.

APB did get marks on the van. I do not think she invited marks from anyone else. It wouldn't have been in her character, anyway. Let's say you have to re-hack it.

If anyone is wondering what I share ICly versus OOCly, it varies. I could probably post a version of this information ICly for expediency's sake, but often I prefer to give the PCs the information to RP around and present in their own fashion. Otherwise the IC forum just becomes a long series of GM posts and I'll get tired of hearing my own voice.

I've got my Wednesday night game coming up so I won't be updating much more until late tonight or tomorrow morning.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-19-14/1910:59>
I rolled it.  extra die from Qualia treatment (http://orokos.com/roll/233246): 1d6t5 0 Wasn't a 1, so no glitch either.  That was a bit risky.

Anyway, I'll post IC with reguards to this.

Also, I don't have the Augmentations book.  This is a bioware?

Edit:
Do we still have Reggie's commlink?  If we got rid of it, I can't spoof command as he's long gone at this point.
If it's gone, when the time comes I'll just get three marks and do a control device to put it on auto pilot to run until its out of gas.  Will rely on Sam to handle the demolitions side of things.
If we have the commlink, I'll use that to invite marks from chino and let him drive it wherever is best.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-19-14/1926:23>
It's a genetic treatment. Specifically, it's a type of enhanced protein exchange. Crumpled has a high enough Biotech skill that he may know and understand what this means, even without the precise knowledge skills.

Quote
Transgenics refers to inserting genes that originate from either non-metahuman species or de novo designs. These can lead to major metabolic or phenotypic alteration. They are considered “foreign” in terms of biological systemic stress and cause Essence loss. ... Trangenics encompasses all treatments by which non-metahuman genes and traits are spliced into the recipient’s genome.

Quote
Enhanced Protein Exchange
Exchanging the genes of key proteins for optimized versions can alter bodily functions with an adjuvant effect. Similarly, specially designed synthetic proteins can be added to the subject’s genome to optimize the efficiency of various processes.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-19-14/1936:02>
It's a genetic treatment. Specifically, it's a type of enhanced protein exchange. Crumpled has a high enough Biotech skill that he may know and understand what this means, even without the precise knowledge skills.

Quote
Transgenics refers to inserting genes that originate from either non-metahuman species or de novo designs. These can lead to major metabolic or phenotypic alteration. They are considered “foreign” in terms of biological systemic stress and cause Essence loss. ... Trangenics encompasses all treatments by which non-metahuman genes and traits are spliced into the recipient’s genome.

Quote
Enhanced Protein Exchange
Exchanging the genes of key proteins for optimized versions can alter bodily functions with an adjuvant effect. Similarly, specially designed synthetic proteins can be added to the subject’s genome to optimize the efficiency of various processes.
Guess my question was, where do I put this on his char sheet? :)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-19-14/1940:49>
I was under the impression that we were about to run out of gas shortly after hitting Aspen. Chino have any ideas how much farther they can go?

Assuming we want to still keep this obelisk thing, it is not going to be subtle trying to carry the thing on Uncle Sam's back. We need the car to not break down before we get to wherever we are going.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-19-14/2050:00>
Ohanzee will be using levitate on it. Not exactly less conspicuous, but at least easier.


I was contemplating using one of the commlinks we procured from the hunters or soldiers as an upgrade for my Renraku Sensei and it got me thinking about the rules on ownership. It takes at least an hour to illegally change ownership (assuming you roll awesome and get 24 hits on your first roll, assuming you can even ROLL that many dice). Which means Crumpled, with his 13 dice, would need about 6 hours on average to change ownership on the deck he liberated. I doubt he had that kind of time. So should it be suspect, or are we using different rules for illegally changing owners?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-19-14/2107:13>
Ohanzee will be using levitate on it. Not exactly less conspicuous, but at least easier.

Gotcha. Still probably want to see if I can coax the car into driving off into the sunset (well, not really) as we plan to ditch it, right?

I was contemplating using one of the commlinks we procured from the hunters or soldiers as an upgrade for my Renraku Sensei and it got me thinking about the rules on ownership. It takes at least an hour to illegally change ownership (assuming you roll awesome and get 24 hits on your first roll, assuming you can even ROLL that many dice). Which means Crumpled, with his 13 dice, would need about 6 hours on average to change ownership on the deck he liberated. I doubt he had that kind of time. So should it be suspect, or are we using different rules for illegally changing owners?

Perhaps he picked it up the day of, not necessarily during the run. Or, he could have rolled 20 dice with his 7 Edge and gotten a bunch of exploding 6s.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-20-14/0124:28>
@Zweiblumen, right now you have a combined cyber/bioware section on your sheet so you can safely put the genetic modification under there. If you intend to split the sections at some point, you can put the Qualia with bioware.

@8-bit, Chino is guessing that the van has five minutes of gas left. Should be enough to find a house but not enough to lurk or idle for long. If you're particularly efficient in getting everyone out of the vehicle and turning it around it might be able to get out of town before taking a swan dive off a cliff, but it would be very close to town when it did so. Otherwise, you'll need to find some more fuel for its final voyage.

@Malevolence, I had the same thought about how long it would take to transfer ownership of the cyberdeck. I agree that in most circumstances it would take Crumpled 7+ hours to transfer ownership using the threshold of 24 from the core rulebook (and subtracting a die at every interval). Even with Edge it would take 4+ hours on average. It's also true that we don't know when he previous deck was shot, but it stands to reason that if it happened prior to the run then he probably wouldn't have brought the broken thing with him. We might need to hand wave this one a bit, since odds are good that it's been less than 4 hours since the completion of the run.

Separately, the crate weighs somewhere between 300 and 400kg. Lifting and carrying it would require a combined Strength of 30 (Strength * 10 kg plus hits from a Bod+Str test) and probably something to distribute the load evenly since you can't get 4 people around a 1m3 crate. I think Ryo let Sam and Chino get away with it because 1) they were on snow and it was sliding, and 2) GrimWulf was being a little slow on the uptake in exploring Ohanzee's spell list. Levitate is definitely the way to go.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Ryo on <11-20-14/0537:55>
I accounted for time when I wrote that part and used the normal hardware rules. Hmm...Probably should have mentioned how that worked in my PMs to Tecumseh.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <11-20-14/1213:18>
@Ryo, thanks for all the work you've put into this, and for letting your baby be raised by another.

@All, sorry for my absence yesterday.  Looks like things are off to a brisk pace.  Yay!  Excited.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-20-14/1340:22>
I accounted for time when I wrote that part and used the normal hardware rules. Hmm...Probably should have mentioned how that worked in my PMs to Tecumseh.
Thanks for letting Tecumseh keep this alive, and thank you for giving this beautiful baby a life. And it's awesome that you are still keeping tabs on it for situations like this.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-20-14/1357:00>
When we decide to ditch the rover, here are my rolls for Levitating the crate. I will attempt to close the crate as much as possible before doing so.
Levitate Force 6:

Levitate the crate [Magic 6 + Sorcery 5 + Power Focus 2 - Wounds 2] (http://orokos.com/roll/233374): 11d6t5 5
Resist F-2 (4) drain:
Resist Drain [WIL 6 + CHA 6 + Centering 1] (http://orokos.com/roll/233381): 13d6t5 5


The centering didn't provide any successes, so if using it would be too conspicuous, I can omit it without issue. Even if it had provided a hit, I'd still have the needed 4 hits to resist the drain completely. I just opted to include it just in case using it would not attract unwanted attention.


I only need 2 hits on Levitate, but I still cast at force 6 for the 6m/CT movement rate.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-20-14/1417:52>
@Tecumseh: what's the noise level now?  I want to start looking at what kinds of devices are active in houses looking for one that's unoccupied.

Lemme know what kinds of rolls you want for that.  I'd guess Matrix Perception, but not sure.

I'm not sure I followed the whole sequence for ownership of the deck, now I'm all paranoid, but don't know how to bring that information to my characters attention.  AFAIK he's confident that he's the owner of the deck.  That said, I think doing a through scrub/search of all devices once we get into a house would be a good idea, that and some sleep.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-20-14/1423:19>
@Tecumseh: what's the noise level now?  I want to start looking at what kinds of devices are active in houses looking for one that's unoccupied.
On this subject, with 3 Datajacks the 3 noise from before should have been completely negated, unless that was what was left over after the NR from the Datajacks was taken into account. Or if we are playing by rules where the bonus from multiple Jacks doesn't stack. I wasn't clear on that.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-20-14/1443:40>
I think Ryo's motivation for letting me take over was that he wanted to see all of his groundwork come to fruition. I fully expect that he'll be keeping tabs on things throughout the game. On that note:

@Zweiblumen: Ryo wrote me a more detailed explanation of what happened pre-amnesia, which included a description of how Crumpled got his new deck. I retract my previous statements about the time it takes to change ownership being greater than the downtime available during the run. That's OOC math, and it turns out that Ryo was well aware of the rules and rolled accordingly. ICly, Crumpled should feel confident in his ownership of the deck.

@Zweiblumen, part II: Noise levels for targets within 100m are 0. Targets up to 1km away are at Noise level 1, although it might be higher the further you go due to trees and other obstructions. A datajack with wireless enabled will reduce the Noise penalty by 1. Personally, I rule that datajack noise reduction does not stack with multiple datajacks. (I am unclear on how multiple datajacks would be of any benefit simultaneously, although I am also unclear of how a wireless benefit can be used to offset a wireless penalty. But let's not go too far down that rabbit hole.) Yes, start with Matrix Perception.

@Malevolence: If you include Centering in the Drain roll then we'll need to keep it part of the IC casting. This is to avoid OOC knowledge of when Centering is necessary/beneficial and when it isn't. That said, you can cast the spell from the privacy of the Rover so that your Centering is not causing a fuss outside where people can see you. Was Ohanzee's Centering method identified? I presume it is singing/chanting/dancing, but a quick search of the Chapter I threads didn't turn anything up.

I am using Google Maps for a layout of the city streets. Obviously the housing will have changed over the next 60 years but we'll keep the roadways largely the same. See here: http://goo.gl/maps/pT8GG (http://goo.gl/maps/pT8GG).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-20-14/1510:28>
Okay, if Ohanzee decides we should stay out in the 'burbs I'll have Crumpled/Doc (I like that nick name and will start answering to it more and more IC) drop into VR and communicate via text with everyone while he searches for a few house options.  Otherwise I'll have him just be on the lookout in AR while we are downtown.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-20-14/1609:50>
That said, you can cast the spell from the privacy of the Rover so that your Centering is not causing a fuss outside where people can see you. Was Ohanzee's Centering method identified? I presume it is singing/chanting/dancing, but a quick search of the Chapter I threads didn't turn anything up.
I included the Centering in case I couldn't be available for the roll so things weren't held up. But it doesn't really matter for this one as yes, he could do it in the rover before exiting.
His Centering method is chanting/singing in Lakota, similar to Native American chants as depicted in the Trids (or modern day movies IRL). No dancing, just chanting/singing at about talking volume. It'd be unmistakable at the same distance as a conversation unless the ambient noise it really loud.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-20-14/1721:32>
Quote from: Malevolence
So, first thing, make sure external surveillance in the neighborhood is taken care of so we can't be tracked easily. Second, crack the car so you can command it to commit suicide.

Chino is going to try and look for a (semi-)discreet place to park the car for surveillance (Crumpled can take care of Matrix, Ohanzee and Masked Astral, and we can all help out with physical). Hopefully I can get the thing moving again if we do need to move out. Although, at this point, we're into the suburbs and I doubt moving around in the bullet-ridden Rover is going to allow us to sneak around.

Actually, looking at my sheet, it doesn't seem Chino has ever performed Perception (or he doesn't have it).

Intuition (3) + Perception (?) + Specifically Looking (3? Not sure if it applies) ± Environmental Modifiers (Not sure what I'm under, at the moment) [Mental]
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-20-14/1726:40>
When Doc/Crumpled set up the party wide PAN where there any audio devices in there?  Like someone's cyberears or audio enhancers?  I plan on using Sam's goggles for a visual feed, but need something else for an audio.  Don't want to make everyone text everything while I'm in VR.  Actually, he should be able to set up AR/VR windows for each feed so he could keep an eye on what's going on from multiple angles.  Hrm, he's already got the Trid knowledge, maybe add production/AV editing as another knowledge background.  I can see him being into that.

Anyway, I digress.  Doc/Crump will slip into VR and start working with the Agent on local surveillance while looking for suitable houses.  Guess I'm pulling the Agent off that search and will have to start it again once we get settled.

I'm worried about being able to keep up with the speed the van is moving and finding cameras, hacking into them, editing the video feed then getting out.  If there is more than one or two this seems more like something to do at a walking pace.  OOC input from others on this, or should I bring this up IC?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-20-14/1728:16>
Chino has some Earbuds w/ Audio Enhancement 3.

That's why I'm looking for a semi-discreet place to go; we need time to get stuff set up for looping and stuff; we just can't stop moving with our limited fuel.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <11-20-14/1729:55>
I'm bout to need to bone up on the demolitions rules here, aint I?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-20-14/1756:56>
@8-bit: Thanks!  Maybe stop, kill the motor?

@Tecumseh: how far is the nearest cliff to us?

@all: once we come to a stop, I'll plug into the car with one of my datajacks then drop to VR and get started on the search.

For clearification my goals:
1) get 3 marks on the car so I can tell to take a long walk off a short cliff
2) find local video cameras and loop them
3) find quiet house (will need to work with the mages on this as just because a house is dark doesn't mean it's empty)
4) hack the house to gain entry
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-20-14/1809:27>
I may not have been clear. It was mentioned that we had a choice of two streets near each other (Lupine and Stillwater) off of the main street (the 82) that had private residences on them. My plan is that we will be parking near the intersection of the main road into town that we are currently on, and Lupine (the first road we come across) - about 100m from the intersection so that we are still hidden from surveillance on that road. Sam will do his thing with the boom-boom, and then you will command it to drive back out of town and off a convenient cliff or cliff-like slope so that it isn't visible from the road (and hopefully the kaboom and ensuing fire will go unnoticed). From there we will be walking making the task of hiding us from cameras simpler for you. From there we should have little trouble walking to whatever house we decide on.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-20-14/1831:39>
@8-Bit: Chino's Perception skill is 4. You have low-light vision and there's enough ambient light that there's no environmental modifier for that. The snow and wind would affect shooting but the storm isn't heavy enough at this point to block your vision of the immediate area. You can add the +3 from actively looking for something.

@Zweiblumen: Nearest cliff is 6 kilometers back the way you came, just southeast of Difficult Campground. If the Rover runs out of gas en route, it will be able to coast for a short distance.

@Zweiblumen, part II: Go ahead and start your rolling. Go ahead and do it in batches.

@Poindexter: Maybe! Could be fun, right?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-20-14/1849:49>
@8-Bit: Chino's Perception skill is 4. You have low-light vision and there's enough ambient light that there's no environmental modifier for that. The snow and wind would affect shooting but the storm isn't heavy enough at this point to block your vision of the immediate area. You can add the +3 from actively looking for something.

All right, thanks!

Perception (4) + Intuition (3) + Specifically Looking (3) (http://orokos.com/roll/233438): 10d6t5 4 [1, 4, 5, 2, 6, 1, 5, 1, 6, 3]

That went well. Hopefully, I find a convenient clearing that is just out of sight. One can never be too hopeful!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-20-14/1908:02>
8-bit, you find a spot under some evergreen trees. The trees are keeping the snow from being too deep underneath their canopies (so the Rover can pass in and out of the clearing without plowing through a meter of snow) while blocking sight lines. It won't hide the vehicle from a dedicated search but it should be enough to disrupt casual observers. Go ahead and post as much.

Looking around, Chino doesn't see any other people or vehicles. Where you are looks completely deserted at the moment. (Just to be clear, it's almost 2am on February 1, 2075. This is very early on a Friday morning.)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-20-14/1910:50>
Jacking into the car and hacking:
hacking the van hacking(6)+logic(9)+VR(2)-Wound(1)=16 (http://orokos.com/roll/233440): 16d6t5 7 (limit 5)
twice more for 3 marks:
hacking the van hacking(6)+logic(9)+VR(2)-Wound(1)=16 (twice more) (http://orokos.com/roll/233441): 2#16d6t5 6 5 (limit 5)
That *should* get me 3 marks
Setting the delayed order to drive to the cliff:
Delayed Order Van to go to the cliff EW(6)+Logic(9)+VR(2)-Wound(1)=16 (http://orokos.com/roll/233442): 16d6t5 7 (limit 5)

Searching for cameras over our chosen route for 1km:
(still not sure how looking for specific things in the matrix works.  If I'm reading this correctly, I can see everything that's not running silent automatically within 100m, and then I get to ask questions for every hit I get on a search?  Either way, here's mine and the agents searchs:
Doc Search for cameras etc Computer(5)+Int(5)+VR(2)-Noise(1)+Datajack(1)-Wound(1) = 11 (http://orokos.com/roll/233443): 11d6t5 4 (limit 6)
Agent's Matrix Search for cameras: Rating(6)*2+2 for all rolls = 14 (http://orokos.com/roll/233444): 14d6t5 7 (I don't know what it's limit is)

Will roll for looping video once I get a better idea of what I'm doing there.  IC Post on its way
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-20-14/1930:32>
Seems a good time to bring up that when Crumpled reboots to clear his OS (most likely once we are safely in a house), my gear is set to automatically invite marks from him so that he can re-add me to his PAN.


Also, when he does matrix searches, does one hit automatically spot hidden devices (within 100m), or does he have to specifically state that is one of the things he is looking for?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-20-14/2000:53>
Just to be clear; since Chino doesn't have much else to do while everyone is figuring out stuff, he's put the unlabeled simchip into his sim module. He is currently in VR in the driver's seat (not sure if someone can wake someone up from VR easily, but I assume his text messaging system is still available).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-20-14/2003:05>
@Malevolence: Crumpled can spot devices running silent with one net hit on a Matrix Perception test. If the device is running silent it becomes an opposed test. But, yes, that one net hit can be used to ask if there are devices running silent within 100 meters.

@8-bit: Can you give me a reference post for that simchip? I don't have it in my records. I might have to ask Ryo about it. (Alternatively, Ryo, if you're listening.)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Ryo on <11-20-14/2009:16>
Chino just slotted the simchip? Well, this should be interesting.

PM incoming, Tecumseh.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-20-14/2010:31>
@Zweiblumen: I'm headed home and will be offline for a few hours. We'll resolve the Matrix actions tonight or tomorrow morning.

@All: I'll see you tomorrow unless Chino has murdered us all. Maybe that's what happened to all the players from Chapter I.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-21-14/1124:41>
Oh ... god.

Might need to take some time to mull over that simchip experience you PM'ed me (great writing btw, still very unsettling).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-21-14/1241:12>
A few notes:

1) I have a report due on Tuesday so I need to have productive days at work today and Monday. I'll be posting during my breaks (lunch, etc.) but my pace will likely be slower.

2) Since this is a game of incomplete knowledge, both OOC and IC, I am willing to entertain the notion of players PMing each other with private correspondence. I would recommend that you copy me on any such PMs to keep me abreast of character developments, but it is not mandatory if you feel it is best to keep things secret.

3) I am generally a proponent of transparency, but I will occasionally not share dice rolls with you if I am trying to keep a dice pool confidential for a specific reason. Usually I will post them, especially if I think your PC would be able to gauge an opponent's abilities. But if you don't know that you're being watched or you're not sure if a roll is opposed then I will keep a lid on the rolls to preserve the tension and uncertainty. And, naturally, I'll throw fake dice rolls in the mix too, or dice pools that are too large because I'm not going to announce all modifiers, or any other evil combination of distraction and misdirection.

On that note, I'll try to post the hacking results at lunch today.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-21-14/1246:29>
I suppose I should put this out here as well.

I'll be traveling for Thanksgiving, so from Tuesday to next Saturday, I'll have limited internet access. I'm sure I can find a way to post occasionally, but I probably won't be as active as I normally am.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-21-14/1304:32>
I'm traveling for the holiday week as well.  I'll keep an eye on email Sunday through Saturday, but will be limited.  That said, I'm an email addict so I'll still be fairly present.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <11-21-14/1311:27>
Given how much corps slaves work -- 10-12 hour days 6 days a week -- I'm not convinced that these houses will be occupied at any time on Friday.  That said, I'd like for Ace to make a knowledge check to see if there any corporate holidays at the weekend in question that may tip him off to an influx of eager skiiers. 

Knowledge Check (business + Megacorp) (http://orokos.com/roll/233515): 9d6t5 3

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-21-14/1707:04>
@Zweiblumen
- You hack into the van and get 3 marks, no problem.
- What action are you using for the delayed order? Judging from the dice pool you went with "Jump into Rigged Device", but Crumpled doesn't have a control rig. 
- Given Doc's non-existent driving skills, using Control Device to pilot the Rover back to the cliff will be problematic at best, especially on wintry roads.
- You can program the Rover to follow GridGuide back to the cliff, but "if you try to do anything GridGuide doesn’t think is wise or safe, the system is going to drag you down."
- One possibility is to let the Rover's Pilot + GridGuide get you back to the cliff and then use a Control Device action to override GridGuide and make the leap.
- Complications include the facts that: wireless will have to stay on, the distance between you and the Rover will create Noise, GridGuide may record the last known location of the Rover.

I'm open to other interpretations/approaches on this.

Search for sensors/cameras:
- You find hidden cameras and sensors within 100 meters on the road to your right (Lupine Drive). Further investigation suggests that this road leads to a corporate-owned development - "Mountain Valley", paradoxically - and is protected accordingly with passive (and possibly active) security measures. These sensors seem designed to track traffic down that road. As you have not yet turned, you are likely outside of their concern.
- Neither you nor the Agent find any hidden cameras or sensors on the road to the left (Stillwater Drive).
- You find traffic and weather cameras/sensors (not hidden) owned by the city about 500 meters ahead of your current position. You are well outside of their range.

I'm going to to let you post this information ICly however you see fit. (Since karma awards are based on RP and participation, I'm often going to pass along information this way so that players can make it their own via their IC posts, e.g. with personas and marks and the like.)

@rednblack
- Today, Friday, February 1st, is National Freedom Day in the UCAS. It originally observed the signing of the 13th Amendment of US (pre-UCAS) Constitution. It is sometimes observed in the UCAS but not by the corporations nor the Pueblo Corporate Council.
- Tomorrow, Saturday, February 2nd, is Groundhog's Day. This is not a corporate holiday; no additional weekend traffic is expected to accompany it.
- That said, there's no reason to be rich if you don't get to enjoy it sometimes. It's entirely possible that some of the corporate higher-ups - the types that would own houses like these - will be working remotely on a Friday or Saturday, or entertaining clients at their homes, or taking a vacation day. This is high-season for Aspen, and if these houses are ever going to be occupied it is going to be now.

@Poindexter
- Let me know what you have planned for the Rover. You have lots of toys.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <11-21-14/1727:55>
@Poindexter
- Let me know what you have planned for the Rover. You have lots of toys.

These are complicated toys, here. I'm on it though.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <11-21-14/1733:00>
@Tecumseh, exactly the info I was after. Thanks. As far as Ace would guess, they've got probably until 10-11 am before the first planes come in and this place comes to life it sounds like.

ETA: Ace's Percpetion Check on the team's six.

Perception Check (http://orokos.com/roll/233573): 7d6t5 1

Well, if a tank rolls up on them, he'll see it coming.  Maybe.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-21-14/1922:27>
Ace sees snow. Lots of snow. Thermographically, the snow is cold. There's some trees out there too, he's pretty sure.

You can have 3 extra dice for the "actively looking" bonus.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <11-21-14/1936:28>
Ace sees snow. Lots of snow. Thermographically, the snow is cold. There's some trees out there too, he's pretty sure.

You can have 3 extra dice for the "actively looking" bonus.

Yes, I do.  That's better.

Perception Check makeup (http://orokos.com/roll/233575): 3d6t5 2
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <11-21-14/1955:03>
Ok, before i can decide how much explosive to use, i need to know how much dmg this rover can take.
What sorta roll is that?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-21-14/2000:00>
Ok, before i can decide how much explosive to use, i need to know how much dmg this rover can take.
What sorta roll is that?

Edit: Scratch that, found it.

Quote from: Run & Gun; page 186
For a car bomb to be effective, it needs to be able to destroy the body of the vehicle in which it is hidden (typically the trunk, on/near the engine block, or planted on the undercarriage) and still have enough power to cause damage to the surrounding area. Review the Vehicle Damage Threshold table for the type of vehicle being used. The Damage Value given is the average DV necessary to destroy a standard vehicle using an explosive device.

The Vehicle Damage Threshold is located on page 179 of Run & Gun. I believe a Rover counts as a Van.

Not sure if the Demolitions skill is necessary to arrive at the amount, or simply to make the charges and stuff. I can't seem to find a test necessary to find out the above information. I hope I didn't do something bad ...



As a side note, it is possible to reduce the armor of the chassis, and Chino probably could do it if you asked him in IC.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <11-21-14/2009:30>
The more I think about it, the more I realize we dont really have to destroy the rover. We just have to burn all the evidence out of it. They're GONNA find this rover no matter how tiny the bits we blow it into are, I just wanna make sure their CSI boys dont have any fun bits of blood, hair, and whatnot to play with when they do, right?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-21-14/2022:02>
Yes, generally speaking, this is true. Sam has enough experience with demolitions (rating 4) that he should be able to improvise something if he finds the right components. One option might be gas and something aerosolize/vaporize it before combustion, but first you would need the spare fuel.

A fire spirit would be another approach, but Ohanzee's the wrong tradition for it. I suppose you could do the "Spirit of Man with Innate Spell: Fireball" trick again.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-21-14/2057:01>
Well, Chino is all sorts of screwed up. This should be fun  :)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-22-14/0052:45>
WOAH!  Nice post 8-bit!  (Really, Hack? I like Doc better ;) )

Sorry for the delays today, got busy at work.  Posting the start of the results IC now.  As for my plans with the car, I really thought I could tell the dog-brain to take the road and then drive off the cliff.  I know GG wouldn't let me, but thought the dog-brain would.  If I'm wrong, gotta find some way to invite marks for Chino.  I never got a response about wether we saved that commlink or not.  If so, that'll have the marks on it I need.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-22-14/0146:50>
WOAH!  Nice post 8-bit!  (Really, Hack? I like Doc better ;) )

Without getting into to much detail; lets just say that the simchip was an ... unsettling experience. Like I said; fun!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-22-14/0257:19>
@Zweiblumen, if you asked about whether saved the commlink then I totally missed it. (I presume we're talking about Reggie's commlink.) Yes, Katsina saved it. It's a Fairlight Caliban.

@Zweiblumen, part II: Re-reading the Pilot Programs section, I will say that the dog-brain can do it but it will be forced to pass a low-threshold test to deal with the novel/unexpected request. We'll call it 4 dice (Pilot x 2) against a threshold 1 test. If you leave the wireless on, you'll know if it succeeded. If you turn the wireless off, then you'll just have to hope.

@Zweiblumen, part III: Hearing the name "Doc" sounds familiar to Crumpled. If and when Chino calls Crumpled "Hack" in person or via text, that will sound familiar too. He will remember that both have been used to address him in the past.

If there are other questions I have missed, please remind me.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-22-14/1125:38>
Nope, was just talking OOC. Chino was doing all of that in his head. Doc/Crumpled/Hack don't know shit.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-22-14/2009:12>
@Poindexter: In case it wasn't clear, my response to your last OOC post was confirming the relative ease of destroying the DNA in the van (versus exploding the van into smithereens, which is also viable).

@Zweiblumen: Let's see if we can get the Matrix stuff done before you start traveling. If necessary, you can tell me the actions and I can do the rolling. The houses are not running silent so you can spot them with one hit on a Matrix Perception test. You have enough dice to buy that hit so we'll say you can find their WANs without issue. From there I presume you will want to get a mark to enter the host so that you can begin nosing around.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-23-14/1955:54>
Some updates. I've compiled a spreadsheet for the sheets that Ryo has provided me versus what you've learned about yourselves so far. Everyone still has 6-10 different things that they haven't discovered about themselves yet. Attributes, skills, qualities, spells/powers, etc. On that note, I picked up on some oversights of things that should have come to light:

@Malevolence
And, ideally, without exposing our faces to anyone, including lobby cameras. Disguises would be useful.

While thinking of ways to disguise himself, Ohanzee remembers that he has the Improved Invisibility spell.


@Zweiblumen
Searching for cameras over our chosen route for 1km:
(still not sure how looking for specific things in the matrix works.  If I'm reading this correctly, I can see everything that's not running silent automatically within 100m, and then I get to ask questions for every hit I get on a search?  Either way, here's mine and the agents searchs:
Doc Search for cameras etc Computer(5)+Int(5)+VR(2)-Noise(1)+Datajack(1)-Wound(1) = 11 (http://orokos.com/roll/233443): 11d6t5 4 (limit 6)

The search comes remarkably easy for Doc/Hack. He has the quality Codeslinger (Matrix Perception). He receives a +2 dice modifer for all Matrix Perception tests.


@8-bit
The original message which told Novocrane that Chino has 3 Edge was a typo. Chino actually has Edge 4.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-23-14/2236:40>
Awesome! Might be worth applying to the crate while we levitate it around the neighborhood.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-23-14/2254:11>
Are we wating for me for something?  I feel like we are.
@Tecumseh: I'm not sure I've checked for all of the programs available on the deck, just the ones running (though that may be all of them).  I'd like to see what I have available, specifically looking for baby monitor.  My OC shouldn't be that high yet, but will start getting there soon given I hacked the van already.

Re: the commlink, that should be able to just control the car via wireless... I suggest handing it to Chino and letting him at it.

Re: Houses:
Going to run a Matrix Percep against each of them:
2 Matrix Perceptions on the Houses/Hosts: Computer (5) + Int (5) + CodeSlinger (2) + VR (2) - Noise (1) + Data Jack (1) - Wounds (1) = 13 (http://orokos.com/roll/233885): 2#13d6t5 5 8 (Limit 6)
As they aren't running silent I get 5 and 6 questions respectively?  Don't think I'm going to need all of them, want the same questions answered for each one:
#1 What is the host/device rating
#2 What marks are on the host
#3 Are there any silent running icons near by

(As a n3wb I'm open to suggestions for other questions)

From there, my preference is for the north house over the middle one, but if there's a big difference in host rating I'll go for the easier target first.  Once there I'll want to get a mark via Hack On The Fly to get in and start snooping around, see what kinds of devices are there specifically looking for physical security.  I'll also look for info on the owner, and if I can find it a calendar for them.

Lets start with that (hopefully the north house), if that doesn't provide the info we are looking for I'll move on and do the same to the next one.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-23-14/2318:22>
What grid it is on, what type of icon (host or device), and the firewall rating if it is a host (as that is what it will be defending with - along with host rating - for most of your actions).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-24-14/0000:50>
Hosts are on all grids iirc, the firewall rating in addition to the host rating will be handy.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-24-14/0146:42>
@8-bit
The original message which told Novocrane that Chino has 3 Edge was a typo. Chino actually has Edge 4.

All right, updated. Thanks!

As for posting, I've simply been busy. Between Thanksgiving coming up, and a big paper I have due soon, I've been rather busy. I'll see if I can get something up soon.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-24-14/0222:01>
Action is primarily on Zweiblumen right now so it's understandable that there hasn't been much happening ICly. If we can finish the hacking within the next day or two then that will give everyone else an opportunity to get more involved. Monday will be a slower day for me too since I'll be burning rubber on a report due Tuesday morning.

@Zweiblumen
1. Both of the houses are on the Local Grid. The local grid is called AspeNet and is provided by the PCC itself (since the PCC is a corporation in its own right). The Local Grid is superb, as "Pueblo is well known for its cutting edge Matrix systems, computer engineering, and even its spectacular public AR systems" (per Sixth World Almanac, p. 182). Once inside, you realize there is no Noise for targets within 1 km. Noise outside of that range is uncertain.
2. The Host Rating of the middle house is 3. The north house is rating 4.
3. The Firewall Rating of the middle house is 5. The north house is rating 7.
4. Neither host has any marks on it.
5. You need to be in a host to see if there are any icons running silently within it. Using the the Perception action to search nearby, you do not see any icons running silent. Looks like a relatively quiet neighborhood.

I figure you'll want to start with the softer target. I'll roll that out. I'm going to presume that you spend an action to swap Data Processing with Sleaze, so Sleaze is now 6.

6. Hacking on the Fly: Logic 9 + Hacking 6 + VR 2 - 1 Wounds: 9 hits (http://invisiblecastle.com/roller/view/4727118/) (Limit 6)
7. Host resists: ??? hits
8. You get a mark on the host.
9. You use the mark to enter the host. The house now considers you a valid guest.
10. Snooping around, you find a ton of domestic devices (refrigerator, ovens, coffee makers, thermometers, trid sets and entertainment systems, and so on).
11. The doors are secured with rating 3 maglocks.
12. Inside, there are motion sensors directed to detect if any of the doors and windows open.
13a. Outside, there is a motion sensor set to illuminate the driveway and front steps if anyone approaches.
13b. Outside, there are cameras above all the doors.
14. There does not appear to be anything particularly fancy or exotic, like trip beams, pressure pads, vibration detectors, or olfactory sensors.
15. The thermometer is set for 15 degrees Celsius (59F). It is not scheduled to rise to 22C until Friday, February 8th (one week from the current day).

If you want to roll the tougher target (the north house) that's up to you.

Per Ryo's OOC post to Ravensoracle, you have every program, including Baby Monitor. Emphasis mine.

When you check the deck, you see you have every common use and hacking program, as well as a Rating 6 agent.

For your Matrix Perception tests, don't forget to add the die from your Qualia genetic treatment. +1 to all skill tests linked to Intuition, including Matrix Perception.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-24-14/1134:17>
I included the Qualia in my INT score (it's 4 naturally, 5 when doing skill checks).
Going to take a few turns to run Baby Monitor, Stealth and Encryption (4th slot used by my Agent).
Probably should have done that first.  *shrug* live and learn, at least I didn't get hosed :P

How far away is this house from the house that's occupied?  Given how much softer a target this is, I'm going to suggest to the team we use this one as we can hide under the spirit cloak we've got going on right now.

I want to get some info on the owner before I move on.
Also, going to check the schedule to see when the last time the heat was up, and then cross check the video above the garage to see if there's a vehicle in there currently (unless I can see any devices slaved to the house that would indicate a vehicle).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-24-14/1604:32>
The middle house is not terribly close to the south or north houses. There's about 25 meters between the middle house and each of the others (i.e. 25 meters on each side). There are no houses behind it, only hillside. That appears to be normal, judging by the surrounding maps. The rich folks seem to value their privacy.

Baby Monitor reports that your current Overwatch Score is 6.

The thermometer indicates that the heat was up last weekend. It suggests that the owner left the previous Sunday (January 27th).

There are no cars in the garage but there is a snowmobile and an ATV. It is a two-car garage. One spot is empty and the other spot has the snowmobile and the ATV.

If there's something specific you'd like to learn about the owner, please let me know.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-24-14/1753:18>
Name, commlink code, what corp they work for, kids, wife.  Etc etc

I want to be able to pass off as a friend or at least an aquantence if questioned lightly.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-24-14/1826:22>
Oooh! Ares! Icing on the home invasion pie!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-24-14/1827:37>
Results posted ICly, as you've already seen. Go ahead and respond however you see fit. If you're going to recommend that the team pursue the middle house, go ahead and make that clear so that the we can move forward in the meat world. Let me know what your plan is for the lights, cameras, and motion sensors. If you plan to spoof them, you can roll for it. (If you're traveling and cannot roll, let me know.)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-24-14/1847:14>
I'd like to know a little more about the neighbors - maybe scan the footage on the door cameras to see how nosey they are when the corper isn't home. But I think we can start heading that way and make the final decision on the way. If Sam or Chino needs to carry him so that he can stay in VR, that's an option.


Casting Improved Invis on the crate before levitating it. I lose two dice off of the levitate roll, but that has no impact.
Improved Invisibility [Magic 6 + Spellcasting 5 + Power Focus 2 - Wounds 2] (http://orokos.com/roll/234025): 11d6t5 6
Resist:

Resist Drain [WIL 6 + CHA 6 + Centering 1] (http://orokos.com/roll/234026): 13d6t5 7
Holy cow I'm on fire today!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-24-14/1916:16>
Yeah, don't feel like trying orokos on the phone. If you could hit my rolls, I'd appreciate it.

Plans:
Cameras, set to replay the last 24 hours.  What they saw yesterday, they'll see tomorrow.
Motions, spoof them to report nothing. ie function, but send alerts to /dev/null. Don't have the lights turn on.
Unlock the mag locks.
Turn on the heat, but have the system report the colder temp.
Check one more time for alarm systems.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-24-14/2122:15>
IC up. -4 from sustaining and -2 from wounds. -6 to all rolls except damage resist - I am gonna wreck stuff (unintentionally)! :p
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-24-14/2336:10>
Makes me want to take Anime as an interest knowledge just to comment on the Big O reference.


Considering the trouble I'm having with wounds, I've determined my Negative Quality is Insomnia. It's Insomnia, isn't it?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-24-14/2342:06>
I'm just now leaving work. I'll try to do the hacking rolling later tonight once I'm home.

@Zweiblumen: While he's busy hacking the security of the van and the house, memories flood back into Doc's mind about normal security protocols. Doc remembers that he has the knowledge skill Matrix Security 4.

@Malevolence: Ohanzee does not have the Insomnia negative quality.

@Malevolence, part II: Please remember to include the force of your spells with your posts. Including the drain value being soaked helps too, since I don't have the drain codes memorized yet.

@Everyone: Before it becomes an issue, let's talk about OOC knowledge in regards to dice rolling. For example, due to sustaining modifiers we need to drop dice from one of Ohanzee's casting rolls - Levitate (where the last two dice were misses) or Invisibility (where the last two dice were hits, and where losing two dice would swing the roll excitingly close to a glitch). I'm not worried about it in this situation because Levitate is an easy spell to recast and soak, and I admit to my own oversight in not telling Malevolence earlier that Ohanzee had Improved Invisibility. But, in the future, let's consider the chronological sequence in which the dice were rolled to also be the IC sequence in which things happen, unless there are mitigating circumstances (like there are here).

This is more about dice rolls arriving in separate posts; I'm not going to be checking timestamps on dice rolls that you post at the same time. There's a certain honor code that comes with PbP, since players can cherry-pick their outcomes to a certain degree by seeing the dice result and then modifying their stated actions accordingly. (For example, selecting an attack roll with a ton of hits to be directed toward a stronger enemy rather than a weaker one who only needs a box or two of damage to finish off, or vice versa.) I am not concerned with this and I'll let the players roll and post as their consciences allow. There's no need to include elaborate action descriptions with your dice rolls on Orokos or Invisible Castle; the dice pool modifiers are good enough for me. The only cardinal sin, of course, is rolling multiple times and selecting the best result. Guilty parties will be dealt with amusingly. (Hint: it rhymes with "political ditch".)

I almost always drop dice off the backend of a roll for the sake of convenience, but I reserve the right to roll the pool difference to determine which dice should be dropped: the hits or misses. (For example, a player rolls 10 but only should have rolled 8. I might then roll 2 dice and then subtract the resulting hits or misses from the original result.)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-24-14/2357:19>
I'm just now leaving work. I'll try to do the hacking rolling later tonight once I'm home.

@Zweiblumen: While he's busy hacking the security of the van and the house, memories flood back into Doc's mind about normal security protocols. Doc remembers that he has the knowledge skill Matrix Security 4.

I'm guessing that's either Profession or Acedemic, but not sure.  Lemme know and I'll update my char sheet (would I know?).
Also, I'm back at a computer again and can roll...just not sure how many rolls from which skills what I asked for would require :P
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-25-14/0034:11>
Sorry about that - I didn't expect to have the option of Invisibility. The order is simply more advantageous - for Imp Invis, the more hits the merrier, so it gets cast first with less of a penalty. For Levitate, anything over 2 hits is wasted, so it gets to eat the additional dice penalty for sustaining.


I'll include force going forward. I tend to cast at Force 6 by default since I don't like risking the physical drain but do want as much power as possible. Even for Levitate, since Force 6 gets it moving at the same rate as the party (if not faster - I haven't done the math with your updated movement rules).


The drain targets for the two spells were 4 (F-2) for Levitate and 5 (F-1) for Imp. Invis. I resisted 5 for Levitate and 7 for Imp. Invis.


ETA: If you wish, we can switch the order of the rolls, in which case I still make my drain, Invis only gets 5 hits, and Levitate gets 6 - 2 (for the lost dice from sustain) = 4 hits. So the net change really is that I would have 5 hits on Invis instead of 6 and we use the rolls in the order they were rolled (though the Levitate roll becomes the Invis roll and the Invis roll becomes the Levitate roll).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-25-14/0042:46>
Sheesh...

I'm away for like a day, and it seems like a huge flurry of activity. I'll try and get an IC post up tonight. Will edit this post or post again if I have any OOC stuff I decide to do, after I get caught up.

By the way, don't mean that in a bad way. I love how this is moving; it's actually refreshing to come home to a bunch of IC posts.

Edit: Well, seems like I won't be needing any rolls. I'll take Or'zet 3 though for Chino, as part of my free Language/Knowledge points.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-25-14/0249:24>
@Zweiblumen: Matrix Security 4 is a Professional knowledge skill.

<<<@Blue Team [Doc] I second the trust but verify stance.  Also, I've got feeds on everyone and can keep an eye out that way.>>>

Just to be clear, I am under the impression that nobody from Red Team has handed over any feeds to Doc and/or slaved their commlinks to his deck. Rednblack, speak up if this is incorrect for Ace.

@Malevolence: F6 by default sounds good. I had forgotten that you said you wanted to cast it at that Force to get the higher movement rate. Again, no need to swap rolls or reroll. What I said wasn't a criticism; I'm just trying to be open and transparent before a situation arises in a stressful scenario (e.g. one involving wendigos and monowhips).

Because Doc is being carried by Sam, Chino - strangely - is the slowest. The house rules basically come down to Agility = meters per turn walking. (Running equals Agility * 2 meters per turn.) Chino is walking at 4 meters per turn (almost exactly 3 miles per hour.) As such, the crate can move faster than Chino.

@Poindexter: Let me know if you have a plan for the van. It is reasonably well concealed for the moment - tucked away in the dark behind some trees - but someone is liable to find it come daylight. The van is going to lose Concealment since the F6 spirit will be busy covering the movements of the six team members.

@Myself: Katsina is still sustaining Detect Enemies, Extended.
Intuition 6 + Perception 3 + Vision Enhancement 3 - 2 sustaining - 1 stun = 3 hits (http://invisiblecastle.com/roller/view/4728089/)
Intuition 6 + Assensing 4 - 2 sustaining - 1 stun = 1 hit GLITCH (http://invisiblecastle.com/roller/view/4728089/)

She will ask Ohanzee to check something out. (IC post coming.) She might ask Chino but, to my knowledge, he has not assensed ICly yet so his skill is not yet known. It's likely that Katsina sees the Qi tattoo around Chino's eyes and puts two-and-two together, but I won't make that leap just yet.

@Zweiblumen, again: Dice rolling. Let's go with four (4) Control Device actions, one each for the cameras, motion detectors, maglocks, and thermostat. It's possible that I should be making you roll each and every device separately, but 1) I don't want to count up the number of imaginary sensors in my head, and 2) that sounds like a horrific amount of dice rolling. Maybe that's what's necessary to preserve the suspense with your Overwatch Score, but that's too much bookkeeping for this target.

Doc is going to come across some Patrol IC, which he will recognize due to his Matrix Security knowledge skill. The IC will take the form of a Yorkshire Terrier and will sniff Doc's icon since you are not running silent. Finding a mark, it will consider him a legitimate user. That said, it will be on the lookout for illegal activity. Since you will be rolling Electronic Warfare + Intuition [Sleaze] for your Control Device tests - and because Sleaze is illegal -  it will be pouncing on your ankle if you slip up.

@Everyone: Great IC posts. I'm really pleased with how this is going, knock on wood.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-25-14/0352:18>
I'm not even going to roll for those perception checks. His perception dice pool is 1 and his Assensing pool is 2. He's likely to do more harm than good if he actually tries to take a look. The attempt in the IC post is just fluff - he realizes his eyes ain't workin' so well at the moment, tries to focus, fails, and decides he's more likely to see things that aren't there than he is to see things that are. Heh, I should have used that line in the IC.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-25-14/0812:48>
Here we go:
4 control device rolls EW(6)+INT(4)+Qualia(1)+VR(2)-Wounds(1)=12 (http://orokos.com/roll/234138): 4#12d6t5 4 6 2 4 (limit 7)

Hrm, that 3rd roll isn't so hot, gonna use a point of edge to reroll misses:
Edge to re-roll misses (10) (http://orokos.com/roll/234139): 10d6t5 3
That gives me a 4 6 5 4 for my rolls.  With 8 dice to roll the Host hopefully won't bust me!

ETA: Crap, Qualia doesn't apply to EW (logic skill, just using INT for this test).  Minus 1 dice on those.  Don't think that changes my hits if we take them off the back.

ETA2: posted ICly, but didn't want to close that scene out incase I get busted (please don't catch me :P).  I'll update that post with my exit if I succeed.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <11-25-14/0835:57>
Ace prefers to have his widgets slaved to someone with a higher matrix mojo than himself, so please slave away.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-25-14/1125:06>
Actually, Ohanzee will attempt the Assensing as it involves spirits he gets +2 for his specialization, bringing the dice pool to 4, so less chance of a glitch and a good chance for a hit.


Here we go (crosses fingers):
Assensing Spirits in the treetops [Intuition 4 + Assensing 4 + Specialization (Spirits) 2 - Sustaining 4 - Wounds 2] (http://orokos.com/roll/234157): 4d6t5 2
Hot damn!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-25-14/1218:13>
@Malevolence: Good roll, Mal. Yes, indeed, Ohanzee's familiarity with spirits is the difference. Katsina spotted your spirit but, due to the combination of sustaining penalties, wound modifiers, and astral glow, confused White Raven for a free spirit. You're not being followed or observed by any other spirits, nor anything else as best you can tell.

@Everyone: Certain elements of the current situation will be triggering hazy memories for some of you. I will PM you individually. You can share the memories ICly or keep them to yourselves as you see fit.

@Zweiblumen: Electronic Warfare is a strange skill which is ostensibly linked to Logic but which uses Intuition for several tests (Command Device, Hide, Snoop). It doesn't look like the extra die helps here, but in the future I will say that Qualia does apply to Electronic Warefare tests that are linked to Intuition.

Now for the moment of truth. Host rolls and produces: 1 hit, 3 hits, 3 hits, and 2 hits (http://invisiblecastle.com/roller/view/4728378/). Good thing you rerolled the 2-hit test. Baby Monitor reports that your Overwatch Score is now 15.

I will post ICly to get the team to the house.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-25-14/1237:47>
@Malevolence

Quote from: Malevolence
>> @ Team
>> Okay Chino, it's your show. Send our ex-ride to its final destination.

Did you mean Doc? Chino would love to have something destructive to do, but he can't exactly control the car without being in it. Somehow, sending it off a cliff while still being in it seems like a bad idea ... but considering how we started this adventure, I'm not sure Chino is known for his ideas. Although he does seem to have a talent for wrecking cars. Anyway, I was under the impression that Doc was using the auto-pilot to drive it off the cliff.

@Assensing Idea

Chino only has a measly dice pool of 5 for Assensing, so he's not going to do much better than you guys.



Also, just as a side note. Chino the slowpoke  :)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-25-14/1250:08>
Chino should be able to use the Fairlight to control the Van.  It's the owners Commlink and would have the marks to control the car remotely.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-25-14/1254:57>
Oh, I didn't even realize Chino has the Fairlight. If he does, then sure, he can drive it off the cliff (at least, 99% sure).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-25-14/1256:17>
Katsina has the Fairlight. She can hand it to anyone who asks for it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-25-14/1344:49>
So, are we waiting until we are settled into the house to send the car to it's doom?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-25-14/1401:25>
Order of operations is up to you. I'm pausing here in case the physical security types want to do anything before entering.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <11-25-14/1425:34>
Sam is hoping to find materials in the garage to light up the rover with, so lets not send it off just yet.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-25-14/1427:42>
Order of operations is up to you. I'm pausing here in case the physical security types want to do anything before entering.
Hint. Hint. :p


But seriously, probably not a bad idea. I'd expect everything to be matrix disable-able, but it never hurts to be a little extra cautious.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <11-25-14/1448:38>
Ace thinks it would be wise to go in in teams but if someone says as much IC he'd be happy to go in first and check out things in the meat world.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <11-25-14/1504:36>
Sam follows orders and does what he's told. Want action from him? Tell him so. It helps if you're a magic lakota dwarf.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-25-14/1511:58>
Yeah, let's not trip over ourselves trying to get out of each others' way. Mal, go ahead and give the order.

If Mal puts you on point, go ahead and give list your actions (or pose them ICly) and make any rolls you feel are relevant, like Perception.

Environmental Severity from Run & Gun is in effect. The current environment qualifies as "harsh", so you'll be soaking 2S if you stay outside for 10 minutes. Currently you've been outside for about 3 minutes.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-25-14/1632:52>
IC is up. I'm not sure how much non-character knowledge I am using as I am trying to put people with high perception pools on lookout and high stealth pools on entry. Also, Sam has Military and SUT knowledge skills, which I'm not sure is in-game knowledge for Big O, so if I need to update my post to reflect anything Ohanzee shouldn't know, please tell me.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <11-25-14/1638:40>
Sam is gonna try and set the group up in a traveling overwatch formation.

Small unit tactics check (http://orokos.com/roll/234242): 6d6t5 2

2 is all he needs, so the maneuver is successful as long as everyone follows instructions.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-25-14/1710:02>
I've got a 7 hour drive coming up, so expect limited activity from me. I'll be passing off the driving with a friend, so I might be able to post an IC from my phone, but I'll ask that you perform any rolls for me (if it comes up, of course).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-25-14/1715:51>
@8-bit: Roger that.

@Poindexter: Maneuver is a success. It requires Sam (the team leader) to be in the overwatch position at the rear.

@Myself: Katsina's Perception roll: 2 hits (http://invisiblecastle.com/roller/view/4728539/)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-25-14/2005:38>
IC post up.

Can you please roll a perception check and an assensing check for Chino? The Perception roll should be Intuition 3 + Perception 4 + Traveling Overwatch 2 + Specifically Looking 3 - Environmental Modifiers. The Assensing is just Intuition 3 + Assensing 2. My numbers might be slightly off, as I am away from my books.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-25-14/2140:54>
Do we need Doc in VR any more?  Standing on my own two feet sounds like a better idea than burdening Sam with me.  I can keep an eye on things via AR.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <11-25-14/2142:11>
Doc took care of all the external motion sensors, correct?  I'll get an IC up as soon as I can grab a few.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-25-14/2144:17>
@Zweiblumen: I don't think we need Doc in VR anymore. AR should be fine.

@8-bit: Ah, yes, specifically looking. I should have been including that in other Perception rolls but mentally I was thinking that it was just being offset by environmental modifiers. That said, I should have remembered that thermographic vision stages Visibility up one row so those people with thermographics (namely, everyone but Doc and Chino) could have benefited from specifically looking. Let's make it more explicit here:

Intuition 3 + Perception 4 + Traveling Overwatch 1 + Specifically Looking 3 - 3 Visibility (snow): 3 hits (http://invisiblecastle.com/roller/view/4728716/)

Intiution 3 + Asesnsing 2 = OH HOLY GOD FIVE 6s ON FIVE DICE!!! (http://invisiblecastle.com/roller/view/4728717/)

Odds of this are about 0.0129%, or 1 chance in 7,770 (rounding a bit). 8-bit, I'd give you an award - karma or Edge or something - but I was the one who rolled it. I'll have to think of a way to suitably celebrate.

In the meantime, you see everything. Long story short, no immediate threats. The coast is clear. I'll PM you with additional details later.

Edit: Added color because the bold + underlining + exclamation points weren't sufficient.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-25-14/2200:09>
Wow. I ... just don't have words for that. Five 6s on five dice is like ... unheard of. Boy am I glad you rolled for me  :)

As a side note, really, thanks for rolling for me. Not only did you have awesome luck, but it is really helpful, as rolling dice on a phone is nigh impossible.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-25-14/2201:45>
Is there anyway for me to have the Host invite marks on me and everyone else AFTER I reboot?  Or will I have to have the Host invite marks on everyone but me, and I'll just suffer :P (and do we need marks for everyone on the host?)
I'm guessing thats going to be 5 or 6 spoof commands?  I'm going to jump the gun and roll that (man, I wish that was a logic roll) and use Qualia for the INT as you implied that was right earlier... Also, just discard all of these if I'm completely off base.  I don't want to risk doing this if it's not useful/needed.
6 Spoof Commands Hacking(6)+INT(4)+Qualia(1)+VR(2)-Wounds(1)=12 (http://orokos.com/roll/234299): 6#12d6t5 3 2 3 5 5 6 (limit 7)
Again, using another point of Edge for that 2 as that's scary low.
Edge to re-roll misses (10) (http://orokos.com/roll/234302): 10d6t5 6
Well that makes that 8 hits... waste of a saving roll :(
gives me 3 8(7) 3 5 5 6.  Might catch me on 2 of those, but unlikely on the rest.
And if my math is right, Doc has used up 3 points of edge so far?  (Damn, having a crap load of edge is AWESOME!)
Mostly I hope all of that isn't needed and I can just drop out of VR.  Either that or I it all works perfectly and I'm a rock star :)

Intiution 3 + Asesnsing 2 = OH HOLY GOD FIVE 6s ON FIVE DICE!!! (http://invisiblecastle.com/roller/view/4728717/)
Also, HOLY CRAP!!!
/me rewards Tecumseh with a beer!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-25-14/2206:23>
@8-bit: Luckily your Astral Limit is 6 so at least you can take advantage of all the hits.

@Rednblack: Yes, Doc took care of the motion sensors.

@Zweiblumen: You must be the owner to invite marks. In other circumstances you might be able to spoof a device to invite a mark, but spoofing doesn't work against hosts. Unless you're going to change ownership of the entire host, there's not a good way to invite marks.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-25-14/2219:06>
Welp, that answers that! :)

I'll post about coming out of VR into the cold, and once we are inside I'll reboot.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-25-14/2225:36>
I was thinking that you could issue commands to the devices that would persist even after your marks disappeared.  I assume that processes in motion remain in motion until commanded otherwise,  regardless of Mark status. Also,  there may be a file on the host that lists allowed guests.  Editing that should allow us free reign of the place as guests of the owner. At least,  that's how I see it working.

ETA : nix the file part,  that's what marks are for. Not sure how we can persist access.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-25-14/2237:50>
Probably going to have to find some way to disable the motion sensors (without raising alarms, of course) in the physical world and then run silent so that devices don't show up.

It will be impossible to remain truly invisible in this building, but any temporary measures we come up with should buy us time to dispose of the Rover, catch our breath, and get a replacement vehicle.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-25-14/2250:31>
I've already turned off the motions. We'll have free run of the house while we are here. Was just hoping to make things easier going forward if we are going to be here for a few days.

Am I right that Chino can use the comm to drive the van?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-25-14/2303:07>
I believe I can, I simply have to get the commlink IC from Katsina. I think Uncle Sam is hoping to find some materials in the garage to help in disposing the vehicle.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-26-14/0312:06>
@Poindexter: Be careful with the sub-vocal communications. Only Chino has earbuds, so technically the rest of the team wouldn't be able to hear Sam.

@Team: Long story short, I'm going to say that Chino is able to pilot the van remotely.

Long version, I'm not 100% sure how this would best work in terms of the rules and the setting. Simply having Chino use the pilfered commlink seems questionable because then all someone would have to do to steal a car is to nick a commlink. Maybe that's how it is supposed to be, but that seems a bit easy, especially for someone rolling around with a Fairlight Caliban. You think he would password protect the commlink if nothing else. (In that case you'd have to hack the Fairlight, so it would make more sense to turn it off and just hack the van directly.) Or maybe the Fairlight is unnecessary because Chino could just use Doc's deck - the one with the marks - to do the driving. (If Doc is willing to hand it over, that is, or to let Chino use Doc's arm like a remote control for a few minutes.) There's almost certainly some way to do this but I don't know what the best way would be. Pick an option based on how you want to RP it and go with that.

I'll give rednblack until the morning before advancing the action.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-26-14/0929:29>
I agree hat simply pilfering the commlink is probably too simple. I'm fine with hacking the link. I'd say get a mark on the link, then I could spoof command from the link to the car having the car invite marks from chino. Then with three marks on the car chino can do as he pleases with his own gear.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <11-26-14/0934:18>
@Poindexter: Be careful with the sub-vocal communications. Only Chino has earbuds, so technically the rest of the team wouldn't be able to hear Sam.

Shouldnt anyone with soundlink or a DNI be able to hear as well?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <11-26-14/1138:33>
Sneak test to get around the side of the house: Sneak Test (http://orokos.com/roll/234406): 12d6t5 6

Perception test while going it solo: Perception Check (http://orokos.com/roll/234407): 10d6t5 4

Sam's SUT command resonated with Ace.  He remembers that he has the SUT Knowledge Skill as well.  Char sheet updated.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-26-14/1731:44>
Shouldnt anyone with soundlink or a DNI be able to hear as well?

Okay, we can go with that. I was thinking more about how the communication was being received (mostly as text, or an ARO) rather than how it was being delivered (subvocally) but it makes sense that you would color it how Sam delivers it.

Sneaking roll for Katsina: 3 hits (http://invisiblecastle.com/roller/view/4729477/)

IC post going up shortly. You're all inside now. Let me know what you want to do.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-27-14/0123:55>
As Doc had seen, there's a snowmobile and an ATV, plus a good deal of gardening equipment and a tool set. All of the tools look brand new.
Gardening tools or mechanical tools?  Are they the kind of things Doc is familiar with?

What are the consequences I'm looking at for rebooting to clear my OC?  I know I'll loose my mark on the host, but that won't keep us from being able to use things in the house correct?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-27-14/0156:44>
Both gardening tools and mechanical tools. They're not tools for Doc's Hardware or Biotech skills, so none of them would be of particular use to him. Chino would be able to make use of them with his Engineering skill group, and Sam could potentially use them for Demolitions.

If you reboot to clear your OC you will lose your marks but you will still be able to use things in the house manually. You can still turn the lights on and off, cook, and so on. The house will still be livable.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-27-14/0300:43>
Okay, I'm going to set the windows/shades and then reboot.  On coming back up I'll slave everyones gear again and then have everything run silently.
I'll post that IC shortly.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-28-14/0031:35>
Thanksgiving craziness should be dying down, so hopefully I'll have more time to post. It's rather late here though, so I'll wait until tomorrow.

Hope everyone had a great Thanksgiving!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-28-14/0306:59>
Happy Thanksgiving to everyone.

To give thanks for the continuation of the game, and to celebrate the rarity of the beautiful 66666 (http://invisiblecastle.com/roller/view/4728717/) roll a couple days ago, I am adding a specialization of questionable worth to everyone's character. These will be based on elements of the character's background or personality that you may or may not know about yet. Many of them will not be overly useful. Katsina, for example is getting the Carving specialization for her Artisan skill.

If you already know about the skill that's being specialized, I will PM you. If you haven't learned about the skill yet, I will save it until you do know.

Next person to roll something less probable than 1 in 7,770 triggers the next wave of dubious upgrades!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-28-14/1203:15>
Next person to roll something less probable than 1 in 7,770 triggers the next wave of dubious upgrades!

Now I'm waiting for a 6 dice pool with 6 1's roll...
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-28-14/1404:03>
Behind her mask, Katsina weeps softly at her input being utterly ignored by Ace. I guess that's Charisma 3 catching up with her.

For the record, the best dice roll I've seen personally was 13 hits on 16 dice.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <11-28-14/1415:21>
Behind her mask, Katsina weeps softly at her input being utterly ignored by Ace. I guess that's Charisma 3 catching up with her.

For the record, the best dice roll I've seen personally was 13 hits on 16 dice.

Haha.  Updated IC.  Ace probably isn't really sure about Katsina's abilities, but he'll take a shot in the dark.

ETA: As far as checking to see if there's a panic room, or anything, I'm assuming that would be a Perception Test.  Could we make that a teamwork test once we get around to doing it?  Ace will also be interested in any weapons that might be around.  I'm assuming we're likely to come across a nice sporting rifle or shotgun, given the area.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-28-14/1923:26>
Katsina reports that she's been through the house on the astral and didn't find any hidden rooms. Looking about, the construction of the house suggests that it is pre-Treaty of Denver. As such, it seems unlikely that it will have a panic room. One could have been added on at some point, but Katsina didn't find it.

I won't make you roll Perception to find the rifle because it's not hidden. There's a Pioneer 60 on the wall in the office. You also find 1 box (20 rounds) of each of the following for the rifle: regular rounds, flechette rounds, and hollow points.

Sam, with his Firearms knowledge skill (rolled offline: 1 hit), is familiar with the weapon. It's manufactured in the CAS; Pioneer refuses to sell it in the NAN. Owning it could even be considered a political statement, especially around these parts. Mr. Moran likely picked it up in the CAS or UCAS sections of Denver and then smuggled it across the border into the PCC.

A teamwork Perception test sounds good. Katsina will be the leader since she has the highest dicepool.

Katinsa: 2 hits (http://invisiblecastle.com/roller/view/4730559/), so much for the highest dicepool

Teamwork tests added 11 extra dice to reroll. Results: 2 hits (http://invisiblecastle.com/roller/view/4730560/).

4 hits total. You guys must be tired. Still, it's enough to find a safe in the wall in the master bedroom. It looks like it's been there since the house was built. It predates maglocks so it has an old-fashioned tumbler lock.

Ace, when he finds the safe, remembers that he has Locksmith 4.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <11-28-14/1954:30>
I'm still here and still reading. Sorry I don't post super often. I'm just having a lot of trouble getting into this characters head. It's really tough for me to figure out how this dude would realistically react to things now that he's not in fight or flight mode. Lucky for me, the dude is borged to beJEEZUS, so i can get away with a bit of cold, emotionless silence and brooding, but that's only gonna last for so long. I feel like sooner or later, I'm gonna need to take a more active roll in things. But then, on the other hand, with such a large cast of characters, maybe its best if one or two of us kinda play the rear and let the others shine, y'know?

thoughts?

Demo roll for the rover: Burn out the Rover (http://orokos.com/roll/234732): 8d6t5 1 not great, but at least i didnt blow myself up.

Also, I've got a lot of equipment i cant seem to find in the 5th ed book, specifically, all the different types of detonators sam has in his bag. Anyone know where i can look for all that stuff?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <11-28-14/2056:11>
The Pioneer 60 is a sniper rifle, right?  Hollow points seem like an odd choice, and you need a shotgun to fire flechettes.  Unless this is a mix up, methinks there be another firearm, or two, in the house.  Either way is good for me; with some pillows as suppressors, we can make it look like the teenagers had some target practice with Mr. Moran's expensive collection of antique vases from the Qing dynasty -- surely no group of shadowrunners would be that stupid.

@Tecumseh, if you don't mind, I'd like to roll to unlock the safe, and I'll RP it once I know the outcome and contents, should I be so lucky.

First Attempt: Lockpicking attempt on wall safe No. 1 (http://orokos.com/roll/234736): 13d6t5 3
Second Attempt: Lockpicking attempt on wall safe No. 2 (http://orokos.com/roll/234737): 12d6t5 5

I imagine that does it, but if not, let me know.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-28-14/2204:42>
The Pioneer 60 is a sniper rifle, right?  Hollow points seem like an odd choice, and you need a shotgun to fire flechettes.  Unless this is a mix up, methinks there be another firearm, or two, in the house.  Either way is good for me; with some pillows as suppressors, we can make it look like the teenagers had some target practice with Mr. Moran's expensive collection of antique vases from the Qing dynasty -- surely no group of shadowrunners would be that stupid.

Hollow Points are doubly suspicious due to being Forbidden Availability. Anything can fire Flechettes, shotguns just use different rules and choke settings.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <11-28-14/2240:18>
Anything can fire Flechettes, shotguns just use different rules and choke settings.

I didn't know that.  Always thought of flechettes only as shotgun rounds.  Thanks.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <11-28-14/2243:24>
I kinda feel like just dumping one of those gas cans in there and tossing a small flaming object in the door before we roll if off a cliff.
I feel silly wasting blasting caps and whatnot on a job a 12 year old could do with household things, y'know?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-28-14/2334:42>
@Poindexter: works for me. It just means that someone has to accompany it physically to the cliff, which might be a mile or two away.


@All: IC up with thoughts on comments. I think we have a good plan to move forward with. As a note, Ohanzee forgot about the spell Katsina was sustaining until she mentioned it, so you see that reflected in his response to Doc. Anyway, if I still have any flaws that people can see now that we've got more input to work with, voice your concerns in IC.


@Tec: 5 hours until dawn gives Kat enough time to create a Force 5 lodge, force 6 if she stays up an extra hour (Ohanzee can set an alarm so he's up for the sun so she doesn't have to interrupt her lodge building). Since it lasts until sunrise or sunset, whichever comes first, it might be worth it to go for the force 6 so that the ritual is finished after sunrise. The only thing useful that Ohanzee can do with a temporary lodge is bind spirits, but at 25 reagents per force, he can only manage a force 1 with what he's got, and a force 2 if he blows all his nuyen on more reagents, so Kat is the best one to set it up for her tradition. Also, as a Shaman tradition, I don't think binding spirits is his style.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-29-14/0040:09>
I'll be posting ICly shortly to cover some of the IC topics, including a better description of the house and what's in the safe.

Poindexter is correct that you don't necessarily need to overthink the van disposal. Blasting caps are probably overkill. The Rover needs to make it 6 kilometers back to the cliff. In current driving conditions, that's about a six-minute drive. (You could drive it faster but you'd risk falling off the road prematurely. That could make the van easier for the authorities to find.) Now the fun question: can the van Rover drive itself for six minutes while it's on fire? An amusing image. There are other potential solutions as well.

@Chino: Don't go to sleep yet. You need to drive the flaming van. You'd probably prefer to do it remotely, but that's up to you.

@Poindexter: 1 hit is enough to not light yourself on fire. A lot of your demolitions equipment is from Run & Gun. If you don't have the book, I will PM you the associated passages. That goes for anyone else who needs equipment or rule references from a book they don't have.

I feel like sooner or later, I'm gonna need to take a more active roll in things. But then, on the other hand, with such a large cast of characters, maybe its best if one or two of us kinda play the rear and let the others shine, y'know?

As for posting frequency and character development, I think we would all agree that we don't need six people all giving directions. So far I think this has been working out well, with Ohanzee taking the lead and other people contributing their expertise. Having a couple people hang back and do their jobs competently works fine for things like combat, B&E, and overwatch. That said, there are is a big mystery confronting the team that won't be solved with skill checks. It will be through RP, finding out who you once were, and fitting the pieces together. To that end, regular contributions are vital. Some of the developments are accidental, like Chino deciding to slot that sim chip. Others developments will come to you. Several players have privately learned a lot about themselves (and others) recently, but not all of those revelations have come to light yet.

BUT, who you once were isn't necessarily who you are now. You are under no obligation (ICly or OOCly) to behave like your previous selves. You'll figure out who you are now, and whatever answer you come up with will be correct.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-29-14/0041:46>
Oh, um. Right.

Lemme just edit that post a bit...

Edit: All right, edited. Sorry about that. I completely forgot Chino was driving the Rover to it's demise.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <11-29-14/0112:49>
If sam sets some traps using explosives and we end up not using them and having plenty of time to leave here, can said traps be dismantled and brought along with us for re-use at a later date?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-29-14/0124:08>
I just wanted to point out that at this point we have only been awake for less than 3 hours. An exciting 3 hours to be sure,  but I wonder if we aren't playing up the exhaustion aspect a bit too much. I've been treating the damage on my stun track as exhaustion due to exertion that simply requires an hour or two of rest to recuperate, but it seems everyone else is angling for a full night's rest. That might be why my initial watch schedule proved unpopular.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-29-14/0132:25>
@Mal: You are tired. You had an exhausting day, even if you can't remember 90% of it. With the adrenaline wearing off, and the now that you're full and warm, it is definitely hard to stay awake. Katsina seems to be handling this better than others.

@Poindexter: Sure, I don't see why not. I am sure there is a demolitions expert out there who would give me reasons why not, but tis a game. I would want to be able to, if I were the player, so I say yes.

@rednblack: The Pioneer 60 is a hunting rifle. Since that classification no longer exists in 5E, they are grouped with sniper rifles.

Just remembered I forgot to talk about the ammo ICly. Will update my last IC post with that next.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-29-14/1446:03>
@Tec: Okay, that works. I'm acknowledging that in my postings going forward.


@All: The guns I am referring to are the ones we appropriated from the hunters and the strike team. Since we haven't changed owner on them, they are likely of less use to us (no wireless functionality without risking being spotted by the owners or their next of kin). If we want one bad enough to risk changing owner on it, mention it IC, otherwise I think we should send them with the truck.


@Tec: It gets tedious writing about cleaning up all of my astral signatures IC. Is it okay if we just assume that I am cleaning up after myself unless circumstances make it a challenge? I might have already asked this, I don't remember.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-29-14/1622:55>
@Mal: Per the rules, you an astral signature lasts for Force = hours. A complex action can be used to reduce that by 1 hour. Given Ohanzee's initiative, it will take him an average of 4 combat turns to have enough complex actions to eliminate the signature on a Force 6 spell. So we'll say that if the situation you're in presents you with 12-15 spare seconds then you don't have to mention it explicitly.

Generally speaking, I'm not looking to play gotcha with housekeeping chores. I encourage people to RP how they're covering their tracks (wiping things down for fingerprints, etc.) because it helps set the tone, but tedium isn't fun. Mention it once or twice to establish a precedent and then we'll let it happen mostly automatically after that. Unless, of course, circumstances complicate things.

@Poindexter: Sam has a fantastic agility thanks to his muscle toner. He can comfortably walk almost 11kph, which means walking back from the van would take him 33 minutes. Per the harsh conditions, Sam would have to soak 2S every 10 minutes, so that's 3 rolls. The book is not at all clear about how you resist this damage, but Ryo went with Body + Insulation so we'll use that too. For Sam, that's 12 dice. You have a 95% chance of soaking that each roll and only a 0.8% chance of glitching. It seems that being a giant Russian troll wearing an insulated armor jacket is a good way to survive outside in the winter!

Cold Resistance Tests:
The Troll: Body 10 + Insulation 2 (http://orokos.com/roll/216179): 12d6t5 6

It will slow you down considerably if someone accompanies you, as no one else can walk nearly that quickly. Ace and Katsina are the next fastest. Of course, the wisdom of walking along a road where a Nissan Hound was just patrolling with a strike team looking for you is another matter.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-29-14/1635:42>
I'm just waiting to deal with the rover before reseting the security, then Doc is gonna have a quick chat with Katsina before finding an available bunk and crashing hard.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-29-14/1906:35>
I notice no one has our med kits listed on their character sheets. If I recall correctly, we have a rating 6 (empty) and a rating 4 (unknown uses remaining).


Also added to the shopping (or "shopping" as the case may be) list - med kit supplies.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <11-29-14/2004:04>
Of course, the wisdom of walking along a road where a Nissan Hound was just patrolling with a strike team looking for you is another matter.

I wasn't planning on taking the road back.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-29-14/2050:52>
Going back through the Chapter 1 threads, there's mention of three medkits:

Rating 4 - from the hunters
Rating 5 - in Doc's armor (note to Zweiblumen: Doc's sheet has this listed as 6)
Rating 6 - from the van you woke up in (now empty)

Per Bullets & Bandages, the rating 4 kit is the size of a small backpack/duffel bag. The rating 6 kit is the size of a large duffelbag.

From the hunters and APB
1 dose jazz
1 Fairlight Caliban (same owner as the Rover)
1 Erika Elite
3 PJSS Model 55 shotguns
1 Springfield M1A hunting rifle with a smartlink mounted on it (this is the gun that Ace used to shoot down the Nissan Hound)
3 clips shotgun ammo, loaded with Stick-N-Shock rounds
Beretta 201T Light Pistol, loaded with explosive rounds
Nitama Sporter (a lady's light pistol)
2 clips Light Pistol ammo, loaded with regular ammo

Transferring ownership is an involved process but not impossible. Doc's Logic+Hardware is good enough that he can generally do it with 6-7 hours of work, or faster if he burns Edge. We will not be using the "rule" that you have to be online (and thus accumulating an Overwatch score) for the duration of the ownership change.

@Poindexter: Not taking the road will slow you down considerably as you have to deal with fresh powder snow and uneven ground. We'll call it an hour, so six tests, and thermographically sticking out like a flare the whole while. There's tree cover most of the way but there are some open spots too where there's less chance for concealment unless you get Ohanzee to send his spirit with you.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <11-29-14/2056:32>
thermographically sticking out like a flare the whole while.

Ah shit.

I'd forgotten about that, but you're right. I damn sure would. Hmmmm... Maybe someone follows Sam on a snowmobile (we did find one a those, right) and we both ride that back?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-29-14/2102:13>
Yes, there's definitely a snowmobile. It's a Patrol Snowski. It's from Hazard Pay, one of the few books I don't have. A simple Matrix search suggests its top speed is 180kph. Fun!

(http://cdn.meme.am/instances/500x/53985898.jpg)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-29-14/2107:33>
I'm guessing Chino could follow you and and back. With us not moving I'd think we'd be safe for the spirit to go with you guys. Just my 2 cents. I'll keep an eye on you guys from the matrix.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-29-14/2156:49>
Actually, after rereading the power, it seems I was confusing some of its mechanics with the Mindnet spell where if someone goes outside the covered area they lose the benefit. But concealment can cover all of us no matter where we go, so I'm amending my concerns in IC to reflect that. I don't have to send the spirit with them (IC it is off enjoying itself in some unknown quarter of the world) or sacrifice coverage for the rest of the party. It simply lasts until you are spotted or the spirit stops sustaining. Presumably, one preson getting spotted only cancels the effect on themselves.

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-29-14/2340:24>
Hearing no objections, let's get some IC posts from Poindexter and/or 8-bit to cover:
1) driving to the site
2) flicking a match into the Rover like a boss
3) pushing/kicking it over the edge

Between the two of you, you're actually strong enough to lift the snowmobile into the Rover. There's enough space in the back since it had been cleared out for the horned bear. That would limit your exposure on the way out. Speaking of exposure, you might want to raid the closet for some hats which will be too small for you and some gloves that don't fit. Maybe scarves instead, or eye protection.

Please mention what, if anything, you are including in the Rover before torching it. If you want to dispose of equipment or the hunters' weapons, for example.

8-bit, let's get a couple Pilot Ground Craft rolls from you if you're doing the driving there and back.

Poindexter, go ahead and do your Demolitions rolls to set some traps, assuming you make it back alive.

Zweiblumen, feel free to turn your attention to whatever you want the house to do. Also, roll Matrix Perception for you and the agent to cover the arsonists. Noise is back in effect. You're at +3 for distance and +4 for the target area being wilderness (and a snowstorm). You may wish to use Signal Scrub and the wireless bonus from your datajack to get that down.

rednblack, you don't have to roll to set your Home Alone traps as long as they are not exceedingly complicated. If you want weird triggers then it might become a build/repair test.

Mal, I guess you can go to sleep. You can roll to heal your Stun damage. Healing the Physical damage will be dependent on having a relatively restful day.

Did I miss anything? If there are other rolls you want to get in, you're welcome to make them now.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-29-14/2350:43>
All right, I'll get some stuff in. Sorry for the lack of posts today, driving back from visiting family during Thanksgiving and the normal 7 hour drive turned into a 10 hour drive due to traffic.

Driving to the Rover (no other modifiers) (http://orokos.com/roll/234894): 11d6t5 2 [5, 3, 5, 4, 1, 4, 2, 1, 3, 4, 4]

Well that was bollocks. I have no idea about whether I failed or not, but I might as well use Edge to reroll.

Edge to Reroll (http://orokos.com/roll/234896): 9d6t5 5 [2, 2, 5, 6, 6, 5, 3, 3, 6]

... You know what? I'll take it. I could do Michael Bay stunts while driving to the Rover ... but that might not be ideal.

Driving from the Rover? (no other modifiers) (http://orokos.com/roll/234897): 11d6t5 5 [1, 5, 6, 5, 5, 2, 3, 5, 4, 2, 3]

Damn. Chino suddenly became amazing at driving.

IC to come.

Edit: OOC Question; can the Snowmobile carry Chino, Uncle Sam, and the explosives?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-30-14/0007:04>
No worries about the lack of a post. It's the weekend and still a holiday, more or less. Traffic sucks! Sorry about the 3 hours you lost.

7 hits is more than enough to avoid any embarrassing crashes. Luckily you have a Physical Limit of 10 so you can enjoy them all. You dodge a bull elk with effortless grace! Feel free to pose your awesomeness.

Lay another roll down for the snowmobile too when you get a chance.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <11-30-14/0008:53>
Resting rolls:
Heal stun damage (resting, hour 1) [Bod 3 + Will 6] (http://orokos.com/roll/234898): 9d6t5 3
Heal stun damage (resting, hour 2) [Bod 3 + Will 6] (http://orokos.com/roll/234899): 9d6t5 1


So I'm good after two hours. I'll do the physical damage roll when it becomes relevant. I'll probably want to have Doc spend a half hour to tend to me so I can get a dice pool bonus. My 6 dice will take me two days on average, so potentially getting that down to one with a few hits from Doc's test would be nice. With 19 dice (using the rating 5 medkit, 20 if we restock the rating 6) in his Medicine pool, the average 6+ hits should be enough.


I'll post IC later. It might be a while because there's a dream.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <11-30-14/0020:46>
Keeping an eye on things:
Switch out Babymonitor with Signal scrub.  I don't plan on being hacking long enough to really need it.
With all the modifiers I wash out at my att+skill :P
Remote Matrix Perception Computer(5) + Intuition(4) + Qualia(1) + VR(2) + Codeslinger(2) + Datajack(1) + Signal Scrub(2) - Noise(Disatance(3)+Wilderness/Snow(4)=7)=10 (http://orokos.com/roll/234900): 10d6t5 4 (limit 5)
Crap, forgot my wound... -1 die, but both the first and last die were misses.  Sorry about that :(

Back at the house I'll need get a mark on the Host again, then I'll do a spoof command to re-enable the motions to turn on the lights and send the team an alert once Sam and Chino get back. Spoof command *should* work as the device should be slaved to the Host which I have a mark on, so I should be able to Spoof that command.  If Spoof isn't right I'll do control device (and roll both to save time).
Mark the Host Hacking(6) + Logic(9) + VR(2) - Wounds(1) = 16 (http://orokos.com/roll/234904): 16d6t5 6 (limit 7)
Assuming that succeeds (if it doesn't I think we have a new record on rolling :P)
Spoof Command Hacking(6) + Intuition(4) + Qualia(1) + VR(2) - Wounds(1)=12 (http://orokos.com/roll/234907): 12d6t5 7 (limit 7)
Control Device EW(6) + Intuition(4) + Qualia(1) + VR(2) - Wounds(1) = 12 (http://orokos.com/roll/234908): 12d6t5 5 (limit 7)

I'll post this up IC once the boys take off.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-30-14/0040:42>
Driving the Snowmobile (no other modifiers) (http://orokos.com/roll/234919): 11d6t5 3 [2, 4, 2, 1, 3, 3, 1, 5, 5, 6, 1]

And not so impressive. You know what, we don't want this to get messed up and get caught. It's worth it.

Edge to Reroll (http://orokos.com/roll/234920): 8d6t5 1 [1, 3, 2, 5, 4, 4, 4, 1]

Well, that was a very unimpressive reroll. 4 should be good enough. It will have to be.

Marking both uses of Edge off my sheet.

I assume I should just go ahead without Uncle Sam? Or should I post and wait for him?

IC is up. If we want to go on without waiting for Pointdexter, I can edit it to make it more inclusive of the trip.



Also, since it came up, just as a note for Fatigue tests (aka Harsh weather tests); it is Body + Willpower (+ Insulation for Cold).

Quote from: Core Book of SR5; page 172
Fatigue damage is resisted with Body + Willpower

Technically, that quote also says that Armor doesn't apply, but it makes sense that Insulation would help against the Cold.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-30-14/0048:56>
8-bit, feel free to post the first half. Save the return trip for next. No need to make this three days of back-and-forth, unless you and Poindexter are going to swap notes along the way.

Solid rolling from Zweiblumen. 22 hits on 50 dice is 44% rolling.

Zweiblumen, I'm going to PM you.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-30-14/0111:25>
All right, I posted everything up to the eventful burning and sending off of the Rover. I figured Pointdexter would like to do the honors of having Uncle Sam blow it up.

Seeing as it's 1 in the morning here, I think I'll be on for another half hour maybe. Otherwise, I'll post more tomorrow.

By the way, not sure if I said it, but I hope everyone had a great Thanksgiving! I know it's a few days late, but better late than never, right?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-30-14/0135:55>
8-bit, you ditched the Rover about 200 meters from the house.

You don't need to drive separately to the cliff. In fact, it's better if you don't because Sam can't drive for drek and you can't drive both vehicles at once, even with 7 hits. That's why I suggested putting the snowmobile in the back of the Rover.

Just to be clear, we're talking about driving/burning/kicking the hunters' slaughterwagon here, not the van you woke up in. That fell off the edge of a cliff hours ago.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-30-14/0142:31>
And this is why I shouldn't write stuff at 1 in the morning. Let me give it one more go tonight, and hopefully I don't screw it up again. Sorry about that.

Edit: We aren't driving the snowmobile towards the Rover? God ... I'm all sorts of confused. You know what? I'll leave it as a placeholder and write it when I'm more awake. Sorry for making you deal with that inconvenience :(
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-30-14/0146:43>
Well you can drive (or push) the snowmobile 200m to the Rover. You're strong enough to lift it but not to carry it, so carrying is out. Driving is valid but it is noisy. The spirit will provide some concealment but it might not be the best time to tear out of the garage and do donuts in the driveway.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-30-14/1101:07>
Okay, now that I've had some sleep, let me make sure I have this straight.

Rover is 200 meters away from the house. We are not driving to it, simply bringing the snowmobile along for driving back? Once we get to the Rover, we are loading the snowmobile into it, driving the Rover right to it's final destination (getting the snowmobile out and setting the Rover on fire beforehand), pushing it over the edge, and then driving back. Does that sound right?

Again, I'm really sorry for making you deal with this inconvenience.

How long and noisy would pushing the snowmobile be?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <11-30-14/1103:42>
Sam can't carry a snowmobile?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-30-14/1104:45>
Sam can't carry a snowmobile?

Actually, that's a good question. Maybe have Sam carry the snowmobile and Chino carry whatever supplies we need to blow it up?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-30-14/1232:28>
Running out the door so this will be short.

8-bit, yes, that was the general outline. You can color it in how you like.

I did the math yesterday for lifting and carrying. Sam and Chino have a combined Strength of 17. This lets them lift 17 * 15kg = 255kg. However, they can only carry 17 * 10kg = 170kg.

Doing some research, it seems that snowmobiles weigh between 225-250kg. I went heavier to represent the fact that this snowmobile seems a bit faster than average and to gloss over the fact that it probably wasn't intended to carry an ork and a troll who probably weight 1,000+ pounds between them. But, again, I don't have Hazard Pay so I'm winging things a bit here.

Now it might be possible to score the hits from a Strength test to carry the snowmobile but I wanted to avoid dealing with the Fatigue rules for how taxing this might be over 200m. But if you want to go that route than I can research it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <11-30-14/1241:52>
And pushing the snowmobile would not be hard. You two are beasts. It would be relatively quick and quiet to push it to the Rover.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <11-30-14/1422:34>
All right, the IC has been edited. Hopefully, I didn't screw it up again. I think I got it though.

@Pointdexter

Also, sorry for kind of just stringing Uncle Sam along; I hope you don't mind. It's your show from here.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <11-30-14/1933:05>
ok, out of character, i have no idea which entrances i should and should not trap, or really how many there are even. I imagine Sam would know these things, so would someone mind helpin me out a lil bit here?

Once i get all my demo rolls taken care of, i'll include all of that in the IC post.

in the meantime, I'll leave a placeholder.

Anyone know what kind of test it is to set explosive traps? I don't imagine it's a quick like, slapdash sort of affair, is it?

I'm just so damn lost with explosives, arg!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-01-14/0146:52>
IC up, took longer than I expected. Should be a fun read though. It's long - I couldn't help myself; I had a blank canvas to paint dreams on.


If my creative license conflicts with any pre-established canon regarding our pre-amnesia selves, it's a dream. It might be 100% true, or it might be tainted by whatever caused the amnesia. We won't know until we know.


All that remains to be seen is whether I wake up to a pleasant morning or the panicked shouts of my flat mates.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-01-14/0156:47>
Been gone all day and just now back at my computer.

Poindexter, I'm not sure there are canon rules for placing traps. Survival might cover snares and the like but Sam's smart enough (metatype max for troll!) that he can rig up some impromptu booby traps. Provided that you're not planning anything overly elaborate, let's call it a simple Logic+Demolitions test and leave the rest to roleplay. Give me an idea of what you're planning - "I want to rig one of my flashbangs to go off if someone comes in the front door" - and we'll go from there. Let's call it three entrances (front door, back door, garage) and tons of windows (probably more than you have the equipment to deal with). I might recommend setting the traps after you return from the Rover run.

Zweiblumen, I'll read through your PMs and get back to you in a bit.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-01-14/0906:59>
Poindexter, I'm not sure there are canon rules for placing traps. Survival might cover snares and the like but Sam's smart enough (metatype max for troll!) that he can rig up some impromptu booby traps. Provided that you're not planning anything overly elaborate, let's call it a simple Logic+Demolitions test and leave the rest to roleplay. Give me an idea of what you're planning - "I want to rig one of my flashbangs to go off if someone comes in the front door" - and we'll go from there. Let's call it three entrances (front door, back door, garage) and tons of windows (probably more than you have the equipment to deal with). I might recommend setting the traps after you return from the Rover run.

How long do you think it would take to trap all these doors? Are we talking about extended tests here?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-01-14/1205:28>
If my creative license conflicts with any pre-established canon regarding our pre-amnesia selves, it's a dream. It might be 100% true, or it might be tainted by whatever caused the amnesia. We won't know until we know.

"Due to tampering with canonical writ, your creative license has been suspended for 90 days. If you would like to submit a ticket to reapply for your license, call 1-800-CREATIVE. Have a wonderful day."

Just kidding, I enjoyed reading it. Chino sounded like a supreme badass too  ;D
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-01-14/1222:11>
Thanks. If I'm going to write for someone else's character, I want to give them some spotlight so hopefully the player doesn't mind my taking liberties. I did, however, confuse Hang Time for Light Body, so unless you have that ability and just haven't discovered it yet, the amazing jump is an exaggeration of Ohanzee's memory. But the kick and melee awesomeness is all Chino.


Sam played the straight man a couple of times, but really Ohanzee was just a jack ass with his keeping things to himself to make others feel stupid, so it didn't cast Sam in any negative light. I'm trying to give Ohanzee a slightly different (and less serious) personality pre-amnesia. A little impish, even, if you'll excuse the dig on his height.


There may have been other cameos from team members, but you'll have to imagine them into the crowds at either the rally or the night club.  :P

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-01-14/1247:44>
Doc has somethings going on in the Matrix while the boys are headed to the Rover.  I've got a placeholder up so I can take some time to write it up correctly.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-01-14/1410:32>
Poindexter, here's a rule we can use. I found it hidden under Grenades on p. 435 of SR5.

Quote
Grenades and similar explosives can also be
rigged with a tripwire to set up as a basic booby-trap.
This requires an Extended Demolitions + Logic [Mental]
(8, 1 Complex Action) Test.

Your other demolitions materiel can qualify as "similar explosives" if you would prefer to use that instead of your 'nades.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-01-14/1448:57>
Poindexter, here's a rule we can use. I found it hidden under Grenades on p. 435 of SR5.

Quote
Grenades and similar explosives can also be
rigged with a tripwire to set up as a basic booby-trap.
This requires an Extended Demolitions + Logic [Mental]
(8, 1 Complex Action) Test.

Your other demolitions materiel can qualify as "similar explosives" if you would prefer to use that instead of your 'nades.

Clarify for me, just a bit then, will ya?
Is this saying i need 8 hits and each check takes an hour?

Furthermore, the bit about explosives doing base dmg + number of hits rolled... Does that mean, every trap always adds at least 8 to the damage?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-01-14/1458:35>
You need 8 hits per trap. Every check takes one Complex Action. So, 3 seconds. Subtracting a die from each roll because it's an Extended test, Sam would need 4 rolls per trap on average. Glitching is the biggest danger, but that's what titanium bone lacing and damage compensators are for!!!

(The grenades are only going to pop if you crit glitch. If you glitch you'll just reset the process and start over.)

The bit about explosives doing base damage + number of hits rolled is for destroying barriers. That would be a one-time roll (not an extended test). The net hits bonus would not apply to an extended test, like setting a trap.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-01-14/1522:30>
Trap main entrance roll 1 (http://orokos.com/roll/235256): 8d6t5 1

Trap main entrance roll 2 (http://orokos.com/roll/235257): 7d6t5 3

Trap main entrance roll 3 (http://orokos.com/roll/235258): 6d6t5 2

Trap main entrance roll 4 (http://orokos.com/roll/235259): 5d6t5 1

Trap main entrance roll 5 (http://orokos.com/roll/235261): 4d6t5 0

Trap main entrance roll 6 (http://orokos.com/roll/235263): 3d6t5 1

Ok, first trap is set using 1 kilo of rating 5 commercial explosive and a rating 4 electrical detonator.

Trap secondary entrance roll 1 (http://orokos.com/roll/235265): 8d6t5 3

Trap secondary entrance roll 2 (http://orokos.com/roll/235266): 7d6t5 3

Trap secondary entrance roll 3 (http://orokos.com/roll/235267): 6d6t5 1

Trap secondary entrance roll 4 (http://orokos.com/roll/235268): 5d6t5 1

Ok, second trap is set using 1 kilo of rating 5 commercial explosive and a pull detonator.

Trap third entrance roll 1 (http://orokos.com/roll/235270): 8d6t5 5

Trap third entrance roll 2 (http://orokos.com/roll/235272): 7d6t5 1

Trap third entrance roll 3 (http://orokos.com/roll/235273): 6d6t5 1

Trap third entrance roll 4 (http://orokos.com/roll/235275): 5d6t5 1

Ok, third trap is set using 1 kilo of rating 5 commercial explosive and a push detonator.

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-01-14/1606:44>
My first reaction was "does anyone in the house want to survive the trap going off?" but it turns out 1kg of commercial explosives isn't that strong, per the rules. (According to p.436, it's only 5P, AP -2.)

The third roll on the secondary entrance has three 1s on six dice. At this point I'm going to take a poll about how we want to rule glitches going forward. 4E rules are 50%+ of dice rolled 1s, 5E rules say 51% are 1s. Both create situations of mathematical nonsense:

Odds of glitching at...50%+51%+
4 dice13.2%1.6%
5 dice3.6%3.6%
6 dice6.2%0.9%
7 dice1.8%1.8%
8 dice3.1%0.5%

With 50%+ (4E rules) that it is easier to glitch with 6 dice than with 5, which is counterintuitive. But with 5E it is easier to glitch on 7 dice than with 6, which is also silly. So do you want your glitch nonsense on odd dicerolls or even ones?

Ryo was playing with 4E rules in Chapter 1 (see below), but I've seen several of you post on the topic in other forums. Thus, the vote. (Poindexter's current situation is not dire. The roll is not a crit glitch, so he's safe. He would just have to reroll the secondary entrance.)

1s only matter if it is half or more of your total dice pool. You've got 3 ones on 7 dice, so you didn't glitch.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-01-14/1615:45>
My IC is updated to reflect that Chino does not (as far as I know) have Light Body. Wall running ends up being slightly cooler IMO anyway.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-01-14/1615:55>
My first reaction was "does anyone in the house want to survive the trap going off?" but it turns out 1kg of commercial explosives isn't that strong, per the rules. (According to p.436, it's only 5P, AP -2.)

Yeah, i noticed that as well. Explosives dont really seem that bad-ass anymore. Quite a few in our group throw around more dmg than that with a punch.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-01-14/1621:25>
I never realized I read that section so poorly, I've been playing by the 4e rules.  Overall I vote for 5e as it's WAY less glitches over all. :) but that's just me being greedy.  As we are using both 4e and 5e rules for various things my vote is for what ever the majority is unless you need a tie breaker, then I'll go 5e.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-01-14/1626:58>
I think he can get more damage out of them by focusing the blast in one direction (shaping the charge), but I don't know that that can be applied akin to a claymore or if it only is doable when trying to destroy barriers/structures.


As far as glitch rules, I don't really care either way. I'd vote for the 5e way just for general consistency (we are playing 5e rules predominantly), and its how I've been playing (I think I have at least one roll that would have glitched under 4e but not under 5e that I did not count as a glitch). But I'm good either way going forward.


@zweiblumen: Not greedy - the fewer glitches thing goes both ways - our opponents will benefit from it as well. And overall, they are probably rolling lower dice pools in general, so it actually favors them more.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-01-14/1631:14>
I think he can tamp the charge, which gives it 4 times the DV? I'm away from my books right now, so I can't check it.

As far as glitch rules, all my other games use the SR5 rules. It doesn't matter either way to me, but using SR5 rules is probably more consistent.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-01-14/1725:17>
Sounds like we'll use 5E rules for glitching then. No glitch for Sam on the demolitions roll, so the traps are set. Now, does Ace still want to add beer bottles to the commercial explosives...

A "simple charge" (less than 5kg) may not be tamped, per Run & Gun (p. 178). Even if it could be tamped, the wisdom of triggering a 20P explosion in the house is debatable.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-01-14/1731:12>
yeah, i dont know if id do 20 if i could. But 5 seems like a waste of time, resources, and effort. Yeah, it will let us know we're being intruded on, but so will the beer bottles, and we can't use beer bottles to breach a wall later on if we need to.

ARG! I'm torn.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Ryo on <12-01-14/1823:38>
Whoops, looks like I wasn't clear on the explosives Sam had.

Quote
can(1 kg) of foam explosive
several types of detonators
a few sticks of dynamite
a home made bomb
some det cord.

The can of foam explosive is Rating 18.

The 'several types of detonators' was 2 of each type listed in Run and Gun, all of highest rating (so 6 for Optical, 3 for Radio and Timer).

There are 4 sticks of dynamite, each one the equivalent to 1 kilogram of commercial explosives.

There is 20 meters of High Yield detonating cord wound up like rope.

I'll PM the specs of the home made bomb to Tecumseh. The GM decides what Sam can tell by looking at it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-01-14/1838:08>
Even if it could be tamped, the wisdom of triggering a 20P explosion in the house is debatable.
Well, at the doors and directed outwards, this wouldn't be a problem. But, the requiring of 5kg to do is the deal killer.  :(
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-01-14/2026:36>
Sorry I've been a little absent. Computer issues are bringing Me to a dead stand still at the day job.

Re: explosives, I think Sam should wire the front and back door. Garage door is not likely to be the main briefing point and I'm not sure how we'd wire the windows. If there's any fishing line in the house Ace can use the beer bottle trick on the windows with about 5M of line per window, assuming standard picture window sizes. I don't see the point of using both beer bottles and explosives on any given exit.

As for shaping the charge, if aluminum cans are still a thing, those and some tape -- ok, a lot of tape -- could probably shape the charge enough for our purposes. Ace probably doesn't know this, but I bet Sam would.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-01-14/2213:16>
I'm a little more concerned about accidentally blowing up a concerned neighbor, or if the owner returns, the owner. Sure, we don't really care about the house, and if another strike team comes, explosions will be very useful. I just figure if an explosion goes off, our cover may be kinda blown (well, I could say no pun intended, but it works ...). Then again, if we don't have the explosions, then if it is a strike team, we lose a good line of defense.

I don't know, I say it's better to be safe than dead, so setting up the explosives is probably good.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-01-14/2226:03>
rednblack, thank you for checking in. The action is off Ace for the moment so no need to worry. The update is appreciated though. Good luck with the computer issues.

Notes
- There is a lot of fishing line in the garage.
- There is plenty of tape too.
- Aluminum cans exist in the future. The original SR4 core book (not the anniversary edition) featured a fiction piece where a runner team was hired to poison a batch of BUZZ!BLITZ - "CHUG THE BOMB!" - a high octane beverage marketed to trolls. The accompanying art (p. 5, SR4) features a stay-tab aluminum can.

If it came up for discussion, Katsina would vote for a quieter option for the traps, one that doesn't automatically alert the neighbors and trigger emergency calls. She would back Ace's plan. Or does she back that plan because it is Ace's? Hmm.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-01-14/2320:32>
OK, i gotta admit, I'm rather stymied by all of this explosives stuff. I feel sorta like when you play someone elses game of minecraft and you get the basics of the game, but you don't know what all their mods do, y'know? If there's anyone in the group that gets this stuff and wouldnt mind giving me a crash course in explosives 101,  or a link to a quick and easy guide of the basics, that would be AWESOME. i don't wanna hold the game up over this any more than i feel like i already have been.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-02-14/0034:41>
I'm holding things up as well, so don't worry so much about it :)  Overall I think we've got a pretty good pace going, especially with the holidays.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Ryo on <12-02-14/0115:08>
OK, i gotta admit, I'm rather stymied by all of this explosives stuff. I feel sorta like when you play someone elses game of minecraft and you get the basics of the game, but you don't know what all their mods do, y'know? If there's anyone in the group that gets this stuff and wouldnt mind giving me a crash course in explosives 101,  or a link to a quick and easy guide of the basics, that would be AWESOME. i don't wanna hold the game up over this any more than i feel like i already have been.

Keeping it simple, explosives boils down to two things that matter: Rating and Kilograms. The final DV of your boom is determined by the Rating multiplied by the square root of the kilograms used. For simplicity, never bother with a number of kilograms that does not have a whole number as the square root. Here's a handy table.

KilogramsMultiplier
1
1
4
2
9
3
16
4
25
5

Etc.

There are two tests when building a bomb. The first is to shape the explosive and make it better at booming, increasing the effective rating. This is optional, and is the test described in the core book. You roll Logic + Demolitions, and add your hits to the rating of the bomb when determining DV.

The second test is the actual construction of the bomb. Since this is the Simple version of building a bomb, the time is entirely dependent on how many kilos you plan to use. (There are other factors, like number of charges/detonators, but you don't need to worry about that.)

Simple: 5 kilograms or less. Demolitions + Logic [Mental] (6, 10 minutes) Extended Test.
Average: 6-10 kilograms. Demolitions + Logic [Mental] (12, 1 hour) Extended Test.
Complex: 11 kilograms or more. Demolitions + Logic [Mental] (18, 1 day) Extended Test.

So you decide you want to build a 4 kilogram bomb out of the 4 sticks of dynamite you have.

Step 1: Logic + Demolitions [Mental] Simple test. You get 2 hits, so your Dynamite sticks now count as rating 7. (5 + 2 hits).

Step 2: Build the bomb. It's less than 5 kilograms, so this is a Demolitions + Logic [Mental] (6, 10 minutes) Extended Test. You easily combine your dynamite with detonators in about 30 minutes.

4 kilograms is a x2 modifier, so your bomb is 14P, AP -2, with a Blast of -2 per meter.

You get a bonus if you attach it directly to a structure. This both doubles the DV and halves the armor value of the barrier. In this situation, your bomb is 28P AP -half, Blast -2 per meter. This bonus only applies to the Structure. Anything else caught in the blast takes the base damage. The shrapnel created by destroying the Structure is a different matter.

And that's all you really need to know for the basic level of bomb making. You can get more complicated by involving the different detonators, tamping, multiple charges, Homemade explosives, including Anti-Removal modifications, breaching vs. cutting charges, using explosives purely to create secondary sharpnel blasts, abusing enclosed spaces to achieve chunky salsa, and so on, but you can work your way up to all that.

And I imagine Tecumseh would include a third test for setting up a fancy booby trap using the bomb you just built, like the one mentioned with Grenades. That gets into Build/Repair territory, where the only limits are your imagination and the leniency of the GM.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-02-14/0215:02>
I'd like to take this opportunity to say thank you to Ryo for that nice recap, and hello to the NSA and any other new observers we may have.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-02-14/0252:08>
How about we compromise? We booby tap the entrances with non destructive measures like beer bottles to alert us to uninvited guests, and we then put the boom in hallways and internal doors and other choke points, but set them up to be manually triggered either with radio detonation or pull cables so we can use them tactically as a force multiplier or delaying tactic during retreat?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-02-14/0321:11>
In the interests of keeping things moving, let's make a decision and move forward with it. Poindexter, please do whatever you feel Sam would in this situation, given all the factors (sense of threat, but tired, and the prospect of working while tired, but the prospect of another high threat response team landing on the roof... etc.), and post it up for us. Take us through the demise of the Rover.

Zweiblumen should be ready to post his piece now too. Then we can address the return trip for Sam and Chino.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-02-14/0851:24>
IC post up.  To let everyone know what actually happened there, I found the drone and tried to be sneaky, rolled HORRIBLY Hacking(6) + Logic(9) + VR(2) + Datajack(1) + Signal Scrub(2) - Noise(Distance(3) - Wilderness/Snow(4) (http://orokos.com/roll/235249): 12d6t5 1 hit out of 12?!?! Burned edge, but ran afoul my Bad Luck NQ.  Hilarity ensued.  For what it's worth, I nearly lost my deck due to the stupidity of having my agent try to attack.  Learned my lesson there, leave him for defense!  Noise kills ;)

If we got lucky and the drone crashed into the snow somewhere along the way back to the house I think we should grab it.  Could get useful data off of it, but I don't think it's worth wasting a lot of time.

That said, I might be able to find it.  @Tec, what devices were rebooted?  If the rigger was jumped in, all of my damage was going to his RCC.  If he rebooted that I'm guessing the drone wouldn't actually be that badly effected.  Now I'm worried there's a drone hovering on dog brain 100 meters above the road that knows I'm around.  Am I perceiving this wrong?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-02-14/1356:50>
If all he did was reboot the drone to lose your marks, then the drone and he will be ready to rock next CT. I'd continue to keep an eye out or the drone to suddenly pop back up.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-02-14/1502:46>
Katsina Magic Fingers @F4: 2 hits (http://orokos.com/roll/235641), a lazy spell
Soaking 2 drain: 4 hits (http://orokos.com/roll/235642)

Carving test: INT 6 + Artisan 2 + Specialization 2 - 1 wounds - 2 sustaining = 2 hits (http://orokos.com/roll/235644), decent but nothing special

At this point, we'll give Poindexter a chance to catch up before moving forward with the IC.

Rednblack, feel free to do something IC at the house unless you're waiting for Poindexter's decision with the explosives (and/or a functional work computer).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-02-14/1504:24>
Did Katsina just turn into a mother hen?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-02-14/1509:52>
A little bit, yes. She's (conciously or unconsciously) exhibiting some behavior patterns from her previous life, and/or her mentor spirit. Speaking of which, I forgot my mentor spirit dice for the Magic Fingers test.

Mentor spirit bonus: 2 extra hits (http://orokos.com/roll/235647), now 4, which is the limit of the spell. That's more like it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-02-14/1924:15>
Katsina doing a Combat Sense preparation at F6 with the Contact trigger:

Magic 6 + Alchemy 5 + Mentor Spirit 2 - 2 sustaining - 1 wounds: 6 hits (http://orokos.com/roll/235701), so Potency is 6
Soaking 7 drain: 3 hits (http://orokos.com/roll/235703), so 4S, added to her current 4 equals 8 boxes. She'll sleep well.

Final preparation is Force 6, Potency 6.

Full potency until 08:30. Potency 2 @ 12:30, Potency 0 @ 14:30.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-02-14/1930:43>
Ok, I'm getting too bogged down in these damn rules and i wanna just post, so im gonna go ahead and do my IC post and get to the rolls and whatnot here in a minute. Lets just assume that all the entrances are trapped with a lethal, but not a silly amount of explosives and ill crunch the numbers here later on.

Cool?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-02-14/1931:55>
Sure, that sounds like a good approach.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-02-14/1947:42>
Again, I suggest manual triggers for the boom.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-02-14/2349:16>
IC post finally up.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-03-14/0049:05>
Thank you, Poindexter. I'll get some IC posts up, both for Katsina and for what's happening outside, and we'll resume apace.

Slight correction of my last roll. Per Ryo's house rules, the alchemy preparation should have resisted with Force 6 - Alchemy 5 = 1 die. That 1 die turned out to be a hit (http://orokos.com/roll/235818) (naturally, a hit when you don't want one), so the final Potency is 5, not 6.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Ryo on <12-03-14/0103:20>
Slight correction of my last roll. Per Ryo's house rules, the alchemy preparation should have resisted with Force 6 - Alchemy 5 = 1 die. That 1 die turned out to be a hit (http://orokos.com/roll/235818) (naturally, a hit when you don't want one), so the final Potency is 5, not 6.

I assume she made that preparation prior to removing her mask in the kitchen, so she'd also get +2 dice from her Enchanting Focus.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-03-14/0111:21>
Damnit, you're right. But she already maxed out the hits - Force 6 capping it at 6 hits - so the 2 extra dice wouldn't help (since the Limit applies to maximum number of hits you can apply to the Opposed Test).

But I should add a Notes column next to skills so I don't forget next time.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-03-14/0205:39>
Does the Snowski leave tracks? Or are they going to get covered by more snow?

Either way, I think Chino wants to at least destroy the drone so their enemies can't use it. It's not like they don't already have strike teams after them. The question is, does Smashing Blow apply against the drone?

Edit: Based on IC post, I think a Perception check is in order. From what I know, I'm rolling Perception 4 + Intuition 3 + Specifically Looking 3 - Heavy Snow 3 for 7 dice total. Does that sound right?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-03-14/0238:16>
The Snowski does leave tracks. Given the combined weight of Sam and Chino, the tracks are deeper than usual. More snow is predicted for the next 7 hours or so.

Chino and Sam both have the Outdoors skill at rating 2. Some Tracking rolls (http://orokos.com/roll/235853):
Sam: 0 hits
Chino: 1 hit

The tracks will certainly be softened by additional snow - and the wind may help erode them too - but you can't say for sure if they will be eliminated completely. Chino thinks that Sam could drag a tree branch or something behind them to help break down the ridges some more.

Smashing Blow applies to "a barrier or other static structure". SR5 says that vehicles are not barriers ("People and vehicles have Body and Armor, while barriers have Structure and Armor." p. 197), so Smashing Blow would not apply.

If it makes you feel better, the aspen tree appears to have applied Rooting to the drone already. (Has the Rooting power not made the leap to SR5 yet? Okay, the punchline can be "Counterstrike" instead.) Between the sudden stop and being engulfed in flames, the prospects for the drone are dim.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-03-14/0243:28>
All right, so no Smashing Blow. Are we fairly confident that it's been destroyed beyond reasonable repair?

Also, Rooting has been added, but it's in Shadowspells.

Quote from: Shadowspells; page 24
Rooting allows an adept to become a nearly immovable object with a Simple Action. The power provides +1 to the adept’s Physical Limit for Knockdown (p. 194, SR5) only. It also provides a +1 dice pool modifier to any test resisting being knocked down, levitated, or otherwise being displaced against their will. The adept cannot move while the power is active, and she takes a –3 dice pool penalty to Dodge, Block or Parry tests while the power is active. The power can be canceled with a Free Action.

Not sure if that's what it was in SR4.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-03-14/0248:24>
Ach! I have Shadow Spells, which doesn't seem to have been incorporated into Chummer 5 yet.

According to Chino's professional opinion, by which I mean Aeronautics Mechanic (3 hits (http://orokos.com/roll/235856)), the drone is fragged up the hoop and out the slot.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-03-14/0251:37>
Ach! I have Shadow Spells, which doesn't seem to have been incorporated into Chummer 5 yet.

According to Chino's professional opinion, by which I mean Aeronautics Mechanic (3 hits (http://orokos.com/roll/235856)), the drone is fragged up the hoop and out the slot.

Yeah, unfortunately I don't think it will be any time soon. Same goes for Run & Gun and Street Grimoire Errata. Adam has been MIA for a while (not that I blame him).

Thanks for rolling those various rolls, I've never actually used those skills before  ::) So, I have no idea when to be rolling them.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-03-14/1822:33>
Current situation
- Ace and Katsina are talking in the dining room.
- Sam and Chino are at the crash site of the drone.
- Doc is in VR, at Sam and Chino's location (more or less). Per his earlier access, he can piggyback on Sam's goggles and Chino's earbuds to see what's happening with the drone.
- Ohanzee is asleep.

Next steps
- Sam, Chino, and Doc are free to comment further on the drone or to return to the house. Chino can also respond to Sam's comments (in his updated IC post), or start another conversation, or punch a tree down because he wants too that's why.
- If/when Sam and Chino return, they may wish to address their tracks.
- Rednblack and I are having most of our conversation by PM so no need to wait for us.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-03-14/1826:59>
Next steps
- Sam, Chino, and Doc are free to comment further on the drone or to return to the house. Chino can also respond to Sam's comments (in his updated IC post),

I DID kinda drop a conversation bomb all stealth like that back there. 8 Bit might not have noticed it. :)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-03-14/1910:31>
Next steps
- Sam, Chino, and Doc are free to comment further on the drone or to return to the house. Chino can also respond to Sam's comments (in his updated IC post),

I DID kinda drop a conversation bomb all stealth like that back there. 8 Bit might not have noticed it. :)

You mean the destroying the obelisk? I did kind of miss it, oops.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-03-14/1937:05>
So, yeah. While Ohanzee's sleeping peacefully, I'm biting my nails wanting to provide input. So, I wrote more dreams.


Ohanzee can't stand not being in the limelight. But at least he's willing to share it.


Oh yeah, also we're supposed to try to post at least once a day, so 10 lines of "zzzzzzzzz" was the other option.


You're welcome.  ;D


Though that's still on the table for tomorrow if he's still sleeping...
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-03-14/1949:07>
So, yeah. While Ohanzee's sleeping peacefully, I'm biting my nails wanting to provide input. So, I wrote more dreams.


Ohanzee can't stand not being in the limelight. But at least he's willing to share it.


Oh yeah, also we're supposed to try to post at least once a day, so 10 lines of "zzzzzzzzz" was the other option.


You're welcome.  ;D


Though that's still on the table for tomorrow if he's still sleeping...

Ohanzee must be really out of it if he's sleeping for 3 days straight  :)

All right, edited my IC. Hopefully that makes it a little easier for Uncle Sam to respond.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-04-14/1829:40>
Bumping this. Let's get an IC post from Sam responding to Chino's comments. Chino can also comment on Sam's bombshell if he so chooses. Anyone can reply to Ohanzee's sleep-troding.

Ace and Katsina will probably wrap up soon. I'll advance the action tomorrow (snowmobiling back to the house) if 8-bit and Poindexter don't cover it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-05-14/1330:19>
Top-notch RP, guys. It's been really great all around. Lots of good stuff happening.

I'll let the current scene go for a little longer in case 8-bit or Poindexter wanted to continue the conversation. If not, then we'll proceed.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-05-14/1841:02>
Hopefully I didn't break anything about the story with some of my comments. Even if I did, Chino can have his own paranoia and thoughts without necessarily being right.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-05-14/1855:57>
Nope, things are going great. I can't speak for Ryo but I'm very pleased with how things are developing.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-05-14/1920:39>
Just in case it wasn't clear, the last line of my previous IC post means that Ohanzee remains awake for a few minutes after his communication so that he can respond to any immediate questions or comments from the team before going radio silent. I bring it up simply because none of the characters have voiced any thoughts about it (Sam and Katsina have a thought, but don't share it), so I didn't know if people were assuming he "spoke" and then immediately turned off his gear.


Also, good stuff going on there, but all of these private conversations I'm not privy to IC, it's gonna make it hard to keep track of what exactly Ohanzee knows. So, keep me straight if I happen to post IC about something I shouldn't know.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-05-14/1958:26>
Sam and Chino both responded to Ohanzee:

Quote
<<@Team [Uncle Sam] Sounds like a good plan.>>
<<@Team [Chino] Agreed. It will have to wait for tomorrow, I mean, later today. I don't think we can do anymore tonight.>>

I intended to have Katsina voice her support for Chino's opinion but forgot to do so.

I'll give Poindexter a bit more time in case he wants Sam to respond to Chino's latest insights.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-05-14/2323:27>
@Tecumseh:  Are they hearing through their DNI or through their earbuds?  Basically, is Doc privy to this converation?  He'd love to be part of it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-05-14/2325:43>
unless Doc is hacked into our comms, he's out. Although Sam plans on spilling the beans on the whole damn thing once they get back to the house.

Or maybe not. Maybe he'll just blow the fucker up without saying anything to anyone. I aint decided yet. The obelisk, not the house.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-06-14/0013:16>
Doc was previously given access to Chino's earbuds and Sam's goggles so that he could keep eyes and ears on things during the approach to the the house. Presumably this was done by Sam and Chino inviting marks so that Doc could spoof the data streams.

My default answer is that Doc still has access. If both Sam and Chino have reset their commlinks - specifically to nix Doc's access, or for any other reason - then I'll say he's out, but if either one of you left your commlinks on and marked then he does have access to spoof and eavesdrop.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-06-14/0017:53>
I imagine while going through the trouble of setting it so only Chino could hear him, Sam would have taken the extra step even though Poindexter forgot about that. :)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-06-14/0020:39>
Er, um. Um. Can I use the same answer ..?

I'll be honest, I completely forgot about that in the heat of the IC; this is getting interesting.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-06-14/0056:54>
If you guys turn it off, he's likely to get paranoid and actively try to listen in.  If you are retconning, I'd like the opportunity to as well.

...

And this turned PvP pretty fast :(  Sorry guys, I don't mean to be a jerk, but all of us are being super paranoid right now and I don't think it's out of character.  Also, Doc actually just has more information to add to the conversation.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-06-14/0101:10>
If you guys turn it off, he's likely to get paranoid and actively try to listen in.  If you are retconning, I'd like the opportunity to as well.

...

And this turned PvP pretty fast :(  Sorry guys, I don't mean to be a jerk, but all of us are being super paranoid right now and I don't think it's out of character.  Also, Doc actually just has more information to add to the conversation.

Naw dude, thats AWESOME. You retcon and PvP and ALL that shit. :) it sounds fun as hell. Go head and hack my comm, or Chino's if it's easier. Roll em, homey!

In the interest of having less to worry about retconning, would you mind, if succesfull, limiting your hacking to just listening in, rather than joining in the discussion? Perhaps Doc can intercept us inside the house to add said information?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-06-14/0102:27>
Same here, no hard feelings. Sam and Chino are acting super weird and paranoid, so it's all good.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-06-14/0112:48>
comm defense is Int+Firewall, right? If so, Sam has 9 dice to resist. If his is the link you decide to hack, I'll go ahead and make the roll in the interest of speed.

Comm Defense (http://orokos.com/roll/236673): 9d6t5 2

EDIT: I also feel it's worth noting that since we've entered the house, we've been regular ole whispering, so no hacking that bit.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-06-14/0115:34>
comm defense is Int+Firewall, right? If so, Sam has 9 dice to resist. If his is the link you decide to hack, I'll go ahead and make the roll in the interest of speed.

Comm Defense (http://orokos.com/roll/236673): 9d6t5 2

Willpower + Firewall, actually.

I'll do the same.

Commlink Defense (Willpower 5 + Firewall 3) (http://orokos.com/roll/236675): 8d6t5 0 [2, 1, 1, 4, 4, 2, 2, 1]

Well ... Chino ain't got shit to defend with. That was probably the most anticlimactic defense roll ever. Hell, my link might as well give you a Mark without my permission :)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-06-14/0121:27>
I kinda dont feel like he needs to roll for either of us at this point.

I'm gonna assume he listened to all the subvocal shit on the way here and give him a little bit to make a post about intercepting us once we reach the house.

i guess I would have gotten 2 extra dice for the roll, but with Chino having a cheaper commlink, it seems like he would have been the target anyways, right?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-06-14/0123:20>
Probably. We'll see if we get stopped or something while making our plans. Or he just wakes Ohanzee up. For a dwarf, that guy is surprisingly scary.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-06-14/0131:11>
To be honest, he'd hack both to make sure he got all the info.
Here goes:
Mark Chino's com Logic(9)+Hacking(6)+VR(2)+SS(2)+DJ(1)-Wounds(1)-Noise(7)=12 (http://orokos.com/roll/236676): 12d6t5 4(limit 5) Got a mark there.

Mark Sam's com Logic(9)+Hacking(6)+VR(2)+SS(2)+DJ(1)-Wounds(1)-Noise(7)=12 (http://orokos.com/roll/236677): 12d6t5 2(limit 5)
Yeah, he's burning edge like it's going out of style!!!  (2 hits on 12 dice....AGAIN?!)
Burning more edge! (http://orokos.com/roll/236678): 10d6t5 4 6 hits, 5 count.  And You get 2 more dice, but that would max out at 4, so I'd get my mark anyway.

Time to start snooping:
Snooping on Chino Intuition(4)+EW(6)+Ganglia(1)+VR(2)+SS(2)+DJ(1)-Wounds(1)-Noise(7)=8 (http://orokos.com/roll/236679): 8d6t5 2
MOAR EDGE! (Can't roll worth shit) (http://orokos.com/roll/236680): 6d6t5 1
Well, that wasn't that useful... 3 hits, 8-bit, lets see if I can snoop on Chino or if he see's me coming.

And either way, Doc will meet you guys at the door.  He's gonna wanna talk either way, it'll just matter if you guys are pissed at him or not :P
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-06-14/0133:20>
So, Doc heard everything? Cool. I'll wait till you get a post in before Chino and Sam continue their conversation.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-06-14/0149:43>
Dunno if I heard anything until 8-bit rolls his snoop defense (need more than just the mark, need the mark + snoop).  Didn't bother to more than mark Sam's comm as he's got a *lot* better defense than Chino does, just from the quality of the commlink.  Chino actually has a pretty good chance of resisting the Snoop, in which case he's just going to confront you guys (which is pretty scary for a puny human staring down a troll and an ork), so he might end up not so happy with life :P  If he gets the snoop, that'll be a lot easier.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-06-14/0152:17>
Defending against Snoop (Logic 4 + Firewall 3) (http://orokos.com/roll/236681): 7d6t5 2 [4, 5, 1, 3, 2, 6, 2]

You damn lucky man :)

Go on, you heard everything, we don't know it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-06-14/0200:17>
I've never been the "lets just blow it up" guy before and i still dont feel like i am, but EVERYTHING i know is telling me to just set the timer on this fucker, wake the rest of the team up and figure something out on the fly.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-06-14/0202:59>
Schweet!  Bad rolls all around (though I blew 2 edge on this.  I'm down to 3).  I'm sure Tec can tell me how bad my rolls have been :)

IC post coming up.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-06-14/0226:38>
They were pretty bad. You rolled like 40+ dice there.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-06-14/0241:15>
I can't tell you how funny this is, players begging other players to hack their comms.

One very important defense roll for Sam's commlink to resist the spoof command: 4 hits (http://invisiblecastle.com/roller/view/4733113/)

That makes Doc's final Overwatch Score is 37. He unplugs and reboots moments before hitting the 15-minute threshold where we would be adding 2d6, which would have been +7.

Moving forward: Katsina would definitely hear Sam and Chino return and would be curious about Doc going to the garage to greet them. Zweiblumen's IC post also alludes to Doc not being that quiet. Katsina has good hearing and would be alert enough to wake Ace. OOCly, I certainly don't want to leave Ohanzee/Malevolence out of the conversation simply because no one explicitly wakes him up. Mal, feel free to use whatever IC justification you see fit to hear people moving around in the house: still awake, heard the garage door open, etc.

I was going to post ICly about the snowmobile trip back to the house but it was all color and fluff. I don't want to interrupt the flow of the IC conversation, which is awesome. I don't have time to post as Katsina at the moment but I will in the morning. Please continue the conversation!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-06-14/0247:48>
Eh, bad, but not horrible over all.  48 dice, 13 hits.  27% which is only 6% off of average.  But yeah, I'm looking forward to rolling better in the future :)

Also, I specifically *didn't* spoof Sam's link because it would be too hard.
Quote
SNOOP
(COMPLEX ACTION)
Marks Required: 1
Test: Electronic Warfare + Intuition [Sleaze] v. Logic + Firewall
This action lets you intercept Matrix traffic sent to and from your target for as long as you have the target marked. You can listen to, view, or read this data live, or you can save it for later playback/viewing if you have something to store it on (your deck will do).

Do I need both?  If so, I'm pretty sure I'd totally fail.  Dunno if I'd burn *another* edge at that point, but I might figuring go big or go home.... dunno.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-06-14/0253:27>
Well, true, but you lost a lot of hits due to Limits as well.

I have an IC post in progress, will post soon. Just taking some time to make it good.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-06-14/0309:37>
I'm going to remain asleep for now. I think I'm the only one not hiding any secrets (am I lying? Only Tecumseh knows for sure  :-X ) so I'm going to let you guys come to me with a consensus (or get awoken by a loud boom).

I feel I should be driving into my teammates (Astral perception, commlink search, whatever) but Ohanzee has no reason to be paranoid about his teammates IC (except maybe Ace after the dream).

If he hears people returning he'll just assume things are okay and go back to sleep - he trusts that someone will wake him if it's important.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-06-14/0334:58>
All right, IC up.

@Malevolence

I have the feeling someone will be waking you soon; Katsina and whatever decision we come to with the obelisk probably counts as important.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-06-14/1311:26>
When I'm woken up, just so I can get most things out of the way without requiring a ton of IC back and forth, there are some questions Ohanzee will have.

Are we sure Sam made the bomb? Is it possible we removed it and that it was placed by someone else? From what I (and Ohanzee) know, here are the pieces of the puzzle that don't fit:

If we were tasked with destroying it, why did we bother taking it out of the facility? Why not just destroy it there?
If the bomb could have been assembled in less than an hour or so in a moving vehicle then maybe we made the decision to destroy it after liberating it.
If it somehow changed our minds in the facility and convinced us to take it rather than destroy it, why give us amnesia later when we were helping it?
Maybe it can only be destroyed at a particular location, which would explain why we took it and hadn't yet destroyed it as well as why it might fight back by wiping or memories. In which case we'd be well advised to find that place before destroying it.

Basically, unless these issues can be answered sufficiently, Ohanzee will likely advise not destroying it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-06-14/1323:21>
If we were tasked with destroying it, why did we bother taking it out of the facility? Why not just destroy it there?
If the bomb could have been assembled in less than an hour or so in a moving vehicle then maybe we made the decision to destroy it after liberating it.
If it somehow changed our minds in the facility and convinced us to take it rather than destroy it, why give us amnesia later when we were helping it?
Maybe it can only be destroyed at a particular location, which would explain why we took it and hadn't yet destroyed it as well as why it might fight back by wiping or memories. In which case we'd be well advised to find that place before destroying it.

Basically, unless these issues can be answered sufficiently, Ohanzee will likely advise not destroying it.

These are all questions im gonna wait till they come up in IC before i adress, cause i dont want to get OOC and IC info mixed up in my head.

Also, Sam assumes everyone but him will advise against destroying it, which is why he's kinda tempted to do it now, while they're all sleeping. Easier to ask for forgiveness than permission, y'know?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-06-14/2001:18>
Anyone else want to chime in? I'll leave things open for the rest of the day. I'll push things along late tonight or tomorrow if I don't hear from anyone.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-06-14/2006:47>
Im pretty sure the plan is for everyone to get a nights sleep and discuss it in the morning.

Privately, Sam is planning on waking Ohanzee up when he's done with the traps and discussing it with him privately before bringing it to a committee.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-06-14/2017:25>
Go ahead and get that started, as my next GM post will cover the hours while people are sleeping. If you're going to PM back and forth instead of doing it in the IC thread, great, just let me know.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-07-14/0300:34>
Katsina's baking efforts: 2 hits (http://invisiblecastle.com/roller/view/4733920/), aww yiss. Breakfast is good.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-07-14/1328:46>
Ohanzee's Assensing:
Astral Perception (looking for anything suspicious) [Intuition 4 + Assensing 4 + Specifically looking 3 - Wounds 1] (http://orokos.com/roll/236913): 10d6t5 4
I added three dice for specifically looking but I'm not sure if it counts when I don't know exactly what I'm looking for, so feel free to subtract dice as needed.
If Ohanzee needs a stealth roll to remain hidden (basically using cover) then you'll have to roll as I don't have a value for his sneaking.


Summon Dolphin:
Summon Spirit of Water [Magic 6 + Summoning 6 + Focus 2 - Wounds 1] (http://orokos.com/roll/236914): 13d6t5 4
Spirit of Water Resist [Force 6] (http://orokos.com/roll/236915): 6d6t5 2
Drain Resist [WIL 6 + CHA 6] (http://orokos.com/roll/236916): 12d6t5 6
2 services, and no drain.


I'm leaving it here in case Dolphin finds a body or unwanted guests at Gloria's place. If it does not find her there, it will move on and continue the search in whatever fashion it deems best. If the place is unoccupied, Ohanzee might risk taking a look. If there are potential enemies there his next actions will depend on whether they are Awakened or not.  And so on.


ETA: I will be at a friend's house until this evening, so without a proper keyboard my posts will be brief. I might also get to find out how Orokos works on a tablet. Just FYI.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-07-14/1838:39>
Ohanzee has Sneaking 3, and is able to peek into the astral without arousing undue attention.

Gloria's house is more than Magic * 100 meters away, so this use of the Search power counts as a remote service. As such, Dolphin will return to its home metaplane once the search is complete.

In game terms, Gloria's house has a background count from recent strong emotions: love, hate, despair, anger, fear, all the heavy-hitters. The current background count is 3, although it will eventually fade if the source of the emotional disturbances is gone. Dolphin does not find Ms. Winters herself.

I will retcon my overnight post so that Sam goes to sleep in the living room. Katsina will take the master bedroom/bathroom instead. Currently Ace, Doc, and Sam are all in the living room.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-07-14/2220:34>
ok, lets talk math and dice and crap now that the IC is done...

what are the tests that i need to make to lay these 3 traps, just so i can figure out how much actual sleep Sam got last night?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-07-14/2224:33>
More technical details, do we regen a point of edge and I'm assuming all stun damage (as almost all of us get 8ish hours?).  Any Physical?  I think the first-aid and the magic healing can only be done once each right?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-07-14/2320:28>
More technical details, do we regen a point of edge and I'm assuming all stun damage (as almost all of us get 8ish hours?).  Any Physical?  I think the first-aid and the magic healing can only be done once each right?

Also, are we houseruling stun dmg healing via resting? The way it stands, you make a check every hour, buts a standard extended test, meaning you lose a die after each hour. So, for most people 8 hours of sleep is not gonna cut it unless they get up and work out for an hour in the middle to reset their dicepool. Can we just houserule that lil bit of silliness out?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-08-14/0051:19>
Sorry for being inactive most of the day, been out of the house.

@Tecumseh

Just as a heads-up; I'll be on a plane most of Tuesday and Friday, and will only be able to post later at night on Wednesday and Thursday. Tecumseh, if you need to take control of Chino for those parts to move things along, go ahead.

@Sleeping/Edge Regaining/Stun Damage

I assume with Katsina's wonderful meal, we will gain an Edge back; sleep + meal is usually it, IIRC. Also, the losing dice for healing tests also seem a little annoying to me, but any way we rule it is fine for me (well, you know, because luckily for me, Chino doesn't have any damage on either track  ;)).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-08-14/0148:30>
Losing one die per interval doesn't seem to unrealistic to me, providing critical glitches are ignored, at least for stun heal rolls. Or at the very least, the penalty for a critical glitch be quadrupling the time for that interval. It makes sense that healing would slow down after a while and really most average people wouldn't have to heal more than a few points of stun damage and so wouldn't feel the pain of losing dice. It just seems that resting shouldn't be able to cause more damage as the critical glitch normally does.

But I'm fine either way.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-08-14/0210:38>
RE: Healing stun damage
It never occurred to me to use the -1 Extended Test rule to apply to healing stun damage. The book does call it an Extended Test but doing so does lead us to certain illogical conclusions, such as sleeping losing its effectiveness to heal after a few hours for the weak (or weak-willed). Since it's an Attribute+Attribute test (as opposed to a Attribute+Skill test that suggests some limit to ability), we will not use the -1.

For sleep of extended duration, we can use Buying Hits to save ourselves some dice work. If the recover period is short (an hour or two), rolls will be required.

Right now, you can sleep as long as you want, or until Ohanzee wakes you up.

RE: Healing physical damage
All of your physical damage has been incurred within the last few hours. As such, we will not be rolling to heal it until the end of the current day (Friday the 1st). Per the rules, the day must be spent resting. Of course you can still get up, walk around, go outside, and talk to people, but strenuously exerting yourself or incurring more damage will undermine the healing process.

Doc can use his Medicine skill to promote healing. It basically functions as a Teamwork test for the healing roll. (And, yes, Zweiblumen, first aid and healing spells may only be applied once per set of wounds, but Medicine can be applied each day.)

RE: Edge refresh
I've been debating about how frequently I want to refresh Edge. Part of the uncertainty is because I don't know if the game will continue to advance a few hours at a time or if at some point we'll be fast-forwarding through days. This, in turn, is dependent on PC decisions.

Because you are getting some solid sleep, and because everyone is doing awesome on the RP, I will say that Edge is fully refreshed right now. However, don't take this as a hard precedent. I want to keep it so that using Edge is a strategic decision, rather than, "Oh I can Edge every roll because it refreshes so frequently." So no promises on when the next refresh - full or partial - will occur.

@8-bit
No worries about not posting much on the weekend. I am not expecting daily posts then. Any progress we make on the weekend is a bonus.

@Poindexter
If you just intend simple booby traps, you have already made those rolls and succeeded. Per the rules on p. 435, the interval for that extended test is only 1 combat turn, so booby traps are relatively quick to produce (less than a minute each). If you wish to use Demolitions less as a booby trap and more as a targeted explosion to be triggered manually, that would be a simple Logic + Demolitions roll. Again, we can use the rolls you made last week. The interval for that is not provided since it is a simple roll. Not being familiar with explosives myself, I would say the interval for each test could be anywhere from 1 minute to 10 minutes. As such, Sam would be going to sleep shortly behind the others.

Trap main entrance roll 1 (http://orokos.com/roll/235256): 8d6t5 1
Ok, first trap is set using 1 kilo of rating 5 commercial explosive and a rating 4 electrical detonator.

Trap secondary entrance roll 1 (http://orokos.com/roll/235265): 8d6t5 3
Ok, second trap is set using 1 kilo of rating 5 commercial explosive and a pull detonator.

Trap third entrance roll 1 (http://orokos.com/roll/235270): 8d6t5 5
Ok, third trap is set using 1 kilo of rating 5 commercial explosive and a push detonator.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-08-14/0334:13>
All right, I'll get an IC post up sometime tomorrow.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-08-14/1748:44>
Random musings. I'm assuming that I don't need to constantly make rolls for patrolling, but if I do, let me know.


The specific searches in the IC:
Astral Perception (parasite) [Intuition 4 + Assensing 4 + Specifically looking 3 - Wounds 1] (http://orokos.com/roll/237180): 10d6t5 3
And the matrix search:
Computer Search (Styles and Long Shadow) [Computer -1 + Logic 3] (http://orokos.com/roll/237183): 2#2d6t5 1 1


I'm hoping I get extra dice for the matrix search but even if not, those are some lucky rolls - no glitches and one hit on two dice, twice!


I'll update the IC, but basically I tell Dolphin to keep looking. I'm not really sure how the Search power would work here. Either me or the spirit needs to have seen the target, so I'm kind of counting on the spirit getting an image of Gloria from an image of herm either at her residence or from my memory looking at either her contact photo on my phone or the reports of her disappearance or some other online info Doc dug up when he was looking into her. I'm sure there are penalties applied for not having seen her in person. I'll try  a memory test to see if I can maybe remember an image of her that is usable to assist Dolphin:
Memory Test (Gloria) [Log 3 + Wil 6] (http://orokos.com/roll/237185): 9d6t5 4


Not a bad roll.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-08-14/1759:30>
Is Ohanzee looking specifically at himself or at any of the others?

Nice job not glitching.

You have a mental image of Gloria to provide Dolphin to use in the Search.

I'll post ICly for the results within the next couple hours.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-08-14/1825:22>
He's looking at his body and his astral form to see if it is in one, the other, or both (or neither if he doesn't get enough hits I suppose).


Though it might be a good idea to see how it looks different in an unconscious person as opposed to a conscious one, so if I need another roll to do that as well let me know and I'll do another IC, but I'd like to look at Chino (since Katsina is still awake and this will give him a comparison between awake and not awake parasite activity).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-08-14/1917:05>
@Malevolence I'm not sure if it's been mentioned ICly, but Doc has the largest presence and seems to be very agitated/concerned about it.  Again, dunno how much of that made it to IC, but looking at him would probably be easiest.  And if you don't do it on your own, when he wakes up, he's going to ask all of the awakened to search him because he's got his panties in a bunch about this.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-08-14/2003:32>
The difference in concentrations has not been made public knowledge yet ICly.

Malevolence, unless there's something specific you want to do before the others awake we can fast-forward so that we can get everyone involved.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-08-14/2024:53>
I am fine with that. I think I've done all I can do without the skills of other members. I'll probably spend most of the time in Astral. I do want to spend a half hour or so digging through my commlink to make sure I didn't miss anything, but mostly I'm on guard duty and getting the lay of the "land".
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-08-14/2059:42>
Parasites?  W?T?F?   :o
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-08-14/2109:24>
It's what I'm imagining the "presence" as. It has not been definitively identified yet.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-08-14/2344:20>
I've been away most of the day, feel free to zoom forward a bit. I've got a dream post coming up, but that can always be a sort of flashback or something post.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-08-14/2359:06>
It's what I'm imagining the "presence" as. It has not been definitively identified yet.

Fraggin' gross, dude/tte. I think things are going to get real interesting in the morning.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-09-14/0146:09>
Looking around the kitchen, Ohanzee remembers that he has Artisan 2.

Separately, Ohanzee has Computer 1 for future Matrix Searching. Mal, you can roll your 2 additional dice and add them to your previous searches, if you wish.

The IC time is now around noon. Everyone but Ohanzee and Katsina has had 8-9 hours of sleep and feels much better for it. Ohanzee and Katsina have only managed 4-5 hours each but have coffee and a shower, respectively, to help make up for it.

I presume there will be a gathering in the kitchen for brunch. Katsina will try her hand at cooking again: 0 hits (http://invisiblecastle.com/roller/view/4735688/). Katsina can't remember (or never knew) how to fry an egg and gives up after burning several in the pan. She throws her hands up and lets someone else program the autocooker. But the scones are still good.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-09-14/0324:43>
The extra dice for the computer skill checks:
Computer Search (Styles and Long Shadow extra dice) [Computer 1 + Logic 3] (http://orokos.com/roll/237299): 2#2d6t5 1 1


Wow, the 50% success rate continues. That's two hits for each test.


And, just to try out my new skill:
Cooking brunch w/ coffee [Artisan 2 + Intuition 4] (http://orokos.com/roll/237301): 6d6t5 5
Oh. My. God.


I'll be in Vegas for the next few days, learning that I used up all my luck on these rolls.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-09-14/0346:50>
Would you like to Edge your Artisan roll?

Cooking-wise, Ohanzee has achieved a critical success. Mal, you can pose pretty much whatever you want to. Ohanzee produces a breakfast fit for CEOs, presidents, and women that he seduced the night before.

I will edit my previous IC (http://forums.shadowruntabletop.com/index.php?topic=18749.msg337036#msg337036) post to include the additional information for your Matrix Searching. Also I just realized I wrote "Long Shadow" twice previously instead of Long Shadow once and then Styles for the second contact.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-09-14/0355:15>
I did my IC. I suspect that Ohanzee will lead the conversation after brunch, but I'm heading to bed so it will have to wait for tomorrow.  If someone else wants to start the conversation, I'm good with that - it's going to be almost 12 hours before I have the opportunity to do my next IC.


ETA: Just to be clear, only Gloria appears to be missing at this point? There are no reports of strange activity or potential violence recently involving the other two contacts?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-09-14/0411:56>
Some notes:

Ohanzee has Performance 0. Not a tiny dancer.

Per my IC post, the weather is very cloudy and grey. No sunshine. This may or may not be terribly important, especially in a combat situation that may or may not occur and may or may not involve feral wendigo. Do note the weather conditions when they are mentioned, as they may affect your decision making.

Yes:
The snow stops around 10:00. The clouds are thick and the weather remains overcast, but any excursions now will leave tracks in the fresh snow.

No:
Quote from: Malevolence
With the sun streaming through the cabin windows

Everyone roll Perception when you get the chance, whichever sense is best for your character. Wireless bonuses apply. Please continue to post ICly until I mention otherwise.

Katsina: 2 hits (http://invisiblecastle.com/roller/view/4735803/). Still cross about the eggs, apparently.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-09-14/1112:40>
Perception (4) + Intuition (3) (http://orokos.com/roll/237338): 7d6t5 1 [4, 4, 2, 2, 3, 2, 5]

I guess Chino is still a bit sleepy.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-09-14/1122:28>
perception check (http://orokos.com/roll/237341): 5d6t5 0
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-09-14/1136:49>
Perception check, morning (http://orokos.com/roll/237342): 10d6t5 3
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-09-14/1248:49>
pecerption Int(4) + qualia(1) + perception(3) = 8 (http://orokos.com/roll/237350): 8d6t5 3

On the train, will get my breakfast post up when I get to the office.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-09-14/1358:03>
Ohanzee has Performance 0. Not a tiny dancer.
My dreams are crushed. Crushed, I tell you!


Yes:
The snow stops around 10:00. The clouds are thick and the weather remains overcast, but any excursions now will leave tracks in the fresh snow.

No:
Quote from: Malevolence
With the sun streaming through the cabin windows
So it is still pitch black outside? The sky didn't lighten at all with the sunrise? Would "cloud diffused sunlight streaming through the cabin windows" work, or should I have the neighbor's lights and activity bring the team to consciousness? I'll edit the IC when I have enough info.


Everyone roll Perception when you get the chance, whichever sense is best for your character. Wireless bonuses apply. Please continue to post ICly until I mention otherwise.
Perception [Perception 3 + Intuition 4 - Wounds 1] (http://orokos.com/roll/237354): 6d6t5 1
Looks like my run of luck has reset.
Also an assensing check for the entire team as they are gathered together, looking for the presence Chino spotted.
Assensing Teammates [Intuition 4 + Assensing 4 + Specifically looking 3 - Wounds 1] (http://orokos.com/roll/237355): 10d6t5 3
I'm going to guess that I still don't see it.


Also, I've been forgetting my wound modifier for a bit, so there is one less success on the following tests:
Cooking (sorry - only a four star meal instead of a five star)
The first or both matrix searches depending on whether you pull the extra die from the original roll or the second roll adding the extra die from my skill
Memory test


All of them were pretty solid successes, so it shouldn't make any difference in the long run, but FYI in case it does.


ETA: I'll take any other info from the hits even if I don't spot our hitchhiker, such as cyberware (alphaware or lower), maladies, astral signatures, general health, emotional state, etc. It occurs to me that Ohanzee has never assensed his teammates (trusting fool!), and considering the situation, it's time to remedy that shortsightedness.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-09-14/1447:20>
My dreams are crushed. Crushed, I tell you!

This is what karma is for.

So it is still pitch black outside? The sky didn't lighten at all with the sunrise? Would "cloud diffused sunlight streaming through the cabin windows" work, or should I have the neighbor's lights and activity bring the team to consciousness? I'll edit the IC when I have enough info.

It is light outside to the degree that it is day and not night, but the clouds are thick and grey. Aspen is in a deep valley. The surrounding mountains cast long shadows and the sun (behind the clouds) is fairly low in the sky and pretty far south due to the time of year.

This is actually good news when it comes to glare, since sunlight bouncing off snow (and there is a lot of snow) is brutal. There are no light/glare penalties at the moment. Current breezes are light (5kph) so there are no wind modifiers either. The weather report forecasts higher winds tonight. The snow has stopped so visibility is now Clear.

Everyone roll Perception when you get the chance, whichever sense is best for your character. Wireless bonuses apply. Please continue to post ICly until I mention otherwise.

Nobody perceives anything out of the ordinary. Breakfast continues as usual.

Also an assensing check for the entire team as they are gathered together, looking for the presence Chino spotted.
Assensing Teammates [Intuition 4 + Assensing 4 + Specifically looking 3 - Wounds 1] (http://orokos.com/roll/237355): 10d6t5 3
I'm going to guess that I still don't see it.

Ohanzee doesn't pick up on the unusual presence that Chino spotted. Separately, you do think that Katsina might be sick with a virus. A cold or influenza would be the most likely candidates, which would not be surprising given the circumstances (running around outside in freezing weather, followed by a short night of sleep, and a generally stressful situation). This could also explain her lack of appetite.

Thanks for being honest about the wound modifiers. Brunch will indeed only be four stars instead of five. We'll leave the results of the matrix searches as they are.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-09-14/1929:19>
IC up. It's wordy and hopefully I haven't missed anything. I haven't had more than ten minutes at a time to type, so it is a little train-of-thought.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-09-14/2006:26>
Now that's we've got a full day, I think it's a good idea for Doc and or the Agent to run that Matrix Search on the artifact.

@Tecmuseh: If I'm just doing low-key things like the deck repair, matrix search and basic medicine checks on folks, will that count as a day of rest today?

@Team: Lemme know if you guys are resting and need/want me to add my Medicine rolls as a teamwork test on your wounds.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-09-14/2022:52>
Yeah, I'm not sure what counts as light activity. Spirit summoning and casting if I don't take any damage? If I only take stun damage?


If I can rest while still being productive, I'll take Doc up on his offer. I don't plan on leaving the house, but I may not have a choice. Tecumseh is filling me with foreboding.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-09-14/2052:33>
I would say as long as you don't physically exert yourself then the day will count as rest when it comes to healing Physical damage. Mental exertion is fine. Chilling around the house, doing deck repair, matrix searches, and medicine checks are all fine. Stun drain from casting/summoning is okay, although it will slow down your healing a bit since you have to heal the Stun before you can heal the Physical.

I believe Doc and Ohanzee are the only ones with Physical damage to heal. Sam had Stun damage from when he took a rifle butt to the head, but he slept that off.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-09-14/2059:58>
Oh, sorry... I'll update my IC post then to not be staring down Sam like a doctor would :P  I thought he took physical damage in that fight and has just been using damage compensators ;)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-09-14/2145:18>
OK, can we talk about nanites a little bit here?

I bought the 1st ed book back in the day, then the 5th ed book just recently, so i dont know anything about nanites. I understand they were something from 4th ed that didn't make the jump over.

What basic things would Sam know about nanites, just so i dont waste a lot of IC time here?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-09-14/2149:02>
CFD. From Splintered State I believe. Sadly, I don't have that book.


Aside from those, nanotech is mainstream to the point that it isn't specifically mentioned. You get some cyberware installed? Chances are nanites were part of the surgery.


At least that's my take on it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-09-14/2149:45>
CFD. From Splintered State I believe. Sadly, I don't have that book.


Aside from those, nanotech is mainstream to the point that it isn't specifically mentioned. You get some cyberware installed? Chances are nanites were part of the surgery.


At least that's my take on it.

but there's a few mentions in the 5th ed book about something having gone horribly wrong no one using nanites anymore.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-10-14/0117:06>
It should be noted that all of the below is working from memory, as I am away from my books.

Away from my books at the moment, but I believe the "problem" with nanites started with the Sybil/CFD Virus. Basically, AI's and E-ghosts have figured out some way to copy themselves into a biological body; nanites tend to be their most effective carriers. It should be noted that nanites are not required to have CFD, but they help facilitate the infection and control process.

Usually, the process of CFD taking over a host completely erases their personality and will. Sometimes, a person will resist, in which case you get headcases. Headcases are usually not the picture of sanity, as they go between multiple personalities (their own, and whatever he CFD virus fragments into; I think I remember an NPC who once had 5 personalities); although FastJack actually could be considered a headcase, as he is stuck with the AI S.E.A.R.C.H. (Forget what the acronym is for, but I believe it used to be a military combat program) in his head.

CFD is not limited to biological forms. Since it uses nanites as its carriers, it can infect anything that uses nanites to construct and maintain. I know the AK-147 line, which was entirely nanofaxed, has become obsolete, and I'm sure other things have happened as well. I don't think it's been a world-wide problem, because almost everything uses nanomanufacturing (from clothes, to guns, to cyberware, to a bajillion other things, they all use nanites) in 2075. That's the easiest way to mass-produce and make a profit on stuff. Still, it could be a problem.



Anyway, been on a plane all day, I'll check back in on the IC and probably make a post; sorry for my inactivity most of the day.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-10-14/0152:29>
It should be noted that all of the below is working from memory, as I am away from my books.

Away from my books at the moment, but I believe the "problem" with nanites started with the Sybil/CFD Virus. Basically, AI's and E-ghosts have figured out some way to copy themselves into a biological body; nanites tend to be their most effective carriers. It should be noted that nanites are not required to have CFD, but they help facilitate the infection and control process.

Usually, the process of CFD taking over a host completely erases their personality and will. Sometimes, a person will resist, in which case you get headcases. Headcases are usually not the picture of sanity, as they go between multiple personalities (their own, and whatever he CFD virus fragments into; I think I remember an NPC who once had 5 personalities); although FastJack actually could be considered a headcase, as he is stuck with the AI S.E.A.R.C.H. (Forget what the acronym is for, but I believe it used to be a military combat program) in his head.

CFD is not limited to biological forms. Since it uses nanites as its carriers, it can infect anything that uses nanites to construct and maintain. I know the AK-147 line, which was entirely nanofaxed, has become obsolete, and I'm sure other things have happened as well. I don't think it's been a world-wide problem, because almost everything uses nanomanufacturing (from clothes, to guns, to cyberware, to a bajillion other things, they all use nanites) in 2075. That's the easiest way to mass-produce and make a profit on stuff. Still, it could be a problem.



Anyway, been on a plane all day, I'll check back in on the IC and probably make a post; sorry for my inactivity most of the day.

Holy crap!!!

Do you think that could be it? Could we all be headcases?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-10-14/0210:21>
Well, I've had my suspicions about it. The warning flags went off when the PM described it as a "non-biological viral entity". So, it's definitely possible, although I will admit I've never heard of a headcase PC. Then again, I only know what I've gotten through PMs, I don't know how everyone else is being affected.

So, yeah, it's definitely been the number one possibility that I've had for a while, but I don't know enough information to know if it's something I haven't encountered yet.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-10-14/0216:23>
The 5th Edition sourcebook mentions nanites exactly once, according to the Find function on my PDF. ("Marking methods include ultraviolet dye, RFID tags, DNA-encoded material, or even nanite tags." p. 362)

Nano is used as a prefix a handful of times, but there is only (very oblique) reference to something going wrong. ("When all of the nano-fabricated AK–174s melted to slag, the AK-97s kept functioning just fine." p. 428)

To answer Poindexter's original question, everyone would know that nanites are very much part of the world, especially for manufacturing and cyber. Your modern shadowrunner (i.e. one with augmentations, i.e not Katsina) would probably know that nanites are used to continually maintain the bridges of the body’s own neural system to cybernetics, making them far less invasive than they would otherwise be. For example, nanites control the microscopic circuits that form the retinal displays of cybereyes.

At this point in the canon timeline, the PCs would not know anything more than a very vague, "There are rumors in the shadows that something is wrong with some nanites somewhere in the world but I'm not sure what and I'm not sure where." How alarmed the PCs would be about such unspecific rumors is up to you to RP as you see fit. Additional research is possible but would be time consuming. (12+ hour intervals on Matrix Searching.)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-10-14/0328:43>
I forgot to roll a couple of assensing tests for my IC:
Assensing Ace as he confesses to his previous life:
Assensing Ace [Intuition 4 + Assensing 4 + Specifically looking 3 - Wounds 1] (http://orokos.com/roll/237535): 10d6t5 0
Heh, now the dice are swinging the other way.
Assensing Doc as he mentions he is more heavily affected than the rest of the team:
Assensing Doc [Intuition 4 + Assensing 4 + Specifically looking 3 - Wounds 1] (http://orokos.com/roll/237536): 10d6t5 4
Better.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-10-14/0344:27>
Rolls for Katsina's IC:

Assensing the group, looking for the presence: 5 hits (http://invisiblecastle.com/roller/view/4736561/)

Consequences of destroying the obelisk: 2 hits (http://invisiblecastle.com/roller/view/4736563/)
Edge rerolling misses: 3 hits (http://invisiblecastle.com/roller/view/4736564/), now 5 hits total. Edge is now 2.

Malevolence, what are you specifically looking for when you assense Doc?

For future reference, I am going to apply the "specifically looking" bonus for Perception and Assensing when there's something you're specifically trying to see/notice/investigate. If you're just generally assensing/perceiving - which already implies a degree of effort, otherwise you get the Distracted penalty - then it will just be a straight Intuition+Assensing/Perception roll.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-10-14/1148:57>
An inorganic presence in his body. Aside from the cyber we already know about.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-10-14/1207:01>
No luck. Do you want to Edge?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-10-14/1258:20>
No luck. Do you want to Edge?
I should. Ohanzee is pretty freaked out. I'll do in about 45 minutes when I have access to a proper computer.


ETA my crappy Edge reroll:
Edge Reroll for Assensing Doc (http://orokos.com/roll/237597): 6d6t5 1
So, 5 hits total. And I now have one Edge left.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-11-14/0054:57>
Quiet day today. I presume people are waiting for Ohanzee to summarize the situation and lead the way forward.

Mal, Ohanzee now sees what Chino (and Katsina) saw on the astral.

For the record, I am just now seeing the Edge reroll. If you edit a post the forum doesn't alert me, so if you want to post something new it is often better to make a new post rather than edit a previous post.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-11-14/0143:22>
Well, I've been in a conference all day, so that's why I've been somewhat radio silent.

I don't think Chino has much to respond to, at the moment, so I haven't posted anything yet tonight.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-11-14/0200:58>
Sorry, been dealing with getting various vehicles to various repair shops and insurance (car for maintenance, and somone knocked over my motorcycle Monday night so that's been a PITA).  And trying to get work done as well.  That said, I'm kind of waiting for Mal and PD to respond.  All Doc would like to do research/repair/heal.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-11-14/0205:54>
I'll get a quick IC posted, nothing fancy. I'll only be able to post at night again tomorrow, so if stuff picks up and you need to move it along a bit without me, then Chino would likely try to work with Doc to look for suitable vehicles to carjack.

Also, I assume the pot of coffee is gone; how many beers are left in this place? I know it was kind of a bachelor's heaven, but we have got to be running low.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-11-14/0328:30>
IC up and old IC edited to reflect that Ohanzee finally sees the problem.


I'm not familiar (as a player, though I assume that Ohanzee is) with politics, etc, around the Denver area. So I don't know what options are good for getting out of Dodge.


Also, we discussed disguising Ace as a corper so that he could move freely around town without arousing suspicion, but we never really indicated what he would do while moving around town. All I can think of is supplies, though I might need to edit the IC to have Ace and Katsina take Chino instead so that they can scope out a car to steal. Let me know what makes the most sense, maybe in IC if it makes more sense that way.


I never got an IC vote from Sam, but it seems safe that he's voting "boom", so hopefully he's okay with waiting until evening for a second vote before doing that. That was also a good reason to send hi away from the artifact with Ace and Kat, just to reduce the temptation to jump the gun.


Lastly, though I haven't mentioned it in IC yet, since seeing the infection, and it's lower concentration in Ace and Kat, Ohanzee is strongly suspecting that the infection predates the acquisition of the artifact and might have even been part of the impetus for taking it. Would it be possible to do a memory test to try to remember APB's aura to see if she was affected by it and how much? Would assensing her corpse provide any such information?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-11-14/1039:09>
When it's time to roll out, I vote we steal that sweet RV next door and use that. Will definite fit all of us and the artifact if we don't blow it up. A little conspicuous but who'd think to look for a bunch of shadow runners in an RV?

I'll get some matrix search/ repair/ medicine rolls up shortly.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-11-14/1108:28>
When it's time to roll out, I vote we steal that sweet RV next door and use that. Will definite fit all of us and the artifact if we don't blow it up. A little conspicuous but who'd think to look for a bunch of shadow runners in an RV?

I'll get some matrix search/ repair/ medicine rolls up shortly.

Ace will be recommending just that thing.  What to do with the old blue hairs though???
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-11-14/1309:44>
@8-bit
The house is reasonably well-stocked with provisions. Presumably the owner keeps the freezer and pantry full in case the house gets snowed-in by a storm. There are plenty of frozen foods and dry goods, although the refrigerator itself is relatively empty. (Ohanzee used the eggs for brunch. The rest of the fridge is pretty barren except for non-perishables like condiments and jam, probably because the owner knew he was going to be gone for two weeks.)

There is plenty of beer. It's kind of watery by ork and troll standards, but anyone who's been infected will find the beer especially appealing. There's also wine that the group hasn't gotten into yet.

The pot of coffee is gone but there's lots more to make a second pot. It's delicious and incredibly expensive. Evidently it's good to be rich.

@Malevolence
The idea was that Ace and Katsina (and entourage) could go into town to continue the investigation (Ace's mission, Gloria Winters, etc.) and to get anything the team needs. Going into town is by no means necessary if the group decides to go a different direction. Complications include a lack of transportation into town and the fact that you'll need to broadcast SINs. Walking is possible (about a mile) but hardly befitting a corper. Of course, you don't have to pose as corper.

As for APB's aura, the presence is so subtle that it is supremely difficult to see it in people sitting directly in front of you. Trying to remember if APB's aura was infected won't be possible. Assensing her corpse might work, provided the presence was not destroyed by: 1) APB's death, 2) APB's immolation, or 3) being outside for ten hours in sub-zero temperatures.

Catching up on the new IC posts now.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-11-14/1412:40>
With the 5-10 min Doc would have spent in the kitchen, I'm assuming unless the drek really hits the oscilating air mover I'll get a total of 30 min to spend on Ohanzee.
Medical Roll for Ohanzee Logic(9) + Medicine(6) - Wounds(1) = 14 (http://orokos.com/roll/237779): 14d6t5 5 (limit 10)

That gives you 5 more dice to use to heal unless you over exert yourself.  That'll give you 11 dice, you should be able to fully heal today.

I'll hold off on repairing my deck and looking to myself until after we've decided who's going where for the day.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-11-14/1939:15>
Okay Mal, now you've gotten me confused.  I've a pretty aggressive IC post written that I'm gonna hold of on commiting to until we've worked things out here.

Timeline regarding Doc's conversation:
1) Ohanzee asks for input
2) Doc puts out a suggestion
3) Folks agree to that
4) Ohanzee directs Doc to go out and look for cars
5) Doc says that's kinda counter-productive for him (in a dickish way)
6) Ohanzee says Doc is being an ass for suggesting that he not go look for cars
7) Ohanzee says cars aren't a priorty, and lists getting info second only to staying alive.

Do I have that right?  I'll be the first to admit that I sometimes fall into the RIH crowd, but I went over the posts several times.  If that's the way things went, Doc will still go along, but BOY is he going to be pissed.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-11-14/1940:53>
im a little confused as to whats going down with that whole bit as well.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-11-14/2022:13>

Timeline:
1) Ohanzee asks for input - check
2) Doc puts out a suggestion:
"... I want to find out more information about the artifact ..." - We all agree
"... It'll probably take me the better part of a day to find solid information about it ..." - unless you meant that you had to start immediately and not take any breaks, this doesn't conflict with Doc doing other stuff today
"I need a little bit of time to repair my deck ..." - Have you taken a peek into the Matrix to cover our six since you woke up?
"I could really use a day or two, or three." - I'd like to give that to you, but despite pop culture wisdom to the contrary, resting is somewhat less effective when you are dead.
3) Folks agree - yes, though with potential caveats about staying put for more than a day
4) Ohanzee directs Doc to go out and look for cars - point of clarification - he said "find", not "go out and look". For the first car, you will be hacking it and commanding the pilot to drive to a location in the next town, no physical presence needed. For the second, you will be hacking it to allow Chino to drive it. You don't need to leave the house for either task.
5) Doc says that's kind of counter-productive for him (in a dickish way) - it sounded to me that he was disagreeing with Ohanzee's priorities because he was placing getting a ride above searching for info, which he was.
6) Ohanzee says that Doc is being an ass for suggesting that he not go look for cars - Ohanzee was clarifying why he prioritized getting cars above researching the artifact. He wasn't implying Doc was an ass, he was just stating that there was indeed an element Doc was missing - that he was being dense:
Doc says "So you'd rather NOT get more information on the artifact, and just wait until tonight and have this discussion again?" (Emphasis added)
After Ohanzee had said "I suggest that we take another vote this evening after we've learned more." (Emphasis added)
7) Ohanzee says cars aren't a priority, and lists getting info second only to staying alive - Ohanzee specifically states that getting a car is in support of staying alive:
"This is what the first part of today is working towards - getting a vehicle improves our odds of staying ahead of our pursuers. Misdirection is also a critical part of that plan." (Emphasis added)


Does that help clarify things?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-11-14/2039:12>
I don't know what RIH stands for.

Conversations like this are a challenge. Six people responding to the ideas of five other people while trying to adjust their input to what the previous four people said, and so on. Makes my head swim too. I must have spent half an hour writing my last IC post trying to make sure I covered everything. I'm not entirely sure I'm following the OOC clarifications either.

If we come to a clear consensus, fantastic. However, I am mindful of getting overly bogged down in the planning, which is a hallowed Shadowrun tradition dating back to 1st Edition but can be the deathblow of a PbP. If there is confusion about IC tone/statements I would encourage people to give each other the benefit of the doubt OOCly. Rest assured I will not brutally murder you if your plan is not 100% perfect because the details were getting too cumbersome. (Softly murdering you is still a possibility.)

Several people have asked about PvP. Normally I am not a fan but this is not a traditional game. Spying, eavesdropping, and other "trust but verify" measures are all on the table. PvP fighting is certainly not encouraged but will be honored if it is realistic for the situation. We're telling a story together, which is supposed to be interesting and dramatic, but we're also playing a game so I'll do my best to keep it fun for everyone involved.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-11-14/2042:49>
I see the problem. Ohanzee misunderstood 'better part of a day'. Doc is gonna need 12-18 hours for his research.
That was stated the night before. When he said better part of a day he really meant it.

That made it look like Ohanzee wanted him in two places at once. Also, he can't rest to heal if he's out skulking around for a car, which peeves him off a bit.

Also, we have more then a day here most likely. Unless we screw up.

As for overwatch, the agent is actively doing that.


Note: typing on an iPhone on a train in the storm is a PITA.

Re: Tec RIH stands for reading is hard. I was implying that I may have had reading comprehension problems.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-11-14/2050:35>
As for pvp I'd prefer to stay away from it.  Wasn't thrilled about hacking chino, but it was in char to do so.  Really don't want to skeeve on people's fun which was a big part of me asking here before replying IC, also want to point out that the result would have been doc complying, not fighting.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-11-14/2109:22>
I see the problem. Ohanzee misunderstood 'better part of a day'. Doc is gonna need 12-18 hours for his research.


Concerning the 12-18 hours, I'm pretty sure that does not need to be consecutive. It can be put on hold to handle interruptions and emergencies as they crop up. Doc can start his research, and when any member of the away team finds a potential candidate for a car or diagnosis room he can stop researching, handle that, then return to the search. He might need to take a more active role in the hunt for a car, but all in all I'm hoping that finding the two vehicles we need won't take more than a couple hours, leaving most of the day available for the various research Doc needs to do.



Also, we have more then a day here most likely. Unless we screw up.

Ohanzee is not saying we can't stay for more than a day, he just wants to be prepared in case that is suddenly no longer an option.


That made it look like Ohanzee wanted him in two places at once. Also, he can't rest to heal if he's out skulking around for a car, which peeves him off a bit.

And, again, you don't have to leave the house to do any of this.


"But Doc and I don't really have a role in that scenario. I think we could work well from the cabin anyway, so there may be little need for us to travel."

As for overwatch, the agent is actively doing that.

Ah, good.

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-11-14/2221:28>
Yeah, misunderstanding plus different interpretations of the rules = rough communication 😝

So, my understanding is its 10ish in the morning. Doc has about 30 min of repairs on his deck and needs to spend 30 min with you and 30 min on himself. If he's lucky, he only need 12 hours to get the info we are looking for on just the artifact. We start doing more research like on contacts and such and that'll push that further. As it is, we are looking at around midnight before he's going to have data. With no interruptions.

As for the car, he'd have to leave the house. He can't boost a car that's not running. And with distance comes noise and grid differences, etc etc. he'd really need either to carjack someone or be onsite. To be effective. That said, we can totally take ownership of a car once we get it. Which is a great idea!  He just can't do both things at the same time. Additionally, I didn't make the connection for priorities of car== staying alive. I'm a bit fuzzy on that particular correlation.

Anyway. We'll go with having doc go get a car. I don't want to step on toes or cause any more rifts. He can heal later, and run the search another day. Though I don't thing dam is going to like delaying blowing it up.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-11-14/2253:25>
The decoy car should probably be taken from nearby, and so should not incur much noise penalty, and with the weather improved, there should be very little noise apart from distance. Running or not, a car should be on the matrix, so that should not be a barrier. Also, Chino will be your hands and feet if you need any anything shy of a direct connection. So far, no one has locksmith, so the B&E has to be through Hacking or Cybercombat. The DR of a car is such that there is no significant need for a DC and you can hit all of Aspen with less than a -3 to your DP due to distance. If the car is in a garage, you might experience another -1. Most vehicles are pilot rating 1-3 which should make them DR 1-3, or 2-3 if you use the table on pg 234. So, outside of a PAN, the highest dice pool you will face is 6, protected by a PAN you will add the DR of (max) 3 to a commlink of (max) 7 for 10 dice. Your DP of 15 - (max) 4 vs. (max) 10 still provides decent odds of success. You can choose softer targets, go hotsim, use edge, and/or use programs/agent teamwork to add more to your DP to improve your odds. You can grid hop in order to negate that penalty - in Aspen, it is unlikely that any vehicles will be on the public grid since anyone that can afford to come here can afford a lifestyle that provides them better Matrix access.


If they find us again and we don't have a car, our only option is to stay and fight. And if we survive, fight the next hit squad because we can't move fast enough to evade them on foot. So I think a vehicle is critical, unless I've overlooked something important.


I'm relatively new to the game, so I might be missing some important rule(s) that make stealing a car remotely more difficult than I've outlined, so I will have to defer to your expertise. My understanding of car theft isn't so much stealing it, as it is not getting caught once the owner notices it has gone missing.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-11-14/2309:24>
I'm fairly new also, but as far as I know, powered off devices are not on the Matrix.  Am I wrong about this?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-11-14/2309:45>
I'm fairly new also, but as far as I know, powered off devices are not on the Matrix.  Am I wrong about this?

i think you are right.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-11-14/2320:47>
You can grid hop in order to negate that penalty - in Aspen, it is unlikely that any vehicles will be on the public grid since anyone that can afford to come here can afford a lifestyle that provides them better Matrix access.

IIRC the public grid here is spectacular, and PCC subsidized, so unless I'm mis-remembering most of the townies are going to be running off it.

I'm fairly new also, but as far as I know, powered off devices are not on the Matrix.  Am I wrong about this?

i think you are right.

My understanding as well.

@Mal, Ace has Locksmith 4.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-11-14/2342:31>
The public grid sucks no matter where you are. The LOCAL grid in Aspen is spectacular.


Devices are always on.


Pg 236: This is rarely an issue for most devices because they almost never need to reboot.


You can reboot a device and set a very long delay before it powers back on, but devices are assumed to be on unless the owner specifically turns them off in this fashion, which they are unlikely to do (it's better to just turn wireless off and leave the device itself on if you are concerned about security). So, yes, "powered off" devices are not on the Matrix, but most devices are never "powered off", even when not in use.


Sorry, I misspoke about the locksmith part - neither Doc nor Chino have locksmith (that we know of), so the argument to have Doc there to assist in breaking in is moot. But, since Ace's locksmith is so high, it might be worthwhile to work him into the plan, but I still think the best bet is just doing it from cyberspace.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-11-14/2355:43>
I think at this point it's best if Tecumseh lets us know how this works as us debating it is rather moot.  If I can steal a car that isn't running while sitting in the house resting and doing a search while the agent runs matrix overwatch in both places, I'm all over it!  Lets do it :)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-12-14/0050:08>
Glad to see that everything is moving.



As a note on Chino's abilities: He can get us a car ... noisily. I mean, he wrecks things like buildings, but he's not exactly a lockpick (as far as I know; seems unlikely) kind of guy. He probably needs Ace if we want to remain unnoticed. The reason I (or rather, Chino) was thinking Doc could help was simply to loop security feeds again so that it was easier to stealth. If that isn't possible with all the other stuff Doc has to do, then it's probably null sweat. I'm sure there are other things Chino can help with.



Regarding PvP; I would prefer to avoid it. Our little jaunt into it was fairly friendly and fun, but usually it does not end well.



As for powered off things not being in the Matrix ... yes and no. It depends on what you mean by "powered off".

If you mean no electricity at all? Yeah, sure, it's not on the Matrix. However, most devices are never completely off, and cars are a special exception. A lot of cars start wirelessly through your commlink; that implies that they are on the Matrix. This is done for convenience, and quite honestly, it's a part of security. Activating it wirelessly means that any bombs meant to kill a passenger (while limiting collateral damage) means that it goes to waste (and saves your life). And, especially considering that it can be slaved to a host (which rich people have; quite high rating ones in Aspen, IIRC), then it's pretty secure against most hackers. I think you would have to break into the car to physically access it with a universal data port (in order to bypass host ratings). At that point, hacking is probably a moot point, although if there is no physical key startup, then it may be necessary.

That's my understanding of it. Might be wrong, especially since this is not a normal situation.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-12-14/0201:32>
First repairing my deck:
Repairing deck Logic(9) + Hardware(4) = 13 (http://orokos.com/roll/237928): 13d6t5 3
Well, that was a crappy roll, was hoping to be able to speed it up, but at least after an hour it's fixed.

Going to do a bunch of searches looking for cars.  I don't think specifically looking applies to matrix searches, so I didn't include it.

Assuming I've access to the local grid as that's been more or less what's been happening so far:
5 Matrix Perceptions (looking for cars within 10k) Computers(5)+Intution(4)+Qualia(1)+VR(2)+DataJack(1)+SignalScrub(2)-Wounds(1)-Noise(3)=11 (http://orokos.com/roll/237927): 5#11d6t5 5 2 4 6 5

That should only take a few seconds, so think I'll have found a few options for Chino/Ace/Ohanzee to choose from.

Lastly, I should have asked this forever ago.  What Grid(s) do I have access to?  That'll show at least some degree of what kind of lifestyle Doc used to have.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-12-14/0248:15>
GM interpretations / rulings. These may not be true of everything everywhere (i.e. the Barrens would be different) but these describe the reality of a rich town like Aspen:

Stealing vehicles
- Cars always have their wireless on.
- Cars at home (e.g. in a garage) are slaved to the host of the home.
- Cars not at home (e.g. in use, parked in front of a store) are slaved to the owner's/driver's commlink.
- Cars can be hacked from the comfort of your own home, but because they are slaved it's not a Device Rating 2 slam dunk.
- Cars may be stolen manually via Locksmith. However, cars driven manually can be overridden by rigger control or remote control (per p. 265) so you could lose control of the vehicle while you're driving it manually if the owner figures out what is going on.
- Cars have maglocks on the doors. These maglocks may be accessed by direct connection, which would allow a decker to hack a car in-person.

Matrix Search
- Conducting a Matrix Search for such an obscure topic as the obelisk may take up to 12 hours - could be less depending on hits - but it does not have to be continuous. The search can be stopped and resumed as it is convenient.
- However, a matrix search will only come up with information that is publicly available and not protected or kept secret.
- Information that is not publicly available may be available on a specific host, but you would have to identify and enter that host before you searched it (interval = 1 minute).
- Stealing cars would require putting the matrix search on pause for the duration of the stealing. However, hacking cars is a relatively fast process if you don't get caught.
- The agent could either conduct the search itself or help via teamwork but would have to be pulled off Matrix overwatch to do so.

Other rulings
- The current time (at brunch) is around noon.
- As using the Matrix is a primarily mental activity, it would not necessarily interfere with Doc's healing (as long as he doesn't start soaking biofeedback damage).
- The local grid (AspeNet) is cutting-edge superb, with no Spam or Static Zones (unless you start creating public health emergencies). There is no Noise due to distance within the town.
- Everyone in Aspen has access to the local grid. Because everyone has access to it, the local grid is the "public grid" in Aspen, but without the usual negative modifiers of a public grid. Let me know if this doesn't make sense.
- Ryo did not mention Doc having a lifestyle or even a SIN. I will double-check with him, but until then Doc only has access to the local grid, not any global grids.
- Doc's matrix perception detects approximately 19,225 vehicles within 10km.

Did I miss anything?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-12-14/1359:43>
Rolls for the illusion spell:
Trid Phantasm (exploding coffee pot, force 3) [ Magic 6 + Spellcasting 5 + Power Focus 2 - Wound 1] (http://orokos.com/roll/237986): 12d6t5 5 Limit 3
Resist Drain [WIL 6 + CHA 6] (http://orokos.com/roll/237987): 12d6t5 4
No damage taken.


ETA: Drain for Trid Phantasm is Force, so resist is vs. 3 drain.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-12-14/1419:42>
It might not be too conspicuous to have Ace and Katsina use the jet ski to get around town - this is a vacation spot after all.

Using a jet ski to get around town would be awesome!!! But probably conspicuous.

The snowmobile or the ATV might work better.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-12-14/1423:15>
Can Doc drive the car back to the garage without using grid guide?  If he can, awesome!  Would have saved a lot of trouble with the Van if he could have done that.

And I just want to be sure that I understand Ohanzee correctly.  Does he want Doc to move a car through the snow into the garage attached to the house we are staying in?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-12-14/1425:30>
Doc can drive without using grid guide, yes, but he would have to use his (nonexistent) Pilot Groundcraft skill. Given the weather and road conditions, that might require some Edge.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-12-14/1430:26>
Posted another IC, as I had missed something. Sorry for further screwing up the sense of continuity here
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-12-14/1434:44>
@Tecumseh - Jet ski blunder fixed. Heh.


@Zweiblumen - Yes, the garage for the house we are in, but that plan I think is scrapped now - we will use the vehicles already in the garage for our (Ace and Kat) around town vehicle. The motorhome can stay where it is until we need it, and the decoy vehicle should head directly to the next nearest town.


But, if we were still going with that plan, using GG would not be a problem if the vehicle won't be reported missing for a while. By the time they decide to look into where it has been, we'll have moved on. And Doc could probably wipe its location history anyway.


Spending some of your karma on Pilot Ground Vehicle might be a good option considering how often it comes up. Unless you are saving it for a specific purchase. I don't want to tell people how to develop their characters, but I hope constructive input is appreciated. If not, just let me know.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-12-14/1438:53>
@Malovolence, noooo! why did you fix it. lame.

Zweiblumen, being a Chapter 2 addition to the game, has not earned any karma yet. So sad. I might consider a loan if he asks for it.

Working on an IC post for Katsina, trying to make sure I cover everything.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-12-14/1711:10>
Seeing Ohanzee's illusion, and listening to Sam's barbs about her mask, reminds Katsina that she has the Physical Mask spell.

Next steps
It sounds like a plan is coming together. Please give me a broad overview of what you expect your PC to be doing for the next 4-6 hours. Go ahead and do your rolling too if there's something you know your PC is going to do. I am conscious that this might be a RP-lite segment for some characters. In an effort not to leave players stranded for weeks while others go about their business, I may fast-forward certain elements of RP.

For example, Katsina intends to:
1) do some tailoring
2) do some preparations/casting
3) go into town with Ace, on ATV or in town car
4) do some exploring
5) buy some supplies (if requested)

Katsina tailoring: Intuition 6 + Artisan 2: 4 hits (http://invisiblecastle.com/roller/view/4738847/). Katsina's quite the seamstress.
Heal preparation with Touch trigger @ F5: 5 hits (http://invisiblecastle.com/roller/view/4738859/)
Increase Strength preparation with Touch trigger @ F4: 4 hits (http://invisiblecastle.com/roller/view/4738859/)
Soaking 3 Drain twice: 5 hits and 4 hits (http://invisiblecastle.com/roller/view/4738860/), no drain

Spellcasting Physical Mask @ F5 : 5 hits (http://invisiblecastle.com/roller/view/4738870/)
Spellcasting Detect Enemies @ F4 : 7 hits (http://invisiblecastle.com/roller/view/4738870/), limit 4
Soaking 4 Drain twice: 5 hits and 4 hits (http://invisiblecastle.com/roller/view/4738871/), no drain

Katsina is on a good streak: 43 hits on 110 dice, for 39%. That said, she'll be enjoying -4 from sustaining penalties. Ace better treat her like a ditzy trophy wife because she won't be capable of much more.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-12-14/1828:58>
So these are the concequences as I see them for stealing a car and bringing it to the garage as I see it.  Please lemme know if any of these interpretations of the way things work are wrong.
1) I burn at least 1 edge in driving it here
2) We leave very large physcial markers that we are here (the snow tracks)
3) We leave a trace in Grid Guide that we are here
4) if I try to hack grid guide and succeed, we are good to go.
4b) if I fail, I'll probably be out of commision and bringing the heat down on me.

Mal, tell me what to roll, and I'll roll it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-12-14/1858:00>
We probably need street clothes, so let's have Katsima get basic measurements and f we can get a list of who needs clothes we'll pick those up. Med kits are a great idea. Ace and Katsina should also check around for clinics.

Let's do the car service route.

I'm AFB at the moment.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-12-14/1859:35>
Dolphin has had about 5 hours of searching. Does it have anything to report? I think its about time to bring in White Raven again.


Ohanzee would like to find out where we stole the artifact from, so he'll start by checking the location history on his commlink, unless someone has tried this already. Also, he'll astrally travel to Gloria's house (stealthily) and see the crime scene for himself.


Here's his general plan for the day so far.




1. Check in with Dolphin
2. If Dolphin is making good progress, let him continue
3. If Dolphin doesn't look like he is making progress, send him on his way and summon White Raven before Ace and Kat leave (at force 7 - ouch! - so that it can protect the artifact too?)
4. Check location history on commlink
4b. Find Ballistic Mask and Binocs
4c. Shopping for party
5. Check out Gloria's place from the astral (and body)
6. Maybe discretely check out the physical addresses of other contacts from the astral (and Ohanzee's residence if known)
7. Deep analysis of the artifact
 a. Assense the artifact, looking for the signature of the infection present in the team
 b. Have Sam or Chino ready to react in case Something Bad Happens
 c. Touch the artifact
 d. Cast Mindnet Extended (force 1) with the artifact
 e. Attempt communication with the artifact


ETA: Updating list Green is complete, red is changes
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-12-14/1905:41>
So these are the concequences as I see them for stealing a car and bringing it to the garage as I see it.  Please lemme know if any of these interpretations of the way things work are wrong.
1) I burn at least 1 edge in driving it here
2) We leave very large physcial markers that we are here (the snow tracks)
3) We leave a trace in Grid Guide that we are here
4) if I try to hack grid guide and succeed, we are good to go.
4b) if I fail, I'll probably be out of commision and bringing the heat down on me.

Mal, tell me what to roll, and I'll roll it.


We're not bringing a car to our garage anymore. Your tasks (if we proceed this way) would be


1. Repair your deck (not sure about matrix overwatch during this period because I think the deck is disabled while being repaired)
2. Snag a random car (that won't be missed for a couple hours so that it can make it to the next town, but that will be missed soonish) and send it in GG autopilot to the next town. We want this car found and soonish so that our pursuers think we stole it to travel to the next town.
3. Research - artifact, infection, our past, in roughly that order (the artifact alone should take the rest of day one at least)
4. Overwatch duties and smaller task as demanded along side the research


We will be using the motorhome when its time to leave, but there is no need to do anything except maybe run a matrix perception on it so that you are prepared to hack it when the time comes.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-12-14/1951:03>
Anyone have any idea how I'd know if a car would be missed or not?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-12-14/1958:40>
And I've already made the rolls for that, so we'll be without overwatch for 1 hour.  Wasn't able to shorten that.  That said we should be g2g.

Once I'm done with that, I'll put the agent back on keeping an eye on things and start doing the research:
Here's my roll for the artifact:
Matrix Search on Artifact Pushing the limit Computer(5) + Intuition(4) + Ganglia (1) + VR(2) - Wounds(1) + Edge(7)= 11 (http://orokos.com/roll/238038): 18d6h5 5
And that burned a point of edge and spent 12 hours to miss the threshold.  Fun.

Sorry guys... I blew Doc's usefullness for the day.  Once everyone else gets stuff up for IC, I'll post that he goes to the office and does fun stuff chasing his tail in VR.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-12-14/2012:09>
Wow, brutal roll. One of those hits was even from an exploding 6.

Rolling for Dolphin's search extended test: 32 hits (http://invisiblecastle.com/roller/view/4738956/) (subtracting one die each roll)

Dolphin finds what remains of Gloria Winters. Her body is in the middle of the mountains about 20km northeast of Aspen.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-12-14/2035:40>

Shopping list
Ballistic Mask $600 (Ultrasound (R1), Camera (R1), Omni-Directional Microphone (R1), Micro-Tranceiver, Radio Signal Scanner (1)) Avail 6
Binoculars, optical $50 Avail 2


Any problems with that before I put it in IC?


@Tec - Okay, I'll add in a trip to inspect the body to Ohanzee's to do list. We came in to Aspen from the NW along the 82, right? From the map, it looks like her body was dumped up near the reservoir. I'll want to try to determine cause of death and time of death. I'm no expert, of course, but hopefully I can make a "recent" or "not recent" call. I'm not performing the action yet, just spitballing in OOC so that everyone is clear when it is time for it to go up in IC (and you can fill me in on what rolls I might need, etc).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-12-14/2346:34>
Yeah, 12 hours and an edge shot. Nice thing is I'll. e going to sleep again soon so I won't miss the edge.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-12-14/2350:23>
Sam isn't sure what he's needed for during the next 4-6 hours.
He's still wary about hitting up any of his contacts for fear of putting them in danger.
He's well rested.
The house is trapped already.
He's willing to help out with whatever anyone needs from him.
He'll need clothes if he's to look like anything other than a paid killer.
He won't wanna go anywhere in public without SOME form of facial disguise after seeing that video of himself stealing the obelisk.
He'd like to get in touch with the Draco Foundation, the Atlatean Foundation, the Astral Space Preservation Society, or the Dunkelzahn Institute of Magical Research, but doesn't know how.

Hmmmm...

He and his contacts seem to keep things very quick and coded on the comm. Maybe he could send a message to one of them and see if they couldnt arrange a VR meeting or something. On the other hand though, he suspects that his contacts are just weapons suppliers, and so he'd look strange to them if he started asking for things outside their area of expertise.

Hmmmm...

Lil help?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-13-14/0010:06>
@Mal, you came into Aspen from the southeast driving northwest.

Dolphin is able to convey a certain degree of information via the spirit-summoner link, although this is somewhat constrained by the spirit's understanding of the physical world. Ms. Winters is frozen solid and appears to have been dead for at least a day, not that the spirit really knows. Cause of death was likely a fast drop and a sudden stop. Any astral traces on her aura have long since faded.

Chummer's not doing a good job with the ballistic mask. I will pencil out the math later tonight or tomorrow to confirm the figures.

@Poindexter, at 3:05pm Sam's comm is going to chime with a calendar event: "Write to Mom". You may wish to review the IC messages that you found in Chapter 1 (http://forums.shadowruntabletop.com/index.php?topic=17834.msg314666#msg314666).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-13-14/0103:20>
Thanks for the info. I wasn't expecting the spirit to provide forensic info - Ohanzee was going to astrally project there (and still will) to gather that info. He'll immediately relay to the team that she is dead, but I'll assume that cause and time are not IC knowledge until he checks it out personally.

I used Chummer for the math, adding the camera and mic and transceiver directly and the ultrasound and radio scanner as single sensors. Mostly I want something to hide my face, but since it has capacity I'm adding some extra functionality. Ohanzee will suggest that everyone picks up micro transceivers (and ballistic masks) to provide another secure communication option considering the matrix threat present on the local grid.

I'm going to break the things out across multiple IC posts so that they line up chronologically with what others are doing, I'm just letting everyone know OOC what Ohanzee is planning.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-13-14/0222:29>
@Mal, I believe I see how you are calculating the price of the mask. However, for reasons which escape me, single sensors are not available at rating 1 per the text on p. 445 and the table on p. 446. As such, the Ultrasound and Radio Signal Scanner are ¥200 instead of ¥100.

The good news is that tech is cheap in Pueblo due to the PCC's position as a leader in the industry. Per Native American Nations, Volume I, the Ultrasound and Micro-Tranceiver are available at a 20% discount. The rest of it (except for the mask itself) is available at a 10% discount. The mask is regular price. Thus the final price is ¥705, Availability 6.

Ohanzee can call around to local outfitter shops to see if he can find it. Per the Availability rules, you need to beat 3 hits (http://invisiblecastle.com/roller/view/4739411/). Delivery time is one day, which represents the time to customize the mask. If you tie the three hits, it will take two days.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-13-14/0327:40>
I'll drop the Ultrasound. New cost should be ¥705-¥160=¥545


Purchase Ballistic Mask [Negotiate 6 + Charisma 6 - Wounds 1] (http://orokos.com/roll/238099): 11d6t5 2
Edge reroll:
Edge Reroll for Ballistic Mask (http://orokos.com/roll/238100): 9d6t5 5
Could have used that the first time around. Bleah.
7 hits - can I use the extra hits to reduce the delivery time?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-13-14/0405:42>
More rolls:
Summon Spirit of Air (Force 7) [Magic 6 + Summoning 6 + Focus 2 - Wounds 1] (http://orokos.com/roll/238103): 13d6t5 4
Suitably sucktastic
Spirit of Air Resist [Force 7] (http://orokos.com/roll/238104): 7d6t5 3
Of course the spirit rolls well
Resist Drain (Spirit Hits x 2 = 6) [WIL 6 + CHA 6 + Centering 1] (http://orokos.com/roll/238105): 13d6t5 4
Of course I flub the drain resist roll - edging:
Edge Reroll for Drain resist (http://orokos.com/roll/238106): 9d6t5 4
Whew! No drain. And no Edge left. And the day's not even half over yet...
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-13-14/0446:52>
Anyone have any idea how I'd know if a car would be missed or not?


If there is a theater or other pasttime where people spend a couple hours away from home and car, pretty much any recently arrived vehicle in the parking lot would be a candidate for our needs. There's lots of ski runs where people would park for a few hours while they ski.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-13-14/0459:00>
You mean just any car in a parking lot then?  Thought you wanted one folks wouldn't miss for a while. I can pick a random one, but without hacking every car I can't think of a good way to tell how long it's been there.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-13-14/1149:48>
@Poindexter, at 3:05pm Sam's comm is going to chime with a calendar event: "Write to Mom". You may wish to review the IC messages that you found in Chapter 1 (http://forums.shadowruntabletop.com/index.php?topic=17834.msg314666#msg314666).

What time does this 4-6 hour activity block we're about to do start at?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-13-14/1252:09>
The current time is around noon.

Ace and Katsina can provide input on a suitable car for Doc to hack when they go into town.

The Concealment power could be counterproductive for Ace and Katsina while they're in town. It's a good way for them to get run over in a crosswalk. ("I'm so sorry, officer! I didn't see them!")

Unfortunately additional hits on an availability test cannot be used to reduce the delivery time.

It sounds like Ace and Katsina are going to take a town car into town. I will wait to hear from 8-bit whether Chino plans to stay at the house or go into town. It sounds flexible.

Poindexter, I'll get to your PM today.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-13-14/1304:05>
Poindexter, I'll get to your PM today.

If there's ONE player who aint gonna stress you bout punctuality, its me. :)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-13-14/1331:06>
The Concealment power could be counterproductive for Ace and Katsina while they're in town. It's a good way for them to get run over in a crosswalk. ("I'm so sorry, officer! I didn't see them!")
If they would request that they not be concealed, Ohanzee can summon a lesser spirit. That would net the spirit one less hit and Ohanzee would not have to Edge reroll the drain resist. Much of the IC conversation would have to be rewritten. Shall I go that route?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-13-14/1342:33>
Ace and Katsina can provide input on a suitable car for Doc to hack when they go into town.
Again, this is a throw away vehicle. Doc could just as easily hack into the camera feed at the ski lift entrance (or wherever the cars drop their passengers off). Once a suitable car (large enough to feasibly hold 6 metas and a large artifact) drops its passengers off and heads off to park itself, he can grab it the moment it is out of view of the owners, then redirect it to Carbondale using Grid Guide. Once it gets there, take manual control and crash it in the outskirts of town (unobserved - loop more cameras?)  so that it immediately reports the incident to the owner, speeding up the discovery process. A minor impact would be best so that it isn't suspicious that a car-full of metas walked away form the collision.


ETA: Before it heads to Carbondale, it needs to go to a spot in Aspen that doesn't have camera coverage so that it can take on its new virtual passengers. The systems in the car will also have to be fooled into thinking that six appropriate metas and a heavy object were taken on. This does get rather complicated, but I imagine fairly trivial for a decker.


ETA2: On further reflection, not having it detect that it has taken on passengers might be more effective since the investigators would assume that the thieves were covering their tracks. The less evidence there is, the more competent it might appear the perpetrators were, rather than leading the authorities to believe it was never occupied. Probably a balance will need to be struck - if there is NOTHING to indicate it was occupied, it might arouse suspicion. Hence the "entry" and "exit" in secluded areas. But we start to tread into the over-thinking it at this point - I think our intent is clear, so we should let the die roll determine how well we did with the details.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-13-14/1355:13>
ETA2: On further reflection, not having it detect that it has taken on passengers might be more effective since the investigators would assume that the thieves were covering their tracks. The less evidence there is, the more competent it might appear the perpetrators were, rather than leading the authorities to believe it was never occupied. Probably a balance will need to be struck - if there is NOTHING to indicate it was occupied, it might arouse suspicion. Hence the "entry" and "exit" in secluded areas. But we start to tread into the over-thinking it at this point - I think our intent is clear, so we should let the die roll determine how well we did with the details.

It almost sounds like we need an extended con test here or something.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-13-14/1403:34>
Doc could hack into a camera feed at a ski resort parking lot but this is not trivial. It requires hacking the host to which the camera is slaved and then snooping the feeds. All of this adds opportunities to fail and Overwatch Score. It is certainly an option but it's not a freebie. The final approach is ultimately Zweiblumen's choice.

Katsina would likely request that the concealment not cover her and Ace (and Chino, depending).

However, if you wish to reduce the force of the spirit then we'll need to roll to determine which dice of the Spirit resist roll are dropped. This is to prevent OOC knowledge (and metagaming) of which dice are discarded - hits or misses - especially since we already know that this is important for Ohanzee's drain soak and use of Edge. So if you reduce it to Force 6 then we'll roll 1 die, if you reduced to Force 5 then we'll roll 2 dice, and then subtract those (hits or misses) from the Spirit resist, then calculate the drain with your existing rolls (using the Edge reroll if necessary and discarding it if it unnecessary).

Do note that lowering the Force will also reduce the effectiveness of the Concealment power.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-13-14/1459:29>
Doc could hack into a camera feed at a ski resort parking lot but this is not trivial. It requires hacking the host to which the camera is slaved and then snooping the feeds. All of this adds opportunities to fail and Overwatch Score. It is certainly an option but it's not a freebie. The final approach is ultimately Zweiblumen's choice.
Good point. There may be other easier to hack cameras that would provide the same information, but it sounds like having Ace and Kat identify a suitable candidate is just simpler all around.


This does give me an idea, if people aren't tired of my suggestions yet, for how to spend some of our nuyen - MCT Fly Spy. An eye in the sky (that can share what it sees with the party, unlike a projecting mage) can be very useful. Hopefully someone has Pilot Aircraft and just doesn't know it yet, otherwise we'll have to work around the dog-brain's limitations.


Katsina would likely request that the concealment not cover her and Ace (and Chino, depending).

However, if you wish to reduce the force of the spirit then we'll need to roll to determine which dice of the Spirit resist roll are dropped. This is to prevent OOC knowledge (and metagaming) of which dice are discarded - hits or misses - especially since we already know that this is important for Ohanzee's drain soak and use of Edge. So if you reduce it to Force 6 then we'll roll 1 die, if you reduced to Force 5 then we'll roll 2 dice, and then subtract those (hits or misses) from the Spirit resist, then calculate the drain with your existing rolls (using the Edge reroll if necessary and discarding it if it unnecessary).

Do note that lowering the Force will also reduce the effectiveness of the Concealment power.
I'm feeling too lazy to rewrite the post, so we'll keep it at Force 7 - it is merely coincidence that my decision makes sense from a metagaming standpoint as well, but I'll take it.
Ace and Katsina could find the concealment useful for their initial departure from the house anyway, and if they order their in-town business (and watch out for cars!) the can take advantage of the concealment even more, then lose it when ready by actively trying to be spotted (fake a loud argument in a crowded place, etc).


Lastly, nuyen. I'm assuming that we don't actually have to hand Ace our credsticks to give him nuyen. We could transfer an amount from them to his. Can we do that remotely (that is, keep the nuyen on our credsticks, and then send whatever he needs in town to him as he needs it)?


Also, when ordering my stuff, do I pay in advance or on pickup? I'm assuming in advance, at least for the mask which required customization work. This impacts how much and when I give Ace nuyen.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-13-14/1832:12>
So, after being away all day because of a plane ride, I come home to no internet. And then a super busy Saturday. Sorry for being slow for everyone.

Will review everything to make sure I didn't miss anything.

Edit: On the credsticks ...

Quote from: Core Rule Book; page 442
Certified credstick: Cash for the late 21st century. A certified credstick is not registered to any specific person— the electronic funds encoded on it belong to the holder, requiring no special ID or authorization to use. The bad news is that you can be physically mugged, any money you have on your credstick jacked and rolled. The good news is that certified credsticks are completely untraceable. They’re not even wireless—you have to slot them into a universal data connector to transfer cash onto or off of them. This makes them enduringly popular with shadowrunners and the Mr. Johnsons who love to hire them.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-13-14/1844:42>
Thanks 8-bit.


What I'm asking rather splits hairs. I have to slot the credstick to get credits on or off, sure, but I can slot them to any Matrix connected UDC (like the one on my commlink) and if I do, can I then transfer those credits over the Matrix to a recipient that is not physically present? I would imagine so, otherwise there would be no online purchasing.


So the question then becomes can only merchants accept online transactions and everyone else has to meet in person to exchange money (like modern day pre-PayPal) or can anybody send money to anyone anywhere (like modern day with PayPal, Google Wallet, Bitcoin, etc)?


ETA - "meet in person" should be "use physical or non instantaneous means like mailed checks and wire transfers"
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-13-14/1846:15>
You know, I never thought of that. That's a good question.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-14-14/0224:19>
Without getting too deep into the banking and payments systems of the Sixth World - which I have not thoroughly researched - I am going to say that if you slot a certified credstick into your commlink then you can transmit that money wirelessly anywhere you like. You can give Ace nuyen either by letting him load your credstick onto his commlink (for an amount you authorize) or by loading some or all of it onto your commlink before transferring it wirelessly to his commlink.

Ohanzee does not have to pay for the ballistic mask in advance. This is Aspen - where customers expect the benefit of the doubt - plus Ohanzee is charming as hell.

Before she casts her spells, Katsina is going to take a wild shot at an Armorer roll in an attempt to make Ace's tailored clothes less soft: Logic 5 - 1 Defaulting = 3 hits! (http://invisiblecastle.com/roller/view/4740330/). The hot streak continues. Katsina will be able to cannibalize an out-of-season camouflage suit for a few points of armor to add to the nice clothes she is tailoring for Ace.

Speaking of spells, I neglected to remove two dice as a sustaining penalty from Katsina's second spellcasting yesterday. However, Detect Enemies already had 7 hits and was already limited by being Force 4, so dropping two dice (as hits or misses) does not impact anything. Please feel free to call me out if I screw up my own rolls; it is not intentional.

IC post in progress.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-14-14/0320:34>
Per the IC post, casting Magic Fingers @ F4: 1 hit (http://invisiblecastle.com/roller/view/4740362/) on 14 dice. Ha, knew my luck would run out eventually.
Soaking 2 Drain: 1 hit (http://invisiblecastle.com/roller/view/4740366/) on 12 dice. Double ha. That's what I get for casting unnecessarily for RP purposes. Katsina eats 1 box of stun.

@rednblack, Ace's tailored outfit is nicely done. It has Armor 6, Insulation 2, and none of the social consequences of Ace's Survivalist suit. You wouldn't want to spend the night outside in it but it should be good for the current conditions (-4C / 25F, light breeze). The aesthetic details of the new outfit are up to you.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-14-14/0330:54>
Should have done this with Ohanzee's roll. Doc's medicine.
Medicine roll for Doc Medicine(5) + Logic(9) - Wounds(1) = 13 (http://orokos.com/roll/238283): 13d6t5 4
Good enough

I'll write up docs IC in the morning. Doing this from my phone. He'll remind them about medkit supplies and maybe an armorer kit?

Deferring to Tec's ruling on the cred stick, but I'd think that you could transfer money to accounts via your comm, but not to another comm. you'd be able to transfer to another stick locally, or from acct to acct wirelessly, but not stick to stick wirelessly.  That would make the stick insecure and pointless. Just my 2 cents 😃
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-14-14/0332:37>
Correct me if im wrong, but Sam has no credstick on him and no money in any account he can find?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-14-14/0349:41>
Deferring to Tec's ruling on the cred stick, but I'd think that you could transfer money to accounts via your comm, but not to another comm. you'd be able to transfer to another stick locally, or from acct to acct wirelessly, but not stick to stick wirelessly.

I wasn't suggesting that money would be transferred from stick-to-stick wirelessly. Rather, that it would go stick1>comm1>comm2>stick2, with the wireless communication taking place between the two commlinks. The money would be loaded onto the commlinks as an intermediary step, not transferred wirelessly directly between the two sticks.

Correct me if im wrong, but Sam has no credstick on him and no money in any account he can find?

Ryo didn't leave me much information on possessions. I think the assumption was that most people had already found/recovered everything after they woke up. That said, it seems improbable that Sam wouldn't have any money of his own. I'll check with Ryo but he hasn't responded to a PM I sent him a couple days ago about lifestyles so I don't know how soon he'll get back to me.

@Poindexter, if there's something you're interested in buying I will roll a figure for you.

@rednblack, do you have any nuyen you know about? You're the only other one without any listed on your sheet.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-14-14/0352:23>
if there's something you're interested in buying I will roll a figure for you.

There's nothing Sam would really like to buy, but the fact that He possesses no currency IS rather interesting information, if it's accurate.
I'd just like to know for sure, y'know?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-14-14/1632:19>
Deferring to Tec's ruling on the cred stick, but I'd think that you could transfer money to accounts via your comm, but not to another comm. you'd be able to transfer to another stick locally, or from acct to acct wirelessly, but not stick to stick wirelessly.

I wasn't suggesting that money would be transferred from stick-to-stick wirelessly. Rather, that it would go stick1>comm1>comm2>stick2, with the wireless communication taking place between the two commlinks. The money would be loaded onto the commlinks as an intermediary step, not transferred wirelessly directly between the two sticks.

stick1 -> comm1 -> comm2 -> stick2 is specifically what I would think would not work.  Everyone would just have a credstick perma-installed in their comms turning them into a wireless credstick.  This would make world-wide traceless money transfers trival and take a huge cut out of the banks profits.  I would say it would need to go stick1 -> comm1 -> account1 -> account2 -> comm2 -> stick2.  But that leaves trails people can follow.  stick1 -> comm1 -> stick2 is pretty much the way I see to do transfers no one else can trace.

Which is all moot, I'm just waxing poetic here :)  Tecumseh says we can do it so it's all good.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-14-14/1656:47>
@Tecumseh: Since I fell short on the threshold do I find absolutely nothing?  Is this a dead end for me?  I'm halfway through writing this up and realize I don't know what I don't know :)

FWIW, information I was looking for was of course detailed history on the peice itself but also who would be interested in it and how much it would be worth.  I'm sure that the detailed history of it was the threshold 6 information and don't expect to find anything there.  Just stretching and trying to twist my failure into something salvagable :)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-14-14/2341:43>
@Zweiblumen, I will PM you what you find so that you can make the results IC.

Next steps
- We'll move things forward ICly once rednblack has a chance to post.
- Don't worry about continuity too much for the next few hours of IC time. We might be bouncing back and forth between what's happening in town versus what people at the cabin are doing and those timelines won't always sync up.
- Please feel free to continue plotting/scheming/RPing amongst yourselves. Blue Team could just drive off without Red Team, you know. Or vice versa.

In holiday news, I will be traveling to a cabin Idaho next Saturday. It's actually the model for the cabin where the PCs are now, although I've merged on some features from other cabins where I have stayed in the past. I will be gone for a week. I will have internet access but the connectivity speed varies unpredictably between DSL and an epileptic telegraph. My posting rate will slow down, but I predict it will be the same for many of you too. Nevertheless, we'll make as much progress as we can this week before going into our bye week.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-14-14/2351:32>
I hope everyone enjoys thier holiday.  I'm not going anywhere so will be as available as anyone needs :)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-15-14/1048:00>
To my knowledge Ace doesn't have any ¥

Dice rolls for town:

Etiquette in town (no corp specialty) (http://orokos.com/roll/238620): 8d6t5 3

Perception (Looking for Tail) (http://orokos.com/roll/238621): 10d6t5 3

I imagine that this trip will be a pretty quick in and out.  Ace will request the driver's expertise on good places to go, and will give him a 20% tip when they get back to the house.  Ace will be running the Josh Adams SIN.  I'm tempted to check in to a hotel or clinic in town with the James Anderson SIN to see if that draws any baddies but it's probably best to wait to do that until we're close to being ready to leave. 

@Tecumseh, I'm not sure what you have planned for town, so should I just RP the whole thing and get us back to the house, or are you wanting to provide a certain feel/locations/etc. for town and I should hold off or just get us to town proper?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-15-14/1257:10>
@rednblack, have your IC post get us into town and maybe to our first destination. Maybe point out a car for Doc to hack. Finding a good candidate won't be hard. Also, please note what you are carrying into town with you (weapons, gear, etc.).

@Zweiblumen, go ahead and hack if you like. You can also post what you learned from your research if you so choose. The results I sent you would come up before the end of the 12-hour threshold.

@8-bit and Poindexter can work on the coded messages (http://forums.shadowruntabletop.com/index.php?topic=17834.msg314666#msg314666) to and from "Mom".

@Malevolence, I see you're checking things off your list (http://forums.shadowruntabletop.com/index.php?topic=18731.msg337826#msg337826). Nice. The location history of your commlink doesn't reveal anything. Perhaps you had that functionality turned off or were actively deleting it prior to your crash. You can investigate Gloria's body ICly via the astral, if you want. Let me know what other locations you might want to visit.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-15-14/1315:44>
You know, I don't think Chino ever did look at his commlink. I seem to remember it was a burner from somewhere, but maybe it will have some information. Looking through previous IC and OOC just to make sure.

Edit: Found it.

Quote from: Ryo; Tabula Rasa IC, Chapter 1; page 7
As you plug your commlink into DNI and check the contents, you quickly notice that you have no SIN. You suspect this is a burner, as there are no contacts or accounts or anything on it. You see a lot of phone calls to and from the device, but the recipients are just commcodes without names attached.

I'm curious if any of the phone calls or messages, if there are any, seem similar to Uncle Sam's messages with "Mom". Might give us more fuel to figure out this code.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-15-14/1341:29>
Chino's commlink looks like it is about a month old. Cross-referencing the commcode numbers, you find that they are for Sam, Ohanzee, and Doc. Breaking down the call frequency, you'd say that it's 60% to/from Doc, 30% Sam, and 10% Ohanzee.

You're not sure why their names aren't listed as contacts, although perhaps it was for operational security since the Renraku Sensei is not a terribly secure device. Maybe you just recognized their commcodes.

You don't show any calls to or from Ace/APB/Katsina. Nor do you have any calls to/from Mom. If Doc and Ohanzee check they'll see that they don't have any direct contact with Mom either. Looks like it all goes through Sam. You do note that there usually seems to be a quick conference call with the team shortly shortly before Sam messages Mom.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-15-14/1450:35>
Do I have anything to reference this?  If so, I'll want to do some more digging on that device!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-15-14/1456:49>
What's the question? You want to dig around on Chino's commlink? If you want to read the messages to and from Mom then Sam already shared those. You can follow the link in my last OOC post to the relevant IC post.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-15-14/1501:07>
You said over the past month he's contacted me ~60% of the time.  Was this on my old deck or some commlink?  Also, you said when we (chino/ohanzee/sam/doc) check, the only one with a 'mom' contact is sam.  What did I check to see that on?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-15-14/1509:17>
Doc is on a new deck so he doesn't have any record of those calls with Chino on his side (since his old deck was shot up). But Chino and Doc will recognize his Doc's old commcode, even if it's not in use anymore.

Doc doesn't have any records of contact Mom on his new cyberdeck, which is hardly a surprise.

Doc's knowledge of this assumes that Chino shares his call records with Doc, which I presumed he would but is technically up to 8-bit.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-15-14/1602:32>
Can Ace and Katsina duck into the apartment building, or are there locks on the front door?  Also, what can you tell me about said apartment building?  I'm just looking for general income bracket, security measure in place, etc. kind of info.  Using the specifically looking bonus on perception test to check for security measures.

Perception Test Apartment building (http://orokos.com/roll/238680): 10d6t5 5

Wasting my good dice on a throw-away roll.  Such is life.

In other news, it was nice knowing you chummers.  Please write while Ace is in lockup. 
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-15-14/1607:53>
Damn, I knew Chino should have gone with you.

And yeah, Chino is sharing with Doc. It's a burner anyways, and we're all working together, so there's nothing to hide.

To be honest, I'm not exactly sure how to start the IC talk, and I'm in the middle of writing a paper, so I haven't started trying to puzzle out the code.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-15-14/1623:42>
In any other city, the apartment building would look solidly Middle lifestyle. In Aspen, it's definitely on the low end of the scale and you're mildly surprised it hasn't been blown up to be replaced by luxury condominiums. But for now it exists.

Ace, with his eagle vision, spies a maglock on the front door. There's a security camera in the lobby. Given that the man said that he's seen Ace go in and out of the building, it's possible that Ace has access without knowing it.

The men look like they are in construction. Strong, tough guys, but not necessarily fighters.

The men are close enough (say 20-25 meters) that it might be a race if you try to run for the front door. Ace, with his hydraulic jacks, is going to smoke anyone in a foot race. Katsina, however, will be left in Ace's dust, but for the moment they seem more interested in Ace than Katsina.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-15-14/1714:23>
Once I have arranged for the mask, I will visit Gloria's house and her body, as well as keep tabs on Ace and Kat.


Which means I'll be checking in to the meat world frequently to catch up on text messages and send my own. Or I might just Manifest or chat with Katsina/Chino since presumably they can communicate with me from the Astral.


As an aside, the roll to find the ballistic mask included finding black market dealers, right? Or do I need to roll separately for that? I obviously don't want this linked to me, even on a burner SIN, and I don't want to put my contacts at risk by openly communicating with them (especially as they might be under surveillance if they were known associates).


Also, if anyone else wants stuff with availability, submit the list to Ohanzee and he'll see what he can do. Make sure you have the funds to cover it or can  borrow from another teammate. Again, I suggest something to hide your face and a micro-transceiver. This assumes that Tecumseh is okay with Ohanzee doing this for the team - I remember reading somewhere (maybe Missions play?) that some GMs did not like the Face shopping for the entire party in order to encourage contact use or something, but considering our circumstances with regards to contacts this might not apply.


Here's a couple Assensing rolls for Gloria and her home:
Sneaking Astrally [Sneaking 3 + Agility 5 - Wounds 1] (http://orokos.com/roll/238698): 7d6t5 4
Assensing Gloria's House [Intuition 4 + Assensing 4 - Wounds 1] (http://orokos.com/roll/238696): 7d6t5 2
Assensing Gloria's Body [Intuition 4 + Assensing 4 - Wounds 1] (http://orokos.com/roll/238697): 7d6t5 2
Astral Overwatch (Ace & Katsina) [Intuition 4 + Assensing 4 - Wounds 1] (http://orokos.com/roll/238700): 7d6t5 2


The first roll was amazing, the other three fairly average. Though I don't know if I should be using Logic in place of Agility for Astral Stealth. If so, drop dice as you see fit (two dice difference).


I'll do an IC with the purchasing, location history search, and the astral looking around once I have the info I need.


Also, depending on time frames, Ohanzee might be available to participate in the potential fight. If needed he can drop the Air spirit and summon something more appropriate, but he would be loathe to unless absolutely necessary - it was a tough summon and he doesn't want to give up the cover. So chances are he'd just watch from astral until things are dire before jumping in with more than a Manifestation and a "Boo!". I could try Con from the astral - "I have an army of spirits ready to unleash if you don't move along", but again, it all depends on whether I am party to this engagement or not.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-15-14/1728:50>
Alright, let's see if Ace is scary.  I took +1 for being intimidating looking, as I figure he's there, but low on the scale.

Intimidation: CHA 4 +INT 1 + (Physically Imposing) 1 +(Character wielding weapon) 2 (http://orokos.com/roll/238706): 8d6t5 5
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-15-14/1756:30>
@Malevolence
No problems with Ohanzee doing the shopping / Availability rolling, even remotely. However, you won't be tapping into the black markets without contacts, like Vinny the Bear. The actual purchase of the mask can be done by Katsina acting as "Ivana", since her SIN is already at risk and since she might be the one actually picking up the mask. People in Aspen have their assistants pick up things all the time so the discrepancy between who calls and who picks it up is not noteworthy. It might be for Restricted gear, but everything you've ordered is legal and not tracked any more extensively than your average can of BUZZ!BLITZ soda.

Since you already successfully rolled for the Availability 6 ballistic mask I'll let you piggyback on that roll to get anything else you want Availability 6 or lower as long as it isn't R or F. Restricted items are not necessarily off-limits but will definitely require a SIN check.

Logic probably makes more sense for Astral stealth than Agility.

Ohanzee can communicate with Ace if he manifests. Ohanzee and Katsina can also communicate on the astral. If Ohanzee is tailing them now, Katsina would (mentally) wave him off, say things are under control, and tell him to keep an eye on the obelisk or go investigate Gloria. But if you continue tracking them let me know so I can account for it.

I'll tackle the rest of your stuff later tonight.

@rednblack
The goons outnumber you and they are physically imposing themselves so that costs you 4 dice. Remarkably that only costs you 1 hit so you're still left with 4. Nice rolling.

Charisma 3 + Willpower 2 + Liquid Courage 2 = 7 dice = 2 hits (http://invisiblecastle.com/roller/view/4741528/)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-15-14/1810:06>
@rednblack
The goons outnumber you and they are physically imposing themselves so that costs you 4 dice. Remarkably that only costs you 1 hit so you're still left with 4. Nice rolling.

Charisma 3 + Willpower 2 + Liquid Courage 2 = 7 dice = 2 hits (http://invisiblecastle.com/roller/view/4741528/)

I wasn't sure if you wanted to boost the opposing roll or tax Ace's with the negative modifiers, as I know GMs run it both ways.  Going forward, I'll include the minuses as well as the pluses.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-15-14/1833:57>
@Tecumseh: He'll head to Gloria's body first then. I'm assuming that they've only been gone for less than a half hour or so thus far, so he's hoping they haven't gotten into too much trouble yet. They will be his next stop after Gloria's house though, then off to her house.


I'm adding a general Astral Perception check here as he is keeping an eye out while he flits around the Astral:
Astral Perception (general) [Intuition 4 + Assensing 4 - Wounds 1] (http://orokos.com/roll/238720): 7d6t5 3


Better than average - I'll take it.


I'mm adding 10 Security Tags to the list (Avail 3) to write sensitive info to as mentioned in the IC. Immunity to Tag Erasers is important.


I'll do my next IC when I have info on Gloria's body.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-15-14/1835:58>
Oh, and the two dice to drop from the stealth check:
Drop dice from stealth check (http://orokos.com/roll/238722): 2d6t5 0


He keeps all of the hits.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-15-14/2346:23>
I rolled starting nuyen for Sam and Ace, with sooper seekrit modifications.

Sam has ¥2,960. He has a Middle lifestyle, somewhere.

Ace finds the credstick mentioned in the IC post. He strongly suspects that he (or his cover identity - although who is to say which is which at this point) has a High lifestyle.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-16-14/0155:27>
Doc is gonna ask for a face mask along the lines of this: http://ecx.images-amazon.com/images/I/41vZj%2B5YxkL.jpg
How out of place does his Survivalist look in Aspen?  Would that stand out like a sore thumb or blend with the outdoors look even though it's "Urban"?

@Mal Security Tags don't hold data, unless Tecumseh houserules it.  They are just location RFIDs.  As for funds, he'll need to get those to you when Ace comes back with his credstick (unless he keeps in, in which case Doc will have to owe you however much the mask costs).
Also, can you let Doc know if you want the random car stolen?  He's got the time to do it now that he found the limited info.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-16-14/0303:00>
Been real busy today, so no IC from me.

I suppose if we should all have stuff to cover our faces, I'll ask for a Ballistic Mask with the following.

Vision Enhancement 2; Vision Magnification; Biomonitor; Gas Mask; Trodes

That will bring it up to Availability 12;1,970 nuyen cost. If necessary, I can get away with dropping Vision Enhancement and Vision Magnification, which would give it Availability 6; 720 nuyen cost.

I'll try to get started on figuring out this code (with Pointdexter) tomorrow.

Edit: Same question as Zweiblumen, but Urban Explorer Jumpsuit instead of an Ares Survivalist. Might need some less conspicuous clothes.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-16-14/0331:46>
@Zweiblumen - the decoy car was supposed to be done earlier rather than later, but better late than never. Ace and Katsina are supposed to find you a candidate while they are in town. But yes, Ohanzee does still want that done.

I'm assuming that the balaclava is roughly equivalent to a standard helmet cost and availability wise? I don't remember seeing anything like that listed in the role books for 5th so Tecumseh will have to make that call.

Lastly, according to the information in the rule book, all RFID tags have enough storage for "one or more files, but not much else".

@8-bit - I have 11 dice to roll vs the availability of 12 for that mask and Tecumseh has been rolling like a champ. I can't do an IC until tomorrow, so let me know if you want to go big or go safe (anything rating 6 or below Tecumseh will let me have without a roll).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-16-14/0458:31>
@Zweiblumen - the decoy car was supposed to be done earlier rather than later, but better late than never. Ace and Katsina are supposed to find you a candidate while they are in town. But yes, Ohanzee does still want that done.

I'm assuming that the balaclava is roughly equivalent to a standard helmet cost and availability wise? I don't remember seeing anything like that listed in the role books for 5th so Tecumseh will have to make that call.

Lastly, according to the information in the rule book, all RFID tags have enough storage for "one or more files, but not much else".

Sorry mate, just trying to do things as logically as possible. Last I read, you wanted me to hack into all of the local surveillance equipment in Aspen and follow folks until I found one that would work.  Tec pointed out that that wasn't particularly feasible, and we moved on.

As for a fancy ski mask costing as much as a helmet, I'd be amazed, but that's going to be Tec's call.  I'd guess 35-50¥

For the tags, that is RAW, so you're probably good, but the file won't be secure, just un-erasable.  I'd suggest locking the file if you can, though that might defeat the purpose if we loose our memory again and can't unlock the file 😜
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-16-14/1013:33>
@8-bit - I have 11 dice to roll vs the availability of 12 for that mask and Tecumseh has been rolling like a champ. I can't do an IC until tomorrow, so let me know if you want to go big or go safe (anything rating 6 or below Tecumseh will let me have without a roll).

Ah, good point. Might as well go safe then. Don't need the vision enhancements.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-16-14/1035:57>
Sam has ¥2,960. He has a Middle lifestyle, somewhere.

is this middle lifestyle registered to Frank, Ralph, or another name?

EDIT: WHOA! I'd been so preoccupied with the content of the messages that i missed something interesting in the header!
The fake SIN Ralph is a PCC SIN. And that's the one he had all the dealings with the johnson through. SURELY that's gotta mean something.

Also, What's the most recent correspondence between Sams Comm and his other two contacts, dad and gift shop?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-16-14/1153:31>
@Malevolence, as I said explicitly here (http://forums.shadowruntabletop.com/index.php?topic=18731.msg338128#msg338128), I am not concerned about continuity while the team members are engaged in their separate tasks. PbP requires a certain flexibility with timing lest you leave players inactive for long stretches of time. Please avoid comments like "supposed to be done earlier rather than later, but better late than never", which come across the wrong way, especially when the GM has said sequencing isn't important.

@8-bit, barring a glitch or a critical glitch, there's no harm in rolling for a higher Availability item. The only potential drawback is if the modifications increase the price beyond ¥1,000 then the delivery time will be extended from one day to two. But PCC does offer some good deals on electronics, so that helps keep the price down.

@Zweiblumen, there are plenty of balaclavas available at local outdoor retailers. If you just want something to cover your face - not as armor - then a cheap one will cost ¥25 and a nice one will cost ¥50. Because they cover your face and head they would offer Insulation at rating 1 or 2, respectively. If you want something armored, then we'll have to make something up. I would likely use a ballistic mask as a starting point.

@Poindexter, the middle lifestyle is registered to Frank, who is the contact of record with "Mom". There is no lifestyle listed for Ralph, who (as you point out) is the contact of record with the Johnson. Searching through your commlink history, you find no evidence that you have ever communicated with Dad. Your last communication with Gift Shop was last Saturday, January 26th. It was a short call made by Frank, lasting less than 15 seconds. You have no record of what was said.

@All, I have a report due tomorrow so I will be away from the game most of the day. Please continue to roll and post ICly and I'll resolve things later today.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-16-14/1233:16>
RE: Balaclava - I was thinking just cloth.  If we are trying not to stand out like sore thumbs I figure winter gear is better, and wouldn't have to worry about getting custom armored clothing.  Which was also part of my question on the survivalist suit.  Would it look out of place walking around downtown in that?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-16-14/1242:02>
RE: Ace's idea of hacking Zed's car - I love it!  :)  What time is it in game where you are.  I put times in my post, but can retconn it a bit to work out the flow better if I'm off.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-16-14/1250:37>
@8-bit, barring a glitch or a critical glitch, there's no harm in rolling for a higher Availability item. The only potential drawback is if the modifications increase the price beyond ¥1,000 then the delivery time will be extended from one day to two. But PCC does offer some good deals on electronics, so that helps keep the price down.

Honestly, we have no idea how long we have to hole up here. Might as well go for the (more) guaranteed one that will deliver quickly.

This code thing is really killing me. It would be helpful if we knew what physical evidence went along with the messages, but without it, it could really mean anything. The only thing that pops out at me is that the third message had a 5 minute delay. Now, that could mean nothing, but in an established setup like this, that means something (if only that Sam asked something huge from Mom and she had to think about it). Also, the mention of "Dad wants to see you" could mean something as well, but again, I have no idea. Obviously all the other messages were trades of some sort (whether cash for guns, guns for guns, or whatever), but I have no idea how to decipher them.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-16-14/1255:18>
Ace has an Ares Armored Survivalist suit too. It makes you look like a hunter. Some research will indicate that you are at the very, very end of the hunting season. (Rifle Plains Elk/Deer hunting season just ended yesterday, January 31st). Wearing a Survivalist suit around town will draw attention from the fashion police but probably not the SecForce troopers, unless you're acting suspiciously.

The answer is roughly the same for the Urban Explorer Jumpsuit. It would be like wearing a tracksuit around town. Great in Jersey, but you'll get giggles from the fashion-conscious locals in Aspen. It's not necessarily suspicious from a security standpoint, unless the SecForce decides you look lower-class and asks you to broadcast your SIN to make sure you're a legitimate citizen. That would be trouble for Chino.

Zed's is the name of the dive bar where APB was seen with this guy. It's not this guy's name, but we can refer to him as Zed if it makes things easier. He confronts Ace and Katsina around 3pm.

I can't IC post for a while but when she goes astral Katsina will find Zed and Ze Orks outside waiting to jump Ace when he comes out. It's unclear which car is his, although hacking his commlink might work if he has a car slaved to it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-16-14/1301:00>
@Tecumseh: Do we know who Dr. Winters was working for?  The public police report mentioned a co-worker or boss reporting her missing, I'd like to do some digging on those two.  Try to find the node she was last working in that might have her notes and such.

@rednblack/Tecumseh: Do you guys send Doc a message letting him know what's going on?  His agent is running overwatch while he's doing research.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-16-14/1335:14>
Zed's is the name of the dive bar where APB was seen with this guy. It's not this guy's name, but we can refer to him as Zed if it makes things easier. He confronts Ace and Katsina around 3pm.

I can't IC post for a while but when she goes astral Katsina will find Zed and Ze Orks outside waiting to jump Ace when he comes out. It's unclear which car is his, although hacking his commlink might work if he has a car slaved to it.

I'd rather not have Doc hack the commlink or the car until it's parked and away from the owner.  That way, "Zed" might think it was Ace who nicked it, and that's what I'm going for here.  Of course, that doesn't jive with the "hack a car that won't be missed for awhile" plan, but it does provide some other possible incentives, and as Vincent says, "adapt, I Ching" etc. 

Hmm, not sure what to do about the waiting ambush.  Maybe Katsina can put up 2 physical mask spells?  I'd rather not call 5-0, but maybe we could get Doc to hack some poor slub's comm and make the call from that number?  I don't mind trying to fight it out, but that's probably not the smart call.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-16-14/1342:22>
Ok, modified list of stuff to buy. Can we assume this is all known as a shopping list without having to do weird space time breaks?

Ballistic Mask -- Availability 6; 970 nuyen cost.
- Biomonitor
- Gas Mask
- Trodes
- Insulation 1

I really need something better looking to wear, but they are all expensive and (I have the feeling) don't fit it that well with the Aspen crowd. They probably wear 20,000 nuyen suits as "comfort" clothes.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-16-14/1359:30>
Ok, modified list of stuff to buy. Can we assume this is all known as a shopping list without having to do weird space time breaks?

Ballistic Mask -- Availability 6; 970 nuyen cost.
- Biomonitor
- Gas Mask
- Trodes
- Insulation 1

I really need something better looking to wear, but they are all expensive and (I have the feeling) don't fit it that well with the Aspen crowd. They probably wear 20,000 nuyen suits as "comfort" clothes.

I was under the impression that Ace and Kat would be buying outfits for everyone. At the very least we should be able to do 500 ny suits and have Kat make the necessary alterations to make them look pretty damned good if we have the time.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-16-14/1409:48>
@Tecumseh/Zweiblumen - I'm sorry. I didn't mean it ... Malevolently. (Ba-Dum-Crash!) Just for clarification, though, if the player assigns specific times to an action, the order is still doesn't matter? That was where my confusion came in - he submitted his report IC at around midnight, and then at that point asked if the car was still necessary. But if it's okay to retcon that so that the car heist happens earlier in the day, then we're all good (and really, it's okay even if it takes place at Midnight - so long as it happens before we are discovered in Aspen, it should serve its purpose).


@Zweiblumen/8-bit/Tecumseh - I left the IC vague as to what was ordered so I wouldn't have to update it as the shopping list changes. But Ohanzee will make arrangements for the two items requested.


@Zweiblumen - re: Secure RFID, I might have Doc lock the file, but wireless off and physically hidden should provide some decent operational security. As far as locking the file, I assume that we could use biometric access tied to one or more of the team. The chip may not have the biometric reader built in, but so long as one of us has one, I'm assuming the file itself could be protected with biometrics. Again, this is a rules grey area I think, so it's up to Tecumseh. Speaking of which, does anyone have a biometric reader already? If not, the file lock isn't important enough to purchase one for.


@Tecumseh - I have a few rules questions. I'm not sure if they have community consensus or if I have just missed something in the book or if I should be opening topics in the forums at large for them, but for now at the very least I want to know your ruling:
1. Astral tracking - the book isn't clear what happens if the trail you are following disappears before the tracking is complete. For example, if you spot a summoned spirit and start tracking its connection back to its summoner, and before you locate the summoner the spirit is unsummoned, do you completely lose the trail or can you completely track something just by observing it briefly?
2. Astral communication - is there a range? If I want to communicate with Katsina or Chino, do I have to astrally travel to their vicinity and talk, or can I mentally project that communication from anywhere? In most cases it's moot since Astral travel over the distances we are working with is nearly instant, but in case it comes up I'd like clarification.


Non rules questions:
1. Does Ohanzee have a known residence? If so, he'd like to check that out while he's flitting around the Astral.

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-16-14/1411:32>
I'd rather not have Doc hack the commlink or the car until it's parked and away from the owner.  That way, "Zed" might think it was Ace who nicked it, and that's what I'm going for here.  Of course, that doesn't jive with the "hack a car that won't be missed for awhile" plan, but it does provide some other possible incentives, and as Vincent says, "adapt, I Ching" etc. 
That works, just send a message to the team IC.  If you can point out the goons, he should be able to crack his 'link and find the car that way.  Once he's found the car, we can stage it so it looks like you nabbed it.
@mal Once Ace sends that message, why don't you chime in with your two cents.  Doc would probably defer to Ohanzee unless timing was critical and he didn't respond.  Dunno how to work matrix communications while you are astral.  Don't think signals from your physical body are getting to your consiousness there, but you mentioned checking your messages frequently so timing could work out.

I was under the impression that Ace and Kat would be buying outfits for everyone. At the very least we should be able to do 500 ny suits and have Kat make the necessary alterations to make them look pretty damned good if we have the time.

This works for me
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-16-14/1414:17>
I was under the impression that Ace and Kat would be buying outfits for everyone. At the very least we should be able to do 500 ny suits and have Kat make the necessary alterations to make them look pretty damned good if we have the time.

This works for me

Agreed; if it's possible to get something completely unarmored that just looks good, then that works for me. I can still wear the jumpsuit underneath it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-16-14/1421:20>
@Tecumseh/Zweiblumen - I'm sorry. I didn't mean it ... Malevolently. (Ba-Dum-Crash!) Just for clarification, though, if the player assigns specific times to an action, the order is still doesn't matter? That was where my confusion came in - he submitted his report IC at around midnight, and then at that point asked if the car was still necessary. But if it's okay to retcon that so that the car heist happens earlier in the day, then we're all good (and really, it's okay even if it takes place at Midnight - so long as it happens before we are discovered in Aspen, it should serve its purpose).

I put it at about 7:30pm, not midnight trying to account for my time.  But I can easilly move the "car stolen" line further up in the post with an earlier timestamp :P  I'm not a fan of retconning, but that seems minor enough and I was being a bit aggressive with my time management there. (Assuming @Tecumseh is okay with it ;))
He looks at his local time readout and sees that it's 19:34 already.  He writes up his findings and sends it to the team.
<<<@Team [Doc] There is nothing out in the open that I can find about this artifact.  That data is really well hidden and/or being actively hunted/erased.  I'm hoop deep in data with none of it specific to our target.  However Dr. Winters is another story.  If we can find where she was doing her latest research I'm sure I can get her notes.  Have we found any more info on her residence or office?>>>

<<<@Ohanzee [Doc] You still want a car sent to another city?  I can just grab one from a parking lot at random and get it to set off some alarms once it gets there.>>>

@Zweiblumen/8-bit/Tecumseh - I left the IC vague as to what was ordered so I wouldn't have to update it as the shopping list changes. But Ohanzee will make arrangements for the two items requested.

Thanks!

@Zweiblumen - re: Secure RFID, I might have Doc lock the file, but wireless off and physically hidden should provide some decent operational security. As far as locking the file, I assume that we could use biometric access tied to one or more of the team. The chip may not have the biometric reader built in, but so long as one of us has one, I'm assuming the file itself could be protected with biometrics. Again, this is a rules grey area I think, so it's up to Tecumseh. Speaking of which, does anyone have a biometric reader already? If not, the file lock isn't important enough to purchase one for.

At least Ohanzee and Doc have biomonitors:
@The Crumpled Man: You wake up to a flashing in your Image Link, synchronized to the flashing coming from your cyberarm that's lighting up the cabin of the van. You groggily regain consciousness and instantly regret it, feeling an intense pain in your body, but luckily the cold snow you're lying in is helping to numb it. You finally focus on the display in your eyes and try to piece together what's going on.

>> Biomonitor
>> [X][X][X][X][X][X][X][X][X][X][ ]
>> Warning: Critical wounds detected. Attempting to stabilize. Please seek immediate attention at your nearest medical facility.

[...]
@The Dwarf: You inhale sharply as you come around and begin coughing as pain burns inside your chest. You notice blood on the snow pile coming in through the windows, and feel some of it dripping down your face. You blink a few times, aware of some contacts in your eyes that are projecting an image into your field of vision.

>> Biomonitor
>> [X][X][X][ ][ ][ ][ ][ ][ ][ ]
>> Warning: Internal injuries detected. Please seek medical attention at your soonest convenience.

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-16-14/1700:15>
@Zweiblumen - Ah, I was going from your earlier OOC estimate that at 12 hours for the research that it would be done at midnight and totally glossed over the actual timestamp in IC.


We have biomonitors (which monitor vitals like heartrate, blood pressure, etc), but they are not biometric readers (which are things like retinal scanners, fingerprint readers, voice identification, etc).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-16-14/1720:40>
Yeah, as I said earlier, I suffer greatly from RIH syndrome.  Doc'll buy one, toss it on his list.  It can come in handy.  Also seems like someone cut off the good doctors digits specifically to be able to open some biometric readers.  Did Ohanzee happen to notice if she was missing an eye also?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-16-14/1902:31>
I can make another trip out there. I've been trying to do an IC all day, but work has been more hectic than usual. He was going to pop back in to give you her location so you could check to see if she has a commlink near her, or anything else electronical that might be valuable. You can run with that if you get to an IC before I do.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-16-14/1909:47>
Perception Test (Don't wanna get sucker-punched or ran over by passing cars) (http://orokos.com/roll/239030): 10d6t5 3

Running Test (Goodbye chumps) (http://orokos.com/roll/239034): 8d6t5 3

With Ace's 9 AGI, that's 24M this CT, barring any conditional modifiers, which I'm sure are coming.  A -3 dice modifier would put Ace at 20M this CT, but even if there aren't any, Ace is not in the same league as unaugmented world-class runners today.

Ace's Running Skill isn't high enough to net him more than 1 Sprinting Test per CT, but here is his Initiative: Initiative (http://orokos.com/roll/239045): 7+2d6 9

Well, he wouldn't get an extra shot at sprinting anyway.  What an awful roll.  Very glad you can't glitch initiative.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-16-14/1917:18>
@mal cool, that sounds like a solid plan.

Matrix Initiative 9+4d6 (http://orokos.com/roll/239050): 4d6+9 24
Matrix Perception Looking for the 3 hoods comms Computers(5)+Intution(4)+Qualia(1)+VR(2)+DataJack(1)+SignalScrub(2)-Silent(2)-Wounds(1)-Noise(3)=9 (http://orokos.com/roll/239046): 9d6t5 1

Not much, but if they aren't running silent I'll find them.  If they are here's 2 more searchs (should be able to do that in ~3-6 seconds):
3 more searches (http://orokos.com/roll/239048): 3#9d6t5 3 3 1
And wow, I'm rolling like shit.  Hopefully those 2 3's will find them.
If I get enough nethits, or they are not running silently I'll want to find out what model each of them are.

A couple of HotF's to use as needed:
HotF to get a mark on each of their comms hacking(6)+logic(9)+VR(2)+Datajack(1)+SignalScrub(2)-Silent(2)-Noise(3)-Wound(1)=14 (http://orokos.com/roll/239052): 3#14d6t5 3 6 8
I honestly only care about the owner of the car, if I can tell which one that is, I'd like to use those all on him, otherwise I'll spread them out.  If that 3 is hitting a high end comm, I'll re-roll it with edge.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-16-14/1924:20>
@Zweiblumen, I'm hoping Doc can get some hits while they're out running.  If nothing else, it would be nice for Ace to know what he's up against, but if not no big worries.  We know they'll make their way to Zed's eventually, and the cameras there -- if there are any -- will be much easier to hack than most of the other Hosts around.  Even if not, we can put some meat eyes on the place to help Doc work his matrix mojo.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-16-14/2000:17>
@rednblack, this is not the approach I was expecting but it should be fun to write.

Presuming Ace uses his wireless bonus he gets another 6 dice for sprinting due to his hydraulic jacks. 6 extra dice = 1 extra hit (http://invisiblecastle.com/roller/view/4742842/). Sorry I couldn't come up with all sixes like I did for Chino.

AGI 9 * 2 for running = 18 meters/turn
+
4 sprinting hits * 2m/hit = 8 meters/turn
=
26 meters per turn = 8.67 meters/second = 31.2 kph = 19.4 mph.

A little slow, actually, due to my nerfing movement rates. But it was either that or go with the base rules, which would have Ace running at 27mph without sprinting. Who knows, maybe that would have been more a realistic representation for his bionic legs.

(http://stream1.gifsoup.com/view4/1699363/t1000-chase-o.gif)

Naturally, the problem comes down to the abstraction of the rules. The book describes running as "jogging" (allowing you to do other actions) without any intermediary step between that and sprinting. I may have to create that intermediary step at AGI * 2.5 and have sprinting hits added to that. And now that I'm dicking with the math I'm starting to think that the sprinting hits don't add enough meters/turn. But then of course the math breaks down at the extremes because it is linear and not logarithmic. Usain Bolt, presuming 7 AGI + 6 STR + 13 running + 2 spec should be doing the 100m dash in 7 seconds according to the core rules.

Still tied up at work. Taking a little break to pencil this out. I should be back on late tonight.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-16-14/2050:46>
@rednblack, this is not the approach I was expecting but it should be fun to write.

At least Shadowrun is one of those systems that doesn't penalize splitting the party  8)

How do you want to run the crunch for this?  Are we going to go with some foot-powered version of chase ranges, or something else entirely?  As soon as Ace gets to a well-traveled street, I plan on having him duck into a storefront or cafe.  A cafe would be good, as they always have back doors, and he can just go through the kitchen and out the back, though again, I'd like to avoid calling undo attention if possible.  All this is assuming he doesn't get dinged on his way out the door of the apartment.

Presuming Ace uses his wireless bonus he gets another 6 dice for sprinting due to his hydraulic jacks. 6 extra dice = 1 extra hit (http://invisiblecastle.com/roller/view/4742842/). Sorry I couldn't come up with all sixes like I did for Chino.

AGI 9 * 2 for running = 18 meters/turn
+
4 sprinting hits * 2m/hit = 8 meters/turn
=
26 meters per turn = 8.67 meters/second = 31.2 kph = 19.4 mph.

A little slow, actually, due to my nerfing movement rates. But it was either that or go with the base rules, which would have Ace running at 27mph without sprinting. Who knows, maybe that would have been more a realistic representation for his bionic legs.

Presume away.  I completely forgot about the hydraulic jacks.  But yes, I would much rather be the T-1000 in this scenario. 

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-17-14/0225:51>
Lots to reply to. I may break this up into multiple posts. Rednblack first.

Surprise rolls for the goons: 3 hits, 2 hits, 3 hits (http://invisiblecastle.com/roller/view/4743167/). They're off to an okay start. The human and ork #2 are startled but not surprised when Ace bursts out the door.
Surprise roll for Ace with +3 for being aware: 3 hits (http://invisiblecastle.com/roller/view/4743169/), not surprised by the hiding goons.

Human initiative: 9 (http://invisiblecastle.com/roller/view/4743168/)
Ork #2 initiative: 7 (http://invisiblecastle.com/roller/view/4743168/)
Ork #1 initiative: busy picking nose

Zed uses an Intercept interrupt action to take a swing. Ace, based on the IC post, will simply try to outmaneuver and outrun. This is actually a pretty easy test. Agility + Gymnastics, needs two hits. I'm going to say the hydraulic jacks count. If Ace can't get 17 hits on two dice I'm going to let this guy knock Ace's head off.

Agility 9 + Gymnastics 2 + Hydraulic Jacks 6: 5 hits (http://invisiblecastle.com/roller/view/4743170/). Ace bobs and weaves and is headed for daylight.

Ork #2 is going to chuck a bottle at Ace. Given his 26 meters/turn, Ace is already 13 meters past him by the time the ork winds up. Bottles aren't really represented on the range chart but I'm going to use Throwing Knives as a baseline. Strength 6 * 2 for short = 12 meters so Ace is already at Medium range. Agility 4 + Throwing Weapons 2 - 1 Medium: 1 hit (http://invisiblecastle.com/roller/view/4743172/)

Ace dodge is Reaction 4 + Intuition 3 + Running 2: 2 hits (http://invisiblecastle.com/roller/view/4743173/). Not pretty but it's enough.

Ace is gone in a cloud of dust. He won't have any trouble outrunning these guys. I'll write up the IC encounter; you can go wherever you want from there.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-17-14/0301:26>
Astral
@Mal
1. Astral tracking may continue even if the source disappears. If you assense a spirit you can trace it back to its summoner even if the spirit is banished, or fulfills its services, or runs away. Per the table on p. 315, this gets harder over time.
2. Astral communication is LOS while projecting/perceiving. Communication while manifesting is more akin to being physically present, i.e. being within earshot.


Shopping
@8-bit, not problem getting an order in for a ballistic mask. Good news: the biomonitor and the trodes are 20% off because of PCC's leading position in the electronics industry. Final cost is ¥900 instead of ¥970. Mask will be ready tomorrow.

The assumption was the Ace and Katsina were buying street clothes for everyone. I was thinking ¥200/each for casual walk-around clothes. You can spend ¥500 if you want to look better (an okay suit, or designer jeans and a nice sweater). I had ¥1,200 budgeted for this but let me know if you want to spend more. Katsina and Ace have found their clothing and could technically return their purchases.

@8-bit, wearing an Urban Explorer Jumpsuit under clothing is fine if it's something baggy like a jacket and maybe some ski pants, but it's going to look very bulky under non-winter (or indoor) clothing.


Lifestyles
Ryo got back to me. Chino and Doc do NOThave any SINs or lifestyles. They are effectively Street at the moment. This may or may not be a clue about their prior selves.

@Mal, if Ohanzee has a residence he doesn't remember it nor have any record of it.

@Poindexter, Sam has a residence in Boulder listed under his Ralph SIN. I meant to mention this yesterday (http://forums.shadowruntabletop.com/index.php?topic=18731.msg338379#msg338379) when I said Sam has a Middle lifestyle "somewhere" but I needed to double-check a few things first.


Did I miss any outstanding questions? Anyone want to earn bonus points by compiling the shopping list into a single OOC post?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-17-14/0314:55>
Zweiblumen's hack

Please let me know how you have your deck configured and what programs you are running.

1. The hoods are not running silent. You spot their icons.
2. The first is a Renraku Sensei (rating 3) while the other two are Sony Emperors (rating 2).
3. Hacking resist, strongest to weakest (sorry, I know this screws you but it's the order I would have processed them even if your rolls had been reversed): 3 hits, 1 hit, 1 hit glitch (http://invisiblecastle.com/roller/view/4743196/). I'm going to turn that glitch into a second free mark.
3a. Edge reroll, per your request: 4 hits (http://invisiblecastle.com/roller/view/4743199/)
3b. Bad Luck check: 1, lulz! (http://invisiblecastle.com/roller/view/4743199/)
4. Doc has one mark on Comm #2 and two marks on Comm #3, both of which are rating 2. Conversely, the rating 3 commlink (Comm #1) has a mark on Doc. En garde!

It's late and I deliver my report tomorrow so I'm going to get a fast IC post up to cover Ace and Katsina. If I've left anything unaddressed please let me know and I'll catch up tomorrow.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-17-14/0319:57>
Ohanzee can't tell if Gloria still has her eyes. She's laying/lying face-down. It's tough to tell eyeballs from the rest of her skull on the astral. Also, she's flatter than usual. She looks pretty... broken.

Holy hell the things I have to write for this game sometimes.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-17-14/0320:56>
Current shopping list
All
Clothes: 200¥ per person, ready today

Medkit supplies (qty 4): Avail 0, 400¥, ready today
Total: 1600¥


Ohanzee
Binoculars: Avail 0, 50¥, ready today
10 security tags: Avail 3, 5¥, ready today
Ballistic mask (camera, omni mic, radio signal scanner rating 1, micro transceiver): Avail 6, 545¥, ready tomorrow
Total: 600¥

Doc
Balaclava: Avail 0, 25¥, ready today
Biometric reader (commlink accessory): Avail 4, 200¥, ready tomorrow
Total: 225¥


Chino
Ballistic mask (biomonitor, gas mask, trodes): Avail 6, 900¥, ready tomorrow
Total: 900¥

I never got any feedback on the fly spy, which I can't afford, so I think that's a bust.

ETA I'll reorder the list by requestor tomorrow for clarity and add costs, but I can't do that from my tablet atm.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-17-14/0340:44>
Shopping
@8-bit, not problem getting an order in for a ballistic mask. Good news: the biomonitor and the trodes are 20% off because of PCC's leading position in the electronics industry. Final cost is ¥900 instead of ¥970. Mask will be ready tomorrow.

The assumption was the Ace and Katsina were buying street clothes for everyone. I was thinking ¥200/each for casual walk-around clothes. You can spend ¥500 if you want to look better (an okay suit, or designer jeans and a nice sweater). I had ¥1,200 budgeted for this but let me know if you want to spend more. Katsina and Ace have found their clothing and could technically return their purchases.

@8-bit, wearing an Urban Explorer Jumpsuit under clothing is fine if it's something baggy like a jacket and maybe some ski pants, but it's going to look very bulky under non-winter (or indoor) clothing.

All right, noted. Probably better to be "stealthy" (using the term loosely) than armored at this point. Getting stopped by cops and them asking for my SIN would be problematic.

Holy hell the things I have to write for this game sometimes.

The wonderful world of GMing, eh?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-17-14/0810:55>
@Tecumseh, so are they giving chase?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-17-14/1128:28>
They will give chase if Ace lures them on, but if Ace keeps running at 20mph then they're going to give up quickly, especially if he heads straight for the central business district.

Another busy day at work today. If all goes well, tomorrow and Friday should be much quieter.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-17-14/1247:07>
They will give chase if Ace lures them on, but if Ace keeps running at 20mph then they're going to give up quickly, especially if he heads straight for the central business district.

Another busy day at work today. If all goes well, tomorrow and Friday should be much quieter.

Ace will definitely try to lure them on.  Can't have them waiting outside and possibly impeding Katsina's movements.  I'm thinking about faking a fall, to make Ace look like an easy target, but I'm unsure how you would want me to roll that.  I'm thinking AGI+Gymnastics, where hits would add dice modifiers to a Con test?  Or I guess I could just turn around and insult them.  They seem eager enough to cave Ace's head in as is.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-17-14/1258:11>
The slip is a great idea. Very plausible under the conditions. No need for a Con roll.

I should get cute and make this a Free-Fall test, but I won't. Let's do Agility+Gymnastics. You might want to ping Katsina of your plans so she doesn't freak.

Insulting should work like a charm too.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-17-14/1324:36>
Gymnastic Roll (Ace takes a tumble) (http://orokos.com/roll/239218): 11d6t5 3

Continuing my habit of rolling 3 hits, no matter how many dice I'm throwing.  That should do it, I'd guess.  Will post IC in a bit.

ETA: I'm making a Perception test to see how well Ace can gauge the potential speed his attackers can make when they come after him.

Perception (How fast can these guys run?) (http://orokos.com/roll/239223): 10d6t5 1

Well, he's probably not going to have a great idea there.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-17-14/1425:42>
Base running rates:

Ace: 18 meters/turn
Orks: 8 meters/turn
Human: 10 meters/turn

Ace can't gauge how well they can sprint, but it's going to take a significant effort for them even to match his jogging rate. He has a 20 meter lead on them at the moment.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-17-14/1459:55>
I'm busy with work and a few errands today, so I'll be late in responding.

And I hit the 1 on unlucky two times in a row?  Wow, he's earning that chargen karma! (fwiw, that IC link takes me the edge re-roll, but I'll take your word for it :P)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-17-14/1503:46>
A ruby haze of anger and cuckoldry descends over their eyes as they charge after him.

Hahahahahaha.  Ok, I'm going to forgo any sprinting tests for the moment, and will keep a pace of about 9M at turn until they start to close the distance.  I'd also like to go Full Defense, on the chance there's another bottle, or something else, coming Ace's way in the next round.  Let's see if I have the initiative to do so.

Initiative (http://orokos.com/roll/239234): 7+2d6 14

Yep. 

Ok, Ace's actions:
Interrupt Action: Full Defense
Free: Run
Simple: Use Simple Device: Ace is going to reroute himself through the alley and take a turn at the earliest convenience to pull the trio out of LOS from the apartment complex
Simple: Send message to Katsina

I'm not sure how long I should keep in initiative order, so when you want to start abstracting things, just let me know.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-17-14/1533:16>
IC up, with fun revelations. If Ohanzee knew about the blood in the fridge, he'd probably have more suspicions that the purpose for the artifact and their infection were related, but that train of thought should be pretty obvious to anyone else once that info is made available.


@Tecumseh - What kind of rolls do you want for the sequence of tasks outlined in the first paragraph of the IC?


ETA: Dolphin is still my favorite spirit to write for, but I'm really liking Celestial Raven for the number two spot. It's fun to write the wry, highly intelligent know it all. It's even more fun because he enjoys causing frustration.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-17-14/1601:01>
Shopping list updated with cost, availability, and delivery time, separated by recipient.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-17-14/1603:09>
Having already given Ace his Credstick, Doc would like the nicer clothes, cuz money comes and money goes :P

If Ohanzee needs some cash, Doc will help out with anything that Ohanzee thinks is important, so spend away.  Again, Doc sees money as a very transient thing.  He doesn't have enough to get a decent SIN, so he's not plused either way.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-17-14/1645:34>
I'm making the assumption that we are retconning the handing of the credsticks to Ace and will just be transferring Nuyen to him as needed.


But, if you are willing to bankroll the Fly Spy, that'd be great, but it's 2k¥ on its own, and you are 225¥ down from the 1970¥ you had to start. I'm hoping Ace and Katsina are covering the cost of clothes. Ohanzee has 80¥ left that he can pitch in, but that still leaves us at 175¥ shy.


Let me make the suggestion for it IC (apparently I didn't do that yet) and see what people say - if anyone remembers they can fly one, that would be great, otherwise it'd likely just be community property (probably will anyway).


It'll be handy for getting a closer look at Gloria (or what's left of her). If we can rig lights to it, we could send it out after sundown and I could have a spirit materialize and turn her body over so we could check for other missing body parts (and give Tecumseh more fun writing opportunities!)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-17-14/1806:04>
@Mal: Your IC post says, "He relays his thoughts to the team". Is Ohanzee sharing details of his thinking or just the fact that he's had an epiphany? I'm trying to figure out how much Katsina can respond to.

Tests, if I'm understanding them correctly:
1. Assensing - you can assense the artifact with a normal roll
2. Touching - you can roll Perception (Touch) if you want
3. Spellcasting - you can cast Mind Net if that is your intent

Very nice job on the shopping list. We can retcon the physical credsticks but not the cred transfers because Katsina doesn't have enough to cover the clothes shopping prior to Ace finding his credstick. (And said credstick isn't public knowledge yet.)

Sounds like Doc is upgrading his wardrobe from ¥200 to ¥500. Ace and Katsina can return their purchases to save some nuyen if they can get back to the store.

Medkits were on the shopping list too, or resupplies for the current medkits. If the team wants a new medkit then we'll have to pick a rating.

As people hear Ohanzee's suggestion to purchase an MCT Fly-Spy, everyone realizes that they have Pilot Aircraft 0.

Good news: Fly-Spies (or a locally produced competitor) and other non-restricted drones are 20% off due to PCC's position as a market leader in tech and electronics.
Bad news: A Fly-Spy does not have the range to fly 50km round-trip through the mountains in winter weather conditions. Even if it did, the Noise and Static Zone modifiers would be off the charts (10+).

@rednblack: Ace's walking rate is 9m/turn so you don't technically have to run if you want them to close the distance. You can walk (ok, "speed walk") without spending an action. That liberates your Free action to send a message to Katsina, which in turn gives you another Simple if you want it.

We don't have to stay in initiative. We can abstract the rest of the sequence.

@Zweiblumen: Go ahead and continue your hack. Getting slapped with a mark doesn't seem to be earning you any extra attention. Perhaps the commlink owner is otherwise engaged at the moment.

@Poindexter & 8-bit: How's that code coming along?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-17-14/1821:59>
I can't think of anything else to use a Sple Action on. I don't want to spool them by drawing a weapon. If they're going to follow me and I can easily keep ahead of them is it ok if I RP losing them in the back streets, or are there more surprises coming down the pipe?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-17-14/1833:44>
@Mal: Your IC post says, "He relays his thoughts to the team". Is Ohanzee sharing details of his thinking or just the fact that he's had an epiphany? I'm trying to figure out how much Katsina can respond to.
Sorry, it was my shorthand so I didn't have to retype his whole thought process. Assume anything that happened in the astral and in his head up to that point in the post is IC knowledge for the team, at least in broad strokes.


Tests, if I'm understanding them correctly:
1. Assensing - you can assense the artifact with a normal roll
2. Touching - you can roll Perception (Touch) if you want
3. Spellcasting - you can cast Mind Net if that is your intent
1. Yes, basically, but this might qualify as an extended test as he intends to spend at least a few minutes, perhaps as much as an hour, examining it.
2. This is mostly to see if the artifact has some touch effect, but also for a more involved physical examination (all previous examinations took pains to not come in contact with the object and therefore might have had limited access to certain portions of it). This would be a follow on to the physical examination mentioned for step one.
3. Yes, exactly.


Rolls inc:
Assensing Artifact [Intuition 4 + Assensing 4 - Wounds 1] (http://orokos.com/roll/239257): 7d6t5 3 - let me know if I can gain any bonus or additional rolls for spending additional time on the examination
Perception on Artifact [Perception 3 + Intuition 4 - Wounds 1] (http://orokos.com/roll/239258): 6d6t5 3 - same as above
Casting Mindnet, Extended (force 1, using centering) [Magic 6 + Spellcasting 5 + Power Focus 2 - Wounds 1] (http://orokos.com/roll/239259): 12d6t5 4 Limit is 1
Resist Drain [WIL 6 + CHA 6 + Centering 1] (http://orokos.com/roll/239260): 13d6t5 3 vs. 2 drain, so no damage taken.


Very nice job on the shopping list. We can retcon the physical credsticks but not the cred transfers because Katsina doesn't have enough to cover the clothes shopping prior to Ace finding his credstick. (And said credstick isn't public knowledge yet.)
I did not account for the cost of clothing at the time. I had 680¥ on my credstick and expected to spend at leat 600¥ of it, so I have no problem giving them the whole thing, but my contribution towards clothing and party shared items will be minor at best. So he would have declined clothing if it wasn't being covered. The discovery of Ace's credstick might change that if Ace is being generous, but the plan really is still for Ohanzee to not leave the house unless fecal matter meets fan, so while a change of clothes would be nice, I don't think it is mission critical for him.

Medkits were on the shopping list too, or resupplies for the current medkits. If the team wants a new medkit then we'll have to pick a rating.
Updating now.


As people hear Ohanzee's suggestion to purchase an MCT Fly-Spy, everyone realizes that they have Pilot Aircraft 0.

Good news: Fly-Spies (or a locally produced competitor) and other non-restricted drones are 20% off due to PCC's position as a market leader in tech and electronics.
Bad news: A Fly-Spy does not have the range to fly 50km round-trip through the mountains in winter weather conditions. Even if it did, the Noise and Static Zone modifiers would be off the charts (10+).
Bleah and double bleah. It could still be useful for things besides Gloria's body and it has a pilot of 3 for 6 dice on its own, so as long as we don't make it do anything tricky, we should be good. But that's up to the folks that have money.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-17-14/1842:54>
@Zwieblumen, Tecumseh: Not sure how many refills we wanted, so I went with 4. Let me know if that needs to be adjusted.


ETA: Medkit refills.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-17-14/1846:29>
@Rednblack, go ahead and lose them in the back alleys.

@Malevolence, I'll get an IC response for you later tonight.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-17-14/2030:13>
we've at least 2 medkits, I'd like two for mine, so that works for me.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-17-14/2031:51>
@Zweiblumen: Go ahead and continue your hack. Getting slapped with a mark doesn't seem to be earning you any extra attention. Perhaps the commlink owner is otherwise engaged at the moment.

I've been /wifed for the evening.  Gotta put the time in :)  I'll get that post up either late tonight or once I get into the office tomorrow morning.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-17-14/2107:13>
Chino's credstick (or transfer, whatever we retconned to) has 2,300 nuyen on it. Spend as much as necessary, survival is more important than money at this point.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-17-14/2310:30>
@Poindexter & 8-bit: How's that code coming along?

We've gone over the limited information we have and have come to the conclusion that we ship guns to whoever this "mom" is. We also noticed it's odd that her last message is 5 minutes later than her previous messages. Beyond that, we got nothing.

Utterly fucking stumped here.

I feel like you and Ryo have been hanging this thing in front of my face for weeks now, just waiting for me to notice it and put everything together, but i just aint seein it. From my angle, I've got one light blue puzzle piece here and I've got a limited time to try and tell someone what its a picture of and there will be unknown consequences if/when i get it wrong. I'm frustrated as hell.


I was awful at Myst.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-17-14/2328:01>
@Poindexter & 8-bit: How's that code coming along?

We've gone over the limited information we have and have come to the conclusion that we ship guns to whoever this "mom" is. We also noticed it's odd that her last message is 5 minutes later than her previous messages. Beyond that, we got nothing.

Basically, what Pointdexter said.

I mean, we think we've deciphered the first message from "Frank" (Uncle Sam) to Mom, and maybe half of the first reply from Mom. I mean, we have some ideas, but there's really nothing to match it to for verification on which interpretation is correct. So, 1/6 messages deciphered; new record!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-17-14/2339:47>
@Poindexter & 8-bit: How's that code coming along?

We've gone over the limited information we have and have come to the conclusion that we ship guns to whoever this "mom" is. We also noticed it's odd that her last message is 5 minutes later than her previous messages. Beyond that, we got nothing.

Basically, what Pointdexter said.

I mean, we think we've deciphered the first message from "Frank" (Uncle Sam) to Mom, and maybe half of the first reply from Mom. I mean, we have some ideas, but there's really nothing to match it to for verification on which interpretation is correct. So, 1/6 messages deciphered; new record!

Really, we didnt decipher anything. We could have learned everything we learned just from Chino's memory.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-18-14/0020:33>
Is Dad and Johnson the same contact (by commlink ID?).


For the most part, it seems like a pretty free-form code. You ask if she got the shipment, disguising it as something innocuous. Flowers, invitation. This last week we didn't ship anything, so even if there is some actual meaning to the word choice, it doesn't matter. The last message seems like something changed. I wonder if the first two shipments were a sort of test before being able to meet the Johnson himself (Dad) and go for the main prize. Or perhaps only the flowers were a shipment, and the invitation was an actual invitation - perhaps to take part in this job.


So, my guess is that Mom won't be expecting to hear from us as she would likely know that we stiffed the Johnson. Or she's dead if she was our go between and the Johnson included her in his vendetta against us. Assuming Mom is actually a she. So, we can at least attempt contact and see if we hear back.


So, the Johnson screwed us. How? Did we not know what the weapon was? Did he infect us? Is payment perhaps blood instead of money in order to slow the infection, similar to what Katsina (and  maybe Ace) was likely doing with the blood in her fridge? Lots of unanswered questions, to be sure.


So, if we do decide to talk to Mom, what do we say? Assuming the code is mostly inferred rather than predetermined, we have to figure out what we want to ask. Maybe "Is Dad mad?" to see if she was party to the current job involving the artifact. And assuming that "Dad" refers to the Johnson.


In essence, regardless of who Mom and Dad are and their relationship to this job, we should decide what we want to say, then just make it oblique.


ETA: Does Gift Shop have a physical address attached?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-18-14/0104:38>
Did you share the messages with everyone and I just missed that?  (I've said RIH a lot, but I apparently suck at it)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-18-14/0109:37>
They are on page one of the original IC thread.


ETA link (http://forums.shadowruntabletop.com/index.php?topic=17834.msg314666#msg314666).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-18-14/0252:10>
Dad and the Johnson do not have the same commcode. Upon further investigation, Dad doesn't even have a commcode. He/she/it is listed as being located in Moscow, Russia, but there is little other information to suggest why Dad would even be listed as a contact.

Gift Shop, conversely, has a commcode listed but no physical location.

I wasn't necessarily thinking that you would figure the code out, but nor do I want it to become frustrating and unfun. I was thinking that players would throw some ideas out like Malevolence did, maybe brainstorm a bit and then take a stab at composing a response.

We have in our midst, however, Doc - a Good Will Hunting supergenius. If you like, we can roll a Teamwork test of LOG+WIL. Doc would be the team leader, Ohanzee/Sam/Chino could roll to contribute dice. It may not solve the code but it could give you some direction.

I'll be composing an IC post to cover Katsina's response to Ohanzee plus Ohanzee's investigation of the obelisk.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-18-14/0310:37>
Code cracking [Log 3 + Wil 6 - Wound 1] (http://orokos.com/roll/239370): 8d6t5 1


Heh. Well below average.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-18-14/0315:09>
Code Cracking Teamwork (Logic 4 + Willpower 5) (http://orokos.com/roll/239372): 9d6t5 2 [5, 6, 2, 2, 4, 3, 4, 1, 2]

Not too great either. Didn't take the extra die from teamwork tests; let's see what I get.

Teamwork Test Bonus (http://orokos.com/roll/239374): 1d6t5 0 [1]

Nope, nothing.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-18-14/0327:47>
Actually, could I use leadership in place of the log+wil roll? It'd add 3 more dice.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-18-14/0342:44>
Sure. I expect cheer-leading and pompoms though. Roll 3 extra dice.

Working on Ohanzee's post now.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-18-14/0739:14>
Jogging through Aspen does wonders to cleanse one's mind. Ace recommends it.

LOG + WIL (code cracking) (http://orokos.com/roll/239397): 7d6t5 3
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-18-14/1132:00>
Teamwork Logic+Willpower 14 (http://orokos.com/roll/239408): 14d6t5 4
And then I get more dice for each of everyone elses successes?

Hacking rolls/IC coming up.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-18-14/1151:21>
Deck configuration:
Signal Scrub; Stealth; Encryption; Agent
Attack: 4; Sleaze: 7(8 ); DP: 5; FW: 6(7)
Not running silently now

HotF *AGAIN* on the human:
Marks on the Human Logic(9)+Hacking(6)+VR(2)+DJ(1)+SS(2)-Noise(3)-Wounds(1) = 16 (http://orokos.com/roll/239409): 16d6t5 7 (limit 8 )

If he gets 6 hits, I don't get to any extra info (I'm not worried about the extra info on the orks, just wanted marks on them to keep an eye on it); otherwise I'm going to want to know what devices are slaved to this comm.

Assuming that works, I'm going to spoof command on the car to invite 3 marks forever from me:
Spoof Command Hacking(6) + Intuition(4) + Qualia(1) + VR(2) + DJ(1) + SS(2) - Noise(3) - Wounds(1)=12 (http://orokos.com/roll/239410): 12d6t5 3(limit 8 )
Edge that for me if Doc doesn't think that'll work (at least he doesn't have to worry about badluck again!)
If that works, place 3 marks on the car (which gives me marks on the owner, for double backwards upside down hacking!)

Then removing the mark on me:
Erase mark Computer(5)+Logic(9)+VR(2)+DataJack(1)+SignalScrub(2)-Wounds(1)-Noise(3) = 15 (http://orokos.com/roll/239411): 15d6t5 5

Then run silently again.

I'll post IC with the results.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-18-14/1532:06>
Today was supposed to be quieter at work but so far hasn't worked out that way.

@Rednblack, I think Sam only shared the coded messages with Blue Team. Poindexter can correct me if I'm wrong, but I don't think Ace and Katsina can contribute to the code cracking.

@Zweiblumen, the car can't invite marks because it isn't the owner / it doesn't own itself. Zed or Zed's daddy or some corp that Zed works for is the owner. You can't spoof Zed because he's a persona, so if you want three marks on Zed you'll have to earn them the old fashioned way.

Poindexter can roll his LOG+WIL if he wants, and Mal can roll 3 extra dice for using Leadership instead. Then we'll take the hits and reroll them to see how many successes we add to Doc's 4 hits.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-18-14/1536:17>
will+log (http://orokos.com/roll/239435): 9d6t5 2

Sorry if im a little distant for a little bit here.

Shit's real fucked up on my end at the moment.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-18-14/1733:58>
And here I thought I was going after his comm, thought he wouldn't have a persona unless he was in VR and given he was running down the street made the assumption that he was in AR.  Do I have that all wrong?  If I can only get marks on the persona, can I use that to find out where his car is with an MP test?  (Just need to find the icon for the car so I can go ahead and start marking that.)

If that works here's my rolls:
MP to find car Computer(5) + Intuition(4) + Ganglia(1) + VR(2) + SS(2) + DJ(1) - Noise(3) - Wounds(1) = 11 (http://orokos.com/roll/239461): 11d6t5 2
That should get me two questions, one is going to be where is the car icon.
Then I'll remove his mark from me (as I may be getting more and that's the bad), can we use the previous roll?
Next is getting three marks on the car (1 at a time because I'm rolling for shit):
Marks on Car (HotF) Hacking(6) + Logic(9) + VR(2) + SS(2) + DJ(1) - Noise(3) - Wounds(1) = 16 (http://orokos.com/roll/239466): 3#16d6t5 7 8 4 (limit 8 )

Pretty confident in the first 2, but if I've a feeling the 3rd one might miss, I'll edge it.

Next is control device telling it to autopilot to the next town.  Dunno if I'll be able to control it after that due to distance/noise, but I'll set an alert so that when those marks of mine reach their destination I'll be alerted.  Also telling the Agent to monitor those marks while in it's overwatch rotation (Ie, ever 3 or 5 turn check on those marks or some such like that).
Control Device EW(6) + Intuition(4) + Ganglia(1) + VR(2) + SS(2) + DJ(1) - Noise(3) - Wounds(1) = 12 (http://orokos.com/roll/239467): 12d6t5 5 (limit 8 )

Is that tactic doable?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-18-14/1737:41>
Additional Leadership Dice (http://orokos.com/roll/239473): 3d6t5 0


Well, that was useful.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-18-14/1802:48>
3 3s make a 9 which is a super success right? :P
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-18-14/1824:38>
3 3s make a 9 which is a super success right? :P

That's actually a little known rule that was posted in the errata.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-18-14/1844:18>
Bonus dice for code cracking
Ohanzee: 1
Sam: 2
Chino: 2

Bonus hits from Teamwork: 1 hit (http://orokos.com/roll/239479), so 5 hits total. I'll post some of the conclusions ICly.

@Zweiblumen
A user does not have to be in VR to be a persona. If someone is using the Matrix (even for AR) then they have a persona. The persona overrides the device icon (commlink or cyberdeck) until the user jacks out / reboots.

Just to be a shifty GM, I never said the human had the rating 3 device. That said:

Resisting 7-hit hack-on-the-fly: 1 hit (http://orokos.com/roll/239482), didn't put up much of a fight that time. You now have a mark on the Renraku Sensei. And a bunch of free perception hits.

Resisting 5-hit Erase Mark: 4 hits (http://orokos.com/roll/239483). Now it's putting up a fight. But the mark on Doc's deck is still erased.

You find a Toyota Gopher slaved to the commlink.

Toyota Gopher resisting marks: 1 hit, 1 hit, 1 hit (http://orokos.com/roll/239484). That was pretty pathetic. 3 quick marks on the Gopher.

Toyota Gopher resisting 5-hit Control Device: 4 hits (http://orokos.com/roll/239486), really back and forth on the resist dice here. Doc succeeds in getting the truck to start autopiloting itself toward the town of Basalt, which is half an hour away. I presume Woody Creek, which is halfway between, is too small to qualify.

Overall the tactic is doable but how long you'll be able to monitor the truck is not certain. You'll reach the 15-minute threshold for your Overwatch Score between then, and rebooting to reset your overwatch score will lose the marks.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-18-14/1852:51>
IC up with a lot of monologue and hopefully accurate understandings of the pieces of the puzzle.


@Tecumseh - I think that Carbondale was the goal, but if there is something that makes that significantly more difficult than Basalt, then Basalt is fine.


Also, Mindlink gains no benefit from additional hits other than being able to include more people in the shared link. With that in mind, before I roll to cast Mindlink again looking for Ohanzee's old mind, should I be attempting to cast at a higher force? The IC seemed to indicate that it might help, but it might have just been fluff, so I want to be sure.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-18-14/1918:35>
Telling the truck to go to Carbondale or Boise or Seattle isn't a problem, but Zweiblumen said "next town" and that's Basalt.

@Zweiblumen, you can post your IC results however you see fit.

@Mal, the IC was mostly fluff. You're right that casting at a higher force doesn't have any benefit in this case as you don't need more people involved nor a larger target area. You can roll Perception to try to single out a "voice" but it will be -1 net (+3 for specifically listening but -2 for distracted and -2 for interfering noise).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-18-14/1930:36>
Casting Mindnet, Extended (force 1, using centering) [Magic 6 + Spellcasting 5 + Power Focus 2 - Wounds 1] (http://orokos.com/roll/239494): 12d6t5 3
Resist Drain [WIL 6 + CHA 6 + Centering 1] (http://orokos.com/roll/239495): 13d6t5 7 - Holy Baby Jebus!
Listening for "my mind" [Perception 3 + Intuition 4 + Specifically Listening 3 - Distracted 2 - Interfering Noise 2 - Sustaining 2 - Wounds 1] (http://orokos.com/roll/239496): 3d6t5 2
Very nice roll. I added an additional -2 for sustaining, leaving me with only 3 dice on the perception test, so 2 hits is pretty good. Let's hope it doesn't have a high threshold...
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-18-14/1945:29>
If Ohanzee were trying to listen to a conversation in the room I would ask for the -2 sustaining modifier, but since the listening is part of the spell you don't need to use it. Here are two extra dice: 1 hit (http://orokos.com/roll/239499), 3 hits total. IC incoming.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-18-14/1953:30>
I'm on phone and power out at house so a beefier IC post will have to be forthcoming.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-18-14/2003:49>

<<@Ohanzee, Team [Ace] Or we were sent to destroy "something" and realized that would be a bad idea once we laid eyes on it. I think that would sour things with the Johnson. >>

>>Or we came with the bomb already built. Maybe we were supposed to destroy it on site and once we laid eyes on it we realized that would be suicide, and that precipitated the call to the Johnson. But how could we have been surprised by the artifact if we knew enough about it in advance to build the bomb meant to destroy it?


Just clarifying - I know you are on a phone and I typed a BUNCH of stuff so no sweat missing it, but just wanted to let you know in case you want to change that IC.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-18-14/2004:16>
Sorry, I miss-typed and was being lazy about looking up the town Mal wanted me to send the car too.  The intent was to send it there.  Is that still okay?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-18-14/2005:09>
Sure, just put it in your IC write-up.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-18-14/2010:29>

<<@Ohanzee, Team [Ace] Or we were sent to destroy "something" and realized that would be a bad idea once we laid eyes on it. I think that would sour things with the Johnson. >>

>>Or we came with the bomb already built. Maybe we were supposed to destroy it on site and once we laid eyes on it we realized that would be suicide, and that precipitated the call to the Johnson. But how could we have been surprised by the artifact if we knew enough about it in advance to build the bomb meant to destroy it?


Just clarifying - I know you are on a phone and I typed a BUNCH of stuff so no sweat missing it, but just wanted to let you know in case you want to change that IC.


I did indeed miss at least part of that. What is IC knowledge about the bomb that Sam made, other than the fact that it was made for the obelisk?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-18-14/2012:35>
Don't strain yourselves too much to get things 100% right at this point, which you may not have the IC or OOC knowledge for yet. Poindexter will likely chime in and provide clarification on certain points.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-18-14/2024:03>
I'm wondering if the device was built to specs or was designed by Sam for the purpose of blowing up the obelisk. I think I remember a discussion before that said he designed it with input fr the awakened chars. A
If that's the case then it's far less likely that the team didn't know they were getting into as far as destroying. The obelisk, but if it's the former we very well may have decided against destroying it.

If Katsina and Ohanzee are not exaggerating the potential damage if destroying it, then we were either some stone cold evil motherfuckers before we lost our memories, or there is something truly powerful that's our target. Of course, the two are not mutually exclusive.

I'm going to delete my IC for now, and will try to post when the power comes back on.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-18-14/2027:39>
Not to ruin what might be a potentially interesting misunderstanding, but I don't remember where the "with input from the Awakened characters" concept came from ICly. I'm guessing Ohanzee or Sam but I don't recall where they got the notion from. I don't think it was me.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-18-14/2034:00>
Re: hacked car destination - Chances are that it doesn't matter - he's likely to notice that car missing long before it gets to Carbondale, but hopefully that will still work for us.


Ohanzee wants to take this new knowledge - that the device seems to eat minds, souls, whatever, and see if he is familiar with any artifacts that might do that.
Magical Artifacts [Log 3 + Magical Artifacts 4 - Wounds 1] (http://orokos.com/roll/239503): 6d6t5 0
Critical Glitch! Sweet!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-18-14/2040:46>
Not to ruin what might be a potentially interesting misunderstanding, but I don't remember where the "with input from the Awakened characters" concept came from ICly. I'm guessing Ohanzee or Sam but I don't recall where they got the notion from. I don't think it was me.
Here. (http://forums.shadowruntabletop.com/index.php?topic=18749.msg336249#msg336249)


Sam hesitates for a moment, then remembers an old saying. In for a penny, in for a pound. He has no idea what pennies or pounds are, but he understands the meaning of the phrase. He sets his micro-transceiver to broadcast only to Chino."I have in my possession a bomb that is too powerful and too specific in nature to have any purpose other than the destruction of that object. It is also too complicated in construction for me to have built it without the knowledge of the rest of the team. Despite it's complexity, I get the distinct impression I built it on the fly. All these things considered lead me to believe that, despite its seeming importance, our plan was to destroy it." While Chino is letting all of that process, another message comes in over the comm.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-18-14/2043:24>
Of course, I'm just now noticing the "built it on the fly" part, so chances are we didn't bring it with us. This could preclude my assumption about the intent to use it as a WMD. Of course, that was why I had Raven promote that line of thought, in case I was wrong.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-18-14/2105:38>
That's it. Thanks Mal
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-18-14/2110:01>
Of course, it could have been a critical glitch on his demolitions roll to determine the purpose of the bomb. But It's best not to think about that and stick with IC knowledge.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-18-14/2134:23>
I think there might be some confusion around phrasing. I think what he meant was "without the rest of the team knowing about it  (i.e. not in secret)" rather than "with the help and the expertise of the team".
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-18-14/2138:01>
I thought it was just with the permission of the team?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-19-14/1030:27>
I think there might be some confusion around phrasing. I think what he meant was "without the rest of the team knowing about it  (i.e. not in secret)" rather than "with the help and the expertise of the team".

you are correct in your assumption.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-19-14/1124:27>
I think there might be some confusion around phrasing. I think what he meant was "without the rest of the team knowing about it  (i.e. not in secret)" rather than "with the help and the expertise of the team".

you are correct in your assumption.

Well, that changes things somewhat for my OOC thinking.  Hmmmm.

ETA: what kinds of sporting rifles and ammunition are available at Hamilton's?  Also, does Ace have an idea of what kind of system his SIN would be up against should he choose to purchase a firearm over the other sundries?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-19-14/1324:27>
Okay. I now have these three pieces of information that I missed before that completely change the picture:


1. The bomb is removable by Sam easily, but would be near impossible by anyone else. It also has a 1 hour timer
2. It was assembled hastily
3. It did not take input from the rest of the party, but was obvious enough that the rest of the party at least knew what was going on.


I have another question or two - was the bomb specifically tailored to the artifact or just the crate that the artifact was in? Was there any evidence that we may have opened the crate previous to our loss of memory?


I'm going to have a tremendous amount of editing to do on my IC, or I just have to roll with it - retcon or chalk it in game up to the same misunderstanding I had out of game. Any suggestions on how to proceed IC?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-19-14/1338:53>
I have another question or two - was the bomb specifically tailored to the artifact or just the crate that the artifact was in? Was there any evidence that we may have opened the crate previous to our loss of memory?

1- Due to the nature of the bomb, i believe it was specifically built with this obelisk in mind.
2- No evidence, but its reasonable. It wasn't locked or anything and it was just wood.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-19-14/1342:02>
@Mal, I wouldn't retcon. I'd chalk it up to IC communication issues and move forward.

The two additional questions are very pertinent. They both have IC answers. Sam knows the answer to the first (which Poindexter just posted OOCly). There are IC clues to the second from when Ohanzee examined the obelisk in the van on the way to Aspen.

@rednblack
Sporting Rifles
Remington 950
Ruger 100
There are many other sporting rifles in Gun H(e)aven 3, which I don't have yet. It's possible that some of those could be available.
Prices are 10% lower than book price.

Available ammo includes regular rounds, flechette, and frangible. PCC cracks down hard on exotic forms of ammunition, but anything for hunting is generally acceptable.

Katsina will remind Ace about the Pioneer 60 back at the house when I have a chance to post ICly, which may be a few hours. This may (or may not) have ownership issues associated with it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-19-14/1345:59>
Doc just posted some musing he's privvy to about the bomb IC.  Dunno if that helps or hurts :P
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-19-14/1349:56>
@Katsina, Re: ownership issues, can Doc just Dataspike any RFIDs?  I know the weapon won't then be Ace's, or anyone on the team's, but will that stop someone from tracking it via chips?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-19-14/1352:25>
With those three pieces of info, my new take on the timeline pre-amnesia:


First, this timeline:
Before 10pm - We run into a problem that the Johnson failed to mention, we suspected intentionally. Blue Team may be unaware of this info as the conversation with the Johnson might not have been shared with them
10pm - Sam renegotiates with Johnson and fails. Probably the point at which the plan involving the bomb is conceived. Again, Blue team likely unaware of the details here
12am - we wake up in the van, memories wiped clean, bomb unused.


Thoughts:
We were hired to retrieve the artifact. It is unknown whether we knew what it was or not. It sounds like we did not - probably promised a milk run and realized that stealing such a powerful artifact would piss off a number of people.
We discovered what we had in our possession and that we had been misled, potentially fatally.
We devised a scheme to get our money and get out safely:
 a. Just before meetup (probably at a new location chosen by us), attach bomb. If they don't pay, artifact goes boom. If they kill us, artifact goes boom.
 b. Blast radius is such that we can be allowed to take our money and leave the meeting site (ensuring our safety) before disabling it since we would be unlikely to get far enough away to survive if we didn't honor our word to not detonate
We activate the artifact - accidentally most likely - and it knocks us unconscious and takes our memories. Chances are it won't trigger for us again since it already has our true selves (souls). Crash ensues. The activation might have been during the attaching of the bomb.


Which brings me to another question - was the bomb loose in the van or still stored in Sam's bag of tricks? If it was loose then that strengthens the argument that we activated the artifact while attaching it, which would then mean that we were within an hour of our planned meet-up.


OOC knowledge:
Red and Blue team were likely not working together as we had not synchronized our radio communications. Also, Katsina had been using her influence spell on Ohanzee at least, perhaps others. With our memories wiped, that becomes mostly irrelevant other than attempting to rebuild the timeline. In other words, our plans may have changed mid-mission as a result of Blue Team's influence. In fact, Sam's anger might not be attributed so much to our discovering something new about the mission as much as an implanted distrust.


Oh, how I wish Grimwulf had used Assensing in the early moments after the team awakened...
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-19-14/1359:55>
I'm going to be AFK for a few hours (company Christmas party), but I'll IC when I get back with Ohanzee cursing his faith in Raven and thinking maybe he took a bigger hit to the noggin than he realized. Then he'll go from there, probably outlining the same info IC as I have mentioned OOC, taking into account anything else that comes to mind as I move Tabula Rasa to my subconscious.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-19-14/1407:44>
@Tecumseh:  Once the Gopher is on it's way Doc is going to TraceIcon
TraceIcon Computer(5) + Intuition(4) + Ganglia(5) + VR(2) +(noise/noise cancel) 0 - Wounds = 11 (http://orokos.com/roll/239710): 11d6t5 4 (limit 5)
With no sleaze, unlikely the 4 hits won't be good.  Then I'll keep an eye on my OS and track the car.  Hopefully I'll be able to crash it :P

Once the TraceIcon is done I'm going to switch out Stealth for BabyMonitor and reconfigure to A:4 S:5 DP:6 FW:7(8 ) BabyMonitor, SignalScrub, Encryption, Agent
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-19-14/1545:54>
@rednblack
The Pioneer 60 doesn't have any accessories nor any wireless capabilities. In theory it won't report you if you go using it without the owner's permission. In theory, communism works.

So they good news is that it's (probably) free and available without a SIN check. The bad news is that it's not as good as the Ruger or the Remington.

I forgot to answer your other question about what kind of SIN check would be necessary. Let's roll your corporate security knowledge skill: 3 hits (http://orokos.com/roll/239730), pretty good.

Under normal circumstances, Ace would expect this check to be done by a rating 4 device. However, PCC is big on tech and that makes it more likely that the check will be done by a rating 5 device, both because the verification machines/procedures are less expensive here and also because the PCC is unamused by illegal weapons and is actually good about doing something about it. But the flip side of THAT is that this is Aspen. They don't expect gutterpunks in this part of the country. 99% of the customers in Aspen are going to be (non-criminal) SINners, so maybe the SIN check is a lower rating since it's going to be such a basic formality for almost everyone. That's Ace's take.

@Malevolence
Lots of good theories there. Nice job outlining things.

Sam's homemade mischief was stored in his bag of tricks. It was not loose when the team woke up.

One question though: where is the OOC knowledge from that Katsina had been using her Influence spell? Not saying if it's true or false, but I don't remember that coming up OOCly or ICly.

@Team
As a reminder, the game will be slowing down next week for the holidays. I will be driving all day tomorrow and will have limited Internet access the rest of the time. I might be on a tablet, so posts may be shorter than usual and I might be asking you to do more rules look-ups and dice rolling. I'll be visiting my in-laws, who are mostly athletically-inclined people who make suboptimal life decisions.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-19-14/2015:26>
@Tecumseh:
From here (http://forums.shadowruntabletop.com/index.php?topic=17834.msg314796#msg314796).

Quote
The Masked Woman turns her astral perception towards the dwarf as he trudges out into the snow, seeing the vibrancy in his aura and recognizing it as Awakened immediately. She sees he has Essence 6, Magic 6, and is completely unaugmented. He has a Force 2 Power Focus bound to him, which he wears around his neck. He's in fairly strong health, and his emotional state is fearful, and worried. She notices he has an astral signature on him from a health spell that has been fading for a few hours, and sees it is his own. She also sees an astral signature from a high force manipulation spell, also having had several hours to start fading away. This astral signature she recognizes as her own.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-19-14/2025:21>
I didn't remember that it had been mentioned. Cool. Thanks for the reference.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-19-14/2055:38>
IC up. The separating line is to indicate discontinuity, allowing either part to be responded to without having to break the flow of either of them.


ETA: I accidentally deleted my other post asking about Katsina seeing the obelisk's aura when they awoke in the van. I was editing to note that I had found the reference IC  (http://forums.shadowruntabletop.com/index.php?topic=18749.msg332595#msg332595)(not the original post where Katsina actually saw it, but where Katsina mentions it prior to her response to Ohanzee's Raven induced theories).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-19-14/2110:27>
Yes, it was in a PM from Ryo.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-20-14/1742:31>
Basically, in IC Ohanzee is saying to hack a traffic camera or whatever is easy to get visuals. See what gear they have via Matrix Perception, but don't try marking any of their stuff.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-20-14/1806:51>
Just to make sure we are all on the same page in IC:


Of Blue team, only doc is aware of the apartment building, but not of its significance - just that Ace and Katsina were near it and there were unfriendlies, also of an unknown nature.
Blue team is not aware of the contents of the fridge
Blue team has been made aware of Ace's new funds - though only as a "change in financial situation", which could be interpreted as a for better or worse. It might be interpreted as better as he offers to help pay for stuff, but only low cost stuff.
Blue team has been made aware of the new threat that pinged Katsina's Detect Enemies spell


Red team is unaware of the exact content of Sam's conversations with the Johnson, but is aware that some communication took place that was not good
Red team is unaware of Mom and Dad in their entirety (I'm not sure on this, but I think that it is the case)


I think that other than Ohanzee, no one has shared any contact information with the team, and at that only Gloria. I think that Katsina might have mentioned her prior association with APB and Ace, but I'd have to dig to find out. Additionally, all aliases are shared I think, at least  in name, but to my knowledge, details like comm code and home addresses, etc, are not shared.


I bring these to light just to make sure that they are being intentionally hidden from certain team members and not just overlooked. It also helps clarify how we might be responding - like Doc should probably be curious as to why these people were attacking Ace and Kat and Ohanzee at the least should be asking if Ace was mugged or robbed as that seems more likely to account for a change in finances than suddenly coming into significant nuyen.


There are others I'm sure, but these were just the current and active items.


One other thing - I believe we kept APB's commlink? I think it might be time to look into that. Once it is confirmed that we do have it, I'll bring it up IC.


EDIT: Fixed team colors
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Ryo on <12-20-14/1815:35>
Red team
Blue team

Unless you guy's switched it during my absence, it sounds like you're mixing up the teams.

Red Team
Ace
APB
Katsina

Blue Team
Uncle Sam
Ohanzee
Doc
Chino
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-20-14/2100:30>
That's what I had thought, but when we started the new thread a post from the old thread was referenced and the colors changed. I had it the other way in my notes, but just went with the flow and updated my notes with the new colors.

ETA: nope, I just went through this thread and it turns out I did choke it on the colors.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-20-14/2107:39>
Just to make sure we are all on the same page in IC:

Blue team is unaware of the exact content of Sam's conversations with the Johnson, but is aware that some communication took place that was not good

Sam copied and forwarded the entire contents of his commlink to everyone on blue team before we found the house last night, but after we took down the helicopter.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-20-14/2158:48>
Just to make sure we are all on the same page in IC:

Blue team is unaware of the exact content of Sam's conversations with the Johnson, but is aware that some communication took place that was not good

Sam copied and forwarded the entire contents of his commlink to everyone on blue team before we found the house last night, but after we took down the helicopter.

So Ace could have taken part in the teamwork test?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-20-14/2215:49>
Feels to me like we are crossing color references again.  Poindexter, can you list the people included on that list?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-20-14/2216:16>
Just to make sure we are all on the same page in IC:

Blue team is unaware of the exact content of Sam's conversations with the Johnson, but is aware that some communication took place that was not good

Sam copied and forwarded the entire contents of his commlink to everyone on blue team before we found the house last night, but after we took down the helicopter.

So Ace could have taken part in the teamwork test?

no.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-20-14/2228:24>
Just to make sure we are all on the same page in IC:

Blue team is unaware of the exact content of Sam's conversations with the Johnson, but is aware that some communication took place that was not good

Sam copied and forwarded the entire contents of his commlink to everyone on blue team before we found the house last night, but after we took down the helicopter.

So Ace could have taken part in the teamwork test?

no.

Ok so shared with new blue team not og blue team. Got it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-21-14/0015:21>
Blue Team has always been Sam, Chino, Doc, and Ohanzee. Poindexter did the naming:

http://forums.shadowruntabletop.com/index.php?topic=17834.msg316943;topicseen#msg316943

Ace and Katsina do not know the contents of Sam's comm, nor that there is a code cracking in progress.

I think Mal's summary of the situation is generally correct if you swap the team colors.

I vaguely recall someone going over APB's body. I think Katsina took back the things she had given APB (a light pistol and ammo, which are still available for anyone who wants them). It is entirely reasonable that APB's commlink came along with that. I will say it is available for cracking.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-21-14/0228:52>
What's our ammo situation? If anyone wants any non-APDS speak now and Ace is buying.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-21-14/0231:44>
What's our ammo situation? If anyone wants any non-APDS speak now and Ace is buying.

What is ammunition? Chino has no guns  :)

Not sure whether that's bad or just not good?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-21-14/0256:59>
Fixed team colors in my post. Though I get the feeling that the post itself should probably be vanished.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-21-14/0452:46>
What's our ammo situation? If anyone wants any non-APDS speak now and Ace is buying.

What is ammunition? Chino has no guns  :)

Not sure whether that's bad or just not good?

I thought about buying Chino a gun as a just in case, but then I saw that he'd be throwing 3 dice.  Yikes.  Probably safer for everyone if he stays far away from anything with a trigger.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-21-14/1007:37>
Get him a gun anyways. The guy he's pointing it at doesn't know how many dice he has.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-21-14/1148:29>
I've got a second clip of flachettes for my shotgun, but could use some slugs. One box for me should be good.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-21-14/1159:18>
As far as Sams ammo order goes, just grab me whatever ammo you can get for an assault rifle, the armor punchier the better, but he'll take whatever. If you can turn up any minigrenades that do dmg, that would be nice, but whatever.

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-21-14/1204:07>
Get him a gun anyways. The guy he's pointing it at doesn't know how many dice he has.
That's what Ohanzee's gun is for. I mean, he has a few more dice for it, but I can't see him being all that effective with it. Of course, if he does hit, it'll sting some.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-21-14/1352:17>
There's something to be said for holding a gun so that you don't look like someone who doesn't need to be holding a gun, like a mage or a technomancer. Chino can have APB's Beretta 201T (loaded with explosive ammo) if he wants something to wave around. It also has 2 clips of regular ammo to go with it.

The team also pinched 3 clips of stick-n-shock shotgun ammo off the poachers. Doc can have this.

The sporting goods store only has ammunition for shotguns and hunting/sporting rifles. (The Remington and the Ruger, despite being listed as sniper rifles, are sporting rifles.) Only regular rounds and flechette rounds are available. This is a family-friendly shop in a glossy town which caters to fancy pants corpers. Minigrenades are sadly absent.

Because the coded message is sent from Sam's commlink, it is ultimately his decision whether to send anything or not. (Unless Doc hacks it and does it for him.) I will leave some time for the rest of Team Blue to register their approval or objections to his current plan of sending nothing. If Poindexter is feeling like Sam can't be persuaded on the subject then we'll move forward.

Per an earlier post, when Sam muses whether he knows how to fly a plan he realizes that he does not. Everyone has Pilot Aircraft 0.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-22-14/1048:51>
So no ammo for Sam at Hamilton?  5.56 is a popular varminting round if that changes anything, but I'm guessing no.  IC coming up.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-22-14/1633:50>
I have some rolls to make (stealth, astral perception x 2) but I have to go right now, so I'll get to them in about 3 hours.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-22-14/2131:33>
Sneaking Astrally [Sneaking 3 + Logic 3 - Wounds 1] (http://orokos.com/roll/240463): 5d6t5 0
No love on the sneak. I hope Raven is having better luck than I keeping our pursuers at bay.
Assensing our cabin, Sam's residence surroundings, Sam's residence Interior [Intuition 4 + Assensing 4 - Wounds 1] (http://orokos.com/roll/240464): 3#7d6t5 1 3 2
In the order listed in the roll. Decided to look around our physical location before I headed out as part of my astral overwatch.


Let  me know if I can add dice to any of those perception rolls as I am specifically looking for pursuers/scouts, guards/surveillance, and signs of Sam being infected while living here (assuming he was living here), for the rolls in that order, so I might qualify for the "Specifically Looking" bonus on those.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-22-14/2149:34>
Go ahead and roll +3 for the Astral perception tests, which we will add to those rolls.

You may want to Edge that Sneaking roll.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-22-14/2208:57>
Sadly, I'm all out of Edge.
Astral Perception extra dice (http://orokos.com/roll/240466): 3#3d6t5 2 2 0
But the perception rolls wen't pretty well (Final result 3, 5, and 2). Except inside Sam's place. :(
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-22-14/2318:20>
Indeed you are out of Edge. This should be interesting.

IC post is up. As mentioned, there are two F6 air spirits outside along with two watchers.

Spirit perception rolls
Intuition 6 + Assensing/Perception 6 - 7 Concealment: 2 hits (http://invisiblecastle.com/roller/view/4744123/), for teamwork
Intuition 6 + Assensing/Perception 6 + Teamwork 2 - 7 Concealment: 3 hits (http://invisiblecastle.com/roller/view/4744123/), Ohanzee spotted

Spirits are moving to engage. Initiative rolls:
Eagle: 23 (http://invisiblecastle.com/roller/view/4744160/)
Owl: 19 (http://invisiblecastle.com/roller/view/4744160/)

Ohanzee can retreat if he wishes. The spirits will be able to track you but it will take at least an hour for them to identify the physical location of Ohanzee's body (where it is currently, not where it is in an hour, unless he's still projecting).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-23-14/0016:54>
Would Doc have time to do the investigation of the people Katsina and Ace are talking about?  If so, I'll take a stab at doing a little looksy.  I'd get just outside of 100m running silently, and check to see if there are any other silently running icons in the area, if there *is* then I'll just wander close enough to check out the area and then head back.

Lemme know and I'll roll 5-10 MP checks depending on how long I think I could legitimately be there.  Again with the 'if' this is what my configuration will be:

Agent; Encryption; Toolbox; Baby Monitor
A:4 S:5  D:6(7) F:7(8 )

Also, I need to know what's going on with the Gopher, and what my OS score is :(
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-23-14/0022:29>
Well, since I have Astral Combat 0 (can't be used untrained) and no Mana based combat spells, yeah, I think I'm gonna bug out. Best I can do is summon one Force 6 spirit vs. 2 and maybe hope Katsina could get here in time to turn the tide. It's a bummer that we never made a temporary lodge - that'd make finding my body significantly more difficult.


Out of curiosity, as spirits of air, they shouldn't attack me - very few traditions have them as combat spirits. Is there a check I could make to determine if they are simply moving in to try to locate my physical body or if they do intend me harm? Not that I'd have more than a CT or so before the owner(s) of those watcher spirits showed up.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-23-14/0320:29>
Initiative, as it will likely be relevant:
Astral Initiative (http://orokos.com/roll/240518): 3d6+8 23
It'll do. Eagle acts first as he has 3 Edge to my 2.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-23-14/1350:13>
@Malevolence
Ohanzee, reflecting on his situation, remembers that he has Astral Combat 5.

The Buddhist tradition has air spirits as combat spirits, which isn't to say that's what these are. Eagle and Ohanzee act simultaneously. There aren't any rules for an astral chase sequence. Astral speed is basically the speed of thought; the question is whether the first person can think themselves away faster than the second person can think their pursuit.

@Zweiblumen
Yes, you have enough time to do your investigation of the people Katsina is talking about.

You're probably 5 minutes into the 15 minute threshold before your Overwatch Score increases. Your current score is 21.

The Gopher is 5 minutes into its drive. It hasn't been stopped yet. It's just now reaching the town limits of Aspen, heading N-NW on Highway 82.

Go ahead and roll the Matrix Perception tests. Do 10 and we'll use as many as we need.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-23-14/1422:18>
Not sure if I need to be running silently or not (if there's enough traffic for me to not raise suspicion either way), so here's 10 of each :P
Lemme know if I'm wrong about the noise, but I assumed it was the same distance radius as other things in Aspen are from me.

Matrix Perception Computers(5)+Intution(4)+Qualia(1)+VR(2)+DataJack(1)+SignalScrub(2)-Silent(2)-Wounds(1)-Noise(3)=11 (http://orokos.com/roll/240592): 10#11d6t5 4 3 4 2 3 4 3 4 4 3 (limit 7) (5th roll is a glitch)

 Matrix Perception Computers(5)+Intution(4)+Qualia(1)+VR(2)+DataJack(1)+SignalScrub(2)-Wounds(1)-Noise(3)=13 (http://orokos.com/roll/240594): 10#13d6t5 6 2 6 7 3 2 5 6 4 4 (limit 7)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-23-14/1900:12>
Summon Spirit of Beasts (Force 6)  [Magic 6 + Summoning 6 + Focus 2 - Wounds 1] (http://orokos.com/roll/240603): 13d6t5 6
Spirit of Beasts Resist [Force 6] (http://orokos.com/roll/240604): 6d6t5 3
Resist Drain (Spirit Hits x 2 = 6) [WIL 6 + CHA 6 + Centering 1] (http://orokos.com/roll/240605): 11d6t5 4
I take 2 stun. I have 3 services. Optional powers are Natural Weapon and Guard.


Beast spirits blow for combat (and most other things for that matter). I was thinking of taking Noxious Breath, but the spirit doesn't even have the Exotic Ranged Weapon skill to use it. What retarded nonsense is that? Hermetic gets fire, quite possibly the best combat spirit there is aside from Guardian spirits (Oh. My. God. Those are amazing). So, yeah, I'm support. I might actually be better off summoning a spirit towards that end, but we'll start here.


First service: guard us.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-23-14/1953:53>
@Zweiblumen
There are lots of other icons in the area. Cars, pedestrians with PANs, business and their hosts, etc.

You don't detect anyone else running silent from 125m out. Are you going to approach closer and then peek again?

Also, don't forget your Codeslinger (Matrix Perception) quality. Please let me know what your agent is up to as well.

In the interests of keeping the IC sequence (roughly) together, I may continue this investigation with you via PM so that the rest of the team can be engaged with Ohanzee's revelation. You will likely be needed to hack a vehicle in the OOC thread in the near future.

@Malevolence
Beast spirits don't appear to have a skill to use their Noxious Breath power, which seems like an oversight. We'll give them the Exotic Ranged Weapon skill so that it's not a power without a purpose.

My instinct says that retreat is easier on the astral than pursuit - if only because the one in the lead knows where he is going while the ones following need to perceive before they advance - so Ohaznee can get away without leading two spirits straight back to the cabin with him. Although I guess that would be fun too.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-23-14/2048:17>
Getting spotted astrally gives your physical location?  I thought that the mage had to actually know where his/her body was to get back to it, thus the problem of getting 'pranked' by their 'friends' when they move his/her body on them.

As for vehicles, lets steal the RV and just move on.  It's a shame we didn't get to actually rest.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-23-14/2055:23>
Getting spotted astrally gives your physical location?  I thought that the mage had to actually know where his/her body was to get back to it, thus the problem of getting 'pranked' by their 'friends' when they move his/her body on them.

As for vehicles, lets steal the RV and just move on.  It's a shame we didn't get to actually rest.

Also, don't mages meet in the astral sometimes for added security, as they're not going away their meatspace location? Or did I somehow make that up?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-23-14/2059:21>
Getting spotted astrally means that the projecting magician can be traced back to his location by astral tracking (p. 315). The interval for this extended test is an hour, which is why Ohanzee says that the house will have company in 1 hour, maybe 2. So they don't have Ohanzee's physical location now, but they will soon know about the cabin. They won't have Ohanzee's new location (where he is an hour from now) unless they use spirits with the Search power or some other technique, like ritual spellcasting.

Resting is still possible for Doc. Ohaznee will have to rest off some stun damage before he can resume his physical healing.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-23-14/2101:54>
Much like the trace icon matrix action, the physical location can be traced but is not immediately known. Hence why we have about an hour before they find us and spirits start materializing to wreak havoc.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-23-14/2133:54>
The extended test is Assensing + Intuiton [5, 1 hour]. I'm assuming that only the two spirits that actually saw me can participate, which if teamwork is allowed, is 12 dice = 4 successes for the teamwork, then 16 dice for the actual test, which averages 5 hits. So, 1 hour unless they roll below average.


Once they know where we were, they can then use the search power, which is a Magic + Intuition [5, 10 minutes] extended test.  The threshold goes up by one for each kilometer we can place between us and them, making distance essential. I could reduce their dice pool by having another spirit use concealment, which might be the better way to go - assuming the same 2 spirits (the summoners don't have the Search power and so can't help, but if they have more mages or bound spirits, the number of assistants for the teamwork test can get pretty large) and concealment 6, that's 8 dice (12 base -6 concealment +2 from teamwork) to start, meaning 36 dice total, though the last few rolls are likely to glitch, so maybe about 30 dice. That means they average 10 hits, so base 5 + 5 kilometers would give us even odds of escaping. Without the concealment that's 78 dice - or 72 effective - for an average of 24 hits, needing 19 kilometers for even odds. And since it is 10 minute increments, our distance can increase for each test. 20 Kilometers is not that much to hope for in about 30 minutes (giving us time to pack and commandeer the RV) if the weather holds.


That brings us to the question of where to go.


@Tecumseh - I'm not familiar with the rules for the Movement power. Since my manipulation spirit is Man, I'm assuming he's the only one that I could have use the Movement power. What would be his domain? Roads? Anything in a city? Could I use the air spirit's Movement power anyway?
What I really need to know is could I use spirits to get us airborne and/or allow us to move faster or safely off road?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-24-14/0014:26>
Malevolence's summary of the situation and the math is largely correct.

The summoner of the air spirits can contribute to the astral tracking because of the spirit-summoner link. The spirit can convey Ohanzee's astral signature to a sufficient degree for the summoner to help track him.

The rule from Street Grimoire about spirits not responding to tasks outside the general area of their tradition is interesting, but it presented in such a offhanded manner (two sentences, mid-paragraph) for such an important rule that it is hard to take it completely literally. I'm going to say that as long as the principle purpose of the spirit (say, its initial/primary task) falls within the spirit's tradition then it can also be employed for tasks which aren't strictly part of its tradition. For example, if Ohanzee summons an Earth spirit (a health spirit for shamans) to use it for the Guard power, then the same spirit can be used to defend Ohanzee in combat (perhaps in the name of protecting Ohanzee's "health") even if it's not a combat spirit. It could also be used to pick up something heavy, because it's an earth spirit and that's what they're good for, even if a strict reading would put that under the manipulation category. So, long story short, I'm going to be reasonably liberal with this.

As for the movement power, that would be Manipulation, yes. A spirit of man's domain could includes cities, roads (which are man-made), or vehicles (also man-made). So it might not be able to help if you're jogging through the forest on foot, but in many other instances you'll be covered. An air spirit's movement power would be more restricted and would likely only cover flight, not ground transportation (which would fall under the domain of earth spirits).

There are no spirit powers that will get you airborne. Spirits may fly and a strong spirit may carry an individual, but nothing is going to get the whole party off the ground.

The Movement power is a dynamite way to hit record speeds on a highway. However, do note that the Ford-Canada Buffalo has Body 16. That means the spirit needs to meet a threshold of 8 for it to improve the RV's speed. Not impossible, but challenging for a F6 spirit (~2% of the time, rolling 12 dice). And whether this accelerates the RV to a speed sufficient to outrun a faster pursuit vehicle will take some math.

It's also a good idea to pair the Movement power with the Guard power so that you don't slide off an icy mountain road. There are also other constraints that come from piloting a fast-moving vehicle through town or down a two-lane highway with weekend traffic during busy season.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-24-14/0030:49>
What me to roll for stealing the RV here or do you want to do that through pm also?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Ryo on <12-24-14/0037:10>
Tecumseh, I would highly recommend you house rule the way Movement works in regards to vehicles, if the group ends up attempting such a thing. By rules as written, you take the hits (not net hits), multiply them by the vehicle's Acceleration, and add the result to the Speed. I haven't seen the Buffalo in 5th edition, but even if it has Speed 1 Acceleration 1, a successful use of Movement (8 hits) will at a minimum bring it up to Speed 9. That's 1,908 mph running speed, which is in excess of Mach 2.

The problem with Movement is that they copy/pasted it from an earlier edition, back when Speed was an actual measurement of meters per turn. Now it's a flat number, which increases exponentially. According to the table on page 202, each rating of Speed is double the rating below it. Speed 5 is twice as fast as Speed 4, which is twice Speed 3, etc.

I've done the math for shits and giggles. Thanks to the exponential increase, and multiplying by Acceleration, it's totally possible with a sufficiently good roll to use Movement and take a GMC Banshee to Alpha Centauri in a single combat turn.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-24-14/0046:42>
We can do that here. You don't see the icon for the RV so you presume it is slaved to the host of the house. Per your earlier recon (http://forums.shadowruntabletop.com/index.php?topic=18731.msg333643;topicseen#msg333643), you know that the host rating of the house is 4 and its Firewall is 7. If that is sounding too daunting, someone could just go lockpick the RV (likely Ace) and hotwire it manually or via direct connection. Or, on that note, you could also do a direct connection to the maglock on the door too. Or you could bust down the front door and steal the keys/commlink from the older couple there.

Ryo brings up a good point. It seems that if you put some wings on the RV the you might be able to get it airborne after all. I stand corrected.

I'll consider appropriate ways to houserule it if we get to that stage.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-24-14/0059:33>
The amount of hits required makes such a thing impractical, to say the least. My general thought was instead of heading north or south, to head down. We're at the top of a bunch of ski runs, so there are paths, but I'm guessing very few of us know how to ski. Hence the curiosity about what options spirits might open up.

Once at the bottom, we'd then have to either climb another slope to the east or west (depending on our direction of travel) or follow a ravine to an exit. Neither option is likely to include roads, so a spirit of man using movement would not help. But a spirit of earth could make that a viable option.

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-24-14/0121:25>
I'd be down for going with Ace and Chino to the RV and getting us direct connections if we want to go that route.  Don't know if I've got any sneak, but if I do, we can sneak in.  Ace picks the lock, and I get hack the vehicle.

And I can't spoof anything to get the device to invite marks right?  I have to be the owner for that, which will take me several hours even using a bunch of edge.  If we want the RV badly enough, could I burn a point of edge for "Smackdown" on this?  The rules on page 57 don't say anything about extended tests, just actions.  I'm kinda loathe to burn edge, but if it's the best thing to do I can.  I'd love input.

Alternatively, we can hotwire it the old fashion way and I can work on stealing ownership while we're on the move.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-24-14/0211:59>
And I can't spoof anything to get the device to invite marks right?  I have to be the owner for that, which will take me several hours even using a bunch of edge.  If we want the RV badly enough, could I burn a point of edge for "Smackdown" on this?  The rules on page 57 don't say anything about extended tests, just actions.  I'm kinda loathe to burn edge, but if it's the best thing to do I can.  I'd love input.

Actually, if you have a Mark on the owner you can spoof command. Which, I don't think is possible since the Owner device/persona isn't around. If I'm not forgetting anything.

I would also hesitate on burning Edge, if Chino and Ace can get to the RV, you can just directly connect and get 3 Marks for Control Device; quickly, I might add.



Also, my apologies on being really quiet, and kind of away for a while. Been stumped and not feeling very creative; while Christmas has kept me busy and all. I'll see what I can do for IC.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-24-14/0300:28>
If I get a mark on the device or host, I'll get a mark on the owner. Then I'd be able to, but from what I've read there's debate about wether the device can invite marks or if only the owner can. 
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-24-14/0317:44>
If I get a mark on the device or host, I'll get a mark on the owner. Then I'd be able to, but from what I've read there's debate about wether the device can invite marks or if only the owner can.

No, not necessarily. You get a Mark on what it's slaved to; that doesn't have to be the Owner. If they happen to be one and the same, I guess I see the problem. Still, I'm pretty sure spoofing Marks would be the number 1 thing to do with that action, but I guess that's a GM decision. Not trying to put any words or anything in Tecumseh's mouth; just my perspective on it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-24-14/1120:13>
I'm worried that picking the lock on the RV and manually hacking it will have SecForce after us with the license plate numbers very quickly.  I'm willing to play it that way, and there is the chance that the old couple will go through the rest of their day and into the next morning before they realize it's gone, but it's risky.  The other option is dealing with the old couple in some way, but that's also unsavory.  Thoughts? 

Like 8-bit, I'm hesitant to burn edge here. 

Also, I would prefer if we didn't have to go on foot.

@Tecumseh, is it ok if we retcon buying a Metalink for everyone on the team while Ace and Katsina were out this afternoon?  It kept slipping my mind during posting.

Last, we need to figure out security via what we leave behind at the house.  Luckily, Ace doesn't have to worry about finger prints, but I'm sure he left a hair or two behind on the couch, and there's always DNA on our utensils, etc.  A lot of that stuff will be jumbled in with the rightful owner's, but it makes me nervous.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-24-14/1421:49>
@Malevolence
You're actually at the bottom of a lot of ski runs. Aspen is in a valley and the ski runs go up the mountainsides to the south and west.

@Zweiblumen
Doc, when considering his sneakiness, realizes he has Stealth Group 1. However, his non-cybearm agility is poor, limiting his sneaking ability. He has Agility 2 (but 6 for his cyberarm).

Burning Edge is such a drastic option that I'm inclined to say yes, it can be used on an extended test. In this case, burning edge would allow Doc to switch ownership of a device within one hour.

If you're going to hack the RV, you may want to consider rebooting to clear your Overwatch Score first. There are pros and cons to each approach, but I figured Doc would remember and consider it.

@8-bit
No worries on being quiet. It's the holidays and we all have plenty going on. I won't be looking for regular posts until after New Year's.

Separately, I already ruled that devices cannot request marks on themselves. Or, more expansively, that the Spoof command cannot be used for any matrix action that requires Ownership. I know there are lots of opinions on both sides of the issue but that was my conclusion after rules lawyering for a couple hours.

@rednblack
The old couple next door is a potential liability if you boost their ride. There are different approaches of varying degrees of severity. Tying them up and hauling them along is an option. Ohanzee has Control Thoughts, although if this will draw out a Thor Shot-level response if word gets back to SecForce. Or you could blow up the house you're staying in and hope the couple next door don't notice that their RV is gone in the confusion, at least until you're long gone.

I'm going to say no to the retcon to buy the Metalinks, if only because Ace and Katsina never made it to the electronics store to buy the security tags that were requested. That said, you do have the commlinks from the poachers, although these are not entirely clean. Presumably their families are looking for them, or will be soon. (They are currently turned off.)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-24-14/1547:51>
Looking at the map, there are plenty of roads through town besides the 82/Main St. It might be more prudent to just try driving around their dragnet. I'm guessing they are not the only team in town looking, so Katsina's Detect Enemies spell will be handy. Might even be prudent to have her get the rental car again and lead the way, acting as a scout - easier to do a last minute route change ("But honey, I want to go to the perfume store on 7th!") in a car than a giant motorhome.


Again, it would be useful to get eyes on so that we know exactly what they are using to search at the intersection. For all we know, they are just looking for the SUV we stole, or the van we were originally in. Or maybe they are stopping vehicles and doing a visual inspection. Or maybe  they have some mojo working. So we should hold off on a final plan until Doc is finished with his sneak and peek.


Ohanzee's probably going to have to get our purchases redirected to wherever we are staying next. "Fluffy had a mishap and a buddy of mine is a Vet in Carbondale, so I'm staying with him for a few days while Fluffy recuperates", or something.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-24-14/1552:25>
Actually, the Detect Enemies spell is Touch targeted, so it could be placed on any one of us. Ace, being the stealthy, fast type, might be ideal as he could scout on foot, quickly in low traffic areas, providing the best option. He might get a different set of pings as Katsina did, and perhaps wildly different than anyone from Blue Team, but hopefully our most dangerous pursuers are looking for all of us.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-24-14/1612:28>
Actually, the Detect Enemies spell is Touch targeted, so it could be placed on any one of us. Ace, being the stealthy, fast type, might be ideal as he could scout on foot, quickly in low traffic areas, providing the best option. He might get a different set of pings as Katsina did, and perhaps wildly different than anyone from Blue Team, but hopefully our most dangerous pursuers are looking for all of us.

Good thinking, Mal.  The only potential issue I could see is if Ace's handlers still think he's on board, and so he doesn't get pinged until he draws his weapon in response to a firefight already going on.  I think that chance is pretty slim, admittedly. 
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-26-14/2307:20>
OK, everything is starting to look up again.

I'll have something up by the end of the weekend.

Sorry for the delay.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-27-14/2005:52>
Again, no apologies necessary. I've been out-of-pocket most of the week. I will be driving home all day tomorrow. Monday I will have more regular internet access again. Are people generally around next week? If so, we can resume a normal pace. If not, we can keep it slow until after New Year's.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-27-14/2322:39>
Just checking in. I'll be around, but we have some big decisions so I'm in no rush.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-28-14/0016:59>
I'm around, not doing much this week.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-28-14/0116:55>
I should have plenty of time this upcoming week as I'll be at work but pretty much no one else will.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-28-14/0138:37>
I'm around; hopefully posting will get me out of my Christmas-ridden stupor.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-28-14/0157:59>
I'm around; hopefully posting will get me out of my Christmas-ridden stupor.

Speaking of which how many among us have completely eaten themselves stupid? *raises hand*
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-28-14/0201:17>
*burp*

Does pie count?  If pie doesn't count, I've eaten normally.  If pie counts, um... I'm in trouble.  Speaking of....

/me runs off to eat some more pie
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-28-14/0228:48>
I'm around; hopefully posting will get me out of my Christmas-ridden stupor.

Speaking of which how many among us have completely eaten themselves stupid? *raises hand*

I ... can't ... raise ... my ... arms. Too ... full ... *collapses*

Trust me, relatives made lamb and lots of cookies. I did not go hungry.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-28-14/0455:43>
I'm around; hopefully posting will get me out of my Christmas-ridden stupor.

Speaking of which how many among us have completely eaten themselves stupid? *raises hand*

I ... can't ... raise ... my ... arms. Too ... full ... *collapses*

Trust me, relatives made lamb and lots of cookies. I did not go hungry.

OMG lamb! Seriously, lamb is literally one of maybe three things that will make me OMG. *drools* also, can't believe I'm drooling after how much I've eaten in the last few days.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-28-14/2357:35>
I made lamb for my in-laws on Christmas Eve. Maybe 8-bit and I are related.

I have safely returned from Idaho. It sounds like most of us are around so we can resume regular posting.

If it wasn't obvious, Doc's IC post was prior (about 15:05) to Ohanzee's announcement (about 15:30). Everyone is at the same time and place now (15:32 at the cabin).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-29-14/1128:20>
How long will it take Sam to disarm the traps he laid last night? Can all three of them reasonably be done within 30 minutes?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-29-14/1145:12>
Or leave them. Whittle the numbers of our pursuers.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-29-14/1204:27>
I'm working off the assumption in my last IC post that Ace wouldn't be able to see the Wolf spirit.  Is that correct?

My vote is also for leaving any traps.  If we could make the whole house go boom, even better.

@Zwei, I don't think pie counts.  so you will be our paragon of eating sensibly over the holidays.  Well done.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-29-14/1206:29>
My vote is also for leaving any traps.  If we could make the whole house go boom, even better.

Well, i can arm the timer on the big bomb, clack it onto the obelisk, and we can make the whole city go boom if ya want...
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-29-14/1211:46>
My vote is also for leaving any traps.  If we could make the whole house go boom, even better.

Well, i can arm the timer on the big bomb, clack it onto the obelisk, and we can make the whole city go boom if ya want...

Not exactly what I had in mind  ;)

In 2075 are rural cabins still running on propane or some equivalent?

ETA: we need to figure out what to do with the RV's rightful owners.  I'd rather hash at least some of this out OOC, as what I feel comfortable with and what Ace feels comfortable with aren't necessarily the same tactics. 

Also, Tecumseh, if I may live vicariously through you, how'd you prepare the lamb?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-29-14/1325:05>
I'm working off the assumption in my last IC post that Ace wouldn't be able to see the Wolf spirit.  Is that correct?
He is. But he could be anywhere in the house. I just put him in a position where he could keep a watchful eye on things, Tecumseh put him near the entrance to the kitchen. While he started off laying down pretending to doze, there is no reason his agitation couldn't get the best of him and he could start a proper patrol. And, there's no reason he needs to remain materialized other than saving a complex action when some soft (non astral) targets show up. Of course, not being materialized (https://developer.android.com/design/material/index.html) when those "soft targets" have heavy weapons might also be an advantage, so again, whatever fits the narrative.


On the leaving of the traps. I have considered further and I have a concern. If our pursuers are smart (and I have no reason to believe otherwise) they'll probably surveil the place before entry, using both astral and matrix means. Once they determine we are not present, they might choose not to enter. Though, if they want to search the place for evidence and potential material components for rituals, they might not have a choice. Also, our modus operandi so far has been to torch everything, so finding the place still standing might lull them into a false sense of security. So, pros and cons, but all stuff worth considering.


I hope no one minds me discussing this OOC here first. It'll be a part of IC once we have a consensus on action, but I figure this sort of detail work makes for boring and onerous IC, so...
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-29-14/1408:54>
I hope no one minds me discussing this OOC here first. It'll be a part of IC once we have a consensus on action, but I figure this sort of detail work makes for boring and onerous IC, so...

agreed.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-29-14/1416:17>
IMHO it makes a lot more sense to talk these things out here first, then IC the discussion.  Makes for a better story :P

My instinct is to actually make things more complicated, boobie trap the house, and have something keeping an eye on it.  When the OpForce shows up, call SecForce saying that someone is breaking into this house and then blow the whole thing.  Should create a decent ammount of confusion.  That is assuming that we can set up a remote detonation. A possibility is using my agent to watch and then detonate.  Dunno about the logistics of making that work though.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-29-14/1629:40>
Hashing things out in the OOC thread does keep the IC storyline cleaner. But let's make sure that some of the logic and arguments eventually make their way to the IC thread so that the story can advance smoothly without lurching forward.

Don't forget to chime in on the RV and the elderly couple next door too. Katsina would prefer not to kill them but won't put up a huge degree of resistance if that is the will of the group. If that happens, she would volunteer to do it to ensure that things are done humanely.

@Poindexter
The rulebooks include almost nothing about disarming and what little there is refers to disarming someone else's toys. It seems to me that disarming your own traps would be relatively quick and easy. Shooting from the hip, I would say all three could be disarmed within 10 minutes total, which includes the time to pack things up and have them ready for transport.

If you choose to disarm them, go ahead and roll three (3) Logic+Demolitions tests. For each one you only need 1 hit and no glitches. If you score 0 hits, you can retry that test at -1.

@rednblack
I was thinking that Wolf had materialized in the kitchen because I liked the mental image of a beast spirit chilling out in the middle of the action. I would say that everyone can see Wolf, but if Ohanzee wants Wolf to rest up on the astral than it's his call.

As for the lamb, I made a Morrocan tagine. I've always liked sweet/salty or sweet/savory combinations. The recipe includes dates and pomegranate seeds in addition to plenty of spice and garlic. This is the recipe:
http://cooking.nytimes.com/recipes/1015873-lamb-shank-tagine-with-dates
If you have any intentions of making it, let me know. I have made it twice now and can recommend improvements.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-29-14/1706:04>
Don't forget to chime in on the RV and the elderly couple next door too. Katsina would prefer not to kill them but won't put up a huge degree of resistance if that is the will of the group. If that happens, she would volunteer to do it to ensure that things are done humanely.

Yes, please.  I'm of a similar mind, though Ace will probably go for killing them as his initial mode of thinking. 

@rednblack
I was thinking that Wolf had materialized in the kitchen because I liked the mental image of a beast spirit chilling out in the middle of the action. I would say that everyone can see Wolf, but if Ohanzee wants Wolf to rest up on the astral than it's his call.

As for the lamb, I made a Morrocan tagine. I've always liked sweet/salty or sweet/savory combinations. The recipe includes dates and pomegranate seeds in addition to plenty of spice and garlic. This is the recipe:
http://cooking.nytimes.com/recipes/1015873-lamb-shank-tagine-with-dates
If you have any intentions of making it, let me know. I have made it twice now and can recommend improvements.

That looks fantastic.  I'm usually loathe to use water for any recipes, but is there a specific kind of stock/broth that you would recommend?  I'm open to hear any other recommendations you can make as well.  Haven't had lamb in a long while.  I think I need to remedy that.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-29-14/1759:32>
I stand by my pie statement... specifically pumpkin.  The world needs more pumpkin pie.

But that lamb looks damn good.  Hrm, lamb pie!  WIN!

Oh yeah, Tabula Rasa... that thing!

RV: The old Doc would absolutely just kill them.  Not even worry about it, more likely do it gruesomely.  New Doc has no problem stealing the RV, but would probably prefer not to kill the old couple.  He really needs 3-5 hours using edge every hour to properly steal it.  Ace and Chino can get into it and get us on the road and run wirelessly.  That should at least get us out of town.  If we can then hide somewhere for the rest of the evening Doc can make it ours/his (probably Chino's as he's not a clue how to drive the damn thing :P).

So yeah, my vote: blow up the house when they come a knockin' with a call into the police saying something odd is going on there.  physically steal the RV and keep it off the grid until Doc can change ownership on it.

@Tecumseh: Does it work story-wise to have Doc having gotten his research on the Dr done, but isn't able to finish researching the artifact due to all of these distractions?  Thus the failed roll?  Or should we say he didn't even get his research on the Dr done?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-29-14/1814:55>
All right, not going to lie, been really lax with PbPs throughout Christmas. Going to read IC and OOC to catch up.

For blowing up the house (or rigging it to blow) ... well, Chino kind of already suggested it, so I'm good there.

On the RV and Old Couple; I figure survival is a little more important at the moment than the comfort of our "neighbors". Granted, it might be safer for us if we don't create attention, but we need a getaway vehicle ASAP. Chino has no problem with killing them (he was planning on us blowing up a nearby house as a distraction), but he would probably recommend that he doesn't do it. Because the way Chino deals with things, at least as far as I know, is to blow doors off their hinges, run in, and beat people to death. That might be a little noticeable for our tastes. Oh, and the fact that I have no idea if he might go insane when he does it.

I like Zweiblumen's plan; trap the house and make it a mega distraction while we hightail it out of there.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-29-14/1818:00>
I don't understand why the people need to be killed. Can't we just grab the RV and go?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-29-14/1819:19>
I don't understand why the people need to be killed. Can't we just grab the RV and go?

I didn't say they needed to, but if necessary, Chino isn't going to go against it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-29-14/1826:37>
It really depends on if the old couple are watch the RV or looking out their windows or really anything like that.  I'd prefer not to kill them as I said, if we can get away with just a snatch and grab, I think Doc would be happier.  If the geezers are watching and we need to gtfo, I'll vote we have Katsina (I really want to start calling her "Kat" but I think she'd stick one of her knives in Doc... might play with that in a few days ;)) do the deed.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-29-14/1833:02>
I don't understand why the people need to be killed. Can't we just grab the RV and go?

We certainly can, but as soon as the couple realizes the RV is gone, SecForce has plates on the team.  If the old couple is killed, there's a fairly good chance the RV won't be posted as missing for days -- old couples love heading out in their RVs after all.  So, if we steal the RV on the down low, then we've got between 15 min - 12 hours before it realistically gets listed as stolen, by my guess.  If we kill them, we could have days.  If we incapacitate them, well that might end up killing them -- old folks with their heart conditions and stressful situations in general, but if not, we could get a day or so.  If we kidnap them, we've got until we let them go, but wow, what a mess that could be.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-29-14/1854:06>
Not fond of the kidnapping idea as that is just HORRIBLY complicated, unless you mind wipe them, anyone happen to have some laésal wine handy?
If we had time, someone going over and getting them completely knackered so they passed out in a blurry haze would work, but we don't have that kind of time.
Do they use license plates anymore?  I would have thought they'd use wireless IDs (ownership ids), and like a SIN, walking around without announcing it would be cause for suspicion.  We'd need to run the risk having it on until we got clear of town, then run it wirelessly until we got someplace we could take it off the road and re-owner-ize (new word!) it.

That said, the more I think about it, the more murdering the old folks seems like the safest play... assuming it's done without leaving a trail.

Still, I think Doc would prefer liberating it to killing the old folks.  But he's logical and won't put up much of a fuss about killing them.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-29-14/1908:15>
Not fond of the kidnapping idea as that is just HORRIBLY complicated, unless you mind wipe them, anyone happen to have some laésal wine handy?
If we had time, someone going over and getting them completely knackered so they passed out in a blurry haze would work, but we don't have that kind of time.
Do they use license plates anymore?  I would have thought they'd use wireless IDs (ownership ids), and like a SIN, walking around without announcing it would be cause for suspicion.  We'd need to run the risk having it on until we got clear of town, then run it wirelessly until we got someplace we could take it off the road and re-owner-ize (new word!) it.

That said, the more I think about it, the more murdering the old folks seems like the safest play... assuming it's done without leaving a trail.

Still, I think Doc would prefer liberating it to killing the old folks.  But he's logical and won't put up much of a fuss about killing them.

Agreed on the kidnapping thing. As someone who dealt with 90 year old grandparents (who were in better shape physically than my 70 year old grandparents), old people are not easy to work with.

They still use License Plates, and RFID chips. Probably a few hundred RFID chips, if I had to guess. Makes it easier to track on the Matrix in the case of theft, etc.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-29-14/1950:25>
8-bit is correct. They still do use license plates. I was wondering that myself but then I read an explicit reference to them just a day or two ago. I think it was in Stolen Souls, in the long section about extractions. Presumably there are lots of RFID tags too.

Ohanzee has Control Thoughts, but that has its own consequences. Brain fragging is still a major no-no.

@rednblack, I will PM you with recipe tips tonight. If anyone else wants them, let me know.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-29-14/1952:38>
@rednblack, I will PM you with recipe tips tonight. If anyone else wants them, let me know.

I feel slightly embarrassed, but yes please?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-29-14/2002:42>
Ohanzee has Control Thoughts, but that has its own consequences. Brain fragging is still a major no-no.

You never HAD an RV...
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-29-14/2023:55>
Technically, the brain fragging only lasts a short time, and from what I've seen, once the spell is up, people KNOW they've been fragged with. Influence works better here as it is permanent (until they are directly confronted with evidence to the contrary) if well crafted. Someone all masky and sharp thing wieldy has that spell...
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-29-14/2026:51>
Upon reading the details, apparently Influence fades after a few minutes as well, and it doesn't mention that they are automatically aware of the influence once the spell fades (for either Control Thoughts or Influence), so Control Thoughts might be the better option after all.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-29-14/2126:18>
8-bit is correct. They still do use license plates. I was wondering that myself but then I read an explicit reference to them just a day or two ago. I think it was in Stolen Souls, in the long section about extractions. Presumably there are lots of RFID tags too.

Ohanzee has Control Thoughts, but that has its own consequences. Brain fragging is still a major no-no.

@rednblack, I will PM you with recipe tips tonight. If anyone else wants them, let me know.

There's also a morphing license plate you can buy for your wheel man chars. I'm not sure what book that is in, except that it's one I don't have yet

And thank you.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-29-14/2128:14>
8-bit is correct. They still do use license plates. I was wondering that myself but then I read an explicit reference to them just a day or two ago. I think it was in Stolen Souls, in the long section about extractions. Presumably there are lots of RFID tags too.

Ohanzee has Control Thoughts, but that has its own consequences. Brain fragging is still a major no-no.

@rednblack, I will PM you with recipe tips tonight. If anyone else wants them, let me know.

There's also a morphing license plate you can buy for your wheel man chars. I'm not sure what book that is in, except that it's one I don't have yet

And thank you.

Stolen Souls and Arsenal have them.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-29-14/2335:52>
So, cheese - Control Thoughts the owner of the RV (gotta figure which one it is), command them to transfer ownership of the RV to Chino. Knock them out (sleeping pills?) before the spell wears off. Clean up all evidence of magic (a few combat turns) and drive off in our new RV. They should be out for a few hours before they can wake up and wonder what happened.


This gets into the weeds with ownership. Even though they "voluntarily" transferred ownership, presumably there is still a paper trail leading to Chino (or a false ID that he doesn't have) and probably some sort of unique ID for the RV (besides its license plate) that would make it traceable. In other words, short of making them disappear (killing/kidnapping/tying  up) once they report it stolen it can be traced if online, even if we have transferred ownership.


Unless we do it non-legitimately. My assumption about the hours long process (as opposed to the couple second action) to transfer ownership is that you clean the item of any identifying information that can be linked to its previous owner - serial numbers, paper trails, etc - and give it counterfeit ones that are just as good as real ones.


If we do a legitimate transfer of ownership (by Puppeteer or Spoof Command or mind control/coercion) then it can still be reported stolen and tracked. If we do it the illegal (and thus riskier) way, then it is ours free and clear with no discernible connection to its prior owners.


But that's how I interpret the rules. If compelling the device to legitimately change owners provides us with a clean device, then my cheese above could be the plan. Otherwise, like Zweiblumen, we need them unconscious for a few hours so that we can get out of Aspen and park somewhere "safe" and spend the time to take ownership.


Or dead. Per IC thoughts, Ohanzee would be opposed to this unless no other option was available. What kind of stuff does our "host" have in his medicine cabinet - or could we juryrig something from our medkit supplies? It seems simple sleeping pills should be fairly easy to come by.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-29-14/2345:33>
So, cheese - Control Thoughts the owner of the RV (gotta figure which one it is), command them to transfer ownership of the RV to Chino. Knock them out (sleeping pills?) before the spell wears off. Clean up all evidence of magic (a few combat turns) and drive off in our new RV. They should be out for a few hours before they can wake up and wonder what happened.

This gets into the weeds with ownership. Even though they "voluntarily" transferred ownership, presumably there is still a paper trail leading to Chino (or a false ID that he doesn't have) and probably some sort of unique ID for the RV (besides its license plate) that would make it traceable. In other words, short of making them disappear (killing/kidnapping/tying  up) once they report it stolen it can be traced if online, even if we have transferred ownership.

Actually, that sounds pretty interesting. They can still report it stolen, and it probably can be traced, but there will be legitimate records within the Matrix database saying "Transferred ownership". The authorities might just chalk it up to dementia or memory loss on the old people's part. Or they'll think we were minor car thieves or something. I don't know, it's still risky, but I think it would be less risky.

Unless we do it non-legitimately. My assumption about the hours long process (as opposed to the couple second action) to transfer ownership is that you clean the item of any identifying information that can be linked to its previous owner - serial numbers, paper trails, etc - and give it counterfeit ones that are just as good as real ones.

My impression was that you had to hack databases and the hardware itself to convince the system that the ownership was changed.

If we do a legitimate transfer of ownership (by Puppeteer or Spoof Command or mind control/coercion) then it can still be reported stolen and tracked. If we do it the illegal (and thus riskier) way, then it is ours free and clear with no discernible connection to its prior owners.

But that's how I interpret the rules. If compelling the device to legitimately change owners provides us with a clean device, then my cheese above could be the plan. Otherwise, like Zweiblumen, we need them unconscious for a few hours so that we can get out of Aspen and park somewhere "safe" and spend the time to take ownership.

Or dead. Per IC thoughts, Ohanzee would be opposed to this unless no other option was available. What kind of stuff does our "host" have in his medicine cabinet - or could we juryrig something from our medkit supplies? It seems simple sleeping pills should be fairly easy to come by.

Even that is risky. No idea if the sleeping pills will overdose them, or if they have medical conditions, etc. Anything we juryrig is unlikely to be medical standard, so we have no idea what effects it might have. Definitely less messy though.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-30-14/0205:02>
Even that is risky. No idea if the sleeping pills will overdose them, or if they have medical conditions, etc. Anything we juryrig is unlikely to be medical standard, so we have no idea what effects it might have. Definitely less messy though.

Doc would probably qualify as an experienced doctor/surgeon.  I'm sure he'd be able to safely knock them out.  Medicine/FirstAid of 6 and logic of 9, he'd be able to figure out the right thing to do there.  A little risky, but he's qualified.  I'm just worried about having enough time, and how thin we are spreading Doc.  Really missing APB right about now.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-30-14/0318:52>
Doc has Logic 9 + Biotech 5, so, yes, he's a pro. Ace and Katsina just bought medkit supplies so there are sedatives available. The host also has a standard medicine cabinet, including sleeping aids. And, yes, Doc is getting spread thin in APB's absence.

@Zweiblumen, you don't have to retcon what you revealed about Gloria Winters earlier. Most of that would have emerged in the first hour or two of searching. Doc has not yet "completed" his search on the obelisk, but he knows that he's several hours in and hasn't come up with a single hit, which is telling in itself.

Ownership is not well defined by the current rules. How does a device know who its owner is? Your guess is as good as mine. Biometrics? Magic? Resonance? That said, transferring ownership of a vehicle is a legal process and cannot be done quickly. And, even if it were done under magical manipulation, the law certainly accounts for transfers made under duress. If you want to "own" the vehicle you will have to do it via the Hardware extended test from p. 237.

There probably aren't any risk-free options for the current situation. Everything has a price.

In other news, here's a photo I took of tonight's sunset from the Seattle waterfront. The sky is being reflected off a puddle on Pier 62/63. Elliott Bay is at the end of the pier; the Olympic Mountains are out-of-focus on the right. Suck it, losers!

(https://pbs.twimg.com/media/B6EGSsPCMAAcTyX.jpg)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-30-14/0327:31>
Holy cow Tecumseh. That's an awesome picture. Now I'm jealous  :)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-30-14/0415:39>
So, cheese - Control Thoughts the owner of the RV (gotta figure which one it is), command them to transfer ownership of the RV to Chino. Knock them out (sleeping pills?) before the spell wears off. Clean up all evidence of magic (a few combat turns) and drive off in our new RV. They should be out for a few hours before they can wake up and wonder what happened.


This gets into the weeds with ownership. Even though they "voluntarily" transferred ownership, presumably there is still a paper trail leading to Chino (or a false ID that he doesn't have) and probably some sort of unique ID for the RV (besides its license plate) that would make it traceable. In other words, short of making them disappear (killing/kidnapping/tying  up) once they report it stolen it can be traced if online, even if we have transferred ownership.


Unless we do it non-legitimately. My assumption about the hours long process (as opposed to the couple second action) to transfer ownership is that you clean the item of any identifying information that can be linked to its previous owner - serial numbers, paper trails, etc - and give it counterfeit ones that are just as good as real ones.


If we do a legitimate transfer of ownership (by Puppeteer or Spoof Command or mind control/coercion) then it can still be reported stolen and tracked. If we do it the illegal (and thus riskier) way, then it is ours free and clear with no discernible connection to its prior owners.

This makes me think we should control em, pill em, and change the ownership as fast as we can while we drive.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-30-14/1218:24>
After a good night's sleep, I have another thought that might help.

Chino is pretty good at ripping spirits apart. If I can intercept them before they find us, I might be able to disrupt them and buy us a little extra time. That is, if I can intercept them before they show up at our door.

It's not guaranteed to work, and it might not be feasible, but it's another thing to add.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-30-14/1253:59>
Chino is a wrecking ball. While reflecting on his ability to pull spirits' arms out of their sockets, he remembers that he can do it on the astral too. Chino has Astral Combat 5.

@rednblack, the house is not run on propane. The city (and the house) is powered by a combination of geothermal wells combined with solar thermal panels designed to take advantage of Aspen's 250 days of sun each year.

@Zweiblumen, I'm not sure Katsina would care if Doc called her Kat. Given that she's only had her name for about 14 hours, it's probably not too critical to her self-identity yet.

If the plan is to destroy the cabin - especially in an explosive fashion - then Katsina would point out that the emergency responders might try to evacuate the neighboring homes. If the firemen and paramedics find an older couple doped out of their minds it is going to look suspicious.

Let me know if I missed any other questions.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-30-14/1308:38>
So, cheese - Control Thoughts the owner of the RV (gotta figure which one it is), command them to transfer ownership of the RV to Chino. Knock them out (sleeping pills?) before the spell wears off. Clean up all evidence of magic (a few combat turns) and drive off in our new RV. They should be out for a few hours before they can wake up and wonder what happened.


This gets into the weeds with ownership. Even though they "voluntarily" transferred ownership, presumably there is still a paper trail leading to Chino (or a false ID that he doesn't have) and probably some sort of unique ID for the RV (besides its license plate) that would make it traceable. In other words, short of making them disappear (killing/kidnapping/tying  up) once they report it stolen it can be traced if online, even if we have transferred ownership.


Unless we do it non-legitimately. My assumption about the hours long process (as opposed to the couple second action) to transfer ownership is that you clean the item of any identifying information that can be linked to its previous owner - serial numbers, paper trails, etc - and give it counterfeit ones that are just as good as real ones.


If we do a legitimate transfer of ownership (by Puppeteer or Spoof Command or mind control/coercion) then it can still be reported stolen and tracked. If we do it the illegal (and thus riskier) way, then it is ours free and clear with no discernible connection to its prior owners.

This makes me think we should control em, pill em, and change the ownership as fast as we can while we drive.

I'm amenable to this plan.  It'll buy us some time without going full on psychopath, so that's a plus.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-30-14/1350:11>
If the plan is to destroy the cabin - especially in an explosive fashion - then Katsina would point out that the emergency responders might try to evacuate the neighboring homes. If the firemen and paramedics find an older couple doped out of their minds it is going to look suspicious.

even if we made it look like smoke inhalation was the culprit behind said doping?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-30-14/1353:27>
Btw, nice shot @Tecumseh, and while not from last night, I get mornings like this:
(http://photos.tenminutesout.net/Architecture/San-Francisco/i-cT3xH3B/1/L/IMG_0402-L.jpg)

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-30-14/1357:54>
If the plan is to destroy the cabin - especially in an explosive fashion - then Katsina would point out that the emergency responders might try to evacuate the neighboring homes. If the firemen and paramedics find an older couple doped out of their minds it is going to look suspicious.

even if we made it look like smoke inhalation was the culprit behind said doping?

Easier said than done.  We are starting to get into multi hour prep times to do this.  And complicating things even further, likely killing the codgers.  I'm gonna vote to keeping this as simple as possible.  Everything is going to have a risk and we are time limited on how much we can do to minimize it.

If we go with killing them, I'd actually recommend having doc try to make it look like heart attacks got them rather than having Kat do it.  Still, if we blow up the house we are going to raise all kinds of alarms in all kinds of places.  That said, I'd still recommend it and calling the cops as a diversion.  Not sure what to do about the old folks.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <12-30-14/1407:37>
If the plan is to destroy the cabin - especially in an explosive fashion - then Katsina would point out that the emergency responders might try to evacuate the neighboring homes. If the firemen and paramedics find an older couple doped out of their minds it is going to look suspicious.

even if we made it look like smoke inhalation was the culprit behind said doping?

Easier said than done.  We are starting to get into multi hour prep times to do this. 

Not really if we just make sure some fire gets on the other side of their house before the emergency people get there. That's pretty easy.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-30-14/1412:22>
Heh, "some fire".

Sounds like a plan is forming. Let's get an IC post or two up to push things forward. I would vote for Ohanzee or Doc, although I've already lost track of which idea was whose.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-30-14/1441:17>
I know that the device has to remain on the Matrix during the hardware test and I thought I had read that the device could not be used during that period as well, but I can't find that last bit anywhere in the book or after a brief search online. The remaining on the Matrix bit is from the German book and might even be in the reprint of the English book, but is otherwise not in the errata. At any rate, as Tecumseh says, leaving the couple behind could be a problem if anybody thinks to check their place for any reason. Adding another layer of complexity to the plan (not a good idea, but I'll bring it up anyway), we could have Doc (because, really, he's just sitting around doing nothing through all this - not) trigger their health alert or something when the house goes boom. Might make it look like they went into shock from the nearby explosion, at least until they have a more thorough examination.


Or, we could knock them out and take them with us. Dump them somewhere after the ownership change is complete. The less they see of our faces, the better, but at this point any criminal activity would likely be linked to us as primary suspects anyway. Our only saving grace is that possibly our pursuers have left the local authorities out of things thus far, so we might have that advantage. But Ohanzee at least is a person of interest in Gloria's disappearance (I still wonder if an anonymous tip to her body's location could pit the authorities and our pursuers at odds), so he at least has to keep a low profile.


Only issue with Chino intercepting the spirits is that since he can't astrally project, he isn't going to be able to do much intercepting. He can help fight them when they get here, but since they would be able to inform their summoner of their status via the spirit-summoner link, it wouldn't really prevent our discovery. We could try to lure them to a different location (Ohanzee or Kat could lure them) and them all of us beat them senseless. Since they wouldn't have discovered our location, it could reset their search, and since they were the only witnesses to Ohanzee, that could basically end it.



Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-30-14/1449:45>
All right, character sheet updated. I forget, did we refresh Edge after last IC night?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-30-14/1458:18>
Actually, maybe the old people would have biomonitors. Doc can send alerts to their biomonitors for any medkits in there to sedate/drug themselves (painkillers, and the like). I seem to remember this from the book, let me check really quickly.

Found it; it's not about biomonitors, but the concept is the same.

Quote from: Core Book of SR5; page 421
A hacker can’t hack into your bone lacing and break your bones, but a hacker can tell your bone lacing that your bones are broken, causing your bone lacing to tell your commlink to call DocWagon, or tell your medkit that you need painkillers.

Perhaps we can do the same to get the old people out of our way for a bit? Maybe it would just be simpler to go in and do it ourselves.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-30-14/1523:59>
Edge was refreshed. Ohanzee is already through his but Chino hasn't spent any since then.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-30-14/2112:43>
Just a thought, but one of Ohanzee's remaining spells wouldn't happen to be Astral Armor, would it? That could be pretty handy in the near future.


I'll attempt an IC, but I'd like to know what it would take to try to find the pursuing spirits/astrally projecting mages and lure them to a location of our choosing. Just so that I can decide if Chino's plan is something our characters would reasonably propose or if it is pie in the sky territory.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-30-14/2201:40>
I'll make a post from Doc.  He can stay in VR and talk out that way.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-31-14/0233:23>
Ohanzee does not have the Astral Armor spell.

Finding the pursuing spirits would not be hard; just go back to the address you were just astrally visiting. They may be nearby, perhaps beginning their methodical search for you. Finding their summoning magicians would take an Astral Tracking action, so at least an hour. I don't see a problem in luring them to a location of your choosing. Again, the astral movement rules aren't really designed for a chase sequence, but since you can basically go as fast as you want then I don't see why you couldn't go slow enough to lure someone into a trap but fast enough to avoid attacks.

That said, Katsina would point out that destroying the spirits doesn't take address the root problem, as the summoners will presumably just summon more. KOing the current spirits might set back the search a few minutes, but the summoners already have Ohanzee's signature from their spirits (via the spirit-summoner link) so newly summoned spirits could resume the search.

Hacking biomonitors (or other cyber) is a viable approach, if the old folks have them. Doc should also have the skill to safely sedate them if you can get close enough.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-31-14/0252:17>
When Katsina mentions malfunctioning appliances, Ace recalls that he has Hardware 3. Chino recalls that he has Hardware 2. Both of them understand the basics of how electronics work, including appliances.

Heal preparation at Force 5 with Contact trigger:
Magic 6 + Alchemy 5 + Mentor Spirit 2 + Focus 2 = 6 hits (http://orokos.com/roll/241750)

Soaking 3 drain:
Willpower 6 + Intuition 6 = 6 hits (http://orokos.com/roll/241753)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-31-14/1225:58>
@rednblack, the house is not run on propane. The city (and the house) is powered by a combination of geothermal wells combined with solar thermal panels designed to take advantage of Aspen's 250 days of sun each year.

What about the stove?  Is it electric or gas?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-31-14/1339:36>
That said, Katsina would point out that destroying the spirits doesn't take address the root problem, as the summoners will presumably just summon more. KOing the current spirits might set back the search a few minutes, but the summoners already have Ohanzee's signature from their spirits (via the spirit-summoner link) so newly summoned spirits could resume the search.
Ah. I was under the impression that the spirit-summoner link was limited to communication that could be relayed verbally. The part about not allowing "any other visual or audio connection" made me think that images (including astral) were out of the picture. But I guess it could also be read as "no real-time streaming of audio/video" from the summoner to the spirit (or vice versa).


Which brings up an interesting question - can spirits "hear"? Astral perception is the only perception they have. Light and sound have no natural analog in the astral (spirits can't see colors in the material world and so can't read signs of computer displays), so would a spirit be able to listen in on a conversation in meat space?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-31-14/1403:23>
Which brings up an interesting question - can spirits "hear"? Astral perception is the only perception they have. Light and sound have no natural analog in the astral (spirits can't see colors in the material world and so can't read signs of computer displays), so would a spirit be able to listen in on a conversation in meat space?

I did some research on this recently for the PbP game I'm GMing.  I was able to find this:

Quote
[Street Magic pg 114: Other Senses]

Characters may converse and be heard in astral space, and language
is still a communication barrier there, but an assensing
character will be struck more by the emotive content rather
than by the words themselves. It is also possible to eavesdrop
on the noises, communications, and even smells of the physical
world from the astral plane, but just like reading a physical
book, the assensing character will perceive the emotional tone
and impressions rather than the physical sensation.





Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-31-14/1412:37>
The stove is electric.

The spirit-summoner link allows the summoner to see/hear/feel everything that the spirit does, although these senses cannot be transferred or conveyed via electronic means. (I suppose a summoner with a bunch of headware could be an interesting exception, but that would be an outlier.)

Spirits can see/hear/feel in the physical world if they are materialized. It's more complicated if they are manifested, in which case it is more like a telepathic connection. Rednblack has found the relevant passage for astral-only entities.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-31-14/1422:29>
The spirit-summoner link allows the summoner to see/hear/feel everything that the spirit does, although these senses cannot be transferred or conveyed via electronic means. (I suppose a summoner with a bunch of headware could be an interesting exception, but that would be an outlier.)

Even then, it wouldn't be possible. At least, not that current technology knows of (or that I'm aware of). The following quote is from the biodrone section of Augmentation.

Quote from: Augmentation; page 140
> CAST translations can produce some funky results. I test drove a biodrone dog the other day, and the range of smells those buggers have is so large it gets translated into translucent color fields for easier metahuman processing.
> Rigger X

> There are limitations to the system. Higher-order brains make CAST translation incrementally harder if not impossible, since complex neural structures link a lot of subconscious processing and memory associations with sensory stimuli. For example, applying CAST to a shark is fairly simple. Even though there are a multitude of highly-developed senses, the brain that processes the perceptions is very simple, and thus it is not hard to translate the total perception into a signal. Same for reptiles, birds, small mammals, and bugs.
> The Smiling Bandit

> And what about paracritters? I don’t want to think about a rigged hellhound with astral sight.
> Jimmy No

> That’s still far ahead of the curve. Astral perception and similar abilities have yet to be linked to a specific part of the brain. There are people working on it, no doubt, but any biodrone with this capacity would be a fluke and almost priceless.
> KAM

So, while it's different, the technology for recording and processing the senses currently doesn't exist (biodrones are the bleeding edge, at the moment).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <12-31-14/1424:47>
Can we make Hardware tests to see if detonating the Electric stove would be able to blow up anything else to blow up the house? Or would that be Demolitions?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <12-31-14/1434:00>
And I suggest a teamwork test on this either way.  We've got lots of electronics die pool especially when you add in Doc.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <12-31-14/1436:25>
Can we make Hardware tests to see if detonating the Electric stove would be able to blow up anything else to blow up the house? Or would that be Demolitions?

We may be over-thinking this.  Maybe some slow-burning material on top of -- or trailing behind -- the Roomba would do the trick.  Light and set the thing to do its rounds.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-31-14/1454:48>
Again, I was thrown by the passage:
Quote from: Core pg. 301

 
 
 
 When materialized, the spirit uses astral perception (its only perception) to perceive the physical world.
   


I guess they can see and hear normally, but when searching (looking/hearing/smelling/etc) for something, since they don't have a Perception skill, they use Assensing instead?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <12-31-14/1457:26>
I'm still a fan of punishing them when they breach. Saving our explosives is a good idea, but I'm sure we can spare a detonator or something on an improvised device to make sure the house goes boom at just the right moment. Of course, without propane and since we already used the gas from the gas can, we're rather out of readily available options.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <12-31-14/1949:58>
@Malevolence, ooo, this is interesting. My dead-tree version of the core rulebook says the same thing about spirits you just quoted, but my PDF says something very different:

Quote
When materialized, the spirit is able to perceive the physical world much as other material beings do.

The spirit stats on p. 303 also list Perception as a skill, which suggests that they're not entirely reliant on Assensing. Looks like the devs switched gears on us. Let's go with the PDF reading.

@8-bit and @rednblack: Demolitions is for things that explode. Setting the house on fire is easy and can be done in a variety of creative ways, many of which don't even require a test. The tricky part is making it look like an accident. Unless you don't care about making it look like an accident, figuring that you'll be long gone by then (and that any of the bloodthirsty teams pursuing you are a more pressing issue than any threat that a lingering arson investigation might pose).

Katsina would vote against explosives. While it might eliminate a few pursuers, she's going to guess that the powers that be are willing to throw people at this obelisk until they have it. Fourth World artifacts don't just turn up every day after all. Better to keep the arson as low-key as possible, in her opinion.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-01-15/1204:05>
@8-bit and @rednblack: Demolitions is for things that explode. Setting the house on fire is easy and can be done in a variety of creative ways, many of which don't even require a test. The tricky part is making it look like an accident. Unless you don't care about making it look like an accident, figuring that you'll be long gone by then (and that any of the bloodthirsty teams pursuing you are a more pressing issue than any threat that a lingering arson investigation might pose).

Since I'm batting 0 on figuring out a good way to bring the house down, can we do a teamwork test to see what might be the best plan of action here? 

LOG + Hardware (see how to burn the house down) (http://orokos.com/roll/242007): 7d6t5 1

Katsina would vote against explosives. While it might eliminate a few pursuers, she's going to guess that the powers that be are willing to throw people at this obelisk until they have it. Fourth World artifacts don't just turn up every day after all. Better to keep the arson as low-key as possible, in her opinion.

This might be good to IC out.  It seems to me there are a few different and interesting ways of looking at this.

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-01-15/1443:54>
The consensus seems to be no explosives cause who cares, but fire to cover our tracks.
Steal the RV and render the geriatrics immobile via hacking biomonitors and medkits.
Lead the spirits somewhere we can ambush them before hauling ass again


am i right more or less?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-01-15/1446:07>
Sounds about right to me.

Although, is fire thorough enough to get rid of any evidence and/or material links?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-01-15/1447:16>
enough fire is

sam might be willing to use some low power kinda boom just to ensure we get a good burn.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-01-15/1453:48>
So hacking their biomonoiors ain't gonna be easy. They've a pretty good host protecting their gear. One of the reasons we are physically hijacking the RV.  Doc is pretty good though so we can definitely give that a whirl. Just hope I don't bring the popo down on us. I'm down if everyone else is. Someone get that mentioned IC.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-01-15/1619:27>
Before we decide to hack their biomonitors, perhaps we should confirm that the old folks actually have them. If they don't have them, let's figure out how to drug them.

enough fire is

Correct.

I think Poindexter has the outline largely in place, although Katsina would question the value of luring the spirits into an ambush. 

Since I'm batting 0 on figuring out a good way to bring the house down, can we do a teamwork test to see what might be the best plan of action here? 

LOG + Hardware (see how to burn the house down) (http://orokos.com/roll/242007): 7d6t5 1

As I said before, setting the house on fire is easy. Any of the ideas previously mentioned will work. The stove, flaming house-cleaning drones, flammable chems or solvents from the garage. With one hit, Ace might think that an oily-rag fire might be a plausible cover story for why the house accidentally burned down on purpose.

I am going to post some of Katsina's thoughts ICly.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-01-15/1624:49>
Katsina would question the value of luring the spirits into an ambush. 

As would Sam.

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-01-15/1633:27>
Considering that it gains us very little while risking wound modifiers, luring the spirits does seem counter-productive.


@Tec - How are you handling spell range? Is there a range penalty for spells, or is it "if you can see it, you can hit it"? The binoculars will give me better visual acuity, but I'm assuming that sniping with Fireball from over a mile away is too cheesy. Or sniping with Control Thoughts. Granted, it's not too OP as they will likely have mages enough to counterspell anyway, but if we do come up against an entirely mundane group of opponents, I just want to know what the limits are for ranged casting.


Meanwhile, I'll IC some agreement with the forming plan.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-01-15/1642:12>
@Tec - How are you handling spell range? Is there a range penalty for spells, or is it "if you can see it, you can hit it"? The binoculars will give me better visual acuity, but I'm assuming that sniping with Fireball from over a mile away is too cheesy. Or sniping with Control Thoughts. Granted, it's not too OP as they will likely have mages enough to counterspell anyway, but if we do come up against an entirely mundane group of opponents, I just want to know what the limits are for ranged casting.

Line of sight means if you can see it you can hit it. However, per p. 281, "Spellcasting by visual targeting is subject to normal visibility modifiers." From the Environmental Modifiers table on p. 175, that's the Visibility column (rain/fog/smoke) and the Light/Glare column. Sniping from a mile away a legitimate tactic, but good luck with sight lines like that in the mountains in the winter.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-01-15/1658:42>
Also, when the conversation turns to smooth-talking your way into the neighbor's home, Ace remembers that he's a pretty good BS artist himself. Ace has Con 4.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-01-15/1715:52>
Also, when the conversation turns to smooth-talking your way into the neighbor's home, Ace remembers that he's a pretty good BS artist himself. Ace has Con 4.

Realizing that, it might be better if Ace went solo.  One strange man is less threatening than two.  If so, and it seems that Tecumseh and I are both on now, we might be able to deal with that bit of business very quickly.  Thoughts?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-01-15/1731:42>
I'd have to retcon my last post, but I'm fine with that too.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-01-15/1732:57>
I am signing off soon to head to the gym. I will be online a bit tonight and most of the day tomorrow.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-01-15/1735:57>
I'd have to retcon my last post, but I'm fine with that too.

nah, let's just run with it.  It's probably the smarter play anyway, on the off chance this is a magically active old couple that's going to summon spirits to defend them, if I frag up an attack roll. 

In other news, do we know the name of the guy whose house we've been squatting in?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-01-15/1845:01>
Holding off on next IC for Tec to handle the old couple and give us a name for our generous host. Having Doc find the couple's names would also be a bonus.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-01-15/1848:49>
@Tec - you beat me to it, but I was about to post here that I updated my latest IC post to reflect a call to Doc for the names of the couple.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-01-15/1853:12>
You don't have the names of the neighbors.

The owner of the cabin you're staying in is Joseph Moran. There was some IC description here and here:
http://forums.shadowruntabletop.com/index.php?topic=18749.msg333768;topicseen#msg333768
http://forums.shadowruntabletop.com/index.php?topic=18749.msg334806;topicseen#msg334806

Go ahead and do Etiquette rolls, plus Con if you're going to be spinning tall tales. Make any other rolls you feel are relevant (e.g. Perception or Assensing if you're looking for something).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-01-15/1916:54>
On my phone right now. Will matrix search their names when I get home. @tec can I just buy hits on that?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-01-15/1940:39>
Nope.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-01-15/2000:32>
Agent; Encryption; Toolbox; Baby Monitor
A:4 S:5  D:6(7) F:7(8 )
Matrix Search on Neighbors Names Computer(5) + Intuition(4) + Ganglia (1) + VR(2) - Wounds(1)= 11 (http://orokos.com/roll/242084): 11d6t5 4 (limit 7)

I've no idea what the difficulty is, if these folks are not publicized then this will take some time as its 3 hits to find them and 1 to drop it to 15 min.  If they are "normal" and it's 1 hit to find that gives me 3 to reduce the time down to 7.5 seconds.  If they are actively hiding then we are buggered :P
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-01-15/2035:16>
I'm letting Ace start the conversation so I can peek at their auras and look for potential astral protection and avoid the -2 penalty to my other rolls.


I don't know that I can add the specifically looking (though I am mostly looking to see if they are awakened, wary, and if there are spirits nearby on guard):
Assensing the couple and their surroundings [Intuition 4 + Assensing 4 - Wounds 1] (http://orokos.com/roll/242085): 7d6t5 2


Etiquette (when it comes up):
Etiquette [Charisma 6 + Etiquette 6 - Wounds 1] (http://orokos.com/roll/242086): 11d6t5 6
I've charmed their socks off.


And Con:
Con [Charisma 6 + Con 5 - Wounds 1] (http://orokos.com/roll/242087): 10d6t5 6
Holy cow, I conned their socks off, too.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-01-15/2044:50>
At this point, I'm waiting on Ace to post the introductions and cover story, then I can take over with the request for suggestions on spending our time in Aspen. I'm also still waiting on the results of my test with the alcohol and my Assensing of the couple and their house.


A roll for the alcohol observation if needed. I'm using the specifically looking modifier but you can drop dice if you feel it's not appropriate:
Assensing the result of alcohol on the infection [Intuition 4 + Assensing 4 + Specifically looking 3 - Wounds 1] (http://orokos.com/roll/242088): 10d6t5 3
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-02-15/1318:44>
Another quick question on rules - the illusion spell is obvious in the Astral, but does it still obfuscate or cover objects within/behind it (similar to  a mana barrier or any other Astral object) or is it completely pierced with no ill effect for the observer?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-02-15/1402:53>
Rolls:

CHA + CON (on old folks, no modifiers taken) (http://orokos.com/roll/242288): 8d6t5 3

CHA + Etiquette (on old couple, taking corp specialty) (http://orokos.com/roll/242289): 10d6t5 5
Nice one.  I must look the part.

INT + Perception (Looking for which of the 2 looks the most lithe,taking +3) (http://orokos.com/roll/242290): 10d6t5 2
Ace is looking to see which one might be able to move more quickly when it comes to that time.  Not sure if I should edge that or not, but I'm going to hold off for this roll, I think.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-02-15/1734:15>
Another quick question on rules - the illusion spell is obvious in the Astral, but does it still obfuscate or cover objects within/behind it (similar to  a mana barrier or any other Astral object) or is it completely pierced with no ill effect for the observer?

@Malevolence, if I'm reading this correctly you want to know if an illusion spell impacts astral visibility/perception. I would say that sounds logical. Yes, the spell itself will be completely obvious, but anything behind it will be obscured. We'll use the same rules as for mana barriers, namely Force = vision penalty.

@Zweiblumen, the publicly available records suggest that this house is owned by Mr. and Mrs. Edward J. Nately II (the second). I will post this ICly.

@Mal, I'll pose the results of the beer assensing ICly.

@Mal @rednblack
Dice results for the old man:
Suspicious: 0 hits (http://orokos.com/roll/242377), no negative modifier on this round of rolls
Resist Etiquette: 0 hits (http://orokos.com/roll/242376)
Resist Con: 4 hits (http://orokos.com/roll/242375)

Other results, such as Perception and Assensing, are incoming ICly.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-02-15/1755:04>
Well, drek. I hope Ohanzee can bring a little something here con-wise. If Ace gets the impression that we're not getting anywhere with nice words he's just gonna rush 'em.

ETA: is the old woman behind cover?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-02-15/1835:49>
Yes, she has good cover (+4 to dodge). She's a dozen meters down the hallway, so Long range for a taser.

For what it's worth, I tend to drop a lot of hints and foreshadowing into my IC posts. I know that these are often lost in PbP, since it can be a month of real time between when you read the clue and when you actually need it, but a periodic review of old IC posts can give you an edge in some situations. I know that requires time and attention that people don't always have, but they are there.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-02-15/1956:45>
Hrm, these guys might actually be good contacts for moving this damn artifact!  Wish I had bothered to look them up earlier!  Also glad I didn't try to break into their house the first night.

Wonder if we can con our way in there and and hide Ohanzee from the spirits somehow (though how is way beyond me).

@Tecumseh: More search on Nately Corp (this will only get the bare bones :() Matrix Search on Nately Corp Computer(5) + Intuition(4) + Ganglia (1) + VR(2) - Wounds(1) = 11 (http://orokos.com/roll/242448): 11d6t5 3
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-02-15/2006:45>
I'm working from a tablet, so my formatting is sparse and I don't have a roll for the illusion spell. I'll fix it later. It's only at force 2 to minimize Drain if you want to make the roll for me - it's meant to be an obvious illusion so as long as I don't glitch it's fine. I'll be able to fix it around 6 Pacific, so no worries.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-02-15/2008:38>
Heh, fun thought. Maybe we can make them touch the artifact, then we could probably convince them of whatever once they lose their memories. Quick way to gain an ally.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-02-15/2113:16>
Spellcasting rolls, mostly for drain:
Trid Phantasm (party tricks, force 2) [ Magic 6 + Spellcasting 5 + Power Focus 2 - Wound 1] (http://orokos.com/roll/242518): 12d6t5 4
Just within inches of a glitch!
Drain Resist [WIL 6 + CHA 6] (http://orokos.com/roll/242521): 12d6t5 1
SERIOUSLY?! Ugh, one point of stun...


Back at a -2 wound modifier.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-02-15/2115:54>
You're not alone. The same thing happened to Katsina when she rolled Magic Fingers when doing the tailoring because I was trying to get cute.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-03-15/1852:13>
What's the loose plan here? Are you waiting for a certain opening before you act or are you wanting to converse with this fellow for a while?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-03-15/1901:48>
What's the loose plan here? Are you waiting for a certain opening before you act or are you wanting to converse with this fellow for a while?

Loose plan is getting husband and wifey in the same room, so we can take them down simultaneously.  Don't want to give wifey a chance to get on the comms before she goes down.

Ok, scratch that.  I like that Mr. Nately is sitting.  Ace is going to jump him, and try to take him out before he can speak.  Any way to tell if Ace is going to get a surprise round before rolling his attack? 

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-03-15/1922:28>
Also to maybe stall for a minute. I'd like to find out a little more about the couple as, after Doc's report, the situation seems suspiciously easy. He should have more security unless he was dishonorably removed from his old corporate position.
Since I'm the subordinate in our charade, I'm letting Ace take the lead.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-03-15/1935:11>
Rolls:

AGI + Close Combat (Superior Position +2) against Mr. Nately (http://orokos.com/roll/242810): 15d6t5 6
for hitting with my shock hand

Initiative (http://orokos.com/roll/242811): 7+2d6 10
Awful.  Is it ok to Blitz after rolling initiative dice?  Perfectly fine if not, but if so, let's see if I can do better. 

Blitz dice (http://orokos.com/roll/242812): 3d6 15
Much better if it counts.  That would put Ace at 25 total.

ETA: @Mal, I had already rolled when I saw your post.  Hmm.  OOC, I'm fine with stalling, but Ace wouldn't stall when he saw an in, unless he was directed to.  How should we play this?  I'll hold off before posting IC.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-03-15/1948:04>
I'm also not sure how we're disabling both at the same time, and we still haven't gotten a good look at the wife, but I hadn't cautioned Ace to hold off, so I'll follow his lead. I'm probably being overly paranoid and slowing the game unnecessarily anyway.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-03-15/1958:20>
The thing with security is that they roll around in an RV. Without the presence of spirits or a tactical team that follows them everywhere, the cabin certainly isn't going to be less secure than their home on wheels. Of course, my limited knowledge OOC of the world could be reflected in that statement.

So, I guess let's see what happens. *fingers crossed*
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-03-15/2029:40>
No problem using Edge for Blitz. It's there to make the improbable happen.

Mr. Nately isn't going to beat 25. Let's see if he would have beaten 10: 15 (http://orokos.com/roll/242826), yup good thing you Blitzed.

@Rednblack, you get another +2 for touch-only attack: 1 extra hit (http://orokos.com/roll/242831), so 7 total, which equals Ace's Physical limit.

Mr. Nately dodging 6 hits. Reaction + Intuition - Prone: 3 hits (http://orokos.com/roll/242829).

Damage is 9S(e), staged up to 13S(e) with net hits. Sadly Mr. Nately's sweater is not modified for non-conductivity.

Soak roll: 1 hit (http://orokos.com/roll/242833). 12 boxes of stun.

His Stun monitor is full. He is tweaking and freaking.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-03-15/2037:34>
And not making a peep, right? I'm sure he's very quiet.  ;)

Is 18M enough to close the distance, or will Ace need to sprint to get there?  If so. . .

IP 1
Complex: Attack Mr. Nately
Free: Run to Mrs. Nately (This may need to be modified, as IP 1 probably started before Ace was standing in front of Mr. Nately)

IP 2
Free Action: Speech
Complex: Attack Mrs. Nately

I'll hold off on rolling and posting IC until Ohanzee has a chance to do his thing.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-03-15/2048:52>
The problem is that Ace isn't 100% sure where she is. He knows where he last saw her (maybe 10m away) but who's to say where she is now a minute later. Better sprint.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-03-15/2056:51>
Sprint Test (http://orokos.com/roll/242839): 8d6t5 3

That's still 6 extra meters, yes?  That'll bring Ace up to 24.  He's going to try the kitchen first.  That will be his Complex Action for IP 2
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-03-15/2201:39>
Rolling initiative, in case it matters (and it probably will).
Initiative (http://orokos.com/roll/242851): 1d6+7 12
IP1
 Astral perception (look for the wife).
 Astral Perception (looking for the wife) [Intuition 4 + Assensing 4 + Specifically looking 3 - Wounds 2] (http://orokos.com/roll/242854): 9d6t5 4
 Message (light banter w/Ace, and a location for the wife if I spot her).


I'll IC it when I get the results of my perception. IP 2 will depend on how the situation develops. I don't have any non-lethal options, so I'm mostly there as a spotter. I can always summon wolf if things get bad.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-03-15/2210:05>
Thinking better of it, IP 1 is the same, but I'm going to give up IP 2 and go full defense.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-03-15/2235:26>
@Mal are you astrally projecting or just perceiving? The latter won't help much, but the former limits ready communication.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-03-15/2310:37>
Just perceiving. In not expecting much action on the Astral but I don't want to be surprised.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-03-15/2316:04>
I don't know if Ohanzee was ever sitting, but he wants to be standing. So if he needs to stand back up we can account for that.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-03-15/2337:27>
Sounds good.

@Rednblack, Ace is going to find her in the kitchen. Go ahead and roll Ace's attack. He loses the superior position bonus but he gains the charging bonus since he is running.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-04-15/1912:46>
CR2 action will be to sit down and project, searching the house room by room. Unless his position doesn't seem secure of course, so this is the plan until reality changes it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-04-15/1935:25>
@Tec: Did Doc turn up any more useful info with that search on Nately Enterprises?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-04-15/1947:29>
@Mal: You mentioned earlier that an object had to be on a Grid in order to change ownership, and I'm sure you're right, but I can't find this in the rules.  Changing ownership isn't even a Matrix Action, it's a hardware one and requires a hardware kit.

The reason I ask is it'll make a *big* difference in how we go about stealing the RV.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-04-15/2038:36>
It's a clarification from the German version of the rules that is not in the English printing I have (it might have made it into the reprint) and I don't see it in the errata either but it is widely accepted on the boards as The Way It Is ™.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-04-15/2051:01>
@Mal: Thanks for the clarification.
@Tec: we going RAW for ownership or RAI?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-05-15/0046:37>
@Zweiblumen, Doc has turned up everything he can find within the 1 minute threshold. He'll need to dedicate more time to it (30 minutes) to find out anything more.

The devs have stated that a device needs to be online the entire time that ownership is being hacked. I think the idea was to make it almost impossible to hack ownership without getting unrealistically lucky on the 15-minute interval rolls for your Overwatch Score. However, as Zweiblumen points out, transferring ownership isn't even a matrix action. It requires Hardware and would not generate any OS on its own since it is neither an Attack nor a Sleaze action.

As a middle ground, let's say that hacking ownership does require a Matrix signal but does not incur OS.

@rednblack, making your rolls since they're straight-forward.

AGI 9 + Close Combat 4 + Charging 2 + Touch-only 2 = 17 dice = 7 hits (http://orokos.com/roll/243134), that's your Physical limit
Mrs. Nately defense: surprised, no defense possible
Soaking 16S(e): 0 hits (http://orokos.com/roll/243136)

She takes 16S. That's 10S to KO her, the remaining 6S converts to 3P. She's out.

@Malevolence, the rest of the house looks empty. IC post incoming.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-05-15/0102:13>
@Zweiblumen, Doc has turned up everything he can find within the 1 minute threshold. He'll need to dedicate more time to it (30 minutes) to find out anything more.

The devs have stated that a device needs to be online the entire time that ownership is being hacked. I think the idea was to make it almost impossible to hack ownership without getting unrealistically lucky on the 15-minute interval rolls for your Overwatch Score. However, as Zweiblumen points out, transferring ownership isn't even a matrix action. It requires Hardware and would not generate any OS on its own since it is neither an Attack nor a Sleaze action.

As a middle ground, let's say that hacking ownership does require a Matrix signal but does not incur OS.
Figured as much on the search (man that was a bad roll).  Thanks.
And I'll take the middle ground!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-05-15/1314:58>
Can Ace use Hardware to try to shut down the CAD drone before the call gets placed?  If it's too late for that, would his Hardware skill give him any inkling of what hitting it with the shock hand might do?  Specifically, might the drone short out and issue a lot of response calls that would be seen by people on the other end as a drone shorting out, as opposed to a client in mortal danger?

That drone is fragging fast.  Will hold off posting IC until I have a better idea of what my options are here -- aside from the obvious bugging out, of course. 

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-05-15/1323:54>
@rednblack
Hitting it with a shock hand will likely disable it. Without hacking it, Ace wouldn't know at what exact point a call for help would be made. Hardware could also be used to manually disable it.

OOCly, I wrote a longer post to avoid a sentence-by-sentence back-and-forth of "the drone says this, do you want to act now? then the drone says this, do you want to act now?" If Ace would preemptively KO an autodoc upon its appearance, or at a certain point in its speech, then we can do that. Ace has the reflexes to intervene quickly.



@Everyone
Holiday's over. Daily posting resumes!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-05-15/1337:10>
@rednblack
Hitting it with a shock hand will likely disable it. Without hacking it, Ace wouldn't know at what exact point a call for help would be made. Hardware could also be used to manually disable it.

OOCly, I wrote a longer post to avoid a sentence-by-sentence back-and-forth of "the drone says this, do you want to act now? then the drone says this, do you want to act now?" If Ace would preemptively KO an autodoc upon its appearance, or at a certain point in its speech, then we can do that. Ace has the reflexes to intervene quickly.

Ace would try to bring the drone down as soon as he saw it was on alert, and his first impulse would probably be to think it was coming for him, and not to provide medical assistance.  I'll leave it to you, but if the option is there to take out the drone early, here's the crunch:

Initiative (http://orokos.com/roll/243275): 7+2d6 13

Attack! AGI(9)+Close Combat(4)+Touch Only(2)+Charge(2) (http://orokos.com/roll/243279): 17d6t5 8
Physical Limit is 7, so 7 hits.  It may be questionable if Charge counts here. 

Fingers crossed that the call didn't get put in as soon as Mrs. Nately's bio-monitor, or whatever, registered that she had a shock. 
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-05-15/1346:09>
Charge would not apply but dropping 2 dice still leaves you with 7 hits.

Drone dodge: 2 hits (http://orokos.com/roll/243286)

Net damage is 9+5 = 14S(e).

Soak: 0 hits (http://orokos.com/roll/243288), waa waa. Drone is KO'd.

Ace's electrical rampage continues. I'll revise the IC to give an opening to Ace. @redblack, go ahead and pose your take-down ICly.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-05-15/1401:34>
Even with the drone KO'd, it'd be prudent to have Doc direct connect and check if the call has gone out, cancel it if it has, and hack the biomonitors to report everything normal. rednblack can put that in his IC or I can once the whole drone thing is resolved.


I had a whole plan involving Trid Phantasm and a call to the emergency dispatcher by Mr. Nately waving them off. In either case, he'll be outside to greet Doc and usher him in, and he and the Mrs. will be preforming a pre-journey inspection on the RV so that any neighbors watching think things are on the up and up.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-05-15/1413:25>
@Tec: lemme know what you want me to roll for going through the drones logs with a DC.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-05-15/1414:02>
Even with the drone KO'd, it'd be prudent to have Doc direct connect and check if the call has gone out, cancel it if it has, and hack the biomonitors to report everything normal. rednblack can put that in his IC or I can once the whole drone thing is resolved.


I had a whole plan involving Trid Phantasm and a call to the emergency dispatcher by Mr. Nately waving them off. In either case, he'll be outside to greet Doc and usher him in, and he and the Mrs. will be preforming a pre-journey inspection on the RV so that any neighbors watching think things are on the up and up.

Let's have Ohanzee suggest that.  Doc can run over while Ace tries to get the RV started, right?  If the commlinks will let the team gain access, we'll go that route.  If not,

AGI(9)+Locksmith(4) v. RV 1st attempt (http://orokos.com/roll/243304): 13d6t5 2
Let's edge that.

Edge re-roll failures on locksmith roll (http://orokos.com/roll/243305): 11d6t5 2
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-05-15/1415:53>
Oh, and someone needs to TELL Doc to come.  None of this activity would have been obvious to anyone.  I don't think even the agent would pick on up this doing his overwatch on *our* house.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-05-15/1425:07>
In the interest of time, I just updated IC to have Ace request assistance from Doc.  Cool?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-05-15/1430:10>

The illusion of the Natelys:Trid Phantasm (the Natelys, force 6, using channeling) [ Magic 6 + Spellcasting 5 + Power Focus 2 - Wound 2] (http://orokos.com/roll/243307): 11d6t5 4
Drain resist (vs 6 stun):
Resist Drain [WIL 6 + CHA 6 + Centering 1] (http://orokos.com/roll/243310): 13d6t5 3
Man, I can't get a break on the drain resists. 3 more stun and another wound modifier.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-05-15/1451:46>
@rednblack: WFM
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-05-15/1452:28>
I wasn't clear about it but the drone is toast. From p. 171:

Quote
Electronic equipment and drones can also be affected
by Electricity damage. They never suffer Stun damage
so Electricity damage is Physical when used against
electronics and drones.

Doc can't tell if the drone made a call without repairing it first.

Mr. Nately's commlink is a Transys Avalon but it is currently locked / password protected.

Mrs. Nately's commlink is still active/unlocked since she was making a call. It is also a Transys Avalon. Picking it up reveals that she was speaking to Edward J. Nately III. The call has been dropped.

Her comm will give you access to the RV, so no need for Locksmith rolls. Also, Locksmith tests are fairly generous Extended tests (p. 363) so there's generally no need to Edge them unless you glitch or are in a HUGE hurry.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-05-15/1509:07>
Perception to find the things Ohanzee has directed Ace to look for.

Perception (credsticks, clothes, extra comms, etc.) Taking +3 for specifically looking (http://orokos.com/roll/243320): 10d6t5 2

Not great, but hopefully most of those are in the regular spots. 
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-05-15/1521:12>
You find clothes but not credsticks. You do find several objets d'art that are small and readily transportable. Small statues, figurines, other bits and pieces that are (probably) valuable to the right person.

Also some jewelry. Mrs. Nately is wearing pearl earrings and a necklace. You also find some understated gold chains in the bathroom next to her sink. Mr. Nately is wearing a fancy watch.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-05-15/1547:52>
IC updated to reflect Ace's looting.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-05-15/1629:04>
Lets go with the comm/boimonitor then and see what those reported, and getting them to report normally.  I'm assuming I can get a DC to the host and thus easier access.  I don't think I have time to repair the drone.  Lemme know what rolls you want and I'll get them up asap.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-05-15/1635:15>
Mrs. Nately's biomonitor is integrated into an elegant lady's watch that she wears around her left wrist. It is not slaved. You can direct connect to that. The device rating is 2.

If you wish to hack the host for any reason, it is easy to find a direct connection to make the job easier. You can find a rating 1 device to connect through.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-05-15/1654:43>
Hacking Mr. Neally's biomonitor and phone (Log 9 Hacking 6 - Wounds 1 = 14) (http://orokos.com/roll/243350): 2#14d6t5 2 3 (that's supposed to be "Mrs." not "Mr.")

In order roll one on the biomonitor roll two on the phone.  2 hits should be good for the biomonitor, less sure about the comm.  Though with it unlocked do I need to hack it?  Can I just use it as if I were Mrs. Nealy?  Lemme know, if I fail with those, trying again isn't that big of a deal right now.  I dont' think Mrs. Neally is going to notice I'm hacking her gear :P
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-05-15/1714:16>
Katsina casting Physical Mask @ F4: 3 hits (http://orokos.com/roll/243346)
Katsina soaking 3 drain: 3 hits (http://orokos.com/roll/243347), no drain

Katsina looks like Ivana again.



@Zweiblumen
You don't need to hack the commlink if you just want to see what it has been up to. You can use it as Mrs. Nately, within reason. Her bank accounts, for example, have additional layers of security which you cannot slice easily.

The biomonitor will need to be hacked if you want to spoof a signal from it, e.g. to indicate that Mrs. Nately was not, in fact, electrocuted; she was just extra-excited about life.

Biomonitor resist: 1 hit (http://orokos.com/roll/243358), Doc has a mark on the biomonitor

Doc, checking through the biomonitor's logs, notes that Mrs. Nately has a history of "episodes". She tends to faints occasionally and unpredictably, likely due to low blood pressure. The standard procedure seems to be for the autodoc to tend to her and to summon paramedics if additional assistance is needed. Doc finds the signal to the autodoc but can't tell if the autodoc relayed it to anyone else. He's guessing it didn't, since it didn't have enough time to evaluate the situation (its SOP) before Ace fried it like an egg, but he's not 100% certain. Perhaps the severity of the episode triggered an automatic call.

Doc, being a genius, realizes that the son may know about his mother's condition. While the son is probably alarmed, he may not call the authorities immediately if he knows about the autodoc. That said, he will likely be looking for reassurances about her well-being within an hour or two.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-05-15/1719:23>

To convince Edward Nately III that everything is fine:


Con [Charisma 6 + Con 5 - Wounds 3] (http://orokos.com/roll/243362): 8d6t5 2
I'm guessing there are additional dice to add - The target is friendly to the Natelys, there is plausible evidence that she is  actually okay (she is talking to him saying she is, after all), and likely he wants to believe that she is fine, so the result would be advantageous to him, for a total of 4 or 5 extra dice. Go ahead and roll whatever additional dice you feel apply, I only rolled my attribute, skill, and wound modifier.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-05-15/1721:04>
Bah, and subtract two dice from what you add to account for sustaining the Trid Phantasm spell.


If paramedics show, Mr. and Mrs. Nately can wave them off from the driveway. The tricky part will be to get them to leave without wanting to make physical contact with Mrs. Nately. Probably just better to not be there.


Ace can take the bodies to the RV. I can cover him with the illusion to make it look like he's walking with them rather than carrying them.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-05-15/1734:40>
Personally I don't subtract dice from a test that's using the spell in question. I don't think a spell should give 3 hits just to take 2 of them away. You could say that's what sustaining foci and Heightened Concentration are for, but those are still valuable to negate the sustaining penalties for other tests that don't involve the spell.

Before we grant a bonus for plausible evidence, let's see if the spell fools the young Nately.
Intuition + Logic: (goofed and rolled the attributes separately, here (http://orokos.com/roll/243375) and here (http://orokos.com/roll/243376)): 4 hits, goodness, young Master Nately is perceptive today.

This removes the plausible-seeming evidence bonus. It also makes the young Nately suspicious. This does not cost a hit though, so Ohanzee still has 2 hits.

Charisma + Con resist: 2 hits (http://orokos.com/roll/243375). Story's not holding up well. IC post coming.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-05-15/1813:49>
Well, that went poorly.


At this point, I'd like to have Mr. Nately join in "What am I, chopped liver? I think I can call for help if I thought there was a need. Now listen to your mother and let her get some fresh air and maybe some rest." Maybe have Mrs. Nately comment on how he looks like he's fading in and out a little as well and the phone must have taken some damage from the shock.


I'm just not sure how that would work crunch wise with rolls - another skill roll with a retry penalty of -2 dice? The illusion is a loss as far as Ed III is concerned I imagine, so I might drop to audio only and use that to sell the phone being on the fritz. Of course, the audio is also part of the illusion, so that wouldn't really change that crunch wise, but again, might sell the phone story.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-05-15/1822:43>
Any thoughts on how to play this if little Nately isn't buying? We may be able to come clean as kidnappers who were fragged over by the old man and need his assistance in putting the creds back in their rightful place, complete with threats, etc. Or, that could be a really bad idea. I'd imagine Mr. Nately has instructed his son in what to do in precisely this scenario. At least LE is probably off the table.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-05-15/1839:25>
@Mal, you can retry with Mr. Nately + Leadership, but you are facing an uphill battle versus suspicious + potential outcome is disastrous. You can have +1 back for Mr. Nately being an authority figure, but this is not a layup.

This could buy you some time or it could dig the hole deeper.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-05-15/2014:03>
My 3 dice (Cha 6 + Leadership 6 + authority 1 - Wound 3 - Disastrous 4 - suspicious 1) vs. his 4 (assuming his Leadership + Will is equal to his Con + Cha)? I do not like my odds (plus the chances for a glitch on 3 dice - ugh!). I think I'll just guilt trip him and terminate the call.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-06-15/1652:43>
Lifting the crate:
Levitate the crate (Force 4, centering) [Magic 6 + Sorcery 5 + Power Focus 2 - Wounds 3] (http://orokos.com/roll/243726): 10d6t5 2
Barely lifts the 400 kilo crate.
Resisting drain:
Resist Drain [WIL 6 + CHA 6 + Centering 1] (http://orokos.com/roll/243732): 13d6t5 8 vs. 2 drain.
Of course - there's the roll I needed when I was resisting 6 drain now that I'm only resisting 2. Arengee the Fickle, God of Sh!tty Luck, strikes again. No drain.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-06-15/1700:01>
Nice work, Mal.

I'm going to give 8-bit and Poindexter the rest of the day to emerge from their holiday inertia. We'll advance tomorrow either way.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-06-15/1703:45>
Given we've moved on, I'm guessing we don't need/want me to repair the droid and check him or continue to hack the biomonitor or anything?

If not, I'd be down for working on medical cocktails to safely keep the Nately's sedated.  We should have plenty of supplies with the medkit reloads we picked up.
Or I can start on stealing the RV, unless we don't want to do that now that we've kidnapped the Nately's.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-06-15/1716:11>
You'll obviously have to take the droid with you to repair it. I don't think there was anything else you needed from the biomonitor but correct me if I'm mistaken.

@Zweiblumen Go ahead and roll Logic+Medicine to keep the Natelys sedated. You do have a plenty of supplies but not infinite. One sedation = one medkit use, using the general guideline that medkit rating = # of uses before recharge.

We still haven't devised a good way to take the snowmobile with us. Putting it on the roof would be Highly Unusual. I think the snowmobiles/ATVs are cool so I'm going to make it easy and have there be a trailer in the Nately's gararge. They have the snowmobile/ATV combo too, so now the question is do you want two snowmobiles or one snowmobile and one ATV.

I'm going to say that this is what Chino's been up to. The reality is he was probably slotting BTLs in the bathroom while taking a shower, but we'll pretend he was doing something productive instead.

@8-bit, if you're alive and lucid, post something about attaching the trailer to the RV. Pick a snowmobile+snowmobile or snowmobile+ATV combo.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-06-15/1730:40>
Given we've moved on, I'm guessing we don't need/want me to repair the droid and check him or continue to hack the biomonitor or anything?

If not, I'd be down for working on medical cocktails to safely keep the Nately's sedated.  We should have plenty of supplies with the medkit reloads we picked up.
Or I can start on stealing the RV, unless we don't want to do that now that we've kidnapped the Nately's.

If Doc could hack Mr. Nately's comm, it might be a good idea to send a text saying something to the effect of, "We're down at the clinic.  I'll be damned if you were right.  Mom's having some diagnostic work done.  I'll let you know the results in the morning."  You know, WASP it up, or whatever, but it could go a long way to assuaging little Nately's fears about Mommy Dearest.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-06-15/1836:11>
I'd feel better if the biomonitors at least reported them as conscious, in case they have a service or someone checks on them. I'd also like to have the security footage from the house cleaned up - typical cover your tracks type stuff. Speaking of covering tracks, it'd be nice if maybe Sam could attempt to hide our tracks going between the houses so that when our friends show up they don't immediately have an easy lead.


The trailer works. The conspicuousness of having them on the roof was why I was suggesting having someone drive the snowmobile until we were out of town, then put it on the roof. But as I said, the trailer works much better. As for what to take, I could go either way. The Snowmobiles are more immediately useful, but having an ATV provides some flexibility. I'd lean toward one of each for that reason. However, it depends on where we are headed.


Staying off the grid by boondocking somewhere in the wilderness has its advantages, but doesn't move things forward. Might be a good short term solution to recoup overnight that way, but the Matrix noise penalties and lack of access to vendors and potential buyers (and the need to keep the Nately's sedated) make this a short term solution at best. Maybe do that just long enough to heal up and take ownership of the RV.


Getting to Denver is probably a better long term goal as we have more contacts (and possible resources) there and jurisdictional options (though border crossings may present some difficulty). However, passing through Carbondale is risky if my prior ruse worked and they are looking for us there. Might make doubling back an option, but as Tec stated, it's a long road with very little in the way of turn offs, making it rather easy to patrol.


Once we have a destination, I am planning on forwarding delivery of the items we purchased to that town.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-06-15/1939:11>
Meds (Not sure if I get to *use* the medkit or not to help :P)
Medicine roll to keep them sedated Medicine(5) + Logic(9) - Wounds(1) = 13 (http://orokos.com/roll/243812): 13d6t5 3
Medkit just in case (Rating 6 = 6) (http://orokos.com/roll/243813): 6d6t5 1
Heh, hope it's not *that* hard, 4 hits total.
I probably need seperate rolls for each of them.
Medicine roll to keep them sedated Medicine(5) + Logic(9) - Wounds(1) = 13 (http://orokos.com/roll/243814): 13d6t5 4
Medkit just in case (Rating 6 = 6) (http://orokos.com/roll/243815): 6d6t5 3
No botches so I didn't kill them, but if Doc thinks this'll be harder than that, he'll use edge to keep them under.  How long does one dose last?

For the Hacking
I know the RV is slaved to the Host, so I can use that as an in, anything lower device rating that that around?  If so, I'll go that route.
Here goes:
Deck Config:
  Agent; Stealth; Baby Monitor; Encryption
  A: 4 S: 6(7) D: 5 F: 7(8 )
Hacking the Nately's house (Log 9 + Hacking 6 + VR 2 - Wounds 1 = 16) (http://orokos.com/roll/243801): 16d6t5 9  (limit 7)
Good chance that'll work.
Then I'll need to hack the files, how long were we in there?  5 minutes?  I get 2-3 seconds per edit file action, so I need like 100 tests?  eek.  Tecumseh, lemme know how you want to handle it.  The joys of orokos, I can make the rolls easilly enough :P I've got a mark on her biomonitor, what do I need to do to have it report that everything is a-ok?
Hacking Mr. Nately's phone (really this time) (Log 9 + Hacking 6 + VR 2 - Wounds 1 = 16) (http://orokos.com/roll/243807): 16d6t5 1 Fail.  His phone has a mark on me (we can safely assume) and he's been notified, trying again:
Hacking Mr. Nately's phone (really this time) (again) (Log 9 + Hacking 6 + VR 2 - Wounds 1 = 16) (http://orokos.com/roll/243808): 16d6t5 6 (limit 7)
Can I then unlock the phone?  I don't see any rules for "locked devices" just files.  Here's assuming it's Crack File:
Unlocking Mr. Nately's Phone (Log 9 + Hacking 6 + VR 2 - Wounds 1 = 16) (http://orokos.com/roll/243810): 16d6t5 4 (limit 7) I've no idea what die pool I'm going against here, if it's more than a die pool of 10, he'll throw edge at it otherwise he won't bother.
Edge to re-roll misses (12) (http://orokos.com/roll/243811): 12d6t5 2 (Almost got him to his limit)

Once the phone is unlocked, Doc will hand it Ohanzee.

For the Plan(tm) I vote boondocking it for a full heal then moving on.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-06-15/2032:19>
There were rating 1 devices in the house, and Tec mentioned that you could use that to mark the host. Though with your roll, you could simply do it from the RV and kill two birds with one stone.


I'm guessing that control device would work for having the biomonitor report what you desire. I don't think they were slaved to the house, so you will have to hack them separately (which you would have to do anyway). I think you already rolled for Mrs. Nately's earlier.


Successfully getting a mark on the phone "unlocks" it, though you might need additional marks in order to access additional features. Ohanzee has no need for his phone, so you should just hold on to it - maybe dig through it for useful info. Not that I have much idea what you would look for.



Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-06-15/2051:34>
Before i post, lemme try and clear some things up.

The end plan was NOT to blow the house up? Just to burn it down? And to NOT leave explosive traps for our pursuers, correct?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-06-15/2223:09>
That is correct. Killing legions of faceless minions was determined to be a waste of valuable resources. The working assumption is that they have a near limitless supply and aren't afraid to use them.

Which makes me wish I could assense one of them as I suspect they are infected with the same non - organic affliction we have, only more progressed, which inspires their fanaticism.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-06-15/2235:09>
My responses in red below

There were rating 1 devices in the house, and Tec mentioned that you could use that to mark the host. Though with your roll, you could simply do it from the RV and kill two birds with one stone. We've left the house, so that ship sailed.  I wasn't able to get anything done in the house before you guys left.  I guess since I never IC'd leaving the house, I could stay behind and then come catch up to you guys.  That said, the roll is pretty good, and I'm confident it would work from the RV just fine.


I'm guessing that control device would work for having the biomonitor report what you desire. I don't think they were slaved to the house, so you will have to hack them separately (which you would have to do anyway). I think you already rolled for Mrs. Nately's earlier.  Control device might work?  Dunno, I can see needing to constantly do that though.  Just one "report a-ok" might work, but I don't know what to report to.  Dunno what to do about subsequent reports either, which is why I was asking.  I have indeed already hacked Mrs. Nately's but we haven't found Mr. Nately's yet.


Successfully getting a mark on the phone "unlocks" it, though you might need additional marks in order to access additional features. Ohanzee has no need for his phone, so you should just hold on to it - maybe dig through it for useful info. Not that I have much idea what you would look for.  Where did you read about the mark "unlocks" and the list of features?  I've not read any reference to any of this, but I've missed lots and lots that was right in front of my face, so just looking to learn here.  And Doc would hand Ohanzee the phone to send the message unless he remembers he's got con/etiquette.  Otherwise, a -1 on his 3 char isn't a very good die pool.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-07-15/0031:15>
Since we aren't in combat, I'm thinking you could do whatever before we left the house. Basically we are largely doing our IC around the leaving of the houses, getting each character up to the point of boarding the RV ready to leave town.

As far as the biomonitors are concerned, and video surveillance for that matter, I'm not fond of the edit file rules requiring constant complex actions every round since you are bound to fail at least once for a sufficiently long task. In cases where the editing is particularly dynamic or complex, it makes sense, but if you are performing what essentially boils down to looping, I think that a single test or a longer interval makes sense. But this will depend on how Tec decides to play it.

As for marks unlocking devices, essentially everything is a matrix action. Gaining marks is what allows you to perform matrix actions on or using a device. There are a few exceptions, like working with files and driving a vehicle manually (most items seem to have a manual "interface" that can be used without requiring marks). Also, so far we have been playing that devices used to form personas can be left unlocked if the user was using it and hasn't properly logged off. I don't think that is RAW, but we've been playing that way since we jacked the Suv, so this is a Tabula Rasa specific exception.

Normally, you can't share marks, so actually unlocking a device for anyone to be able to just use it isn't allowed. You would have to have 4 marks and have the device invite marks from the users you want to share with, which requires being the owner of the device. The problem is that if you physically hold the device and the user wasn't given the opportunity to log off, how does it know that you aren't the original user? Biometrics, and brainwaves in the case of DNI, would likely allow this sort of constant authentication making obtaining an "unlocked" device nearly impossible. But until the matrix rulebook, this is largely left to the individual GM.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-07-15/0130:03>
@Zweiblumen
The Natelys are sedated and will be out for the next 8 hours or so.

With 7 hits it doesn't make a ton of difference whether you hack a R1 device in the home or the R2 vehicle. I will note that Doc hasn't rebooted in a while so he's still accumulating OS.

Resisting Hack on the Fly: 1 hit (http://orokos.com/roll/243900), an easy mark. That gives you a mark on the host too.

As for editing files, the "one edit per combat turn" is more for editing teammates out of video that might be actively monitored by security personnel. Editing an existing file - a log of footage, for example - is easier if you just want to delete it or make it a static image. It's more complex if you want to add realistic activity (people coming and going, etc.) but if the adjustment is relatively simple then one Edit will suffice.

Odds of rolling only 1 hit on 16 dice: about 1.4%. Nice work.

Mr. Nately's commlink resisting hacking: 4 hits and 2 hits (http://orokos.com/roll/243901), so failure the first time but success the second

Getting a mark on the commlink is enough to "unlock" it, although you'll still need to use matrix actions to perform any functions that require a mark. This isn't explicitly in the book; it's just an extrapolation from what is in the rules. Ohanzee doesn't have marks on the commlink himself so he would only be able to perform functions that don't require a mark, like Send Message. (I don't know why Send Message says "n/a (or 1)" for Marks Required. Let's treat it as 0 for now.)

You don't need to use the Crack File unless you're trying to read a protected file, so no need for that roll (or Edge).

You have a mark on Mrs. Nately's biomonitor. It knows where to report its data, so you would just need to spoof an "all clear" signal. It currently shows Mrs. Nately as sleeping deeply.

I think Mal and I are on the same page for most of this. As for Mrs. Nately's commlink still being active/unlocked, this isn't explicitly spelled out in the book either. It comes back to what Ownership is and how a device knows who it's mommy/daddy is. Biometrics likely play a roll, and since Mrs. Nately was actively using the device I'm grandfathering in your access to it. (Otherwise, it would be impossible for someone to hand their commlink to a friend or anyone else without the other person needing to hack it.) If there's ever a rulebook for the Matrix this may be explained more fully.

Current OS: 28. You'll be coming up on your 15-minute interval within the next five minutes.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-07-15/1221:55>
Since we aren't in combat, I'm thinking you could do whatever before we left the house. Basically we are largely doing our IC around the leaving of the houses, getting each character up to the point of boarding the RV ready to leave town.

I'm also of this impression, or I wouldn't have posted to move things along.  Since Tecumseh didn't respond to this, can we please get some clarification, Tec?

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-07-15/1308:56>
Since we aren't in combat, I'm thinking you could do whatever before we left the house. Basically we are largely doing our IC around the leaving of the houses, getting each character up to the point of boarding the RV ready to leave town.

I'm also of this impression, or I wouldn't have posted to move things along.  Since Tecumseh didn't respond to this, can we please get some clarification, Tec?

Generally speaking, this is correct. Since we are not in initiative passes / combat turns the precise sequencing of events is more fluid and can be amended more easily. Just because Doc says that he's left the house doesn't preclude him from either 1) stepping back inside, or 2) mentioning that he did something before leaving.

The limit is that you are packing up quickly and trying to depart within 5-10 minutes. Anything that can be accomplished within a few minutes is fair game, but saying, "Oh and before I left the house I went back and painted the living room with a mural of the Last Supper to fulfill my Signature negative quality" won't work.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-07-15/1313:55>
Thanks for the clarification everyone.  I'm guessing I'm being overly technical in the action moving along.  As all of you mentioned, we aren't in combat, so precise timing shouldn't matter.  Do we still want to fix the autodoc?  If so, Tecumseh, how long does Doc think it'll take?

The "crack file" was a "just in case it's the right thing to do" roll.  Figured it was easier for me to over-roll and let you throw things out than go back and forth with me not rolling enough :)

For the edit, he'll just loop the footage from an hour earlier in to hide the video of them, but not leave a glaring whole in the footage (once watched it'll be obvious, but just a cursoury glance at timestamps and such wouldn't see anything amiss).
Edit File video edit (Log 9 + Comp 5 + VR 2 - Wounds 1 = 15) (http://orokos.com/roll/244015): 15d6t5 2
Guessing that's gonna fail, he'll try again (-1 die?)
Edit File video edit (again) (Log 9 + Comp 5 + VR 2 - Wounds 1 - Retry 1 = 14) (http://orokos.com/roll/244016): 14d6t5 5
Better.

Once that is done, he'll reboot.  IC up after we decide on the autodoc.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-07-15/1328:45>
I don't have any strong feelings about the auto-doc, but given our time constraints it may be more trouble than it's worth.  I think the big thing is sounding the all-clear from Mrs. Nately's bio-monitor.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-07-15/1340:56>
Spoof Command Mrs. Nately's Biomonitor all clear Hacking(6) + Intuition(4) + Qualia(1) + VR(2) - Wounds(1)=12 (http://orokos.com/roll/244020): 12d6t5 3

I'll get the IC up shortly.  I think that should work for the Spoof, if not, I'll whack it again :P
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-07-15/1352:43>
Now that I review the Repairing Drones section on p. 270, it appears that drones don't come back from overflow:

Quote
Drones have two damage tracks, Physical and Matrix.
Fill up either one and it’s bye-bye birdie as the drone is
either irreparably destroyed and joins the spare parts
collections, or it gets bricked and it’s time to completely
rewire its guts. But up until that final box is filled, damage
done to a drone can be repaired.

No need to subtract a die from the second Edit File roll. Since it's a resisted test - and not extended - you don't have to subtract a die for a second try. (Like in combat, you don't subtract dice the second and third time you try to shoot someone.)

This is a tougher test since you're now working against the host.

Resist edit #1: 4 hits (http://orokos.com/roll/244022), didn't work
Resist edit #2: 2 hits (http://orokos.com/roll/244022), edit succeeds

Biomonitor resist spoof: 0 hits (http://orokos.com/roll/244023), spoof successful

Overwatch Score is now 34.

I have a meeting in two hours I need to be ready for. I'll be back on afterward.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-07-15/1438:45>
I'll have something up before the end of the day.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-07-15/1922:07>
@Tec: What's the nearest hospital?  I'm just going to use that to make life easier.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-07-15/1925:50>
Aspen Valley Hospital. It is more like an upscale clinic than a full hospital, but it would be appropriate in a non-emergency situation like this.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-07-15/2017:16>
Thanks!  IC on it's way.

And thanks Mal for Ohanzee's wordsmithing there :)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-07-15/2231:24>
I'm reviewing IC to get something up. You've already seen my post in the Vampire Hunters thread (I cannot pronounce or spell that new PbP's name to save my life). Sorry for the delay.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-08-15/0252:32>
Since I noticed that no one Assensed the old folks, I'm going to do that really quickly. I'll just do one roll, tell me if you need two. I also forget if we are using the whole "Specifically Looking" bonus for Assensing rolls.

Assensing the Old Couple (http://orokos.com/roll/244218): 5d6t5 3 [1, 6, 5, 6, 3]

Specifically Looking Bonus, if applicable (http://orokos.com/roll/244219): 3d6t5 2 [4, 5, 6]

Well, that's going to get me a lot more information than I expected. I just kind of wanted to make sure they were mundane, but I guess I'll take what I can get.

ETA: Well, Ohanzee did do an Astral Perception, but I don't know if that's really Assensing, per se.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-08-15/0329:15>
Yes, Ohanzee checked to see if they were awakened before Ace and he were let into the house, but no one has peeped them since they became unconscious. Might be some useful info to glean.

Since you are not taking the snow mobile, does that mean we are taking two ATVs?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-08-15/0344:28>
Assensing and Astral Perception are synonymous.

The Assensing reveals that they're both unconscious and highly sedated. Outside of the obvious chems that Doc is pumping into Mrs. Nately, it is clear that she has low blood pressure. Mrs. Nately does not have any cyber or bioware, although she could benefit from a synthacardium. Mrs. Nately has an electrical burn wound on her chest; her body is having a hard time healing the damage, although the enforced rest is helping somewhat.

I'm guessing that 8-bit missed the part where I said there was a trailer that could take two vehicles (snowmobiles or ATVs or one of each).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-08-15/1132:48>
Sigh, I hate myself sometimes.

Chino would have Assensed anyway, so that works for me. Completely missed that it could fit the snowmobile in. I'm thinking it wouldn't be worth it to retcon it, we can just take 2 ATVs? Assuming everyone else is okay with that.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-08-15/1142:12>
Sigh, I hate myself sometimes.

Chino would have Assensed anyway, so that works for me. Completely missed that it could fit the snowmobile in. I'm thinking it wouldn't be worth it to retcon it, we can just take 2 ATVs? Assuming everyone else is okay with that.

Having 1 snowmobile might be good for the present terrain, but I don't have strong thoughts about the subject.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-08-15/1236:33>
I second rednblack.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-08-15/1250:01>
All right, let me do a minor retcon then, sorry about that all.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-08-15/1300:53>
Hopefully that was sufficiently minor and adequate. Sorry for the whole confusion with my absence.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-08-15/1337:22>
Looks great. Katsina would have voted for at least one snowmobile, as all of our likely destinations are covered in snow at this time of year. (I presume we're not going to Aztlan.)

IC post coming. Next step is to figure out a destination or, perhaps more importantly, a route out of town.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-08-15/1348:44>
That still leaves us with the decision of where to go. My thoughts on this (as well as the ATV/snowmobile decision) are here (http://forums.shadowruntabletop.com/index.php?topic=18731.msg342550#msg342550). In broad strokes, going north takes us through Carbondale, which may be where their search is concentrated if my earlier ruse was successful. If they discover we were in Aspen, all of the folks in Carbondale might head there - passing right by us on the road. Going south leaves us few turnouts, etc and therefore makes it easy to set up checkpoints that we couldn't avoid. Staying in Aspen risks being found as they perform a search starting from the Moran house, since one of the best protections from the critter/spirit Search power is distance.


I think north through Carbondale might prove the best option, with a boon-docking stop off before we get there. This gives them enough chance to divert many of the resources from Carbondake once they find our old hideout in Aspen, gives us enough distance to ensure the Search power fails, and prevents us from running into the troop movement from Carbondale to Aspen. We have options to avoid roadblocks/checkpoints as there are more turn out options, and we should be able to skirt Carbondale (or at least stick to the outskirts as we pass through) once we get there.


I'll do an IC with similar arguments from Ohanzee, but thought I'd bring them up here as well.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-08-15/1356:09>
Katsina is going to agree with a lot of that.

Going to roll Katsina's Area Knowledge: PCC skill for backroads and alternative routes. She'll have a high threshold since her knowledge skill is at a pretty general level: 6 hits (http://orokos.com/roll/244291), yeah, suck it, GridGuide!

Katsina's recommended route is going to look something like this: http://goo.gl/maps/DV4L4. Trying to avoid 82 as much as possible, since that where her Detect Enemies spell picked up a hit.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-08-15/1433:10>
Doc is gonna get ready for the worst.  Load up his arm and reconfigure his deck.

Agent, Decryption, Encryption, Mugger
A: 7(8 ) S: 4 D: 6 F: 5(6)

Agent is currently on Matrix Overwatch, looking for silently running icons and such.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-08-15/1514:40>
I'd like to make a knowledge test to see what Ace thinks little Nately's response would be if we contacted him as kidnappers who either wanted a ransom or were going to have Mr. Nately make good on a previous debt.

LOG(4)+biz(Megacorp)(5) kidnapping SOP (http://orokos.com/roll/244316): 9d6t5 5

Holy shit, I guess it makes sense that Ace would be intimately familiar with just this kind of case.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-08-15/1545:32>
Yes, it seems that this is Ace's specialty. I might have given Ace some bonus dice, given how perfectly tailored this is to his area of expertise, but he has already hit his Mental limit.

The junior Nately sounds very young, maybe 19-20. How familiar he is with corporate protocols is an open question. (The age difference between the elder Natelys and the younger Nately is also significant. It's possible Nately III is a grandson rather than a son, or perhaps the Natelys were wealthy enough to afford the medical attention to conceive at age 50+, but not so wealthy as to afford leonization. Or maybe there's a weird nano-molecular disease going around that has people nervous about gene treatments.) If Nately III is "halfway around the globe", Ace would guess that he is attending university abroad, or perhaps on a Grand Tour, but is probably not involved in day-to-day life at the corporation yet.

The old man is still on the Board of Directors, having stepped down as CEO 10+ years ago. While he probably provides strategic vision and oversight, his involvement is decidedly more removed. While having your Chairman kidnapped is certainly an embarrassment, it's not a threat to the day-to-day operations of a firm.

The young Nately's response will probably be to contact corporate security first. Depending on their local resources, corporate security may or may not contact local authorities for assistance depending on the perceived threat to the corporate asset. Nately Enterprises certainly wouldn't want this to become public if they could help it, but PCC's SecForce is a formidable and valuable resource if the corp doesn't have local operatives of their own. SecForce would not respond kindly to kidnappers in Aspen. In another situation they might de-prioritize it as an extraction attempt - the usual corporate shenanigans - but nobody's dumb enough to think that the Chairman of the Board can be extracted from the firm that bears his family name.

But to answer the original question, corporate negotiators would reach out to make contact and try to gather information, including a list of demands. Corporate security would model the potential cost of an operation to retrieve the asset versus the stated demands of the kidnappers and the likelihood that the kidnappers will keep their end of the bargain. Whether or not the firm takes it personally (since corporations are people, don't you know) that you've kidnapped the patriarch, and whether or not that changes the equation or their response, is an unknown. Maybe they are cold-blooded bean counters willing to let the mostly-retired Nately III drift in the wind, or maybe they'll unleash hell, looking for vengeance against anyone who would tarnish the family image. In either instance, they would try to make a deal, but who knows whether they would play it straight or if they'd really just be buying time to get their assets in place to murderize the team.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-08-15/1715:02>
Given all the negative CON modifiers we're facing, I think we should go straight intimidation.  Also, Ace is willing to do any of things if it comes down to it, and it keeps the team safe.  If Ohanzee and Ace -- possibly others -- did this together, could we make it a teamwork test?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-08-15/1718:48>
Sure, good-cop bad-cop is a classic. Only now it has the additional nuances of magic-cop Robo-cop too.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-08-15/1742:12>
Would someone mind giving me the stats on that rifle Sam picked up as well as reminding me how much/what kind of ammo he's got for it?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-08-15/1746:09>
In either instance, they would try to make a deal, but who knows whether they would play it straight or if they'd really just be buying time to get their assets in place to murderize the team.

Seeing as how all we're really trying to do with this is buy US some time, I'd say that works out well, eh?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-08-15/1750:57>
Pioneer 60. I'm unsure about ammo, but I believe it's flechettes.

As for buying time, yes but ransoming means more people on our tail and the Buffalo being a liability.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-08-15/1758:49>
Sounds good. I think Ace should lead. I'll heal Mrs. Nately and use Leadership to support his plan.
Heal Spell on Mrs. Nately (F3, centered) [Magic 6 + Spellcasting 5 + Power Focus 2 - Wounds 3) (http://orokos.com/roll/244363): 10d6t5 3
That heals all 3 boxes of physical damage she has. I actually should have went force 6, since at F-4 drain and minimum drain 2 there is no reason not to, but it didn't make a difference anyway. I am dropping the illusion prior to casting so I only have the Wound penalty.
Resist Drain [WIL 6 + CHA 6 + Centering 1] (http://orokos.com/roll/244364): 13d6t5 5 vs. 2 drain, so no damage sustained.
And the Leadership test for the Intimidate Teamwork:
Teamwork test for Intimidating Ed III [CHA 6 + Leadership 6 - Wounds 3] (http://orokos.com/roll/244365): 9d6t5 2
Subpar, but at least I'm not the primary on this...
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-08-15/1833:23>
Ammo for the Pioneer 60 is flechette. Quantity, we'll say 20 rounds. There is are regular rounds and hollow points for a heavy pistol too. See here:

http://forums.shadowruntabletop.com/index.php?topic=18749.msg334806#msg334806

Base stats for the Pioneer 60 are Acc 5, 10P, -1 AP, RC 2, SS, 5(m). Comes with a shock pad. Add flechette modifiers to that.

Ace bought shotgun slugs at the sporting goods store but no hunting rifle ammunition.

<<Display most recent 48 hours firing record for XM30.>>

I am skeptical that a shadowrunner would keep logs of their illegal firearms usage, but this is just too creative to pass up. Also, I want to applaud the effort of trying to piece together last night's events. Let me do some math and I'll post the results ICly.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-08-15/1836:04>
<<Display most recent 48 hours firing record for XM30.>>

I am skeptical that a shadowrunner would keep logs of their illegal firearms usage, but this is just too creative to pass up. Also, I want to applaud the effort of trying to piece together last night's events. Let me do some math and I'll post the results ICly.

I'm not even sure that's a thing that a smartlink DOES. But it seemed like a good idea. If nothing comes of it, then so be it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-08-15/1837:33>
Well, guys, I tried

CHA(+4) Intimidation(+1)-NPC hostile(-3) Desired result advantageous to NPC (+1) Imposing (+1) Outnumber (+2) Weapon (+2) Leadership (+1) Edge(+4) (http://orokos.com/roll/244384): 13d6h5 2

Awful, awful roll.  Hopefully, I missed some modifiers, or I get some bonus dice somehow (fraggit, there's no bambi eyes emoji)

I probably should have saved the edge to re-roll failures, but that would've dropped my pool to 9, and I was hoping for some exploding 6s. 

ETA:

<<Display most recent 48 hours firing record for XM30.>>

That's awesome.  Even if nothing comes of it, good thinkin'
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-08-15/1838:43>
i have HORRIBLE luck with exploding 6's.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-08-15/1904:32>
Can Doc help out with the teamwork at all, he may actually have intimidate, but worth a shot.
Edit File hostage video edit (Log 9 + Comp 5 + VR 2 - Wounds 1 = 15) (http://orokos.com/roll/244388): 15d6t5 2

Wow, Orokos is getting back at us for something!  Dunno what multiple hits do for me, but all I'm trying to do is blur the faces and voices for any of our team in the frame, which should only be Ace and Ohanzee.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-08-15/1905:41>
The math on exploding sixes is tricky. Basically, short of having 18 dice to roll, exploding sixes aren't likely to get you much (one 6 rolled per 6 dice, 1/3 of which will result in an additional hit). Rerolling failures is usually the better bet. In short, an average exploding sixes will get you one extra hit per 18 dice (adding your Edge to the roll is useful if you have a high edge at one extra hit per 3 Edge).


So, in this case with your 4 Edge, you are looking at, rounding to nearest, 2 extra hits (one from the Edge dice, one from exploding sixes). Rerolling on 9 dice is also two extra hits (from the average 6 misses on 9 dice), so it's largely a wash.


I didn't realize that your Intimidate was so low, only allowing you to use one hit from teamwork. We might have had better luck with one of the other Intimidators. Both Sam and Kat have the same dice pool, but can use more dice from a teamwork test due to their higher Intimidate skill. Oddly, we have no idea what Chino's Cha and Intimidate are. But, nothing will save you from a poor roll - ask Ohanzee.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-08-15/1910:35>
I thought Ace's intimidation was higher as well until I went to roll. :(

I'm going to guess that Nately's intimidation is rather low, and he should be facing some penalties as well, so with average CHA, we might scrape by.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-08-15/1920:31>
Chino has Intimidation 0.

As a rule of thumb, multiply your Edge dice pool by 18/7. This gives you the cutoff point between where you should add your Edge pre-roll (lower) or use it to reroll non-hits (higher).

For example, Ace's Edge is 4, multiplied by 18, divided by 7 = 10.28. Thus Ace should be adding Edge pre-roll for dicepools of 10 or less (as he did) or using it to reroll failures for dicepools of 11 or more. So rednblack did the right thing mathematically but was unlucky.

Per the Errata, Intimidation is resisted by Willpower+Charisma, so basically composure. That said, I rolled the wrong pool first there will be two rolls below.

Let's see how young Nately's composure holds up: 2 hits (http://orokos.com/roll/244390) + 1 hit (http://orokos.com/roll/244391) = 3 hits

Doc doesn't have any problem editing the video feed.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-08-15/1928:32>
2 questions.

1. Even if not intimidated, junior might still think that doing as told is the smartest bet, correct?

2. Should Ace follow through on his threats, are we allowed another roll with the causing pain modifier -- I know my phrasing is off but I'm AFB. I believe that's meant to be the NPC in question, but I could see it applying for family/romantic partners/etc. I hope it doesn't come down to that.

Then again, maybe the dice reflect that junior is a cold-blooded prick who's been waiting for the old man to bite it r years so he can step to the helm.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-08-15/1955:32>
I'm not going to lie, I hate Push the Limit with Edge. It's so unlikely, in my experience, that it gets you that many extra hits that it's almost not worth it.

And yes, the mysterious Chino. Who knows how charismatic he is? He slyly avoids all social checks.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-08-15/2012:26>
Push the Limit has its place. It's useful for when your limit is very low (which is less common), or when your base dice pool is low but you have a fat wad of Edge you can add to it.

Say that you're Doc and you want to make a Stealth roll. His Agility is clumsy (2), his skill level is amatuer (1), and so his overall odds are mush, but adding in Edge (7) pre-roll and everything changes. Keeps the odds of glitching down too.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-08-15/2014:00>
True, it has its place. And it allows for some amazingly lucky rolls. It's just that going with the "average" (since no one rolls average) in math, it usually doesn't do that much.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-08-15/2021:25>
Does doc have any intimidate to help out with team work or is it too late for that?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-08-15/2055:37>
Ace could only use one hit from teamwork, so even though my roll sucked, one of my hits had to go to waste. Also, from IC it looks like he's already called, so there is no point in continuing the charade.


We need to get somewhere where we can take the RV offline without being conspicuous. I'm hoping the side roads will work for that. If our Matrix visitor isn't PCC, we'd like to avoid getting them involved.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-08-15/2124:40>
Mal has it. OOCly, Junior had already called, so even if the Intimidation had succeeded all it would have done was make him feel bad about himself. If Ace had really broken him over his knee then maybe he would have begged and pleaded for security to back off, but that didn't happen.

Doc may want to pay attention to the silent device. Initiative: 21 (http://orokos.com/roll/244428)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-08-15/2237:24>
Ouch, not even enough time to get into VR :(  At least I already set my deck up for this!
Initiative 7+1d6 (http://orokos.com/roll/244444): 1d6+7 11 At least I'll get two passes.  Here's my first one.

CR1 IP1:
Free Action - Say: Matrix Alert!
Simple Action - Send Message: <<<@Agent [Doc] Identify Icon!>>> (Want it to get as much info on the icon as it can for me)
Simple Action - Switch Interface Mode: VR
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-09-15/0037:20>
Initiative (http://orokos.com/roll/244460): 7+2d6 17

Ace won't know anything's up until 11, so first pass is talking to little Nately.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-09-15/0157:41>
Initiative (http://orokos.com/roll/244482): 1d6+7 12
Same as Ace - gotta wait for the news at 11.

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-09-15/0217:45>
Initiative (Intuition 3 + Reaction 6 + 2d6) (http://orokos.com/roll/244485): 9+2d6 16 [5, 2]

I'm assuming it isn't a stretch to say that Chino started moving the RV forward as soon as he heard the call start to go south. He'll be moving this behemoth along the route that Katsina showed.

IC incoming.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-09-15/0225:09>
Forgot the agents initiative.
Agent's Initiative 11+4d6 (http://orokos.com/roll/244487): 4d6+11 26
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-09-15/0226:31>
Haven't checked the vehicle rules in a while, so if there's anything I can do to try and boost the Acceleration and/or Speed (although Chino doesn't want to crash the damn thing ... he already did that once), then I'll want to do that.

Going to wait until tomorrow though.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-09-15/1624:31>
Is there a roof hatch in the RV?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-09-15/1641:36>
Yes, there is a roof hatch, although it is not easily accessible. It looks like it is intended to be use as an emergency exit (say, if the RV is tipped over on its side) rather than to access the roof. There's no ladder up to it or anything like that.

The interior ceilings of the RV are about 3 meters, which may or may not leave Sam's head (or horns) brushing the ceiling. Ace could theoretically sit on Sam's shoulders to shoot out the hatch, but good luck trying to dodge anything that comes back in your direction.

Trying to get some work done at the office. I should be able to advance things later this afternoon.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-09-15/1929:14>
Agent: 26 (hold action, pending instructions)
Silent Device: 21
Ace: 17 (hold action)
Chino: 16 (hold action)
Ohanzee: 12 (hold action)
Doc: 11
Agent: 11 (act on held action)

Silent device is ignoring you and paying attention to Nately Sr's commlink. None of my online dice rollers are working at the moment so you'll just have to trust me.

Mystery action: 3 hits
Nately Sr's commlink: 7 hits

Doc acts on 11, sending his alert to the group, his instructions to the agent, and then going VR.

Agent: 5 hits
Silent Device: 2 hits

@Zweiblumen, per the Changing Initiative rules on p. 160 you should roll your additional dice and add them to your total.

Everyone else can take an action if they want, although I'm imagining most of this will be confined to myself and Zweiblumen for now. Zweiblumen, after you've made your roll we can continue to the second pass.

IC incoming.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-10-15/0433:17>
Change in intiative (3+3d6) (http://orokos.com/roll/244825): 3d6+3 15
I'm now at action 16?  (11 - 10 + 15?)

Roll for agent to perceive the Icon:
Agent's Matrix Perception on hiden icon Rating(6)*2+2 for all rolls = 14 (http://orokos.com/roll/244826): 14d6t5 7 (limit 6)


Should have read the IC post first.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-10-15/2024:25>
@Zweiblumen
Let's go ahead and do the second initiative phase. It's possible the others could intervene but it seems unlikely.

CT1 IP2
Agent: 16
Doc: 15
Novatech Navigator: 11

I believe Doc's current configuration is:
Agent, Decryption, Encryption, Mugger
A: 7(8 ) S: 4 D: 6 F: 5(6)

Go ahead and roll for your Agent and Doc.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-10-15/2217:15>
@Zweiblumen
Let's go ahead and do the second initiative phase. It's possible the others could intervene but it seems unlikely.

CT1 IP2
Agent: 16
Doc: 15
Novatech Navigator: 11

I believe Doc's current configuration is:
Agent, Decryption, Encryption, Mugger
A: 7(8 ) S: 4 D: 6 F: 5(6)

Go ahead and roll for your Agent and Doc.

Yes, that's his config... It ended up two pages back, I should have re-posted it again.  Sorry about that.

CT1 IP2
Agent: Hold action (waiting for further instructions I'm assuming.  I should have told him to do something after scanning it :()
Doc:
Complex Action: Brute Force Mark 2 marks (Log 9 + CC 6 + VR 2 - Wounds 1 - two marks 4 = 13) (http://orokos.com/roll/245051): 13d6t5 6 (limit 8)


I need to figure out how to get the agent to do something else useful :(  Need a spare simple action to send it a command via Send Message.  I'll be smarter about it *next* fight, assuming I'm alive.  Though the last time I had it get really involved, I regreted it... I guess going full defense would be the smart thing to do.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-10-15/2239:02>
Correct me if I'm wrong, but there is no physical threat right now that Sam ought be reacting too, correct?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-10-15/2300:03>
Correct. No one else really knows what is up.

Zweiblumen, the agent will continue with its previous instructions until informed otherwise. We can use the roll you made previously prior to realizing that I had already rolled.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-10-15/2317:23>
Re: roof hatch, it sounds like an easy jump for Ace, or Sam can just stand I. Tippy-toes. Cool. Just so long as we have a way to lay down fire on our 6.

Upon hearing "matrix threat," Ace will want whoever is holding Nately comms to shut them down, and will examine his own comm to see if any MARKs are on it.

The comms we got from the hunters are currently off, right?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-11-15/0120:18>
Hunters comms should be off.  AFAIK no one is being protected by Doc except for Ohanzee and maybe Ace's.  I can't remember.  I'm pretty sure Chino and Sam cut me off after the stunt I pulled and Kat never gave me access.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-11-15/0125:27>
Hunters comms should be off.  AFAIK no one is being protected by Doc except for Ohanzee and maybe Ace's.  I can't remember.  I'm pretty sure Chino and Sam cut me off after the stunt I pulled and Kat never gave me access.

Ace has shut down and rebooted his comm a number of times, so he's probably on his own right now. With everything slaved to his transys Avalon he should be ok, but it beer hurts to check.

Also, since Ace's plans are pretty boring right now I'm gonna refrain from an IC post until I have more to add.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-11-15/0146:43>
Turning off wireless is a Free Action, but it is up to the GM how many of those you get per IP (usually one, and I don't see why this would be an exception). So far, my IP 1 is
CT 1 IP 1
Free - Talk
Simple (converted to Free) or Free - Text
Simple (converted to Free) - Turn off wireless on Mrs. Nately's biomonitor
Possibly another Simple Action if allowed a second Free Action


CT 1 IP 2
Free - Turn off wireless on Mr. Nately's biomonitor
Simple or Complex (not sure) - look for other items on the bodies to turn off wireless for.
The rest of this pass depends on the result of the previous action and whether it is a Simple Action or not.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-11-15/0152:44>
@Mal, where is Mr. Nately's biomonitor?  Doc still not been able to find it, do you have it?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-11-15/0155:11>
As for the roof hatch, it depends on what your goal is. Ace would certainly have no trouble hopping up to do a pull-up, although how he'd support himself while shooting remains to be seen. He could stand on the roof but that creates additional risks.

Sam could probably use the Firing Around a Corner trick with his Ares Alpha and his smartlink+goggles combo. I would think he's tall enough to stick his arm out the hatch.

@rednblack, you can roll Computer+Intuition for Matrix Perception to look for marks.

The commlinks from the hunters are off, yes.

IP2
Agent: 16 - Matrix Perception: 7 hits (http://orokos.com/roll/244826) (edit: 1 hit over limit but I'm too tired to retcon)
Navigator defense: 3 hits (http://orokos.com/roll/245088) + 0 hits (http://orokos.com/roll/245090) (dice I forgot) = 3 hits

Agent will learn and report that the current Navigator configuration is Attack 3, Sleaze 6, Data Processing 4, Firewall 5

The Navigator is going on Full Defense.

Doc: 15 - Brute Force for 2 Marks: 6 hits (http://orokos.com/roll/245051) (edit: 1 hit over limit but I'm too tired to retcon)
Navigator defense: 4 hits (http://orokos.com/roll/245094), this guy doesn't really want to live

Doc gets his two marks. Two net hits means you cause a free point of Matrix damage.

Navigator soak 1 DV: 3 hits (http://orokos.com/roll/245095), damage soaked

Navigator: 11 - 10 interrupt = 1: Erase Mark: 3 hits (http://orokos.com/roll/245097), limit 3

@Zweiblumen, roll to protect one of your marks.

Katsina will go on Full Matrix Defense.

IC post coming. I already have Doc's next round. People can chime in as they wish.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-11-15/0201:16>
As for the roof hatch, it depends on what your goal is. Ace would certainly have no trouble hopping up to do a pull-up, although how he'd support himself while shooting remains to be seen. He could stand on the roof but that creates additional risks.

If it is Ace, he'll go prone on the top of the RV.

@rednblack, you can roll Computer+Intuition for Matrix Perception to look for marks.

The commlinks from the hunters are off, yes.

Oh, he'll just reboot then. No sense in risking a roll when he can't really do anything to begin with. After reboot is complete Ace will go full matrix defense.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-11-15/0204:09>
Defending Mark (Will 5 + FW 6 = 11) (http://orokos.com/roll/245100): 11d6t5 3
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-11-15/0204:53>
Also, is Send Message a free action or a simple action?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-11-15/0207:49>
Hunters comms should be off.  AFAIK no one is being protected by Doc except for Ohanzee and maybe Ace's.  I can't remember.  I'm pretty sure Chino and Sam cut me off after the stunt I pulled and Kat never gave me access.

Aye, Chino probably never gave access back. He was pretty messed up last night (mentally) and forgot to do it today.

Chino would also reboot his commlink when he hears about Matrix threats; although he wants that back on ASAP so that he can pull up the ARO map again.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-11-15/0216:16>
Turning off wireless is a Free Action, but it is up to the GM how many of those you get per IP (usually one, and I don't see why this would be an exception).

You get one (1) Free Action per IP but I GM that you may convert Simple Actions into Free Actions. Thus you can have up to three (3) Free Actions if you cash in your Complex Action for two (2).

Turning off wireless functionality is free if you're the owner. (If you're not the owner, turning off something else's wireless could be an attack.) I'm going to rule that turning it off manually is a Simple Action.

You don't know if Mr. Nately has a biomonitor. If he does, you don't know where it is. You can roll Perception.

Also, is Send Message a free action or a simple action?

Send Message is a Free Action if it is short (for example, a short sentence). This is using the Speak/Text/Transmit Phrase combat action from p. 164. If you're using DNI (datajack or trodes) and spend a Simple you can send up to a short paragraph. This is from the Send Message matrix action on p. 242.

Defending Mark (Will 5 + FW 6 = 11) (http://orokos.com/roll/245100): 11d6t5 3

I think you can add your VR bonus to defense. I've been playing it that way. If this is wrong, someone let me know, but I figure defending against a "matrix action" is a much of action as the initiating action itself.

Either way, mark defended.

Still working on that IC post.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-11-15/0254:38>
Also, is Send Message a free action or a simple action?

Send Message is a Free Action if it is short (for example, a short sentence). This is using the Speak/Text/Transmit Phrase combat action from p. 164. If you're using DNI (datajack or trodes) and spend a Simple you can send up to a short paragraph. This is from the Send Message matrix action on p. 242.

Glad I asked!  My version says Simple Action instead of Free Action.  That changes my tactics somewhat.  I'll use my free action to tell the agent to protect the 'deck.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-11-15/0318:22>
Minuteman initiative for CT2: 25 (http://orokos.com/roll/245121)

Off to bed.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-11-15/0348:13>
Doc's Initiative 4d6+10 (http://orokos.com/roll/245119): 4d6+10 18 He'll spend edge to jump to the front of the initiative order.
Agent's Initiative 11+4d6 (http://orokos.com/roll/245117): 4d6+11 30 Damn wish I'd gotten a roll like that for Doc!

Actions already sent to Tec.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-11-15/0407:43>
Minutemen, I fuckin' knew it. Not sure how Ace could have exploited it, but I knew the Natelys were some "X"reich motherfuckers.  OOC, I'm worried that we stirred up some shit with some secret society types, but Ace won't be able to put that together unless he hears something about what the opposing icon looks like.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-11-15/0431:09>
Perception (Looking for wireless devices on Mr. Nately) [Perception 3 + Intuition 4 + Specifically Looking 3 - Wounds 3] (http://orokos.com/roll/245131): 7d6t5 3


Not sure if specifically looking applies if I broaden my search to any wireless device. If not, then I'll limit my search to just the biomonitor.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-11-15/1931:08>
Doc has one-shotted the enemy decker. I will let him write it up ICly.

Ohanzee, after a careful search of Mr. Nately, does not find a biomonitor. Either he does not have one or it is part of his headware suite that Ohanzee can see on the astral.

I'd like a round of posts from everyone of what the PCs are doing in anticipation of running into trouble. Also, your general location in the RV. Chino is driving although he does not need to be; he could program Katsina's route into GridGuide easily enough. The passenger seat is currently empty. In the RV, their are multiple places to sit or stand, including the kitchen/dining area, the bathroom, and the bedroom. These posts can be IC or OOC, but IC earns you participation credit!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-11-15/1939:29>
Sam will go where Ohanzee tells him, but he'd prefer the passenger seat, where he has the most range of vision/fire.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-11-15/1942:31>
I think you can add your VR bonus to defense. I've been playing it that way. If this is wrong, someone let me know, but I figure defending against a "matrix action" is a much of action as the initiating action itself.

Either way, mark defended.

Still working on that IC post.

I never really thought about it, but if you include the VR bonus, do you include noise/distance "bonuses" as well?

IC post about cybercombat and location in the RV and a few other things coming up.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-11-15/1947:01>
I never really thought about it, but if you include the VR bonus, do you include noise/distance "bonuses" as well?

No, those are explicitly mentioned on p. 231: "Noise never applies to defense or resistance tests."

It's possible that a resistance test is not a "matrix action" and should not qualify for a VR bonus, but I don't know of anywhere that the rules say so explicitly. Since it affects both sides equally, we can play it either way.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-11-15/1959:34>
Let's add it then, as it's another reason to *not* be in AR.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-11-15/2015:06>
Minutemen, I fuckin' knew it. Not sure how Ace could have exploited it, but I knew the Natelys were some "X"reich motherfuckers.  OOC, I'm worried that we stirred up some shit with some secret society types, but Ace won't be able to put that together unless he hears something about what the opposing icon looks like.

Dunno if Doc would know the same things you do (I don't know the significance of the Minutemen reference).  To not meta game (I know Tec said that it's almost impossible for Doc to meta, but it makes me feel like I'm cheating :P) he made a pretty straightforward yet still somewhat oblique reference to it in his report of what happened.  He'll respond to any questions thrown his way.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-11-15/2244:00>
I'd like a round of posts from everyone of what the PCs are doing in anticipation of running into trouble. Also, your general location in the RV. Chino is driving although he does not need to be; he could program Katsina's route into GridGuide easily enough. The passenger seat is currently empty. In the RV, their are multiple places to sit or stand, including the kitchen/dining area, the bathroom, and the bedroom. These posts can be IC or OOC, but IC earns you participation credit!

Chino is definitely driving this thing. If we are under attack from the Matrix, there is no way he's letting the computer control the car. I'll get an IC up.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-12-15/0012:32>
I have a bunch of actions in there, so it will probably take a few CT to do them all (I'm not sure we are still in initiative after the Minuteman was fought off, but just in case), but I see them largely as this:
CT 1 IP 2
Talk
Talk to spirit
Reboot all my devices


Initiative (http://orokos.com/roll/245404): 1d6+7 10
CT 2 IP 1
Search Mr. Nately
Switch commlink to running silent
Nod to Katsina and move to front of RV


He will want to be sitting. If he can do so and get a view out of the front without taking the passenger seat, then that's best. If he can't get a usable view out the front window, then he'll settle for close physical proximity. I'm guessing that he'll need to project, so a seat that he won't fallout of is key and once projecting, the windows stop mattering. You are familiar with the layout of the RV, so place me where you think best suits my needs.


Just to make sure I am understanding this right: if the RV goes wireless off, it will attract the attention of the authorities. It is currently protected by the host from the cabin. So we have to leave it wireless on, but it'd be a pretty tough hack for anyone not an authorized spider for the Nately's house. We can't join it to Doc's PAN because we aren't the owner. So our only option is to drive it as is and hope it stays safe. Once out of town we might be able to turn off the wireless without much concern about the authorities. Does that pretty much sum things up?


Also, the Nately's commlinks are still wireless on. Who has them? I think Doc has Mr. Nately's, but I lost track of who has Mrs. Nately's (probably me). If I have it, I'll be turning it wireless off before searching Mr. Nately and moving the other actions to the next IP (or CT as I only get one IP) as needed.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-12-15/0031:47>
We're out of IPs. Open posting for now.

This is the layout to the RV. In my head the sofa bed (where Doc is now) and the kitchen swap places but the rest of it looks pretty spot-on. There's a chair behind the passenger seat that sounds like it would work for Ohanzee.

(http://www.fivecornersrv.com/HolidayRamblerfloorplan.gif)

There are windows to the sides but none to the rear. O'HD indicates overhead storage.

The RV is no longer slaved to the Nately's host. As Mal said it can't be slaved to Doc's commlink since you aren't the owner so the best bet is probably to turn the wireless off or it will be vulnerable to an easy hack. Running it without wireless is not necessarily a red flag to the authorities. It might make them raise an eyebrow but it won't trigger any alarm unless the vehicle is maneuvering oddly, e.g. fishtailing on the ice while engaged in a slow-moving gun battle.

At this point I presume the Natelys' commlinks are off. Whoever wants them can have them.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-12-15/0126:52>
Cool. Yeah, I'll take that seat and buckle up. I've turned all of the Nately's gear I could find wireless off and all of my gear is freshly rebooted and wireless off except my commlink, which is running silent and slaved to Doc.


I would have assumed that the overhead storage is over the window as the line for the outer wall is hollow, indicating a window. But since the image is merely an approximation of what the RV looks like, we'll go ahead and treat that line there as solid.


I'm not going to astrally project yet as I have good sight lines (the front window and two side windows).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-12-15/0449:39>
Just FYI I'm fairly confident they don't have a physical location for us yet, and Doc said as much in char.  He's more confident in it than I am.  He stopped the decker from getting any marks on anything.  And with almost everything running silently except for Doc we are doing pretty well.  And Doc will go silent once he's done doing a couple of things in the matrix.

I think we *might* get out of Aspen in no more than 2 or 3 peices :P
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-12-15/1134:25>
True. I'm not sure how large their presence is in Aspen - it's possibe they  have ties to local law enforcement and can get our location via GridGuide or they may have spotters that know what the RV looks like that might be able to notice it as it travels through town. Or maybe they have access to real-time satellite imaging. We hope that Trace Icon is their best (or only) option for obtaining our location, but I'm the paranoid type.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-12-15/1201:01>
Minutemen, I fuckin' knew it. Not sure how Ace could have exploited it, but I knew the Natelys were some "X"reich motherfuckers.  OOC, I'm worried that we stirred up some shit with some secret society types, but Ace won't be able to put that together unless he hears something about what the opposing icon looks like.

Dunno if Doc would know the same things you do (I don't know the significance of the Minutemen reference).  To not meta game (I know Tec said that it's almost impossible for Doc to meta, but it makes me feel like I'm cheating :P) he made a pretty straightforward yet still somewhat oblique reference to it in his report of what happened.  He'll respond to any questions thrown his way.

I don't know if we can use any of that to our advantage.  Ace is of the opinion that Mr. Moran, and Mr. Nately are some sort of old USA patriot types who'd like to see a unified N. America once again (you know, cause Canada never really counted).  The Minuteman icon would further cement that in his head, and point toward the existence of some secret organization that works to that end, but again, I don't really see how suspecting that will offer us any real benefit at the moment.

@Tecumseh, can you advise on the feasibility of Ace's idea to move the oven range under the roof hatch that was posted IC?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-12-15/1314:46>
@Mal, the hollow lines on the diagram do indicate windows with the one exception of the rear wall (in the bedroom) being solid. If the diagram says O'HD next to a window it does indicate storage space over a window.

@rednblack, hmm, that is a creative approach.

Pros: it works!
Cons: the oven is only 1 meter tall, leaving 2 more meters between the top of the oven and the roof hatch. But it's a start.

@All
Not to give people too many RP prompts, but Ace just pulled a laser rifle out of his duffle bag. This is a duffle bag that Ace and Katsina brought back from their jaunt into town. Unless Ace casually picked up an 18F laser rifle at the sporting goods store, then Red Team made an unannounced stop.

Chino, with his knowledge skill in Action Trid Stars, is familiar with the Ares Redline laser pistol from the Cross Point: Daedalus trideo trilogy (featuring the trid star Ace Holt, no relation to your Ace), but this is almost certainly the first time any of you (besides Ace, and maybe Katsina for having previously known Ace) have seen a laser rifle in person. How notable this is for your PC is up to you.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-12-15/1318:51>
Bah, and Doc misses the fun.  I don't think the agent would mention this icon to him when it comes online.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-12-15/1332:11>
Well, it would make it unlikely that the Native American government here in Aspen would be as likely to go out of their way to help. They probably have a very different view on a re-united N. America.


Ohanzee has almost no clue as to weapons. He's just as likely to think it was there when we awoke in the Van this morning as he is to assume that these things are available form the corner store. He'd probably even help him look for a plug so it can run off of the car battery without even raising an eyebrow.


Now, if he'd noticed the blood packs in the cooler before Kat started burying them under stuff from the fridge, he'd probably have a few choice questions. Wolf is aware of them IC, but he's not likely to share.


@Z - If it comes online running silent, the agent should mention it. There might also be some chatter from others that notice it. And if it comes up unhidden, Doc should be aware of it. In any case, if Ace wants to avoid the authorities, he'd probably bring it online running silent (too easy to be noticed), wireless off (best option if workable, but Doc would be unaware f it unless mentioned by others), or ask Doc to use Wrapper on it (the best option if it has to be Wireless On). So, there is a good chance you won't miss all the fun.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-12-15/1748:59>
Correction on what I said earlier. Having reviewed the matter in Arsenal (p. 104), it appears that vehicles running silent are a no-no for the authorities.

Quote
Most jurisdictions restrict vehicle nodes from operating in hidden
mode (see p. 211, SR4) and additionally require vehicles to broadcast
their access ID, license plate, and sometimes their registration and
insurance information as well as the SIN and license data of the driver.

So running silent the RV silently (or without wireless) will generate attention when you're in a civilized part of town, but that's not the point of this episode.

It takes about 20 minutes to get out of town due to traffic and moving slowly, so that's how long you have to make any preparations before the next encounter (e.g. rednblack and the oven).

You are turning down a rural road that will offer you a good deal of privacy. The RV has no hope of outrunning the vehicles following you. Of course, you don't know why they're following you other than Katsina says they are hostile toward her.

Katsina is triggering one of her Combat Sense preparations, but the Potency has faded to 1.

Force 5 + Potency 1 = 2 hits (http://orokos.com/roll/245698)

The sustained spell will only last 60 seconds until it fades.

Let me know what you're up to, or if you're going to take the initiative and start the hostilities. (In which case, roll Initiative.)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-12-15/1848:29>
Perception on vehicles (http://orokos.com/roll/245708): 10d6t5 4

Ace is trying to make what he can out about the two vehicles as the Buffalo passed by.

As they rolled through town, all of Ace's gear would have been Wireless Off, but now that it looks like contact is about to be made, he'll turn Wireless On, and run Silent.  For the more experienced runners out there, that's the smart play, right?  Wireless bonuses are too good to sacrifice, especially if everything is slaved to a Transys Avalon?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-12-15/1902:02>
Not that I'm an experienced ShadowRunner, but with the Tansys being really good and the fact that you've got matrix support silent and running seems the wise move.  You get *lots* of bonuses, and it's my job to keep the OpForce deckers too busy to smash your shit.

For the Record: Doc's Deck configuration
Programs: Agent; Decryption; Encryption; Mugger
A: 7(8 ) S: 4 D: 6 F: 5(6)

And at this point both Doc and the Agent are scanning Silent Devices.  Lemme know if you want rolls.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-12-15/1903:16>
Katsina is playing it that way, although she doesn't have much in the way of wireless bonuses.

Ace sees two guys in the Tata Hotspur. There's space for a more people to be standing in the bed of the truck, but it doesn't look like anyone is.

He sees two people in the front of the Bulldog. There's a man in the driver's seat and a woman in the passenger seat. He doesn't see if there's anyone in the rear of the vehicle. Everyone he can see is dressed in black, kind of like Katsina (but without masks).

The Bulldog is is the lead with the Hotspur behind it.

@Zweiblumen, go ahead and roll against the silent devices.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-12-15/1911:00>
Matrix Perception on New Silent Device (Int 4 + Computer 5 + Qualia 1 + VR 2 - Wounds 1 = 11) (http://orokos.com/roll/245712): 11d6t5 5 (limit 6) (forgot my Specialization again :( matrix perception specialization 2 (http://orokos.com/roll/245714): 2d6t5 2 booya!!!  2 for 2, over my limit, what a waste.
Agent's Matrix Perception on hiden icon Rating(6)*2+2 for all rolls = 14 (http://orokos.com/roll/245713): 14d6t5 7 (limit 6)

If someone wants to give a heads up to Doc about the vehicles following us he can start trying to do smart things to them.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-12-15/1915:20>
Updated IC post to share info Ace gleaned from his Perception Test with the rest of the team, and put down that he turned Wireless functionality on.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-12-15/1921:32>
I'm entertaining guests, so I can't post more than this for a few hours. Ohanzee is going to play wait and see. He seems to start more trouble being proactive, so he's going to try a different part and let trouble find him. If these guys are like Kat, they'd probably wreck him and Wolf in Astral combat anyway.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-12-15/1925:42>
This is goin to be a busy week at the day job. I should still be able to post everyday, but they may be brief and a little dry. Just wanted to warn everybody.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-12-15/1934:49>
On further consideration, Ohanzee will astrally perceive in case anyone pops in. Wolf will notify him, of course, but it'll save a complex action.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-13-15/0105:26>
So, at this point, all of Ohanzee's gear is Wireless Off except his commlink (and trodes of course), which is not hiding. It is slaved to Doc's PAN.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-13-15/0201:33>
Time to drop into Initiative.

Katsina: 14 (http://orokos.com/roll/245855)

Katsina, wishing she were faster, remembers a little belatedly that she knows the preparation for Increased Reflexes.

@Malevolence
Ohanzee, confronted with a hostile adversary, realizes that his fight-or-flight instinct is to freeze in the headlights and hope that nothing bad happens. Ohanzee has Combat Paralysis.

While he's busy wishing he didn't have Combat Paralysis, and that he wasn't trapped in a slow-moving tin drum full of murderous spirits, Ohanzee also remembers that he knows the Increased Reflexes spell.

@rednblack
Ace, handling the Lancer for the first time since his amnesia kicked in, remembers it like an old friend. Ace has Exotic Ranged Weapon (Laser) 6.

@Zweiblumen
I'm going to give Doc and the Agent three (3) IPs each of Matrix Perception to represent the time passing in the last IC post. Doc can use them to figure out which devices are running silent or to get more information on the devices that aren't running silent.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-13-15/0324:03>
Initiative (http://orokos.com/roll/245862): 1d6+7 9
So, 5.
Wolf's initiative
Initiative (http://orokos.com/roll/245863): 3d6+12 22
This'll be interesting. I have a plan, but my low initiative is going to cause problems.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-13-15/0831:54>
Initiative (http://orokos.com/roll/245935): 7+2d6 15

Are we currently in town, or on the outskirts of town in a more rural area?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-13-15/1342:00>
Lets do this IP by IP so I can try and find the decker and then get some info on the vehicles.

IP1
Agent: Agent's Matrix Perception on hiden icon Rating(6)*2+2 for all rolls = 14 (http://orokos.com/roll/245979): 14d6t5 6 (limit 6)
Device type; Device rating; FW rating (doubt I'll get more the 3)
Doc: Matrix Perception (Comp 5 + Int 4 + Quali 1 + Spec 2 + VR 2 - Wounds 1 = 13) (http://orokos.com/roll/245980): 13d6t5 6 (limit 6)
Device type; Device rating; FW rating (doubt I'll get more the 3)

Not bad for a first pass.

Question, does the agent get the plus 2 for being in hot-sim VR?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-13-15/1351:16>
You're in a rural area outside of town limits. You're on a two-lane road with a hillside to your right and a drop-off to your left. The Terrain Modifier is Restricted (+2) due to rolling hills, blind curves, icy conditions, and a lack of shoulders on a narrow road. There is nobody else around; you have some privacy.

Here's the map:
http://goo.gl/maps/EDwpk

The fact that your current location is named Slaughterhouse Gulch is a complete coincidence, I'm sure.



@Zweiblumen
Doc and his Agent need to decide which icons to use Matrix Perception on. Here's the list:
1. Silent Device #1
2. Silent Device #2
3. Silent Device #3
4. Silent Device #4
5. Silent Device #5
6. Silent Device #6
7. Silent Device #7
8. Tata Hotspur - offroad racing truck
9. GMC Bulldog - the classic
10. Rotodrone - this icon looks like a jumped-in rigger
11. a persona not running silently in the Bulldog (Minor retcon, I had originally mistyped this and said it was in the Hotspur. It's in the Bulldog.)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-13-15/1352:22>
Doc #1 Agent #2
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-13-15/1418:33>
Not sure if Ohanzee wants to retcon his most recent instructions to reflect that we are not currently in town. 

Are we currently in initiative order?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-13-15/1437:49>
Think I'm taking my 3 IPs first, then we will be.  (May be speaking out of turn here, sorry if I am Tec)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-13-15/1500:10>
No, not in initiative order yet. While we're waiting for 8-bit and Poindexter to roll I can resolve the pre-encounter Matrix stuff with Zweiblumen. There's still an opportunity to tweak what the PCs have been doing for the last 20 minutes while you were driving out of town.

@Zweiblumen
An agent can get the +2 for being in hot-sim VR but this is a potential vulnerability too. If the agent gets hit with biofeedback damage it's going to happily pass that right along to the deck and then the decker. Generally speaking the agent will be running with the same interface as the user (AR, cold-sim, or hot-sim).

Out to lunch soon. I'll resolve those rolls later this afternoon.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-13-15/1618:31>
My IC is fine - his instructions to not engage were prior to all hell breaking loose, and with that happening, his caution to be prepared should they attack first now comes in to play. His IC takes place as soon as we picked them up as a tail, at which point we were still basically in town. I think they had the same idea we did - to get out of town and someplace private before engaging in hostilities. Their attack probably means that they feel we have now entered such a place.


As for agents, I've always assumed that any damage they take is applied to the deck's Matrix Damage track and that they are always considered to be in HotSim and that biofeedback damage affects them (and the deck) the same way it affects any other device, which is to say only as Matrix Damage - the decker sharing the deck does not take any stun or physical damage as a result of damage done to the agent. I think that is the consensus around the forums, but the rules are non-specific about what mode the agent runs in and how biofeedback damage is applied. Running them more like an extension of the decker than like IC is an interesting idea and will provide some additional challenges.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-13-15/1708:02>
My IC is fine - his instructions to not engage were prior to all hell breaking loose, and with that happening, his caution to be prepared should they attack first now comes in to play. His IC takes place as soon as we picked them up as a tail, at which point we were still basically in town. I think they had the same idea we did - to get out of town and someplace private before engaging in hostilities. Their attack probably means that they feel we have now entered such a place.

Gotcha.  Though, as far as Ace knows all hell has not broken loose  ;)

I sure hope somebody tells Ace about the roto-drone.  Otherwise, he's likely to try the roof of the RV, and that could end bad for him.  While we're on that topic, @Tec, what kind of tests is Ace likely to be facing if he wants to lie prone on the roof?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-13-15/1717:15>
@Zweiblumen
There's going to be a lot of rolling in the coming days. I'm going to roll some of it manually to save myself the time of plugging it into a dice roller and then copying-and-pasting the results here.

Device 1 - 1 hit, so you can ask for 2 more pieces of info
Device 2 - 0 hits, so you can ask for 3 more pieces of info

1. Silent Device #1 - Hermes Ikon, rating 5, Firewall 5
2. Silent Device #2 - Hermes Ikon, rating 5, Firewall 5 (same as #1)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-13-15/1725:12>
@rednblack
Everyone firing from the RV will be subject to the "Attacker firing from a moving vehicle –2" penalty.

As for keeping your balance on the roof, it shouldn't be a problem unless Chino has to drive evasively or needs to make a challenging control test. Under those circumstances it will be a Gymnastics roll to stay in one place (with a threshold dependent on the situation), although this could change to a brute Strength test if Ace does something like anchor himself with his cyberspur.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-13-15/1734:29>
@rednblack
Everyone firing from the RV will be subject to the "Attacker firing from a moving vehicle –2" penalty.

As for keeping your balance on the roof, it shouldn't be a problem unless Chino has to drive evasively or needs to make a challenging control test. Under those circumstances it will be a Gymnastics roll to stay in one place (with a threshold dependent on the situation), although this could change to a brute Strength test if Ace does something like anchor himself with his cyberspur.

I like the way you think.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-13-15/1737:07>
I generally prefer a black trenchcoat game but I can already tell that we're going to have the RV up on two wheels with Ace clinging to the side while dangling over the gulch and returning laser fire to a rotodrone that's hosing everyone down on full auto.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-13-15/1807:10>
I generally prefer a black trenchcoat game but I can already tell that we're going to have the RV up on two wheels with Ace clinging to the side while dangling over the gulch and returning laser fire to a rotodrone that's hosing everyone down on full auto.
I prefer black trenchcoat generally as well, but that sounds pretty damn awesome.

IP2:
Agent: Agent's Matrix Perception on hiden icon Rating(6)*2+2 for all rolls + VR 2 = 16 (http://orokos.com/roll/246035): 16d6t5 5 (#3)
Doc: Matrix Perception (Comp 5 + Int 4 + Quali 1 + Spec 2 + VR 2 - Wounds 1 = 13) (http://orokos.com/roll/246037): 13d6t5 6 (#4)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-13-15/1816:38>
Sadly, Ace is unlikely to know anything is up until 14 if Katsina says something. Otherwise you'll be oblivious until 5. At least concerning the Astral threats. I'm guessing that the guy rolling down the window in the Bulldog will do something to alert everyone else soon enough. The rotodrone might even get some shots in this CT, though I'm guessing its first IP is taken up with being deployed.


If it weren't for the Astral threat, Ohanzee would probably offer to use Levitate to get you up to the roof, and even sustain it to provide a platform if needed. But he's going to be busy at the least, if not dead/unconscious.


@Tec - What happens when the summoning mage goes unconscious? Do summoned spirits vanish or stay? Bound spirits?


Also, I hope that Chino won't be doing much driving - we'll probably need his anti-spirit capability and can leave the driving to the pilot.


I'm also a little curious (OOC of course) what the persona not running silently is.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-13-15/1828:50>
Guessing that guy is the rigger Mal.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-13-15/1834:00>
1 hit for #3 and 2 hits for #4.

3. Silent Device #3 - Renraku Sensei, rating 3, firewall 3
4. Silent Device #4 - Renraku Sensei, rating 3, firewall 3 (same as #4)

@Mal
If the summoning mage goes unconscious, an unbound spirit will take off 99% of the time. If the summoning mage has been exceptionally benevolent or exceptionally malicious to the spirit then it could hang around (to either protect the summoner or help curb stomp him/her), but it's unlikely. Bound spirits will generally continue with their previously assigned task.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-13-15/1915:03>
Going to skip one and go with #6 and #7 :(

IP3
Agent: Agent's Matrix Perception on hiden icon Rating(6)*2+2 for all rolls + VR 2 = 16 (http://orokos.com/roll/246066): 16d6t5 2 wow (#6)
Matrix Perception (Comp 5 + Int 4 + Quali 1 + Spec 2 + VR 2 - Wounds 1 = 13) (http://orokos.com/roll/246067): 13d6t5 10 made up for it!  (#7)

And I guess inititiatve now:
Doc: Matrix Initiative 9+4d6 (http://orokos.com/roll/246068): 4d6+9 24
Agent: Agent's Initiative 11+4d6 (http://orokos.com/roll/246070): 4d6+11 25
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-13-15/1941:33>
#6 - 5 hits
#7 - 0 hits

6. Silent Device #6 - no results
7. Silent Device #7 - Renraku Sensei, Rating 3, Firewall 3



Stats for the RV:

Handling2 / 2 (3 without the trailer)
Acceleration1
Speed3 (4 without the trailer)
Pilot3
Body16
Armor14
Sensor3
Damage Track     20

Here's the Arsenal description of the RV:

Quote
Ford-Canada Buffalo (RV)
While an RV is too conspicuous in most cities, in the wilderness
it is the perfect mobile headquarters for both shadowrunners
and corp security teams. With off -road capabilities and sleeping
arrangements for six, it may not be able to go cross country, but it
can easily manage the network of old abandoned roads that crisscross
all but the most remote of areas. Because there are enough
others out on the road (or off it, as the case may be), it doesn’t
raise too much suspicion unless it is somewhere it clearly does
not belong.
Standard Upgrades: Amenities (Middle), Off-Road Suspension
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-13-15/2140:50>
Ok, so due to money issues, i've had to take on a second job.
This leaves me with very little time, energy, or creativity for posting.

It wont be like this for long, but if ya get sick of waiting for me in the meantime, feel free to NPC me until I get back on the fuckin ball about shit.

Apologies in advance for any inconvenience.

EDIT: I am NOT quitting the game, but i will be posting less frequently than you probably expect of me.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-14-15/0257:36>
@Poindexter, thanks for letting us know. I'll PM you when we get closer to your action just to give you a head's up.

I rolled initiative for Sam and Chino so we can kick things off. They both rolled 17s (http://orokos.com/roll/246193).

We have 20+ actors so things are going to get chaotic. First pass is going to look something like this:

CT1 IP1
not you26
Doc's Agent25
Doc24
not you24
not you22
not you22
Wolf22
not you20
not you18
not you18
not you17
not you17
Sam17
Chino17
Ace15
Katsina14
not you12
not you12
not you9
Mal3

The first guy (or gal) has already gone. Doc and his Agent are going to see a new persona appear. Doc, being brilliant, is going to deduce that it is an Agent program loading.

@Zweiblumen, Doc and his Agent are next. They can't target anyone by initiative order but they can pick on people by device description or by the numbering system we were using earlier for the Matrix Perception tests.

Edit: see below
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-14-15/0314:59>
@Mal, your initiative score is affected by your Wound Modifiers. 9 gets dropped to 6, which is halved to 3. Not much difference from 5, but still moving in the wrong direction.

I'll say that the medkit can be used as a R1 stim patch that Ohanzee can apply to knock off a box of stun, which will save him one of his wound penalties if he can stay stun-free. Each stim patch will cost one use of medkit supplies. (This is to avoid medkit supplies - at ¥100 - become an inexpensive replacement for proper slap patches.) We can say that this happened on the drive out of town. Ohanzee will probably want to make sure he doesn't get KO'd so that Wolf doesn't abandon you.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-14-15/1327:28>
@Mal, I wouldn't worry about the Levitate spell.  With Ace standing on top of the oven range, it should be really easy for him to pull himself up.  Hell, if I can climb a rope with my skinny arms, Ace should be able to do that no problem.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-14-15/1347:30>
Getting Ace to the roof is easy. Between his hydraulic jacks and his cyberstrength, it should be trivial. Ace's base pool is Agility 9 + Athletics skill group 2 + Hydraulic Jacks 6 = 17. He only really needs two hits to get his hands on the ledge and do a pull-up (or zero if he's standing on an oven), but it's entirely possible for him to get six hits and just land on the roof on his feet.

You're only supposed to be able to vertically leap 1.5x your height but I would rule that with hydraulic jacks only your Physical limit holds you back. And with a +6 limit from the jacks, that means Ace's limit would be 13, or 6.5m, or 21 feet. Hops!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-14-15/1428:12>
@Tec
Just to be sure there are a total of 7 silently running devices as follows and one Persona (soon to be a second)?
#1 Hermes Ikon
#2 Hermes Ikon
#3 Renraku Sensei
#4 Renraku Sensei
#5 ??
#6 ??
#7 Renraku Sensei

The truck, van and rotodrone are not running silently right?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-14-15/1433:32>
@Zweiblumen
Correct. In addition to the seven devices you listed, the following devices are NOT running silently:

8. Tata Hotspur
9. GMC Bulldog
10. Rotodrone - this icon looks like a jumped-in rigger
11. a persona not running silently in the Bulldog
12. a new persona that just appeared that's probably an Agent
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-14-15/1449:45>
Getting Ace to the roof is easy. Between his hydraulic jacks and his cyberstrength, it should be trivial. Ace's base pool is Agility 9 + Athletics skill group 2 + Hydraulic Jacks 6 = 17. He only really needs two hits to get his hands on the ledge and do a pull-up (or zero if he's standing on an oven), but it's entirely possible for him to get six hits and just land on the roof on his feet.

You're only supposed to be able to vertically leap 1.5x your height but I would rule that with hydraulic jacks only your Physical limit holds you back. And with a +6 limit from the jacks, that means Ace's limit would be 13, or 6.5m, or 21 feet. Hops!

I'm guessing it would be relatively easy for Ace to jump onto the trailer once he was on the roof, so he could take cover behind a snowmobile or ATV? 

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-14-15/1516:33>
@Zweiblumen
Correct. In addition to the seven devices you listed, the following devices are NOT running silently:

8. Tata Hotspur
9. GMC Bulldog
10. Rotodrone - this icon looks like a jumped-in rigger
11. a persona not running silently in the Bulldog
12. a new persona that just appeared that's probably an Agent

Damn, I think I got confused :(  wasted a bunch of time.
I'll smack down the perona while the agent keeps ID'ing things

CT1 IP1:
Agent: Agent's Matrix Perception on hiden icon Rating(6)*2+2 for all rolls  + VR 2 = 16 (http://orokos.com/roll/246318): 16d6t5 6 (limit 6) on #5
Doc: Brute Force Mark 1 mark (Log 9 + CC 6 + VR 2 - Wounds 1 = 17) (http://orokos.com/roll/246320): 17d6t5 4 (limit 8) this is gonna hurt :(
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-14-15/1537:50>
Ohanzee wishes he had some bound spirits and that he had enough initiative to go Full Defense.


@Tec - How are we going to handle Wolf's actions? Should I control him or will you? If I do, any constraints or is he a tactical genius and I can have him do what seems most advantageous?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-14-15/1547:35>
I'm guessing it would be relatively easy for Ace to jump onto the trailer once he was on the roof, so he could take cover behind a snowmobile or ATV?

Yes, as long as Chino isn't taking evasive maneuvers this would be relatively straight-forward. Ace's hydraulic jacks mean that he can fall quite a distance without incurring any damage. Complications would include being riddled with bullets while getting into position.

I'm debating whether this sequence (jump, run across the roof, drop down) would be one or two IPs of movement.

@Mal, I'll have you control Wolf. If he hadn't been given any tasks/requests yet I might force him to hold action until Ohanzee assigned him something, but as he's been summoned for a specific purpose - and the circumstances of that purpose have come to pass - then he's in-play. As for his tactical acumen, he's both high Force (and thus high Logic) and shares a spirit-summoner link with Ohanzee, so he probably has a pretty good sense of what's going on and what his priorities should be. Go ahead and play him however you like.

Have a meeting in 10 minutes. I'll resolve Doc's stuff later this afternoon.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-14-15/1620:24>
I'm guessing it would be relatively easy for Ace to jump onto the trailer once he was on the roof, so he could take cover behind a snowmobile or ATV?

Yes, as long as Chino isn't taking evasive maneuvers this would be relatively straight-forward. Ace's hydraulic jacks mean that he can fall quite a distance without incurring any damage. Complications would include being riddled with bullets while getting into position.

I'm debating whether this sequence (jump, run across the roof, drop down) would be one or two IPs of movement.

I would imagine 2 even if just bc Ace wouldn't be able to get much forward momentum from his jump. I wonder if it's even worth it. Being prone on the top of the RV should provide a good cover bonus from all but the roto-drone's potential fire. Shooting from the trailer would put him another 7-10 meters closer to the opposition though. Hmmm.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-14-15/1814:16>
@rednblack
My instinct was for two passes as well, but I have to stop thinking of Ace as a normal person. He's basically a trans-human cyborg and his hydraulic jacks give him crazy acceleration.

You're correct that dropping prone would effectively shield him from everything except the drone.

Shooting out one of the side windows in the rear room (the bedroom) is also an option, although the angle will be somewhat awkward and constrained.

@Zweiblumen
Resist Agent Perception: 0 hits
Device #5 is a Renraku Sensei, rating 3, Firewall 3

Resist Doc's Brute Force: 3 hits (http://orokos.com/roll/246366), Doc has a mark!

Next actions
24 - Sam is going to see a big brute of an ork lean out of the Bulldog's passenger side window. Said ork is holding his fire. This is OOC knowledge for the rest of you unless Sam spends a Free Action to inform the team.
22 - The drone is going to fly up, out of the rear view mirror field of vision of Chino and Sam. That probably means it is above the RV. Again, OOC knowledge unless Sam, Chino, or Doc alert(s) the group. (Doc could see the rigger persona/icon moving.)
22 - A fire spirit is going to materialize in the RV. This is IC for everyone but Doc, who will be blissfully unaware of his impending immolation.

I'll write an IC post to summarize things. Zweiblumen, feel free to write an IC post too.

@Mal, action is to Wolf!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-14-15/1922:19>
Wolf is going to move to the Bulldog and materialize. This serves a number of tactical purposes:
1. Out of sight (and hopefully mind) of the projecting mage who can be a problem if he chooses to try to banish Wolf
2. If not out of mind, at least draws fire away from the team if they choose to pursue (assuming they know where he went - to them he'll just vanish)
3. There is a limp mage body in there that doesn't get a defense roll. Could be a quick way to get rid of one or two combatants (if there is a summoned spirit)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-14-15/1951:43>
Creative.

The next five steps are on me. I have my weekly game tonight so I won't get to them until late tonight or tomorrow.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-14-15/2004:13>
4. Wolf hungers for blood. Physical blood, not metaphorical Astral blood.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-15-15/0046:36>
Catching up on OOC and IC; going to get something up. I already posted about my lesser availability this week in Sunt Venatores Venationem, but I'll make sure to stay on top of it and not drop off the face of the Earth ... again.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-15-15/0052:29>
Okay, a few questions OOC just so I can make an IC post.

Chino is reluctant to turn control of the car to the pilot, but it should be, relatively, safe. Does he see the Fire Spirit materialize when he's looking in the rear view mirror?

Assuming he does, here's what Chino would do.

Simple Action - Send Message to RV to use Grid Guide to control itself
Simple Action - Shift Perception to Astral Perception (AKA; Activate Focus)
Free Action - Speak/Text/Transmit Phrase to team that he's putting this thing on autopilot, because there is a fraggin' Fire Spirit in the RV.

That sound about right?

If he doesn't see the Fire Spirit, then he would have to wait to either notice it or be notified of it, in which case he's going to be trying to boost his speed and avoid some sort of sensor lock by the drone, if possible.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-15-15/1205:46>
Not sure how around I'll be today, so I'll post this now.

CT1 IP 1
IS 15
: Ace
Free Action: Extend Cyber Spurs on left hand
Simple Action: Ready Ares Lancer in right hand
Simple Action: Fire at the materialized fire spirit
Ares Lancer V. Fire Imp AGI (9)+Laser (6)+Smartlink (2) (http://orokos.com/roll/246577): 17d6t5 5

I assume that the Lancer has a smartlink system, given Ace's background, but that could be wrong.  Please clarify.  If it does not, that's 4 hits.  With AP -10, that should bypass the spirit's Immunity to weapons, unless he's force 6 or above.

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-15-15/1436:35>
@8-bit, welcome back.

Chino is very experienced with spirits and knows that there's a fire spirit in the RV. He doesn't see it in the rear view mirror because RVs only have mirrors on the sides, not the center, but he can hear it and feel the heat.

The sequence of actions sounds good. As for activating astral perception, were you planning on attacking the spirit with astral combat?
Pros: astral spirits are dodgy bastards and difficult to hit physically, punching fire spirits hurts like hell
Cons: can't do as much damage astrally as physically

Long OOC post coming.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-15-15/1445:21>
Next sequence
1. Wolf materializes
2. another fire spirit materializes in the RV
3. a spirit astrally attacks Katsina
4. a spirit astrally attacks Ohanzee
5. Wolf draws fire from inside the Bulldog
6. Wolf draws more fire from inside the Bulldog
7. the projecting magician in the RV retreats to attack Wolf astrally
8. Chino's turn

That will bring us to Sam and Katsina and Ace. Let's resolve the above.

3. a spirit astrally attacks Katsina
Attack (Astral Combat + Willpower): 4 hits (http://orokos.com/roll/246618)
Katsina defends (Intuition + Logic): 5 hits (http://orokos.com/roll/246619) (rolled one die too many), Katsina defends!

4. a spirit astrally attacks Ohanzee
Attack: 1 hit (http://orokos.com/roll/246621)
Ohanzee defends (Intuition + Logic - Wound Modifiers): 1 hit (http://orokos.com/roll/246622), Ohanzee defends! almost a glitch so close

Within the Bulldog (but not the RV) I'm going to give Defenders a -2 to dodge due to confined quarters.

5. Wolf draws fire from inside the Bulldog
Attack: 6 hits (http://orokos.com/roll/246625) (Accuracy 7)
Wolf Dodge (Reaction 6 + Intuition 6 - 2 confined): 3 hits (http://orokos.com/roll/246627)

Base damage is 9DV -2 AP, staged to 12DV with net hits.
Wolf has Immunity to Normal Weapons. This gives him (presuming Wolf is male) 12 points of hardened armor, staged down to 10 with AP. 12DV exceeds 10 armor so Wolf has to soak. He does get 5 automatic net hits from his hardened armor.
Wolf soak (Body 8 + Armor 10): 6 hits (http://orokos.com/roll/246629) + 5 auto-hits = 11 net hits
Wolf takes 1 box of damage.

6. Wolf draws more fire from inside the Bulldog
Attack: 6 hits (http://orokos.com/roll/246630) (Acc 7)
Wolf dodge (same as above with -2 burst -1 second defense): 2 hits (http://orokos.com/roll/246632)

Base damage is 8P -1AP due to explosive rounds, staged to 12DV with net hits.
Same soak as above, but Wolf gets an extra die to soak due to less AP plus an extra auto-hit.
Wolf soak: 6 hits (http://orokos.com/roll/246634) + 6 auto-hits = 12 net hits
Wolf is an animal! He eats a burst of explosive rounds and asks for more!

7. the projecting magician in the RV retreats to attack Wolf astrally
Attack (Astral Combat + Willpower): 3 hits (http://orokos.com/roll/246638)
Wolf Defends (Intuition + Logic): 3 hits (http://orokos.com/roll/246640)
Wolf successfully avoids the attack!

8. Chino's turn
As described by 8-bit, pending revisions

Current situation: There are 2 fire spirits materialized in the RV. Wolf is in the Bulldog, taking fire. The exact whereabouts of the rotodrone are unknown.

@All I'm going to post ICly to describe some of the above.
@Mal You write descriptive posts - feel free to write something up for Wolf tanking a whole bunch of attacks and for Ohanzee avoiding an astral assault by the slimmest of margins.
@8-bit Let me know if your previous actions are still your plan. If so, please post them ICly.

I'll PM Poindexter to let him know the action is to him.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-15-15/1456:17>
@8-bit, welcome back.

Chino is very experienced with spirits and knows that there's a fire spirit in the RV. He doesn't see it in the rear view mirror because RVs only have mirrors on the sides, not the center, but he can hear it and feel the heat.

The sequence of actions sounds good. As for activating astral perception, were you planning on attacking the spirit with astral combat?
Pros: astral spirits are dodgy bastards and difficult to hit physically, punching fire spirits hurts like hell
Cons: can't do as much damage astrally as physically

Long OOC post coming.

Ah, I forgot that when they are materialized I don't need Astral Sight. I was just thinking of making myself Dual-Natured, but it might not be necessary. All right, here's what I'll do.



Combat Turn 1; Action Pass 1; Acting on Initiative 17

Simple Action - Send Message to RV to use Grid Guide to control itself
Simple Action - Activate Spirit Claw Focus (This makes it show up on the Astral and allows me to access it's power next Action Pass)
Free Action - Speak/Text/Transmit Phrase to team that he's putting this thing on autopilot, because there is a fraggin' Fire Spirit in the RV.



I figure it's better to take my chances with the physical realm, where I can realistically take the spirits down in a short time. I'll get an IC up soon to describe these actions.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-15-15/1522:34>
@8-bit
Sounds like a good plan.

While Chino is cracking his knuckles, he remembers that he has the following powers:
Attribute Boost (Agi) R1
Penetrating Strike R4


Chino will need to spend a Free Action to activate Killing Hands to bypass the spirits' Immunity to Normal Weapons.

Chino's base damage against spirits is Strength 9 + Bone Density 3 + Spirit Claw 3 = 15DV -4AP so everyone be prepared for him to seriously [explicative deleted].
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-15-15/1549:51>
@8-bit
Chino will need to spend a Free Action to activate Killing Hands to bypass the spirits' Immunity to Normal Weapons.

Curse my limited Actions pool!

I need a Free Action to activate Spirit Claw (the focus only allows me to access it), a Free Action to activate Killing Hands, and a Simple Action to activate Attribute Boost, if I want.

Well, I'm not going to mess with my actions any more; I have my next Action Pass turns ready, but I'll refrain from posting until we get there.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-15-15/1556:38>
Or you could just not tell people that you're putting the RV on autopilot, and hope that they trust you enough not to drive the RV into Slaughterhouse Gulch.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-15-15/1558:56>
Not that this couldn't seriously devolve, but I am thankful that was only a force 2 spirit. It's probably the only way I have a chance. My plan was to stop Astrally perceiving ASAP to try to limit my risk (as astral soak is really weak, making Astral Combat LETHAL). But, I might actually have a chance. Hmmm.


Anyway, I just got back from lunch, so IC incoming with Wolf's awesomeness (probably the first time that word has been used to describe a beast spirit - they are terrible for combat) and Ohanzee's dumb luck.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-15-15/1605:12>
Or you could just not tell people that you're putting the RV on autopilot, and hope that they trust you enough not to drive the RV into Slaughterhouse Gulch.

IC is up, I'll deal with it as is.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-15-15/1611:43>
Fire spirits in the RV, ok, from the passengers seat, does sam have a line of fire on any assumed hostile vehicles?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-15-15/1700:41>
So, here's the fun part with Beast spirits. I want to disable the mage. I can attack with Wolf's Natural Weapon ability for 6P DV, or I can just have him do a regular unarmed attack for 8S DV. If the mage has a BOD of 1 or 2 (9 boxes physical damage track) and a WIL of 5 or 6 (11 box stun track), then it's a wash (the number of boxes differ by 2). If his BOD is higher or his WIL is lower, the Stun track is the better option (the difference is less than 2). Wolf wants blood, but he is singularly ineffective at getting it.


So, thoughts?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-15-15/1723:19>
@Poindexter
Sam's a troll and has long arms, so he can lean out the window quite a ways. I'll say he has LOS on the right half of the Bulldog and the Tata. But the reverse will be true as well.

@Malevolence
Let's go with a more reasonable interpretation of Natural Weapon so that it's not underpowered (and thus an illogical choice for an Optional Power). We'll use an actual wolf's natural weapon from p. 403:

Natural Weapon (Claws/Bite: DV (STR+2)P, AP –1)

That would give Wolf a 10P AP -1 attack.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-15-15/1731:09>
The second man, an ork, uses his weapon on the spirit, a short three note staccato, and the bullets pass harmlessly through Wolf's ethereal form. Where they collide with the interior of the vehicle, small blooms of fire break out.

The bullets did hit Wolf and explode. Wolf just soaked all the damage.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-15-15/1813:03>
The bullets did hit Wolf and explode. Wolf just soaked all the damage.


I can change that.


I envision the spirit's immunity to normal weapons as due to their ethereal nature in the material world. To borrow terms from D&D, it's like a vampire's mist form or a ghost's ethereal form giving them the insubstantial quality, making them take less damage from many (most?) attacks.


So, when I described it, the bullets did hit him, they just went through his body harmlessly instead of being stopped by armor.


But, it's better that we are on the same page descriptively, and I suppose having them pass through Wolf doesn't fit with the crunch as then you'd have to determine what they hit on the other side and make appropriate defense/damage rolls. So, updating IC to reflect Wolf's badass bulletproof body.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-15-15/1823:16>
If Wolf had manifested this is what would have happened (and might be a clever ploy to induce people who aren't familiar with manifesting to shoot each other), but since Wolf materialized he's definitely getting shot.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-15-15/1855:14>
Also, the change to Natural Weapons is appreciated. That makes him a more reasonable combat spirit. It's not Elemental Attack (12P AP -6 + elemental effects), but at least it isn't sucktastic.


I suppose I could have optimized him for physical combat and taken Venom, but it's pretty funky that I have to spend two Optional Powers to make my combat spirit good at, you know, combat when virtually ANY other spirit will still be better without using a single Optional Power.


Okay, whining done. A Force 6 spirit of any stripe is nothing to sneeze at. And fear does present an interesting option...


ETA: In case it isn't clear, I am ranting about RAW (the lameness of Beast spirits and the change in Street Grimoire that makes them the only spirit a Shaman - among others - can use for combat), not any aspect of Tabula Rasa/Tecumseh - both of which are awesome. And to be clear, the change itself isn't bad (it encourages creativity and makes mages less IWIN) but that it punishes specific traditions more than others because some spirits are dramatically better suited to specific roles than others. Just in case people were thinking "cry me a river that your bulletproof Force 6 spirit can't also one punch a street sam". This is entirely a topic for another thread (and has been beaten to death), but I just wanted it to be clear what my ranting/whining was about and where I stood on the issue.


Now I'm done ranting. It was awful quiet so I was worried that my post might have been misconstrued and people were wary of posting because of it. I hope this clears the air.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-15-15/2327:27>
I won't disagree with you about the whole traditions shtick that Street Grimoire introduced; I personally feel the same way. Just didn't seem to need a response.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-16-15/0104:16>
What kinda penalty is Sam looking at to hang the weapon out the window and using the camera on the smartlink to fire?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-16-15/0112:14>
-3. Attacker firing from cover using an imaging device.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-16-15/0117:53>
Any others?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-16-15/0140:00>
Yes, potentially everything else in the book, depending on what exactly you are planning.

There's-2 for firing from a moving vehicle, to simulate the twists and turns and up and downs in the road.

No environmental modifiers at the moment.

There is another penalty if you only use one arm/hand, but I don't recall it off the top of my head. Probably -2, but firing one-handed is not necessary unless you need the other hand for something specific.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-16-15/0225:29>
Well, unless there's something I don't understand about the situation, Sam's plan is to lean one arm out the window and try to put a pill onto the hood of the bulldog.

Simple action: Open window
Simple action: fire grenade at bulldog
Free action: wireless det grenade

I'll make the rolls when I get the full penalty and make the IC post after the rolls.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-16-15/0238:29>
We can say that Sam already had the window open, as it would not likely be able to open within the span of one second to allow Sam to shoot out of it (unless Sam just breaks it, but that's not necessary). The Simple Action can be used to Ready Weapon with a specific type of grenade.

-3 firing from cover using an imaging device
-2 firing from a moving vehicle
-1 firing two-handed firearms with one hand (usually a -2 penalty but its only -1 for trolls)

+1 from smartlink

Agility 9 + Heavy Weapons 5 - 5 net modifiers = 9 dice

What type of grenade? Flashbang, frag, or thermal smoke.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-16-15/0315:17>
@rednblack
The Lancer is a two-handed rifle. You can fire it with two hands with the cyberspur extended on the left hand, unless you want to fire it one-handed for cinematic purposes (although that does involve a -2 penalty, see above).

Lancers do not have smartlinks. Ares dropped the ball on that one.

Ace's shot, minus smartlink: 4 hits (http://orokos.com/roll/246577)
Spirit dodge: 6 hits (http://orokos.com/roll/246878), no luck

The fire spirit nimbly skips aside, sending Ace's shot into the wall.

The RV rolls Structure 6 + Armor 14 - 10 AP: 3 hits (http://orokos.com/roll/246883), which stages 7DV down to 4DV

Since the Structure rating of the RV (6) is not exceeded by the DV (4), the shot does not go through the wall and out into the world.



Katsina will astrally attack the spirit that is astrally attacking her. For her free action she is counterspelling and can cover everyone but the Natelys.

Willpower 6 + Astral Combat 3 + Weapon Focus 3: 7 hits (http://orokos.com/roll/246879), sadly capped at 5 hits by Accuracy
Spirit defense: 3 hits (http://orokos.com/roll/246880)

Base damage is Charisma+5, so 8, plus 2 net hits equals 10DV

Spirit soak: 2 hits (http://orokos.com/roll/246881), for 8 boxes

Katsina almost goes Darth Vader on the spirit, but not quite.



The troll in the Bulldog is going to shoot Wolf. There's a chance this might be modified based on Poindexter's rolls but right now I'm guessing that won't be the case.

Shooting Wolf with a shotgun: 4 hits (http://orokos.com/roll/246885)
Wolf dodge (-2 constrained -2 third defense): 2 hits (http://orokos.com/roll/246886)

Base damage is 10P -1AP, staged up to 12P with net hits.

Wolf soak: 10 hits (http://orokos.com/roll/246887) + 6 auto-hits = 16 net hits, no damage
Wolf is a monster!



@Malevolence
The are a couple things that will happen before Ohanzee's turn but go ahead and declare actions when you get the chance. Everyone else, we'll probably be rolling Initiative again soon.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-16-15/0322:05>
Have I already used Action Pass 2 due to being busy driving? I do have my next set of actions lined up, but I'm unsure of when they take place.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-16-15/0332:50>
@8-bit
Are you asking if you've used IP2 yet? No, no one has. You only need one Pilot / Control test every Combat Turn, which the autopilot can handle now. Chino wasn't actively driving during IP1 but that was only one second of action. The RV didn't go off the road in that one second.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-16-15/0335:01>
Ah, okay. I just got confused when you said that we would be rolling Initiative again soon. I thought I had missed something. Just making sure, thanks.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-16-15/0338:36>
Doh, I misspoke. Sorry. I meant back to the top of the order.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-16-15/1136:10>
@rednblack
The Lancer is a two-handed rifle. You can fire it with two hands with the cyberspur extended on the left hand, unless you want to fire it one-handed for cinematic purposes (although that does involve a -2 penalty, see above).

Can Ace parry with his cyber spurs if he has that hand bracing the weapon? 

ETA: To clarifty, do you impose a penalty on all firearms SMG and larger, when not fired with 2 hands?  I'm just trying to get an idea of what the rubric is.

Lancers do not have smartlinks. Ares dropped the ball on that one.

Yeah, I'd say.  200¥ for something like an increased 13% to his shooting skill should be a no-brainer.  Oh well, I've got a an easy purchase to make should Ace get out of here alive.

Ace's shot, minus smartlink: 4 hits (http://orokos.com/roll/246577)
Spirit dodge: 6 hits (http://orokos.com/roll/246878), no luck

Dodgy little bastard.  Oh well, hopefully being able to take aim will make a difference next IP

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-16-15/1321:45>
Can Ace parry with his cyber spurs if he has that hand bracing the weapon? 

Sure. I imagine he would remove that one hand from the weapon in order to parry most effectively, but that doesn't cost an action (nor is there an action to put the hand back to fire again without penalty).

ETA: To clarifty, do you impose a penalty on all firearms SMG and larger, when not fired with 2 hands?

Yes, correct.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-16-15/1356:13>
@Tecumseh, cool, thanks for the clarification.  In that case, Ace will fire using both hands, cyber spurs extended, and will be prepared to parry should the elemental decide to take a swing.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-16-15/1358:33>
Ohanzee will attack the spirit with Astral Combat, then drop Astral Perception so that he is no longer dual natured (I'm assuming this is a Free Action).
Astral Combat [Willpower 6 + Astral Combat 5 - Wounds 2] (http://orokos.com/roll/246990): 9d6t5 1
Yeah, not very effective...
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-16-15/1415:25>
@rednblack
Parrying an elemental with Energy Aura is a mixed proposition. While you can avoid the main damage component of the melee attack, you are still subject to the energy aura. DV = Force, AP = (negative) Force.

This isn't explicitly in the rules but it's a halfway point between what is in the rules (DV*2 for a successful melee attack against an elemental with energy aura - I'm looking at you 8-bit) and the fluff. Dodging is the safest bet.

@Malevolence
Switching Perception is a Simple Action. See p. 166.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-16-15/1419:22>
-3 firing from cover using an imaging device
-2 firing from a moving vehicle
-1 firing two-handed firearms with one hand (usually a -2 penalty but its only -1 for trolls)

+1 from smartlink

Agility 9 + Heavy Weapons 5 - 5 net modifiers = 9 dice

What type of grenade? Flashbang, frag, or thermal smoke.

@Poindexter
Per the RG2 optional rule in Run & Gun (Target Size Modifiers), go ahead and add +1 for aiming at a vehicle. So 10 dice.

And don't forget the grenade type.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-16-15/1442:11>
Ah, I was looking in the Astral Perception section and couldn't find it, and even did a Google search.


Hmm. I'd really like to stop being dual natured, but considering the crappy roll I made, it might be considered taking advantage to skip the attack. That, and I'm not sure what to do with the second Simple action, so in the interests of expedience, I'll go through with the attack and stay dual natured.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-16-15/1448:03>
@Mal
Your wound modifiers are -3 unless you took advantage of a medkit-stimpatch possibility that I mentioned, although I don't recall you saying so. That said, losing a die doesn't affect the outcome of your roll.

Spirit defense: 0 hits (http://orokos.com/roll/246996), Ohanzee connects!

Base damage is Charisma 6, staged to 7DV with the net hit.

Spirit soak: 0 hits (http://orokos.com/roll/246998)

Ohanzee's target takes 7 boxes of damage!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-16-15/1511:44>
Fire a frag grenade at the Bulldog (http://orokos.com/roll/247013): 10d6t5 5

limit of six, so I'm good.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-16-15/1527:31>
@rednblack
Parrying an elemental with Energy Aura is a mixed proposition. While you can avoid the main damage component of the melee attack, you are still subject to the energy aura. DV = Force, AP = (negative) Force.

I figured as much.

This isn't explicitly in the rules but it's a halfway point between what is in the rules (DV*2 for a successful melee attack against an elemental with energy aura - I'm looking at you 8-bit) and the fluff. Dodging is the safest bet.

I was worried a dodge would still put me in the aura.  Good to know.  I'll just assume that Ace would still extend his cyber spurs for heroics on the RV roof later.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-16-15/1536:54>
@Mal
Your wound modifiers are -3 unless you took advantage of a medkit-stimpatch possibility that I mentioned, although I don't recall you saying so. That said, losing a die doesn't affect the outcome of your roll.
Sorry, yes. I thought I'd mentioned it but it is not in any of my posts either IC or OOC. Whoops - that's all my fault. Character sheets reflect the change. Let me know if you want me to update an IC post - I'd have taken it as soon as they started following us, so he's probably a few minutes into it.


Spirit defense: 0 hits (http://orokos.com/roll/246996), Ohanzee connects!
Holy. Wow. With a -2 to the spirit's dice pool, Ohanzee might very well have a chance. If he can turn his luck with the dice gods around...

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-16-15/1722:01>
IC up.


We  don't happen to know the type of spirits that Kat and I are fighting do we? The materialized are obviously fire, but I can't find the type for the remaining two.


Also, you said there were six people in the Bulldog. The driver, the mage, and three assailants have been identified so far. I'm guessing the sixth is the decker?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-16-15/1749:42>
We  don't happen to know the type of spirits that Kat and I are fighting do we? The materialized are obviously fire, but I can't find the type for the remaining two.
You don't know what kind of spirits are on the astral, no. Identifying them would require a Assensing test. That said, all spirits types are equal on the astral. Obviously Force differentiates them, but their astral attributes are the same. (Some spirit type have Intuition + 1 but I think this is a typo, as it is not reflected in their Initiative values nor in the fluff.)

Also, you said there were six people in the Bulldog. The driver, the mage, and three assailants have been identified so far. I'm guessing the sixth is the decker?

Guess away.

Long OOC coming in a bit.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-16-15/1832:30>
The vehicle / driving rules are woefully undetailed, so I'll be making a lot of this up as I go along.

It seems logical that the driver of the Bulldog would drive evasively to avoid the grenade, even though the grenade is an area attack and dodging might accomplish precisely nothing.

Driver dodging Sam's grenade with Reaction + Intuition: 5 hits (http://orokos.com/roll/247028)

That equals Sam's hits, which is great, but now what. Normally I would say that the target is 5 meters away from the grenade, but in this case the driver doesn't have 5 meters of road to work with. We'll say that the driver moves into the left lane (3 meters away) but can't go any further without swandiving off the cliff to your left or plowing into the trees lining the road to the right.

Sam can trigger the grenade to go off at the correct range, so the vehicle is still subject to 18P +5AP. Odds are the vehicle won't care, but theoretically the ork in the passenger seat (who has his window down) and the tires could be.

Subtracting 3 meters due to the dodge, that brings the damage code down to 15P +5AP.

The ork is busy shooting Wolf, so he's unaware and can't dodge himself. I will say that vehicle occupants benefit from being in good cover since (they are still covered from the waist down). Good cover: 2 hits (http://orokos.com/roll/247034), so the ork gets to soak 13P +5AP.

Ork soak (Body + Armor + AP): 8 hits (http://orokos.com/roll/247037)

Staged damage with AP does not exceed Ork's Armor rating, so the Ork takes 5 Stun.

The Bulldog itself has Armor 12, staged to 17 with the frag grenade's AP. With hardened armor that means that the frag grenade needs a direct hit before it can begin to affect the vehicle. The Bulldog loses some paint.

Question now is what happens to tires and other passenger-side windows. I'm going to say the windows are ballistics glass and have Structure 4 + Armor 6. If the grenade does 4+ boxes of damage then they break. Soaking: 2 hits (http://orokos.com/roll/247048), pathetic. Windows shatter.

Same story for tires, except Structure 2 + Armor 4. Soaking: 5 hits (http://orokos.com/roll/247050), better, but still not enough. The tires are pierced, but are run-flat tires.

Now the passengers on the right side of the vehicle have to soak the remaining damage that made it through the windows. That's the troll with the shotgun and someone you haven't identified yet.

Troll soak: 5 hits (http://orokos.com/roll/247051)
Damage does not exceed Troll's armor rating, so the final verdict is 6 Stun.

Other goon soak: 5 hits (http://orokos.com/roll/247055), fine time for the goons to roll poorly
Damage does not exceed Unknown's armor rating, so the final verdict is 6 Stun.



That's the grenade. The driver of the Bulldog now needs to make a control test.
Driver (Reaction + Pilot Ground Craft - Terrain Modifiers [Vehicle Handling 3]): 3 hits (http://orokos.com/roll/247056), threshold was 2 so vehicle remains under control



Now, the revenge. The passenger in the Tata is going to Fireball Sam (or, more precisely, lob a Fireball at Sam's arm).

Fireball: Magic + Spellcasting - Target in Moving Vehicle: 3 hits (http://orokos.com/roll/247059), threshold 3 so no scatter
Soaking Drain: 3 hits (http://orokos.com/roll/247064), results hidden

Sam is in a restricted position (sitting, confined, and arm sticking out the window) and can't dodge the area attack effectively. I may allow him to use Run for Your Life if he drops the Ares Alpha, but it will only allow him to move reduce the DV by 2.

Base damage is 12DV -6AP.

While soaking, add 4 dice for Good Cover and 3 dice from Katsina's counterspelling. Don't forget your Armor Jacket has Fire Resistance 2. That should be Body 10 + Troll Dermals 1 + Armor 12 + Fire Resistance 2 + Titanium Bone Lacing 6 (it's unclear to me on Ryo's sheet if Sam's Body attribute reflects the +3 from the bone lacing or not, but for now we'll say they are separate) + Good Cover 4 + Counterspelling 3 - 6 AP = 32 dice, no problem.

RV soaking the damage (Body 16 + Armor 14 - 6 AP): 8 hits (http://orokos.com/roll/247069)
That stages the damage down to 4P. This does not exceed the modified Armor value ( 8 ) so the RV itself is unharmed.

The RV's front right tires aren't as lucky. No armor and no Katsina counterspelling means they don't have the dice pool to resist the attack. Front right tire is gone.

RV's autopilot makes a control test, -2 for missing a tire (run-flat does not mean run-gone) and -2 for Terrain Modifiers. It needs 2 hits on 2 dice so this will probably suck. Snake-eyes! (http://orokos.com/roll/247070) Critical glitch!

Well this should be fairly spectacular. To be continued!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-16-15/1903:00>
I'm gonna go with ouch ;)

Doc is gonna be a freakin' ragdoll in this particular escapade.

I'm guessing that Sam and Ace will survive this particular endevour and maybe Kat and Chino, but I'm guessing Ohanzee and Doc are pretty well FUBAR.  Especially Doc as he can't even react to it :P

ETA: This has been awesome by the way, and I'm in no way complaining about the situation.  I've got a huge shit-eating grin as I'm typing this.  I think this is every type of pink-mohawk awesome!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-16-15/2259:53>
Oh god damn it.

I'll get back to you in a few minutes when I'm over the fact that we are going to crash ... again. And it's Chino's damn fault again. Sigh...

I'm with Zweiblumen on this one, it's awesome, but I feel like Chino has the worst luck ever with his driving decisions.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-16-15/2308:33>
Okay. I'm guessing we're saying good bye to our elderly hostages. And probably Doc and Ohanzee. I just have this picture in my head of Chino rushing the spirit then going flying as the RV crashes. Truly an epic moment  :)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-17-15/0041:12>
Soak the fireball (http://orokos.com/roll/247151): 32d6t5 7

I'm gonna edge the dang soak roll.

Edge the dang soak roll (http://orokos.com/roll/247154): 25d6t5 7

Ok, so sam is good, thanks to his now singed jacket sleeve.

I just wanna live long enough to put that bomb on the obelisk. It'd be great if I could bleed out before it goes off, too. :)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-17-15/0232:12>
@Poindexter
No, not a great roll. 7 hits on 32 dice is a 5th percentile result. However, this is what Edge is for. I would encourage people to use it in the coming moments, as it will greatly improve your odds of survival.

Also need to determine if Sam is on fire. Armor 12 + Fire Resistance 2 - 6 Fire AP = 8 dice against Threshold 3 = 3 hits (http://orokos.com/roll/247153), yay, Sam's not on fire!

@Zweiblumen
Pink mohawk is not a compliment, but I'm glad you're enjoying it.



@All
The front right tire that went out so that's the logical direction for the RV to lean. The RV is going to tip and roll off the road to the right, then (per the critical glitch) flip on its side.

The crash rules in 5th Edition are largely nonsensical. Vehicle armor is never used to mitigate damage to vehicle occupants, by which logic it would be better to plow into a wall full-speed while on a Dodge Scoot instead of in a GMC Bulldog (since the DV of the crash is based on the vehicle's Body, and their Speed attributes are the same).

I spent about two hours trying to devise better rules, going back to 4th Edition, until I remembered that Ryo has a house rule for this exact situation.

When crashing, a vehicle is treated as if it rammed itself, resisting with Body+Armor as normal. Half of the unresisted damage is applied to the passengers of the vehicle, resisted with Body+Armor -6 AP. If a passenger is not properly secured (wearing a safety belt/harness), then they must resist the full initial damage of the crash instead, and may be hurled from the vehicle (gamemaster discretion). This may result in further damage from impact with the terrain or other vehicles.

The saving grace is all this is that you're not traveling very fast, given the trailer, the heavy load (namely Sam + the obelisk), the hilly terrain, and the icy conditions. Some internet research says that a crash at 35mph generates around 50 Gs of force, which is where things start getting fatal, and you were likely going slower than that.

I'm going to say that the Body / 2 damage value is more accurate for this situation (see p. 203), especially since the RV is going to negatively accelerate fairly quickly once the tire goes and the rim hits the ground. With the RV's Body of 16, that means there are 8 boxes to soak, minus what the RV soaks for restrained passengers.

RV's Body: 2 hits (http://orokos.com/roll/247156) + RV's Armor: 3 hits (http://orokos.com/roll/247091) = 5 hits, well that's pretty pathetic for 30 dice. Low 2nd percentile rolling.

Sam and Ohanzee are sitting, so they have the option of being restrained. (Sam wound benefit from an air bag too.) I had imagined Katsina tucking the Natelys firmly under the covers of the bed for just such a situation, although who knows how effective that would actually be in a crash. Doc, on the other hand, will be ragdolling.

1. Here are the damage codes for people to soak with Body + Armor - 6 AP:
Sam = 3P
Ohanzee = 3P
Chino = 8P
Ace = 8P (*see note below)
Doc = 8P
Katsina = 8P

(*Unless he changed clothing in the RV, Ace is still wearing the outfit that Katsina tailored for him. Per this post (http://forums.shadowruntabletop.com/index.php?topic=18731.msg338014;topicseen#msg338014), it is Armor 6, Insulation 2. That will be negated by the crash AP, but still leaves Ace with some cyberlimb armor.)

After that, and with the resulting damage modifiers (if any), please roll the following tests:
2. Agility + Reaction vs. Threshold 3 to keep hold of your weapons (Sam, Ace, Katsina). Poindexter, if you're trying to keep your Alpha then this is your test to get your arm inside the RV before it gets crushed and ground into kibble.
3. Agility + Gymanstics vs. Threshold 6 to land on your feet (Sam, Ace, Katsina). Otherwise you will be prone.
4. Per p. 202, a Composure test vs. Threshold 4 (everyone but Doc). There will be a dice pool penalty to how many hits you miss the threshold by, for a number of Combat Turns equal to the same number. So if you only roll 1 hit you will have a -3 modifier for 3 combat turns.

Again, use Edge where you need to.

I'm trying to decide whether the materialized Fire Spirits should be affected or not, since they fly and aren't subject to gravity. I'll noodle on that overnight. I will post results for Katsina next.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-17-15/0247:03>
I am praying to the dice gods; let's see if it works.

Resisting 8P Damage (Body 5 + Bone Density Augmentation 4 + Urban Explorer Jumpsuit 9 - AP 6) (http://orokos.com/roll/247190): 12d6t5 2 [2, 5, 2, 2, 4, 3, 4, 4, 1, 4, 4, 6]

Edging to reroll failures. Edge goes from 4 to 3.

Rerolling Failures (http://orokos.com/roll/247191): 10d6t5 2 [4, 1, 2, 4, 1, 5, 4, 3, 6, 4]

Okay, that could have gone worse. It also could have gone way better. 4P Damage sinks in. Wound Penalty of -1.

I'm assuming I need to make the Gymnastics check as well.

Agility 4 + Gymanstics 5 - Wounds 1 vs. Threshold 6 (http://orokos.com/roll/247193): 8d6t5 2 [3, 5, 1, 3, 4, 5, 4, 2]

All right, Chino had his feet slip out under him.

The dice gods were not in my favor.

Anyway, I can't make the Composure roll, because I don't think I know Chino's Charisma. Also, I forget, do Attribute only tests suffer from Wound penalties? I assume they do.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-17-15/0250:58>
@8-bit
Cool, I finally made you learn your Charisma. Chino has Charisma 3. Doc's Charisma is the only attribute holdout (there are still some skills, spells, and qualities left to learn about), but will stay hidden for a while since Doc doesn't need to roll Composure.

Wound modifiers do apply to Attribute-only rolls, except for soaking damage and drain.



Let's do this for Katsina:

1. Body 5 + Armor 9 + Ballistic Mask 2 - 6AP = 10 dice against 8P: 1 hit (http://orokos.com/roll/247173), off to a bad start let's Edge that
9 dice rerolling: 3 hits (http://orokos.com/roll/247175)

The base attack of 8P exceeds her modified armor value of 5 so Katsina takes 4P (plus 1S from drain earlier in the day) and is now at -1, with two Edge remaining.

2. Agility 6 + Reaction 3 - 1 wound vs. Threshold 3: 4 hits (http://orokos.com/roll/247176), Katsina manages to hold onto her sword, thus saving Ohanzee from being a shishkabob
3. Agility 6 + Gymnastics 2 - 1 wound vs. Threshold 6: 1 hit (http://orokos.com/roll/247177), Katsina faceplants
4. Willpower 6 + Charisma 3 - 1 wound vs. Threshold 4: 3 hits (http://orokos.com/roll/247178), Katsina is at an additional -1 for the remainder of the combat turn and the first pass of CT2

Katsina also needs to figure out if her preparations trigger due to damage. Per Ryo's houserules:

A preparation taking a single box of Physical damage will not make it lose its magic. This would render Disjoining obsolete, as you could disarm preparations without risking Drain just by smacking them. Instead, a sufficiently damaged preparation is immediately triggered.

Damage to a Preparation does not release the magic unless it is completely destroyed/ruined/scraped off the object. Alchemists shouldn't be at a constant risk of self destructing simply from putting their preparations in the same pocket as their car keys.

Her lynchpins are throwing knives and thus very sturdy. Some soak rolls: 9, 7, and 10 hits (http://orokos.com/roll/247181). One lynchpin takes 1DV but this is not enough to trigger the preparation.

Conversely, Ace has a preparation made of wood. Let's call it Structure 4 + Armor 6. We'll say that Ace's armored clothing counterbalances the -6 AP, so we'll roll 10 for the preparation.
Preparation soak: 4 hits (http://orokos.com/roll/247187), which stages the damage down to 4P, but this equals the preparation's structure rating so it is smashed. Per Ryo's rules, the spell is triggered.
Force 6 + Potency 6: 4 hits (http://orokos.com/roll/247189), Ace now has Combat Sense 4, and so receives +4 to defense for the next 6 minutes

This is going to be an involved IC post. I might not get it up for a day or two, depending on how the weekend goes.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-17-15/0252:03>
Sorry, I didn't intend the comment to be insulting, just that the next scene was going to be fantastic as in fantasy and as in cool.  :(  sorry for the misplaced comment.

And in other news, best soak roll I've ever done!
soak 11 + edge 7 (http://orokos.com/roll/247194): 18d6h5 12

They say drunks survive the crashes because they've gone limp, I guess that worked for good ok' Doc too!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-17-15/0257:38>
@8-bit
Cool, I finally made you learn your Charisma. Chino has Charisma 3. Doc's Charisma is the only attribute holdout (there are still some skills, spells, and qualities left to learn about), but will stay hidden for a while since Doc doesn't need to roll Composure.

Wound modifiers do apply to Attribute-only rolls, except for soaking damage and drain.

After millenia, the mysterious Chino's Charisma was known. Just kidding, thanks for the response.

Sorry, I didn't intend the comment to be insulting, just that the next scene was going to be fantastic as in fantasy and as in cool.  :(  sorry for the misplaced comment.

And in other news, best soak roll I've ever done!
soak 11 + edge 7 (http://orokos.com/roll/247194): 18d6h5 12

They say drunks survive the crashes because they've gone limp, I guess that worked for good ok' Doc too!

Ha, and we thought Doc was a goner. That's some nice rolling.



Here's the Composure test.

Composure (Charisma 3 + Willpower 5 - Wounds 1) (http://orokos.com/roll/247195): 7d6t5 5 [5, 1, 6, 5, 4, 6, 6]

HOLY. You know what? I'll take it. Chino isn't phased in the slightest.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-17-15/0300:29>
And in other news, best soak roll I've ever done!
soak 11 + edge 7 (http://orokos.com/roll/247194): 18d6h5 12

They say drunks survive the crashes because they've gone limp, I guess that worked for good ok' Doc too!

Good news, bad news.

Good news: LOOK AT THIS EXPLODING 6 ZWEIBLUMEN ROLLED: [6, 6, 6, 6, 1] ARE YOU KIDDING ME THAT'S FOUR HITS FROM ONE DIE

Bad news: You didn't account for the -6 AP. I'm not going to scratch them from the end because that would nix 8 of your hits due to the exploding 6s. Please roll 6 exploding dice and subtract the results from your total. You rolled 4 to hits to spare, so you have a nice cushion to work with.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-17-15/0305:19>
1. Sam = 3P

2. Agility + Reaction vs. Threshold 3 to keep hold of your weapons (Sam, Ace, Katsina). Poindexter, if you're trying to keep your Alpha then this is your test to get your arm inside the RV before it gets crushed and ground into kibble.
3. Agility + Gymanstics vs. Threshold 6 to land on your feet (Sam, Ace, Katsina). Otherwise you will be prone.
4. Per p. 202, a Composure test vs. Threshold 4 (everyone but Doc). There will be a dice pool penalty to how many hits you miss the threshold by, for a number of Combat Turns equal to the same number. So if you only roll 1 hit you will have a -3 modifier for 3 combat turns.

1- soak crash dmg (http://orokos.com/roll/247196): 10d6t5 4
2- keep hold of the XM30 (http://orokos.com/roll/247197): 15d6t5 6
3- I imagine Sam was indeed strapped in and so i feel like he doesn't get a gymnastics test. If i'm wrong, lemme know and i'll make the roll.
4- Composure from the crash (http://orokos.com/roll/247198): 7d6t5 1 Should I play the penalty like Sam is enraged and making bad decisions since it doesn't really seem like he took much of a banging in the crash?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-17-15/0400:29>
My favorite part from the Vehicle section:
Quote from: CRB pg 201

Vehicle crashes are rare, and though they can be spectacular in many cases they do not involve a lot of damage.


It then goes on to mention that you take Vehicle Body damage resisted by Body + Armor - 6 AP. Many vehicles have in excess of 10 Body, so 10P damage or more with -6 AP is NOT a small amount of damage in my book. And it runs completely counter to reality where in Shadowrun if two vehicles collide with a brick wall, the person on the motorbike takes less damage than the person in a van. Ryo's house rules are MUCH more sane.


Anyway, just wanted to mention that I chuckled when I read that line and considered the 16 Bod of the RV. For wont of a comma, that sentence has multiple interpretations; "though they can be spectacular in many cases, they do not involve a lot of damage" (lies!) or "though they can be spectacular, in many cases they do not involve a lot of damage" (if you throw caution to the wind and get a vehicle made out of paper). Seriously, the lightest vehicle you can get has a body of 4 (4P, -6 AP), but if you want more than a bike, you are eating 8P with -6 AP in a crash.


Ohanzee's rolls:
Damage resist - Damage Soak [Body 3 + Armor 6 - AP 6] (http://orokos.com/roll/247201): 3d6t5 1 - Utterly average, Ohanzee takes 2P. Back to -3 Wound Mod.
Composure Test - Composure [Cha 6 + Wil 6 - Wound 3] (http://orokos.com/roll/247202): 9d6t5 2 - and sub par. -2 for 2 CT.


With a total of -4 to anything I do, I think that my effective options will be limited. I might  just run around playing field medic. Of course, I have to survive this Turn first - I'm out of actions and many actors still have two more moves. Most importantly, the spirit I am fighting has at least one more.


And our ride's busted. Hopefully we can grab the Bulldog without it taking too much damage. And the drone would be nice to own.


On a side note, I'm totally digging the action.  But I have a question about the Fireball spell. The damage for a fireball spell is (Force)P DV -Force AP, with the net hits from the scatter test being added. Since the threshold for the scatter test is 3 and the mage rolled 3, the damage for this fireball should be either 12P -12 AP (serious overcast - he's taking 8P drain!) or 6P -6 AP (2 drain, stun if he has 6+ Magic, otherwise physical). So, are your numbers correct on that, or did you get Elemental Attack (single target) confused with Fireball when running the numbers?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-17-15/1035:38>
And in other news, best soak roll I've ever done!
soak 11 + edge 7 (http://orokos.com/roll/247194): 18d6h5 12

They say drunks survive the crashes because they've gone limp, I guess that worked for good ok' Doc too!

Good news, bad news.

Good news: LOOK AT THIS EXPLODING 6 ZWEIBLUMEN ROLLED: [6, 6, 6, 6, 1] ARE YOU KIDDING ME THAT'S FOUR HITS FROM ONE DIE

Bad news: You didn't account for the -6 AP. I'm not going to scratch them from the end because that would nix 8 of your hits due to the exploding 6s. Please roll 6 exploding dice and subtract the results from your total. You rolled 4 to hits to spare, so you have a nice cushion to work with.

Doh!  I'm gonna blame trying to do this from my phone for that ;)
rolled too many dice! -6 (http://orokos.com/roll/247236): 6d6h5 3 more exploding!
More reasonable 9 soak!  I still get incredibly lucky!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-17-15/1600:49>
And our ride's busted. Hopefully we can grab the Bulldog without it taking too much damage. And the drone would be nice to own.

Our ride is busted, but we do have the ATV and a Snowmobile in the trailer. Which probably can't carry everyone for very long, but might suffice in an emergency. Assuming we can get to the trailer, that is.

On a side note, I'm totally digging the action.  But I have a question about the Fireball spell. The damage for a fireball spell is (Force)P DV -Force AP, with the net hits from the scatter test being added. Since the threshold for the scatter test is 3 and the mage rolled 3, the damage for this fireball should be either 12P -12 AP (serious overcast - he's taking 8P drain!) or 6P -6 AP (2 drain, stun if he has 6+ Magic, otherwise physical). So, are your numbers correct on that, or did you get Elemental Attack (single target) confused with Fireball when running the numbers?

I also have a question about the Fireball.

If it was Force 12 (to get 12P, -12 AP), then wouldn't it sort of explode in the middle of the car and hit multiple people? The radius would be 12 meters, more than enough to at least hit Chino, if no one else. Unless the mage somehow pinpointed it to hit only Sam. Force 6 would be much smaller (and less damage), but I would think would still hit someone else. Unless I've got the dimensions of the vehicle completely off in my head, which is completely possible.

Please no one hate me for maybe making the fireball try and fry us.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-17-15/1848:54>
I'm assuming that the radius of the blast is largely irrelevant as all of us but Sam have cover from the RV (which took no damage from the blast). Sam, hanging out an open window, did not have that protection, so he and the RV both took the blast. This is house ruled, as are the separate damage resist rolls for the windows and tires. The whole vehicle combat section of the CRB is a mess (as is pretty much everything that intersects Riggers, including the Matrix), as I'm sure we are all aware (and could probably argue that ALL of the CRB is a mess), so I'm happy for the house rules - every one so far has been an improvement, IMO.


But, if Tec does decide to switch gears and go with the RAW on area weapons and vehicles, I don't think we'll be angry with you for your comment. If it's a Force 12 fireball, we're toast either way and at Force 6 we'll all most likely mitigate the damage anyway. But treating vehicles as cover and cover as barriers, thus having it roll it's resist first and only having the occupants roll against damage getting through makes sense, so I hope we stick with it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-18-15/0222:36>
4- Composure from the crash (http://orokos.com/roll/247198): 7d6t5 1 Should I play the penalty like Sam is enraged and making bad decisions since it doesn't really seem like he took much of a banging in the crash?

That is an excellent idea.

Also, you are correct that Sam does not need to make a Gymnastics roll. I incorrectly wrote Sam's name on the list when I meant Chino.

On a side note, I'm totally digging the action.  But I have a question about the Fireball spell. The damage for a fireball spell is (Force)P DV -Force AP, with the net hits from the scatter test being added. Since the threshold for the scatter test is 3 and the mage rolled 3, the damage for this fireball should be either 12P -12 AP (serious overcast - he's taking 8P drain!) or 6P -6 AP (2 drain, stun if he has 6+ Magic, otherwise physical). So, are your numbers correct on that, or did you get Elemental Attack (single target) confused with Fireball when running the numbers?

You are correct, I whiffed on this. The Force of the spell was 6, so the base DV should have been 6P instead of 12P. I was indeed confusing the Elemental Attack damage code for Fireball's base DV.

@Poindexter, Sam only had to soak 6P instead of 12. You rolled 7 hits on your initial soak roll so you do not need to Edge the non-hits. You get your spent point of Edge back thanks to Malevolence's vigilance.

However, 6P is still enough to fry the tire, as it does not have enough Structure to soak the damage, so the RV will still crash and flip.

One correction for Malevolence though. The 5th Edition rule for overcasting is, "If the number of hits (not net hits) you get after applying the limit exceeds your Magic rating, the spell’s Drain is Physical instead of Stun damage" (p. 281). So even if the Magician had been casting at F12, his 3 hits were below his Magic rating and thus his Drain would still be Stun instead of Physical. The rule you were alluding to (Force > Magic = Physical drain) was for 4th Edition but was changed for 5th.

Our ride is busted, but we do have the ATV and a Snowmobile in the trailer. Which probably can't carry everyone for very long, but might suffice in an emergency. Assuming we can get to the trailer, that is.

You won't know the fate of the ATV and snowmobile until you check on them. Same with the Natelys.

I also have a question about the Fireball.

If it was Force 12 (to get 12P, -12 AP), then wouldn't it sort of explode in the middle of the car and hit multiple people? The radius would be 12 meters, more than enough to at least hit Chino, if no one else. Unless the mage somehow pinpointed it to hit only Sam. Force 6 would be much smaller (and less damage), but I would think would still hit someone else. Unless I've got the dimensions of the vehicle completely off in my head, which is completely possible.

The fireball did not explode in the middle of the RV; it detonated outside the passenger door/window where Sam is. The combat mage cannot target the interior of the RV because he/she doesn't have a clear line of fire. Indirect combat spells don't use the traditional spellcasting rules, in which you need to be able to have line-of-sight. Indirect combat spells don't even technically require sight (although it helps to avoid blind fire penalties) but do require a clear line of fire. If there were a giant pane of glass between you and the combat mage, the fireball would have hit that and detonated instead. (For the record, the combat mage is firing out of the window like Sam is, precisely to avoid the windshield obstructing the line of fire.) Think of indirect combat spells like grenades and bullets instead of your traditional Direct spells, which fly through the astral and only take emerge at their point of contact.

Technically 6 meters is enough to get the blast inside the RV, but I am ruling that Sam is a barrier that stops/absorbs it. This is also why the three passengers on the left side of the Bulldog did not roll to soak damage from Sam's fragmentation grenade; the three passenger on the right side of the Bulldog shielded them. (In hindsight, I need to remove a box of damage from two of the passengers to reflect the drop-off in the frag grenade's DV from where it detonated - at the front of the vehicle - to where they were sitting - in the middle and the rear.)

Area effects are one of the rulesets where I really wish this were a computer game so the GM wouldn't have to mentally calculate the distance of every single actor to the center of a blast. Technically the Tata could have been within the frag grenade's blast radius; technically, the fireball could have blown out the window next to Ohanzee and subjected him to a soak roll too. But there's a limit to my processing powers and how much time I can dedicate to teasing out every cascading consequence. I spent 4-5 hours yesterday trying to figure everything about (although a good portion of that was houseruling on the fly), mostly because I wanted to get the OOC posts up in time for people to process them over the weekend. At a certain point I had to just draw a line and say, "I can't take it any further."

This is my first opportunity to get online today so I haven't had a chance to tackle the IC post(s) yet. Sunday will be another busy day as well, but hopefully there will be some time available in the evening. That gives rednblack some time to make his rolls too.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-18-15/0317:58>
@Tec: In case it wasn't obvious, thanks for doing all of this work.  It ain't easy being green(or a GM), and as a player I really appreciate all the time and effort you put into this.  I'd buy you a beer or 3 if I could.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-18-15/0408:44>
@Tec: In case it wasn't obvious, thanks for doing all of this work.  It ain't easy being green(or a GM), and as a player I really appreciate all the time and effort you put into this.  I'd buy you a beer or 3 if I could.

seconded
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-19-15/0303:46>
I hope everyone had a good weekend.

I have a report due on Wednesday so I'm going to be less active the next few days. We'll be starting CT1 IP2 after Ace makes his rolls. The enemy decker and agent will be first, then Doc and his Agent.

@Everyone, please feel free to post ICly about your last actions and the crash.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-19-15/0807:02>
@Tec: In case it wasn't obvious, thanks for doing all of this work.  It ain't easy being green(or a GM), and as a player I really appreciate all the time and effort you put into this.  I'd buy you a beer or 3 if I could.

Well said, Zwei.  I think we're all in agreement on this one.  Thanks, Tec.

Ok, rolls.

Crash Soak: Prep(4)+Bod(5)+Cyberlimb Armor(4) (http://orokos.com/roll/247766): 13d6t5 7
1P.  I'll save the edge.

Hold onto Weapon (http://orokos.com/roll/247767): 13d6t5 1
I am going to edge this on the chance that Ace's expensive toy would get damaged.  Re-rolling failures

RE-roll failures (http://orokos.com/roll/247768): 12d6t5 6
Wow 50% success rate.

Does Ace stand? (http://orokos.com/roll/247769): 11d6t5 1
Does Ace stand?  Nope.

Composure (http://orokos.com/roll/247770): 7d6t5 3
-1 mod for 1 turn.  I can live with that.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-19-15/1310:56>
Crash Soak: Prep(4)+Bod(5)+Cyberlimb Armor(4) (http://orokos.com/roll/247766): 13d6t5 7
1P.  I'll save the edge.

What is Prep(4)? Is that for Combat Sense? This is a soak roll, not a dodge/defense roll, so unfortunately Combat Sense would not apply. (Also, the spell technically hasn't gone off yet since the preparation won't trigger until the same impact that Ace is soaking breaks the preparation.)

If that's what it was, please roll 4 dice and subtract the hits from Ace's total. If it's for something else that I've forgotten, please let me know.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-19-15/1323:16>
@Tec: would Doc have any idea about the crash?  I don't think anyone is letting him use their goggles/earbuds anymore, but if someone is lemme know! :)

If aware, he'd use an edge to jump to the front of the line.  The last thing the team needs right now is the decker getting the upper hand on us.

Doc's limp form tumbles out of the couch on the left and somehow lands comfortably against the back of the dinette booth on the right.

hahah :) thanks!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-19-15/1327:05>
Crash Soak: Prep(4)+Bod(5)+Cyberlimb Armor(4) (http://orokos.com/roll/247766): 13d6t5 7
1P.  I'll save the edge.

What is Prep(4)? Is that for Combat Sense? This is a soak roll, not a dodge/defense roll, so unfortunately Combat Sense would not apply. (Also, the spell technically hasn't gone off yet since the preparation won't trigger until the same impact that Ace is soaking breaks the preparation.)

If that's what it was, please roll 4 dice and subtract the hits from Ace's total. If it's for something else that I've forgotten, please let me know.

Yeah, I thought the prep helped with soak rolls. 

Whoops -4 (http://orokos.com/roll/247832): 4d6t5 2

So, that's 3P all together, and Ace is at a -1 modifier.  Saving my last edge because I have a feeling Ace'll need it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-19-15/1443:58>
@Tec: would Doc have any idea about the crash?  I don't think anyone is letting him use their goggles/earbuds anymore, but if someone is lemme know! :)

If aware, he'd use an edge to jump to the front of the line.  The last thing the team needs right now is the decker getting the upper hand on us.

I've been thinking about this. My best guess is that Doc knows that the RV has gone off the road - presumably the road has some sort of Matrix presence due to GridLink, and he can see the RV's icon deviate from it - but not that the RV has crashed or flipped.

I'm going to proceed with the assumption that there's not enough evidence to alarm Doc.

Enemy Decker: Action Hidden. Nothing that Doc or his Agent need to roll against.
Enemy Agent: Erase Mark: 6 hits (http://orokos.com/roll/247840)
@Zweiblumen: Go ahead and roll to defend your Mark. Please also list your configuration again (generally speaking, once per OOC page of posts).

Next
1. Doc + Doc's Agent
2. Ork Samurai (Bulldog passenger seat)
3. Rotodrone + Fire Spirit (materialized) + Wolf (simultaneous)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-19-15/1511:18>
Programs: Agent; Decryption; Encryption; Mugger
A: 7(8 ) S: 4 D: 6 F: 5(6)

Defending Mark (Will 5 + FW 6 = 11) (http://orokos.com/roll/247846): 11d6t5 3 Mark gone.

Okay, lets see if I can ramp this up some... trying for two marks this time.  Agent getting the last ID, then I'll have it defend the deck.
CT1 IP2:
Agent: Agent's Matrix Perception on hiden icon Rating(6)*2+2 for all rolls + VR 2 = 16 (http://orokos.com/roll/247852): 16d6t5 5 (#6)
Doc:
Complex: Brute Force Mark 2 marks (Log 9 + CC 6 + VR 2 - Wounds 1 - two marks 4 = 13) (http://orokos.com/roll/247853): 13d6t5 4
Free: Tell the Agent to Defend the Deck.

4 hits worked last time, lets hope it works again :)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-19-15/1617:39>
While no one else is sharing their eyes and ears with you, you do have some interesting gear of your own that you can use. You have a biomonitor that would track any number of things that might alert you to activity around your body. It probably has a step counter of other movement sensor that would detect that your body is moving, etc. You have cyber eyes, so you could watch your own video feed - presumably leaving your eyes open won't cause any issues (except to freak out observers) since they don't likely need to be kept moist like a regular eye. And you have a subvocal mic that you could listen in on. Noticing that the RV has left the road might be curious enough to you to choose to activate one or more of thee methods.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-19-15/1711:10>
Agent: Agent's Matrix Perception on hiden icon Rating(6)*2+2 for all rolls + VR 2 = 16 (http://orokos.com/roll/247852): 16d6t5 5 (#6)[/url]

Silent Device #6 is a Renraku Sensei, rating 3, Firewall 3.

Complex: Brute Force Mark 2 marks (Log 9 + CC 6 + VR 2 - Wounds 1 - two marks 4 = 13) (http://orokos.com/roll/247853): 13d6t5 4

Oops, you fell into a trap. The enemy decker is on Full Matrix Defense, hoping that Doc would get overly aggressive.

Willpower + Firewall + Willpower (Full Matrix Defense) + Modifiers: 7 hits (http://orokos.com/roll/247873)

3 net hits on the defense means 3 boxes of Matrix damage, but chummer here is running Blackout so that means 3 boxes of Stun too. Because the damage is the result of a resisted Attack action, it cannot be soaked or resisted. Doc charges forward head-first, bounces off the enemy's firewall, and sees stars.

You have cyber eyes, so you could watch your own video feed - presumably leaving your eyes open won't cause any issues (except to freak out observers) since they don't likely need to be kept moist like a regular eye. And you have a subvocal mic that you could listen in on. Noticing that the RV has left the road might be curious enough to you to choose to activate one or more of thee methods.

A lot of this is possible but would require a Simple Action (the equivalent of Observe in Detail) to divert your attention from what's going on in VR long enough to make sense of what's happening in the physical world.

Ork Samurai
The ork, seeing his HK 227 do very little, is going to pop a cyberspur and stab Wolf.
Agility + Unarmed: 2 hits (http://orokos.com/roll/247877)
Wolf dodge (-2 constrained -3 fourth defense): 0 hits (http://orokos.com/roll/247878), and that's why you whittle away the defense pool with multiple attacks, kiddies

Base damage is 14P -2AP - brutal! must be a cyberarm! - staged up to 16P by net hits. Wolf soaked 16 last time - can he do it again?
Wolf soak: 8 hits (http://orokos.com/roll/247879) + 5 auto-hits = 13 net hits
Wolf takes an additional 3P for a total of 4P. Wolf is now at -1 wound modifier, which drops his initiative score by 1. He is no longer tied, so the rotodrone and materialized spirit act first.
All of Wolf's damage has come from this one ork, suggesting that he is a bad motherfragger.

Rotodrone
The rotodrone swings around the front of the RV to shoot Sam through the windshield.
Agility (AGI instead of LOG because the rigger is jumped-in) + Gunnery + Smartlink: 1 hit (http://orokos.com/roll/247883)
Windshield soaking: 3 hits (http://orokos.com/roll/247884), forgot AP but dropping last two dice wouldn't matter
@Poindexter: Sam has to dodge 1 hit. He's at +4 for Good Cover but -2 Constrained and -3 Composure and -2 for Short Burst, so -3 overall. That still leaves Sam with 6 dice to roll a hit (and not glitch).
If Sam doesn't roll any hits, the base damage is 10P + 1 net hit - 3 Windshield Soak = 8P -2AP

Materialized Fire Spirit
Good news: The spirit isn't attacking anyone!
Bad news: The spirit has been commanded to set the RV on fire, and seems to be enjoying its assignment. All that carpet and wood paneling is beginning to catch fire. There is no smoke modifier yet but there will be if the fire is not suppressed. The smoke modifier will grow one step per Combat Turn, which is not a threat for smoke inhalation but will begin to limit visibility.

Next
Wolf!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-19-15/1752:07>
Oops, you fell into a trap. The enemy decker is on Full Matrix Defense, hoping that Doc would get overly aggressive.

Par for the course :)  I'm not so good at this!

Updated char sheet with new wounds.

Do you have my total edge spent?  I think it's 3, but I might be missing something in my notes.  Also, you mentioned the only stat missing now is my CHA, but I've got that, it's my base STR that I'm missing (I've got my cyber arm) unless that was noted somewhere and I missed it :(
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-19-15/1817:03>
Do you have my total edge spent?  I think it's 3, but I might be missing something in my notes.  Also, you mentioned the only stat missing now is my CHA, but I've got that, it's my base STR that I'm missing (I've got my cyber arm) unless that was noted somewhere and I missed it :(

Yes, Doc has spent three Edge:
12/8/14 - Edge refreshes
12/17/14 - Tec rolls Edge for Doc per Zweiblumen's request
1/11/15 - Edge spent to go first
1/17/15 - Edged soak roll from RV crash

And you're right, you do know Doc's Charisma. I had not marked it off on the master sheet. That means that Doc's base Strength is the only attribute value not yet known. Everyone still has at least one unknown skill remaining.

Speaking of knowns and unknowns:
1. When Ohanzee thumps his head, he remembers that he has the spell Clout.
2. When Sam sees the rotodrone shooting at him, he remembers that he can do that too. Sam has Gunnery 3.
3. When Katsina crashes and everything in the RV goes flying everywhere, she remembers that she knows the Physical Barrier preparation.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-19-15/2058:32>

Wolf is going to give up his last action this round and go Full Defense. He is now at initiative 1 and has 6 more dice in his defense pool (wish I would have thought of this sooner).
Wolf will attack the mage. The Ork is next on the list though. But hopefully the mage will be a one shot. Here goes:
Attack Mage [Agility 7 + Unarmed 6 - Wounds 1] (http://orokos.com/roll/247935): 12d6t5 4


Since the mage doesn't get a defense, that is 14P AP -1 he needs to soak.


Wolf is now at initiative -9 and done for the CT.

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-19-15/2104:40>
Oops, you fell into a trap. The enemy decker is on Full Matrix Defense, hoping that Doc would get overly aggressive.

Par for the course :)  I'm not so good at this!

Don't feel bad. So far, nearly every action I've taken in every PbP Ive ever played has been falling into some NPC's trap.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-19-15/2119:36>
Let's see how the mage does.

Body + Armor - AP: 5 hits (http://orokos.com/roll/247940)

Mage eats 9P and is now at -3.

We're using the Damage Progression rules from Bullets & Bandages. If you take 5P or more from a single attack, you will continue to accumulate an additional box of Physical damage every (Body) Combat Turns until you are stabilized or until you croak. At the GM's discretion, especially grievous wounds (7P+) may result in mangled limbs, punctured lungs, or other fun that may have an impact on how the character is able to perform other than just the regular wound modifiers.

This guy is obviously in a bad way. I'll let Mal describe the punishment that Wolf deploys on the inert form of the mage and will add any additional modifiers from there.

Fire Spirit
The other materialized fire spirit (the one that's not lighting everything on fire) is using the Accident power on Ace, Chino, Katsina, Ohanzee, and Sam. This is a Magic+Willpower vs. Reaction + Intuition test, with modifiers. This was going to be a lot more interesting pre-crash, but I'm sure it will still be fun.

Accident: 2 hits (http://orokos.com/roll/247951)

Everyone roll Reaction + Intuition +/- Modifiers. If you don't get 2 hits, the result is treated like a glitch.

Katsina: Reaction 3 + Intuition 6 - 1 wound - 1 composure: 1 hit (http://orokos.com/roll/247953), damnit. Now I have to think of a good accident for someone flat on her face.

Next
Sam & Chino!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-19-15/2129:35>
IC coming about the whole crashing thing.

Fire Spirit
The other materialized fire spirit (the one that's not lighting everything on fire) is using the Accident power on Ace, Chino, Katsina, Ohanzee, and Sam. This is a Magic+Willpower vs. Reaction + Intuition test, with modifiers. This was going to be a lot more interesting pre-crash, but I'm sure it will still be fun.

Accident: 2 hits (http://orokos.com/roll/247951)

You're joking me. We. Are. So. Dead.

Reaction 6 + Intuition 3 - Wounds 1 (http://orokos.com/roll/247960): 8d6t5 0 [1, 1, 4, 4, 4, 1, 3, 3]

WE ARE SO DEAD.

This should be fun.

I assume I can post my next actions?

Free Action - Activate Killing Hands
Simple Action - Activate Agility Boost
Simple Action - Stand Up (Tell me if I need to make the Body + Willpower Test)

I assume my Magic is 5, since my Essence is 5; although I don't think I ever found out. If I did, I must have missed it. I'm also assuming that Wound Modifiers don't affect activated powers. Just let me know if I need to do anything different.

Attribute Boost - Agility (Power 1 + Magic 5) (http://orokos.com/roll/247965): 6d6t5 2 [6, 6, 2, 2, 1, 2]

That's +2 Agility for dice pools for 2 more Combat Turns.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-19-15/2132:05>
Hahahahahahaha
(breathe)
Hahahahahahaha
(breath)
Haha.  Heh. Well, I'm at -5, so let's see how I do with two dice.
Resist Accident Power [Rea 3 + Int 4 - Wounds 3 - Crash 2] (http://orokos.com/roll/247968): 2d6t5 0
Perfectly predictable. I imagine Ohanzee will have one heck of a struggle getting out of the seatbelt. I'll write up the IC a bit later - gotta head home, have dinner and all that first.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-19-15/2350:11>
Rotodrone
The rotodrone swings around the front of the RV to shoot Sam through the windshield.
Agility (AGI instead of LOG because the rigger is jumped-in) + Gunnery + Smartlink: 1 hit (http://orokos.com/roll/247883)
Windshield soaking: 3 hits (http://orokos.com/roll/247884), forgot AP but dropping last two dice wouldn't matter
@Poindexter: Sam has to dodge 1 hit. He's at +4 for Good Cover but -2 Constrained and -3 Composure and -2 for Short Burst, so -3 overall. That still leaves Sam with 6 dice to roll a hit (and not glitch).
If Sam doesn't roll any hits, the base damage is 10P + 1 net hit - 3 Windshield Soak = 8P -2AP

Avoid fire from the rotodrone (http://orokos.com/roll/248000): 6d6t5 0

yeah, a glitch! Cause why the fuck WOULDNT it be?!

soak bullet dmg (http://orokos.com/roll/248001): 24d6t5 3

God alfucking mighty! Is there a POINT to this shit anymore?!

so, that's 5 stun.

Sams fuckin turn:
Move: Toward wherever the obelisk ended up.
simple action: unbuckle seatbelt and standup
simple action: full auto six round burst at rotodrone
free action: shout obscenities

Can we do another glitch?!

Full auto at the rotodrone (http://orokos.com/roll/248004): 13d6t5 8

THERE we fuckin go! accuracy is 8, so we're all good. Oh, and by the way, this weapon Sams got IS an XM30, not an ares alpha like you keep saying, right?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-19-15/2357:17>
Accidents
Ohanzee's seatbelt is jammed and won't release. He will have to cut, shoot, or blast his way out if he doesn't want to burn to death.

The cupboards full of dishes (on the left open) up and rain fine china and glassware on the back of Katsina's head. She has to soak 3P without armor.
Katsina Body 5: 1 hit (http://orokos.com/roll/248002), Katsina takes 2P and is now at 6P with a -2 wound modifier and a -1 composure modifier.

A bottle of expensive hard liquor breaks and catches fire. Chino's on his back in the middle of it. Chino has to soak 3P -2AP (with armor) of fire damage, and his armor has to roll its armor rating against 3P -2AP to avoid catching fire. See p. 171.

Avoid fire from the rotodrone (http://orokos.com/roll/248000): 6d6t5 0

yeah, a glitch! Cause why the fuck WOULDNT it be?!

It's not a glitch because we agreed that the glitch threshold would be 51% instead of 50%.

soak bullet dmg (http://orokos.com/roll/248001): 24d6t5 3

God alfucking mighty! Is there a POINT to this shit anymore?!

so, that's 5 stun.

This is what Edge is for. Mal saved you a point for situations like this. And don't forget to roll your Accident resistance. And, it's Sam's turn.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-20-15/0007:25>
resist accident (http://orokos.com/roll/248007): 6d6t5 1

There aint enough edge in the world for all these shitty rolls.

so, up in the modded post above, sams actions and rolls are listed, but they dont take the accident into account.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-20-15/0010:19>
Oops, you fell into a trap. The enemy decker is on Full Matrix Defense, hoping that Doc would get overly aggressive.

Par for the course :)  I'm not so good at this!

Don't feel bad. So far, nearly every action I've taken in every PbP Ive ever played has been falling into some NPC's trap.

Thanks :) I'm not feeling badly, just amused that I did *exactly* what the NPC assumed I was going to do.  Nailed it in one!
FWIW, this is LOTS of fun.  If the PC's only ever succeeded it would be boring!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-20-15/0014:41>
I just really wanna find out what the hell is going on here, and every time I go to orokos, that seems a bit less likely.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-20-15/0017:28>
You lit that rotodrone up pretty well.  He's probably gonna have a hard time dodging 8 hits on full auto.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-20-15/0020:46>
You lit that rotodrone up pretty well.  He's probably gonna have a hard time dodging 8 hits on full auto.

Yeah, now all we have to do is fight off 2 carloads full of heavily armed and magically awakened corp assassins, deckers, riggers, and their small army of spirits while leaving the bulldog intact, load our two ton cargo up into it and disappear into the mountains before their air support can get here.

OR sam can strap that bomb onto the obelisk like he should have last night without saying a word to anyone...
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-20-15/0039:15>
This is so beautiful.



In an "all our characters are going to die" way, but it is still beautiful. I don't think you could possibly have planned crazier circumstances with these die rolls. It's like the dice gods have forsaken us and want to see what happens.



I love it.

You lit that rotodrone up pretty well.  He's probably gonna have a hard time dodging 8 hits on full auto.

Yeah, now all we have to do is fight off 2 carloads full of heavily armed and magically awakened corp assassins, deckers, riggers, and their small army of spirits while leaving the bulldog intact, load our two ton cargo up into it and disappear into the mountains before their air support can get here.

OR sam can strap that bomb onto the obelisk like he should have last night without saying a word to anyone...

Yeah. He could. Chino would be really pissed for about 0.3 seconds if he got blown up without consent, but yes, it's possible.

Accidents
A bottle of expensive hard liquor breaks and catches fire. Chino's on his back in the middle of it. Chino has to soak 3P -2AP (with armor) of fire damage, and his armor has to roll its armor rating against 3P -2AP to avoid catching fire. See p. 171.

I can add the Bone Density Augmentation dice, correct?

Resist 2P Damage from Random Accidental Molotov Cocktail (Body 5 + Bone Density Augmentation 4 + Armor 9 - AP 2) (http://orokos.com/roll/248023): 16d6t5 8 [3, 3, 3, 6, 5, 5, 6, 4, 1, 5, 5, 2, 5, 1, 4, 5]

Alpha Frakkin' Chino is going to save the day at this rate.

Urban Explorer Jumpsuit Resisting Catching Fire (Armor 9 - AP 2 [Threshold 3] (http://orokos.com/roll/248024): 7d6t5 2 [4, 5, 3, 6, 1, 3, 3]

Correction: He's going to save the day in a flaming jumpsuit.

ETA: Also, what the hell. I roll 8 hits on 16 dice, but Uncle Sam managed only 3 hits on 24 freaking dice!? Dice are all over the place.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-20-15/0046:28>
Oh yeah, if we're going down, we're taking a chunk of the mountainside with us.

This is some VIKING shit here.

The only way I disagree with you is in technicality. The dice gods have not forsaken us, as that implies abandonment and indifference. I say the dice gods have actively turned against us. They work to undermine us at every turn.

Fuck.
Them.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-20-15/0048:52>
Also, i just NOW noticed that due to all the dmg compensators, Sam effectively takes NO WOUND PENALTIES until he is DOWN. So who gives a shit about some stun dmg? I aint wasint edge on that. :)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-20-15/0049:16>
@8-bit
In fairness, the jumpsuit was probably going to catch fire as soon as you punched a fire spirit.

The jumpsuit is now on fire with a 1P -2AP flame. At the beginning of the next combat turn Chino will have to soak 2P -2AP. The flame will continue to grow +1P each combat turn until extinguished. I'm inclined to say that bone density augmentations do not count in this instance, but you obviously rolled well enough that they weren't necessary.



@Poindexter
I do keep calling it an Ares Alpha, don't I? Yes, it is an XM30.

Sam's accident: Sam slips while trying to get back up. He is still prone and subject to the Attacker Prone -1 penalty. Rolling 1: 1 hit (http://orokos.com/roll/248013), of course it is. That leaves Sam with 7 hits.

Be careful to rebuke the dice gods too early. Enjoy the following:

Rigger dodge: 2 hits (http://orokos.com/roll/248016) minus 1 hit (http://orokos.com/roll/248018) because I forgot to subtract the full-auto modifier, so net 1 hit
Sam's base damage is 9P -6AP, which is staged up to 15P -6AP by net hits. This is probably going to end poorly.
Drone soak: 2 hits (http://orokos.com/roll/248017) minus 1 hit (http://orokos.com/roll/248019) because I forgot about the APDS. (Please, whenever you attack, remind me what your base DV + AP is.)

Final damage to the drone is 14P. It disappears in a puff of full-auto magic. The lucky jumped-in rigger now gets to soak 7P of biofeedback damage + 6P for dumpshock.
Willpower + Firewall: 3 hits (http://orokos.com/roll/248022)
Somewhere, the rigger just had a massive stroke. The rigger now has 10P and is KO'd.



Bulldog
The man sitting behind the mage is firing at Wolf with a Take Aim action. 6 hits (http://orokos.com/roll/248008), limit 8
Wolf is on Full Defense with a -1 wound modifier: 7 hits (http://orokos.com/roll/248011), let's hear it for Full Defense
Does shot hit another passenger? 1 = yes, 2-6 = no: 3 (http://orokos.com/roll/248025), no friendly fire

Coming up next
Spirits attack Katsina and Ohanzee astrally
The projecting magician responds to Wolf's brutalities
Ace's turn
While waiting for rednblack I'll start on an IC post
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-20-15/0105:23>
I hate to bring it up, but wolf has like a minus 4 to his dodge from all the other attacks this turn. That'll probably lose him at least a hit.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-20-15/0108:30>
@Malevolence
The "Defender has Defended Against Previous Attacks" counter was reset when Wolf acted. See p. 189.

Spirit astrally attacking Katsina
Force * 2 - Wound Modifier: 3 hits (http://orokos.com/roll/248026)
Katsina resist: Intuition 6 + Logic 5 - 2 wound modifier - 1 composure: 1 hit (http://orokos.com/roll/248028), herp derp
Base damage is 5P + 2 net hits, which Katsina doesn't want to risk so she'll Edge the dodge roll.
Edge reroll: 2 hits (http://orokos.com/roll/248035) + 1 hit = 3 net hits
Katsina dodges by the skin of her teeth.

Spirit astrally attacking Ohanzee
Force * 2 - Wound Modifier: 1 hit (http://orokos.com/roll/248034)
@Malevolence, please dodge 1 hit. Wound and composure modifiers apply, but not Ohanzee's physical constraints (i.e. the jammed seatbelt).
If you pull a Poindexter and can't manage a hit to dodge, then base damage is 2P + 1 for the net hit. Roll Willpower to soak (since Willpower is Body on the astral).

Projecting magician
Magician stops projecting and returns to his broken body.

Next
@rednblack Ace!
I'll get to work on an IC post. Everyone is encouraged to add their own details and color commentary ICly. Namely, I want to know what Sam is screaming.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-20-15/0131:51>
bout to sleep tonight and lotta work tomorrow, but ill find time for the post.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-20-15/0341:30>
@Malevolence
The "Defender has Defended Against Previous Attacks" counter was reset when Wolf acted. See p. 189.
Oh, good. For some reason I thought it reset each Combat Turn. Per combat phase is much more reasonable. I'm glad I was reading that wrong.

Spirit astrally attacking Ohanzee
Force * 2 - Wound Modifier: 1 hit (http://orokos.com/roll/248034)
@Malevolence, please dodge 1 hit. Wound and composure modifiers apply, but not Ohanzee's physical constraints (i.e. the jammed seatbelt).
If you pull a Poindexter and can't manage a hit to dodge, then base damage is 2P + 1 for the net hit. Roll Willpower to soak (since Willpower is Body on the astral).
Whelp, 7-5 is 2 dice, so less than a 50% chance. Here goes...
Dodge Spirit Attack [Int 4 + Log 3 - Wound 3 - Crash 2] (http://orokos.com/roll/248050): 2d6t5 1
Yay!


Projecting magician
Magician stops projecting and returns to his broken body.
And he gets a new, meaty initiative. Imma guess he's out of actions this CT. Wolf is going to let him get some alone time with a heal spell while he teaches a certain ork a lesson. Nah, just kidding. Wolf needs to make sure he doesn't try banishing. He'd probably be okay for one since he has 2 services and the mage only has about a 3 die advantage (assuming 6 magic and 6 Banishing), and probably less. But still, the way rolls have been going, I'd rather avoid the risk.

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-20-15/0721:45>
Rea + Int -2 (http://orokos.com/roll/248088): 5d6t5 3

Re: Accident, Ace is clear. IC forthcoming.

ETA: we're so not dead.  Drone is gone, Wolf is stacking up the negative modifiers on the other side of the equation, and . . . reasons, I guess.  Seriously,  think everybody's coming away from this one breathing.

https://www.youtube.com/watch?v=A-yZNMWFqvM

Ok, so Chino's on fire.  Lucky we have an impromptu sprinkler system right above us.  I'm glad if were were going to flip, it was on the passenger side.  Ace is going to jump up and knock the faucet off the sink.  That should help Chino out, and the fire spirit won't like getting soaked either.  So, Tec, do I have the action economy to do that?  Melee combat is a complex action, so that points to no, but Ace isn't really hitting a creature.  He can:

Simple: Stand
Free: Movement (Jump)
Simple: Swipe at faucet with his cyber spur.

If a swipe with the spur is a Complex action, and I have my doubts as a melee complex action takes bobs, weaves, and multiple strikes into account, then Ace will spend a simple action to grab the faucet.  His weight should be enough to pull it right off.  Whaddya think, Tec?

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-20-15/1150:50>
Excellent plan. I love the out of the box thinking.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-20-15/1201:50>
This is a legitimate approach. It's more like an overly-aggressive Use Simple Object than an attack. Personally, I thought Ace was going to try to shoot a fire extinguisher, which would have been awesome but also would have seriously impaired visibility.

Pros: This is going to stop the fire from spreading (but not put it out completely). It's also going to seriously piss off the fire spirits, who will have to resist an attack since fire spirits have an allergy to water..
Cons: The spray in the air is going to mess with Ace's Lancer and its DV, should he need to shoot with it inside the RV again. I suppose there's a longer-term concern about wet clothes and hypothermia but let's deal with the kill squad first.

I will generally reward problem solving and fourth-dimensional thinking. Sometimes the best approach is a long burst of APDS ammo, but other times environmental awareness will save your life.

The action is now to Katsina and the fire spirits resisting an attack. We're going to pause here for a bit. I have a big report due tomorrow that I'm behind on so it will likely be a long day for me. I might check in at lunch and maybe dinner but otherwise don't expect much until late tonight. Until then, please use the time to compose your IC posts about the most recent action phase.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-20-15/1234:13>
As for the cons, I think I'll risk the potential hypothermia in the future for survival now.  At least Ace has another set of dry clothes -- the duffel bag should do a good job, or at least an adequate one and survival gear is made to get wet -- and the others should be fine so long as we can get in a vehicle and crank up the heat.

As for the Lancer, so long as it functions outside, Ace will use the rifle purloined from the poachers if he needs to fire in the RV again.  Maybe the offending mage will be taken out by then, and the spirit will be a non-issue, but if not, I feel pretty good about a -6 mod.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-20-15/1551:20>
Per the Allergy quality, the fire spirits have to soak 1P. Immunity to Normal Weapons does not apply. A more directed attack (like a fire hose) would do more damage.

Fire-starting imp: 2 hits (http://orokos.com/roll/248173), no damage
Accident-causing elemental: 0 hits (http://orokos.com/roll/248174), that's 1P

More importantly, the two fire spirits are now have a -4 modifier due to contact with their allergen. They are spitting mad.

Ace has inspired Katsina. She's still on her back but she's going to use Magic Fingers to activate the fire extinguisher and try to spray the elementals. She'll tank the spirit stomping on her astrally for now. She'll use her Free Action to keep Counterspelling.

Magic Fingers @ F5
Magic 6 + Spellcasting 6 + Mentor Spirit 2 - 2 Wound - 1 Composure: 5 hits (http://orokos.com/roll/248176)
Soaking 3 Drain: 7 hits (http://orokos.com/roll/248177), no drain

Magic Fingers active with Strength 5, Agility 5. Katsina now has an additional -2 for sustaining the spell.

Fire extinguisher attack
Agility 5 - Defaulting (Exotic Ranged Weapon): 0 hits (http://orokos.com/roll/248178)

The fire extinguisher is a dry-powder fire repellent. This is an area-attack but given the lack of hits I'll say that she had it pointed in the wrong direction. Does it hit Chino? 1-5 = no, 6 = yes: 1, nope (http://orokos.com/roll/248180), Chino is still en fuego

There is now a -1 Light Fog within the RV due to spray of water from the sink turning into steam when it hits the fire spirits, plus the initial burst of powder from the fire extinguisher.

Next
A couple attacks on Wolf, then back to the top of the order for IP3

Edit: I think one of the 4th Edition books had stats on a fire extinguisher. I'm too busy to research at the moment. Anybody else remember this?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-20-15/1605:46>
I think Sam may be carrying the rifle Ace is looking for.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-20-15/2002:34>
the obscenities posted in the IC thread are phonetically spelled, not accurately spelled. I figured people would wanna know what it sounded like rather than what it looked like.

for those of you who want the correct version, here it is:

Ну, вы, сыны шлюх ! Отзывы крошечные пениса дронов и ваши мочу пить трус мастеров ! Приведите все боль, которую вы собака лохи могут собрать и убить меня быстро, прежде чем я принесу всю эту гору вниз на всех нас! !

In english:

Come, you sons of whores! Send your tiny dick drones and your piss drinking coward wizards and bring all the pain to me that you dog fuckers can muster and kill me quickly before I bring this mountain down on all of us!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-20-15/2004:09>
That is fantastic. Probably more than a Free Action, but fantastic.

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-20-15/2009:52>
Try to tell what type of weapon on the rotodrone from the sound of it firing. (http://orokos.com/roll/248259): 3d6t5 2

look at me getting 2 hits on 3 dice!

I dont think thats enough, but its neet. :)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-20-15/2125:22>
Sam is certain it was an assault rifle. He would bet an Ares Alpha or a Yamaha Raiden. Usually the Raiden is easy to identify because its electronic firing mechanism sounds completely different, but the buzz of the rotodrone masked the sound of the firing pin (or electronic mechanism) so Sam can't say for sure. He'll probably be able to tell once he looks at the wreckage, but he's not optimistic about the condition of the weapon.

The Bulldog has come to a stop. The driver is getting in on the Let's All Shoot Wolf action.

Driver: 2 hits (http://orokos.com/roll/248270)
Wolf (-2 Constrained -1 second dodge): 6 hits (http://orokos.com/roll/248271), forgot wound modifier but doesn't matter
Hit someone else? 1 = yes: 6, no (http://orokos.com/roll/248272)
Wolf ducks a taser dart and continues to nibble.

Wolf is now getting Manabolt'd at F6.
Combat Mage: 3 hits (http://orokos.com/roll/248274)
Wolf rolls Body to resist: 1 hit (http://orokos.com/roll/248275), Wolf takes 2P and is now at 6P
Combat Mage soaking 3 drain: 3 hits (http://orokos.com/roll/248276), no drain

This brings us to IP3. Order:
1) Enemy Agent: Action Hidden! Nothing Doc needs to roll against.
2) Doc + Doc's Agent
3) Ork Samurai
4) Fire imp

That will conclude IP3, at which point we will roll Initiative again.

@Zweiblumen Action to Doc + Doc's Agent. Go ahead and roll Initiative for both when you're done.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-20-15/2335:56>
Agent goes on full matrix defense to protect the 'deck.
Doc will cut to the chase and just start smashing the persona and not bother with the marks.

Data Spike on Decker Persona Cybercombat(6) Logic(9)+VR(2)-Wounds(1) = 16 (http://orokos.com/roll/248343): 16d6t5 5
One less hit as I forgot to move his wound modifier up to 2.  Makes 4 hits, gonna re-roll misses with edge
reroll misses(11) (http://orokos.com/roll/248345): 11d6t5 4
Total of 8 hits, which is his limit, this should be pretty good.

Agent's Initiative 11+4d6 (http://orokos.com/roll/248349): 4d6+11 25
Doc's Initiative 4d6+10 (http://orokos.com/roll/248350): 4d6+10 26
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-20-15/2336:08>
Sam is certain it was an assault rifle. He would bet an Ares Alpha or a Yamaha Raiden. Usually the Raiden is easy to identify because its electronic firing mechanism sounds completely different, but the buzz of the rotodrone masked the sound of the firing pin (or electronic mechanism) so Sam can't say for sure. He'll probably be able to tell once he looks at the wreckage, but he's not optimistic about the condition of the weapon.

That will conclude IP3, at which point we will roll Initiative again.

I wasn't really planning on trying to salvage it. Was just interested for flavor, really.

Initiative (http://orokos.com/roll/248346): 2d6+9 18
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-21-15/0001:34>
Agent goes on full matrix defense to protect the 'deck.
Doc will cut to the chase and just start smashing the persona and not bother with the marks.

The agent can go on Full Matrix Defense for itself but not for the whole deck. Doing so would be wildly disproportionate with what other programs offer. For example, Encryption increases Firewall by +1, not +6.

Please list your deck configuration pretty much every time you make take a Matrix action.

Programs: Agent; Decryption; Encryption; Mugger
A: 7(8 ) S: 4 D: 6 F: 5(6)

This chick is going to have a hard time with 8 hits. Let's see how it goes.
Resist Data Spike: 7 hits! (http://orokos.com/roll/248356), a valiant effort! but not enough.

Base damage is 8DV staged to 10DV with the net hit and by the fact that this gal is running Virtual Machine. Soak with Device Rating + Firewall.
Soaking 10DV: 1 hit (http://orokos.com/roll/248359), ow!
The deck takes 9DV! It is s device rating 2 so it only has 9 boxes. Doc one-shot bricks it!

Decker is dumpshocked and needs to soak 6P for being in hot-sim.
Soaking dumpshock: 3 hits (http://orokos.com/roll/248365)
Decker takes 3P and is at an additional -2 for disorientation from dumpshock.
The decker and her persona drop out of the Matrix. Doc has the run of the place to himself (with his Agent).

Next
Ork Samurai
Fire Imp
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-21-15/0009:42>
Please list your deck configuration pretty much every time you make take a Matrix action.

Sorry, thought it was on the same page, didn't realize how many actions we've got going.  I'll update each time, important too as I though I had hammer going instead of mugger.  Worked out anyway.  Next up will be the Sam.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-21-15/0014:01>
Going to get an IC post up.

In the meantime, Initiative for the next Combat Turn.

Initiative (Intuition 3 + Reaction 6 + 2d6) (http://orokos.com/roll/248378): 9+2d6 15 [1, 5]
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-21-15/0023:47>
Ork Samurai
Stabbing Wolf worked pretty well so let's try that again.
Stabby stab! 4 hits (http://orokos.com/roll/248372)
Wolf (-2 Constrained -2 Third Dodge, -2 Wound Modifiers): 4 hits (http://orokos.com/roll/248373), Wolf doesn't like to be pet that way.
Stabbing friendly fire? 1 = yes, 6, no (http://orokos.com/roll/248376)

Fire imp
The fire imp is decidedly unamused by the water mist and the dry-chemical cloud. It dematerializes and returns to the astral. Katsina and Ohanzee can see it there.

This concludes CT1. Everyone please roll initiative now. Don't forget your wound and composure modifiers.

Mysterious roll: ?? (http://orokos.com/roll/248382)

Katsina: 16 (http://orokos.com/roll/248384)
Sam: 15 after composure modifier
Chino: 14 after wound modifier
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-21-15/0034:36>
Ah, yes, forgot that Wound modifiers affect Initiative.

Also, damn. Chino doesn't have something to immediately attack on the Physical anymore. Time to activate my Astral Perception.

Question time.

Activating my Astral Perception would make me dual-natured, meaning I can make normal melee attacks, right? Not 100% sure about that. Otherwise, I have to use Astral Combat. What kind of Action is that? I can't find an Action associated with it; I'm thinking Complex Action (the Use Skill action), but hoping for a Simple Action. Also, the Astral Damage table on page 315 says that a Magician's DV is equal to their Charisma. I assume it's the same for Adepts?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-21-15/0046:08>
The fire spirit that used the Accident power is still materialized and would be an excellent, if painful, target for Chino. Punching it will hurt like hell, but that's what magic and medkits are for! Glory lives forever.

When you are dual-natured, you can attack something on the Physical plane - including another dual-natured entity, like a materialized spirit - with normal melee attacks. You can attack a solely-astral being with Astral Combat. Technically you could attack a dual-natured being with either melee attacks or Astral Combat. For example, if you wanted to avoid punching a fire spirit with your bare hands.

Astral Combat is a complex action.

Charisma would be your base damage on the astral, but Spirit Claw applies to astral combat too. That would add +3DV (half of Magic rounded up).

If I never confirmed it earlier, Chino's Magic is indeed 5.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-21-15/0050:53>
Can Chino see the one with the Accident power? Or would that require a Perception check? He was mostly focused on the one that was lighting everything on fire.

Thanks for confirming everything else, that clears stuff up.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-21-15/0057:02>
Chino can absolutely see the giant flaming elemental standing in his way.

Do note that fire spirits are dodgy bastards with high Reaction attributes. But if Chino can lay a hit on him with Killing Hands, the spirit will pop like a balloon.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-21-15/0129:29>
Agent's Initiative 11+4d6 (http://orokos.com/roll/248402): 4d6+11 29
Doc's Initiative 4d6+10 -2 wounds (http://orokos.com/roll/248403): 2d6+10 21
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-21-15/0149:00>
You only rolled 2d6 for Doc.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-21-15/0157:31>
Ohanzee's initiative:
Initiative (http://orokos.com/roll/248409): 1d6+2 6
Wolf's Initiative:
Initiative (http://orokos.com/roll/248410): 2d6+12 15
Full of suck.
More suck - Wolf is actually at 13 due to his -2 Wound modifier.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-21-15/0216:40>
You only rolled 2d6 for Doc.

Because I'm silly and pulled two dice for wounds instead of two points...
2d6 (http://orokos.com/roll/248413): 2d6 11
32-2=30

He gets to do a lot in the matrix!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-21-15/1052:25>
Initiative (Base 7+2d6) -1 Wound -1 Composure (http://orokos.com/roll/248471): 5+2d6 10

ETA:

I think Sam may be carrying the rifle Ace is looking for.

I think Sam has the rifle from Mr. Moran's house.  Ace should still have one of the rifles that the poachers were carrying, though I can't remember what it is?  It might not matter at this point, with the spirit's dematerializing the smarter play might be for Ace to start firing at the street sam while he's engaged in melee combat.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-21-15/1529:24>
Initiative for CT2 IP1
Doc30
Doc's Agent29
not you20
not you17
not you16
not you16
Katsina16
Wolf15
Sam15
not you15
not you15
Chino14
not you10
Ace10
not you9
not you8
not you8
not you7
Ohanzee6

Some initiative scores will go up +1 for IP2 as the shock of the crash begins to wear off.

Doc and his Agent are up first. @Zweiblumen Go ahead and declare + roll as needed.

The hunter's rifle is a Springfield M1A. There's also a PJSS Model 55 shotgun available from the hunters.

Edit: The M1A has a smartlink mounted on it. The wireless functionality of the smartlink is currently OFF. If anyone is looking for the missing hunter, and if they know to look for the smartlinked rifle, then turning on wireless may alert authorities to the gun's location.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-21-15/1608:04>
I'm guessing a matrix perception is needed to see what gear the Street Sam is running, but I'll get marks on him first just in case he survives.

Programs: Agent; Decryption; Encryption; Mugger
A: 7(8 ) S: 4 D: 6 F: 5(6)

CT2 IP1:
Doc:
Free Action: Tell Agent to find all wireless gear running on street sam
Complex Action: Brute Force Mark 1 mark Street Sam (Log 9 + CC 6 + VR 2 - Wounds 2 = 16) (http://orokos.com/roll/248589): 16d6t5 5 Limit 8
Agent:
Complex Action: Agent's Matrix Perception on Street Sam Rating(6)*2+2 for all rolls + VR 2 = 16 (http://orokos.com/roll/248591): 16d6t5 9 Limit 6

Agent just wants to identify as many devices running on the sam as possible.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-21-15/1615:35>
ICly, Doc is probably unaware that there's a Street Sam that is outperforming the others.

Second, Doc knows the list of the devices running silently but not who is associated with each device. Even if he did know there was a street sam that needed attention, he'd have to either guess at which device was which or do some more research before selecting a final target.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-21-15/1639:58>
Can he see groups clustered in the two vehicles?

I'm still a bit confused on the whole matrix vs. meatspace geographical overlay.  As you need to do a trace icon to find where it is in the meat world, but you see things moving around in AR/VR as things move in RL, so I've never gotten a good grasp on that.

Baring any other information to go on, he's just going to go after the biggest gear first as a guess for biggest threat.  So if there's no other data to go on, he'll go with Device #1 a Hermes Ikon!  Actions still apply, having the Agent get more info on it while he grabs a mark.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-21-15/1649:27>
The hunter's rifle is a Springfield M1A. There's also a PJSS Model 55 shotgun available from the hunters.

Edit: The M1A has a smartlink mounted on it. The wireless functionality of the smartlink is currently OFF. If anyone is looking for the missing hunter, and if they know to look for the smartlinked rifle, then turning on wireless may alert authorities to the gun's location.

If said smartlinked rifle had wireless functionality turned on but running silent, that would make it very difficult for anyone scanning to find said rifle, correct?  Or am I missing something there?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-21-15/1656:21>
Oh yeah.

That pioneer rifle Sam is carrying, does that have a sling? If not, I'm not certain how Sam is carrying it. Guess I need to figure that out before it becomes relevant.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-21-15/1844:11>
I'm still a bit confused on the whole matrix vs. meatspace geographical overlay.  As you need to do a trace icon to find where it is in the meat world, but you see things moving around in AR/VR as things move in RL, so I've never gotten a good grasp on that.

That's because it's not well-defined in the fluff. Many things are unclear.

Generally speaking, yes, personas (personae?) in AR are in roughly the same place in the Matrix as they are in the physical world. All bets are off for personas in VR, which have no correlation to the user's physical location.

To answer your original question, Doc can see two clusters of icons grouped by the two vehicles. Devices #1-6 are in the Bulldog, Device #7 is in the Tata Hotspur. The personas for the decker and the rotodrone are now gone.

Baring any other information to go on, he's just going to go after the biggest gear first as a guess for biggest threat.  So if there's no other data to go on, he'll go with Device #1 a Hermes Ikon!  Actions still apply, having the Agent get more info on it while he grabs a mark.

Resist Brute Force: 4 hits (http://orokos.com/roll/248649), Doc gets a mark! Subject is alerted.

Matrix Perception results. The last action/command given to the commlink was to run silently. The following devices are slaved to the Hermes Ikon:
Ares Light Fire 75
Ares Predator V
glasses
datajack
smartlink (augmentation)

If said smartlinked rifle had wireless functionality turned on but running silent, that would make it very difficult for anyone scanning to find said rifle, correct?

In theory, yes, the crunch supports this. (The fluff around devices running silently is a mess.) If you have the wireless on for a short while, you should be able to remain undetected while running silently.

That pioneer rifle Sam is carrying, does that have a sling? If not, I'm not certain how Sam is carrying it. Guess I need to figure that out before it becomes relevant.

Sure, it can have a sling. I presume Sam wasn't actively carrying it, since he was sitting in the passenger seat with his XM30, and sitting with a rifle on a sling around you is awkward, but it can be within easy reach.

Next
Big wave of attacks coming, then Katsina. I have my weekly game tonight so I might not get to these until late tonight or tomorrow morning.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-21-15/1942:48>
I assume the rifle isn't troll sized, correct? What's the penalty for firing it?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-21-15/2133:59>
I assume the rifle isn't troll sized, correct? What's the penalty for firing it?

-2, assuming it's not adapted for a Dwarf and that Tecumseh is using normal rules.

Quote from: Core Book of SR5; page 420; Using Unadapted Gear
The extra costs dwarfs and trolls pay mean they have equipment that fits them. When using an item not customized for their hand sizes, by contrast, dwarf and troll characters receive a –2 modifier on their dice pools for using human-sized weapons and equipment. This modifier also applies in reverse; an elf trying to use a dwarf-modified weapon suffers a –2 dice pool modifier. This effect is also cumulative, in the unlikely event it comes up, so a dwarf forced to use a troll-modified tool (or vice versa) suffers a –4 dice pool modifier (and possibly a hernia). In some cases it may be simply impossible for a dwarf or troll to use the other’s gear, like armor constructed for completely the wrong build.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-22-15/0136:39>
More attacks.

1. Gunslinger
Wolf getting shot by the man sitting behind the mage. Full Defense has expired.
Attack: 3 hits (http://orokos.com/roll/248784)
Wolf (-2 wound -2 constrained - 3 fourth attack): 1 hit (http://orokos.com/roll/248788)

Base DV is 9P -2AP staged up to 11P with net hits.
Wolf soak: 5 hits (http://orokos.com/roll/248789) + 5 auto-hits = 10 net hits
Wolf takes 1P and is now at 7P.

2. Fire Spirit on the astral
The fire spirit that just retreated to the astral is now attacking Katsina astrally.
Astral Combat: 2 hits (http://orokos.com/roll/248791)
Katsina Defense: 3 hits (http://orokos.com/roll/248792), attack defended

3. Ork Samurai
Cyberspuring Wolf: 2 hits (http://orokos.com/roll/248794), can Wolf survive???
Wolf (-2 wound -2 constrained - 4 fifth attack): 1 hit (http://orokos.com/roll/248795), oh noes!
Base DV is 14P -2AP staged to 15P with net hits. Ow!

Wolf soak: 8 hits (http://orokos.com/roll/248796) + 5 auto-hits = 13 net hits
Wolf takes 2P and is now at 9P.
Good news: Wolf is still in the game!
Bad news: Wolf loses a point of initiative and drops to 14.

4. Materialized Fire Spirit
Sees Chino, sees he's a badass, and tries to light him on fire.
Agility 7 + Exotic Ranged Weapon 5 - 4 allergen exposure: 3 hits (http://orokos.com/roll/248797)
@8-bit, please dodge 3 hits. If you don't, base DV is 10P -5AP plus net hits. Good advice would be to dodge. I think your pool is 8.

5. Katsina
Katsina sees that Chino has the fire spirit under control.
Free Action: drop Magic Fingers (hope we don't need Counterspelling)
Complex Action: Astrally attack one of the spirits
Astral combat: 4 hits (http://orokos.com/roll/248798)
Spirit defense: 4 hits (http://orokos.com/roll/248799), attack does nothing

6. Spirit going back-and-forth with Katsina
Having deflected her attack, the spirit wants revenge.
Attack Katsina: 2 hits (http://orokos.com/roll/248800)
Katsina defense: 4 hits (http://orokos.com/roll/248801), big stalemate here

7. Bulldog driver
Trying to taze Wolf: 2 hits (http://orokos.com/roll/248802)
Wolf (-3 wound -2 constrained - 5 fifth attack): yes, 2 hits! (http://orokos.com/roll/248803) double-sixes!
BUT!! Tasers only require grazing hits, and discharge on contact (see p. 173)
Can Wolf soak 7S(e) -5AP? No net hits so no damage staging.
Wolf soak: 3 hits (http://orokos.com/roll/248804) + 4 auto-hits = 7 net hits
No damage!

Next
Sam (technically before Chino but can hold action to see if he needs help with the fire spirit)
Chino (don't forget to dodge attack #4 above first)
Wolf!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-22-15/0146:31>
My dice pool is Reaction + Intuition - Wounds, correct? That would be a pool of 8.

All right here goes nothing.

Dodging Fire Spirit's Attack (Reaction 6 + Intuition 3 - Wounds 1) (http://orokos.com/roll/248806): 8d6t5 2 [4, 5, 2, 2, 4, 2, 1, 6]

And I'm going to use Edge.

Edge to Reroll (http://orokos.com/roll/248807): 6d6t5 6 [6, 6, 6, 6, 5, 6]

HOLY SHIT.

Ahem.

Sorry about that. I think I might have maybe had a heart attack. It's not quite six 6's, but it's 6 hits on 6 dice. My heart's beating real fast.

I think I dodged the attack. Edge down to 2.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-22-15/0152:21>
Oh man, so close. Another 6 and we would have another round of random specializations!

But still. Six hits on six dice? Those odds are about 1 in 729. Nice.

Be sure to pose that dodge with some finesse. Maybe some wall running or something.

Go ahead and roll Chino's attack too. You can take +2 for charging.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-22-15/0159:46>
The next IC will be pretty fun, methinks.

Action Pass 1 - Acting on Initiative 14

Free Action - Activate Spirit Claws
Complex Action - Unarmed Attack

Attacking the Fire Spirit (Agility 4 + Attribute Boost 2 + Unarmed Combat 6 + Charging 2 - Wounds 1) (http://orokos.com/roll/248812): 13d6t5 3 [4, 4, 1, 3, 5, 2, 2, 6, 2, 3, 5, 4, 4]

Damn. Do I use Edge, or not use Edge. I might regret this later. This should probably guarantee I disrupt the thing.

Edge to Reroll (http://orokos.com/roll/248813): 10d6t5 3 [6, 4, 5, 2, 3, 4, 4, 1, 6, 1]

Okay, not bad. Edge down to 1.

DV is 15P + Net Hits, -4 AP; Immunity to Normal Weapons is bypassed.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-22-15/0223:41>
Chino has Kick Attack so that puts the fire spirit at -1 Reach. (Spirit Claw applies to feet too.)

Spirit dodge: 2 hits (http://orokos.com/roll/248814)
Sorry about the Edge.

Spirit needs to soak 21P but without armor. Let's roll for the lulz anyway.
Fire spirit soaking: 1 hit (http://orokos.com/roll/248816), ooo so close

Spirit takes 20P.

Now the bad news: Chino just popped a giant napalm balloon all over himself. Due to Energy Aura, Chino has to soak 10P -5AP. But he looked so good doing it!

I know I said Bone Density Aug didn't apply earlier but now it does.

To recognize your 6 hits on 6 dice, you can take the point of Edge you just spent and apply it to the soak roll instead.

I'm sure there's some aloe vera somewhere in the RV.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-22-15/0242:26>
Haha, go figure I would spend the Edge when it would get 2 hits.

All right, is there a specific way you want me to apply the Edge? I would use it to reroll, but I can apply it to Exploding sixes, if wanted.

Edit: Just for when I get to the IC post; the RV is turned 90 degrees, correct? We did flip?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-22-15/0304:15>
Go ahead and use it however you like. I was thinking pre-roll since there would be a certain symmetry to using the Rule of 6 after all those 6s, but mathematically post-roll is the better option. Pre-roll is worth 2 hits; post-roll is worth 3.

Yes, the RV rolled 90 degrees clockwise. The floor of the RV is now the left; the ceiling is to the right.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-22-15/0317:00>
We'll use the Rule of Six; you're right, there is a certain symmetry.

Soaking 10P Damage (Body 5 + Bone Density Augmentation 4 + Armor 9 + Edge 4 - AP 5) (http://orokos.com/roll/248828): 17d6h5 5 [[6, 2], 2, 2, 5, 3, 1, 2, 1, [6, 6, 1], 1, 1, 2, [6, 1], 2, 2, 2, 4]

Could have been worse, considering I punched a freaking Fire Spirit. 5P more damage actually takes me to 9P damage. That's a -3 Wound Modifier and only 2 boxes away from filling up the Condition Monitor.

I am now realizing that I went from having a reasonable chance at surviving to unlikely to survive, but Chino is going to look like a badass when I get a post up tomorrow.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-22-15/0339:17>
You got an exploding 6!

Might take care to extinguish your burning armor soon.

The good news is that Wolf is doing such a good job holding everyone else's attention that he is buying you time to get organized and get out.

Speaking of which, the escape hatch is on the right and leads to the saplings you crashed in. The windshield (which has been shot to pieces) and the driver's side door (which is now on the ceiling) are other options for egress.

Alternatively, Chino has Smashing Blow and can make his own exits wherever he wants them.

Next
Sam - no immediate targets
Wolf - many immediate targets
Ace

Edit: Happy 5-month birthday! We've been at this for five months now. And by "we" I mean me and Poindexter.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-22-15/0421:03>
Wolf will finish off the mage, and then exit the vehicle through the most expedient route to get to the combat mage. He's also going to go Full Defense again (should have done that at the top of the round, or at the very least after the first time he got nailed).
Attack Mage [Agility 7 + Unarmed 6 - Wounds 3] (http://orokos.com/roll/248851): 10d6t5 2
Ugh, that's terrible. Hopefully the mage can't muster much of a dodge.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-22-15/0949:34>
8-bit don't forget Doc is essentially a combat surgeon.  You can let him know you need help.  We've not been particularly good about communicating.  I'll try to have Doc update everyone on what's going on in the matrix next IP.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-22-15/1048:54>
8-bit don't forget Doc is essentially a combat surgeon.  You can let him know you need help.  We've not been particularly good about communicating.  I'll try to have Doc update everyone on what's going on in the matrix next IP.

Oh, sure. I know he is. It doesn't mean that Chino still isn't hurting pretty bad. Also, for all Chino knows (and what 8-bit does know), Doc is busy saving their asses from Matrix attacks and disrupting enemy communications.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-22-15/1115:01>
Good point about disrupting the comms, guess I'm accomplishing that by simply bricking them ;)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-22-15/1117:43>
For Ace:

Free: Walk to trees.  If Ace can kick open the hatch on his way out, he'll do that.  If not, he'll move through the broke windshield for action economy's sake.
Simple: Take Aim at nearest enemy on passenger side.  I believe that will be the street sam.
Simple: Fire Lancer single shot.  I have: AGI(9) + Laser Weapon (6) + Take Aim (1) - Wound Modifier (1) - Composure Modifier (1) = 14 dice.  I'm assuming the "bad" guys are within 25 meters

Ace's Lancer v. Street Sam's face (http://orokos.com/roll/248932): 14d6t5 4

Base damage is 7P -10AP

2 more power cells used.  That puts the Lancer at 6/10 ammo-wise.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-22-15/1350:27>
Ryo did a good job with the text art so I'll give it a try. Here's a top-down diagram of the situation, not to scale. GM is for the GMC Bulldog (can't put a B in brackets since that's the bbcode for "bold"), TH is the Tata Hotspur. The RV veered off the road to the right before flipping on its side.

The RV is 12 meters long. I'll say that the escape hatch is at the midpoint of the RV.

There's a lip to the road (road is slightly higher than the shoulder) that Ace and Sam would recognize as a decent place to go prone. The RV itself is decent cover but the trees are too thin and scraggly to offer much protection.

The underbody of the RV is exposed. That might be a liability.


          *| r || r |*    /RV/
          *| o || o |*   /RV/
          *| a || a |*  /RV/
          *| d || d |* /RV/
          *|   ||   |*
          *|   ||[G]|*
          *|   ||[M]|*
(cliff)   *|   ||   |* (thin trees and underbrush)
          *|   ||[T]|*
          *|   ||[H]|*
          *|   ||   |*
          *|   ||   |*
          *|   ||   |*


@rednblack Walking doesn't require an action. Ace can walk 4-5 meters, which is enough for him to get out of the RV. However, if he wants to get to the end of the RV so that he can have an angle to shoot at the Bulldog or Tata, he will have to run, which is a Free Action. Ace, being a cyborg, has enough movement to do that, but if that's the plan then there will be a -2 penalty for firing in the same IP as running. He can shoulder open the hatch on his way.

Ace is ambidextrous so he doesn't have any penalties for firing from his off-hand. From the back of the RV it's 12 meters to the front of the Bulldog and 25 meters to the front of the Tata.

Just wanted to lay that all out before confirming your action. If that sounds good and you still want to proceed, go ahead and roll 2 dice to subtract from your shot total.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-22-15/1418:27>
Wolf will finish off the mage, and then exit the vehicle through the most expedient route to get to the combat mage. He's also going to go Full Defense again (should have done that at the top of the round, or at the very least after the first time he got nailed).

Not going Full Defense was a calculated decision I made on Wolf's behalf. It would have dropped him to the end of the initiative order, which would have opened him up to several additional attacks, including another magical strike that Full Defense wouldn't have applied to. I decided he had better odds tanking the physical attacks than he did waiting for the astral hammer to drop. Either way it was going to be a gamble.

In the future, if you know you want a character to go Full Defense go ahead and mention it as soon as possible. As an Interrupt Action it can occur at any time.

Attack Mage [Agility 7 + Unarmed 6 - Wounds 3] (http://orokos.com/roll/248851): 10d6t5 2
Ugh, that's terrible. Hopefully the mage can't muster much of a dodge.

Dodge: 8 base - 3 wounds - 2 constrained: 1 hit (http://orokos.com/roll/248983)
Wolf's base DV is 10P -1AP, staged to 11P with net hits. This guy needs the roll of the day to make it.
Soak: 3 hits (http://orokos.com/roll/248985), not quite
Final damage is 8P added to the pre-existing 9P. The mage is at 17P; Wolf finishes him off in a shower of blood and gore.

When Wolf finishes off the mage:
1) one of the spirits attacking Katsina on the astral is released from its service and (with 8P) gets the hell out of there. It vanishes to the metaplanes.
2) the (bound) spirit attacking Ohanzee on the astral is released from its service and (with 7P) follows the example of the other spirit. It vanishes to the metaplanes.

Wolf can leap out the passenger-side window that Sam's grenade took out. Do you want him on Full Defense now?

Next
Sam
Ace (in progress)
remaining NPCs
Ohanzee
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-22-15/1523:13>
@rednblack Walking doesn't require an action. Ace can walk 4-5 meters, which is enough for him to get out of the RV. However, if he wants to get to the end of the RV so that he can have an angle to shoot at the Bulldog or Tata, he will have to run, which is a Free Action. Ace, being a cyborg, has enough movement to do that, but if that's the plan then there will be a -2 penalty for firing in the same IP as running. He can shoulder open the hatch on his way.

Ace is ambidextrous so he doesn't have any penalties for firing from his off-hand. From the back of the RV it's 12 meters to the front of the Bulldog and 25 meters to the front of the Tata.

Just wanted to lay that all out before confirming your action. If that sounds good and you still want to proceed, go ahead and roll 2 dice to subtract from your shot total.

Ace's base walking speed is 9 meters.  Is he at a penalty for the debris in the RV?  Assuming so, here's the -2

Running Penalty (-2) (http://orokos.com/roll/249013): 2d6t5 1

That drops Ace's hits to 3.  Still at 7p, -10AP.  I'll hold off posting IC until I know if Ace was successful.

Does the street sam get a defense roll?  I'm assuming yes, but I'm not sure how engrossed he is with the melee combat.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-22-15/1550:46>
Wolf can leap out the passenger-side window that Sam's grenade took out. Do you want him on Full Defense now?
I had forgotten to account for it not taking effect against the Mage's Direct damage spells. Instead of heading for the mage, he's going to try to find cover from the mage somewhere where the mage is unlikely to be able to move to easily. His plan going forward is to snipe the street sam with Fear since it is LOS rather than melee range and basically try to break up the group so that they can be picked off one at a time. If he can find sufficient cover from the enemy combatants, he won't need FD, otherwise he'll try to minimize his exposure to enemy fire with an emphasis on the mage and go FD. The "top" of the RV seems like a good place that gives him cover and makes it nearly impossible for the enemy to reach him quickly.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-22-15/1724:22>
Ace's base walking speed is 9 meters.

Ace's base walking rate is 9 meters per Combat Turn. As Ace will have two IPs, his per-IP movement rate is half of the base rate.

Does the street sam get a defense roll?  I'm assuming yes, but I'm not sure how engrossed he is with the melee combat.

The street sam does not get a defense roll but he does get dice to represent cover.
Good cover: 2 hits (http://orokos.com/roll/249041), so close
Base damage is 7P -10AP staged up to 8P with the net hit.
Soaking: 3 hits (http://orokos.com/roll/249043)
Damage exceeds post-AP armor rating and is thus Physical. 5P to the samurai, minus 1P for platelet factories, so 4P total. He loses a point of initiative as a result.

Instead of heading for the mage, he's going to try to find cover from the mage somewhere where the mage is unlikely to be able to move to easily. ... If he can find sufficient cover from the enemy combatants, he won't need FD, otherwise he'll try to minimize his exposure to enemy fire with an emphasis on the mage and go FD. The "top" of the RV seems like a good place that gives him cover and makes it nearly impossible for the enemy to reach him quickly.

This is a bit tricky. The easiest and most obvious way out of the Bulldog for Wolf is via the passenger-side windows, which have been blown out, but that would put Wolf directly in the LOS of the combat mage. There aren't any other open routes out of the Bulldog right now. Wolf, being an astral entity, probably isn't up on the nuances of door handles and the like. He could probably figure it out but even so he'd need a Simple Action to open the door. (I'll gloss over any difficulties that Wolf might actually have manipulating a door handle so that we don't end up with humanoid-only spirits in the future.)

Flattening himself out on the floor of the Bulldog would get him out of LOS for the mage and might be a reasonable way of describing Full Defense. Additionally/alternatively, he could save his Free Action and hope that a better avenue of escape presents itself.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-22-15/1836:06>
is it feasible for sam to remove the bomb from his bag, move to the obelisk, arm the bomb, and attach it this round?

What sort of actions would those be?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-22-15/1902:23>
Per the Fire Spirit's Accident (http://forums.shadowruntabletop.com/index.php?topic=18731.msg345853#msg345853) power, Sam is still prone. Also, the obelisk is currently covered by the burning remnants of its crate.

Sam would need to:

1. Stand up (Simple)
2. Pick up Object (Simple)
3. Move (two IPs of walking or one IP of running as a Free Action)
4. Address burning crate (variable)
5. Activate & Attach (two Simples / one Complex)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-22-15/1929:29>
Per the Fire Spirit's Accident (http://forums.shadowruntabletop.com/index.php?topic=18731.msg345853#msg345853) power, Sam is still prone. Also, the obelisk is currently covered by the burning remnants of its crate.

Sam would need to:

1. Stand up (Simple)
2. Pick up Object (Simple)
3. Move (two IPs of walking or one IP of running as a Free Action)
4. Address burning crate (variable)
5. Activate & Attach (two Simples / one Complex)

Ok, so sam will be walking toward the obelisk for his move,
Simple: stand up
Simple: remove bomb from bag
free: continue swearing. (I'm gonna ride out the blind rage thing until the penalty from the composure test wears off. This is round 2 of 3 rounds worth of penalty for sam since he only got 1 hit on the test, right?)

Also, correct me I'f im wrong, but there are no foes in Sams FOV right now, him being inside the RV, right? I mean, fleshy or mechanical ones that bullets can hurt.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-22-15/1934:28>
At the end of this IP everyone's Composure modifier will go down by one. So Sam is -3 now but will be -2 next IP. It also means your Initiative scores will go up +1 next IP.

And correct, there are no foes in Sam's field of vision.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-22-15/1944:23>
So Wolf can't make the RV in one IP?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-22-15/2005:23>
ok, so no actions that require rolls or change the battlefield in any meaningful way from sam this pass. Will post IC soon, or I might just work this pass and the next pass into one post if that's all good with you. although, if it matters, the obscenities will continue in the general vein of their mothers being whores, his intention to watch the flesh flayed from their genitals, and something about bringing the wrath and hunger of "Baba Yaga" down on them.

aint worked out the exact wording on it just yet.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-22-15/2023:23>
IC up. Chino's hurting pretty bad, but he's alive, for now at least.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-22-15/2027:58>
how many boxes left till he's down?

Not like Sam can do anything about it...
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-22-15/2033:14>
how many boxes left till he's down?

Not like Sam can do anything about it...

2. Then 5 Overflow Boxes. And he's still on fire.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-22-15/2043:43>
So Wolf can't make the RV in one IP?

Per my earlier post, the RV is 12 meters from the Bulldog:

From the back of the RV it's 12 meters to the front of the Bulldog and 25 meters to the front of the Tata.

Add a meter to get out of the Bulldog and another meter to get to the front of it, then that leaves Wolf 14 meters to get to the back of the RV. The RV is 4m tall but at least Wolf isn't bound by gravity. Breaking out the geometry,  a2  + b2 = c2, we find that it's 14.6 meters in a straight line from Wolf's position to the top-rear of the RV.

Wolf's running rate is 14 meters per turn. We can say that Wolf can make it by the end of the Combat Turn, but only halfway there this IP. He'll be exposed in the meantime.

Let me know what your plan is. It will affect the next few NPCs. I'll work on an IC post in the meantime.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-23-15/0007:42>
It occurs to me that I have not been good about using the RG2 (Target Size Modifiers) rule as I said that I would. This system makes Chino and Sam easier to hit, but also orks and troll opponents too.

I won't change the attacks on Sam and Chino but I will add back a die for Ace's shot on the street samurai, since the ork is a "bulky" target.
Additional die: 0 hits (http://orokos.com/roll/249180), previous result stands

Without observing in detail, this is what Ace can see:
1) Four metahumans in the Bulldog, and Wolf. Ace cannot see the other metahumans in the van. All the metahumans have Good Cover.
2) A troll standing behind the open passenger door of the Tata Hotspur. The troll is large (+2 to hit) and in Good Cover. Ace does not see a driver.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-23-15/0120:02>
Wolf will definitely go Full Defense. He's going to go for it - there aren't really any good spots to hunker down. Inside the van he suffers a -2 to defense form the cramped quarters. On top of the van, the occupants still have a clean shot just by standing on tippy toes, as does the mage. Using the van for cover from the mage doesn't stop the occupants from taking shots, and the troll in the TH can get his shots in, and the mage can probably move far enough to peek around the corner and take a shot. The cliff, even if he could make it in one round, actually sounds like a decent idea. If they choose to follow, they stand exposed, losing their cover and become great targets for Ace and (soon, I hope) Sam. If not, he's got the earth for cover.


So yeah, if he can make it over the cliff this IP, that's where he'll go. Otherwise, he'll move to the top of the RV and pray he can make it. In either case, he's going FD to increase his odds a little.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-23-15/0250:42>
Getting to the cliff is probably right on the cusp of what Wolf can reach this IP. I'll say that he's exposed for the remainder of the pass but if he survives until the end of the IP then he'll be over the edge to safety. With that in mind, we'll proceed.

Combat Mage
Was that a freaking laser beam?? Better pay attention to that! Ace is getting manabolted @ F6.
Magic + Spellcasting: 4 hits (http://orokos.com/roll/249189)
Soaking 3 drain: 3 hits (http://orokos.com/roll/249190), no drain
@redblack Please roll Willpower against the 4 hits. Damage is Physical.

Troll in Bulldog
Hurr durr, laser beam bad!
Troll is throwing a grenade at Ace, even though he's wounded and not terribly good at throwing things. It remains to be seen if this a shrewd tactical decision or a major miscalculation.
Throwing: 1 hit (http://orokos.com/roll/249191)
1d6 for scatter range: 3 (http://orokos.com/roll/249192) minus 1 hit equals 2 meters
Grenade scatter direction: 9 (http://orokos.com/roll/249193), 2 o'clock

The troll chucks the grenade, which hits the lip on the side of the road and ends up two meters to Ace's left (and a bit behind). The grenade is emitting a steady hiss of gas/smoke of some sort. There is no immediate effect to Ace.

Decker
Exiting the Bulldog and staggering toward the Tata.

Next
@Malevolence Ohanzee's up. There spirit that de-materialized at the end of the last Combat Turn is still attacking Katsina on the astral. Other than that, Ohanzee is still stuck in his harness in a burning RV.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-23-15/1156:00>
Ace's base walking speed is 9 meters.

Ace's base walking rate is 9 meters per Combat Turn. As Ace will have two IPs, his per-IP movement rate is half of the base rate.

Gotcha.  I forgot that Ace would be getting a +1 to his Initiative, giving him a second pass.

Ok, V. Manabolt:
Will V. Manabolt (http://orokos.com/roll/249277): 3d6t5 2

Ace takes 2P, putting him at 5P, so still only a -1 mod.  Getting close, though.

Is it a Free Action to snap a pic with one's cyber eyes?  I'm assuming that Ace couldn't snap a pic, and then send it a free, so we'll stretch that out over to the next CT.

CT 2, IP 2
Free: Snap picture using cyber eyes (if allowed) Bah, Ace still has to use his free to Run.  Ok, so no pics this IP.  I'm assuming text/transmit short phrase is out as well.
Simple: Take Aim
Simple: 1 shot with Lancer.  This time, we're going to go for the combat mage that just fried Ace.  Maybe I'll get lucky as said mage's armor is 10 or less.  If it's a hit, it should just be beastly for him/her to soak with just Body.  *fingers crossed*

AGI (9) + Laser (6) + Take Aim (1) - Wound Modifier (1) - Running (2) = 13

Lancer v. Combat Mage's face (http://orokos.com/roll/249279): 13d6t5 4

Hitting the statistical norm.  That's 7P -10AP to the Combat Mage

Lancer is at 4/10 ammo-wise.

Also, I'm taking a good part of today off, so I may not get to post IC.  I know I'm starting to fall behind, ICly, so I'll do what I can, but I wanted to let everyone know.

ETA: Ok, IC up.  I'll probably be gone for the rest of the day/weekend.  As soon as Ace can get a text off, he'll send:

<<@Team [Ace] Street Sam in Bulldog, front passenger seat, another mage around too.  Sam, I could use some backup about now.>>

Next CT, if the opposition is throwing what they can at the crew, and let's be honest, that's exactly what they'll do, Ace will quick-draw his Crusader, and lay down some Suppressive Fire.  That should keep them busy.  Feel free to RP Ace in my absence. 



Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-23-15/1422:01>
Taking a photo with cybereyes would be a Free Action.

Generally speaking, I often allow two Free Actions in a single Initiative Pass if they don't overlap or conflict. The book offers the example of speaking a phrase while dropping an object. Taking a photo and then transmitting it would be a step too far, but in this case I think sending a message while running is perfectly legitimate. However, per the rules I do want to keep the speak/text/transmit action to short phrases. I'm thinking 5-7 words per phrase. (Allowances were made for Sam's swearing because it was colorful and not trying to convey actionable information.) Ace's proposed transmission would require 2-3 actions.

Remember that you can use a Free Action even in an Initiative Pass where you don't have an action.

Separately, this is a turn-based game, not real-time, so the rules require certain abstractions. If those abstractions lead to absurdities then I'll try to amend things even if it leads to rulings that aren't strictly RAW. For example, if there were an enemy whose Initiative for a Combat Turn was 10, I wouldn't let them take their Full Combat turn's worth of movement in a single IP (the only one they have) while making everyone else with two IPs divide their movement into two. I wouldn't let the enemy get away during their one IP (by jumping over the cliff, say) while you all stared dumbly, unable to stop them or catch up until your second IP. I would stretch the enemy's movement out over two IPs, even if their Initiative score only gives them one.

Taking this a step further, let's say that Ace (Initiative 15) is squaring off against a berserking troll with a combat axe (Initiative 10). This troll wants to charge 12 meters across the intervening space to beat Ace to death with the axe. Ace would prefer this not to happen. Since 12 meters is more than the troll can walk, she will have to run. Ace, at action phase 15, gets to act first. At action phase 10, I would have the troll start running, but I wouldn't let her close the full distance and attack without giving Ace his second IP at action phase 5. If the troll is still standing after that then she can proceed to swing for Ace's face (technically acting during IP2 instead of IP1), but I'm not going to let her warp a full Combat Turn's worth of movement instantaneously.

Let me know if that makes sense.

@Zweiblumen Go ahead and spool up IP2 actions for Doc and his Agent, as I am guessing that Ohanzee's actions will not affect them much. (I could be wrong. Ohanzee could tell Doc to get back to the meat world to start playing doctor.) Let's assume that Ace transmits the first part of his message ("Street Sam in Bulldog, front passenger seat") so Doc knows where to look. That position correlates to the second Hermes Ikon (silent device #2).

Edit: Grammar. Improper use of the subjunctive.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-23-15/1435:36>
Programs: Agent; Decryption; Encryption; Mugger
A: 7(8 ) S: 4 D: 6 F: 5(6)

Doing the exact same thing just to the next guy then!
CT2 IP1:
Doc:
Free Action: Tell Agent to find all wireless gear running on street sam (for real this time!)
Complex Action: Brute Force Mark 1 mark Street Sam (Log 9 + CC 6 + VR 2 - Wounds 2 = 16) (for real this time!) (http://orokos.com/roll/249333): 16d6t5 4
Agent:
Complex Action: Agent's Matrix Perception on Street Sam Rating(6)*2+2 for all rolls + VR 2 = 16 (for real this time!) (http://orokos.com/roll/249336): 16d6t5 5

I'm running out of actions to communicate with anyone else :(  Is the agent smart enough to keep doing this going down the list?  (we did #1 last turn and #2 this turn)  Or will I need to tell him what to do each action?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-23-15/1612:15>
Ohanzee will assist Katsina and let the other's know that "Wolf needs help outside".
Astral Combat [Willpower 6 + Astral Combat 5 - Wounds 3] (http://orokos.com/roll/249351): 8d6t5 3
Ah, but I forgot my two dice penalty from the accident:
Lose two dice (http://orokos.com/roll/249352): 2d6t5 1
Of course I get a hit. 2 hits on the Astral Combat.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-23-15/1904:51>
Spirit's astral defense against Ohanzee: 3 hits (http://orokos.com/roll/249376), no luck there.

This brings us to the end of CT2 IP1. Composure negative modifiers are reduced by 1. Katsina and Chino have recentered themselves. Sam is at -2 and Ohanzee -1. Initiative scores have been adjusted accordingly. Now back to the top of the order!

Resisting Doc's Brute Force: 1 hit (http://orokos.com/roll/249377), Doc has a mark!

The agent finds the following devices slaved to the Hermes Ikon:
1) cybereyes
2) earbuds
3) cyberarm (cyberspur, cyberarm slide)
4) Ares Predator V
5) HK-227

Without further direction, the agent will continue with its previous assignment (namely, identifying the street sam's wireless gear). The agent indicates that there are likely more devices slaved; this is what it could find on the first pass.

Katsina and the spirit attacking her act simultaneously.

Astral spirit
Spirit attack: 3 hits (http://orokos.com/roll/249389)
Katsina defense: 1 hit (http://orokos.com/roll/249390), bonk!
Base damage is 3P + 2 net hits = 5P
Katsina soak: 2 hits (http://orokos.com/roll/249391), Katsina takes 3P

Katsina
Katsina seems very alarmed that Ace is outside by himself and that Sam is carrying the bomb (and acting in a less-than-composed manner). She's going to cast Influence on Sam to get him to drop the bomb and go help Ace. The wound modifier from the astral attack does not apply since the actions are simultaneous.
Katsina spellcasting Influence @ F6: 6 hits (http://orokos.com/roll/249394)
Katsina soaking 5 drain: 4 hits (http://orokos.com/roll/249395), Katsina takes 1S and is now at 2S due to her previous drain
@Poindexter Roll Willpower + Logic to resist
The spellcasting is (very) obvious to Ohanzee, and Chino may have noticed it as well depending on how distracted he is by being on fire.

Next
Sam
Bulldog Driver
Street Sam
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-23-15/2333:05>
I'm unwilling to spend edge on this, so...

resist influence (http://orokos.com/roll/249437): 9d6t5 3

So i spose i do whatever Katsina wants me to. Deja Vu?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-23-15/2337:18>
Go ahead and declare a set of actions. I've been working with the assumption that Sam has the explosive device in one hand and the XM30 in the other.

Katsina's exact wording is: "Sam, put down the bomb and go help Ace!"

The exact tactics/approach are up to you.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-23-15/2338:39>
Can sam see ace right now? Cause without knowing his location or having a line of sight on any foes, am i correct in thinking that the only "help" sam can offer ace is by putting a new target up for the enemies to shoot at?

EDIT: Every single post that goes by makes me a little bit more sorry I didn't just blow it up while everyone was sleeping.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-24-15/0047:29>
Sam cannot see Ace. Nobody on the team can (although Doc can see Ace's persona). Ace is currently at the rear of the RV, crouched behind the flipped snowmobile.

Katsina was probably thinking of having Sam either join Ace or go out the windshield (or even driver's side door, which is now on the roof) to flank the targets, but none of that was conveyed with her spell. It's up to Sam; since he has Small Unit Tactics, he is likely the better tactician.

I just rolled for the condition of the ATV and the snowmobile. You won't know how they fared until someone with some mechanical skill (Chino) investigates them further, but for now they look reasonably whole. They have not exploded (yet). They have broken free from the trailer and are flipped on their sides. The trailer (which is on its side) is actually pretty decent cover.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-24-15/0122:24>
Did sam see which way Ace exited the RV? Based on that knowledge and a small unit tactics roll, I think i can come up with something.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-24-15/0157:49>
Yes, although Sam's clarity of mind at the time is up to you.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-24-15/1052:46>
I guess my question is this: via the rules, is it possible for sam to use his movement to exit the RV, then in that same pass, aquire a target and fire?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-24-15/1243:41>
Sam's situation is similar to what Ace's was at the start of the Combat Turn. If he wants to go outside, acquire a target, and shoot, he will have to run in order to cover the necessary distance. The actions would look something like this:

Free Action(s): Drop bomb and run
Simple Action: Ready XM30
Simple Action: Fire XM30 (-2 running penalty, -2 Composure, +1 smartlink)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-24-15/1329:18>
EDIT: Every single post that goes by makes me a little bit more sorry I didn't just blow it up while everyone was sleeping.
You or Sam?


I still get the feeling that you know something we don't (IC and OOC) because of your comments even after we have determined that it would a) be small nuclear detonation level disruptive and b) it isn't the thing infecting us. It DOES hold our old memories, but we have only a 50/50 chance that destroying it will return them (it could just as easily make them lost forever, taking away any chance we have of recovering them).


Or (like the whole Raven-Ohanzee IC fiasco) have I missed something major again?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-24-15/1333:41>
EDIT: Every single post that goes by makes me a little bit more sorry I didn't just blow it up while everyone was sleeping.
You or Sam?


I still get the feeling that you know something we don't (IC and OOC) because of your comments even after we have determined that it would a) be small nuclear detonation level disruptive and b) it isn't the thing infecting us. It DOES hold our old memories, but we have only a 50/50 chance that destroying it will return them (it could just as easily make them lost forever, taking away any chance we have of recovering them).


Or (like the whole Raven-Ohanzee IC fiasco) have I missed something major again?

If you missed something, I did too. I think that Sam is just really regretting his decision to not blow up the thing and be rid of it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-24-15/1337:33>
I'm worried that mask knows something we dont. Im worrying that she's the reason we didnt blow it up before the memory loss. I'm worried that once that bomb leaves sam's hand, thats the last he will see of it.

EDIT: In FACT, Sam is starting to doubt that she has lost her memory at all.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-24-15/1339:05>
Sam's situation is similar to what Ace's was at the start of the Combat Turn. If he wants to go outside, acquire a target, and shoot, he will have to run in order to cover the necessary distance. The actions would look something like this:

Free Action(s): Drop bomb and run
Simple Action: Ready XM30
Simple Action: Fire XM30 (-2 running penalty, -2 Composure, +1 smartlink)

lets do that, then. What are the available targets once i get outside?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-24-15/1353:39>
The more-apocalyptic scenario is Katsina's interpretation of what would happen. She could, of course, be misleading everyone else for her own ends, but her Con skill is non-existent. People are free to roll Judge Intentions if they like.

Let's roll Ohanzee's Magical Artifacts knowledge skill and see what he thinks. No modifiers since he would have been thinking about this pre-damage.
Logic 3 + Magical Artifacts 4: ?? (http://orokos.com/roll/249550)

Ohanzee isn't really sure. There's a part of him that doubts that such a potent magical artifact could even be destroyed by earthly means. Wouldn't that require some sort of crazy ritual?

@Poindexter
Sam can see:
1)  the Bulldog (he can probably see a driver, an ork in the passenger seat, and a troll in the back
2) an elven woman staggering from the Bulldog to the Tata Hotspur
3) a troll standing behind the open passenger side door of the Hotspur

If Sam joins Ace he will walk through the growing cloud of whatever gas the grenade is giving off.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-24-15/1357:55>
is the hotspur close enough to the bulldog that it could damage it, were it to explode?

Also, are any of the people Sam can see obviously armed, or aiming weapons at Ace?

also, if Sam were to go the other way, trying to set up a crossfire with Ace, would that be feasible and is there cover thataway?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-24-15/1406:47>
Ohanzee will certainly roll Judge Intentions after the combat is over and he's had a chance to rest up and reflect. The usage of Influence would startle him (he wouldn't have known she had the spell before, and her using it in a teammate would give him pause). But for now, he'll focus on the fight at hand, though he'll use his nonexistant initiative scores to keep up counterspelling just in case she tries anything like that again. But he can't do jack until next CT as he's out of initiative.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-24-15/1408:27>
The more-apocalyptic scenario is Katsina's interpretation of what would happen. She could, of course, be misleading everyone else for her own ends, but her Con skill is non-existent. People are free to roll Judge Intentions if they like.

It's more likely that there was something set up before we lost our memory, and you somehow are carrying it out after your amnesia. After all, you don't need to be lying or trying to Con anyone if you truly cannot remember what/why you act the way you do.

Anyway, Chino has no reason to doubt, so no Judge Intentions needed. At least, he's still pretty distracted by being on fire to do so. I agree with Malevolence though, Chino would find it strange that she used mental manipulation on a teammate.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-24-15/1432:22>
is the hotspur close enough to the bulldog that it could damage it, were it to explode?

Also, are any of the people Sam can see obviously armed, or aiming weapons at Ace?

also, if Sam were to go the other way, trying to set up a crossfire with Ace, would that be feasible and is there cover thataway?

1. If the Hotspur were to explode, it might knock out the rear windows of the Bulldog but probably would not significantly damage it. Bulldogs are durable vehicles.
2. The ork in the Bulldog has an SMG. The troll in the back of the Bulldog has a shotgun, but neither of them are aimed at Ace at this very instant.
3. There is lots of cover going the other direction (out the windshield) but it is a longer, less-direct route. Sam wouldn't be able to acquire a firing angle immediately unless the battlefield layout were to change while he moved.

Sam won't feel anything if he walks through the gas cloud. Which isn't to say that nothing is happening, only that his damage compensators are taking care of it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-24-15/1633:59>
Ok, then Sam will fire a grenade at the hotspur.

Nade the hotspur (http://orokos.com/roll/249589): 11d6t5 4

do I have the free action left to wirelessly detonate it or did dropping the bomb use that up?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-24-15/1759:12>
So much for the back-up ride. Was there any particular place Sam is aiming for? Through the windshield? Underneath the chassis?

Sam drops the grenade on a dime. Having spent his free actions on running and dropping the bomb, he will have to wait until the following IP to issue the command to detonate.

Ork samurai
Oh, so THAT'S the guy who tried to blow me up with a grenade earlier! Sam is getting a Long Burst of SMG fire.
Long Burst: 3 hits (http://orokos.com/roll/249600) + 1 hit (http://orokos.com/roll/249602) from Sam being a large target = 4 hits
@Poindexter Roll your defense, +4 good cover +2 running -2 Composure -5 Full Burst, so -1 net
The rounds are explosive, so base DV is 8P -1AP.

Driver
The driver hits the gas, mostly to change positions but also to try to hit Wolf! This is unlikely but, dice being dice, we'll see.
Driving attack: 4 hits (http://orokos.com/roll/249604) + 1 hit (http://orokos.com/roll/249606) for Wolf being a large target = 5 hits
Wolf dodge, Reaction 6 + Intuition 6 + Full Defense 6 + Running 2 - 3 Wounds = 17 dice: 6 hits (http://orokos.com/roll/249608), Wolf bobs and weaves and escapes!
The Bulldog lurches forward, swerves for Wolf, misses, then screeches to a stop toward the front of the RV.

Shooter sitting behind the deceased mage in the Bulldog
Action hidden

Last to act this IP are Chino and Ace. Rednblack submitted the following:

CT 2, IP 2
Free: Snap picture using cyber eyes (if allowed) Bah, Ace still has to use his free to Run.  Ok, so no pics this IP.  I'm assuming text/transmit short phrase is out as well.
Simple: Take Aim
Simple: 1 shot with Lancer.  This time, we're going to go for the combat mage that just fried Ace.  Maybe I'll get lucky as said mage's armor is 10 or less.  If it's a hit, it should just be beastly for him/her to soak with just Body.  *fingers crossed*

AGI (9) + Laser (6) + Take Aim (1) - Wound Modifier (1) - Running (2) = 13

Lancer v. Combat Mage's face (http://orokos.com/roll/249279): 13d6t5 4

Hitting the statistical norm.  That's 7P -10AP to the Combat Mage

Lancer is at 4/10 ammo-wise.

Ace's obvious targets are the female elf staggering for the Tata (with the unexploded grenade in it) and the troll taking cover behind the passenger door. Ace is firing at the troll.
Ace gets an extra die for the troll being big: 0 hits (http://orokos.com/roll/249610), so just the 4 hits
Troll has Good Cover and Combat Sense (although the latter is OOC): 5 hits (http://orokos.com/roll/249611), shot misses

Next
Chino, CT2 IP2
Doc + Doc's Agent, CT2 IP3
Then it's time to roll initiative for CT3

@Malevolence Excellent IC post.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-24-15/2227:54>
Chino is going to try and stop being on fire now. It was kind of cool and cinematic for a bit, but now it's just painful.

The book's example is a Complex Action with a Drop Prone Free Action (so, all my bloody actions) to do a "Stop, Drop, and Roll". What would be the best way to deal with this? I'm not sure how you, as the GM, want to interpret the necessary actions to try and put out the fire.

By the way, is the floor still covered in alcohol from the broken bottle? Because that seems like a bad thing to roll into.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-25-15/0017:55>
So much for the back-up ride. Was there any particular place Sam is aiming for? Through the windshield? Underneath the chassis?

Sam drops the grenade on a dime. Having spent his free actions on running and dropping the bomb, he will have to wait until the following IP to issue the command to detonate.

Ork samurai
Oh, so THAT'S the guy who tried to blow me up with a grenade earlier! Sam is getting a Long Burst of SMG fire.
Long Burst: 3 hits (http://orokos.com/roll/249600) + 1 hit (http://orokos.com/roll/249602) from Sam being a large target = 4 hits
@Poindexter Roll your defense, +4 good cover +2 running -2 Composure -5 Full Burst, so -1 net
The rounds are explosive, so base DV is 8P -1AP.

If i dont have enough to wireless detonate, I'll just use the proximity function, cool?

If that doesn't preclude the orks firing, then my dodge roll is...

dodge smg fire (http://orokos.com/roll/249669): 11d6t5 4

so, a hit, but a grazing hit?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-25-15/0119:19>
If i dont have enough to wireless detonate, I'll just use the proximity function, cool?

There isn't a proximity function in the core rulebook, and if they added it in a supplement then I missed it. Is there another name for what you're thinking of? Or if there is a proximity function then please give me a page reference so I can look it up.

dodge smg fire (http://orokos.com/roll/249669): 11d6t5 4

so, a hit, but a grazing hit?

Correct, a grazing hit. We can say an explosive round brushed Sam's armor jacket (or horn or boot, etc.) and went off, maybe leaving a scorch mark but no material damage.

Chino is going to try and stop being on fire now. It was kind of cool and cinematic for a bit, but now it's just painful.

The book's example is a Complex Action with a Drop Prone Free Action (so, all my bloody actions) to do a "Stop, Drop, and Roll". What would be the best way to deal with this? I'm not sure how you, as the GM, want to interpret the necessary actions to try and put out the fire.

By the way, is the floor still covered in alcohol from the broken bottle? Because that seems like a bad thing to roll into.

I haven't done a good job of describing the floor. It's a mess, since it involves Ohanzee strapped into a seat, cupboards lining the top (now left) meter, broken windows in the middle meter, Katsina on her face surrounded by shattered glass, a puddle of fire from where the expensive elven liquor caught fire, Doc comfortably unconscious on the back booth of the dinette set, the broken and burning remnants of the obelisk's crate, the obelisk in a huge divot that it created in the side (now floor) of the RV, plus the spilled content of the cooler that Katsina packed in addition to all the contents of the Nately's pantry. I'll get some of that in the next IC post.

Chino has several valid options for extinguishing the fire:
1) Standing under the stream of water that Ace created when he knocked off the kitchen sink faucet; or
2) Grabbing the fire extinguisher that Katsina was trying to use and applying it liberally to himself; or
3) Running outside and jumping in the snow.

Stop/drop/roll, while excellent advice under normal conditions of accidental immolation, would not be advisable here. Any of the above can be accomplished within the span of an IP. The only difference is that running outside would require your Free Action too whereas the others would leave it available for use. If you run outside, let me know which direction you go (out the escape hatch mid-RV or out the windshield).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-25-15/0122:21>
If i dont have enough to wireless detonate, I'll just use the proximity function, cool?

There isn't a proximity function in the core rulebook, and if they added it in a supplement then I missed it. Is there another name for what you're thinking of? Or if there is a proximity function then please give me a page reference so I can look it up.

I don't actually know if im getting that correct. I just remember back when I was lobbing grenades at the helicopter (Way) earlier, Ryo was asking me how i wanted to detonate them. Wireless via the free action was the option I chose, but there were two more, i feel like. 
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-25-15/0124:36>
@Explosives

Page 182 of the Core Rule Book should give you what you need.

Quote from: Core Rule Book of SR5; page 182; Projectile Triggers
Motion Sensor: Projectile explosives using a motion sensor or impact trigger are extremely dangerous. Once armed (after the projectile has traveled 5 meters unless the safety features are disarmed), the projectile explodes after any sudden stop or change in direction, meaning hitting the wall, floor, or target. This method uses the standard Ranged Attack rules but adds an extra step if it misses the target (no net hits on the attack roll).

After a failed attack roll, you must roll for scatter and the projectile scatters the full amount before exploding immediately. A glitch on the attack roll means the projectile does not detonate on initial impact and scatters further, double the scatter distance. A Critical Glitch means the arming mechanism misfires and the explosive detonates immediately, affecting the attacker and those around him. (Did we mention these things are extremely dangerous?)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-25-15/0126:01>
Chino has several valid options for extinguishing the fire:
1) Standing under the stream of water that Ace created when he knocked off the kitchen sink faucet; or
2) Grabbing the fire extinguisher that Katsina was trying to use and applying it liberally to himself; or
3) Running outside and jumping in the snow.

Chino will go with option 2; if only to help Katsina out. And possibly to figure out what the hell she just did to Sam. What kind of Actions am I looking at?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-25-15/0126:56>
That works. Was there anything specific you were aiming at, or just the Tata in general?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-25-15/0130:45>
@8-bit
A Simple Action to pick up the fire extinguisher and a Simple Action to apply it to yourself. Katsina already pulled the pin so that saves an action. It doesn't require any rolling from you; I made Katsina roll because operating it remotely via Magic Fingers was awkward. You still have a Free Action available if you want one.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-25-15/0131:48>
Hoping to put it right on the windshield.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-25-15/0150:57>
@8-bit
A Simple Action to pick up the fire extinguisher and a Simple Action to apply it to yourself. Katsina already pulled the pin so that saves an action. It doesn't require any rolling from you; I made Katsina roll because operating it remotely via Magic Fingers was awkward. You still have a Free Action available if you want one.

All right, sounds good. I'll use the Free Action to Speak to her. I'll get the exact thoughts out when I get an IC up.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-25-15/0227:40>
Plunck, the frag grenade hits the windshield and pops!

The windshield isn't ballistic glass but nor is it standard glass; it is laminated glass, so I went for the material rating in between ("cheap material").
The windshield soaks 18P +5AP: 6 hits (http://orokos.com/roll/249672)
The windshield eats 6 boxes and passes the other 12 along to the driver/rigger (who already had a stroke from dumpshock when Sam shot the rotodrone out of the sky) and the troll standing behind the passenger side door (-1P for additional range). The windshield itself shatters.

Rigger soaking 12P +5AP: 7 hits (http://orokos.com/roll/249673)
The rigger's armor exceeds the damage so it is converted to Stun. She takes 5S but, given that she's already unconscious from Physical damage, probably doesn't notice.

Troll soaking 11P +5AP: 8 hits (http://orokos.com/roll/249674) + 1 hit (http://orokos.com/roll/249675) because I always forget a troll's natural dermal armor
The troll's armor exceeds the damage so it is converted to Stun. The troll takes 2S. He was already at 2S so is now at 4S with a -1 modifier.

The elven woman running from the Bulldog to the Tata is also within the blast radius. She does not benefit from the windshield's soaking. She was 9 meters away at the time of the blast, so she has to soak 9P +5AP.
Decker soak: 3 hits (http://orokos.com/roll/249676) + 3 hits (http://orokos.com/roll/249677) because I accidentally rolled armor separately from Body/AP
The elf's armor exceeds the damage so it is converted to Stun. The woman takes 3S. This does not exceed her Physical limit so she remains on her feet. She's at 3P + 8S + dumpshock, so she's looking pretty bad.

The Tata Hotspur takes the full brunt of the explosion.
Tata soaking 18P +5AP: 13 hits (http://orokos.com/roll/249678)
The Tata takes 5 boxes of damage.

Next
Doc + Doc's Agent
Everyone roll initiative for CT3
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-25-15/0231:06>
is the windshield on the hotspur shattered?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-25-15/0249:23>
Initiative for next CT.

Initiative (Intuition 3 + Reaction 6 - Wounds 3 + 2d6) (http://orokos.com/roll/249680): 6+2d6 15 [5, 4]
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-25-15/0310:21>
is the windshield on the hotspur shattered?

Yes:

The windshield itself shatters.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-25-15/0322:55>
I think I'm only at -1 for this roll, correct?

Initiative (http://orokos.com/roll/249686): 2d6+8 17

If not, I go on 16.

EDIT: I'll have an IC post for this whole bout of shenanigans up soon, but not tonight.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-25-15/1603:28>
Initiatives:
Ohanzee (1d6+7 - Wounds 3 - Crash 1) - Initiative (http://orokos.com/roll/249819): 1d6+3 4 - bare minimum
Wolf (2d6+12 - Wounds 3) - Initiative (http://orokos.com/roll/249820): 2d6+9 20 - very nice
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-25-15/1617:32>
Sorry. I've had a stupid busy weekend. I'll get my actions and initiative up this afternoon.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-25-15/1832:41>
Sorry for the delay...

Programs: Agent; Decryption; Encryption; Mugger
A: 7(8 ) S: 4 D: 6 F: 5(6)

CT2 IP3:
Doc:
Free Action: <<<@Team[Doc] Decker crashed; Rigger gone?; Working on Street Sam now>>> (9 words too many?)
Complex Action: Data Spike on Commlink #2 Cybercombat(6) Logic(9)+VR(2)-Wounds(2) = 15 (http://orokos.com/roll/249856): 15d6t5 5 (limit 8)
Agent:
Complex Action: Agent's Matrix Perception on Street Sam Rating(6)*2+2 for all rolls + VR 2 = 16 (again) (http://orokos.com/roll/249857): 16d6t5 6 (limit 6)

@Tec: Want me to do the damage calculations for you?  I figured since you needed to roll the defense to finish the math that it would be spurious, but I can add it in going forward if you want.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-25-15/2237:00>
There is no posting requirement for the weekend so there is no need to apologize. The weekends are my toughest time to be online so I consider any progress we make on Saturdays and Sundays to be a bonus.

As for the text message, I don't want to micromanage the length of messages by counting words. I'm giving guidance to what I think a short message is and hope that people can help regulate themselves. And, again, some leeway is given for when the communication is fluff rather than crunch.

@Zweiblumen
Go ahead and list out your base attack DV, adding in additional damage from programs and marks and the like, since it saves me some time.

For the current situation, I am seeing Attack 8 + Mark 3 (with Mugger). Doc might be better off with Hammer instead of Mugger, especially if he starts spiking devices without getting a mark first, but I'll leave the tactics up to you.

Defending from the data spike: 3 hits (http://orokos.com/roll/249907)
That makes damage 8 + 3 + 2 net hits = 13DV
Soaking Matrix Damage: 5 hits (http://orokos.com/roll/249910)
Street Sam's commlink is at 8 boxes. It will be bricked with 2 more boxes.

Agent identifies the following as additional items slaved to the Ork Samurai's commlink:
6. FN HAR  with intergral smartlink
7. Enfield AS-7 with internal smartlink
8. Cyberarm with cyber submachine gun
9. White noise generator
10. Doc Wagon (Gold)

@Zweiblumen Go ahead and roll initiative.

The Composure modifiers reduce a step at the end of the first IP, so Sam is still at -2.

I'll try to get an IC post up tonight. I encourage people to add their own, even if mine covers some of your actions. You all will have a much better opportunity to describe your PCs actions and thought process than I will, and remember that IC posts are your participation grade when it comes time for karma. Post early, post often!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-26-15/0112:32>
Will absolutely add my DV in going forward to make life easier.
RE: Mugger/Hammer, I *thought* I had hammer running, but  realized I didn't and haven't had the actions to switch it out.  When I configured the deck I was thinking I was in a situation where I was getting more marks. This particular situation would have netted me 1 more DV, when still wouldn't have bricked his comm this round :(

And damn, I always forget something!
Agent's Initiative 11+4d6 (http://orokos.com/roll/249937): 4d6+11 23
Doc's Initiative 4d6+10 -2 wounds (http://orokos.com/roll/249938): 4d6+8 26

General rule of thumb?  Better to crash the gun or the smartlink?  And I'm guessing it's another complex action to see which gun is active?

EDIT: typing is hard.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-26-15/0116:43>
I'll let others chime in on the tactics. Here is the current situation:

          *|   ||[G]|*    /RV/
          *|   ||[M]|*   /RV/
          *|   ||   |*  /RV/
          *|   ||   |* /RV/
     Wolf *|   ||   |* [ATV] <----- Snowmobile / ATV / Ace + Sam / Gas Grenade
          *|   ||   |*
          *|   || E |* <----- Elven female staggering toward Tata
(cliff)   *|   ||   |*
          *|   ||[T]|* <----- Troll on the passenger side of the Tata
          *|   ||[H]|*
          *|   ||   |*
          *|   ||   |*
          *|   ||   |*


Remaining targets that you are aware of:
1. GMC Bulldog (passenger-side windows blown out, rear passenger-side sliding door open)
1a. Driver
1b. Ork samurai
1c. Troll in the backseat
1d. Someone else in the backseat of uncertain race

2. Tata Hotspur (missing windshield)
2a. Troll standing behind the open passenger-side door
2b. Female elf staggering toward the Tata

3. Ford-Canada Buffalo RV (multiple orientation and aesthetic issues)
3a. Spirit trying to bash Katsina's head in
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-26-15/0225:45>
General rule of thumb?  Better to crash the gun or the smartlink?  And I'm guessing it's another complex action to see which gun is active?

My best guess is that a Snoop command will tell you which weapon is being actively used. So, yes, a Complex action.

A gun will still fire even if it's been bricked. You could brick the samurai's smartlink to negated that bonus for all of his guns, but he could still use a laser sight if any of his weapons have those.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-26-15/0301:09>
what about his eyes? can ya brick them?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-26-15/0411:30>
Complete listing of devices:
1. cybereyes
2. earbuds
3. cyberarm (cyberspur, cyberarm slide)
4. Ares Predator V
5. HK-227
6. FN HAR  with intergral smartlink
7. Enfield AS-7 with internal smartlink
8. Cyberarm with cyber submachine gun
9. White noise generator
10. Doc Wagon (Gold)


At least so far - there  might be more.


I'd start with the eyes, then move on to the arms. He's got a ton of weapons, unless he's using his commlink to protect other people's stuff.


On a side note, how do you heal a spirit? I'm assuming that the Heal spell will work for physical damage, but what about damage it can't heal? I'm assuming that First Aid is not applicable. This whole aspect seems absent from the rules.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-26-15/0812:54>
Initiative (http://orokos.com/roll/249957): 6+2d6 13

My vote is to start by bricking the eyes.

Will catch up here soon.

ETA: Alright, so computer is eating my replies, but let's try this again.  There's a lot to catch up on, so I might miss something.

@Tecumseh, re: this post: http://forums.shadowruntabletop.com/index.php?topic=18731.msg346978#msg346978
Yes, very clear.  Thank you.  OOC, I know that Doc is already on the Street Sam, but Ace doesn't know that, so his Free Action from the previous pass would be to send the following: <<@Team [Ace] Street Sam front passenger bulldog>>

I still get the feeling that you (Poindexter) know something we don't (IC and OOC) because of your comments even after we have determined that it would a) be small nuclear detonation level disruptive and b) it isn't the thing infecting us. It DOES hold our old memories, but we have only a 50/50 chance that destroying it will return them (it could just as easily make them lost forever, taking away any chance we have of recovering them).


Or (like the whole Raven-Ohanzee IC fiasco) have I missed something major again?

and

I'm worried that mask knows something we dont. Im worrying that she's the reason we didnt blow it up before the memory loss. I'm worried that once that bomb leaves sam's hand, thats the last he will see of it.

OOC, I fear both these things, especially since Poindexter didn't deny it  ;)

OOC, I'm also getting pretty tired of being outclassed here.  I guess that means that tactics really need to take precedent.  I'm worried about the Bulldog making off with our only potential getaway vehicle.  As such, I'm tempted to have Ace jump in through the open sliding door, and Charge the driver.  Risky.  The other option I see is taking my first pass to do nothing but aim.  Ace's dice pool for a Charge, Touch Only attack in one pass is about the same as taking a full pass to aim, and then firing his laser rifle, but the latter is a safer play, maybe.

Also, about the Street Sam, after Doc bricks his eyes, it may be better to brick the Doc Wagon contract than weapons, etc.  Last thing we need is an extraction team coming in and making off with the rival crew.  Of course, if they all have Doc Wagon contracts, DC is probably already on its way.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-26-15/1337:27>
A gun will still fire even if it's been bricked. You could brick the samurai's smartlink to negated that bonus for all of his guns, but he could still use a laser sight if any of his weapons have those.

Is this a houserule?  If so, cool, just *really* changes tactics.  If it doesn't prevent a device from functioning but only keeps it from doing matrix actions, that's a reasonable thing and I'll just concentrate purely on comms.

Quote from: CRB p. 228
If a device is bricked, it stops working: batteries are drained, mechanical parts are fused or gummed up with melted internals, and so on. That said, not all devices are completely useless when bricked. A vibro- sword is still sharp, a roto-drone glides to the ground on auto-gyro, a lock stays locked. The firing pin on an assault rifle might not work, but its bayonet works just fine for stabbing smug hackers. And you can’t exactly brick a katana, ne? And don’t panic when your tricked- out combat bike gets bricked; it will ride again ... if you know a competent technician.

[...]OOC, I know that Doc is already on the Street Sam, but Ace doesn't know that[...]

Doc sent that message to the team, Ace should know that.  Though Doc said "street sam" there may be more than one, he wasn't overly specific.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-26-15/1418:58>
A gun will still fire even if it's been bricked. You could brick the samurai's smartlink to negate that bonus for all of his guns, but he could still use a laser sight if any of his weapons have those.

Is this a houserule?  If so, cool, just *really* changes tactics.  If it doesn't prevent a device from functioning but only keeps it from doing matrix actions, that's a reasonable thing and I'll just concentrate purely on comms.

Quote from: CRB p. 228
If a device is bricked, it stops working: batteries are drained, mechanical parts are fused or gummed up with melted internals, and so on. That said, not all devices are completely useless when bricked. A vibro- sword is still sharp, a roto-drone glides to the ground on auto-gyro, a lock stays locked. The firing pin on an assault rifle might not work, but its bayonet works just fine for stabbing smug hackers.

Thank you for quoting the relevant passage. The operative word here is "might", emphasis added. For example, if you bricked a Yamaha Raiden, which has an "electronic firing mechanism", then it would no longer fire. If you brick an AK-97, it's still going to be an AK-97.

Bricking their comms potentially disrupts the enemy's communication and makes their other slaved devices easier to brick (since they won't have the comm's Firewall for protection), but slaved devices will still function wirelessly without commlinks. There are probably more direct and meddlesome approaches that Doc can take than just bricking comms.

@redblack and @Poindexter
Sam and Ace no longer have LOS on the Bulldog. (The RV is blocking the sightlines.) You can still fire on the Tata, no problem. The cloud of gas behind you is growing and will envelop you soon. You can tell that it's an irritant of some sort. You have this IP to clear out without having to find out what it is the hard way.

Rolling initiative now. Will post that next.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-26-15/1437:57>
@Malevolence
My initial reaction was that spirits cannot be healed - you just dismiss them and summon another - but looking at things closer I see that Heal is a Mana spell, not Physical. Mana spells "affect living things with auras or astrally active entities (such as spirits or foci)" (p. 282) so I don't see why Heal wouldn't work on a spirit. First aid will not work though. For Physical damage that cannot be healed normally, bound spirits can use the traditional rules for rest. Unbound spirits will go free before they have a chance to make any Body rolls to heal other Physical damage.

Katsina's initiative roll: 14 (http://orokos.com/roll/250003) (-1 for wound modifier)

Initiative CP3 IP1
Doc26
Doc's Agent23
Wolf20
not you18
Sam + not you16
Chino + not you15
Katsina + not you14
Ace13
not you11
not you8
not you6
Ohanzee4

Next
Doc + Doc's Agent
Wolf
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-26-15/1505:14>
Sorry, I've always read that as "You might not be able to walk through a wall, but you can walk around it."  Not as in "there is a chance you are not able to walk through a wall, but a greater chance of being able to walk around it."

Damn, I everything I write ends up sounding like a petulant child.
I will say, I should have posted the entire section as well:
Quote from: CRB p 228
If the Matrix Condition Monitor of a device is com- pletely filled, the device ceases functioning. This is called bricking a device. Devices that are bricked never fail non-spectacularly. Smoke, sparks, pops, bangs, siz- zles, nasty smells, and occasionally even small fires are common features of a device in the process of becom- ing a brick. If you’re using your deck in VR when it gets bricked, you are dumped from the Matrix and suffer dumpshock (see p. 229). A bricked device is damaged and useless until it is repaired (described in the next bit, Repairing Matrix Damage).
Emphasis mine


Anyway, enough of that.  Doc obviously knows more about this situation than Zweiblumen does, I'm gonna lean on his logic of 9 and say "what would Doc do?" here.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-26-15/1529:18>
The effect of bricking differs and is on a device-by-device basis. Bricking a laser sight isn't going to gum up a weapon but a smartlink might, especially if the smartlink is integral instead of external.

Doc's instincts say that bricking the eyes or the cyberarms are reliable ways to take a combatant out of a fight. The potential downside is that if they lose their best fighter then they might turn tail and run, depriving you of your getaway vehicle. So far their morale has held up reasonably well despite the detonation of two grenades, the presence of a laser rifle, and the spectacular close-quarters destruction of one of their mages, but every professional has a breaking point where living to see tomorrow is more compelling than the prospect of a fat paycheck.

Other options would be to have the weapons eject their clips, or switch firing modes, or cause unused weapons to fire (to create a distraction and/or expend ammunition and/or cause accidental friendly-fire) or other nuisances that slow the man down and limit his fighting capacity but don't compel him to escape.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-26-15/1549:08>
Ace is going to run from his present location after the Bulldog, and hopefully, make his way inside this CT.  I'm guessing that 9M won't get him quite there, correct?  If that's the case, Ace will:

Run.
Free:
Simple: Take Aim at driver (Since, as has been pointed out, Ace is aware that someone's on the Street Sam)
Simple: Fire at driver.

Next IP, Ace will charge driver with this shock hand.  I know that I'm a ways down the initiative order, but I'll go ahead and roll. 

I have: AGI (9) + Laser (6) + Take Aim (1) - Wound Penalty (1) - Running (2) = 13

pew pew v. driver (http://orokos.com/roll/250010): 13d6t5 5

Base Damage is 7P -10AP

Laser rifle is at 2/10 ammo-wise.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-26-15/1617:41>
Programs: Agent; Decryption; Encryption; Mugger
A: 7(8 ) S: 4 D: 6 F: 5(6)

Going to, hopefully, finish off the comlink so the agent can more reasonably mark guns and eject clips!

CT3 IP1:
Doc:
Free Action: Tell agent to eject all clips from weapons on current target
Complex Action: Data Spike on Commlink #2 (again) Cybercombat(6) Logic(9)+VR(2)-Wounds(2) = 15 (http://orokos.com/roll/250013): 15d6t5 5 (limit 8)
DV = 8(attack) + 3(marks+mugger) + net hits

Agent:
Complex Action: Agent Mark Ares Predator V Rating(6)*2+2 for all rolls + VR 2 = 16 (http://orokos.com/roll/250015): 16d6t5 9 (limit 8)
This is all brute force as that's what I'm configured for right now.


PS. Thanks for all of the support for the n3wb here.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-26-15/1623:30>
Ohanzee will reiterate this on his IP, but if they start fleeing, Doc can still disable the vehicles so they won't get far. But, it couldn't hurt to disable them in advance, just to be safe.


But additionally, making sure they don't get a call out for help or that Doc Wagons don't activate can also be good, though the latter likely wouldn't pose a problem as the fight would be done and we'd be long gone by then. It has the advantage of having medical attention arrive to possibly clean up the Natelys.


But, yeah, unless anyone else gets to it first, Ohanzee's free action for his IP will be to message "Don't let the vehicles get away!" or if that is too long, "disable their cars!". Ohanzee doesn't know about the Doc Wagon contracts and so wouldn't comment on them. But through Wolf he's aware of the Bulldog re-positioning and when it first started moving, he was probably concerned they were running for it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-26-15/1628:11>
One thing I see as a problem disabling the cars is the time it'll take for us to re-enable them.  That said, Mal, Ohanzee is in charge, so you say that and Doc will change targets.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-26-15/1643:00>
I'm likewise hesitant to want to disable one or more of the vehicles, but I'll play it however.

@Poindexter, if Sam wants to use some tactics with Ace, I'm very fine with that, and will play out my pass under Sam's direction.  Just let me know.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-26-15/1653:39>
Defending against data spike: 1 hit (http://orokos.com/roll/250020)
Damage is 8 + 3 + 4 net hits = 15DV
The commlink only has 10 dice to soak so it can't lower the damage enough to avoid being bricked. The Ork Samurai's commlink is super-bricked.

Similarly, the Agent has more hits than the Ares Predator has dice to resist, so that's an instant mark.

@rednblack
That sounds like a good sequence. Ace will be able to make it into the Bulldog during his second IP. The only downside is that he's exposed while running (but he does benefit from Defender Running and Combat Sense).

Next
Wolf!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-26-15/1726:46>
Quote from: CRB p. 238 Control Device Action
The type of action this is (i.e., Free, Simple, Standard, and Complex) is the same as the type of action attempt- ed with the device, and it requires 1 mark for Free Ac- tions, 2 marks for Simple Actions, and 3 marks for Stan- dard or Complex Actions.
Does that mean the agent can make a control devices check to eject the clip as a free action?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-26-15/1732:11>
Does that mean the agent can make a control devices check to eject the clip as a free action?

Yes.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-26-15/1739:04>
W00t!

CT3 IP1:
Agent:
Free Action: Agent's Matrix ejecting clip! Rating(6)*2+2 for all rolls + VR 2 = 16 (http://orokos.com/roll/250037): 16d6t5 4 (limit 4)
Gah, didn't realize that was a sleaze action.  Oh well, hopefully that'll still work.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-26-15/1743:12>
Resist Control Device: 0 hits (http://orokos.com/roll/250038)

The Predator ejects its clip!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-26-15/1746:02>
Poindexter, if Sam wants to use some tactics with Ace, I'm very fine with that, and will play out my pass under Sam's direction.  Just let me know.

The only real tactic that makes sense at the moment is a crossfire, but that requires 6 hits on the roll. Sam only has 6 dice to make it with. 4, right now cause of the penalty.

Just do your thing.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-26-15/1749:35>
Hmm. Maybe my message should be "we need those cars". I'm assuming doc can keep them from driving of without filing their matrix condition monitor.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-26-15/1814:16>
Hmm. Maybe my message should be "we need those cars". I'm assuming doc can keep them from driving of without filing their matrix condition monitor.

Ohh!! I can reboot the buggers!  Hopefully Ace and Sam can take out the driver with him in the seat.  That would give us actions to just power them down.  Yeah, I think I can come up with several options for shutting them down.

Quote from: CRB p. 242 Reboot Device
The device on which this action is performed shuts down and immediately reboots. The device comes back online at the end of the following Combat Turn. The de- vice ceases electronic functions and disappears from the Matrix until its reboot time is over.
When you reboot the device your persona is on, your OS is reset to zero and all of your marks, as well as the ones others may have put on your icon, are erased. If you’re in VR when you reboot, you suffer from dump- shock (see p. 229). When you come back online, your icon can be on any grid to which you have legitimate ac- cess, or the public grid if you have no other grid access.
When you perform this action, you can choose a de- lay of any amount of time between the time the device shuts down and the time it comes back online. Anyone with physical access to the device can override this delay by hitting the power button, which starts the boot process and brings the device online at the end of the following Combat Turn.
This action only works on devices. It doesn’t work on hosts, living beings (like technomancers, although they can “reboot” themselves, p. 251), or Resonance con- structs (like sprites), and the only persona it works on is your own. If you’re the owner of the device you’re reboot- ing, you don’t have to make a test. You can’t use this ac- tion on a device that is link-locked (p. 229).

Send Ace that message, the agent can keep ejecting clips, while he gets 3 marks on the GMC, do a control device to shut it down.  Then he can do a reboot with a 30 or 45 second delay.  That should keep the car from starting until we want to use it.

@Tec, is that a reasonable interpretation?  Format Device says that the device will still work, just loose all wireless functionality, but a car requires its computer to run the timing and such for getting the engine going.  I'd think if its stopped first until the computer comes back online it won't start again.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-26-15/1821:30>
Yes, rebooting the device will kill the car. However, as the rule notes, anyone with manual control can override the programmed delay. Even if Doc tells it not to reboot for 30 seconds, the driver could manually restart the car and have it running 3 seconds later.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-26-15/1827:45>
Cool, that works for me... I'm also guessing I'll need to wait until it's fully booted to shut it down again and I'll need to re-attain my marks as those will be gone.  :/

I think shutting it down and killing the driver are our best bets... That'll slow down someone else from escaping long enough for me to re-shut it down.

Once Ohanzee yells at Doc to quit playing around he'll get on that :P  The device is running solo IIRC it wasn't slaved to anything correct?

EDIT: Is the GMC really a Device rating of 1?  (I looked it up in hero lab as I couldn't find it quickly in the CRB, so I don't have a good source for that)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-26-15/1843:39>
The default device rating would be 2. You won't know for sure until you try.

@Malevolence Go ahead and post Wolf's actions when you are ready.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-26-15/1938:30>
Since the second IP's movement should get Ace to the driver with some meters to spare, can I get Ace to run along the edge of the RV, effectively shielding him from the Tata's occupants?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-26-15/2008:27>
This is awkward, since Ace would have to run along the RV to the right, away from the Bulldog, then pivot to the left and fire a shot before charging forward. But Ace has an excellent movement rate and his hydraulic jacks should make changing direction that much easier, so I'll say yes. I penciled out the math with ye olde geometry and it worked.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-26-15/2045:54>
I'm out at dinner at the moment but I'll do that when I get home. He's going to snipe someone with fear - who does he see from where he is? Other than the mage since he'd likely have a high resist for it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-27-15/0147:57>
In the Bulldog, Wolf can see:
1. the driver
2. the man who was sitting behind the mage (who was shooting Wolf with a revolver)
3. the troll in the backseat
4. the ork samurai in the front seat (probably)

The ork samurai is the biggest stretch. If he were a human or smaller I'd say no, but since he's an ork (and a big one at that) I'll say yes.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-27-15/0201:09>
Wolf will avoid the driver for fear of having him drive off, though his task is to protect us, not to help us secure a vehicle. Getting the driver to drive off would accomplish that, but it would also deny him his revenge against the street sam that had the temerity to attack him. So, he'll start with him so that he gets out of the vehicle, then tag the driver - isolate your prey from the herd and all. So, somewhat counter to our best interests, Wolf wants to send the Bulldog away in order to reduce our opposition and thus increase our chances of survival (his only interest per the task), but his personal vendetta against the ork will delay that for an IP. Of course, after the Bulldog leaves, the mage is his biggest threat, so his priorities will have to include dealing with the mage before he can satiate his hunger for revenge on the sammie.


So, Fear on ork:
Fear [Magic 6 + WIL 6 - Wounds 3] (http://orokos.com/roll/250164): 9d6t5 4
Very nice.


He will of course maintain as much cover as he can, minimizing his exposure.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-27-15/0238:03>
I'm not sure I followed all of that, but here's the roll to resist Fear: 1 hit (http://orokos.com/roll/250165) minus 1 hit (http://orokos.com/roll/250171) (forgot wound modifiers) equals 0 hits
The ork samurai will spend the next four (4) Combat Turns doing whatever it takes to get away from Wolf.

Ork Samurai
Simple: open door
Simple: action hidden
Free: run! ohdrekohdrekohdrek

The ork will basically sprint straight east. (For convenience and an easy frame of reference we'll say that the road at this point is headed due north.) The ork can run 6 meters this IP. His next IP will have him crossing directly in front of the RV.

Katsina and Chino can roll Perception (2) to determine if they hear the ork running for his life. No modifiers. Object/sound stands out in some way (+2) cancels out Interfering sight/odor/sound (–2).

Katsina: Intuition 6 + Perception 3 + spec 2 - 1 wound: 6 hits (http://orokos.com/roll/250168)
Katsina can hear the ork coming, and well enough to know that its not the footfall of anyone on the team. Since she doesn't know what's going on she'll probably conclude that he is running by to throw a grenade in the RV or otherwise murder everyone.

Spirit
The fire imp on the astral will continue in its quest, previously in progress, of "kick Katsina's teeth in".
Astral attack: 0 hits, critical glitch! (http://orokos.com/roll/250170), wow
I suffer from a certain lack of imagination when it comes to critical glitches. It doesn't help that astral combat is not well defined nor described. I'm going to sleep on this one. Suggestions welcome.

Next
Sam
Chino
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-27-15/0248:40>
Critical glitch idea:  spirit over extended itself attacking kat, over zealous with the opportunity?  In the over reach is leaving itself vulnerable to retaliation?  Minus x dice for astral defense rolls for the rest of the combat turn?

That's a lot of question marks...obviously thinking "out loud" here.

EDIT: Typing on the phone == hard
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-27-15/0256:47>
Another option is that it could lose all of its remaining actions for the CT. Our maybe just an additional - 10 to its initiative score.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-27-15/1106:37>
In the Bulldog, Wolf can see:
1. the driver
2. the man who was sitting behind the mage (who was shooting Wolf with a revolver)
3. the troll in the backseat
4. the ork samurai in the front seat (probably)

The ork samurai is the biggest stretch. If he were a human or smaller I'd say no, but since he's an ork (and a big one at that) I'll say yes.

Blast it, I forgot about the guy with the revolver.  Jumping into the Bulldog might be a really bad idea.  Well, I guess we'll see how this IP goes.  Hopefully, Ace will hit something.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-27-15/1305:07>
Ace would be able to see the same list of targets, and has time to change his targeting and/or his tactics.

As for the spirit's critical glitch, I am inclined to be more severe due to our 51% glitch threshold. There have been at least 3 different rolls this combat which would have been glitches at 50% but weren't at 51%. When they are more common I usually make glitches an inconvenience, but now that they are rare I want to give them their proper weight. A glitch will be "what did I not want to happen" and a critical glitch will be "what is that last thing I wanted to happen". The RV driving off the road and flipping is a good example.

Zweiblumen and Malevolence have good suggestions but I think those would better describe glitches than critical glitches. As such, the spirit's critical glitch will result in the following: The spirit accidentally materializes, without its energy aura power. It is now at -4 for being in contact with its allergen (water). 8-bit, take note. You can punch it to smithereens or you can squirt it with the fire extinguisher for the lulz.

Everyone with low dice pools, you're on notice. Save a point of Edge for downgrading critical glitches.

Next
Sam
Chino
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-27-15/1524:20>
Nah, I think hitting the driver probably trumps the guy with the revolver.  We need to keep the Bulldog tethered.  It just might be better if Ace shocks/skewers the guy with the revolver when he jumps in the side door.  Like I said, we'll see how this pass goes  :-\

Also, this is my 1000th post!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-27-15/1651:48>
Sam
Move: the opposite direction ace did, trying to stay in cover if possible, or move toward cover if not.
Simple: Fire 6 round burst at the driver of the GMC.

what kinda penalties am i looking at?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-27-15/1709:36>
Let's look at our little diagram:


          *|   ||[G]|*    /RV/
          *|   ||[M]|* A /RV/ <----- A is for Ace
          *|   ||   |*  /RV/
          *|   ||   |* /RV/
     Wolf *|   ||   |*[ATV] S <----- Sam (and Snowmobile / ATV / Gas Grenade)
          *|   ||   |*
          *|   || E |* <----- Elven female staggering toward Tata
(cliff)   *|   ||   |*
          *|   ||[T]|* <----- Troll on the passenger side of the Tata
          *|   ||[H]|*
          *|   ||   |*


Running the opposite direction from Ace would take you toward the Tata. If you want to get an angle on the Bulldog's driver you could run west/northwest (toward Wolf, or splitting the angle between Ace and Wolf) to try and shoot the driver from behind-left.

There would be a -2 modifier for running; there is no good cover this IP. This would leave Sam exposed to the troll standing at the Tata.

Next IP you could either hop the railing on the side of the road for Partial Cover, or tuck yourself against the left side of the Bulldog.  The elven female is not openly carrying a weapon and does not appear to be much of a threat.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-27-15/1751:19>
Let's look at our little diagram:


          *|   ||[G]|*    /RV/
          *|   ||[M]|* A /RV/ <----- A is for Ace
          *|   ||   |*  /RV/
          *|   ||   |* /RV/
     Wolf *|   ||   |*[ATV] S <----- Sam (and Snowmobile / ATV / Gas Grenade)
          *|   ||   |*
          *|   || E |* <----- Elven female staggering toward Tata
(cliff)   *|   ||   |*
          *|   ||[T]|* <----- Troll on the passenger side of the Tata
          *|   ||[H]|*
          *|   ||   |*


Running the opposite direction from Ace would take you toward the Tata. If you want to get an angle on the Bulldog's driver you could run west/northwest (toward Wolf, or splitting the angle between Ace and Wolf) to try and shoot the driver from behind-left.

There would be a -2 modifier for running; there is no good cover this IP. This would leave Sam exposed to the troll standing at the Tata.

Next IP you could either hop the railing on the side of the road for Partial Cover, or tuck yourself against the left side of the Bulldog.  The elven female is not openly carrying a weapon and does not appear to be much of a threat.

could i run NE along the side of the RV and get a shot at the driver from the other side?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-27-15/1756:52>
could i run NE along the side of the RV and get a shot at the driver from the other side?

You couldn't get a shot off this IP by running along the east side of the RV. The RV is 10 meters long and Sam is maybe 2-3 meters behind the RV. Sam's running rate is 9/meter per IP (18 per Combat Turn), so he couldn't cover the necessary distance to get a shot off without  Sprinting, but that would be a Complex Action and wouldn't leave a Simple action to shoot.

The east side of the RV is also exposed to the troll at the Tata.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-27-15/2142:04>
Ok, then I'll move NE along the edge of the RV, firing a six round burst at the troll. APDS. What kinda penalties?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-27-15/2150:40>
-1 moving over broken ground
+1 large target

Those offset each other. Then one of the following:

-1 walking
-2 running

You don't need to run to get to the end of the RV by the next IP, but running does give you a defensive bonus against ranged attacks and indirect spells. However, running will also impose a -2 modifier on shots taken in IP2, since once you're running you're running until the end of the Combat Turn (p. 162).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-27-15/2227:27>
will walking get me into a firing line with the GMC by next pass? If so, I'll walk, if not, run.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-27-15/2233:54>
Yes, that is what I was trying to say. Walking can get you to the north edge of the RV during IP2, so you would have LOS on the Bulldog then.

Go ahead and roll.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-27-15/2243:24>
Base 15 -2composure -1walking

Firing a six round burst at the troll (http://orokos.com/roll/250479): 12d6t5 7

Accuracy 8, so I'm all good.

Firing APDS so dmg is 9p -6AP

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-28-15/0037:41>
That's some fancy shooting. 7 hits of APDS is enough to ruin anybody's day.

Troll dodge = Reaction + Intuition + Combat Sense + Good Cover - Long Burst - Wound Modifier: 1 hit (http://orokos.com/roll/250491), ow ow ow
Base DV is 9P -6AP, staged up to 15P with net hits.

Troll soaking 15P
Body + Natural Dermals + Armor Jacket - APDS: 4 hits (http://orokos.com/roll/250494)
The troll's armor (modified by AP) does not exceed the damage code so the damage is Physical. Final tally is 11P.

Damage exceeds Physical limit so the troll is knocked down. However, trolls being trolls, he is not in Overflow yet and is still conscious. That said, the troll has suffered massive internal injuries and, per Bullets & Bandages, will incur an extra 1P every (Body) Combat Turns until stabilized. Death counts as stabilization.

@Poindexter Go ahead and IC post your troll-on-troll violence.
@Malevolence You can IC post Wolf's use of Fear and the ork samurai hightailing it for the hills.

8-bit hasn't been online today. I'll give him until morning. Otherwise he'll be punching the soft, vulnerable spirit.

@8-bit Action to Chino.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-28-15/0210:16>
I swear to bejeezus I will get something up IC tomorrow after work. This post will encompass everything that happened between taking down the drone and critically wounding the troll.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-28-15/1848:29>
Whew, busy day today. Let's knock out a few actions.

Still no sign of 8-bit. Let's have him Tae Kwon Do this spirit into confetti.

Chino
Attack: Agility 4 + Unarmed 6 + Specialization 2 - 3 wounds: 3 hits (http://orokos.com/roll/250675)
Spirit dodge: Reaction 6 + Intuition 3 - 4 exposure to Severe allergen - 1 Reach (Chino's Kick Attack): 1 hit (http://orokos.com/roll/250676)

Damage is Strength 9 + Bone Density 3 + Spirit Claw 3 + Net Hits 2 = 17P
The spirit doesn't have enough Body to soak this down to a survivable range but let's roll anyway to see how explosively it dies: 0 hits (http://orokos.com/roll/250677). Very explosively.

Katsina
Simple: Stand Up (finally)
Simple: Ready Weapon (Claymore)
Free: Speak + Ready Weapon (throwing knife, Free because her Lined Coat has Gear Access)

Katsina is injured so standing is a Body + Willpower (2) test: 4 hits (http://orokos.com/roll/250678)

Katsina is grabbing her Increase Strength preparation.
Force 4 + Potency 4: 3 hits (http://orokos.com/roll/250681)
Katsina has Strength 4 (7) for the next 4 minutes.

She'll say something to the effect of "The fight's not over yet!"

Next
Ace is next, plus a bunch of NPC actions. This will be a complicated sequence so I won't have time to tackle it until after my weekly game tonight.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-28-15/1911:59>
I'm now playing Sam's penalty from the composure roll as confusion and self doubt over his sudden change of tactics. Is that cool? How long do the effects of this spell last anyways?
Also, the spelled out translation of that is, "Очень скоро теперь , мы все собираемся , чтобы узнать ответы на очень многих тайн !"
And the english is, "Very soon now, we're all going to learn the answers to a great many mysteries!"
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-28-15/1924:02>
The spell lasts for minutes = net hits, so 3 minutes in this case.

Sam can make additional Logic + Willpower - Force tests to shake off the spell when "confronted with the wrongness of the suggestion." Whether Sam would consider the suggestion "wrong" is up for discussion. (Sam would only be rolling 1 die right now, but that will be back up to 3 shortly when the Composure effects of the crash have worn off. Hits chip away at the net hits of the spell.)

Confusion and self-doubt work great for me.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-28-15/1926:45>
I don't think Sam would find supporting a team mate in a firefight to be "wrong" even if it aint exactly what he'd prefer to be doing at the moment.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-28-15/1933:48>
I don't think Sam would find supporting a team mate in a firefight to be "wrong" even if it aint exactly what he'd prefer to be doing at the moment.

Right now Ace is glad for the support, but it's going to be interesting to see how this plays out when/if he finds out it came from mental manipulation magic. 
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-28-15/1947:04>
Right now Ace is glad for the support, but it's going to be interesting to see how this plays out when/if he finds out it came from mental manipulation magic.
Ohanzee's horrible at keeping secrets. He's very likely the only character that doesn't have any at the moment. It's a disadvantage he's not fond of, so he does intend to work on his ability to keep them going forward.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-28-15/2002:23>
Doc has mearly a miniscule hint to his past, outside of that (disturbing) bit of info he's secret free at this point.  That said, he's been estranged from the blue team with his shinanagins the first night and isn't trusted by the red team.  *And* he's the only matrix monkey around.

So, while having no secrets, it's obvious nobody trusts him :P
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-28-15/2011:43>
Doc has mearly a miniscule hint to his past, outside of that (disturbing) bit of info he's secret free at this point.  That said, he's been estranged from the blue team with his shinanagins the first night and isn't trusted by the red team.  *And* he's the only matrix monkey around.

So, while having no secrets, it's obvious nobody trusts him :P

To be fair, Ace doesn't know about those shenanigans, and he's mostly worried that Doc'll hack his ware when blue team decides to geek red team. 

But Ace has come clean.  He just wasn't very impressed with the lack of secret sharing that followed, so he's a little weary of blue team as a result of that.  I think Ace trusts Katsina more than rnb does.  As cybered up as he is, he still really wants to trust somebody.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-28-15/2038:37>
Right now Ace is glad for the support, but it's going to be interesting to see how this plays out when/if he finds out it came from mental manipulation magic.
Ohanzee's horrible at keeping secrets. He's very likely the only character that doesn't have any at the moment. It's a disadvantage he's not fond of, so he does intend to work on his ability to keep them going forward.

Sam also knows nothing he hasn't shared with the group, a policy he's considering changing quite soon.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-28-15/2040:40>
[...]
But Ace has come clean.  He just wasn't very impressed with the lack of secret sharing that followed, so he's a little weary of blue team as a result of that.
[...]

Yeah, Doc had nothing else to share!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-28-15/2044:20>
You have no idea how envious Sam is of Ace for having some idea who he was and where he came from.
I know I'm a troll. I'm a russian. I'm a gun smuggler. THE END.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-28-15/2045:20>
[...]
But Ace has come clean.  He just wasn't very impressed with the lack of secret sharing that followed, so he's a little weary of blue team as a result of that.
[...]

Yeah, Doc had nothing else to share!

I totally buy that, and for most of the rest if the group as well. Ace, not so much.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-29-15/0139:50>
Sam has shared what he knows with Blue Team (re: the Johnson, Mom) but not Red Team.

Many of you have Contacts that you have not reached out to for one reason or another. If you want to figure out who you were, maybe you should talk to someone who knows.

Next actions
Ace is going to run around the RV and get ambushed by one of the guys in the Bulldog who was holding an action, waiting for Ace to follow. Both the man and Ace rolled for Surprise; neither were surprised. They can act against each other freely. The man's actions and Ace's actions are simultaneous.

Shooting Ace with a Short Burst: 5 hits (http://orokos.com/roll/250759)
@rednblack Dodge 5, +2 running +4 Combat Sense - 2 short burst
If you don't dodge, base DV is 11P -2AP + net hits.

Ace is next. I've given rednblack the option of continuing to shoot the driver or to switch targets to the man with the assault rifle instead.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-29-15/0233:20>
Many of you have Contacts that you have not reached out to for one reason or another. If you want to figure out who you were, maybe you should talk to someone who knows.
We're getting there. I think we've exhausted our contacts in Aspen, and, if not, our welcome. I think the current plan is to head to Denver (the City of Three Nations) and try our luck there, so we'll be looking into those contacts once we have half a chance to breathe.


Sam has shared what he knows with Blue Team (re: the Johnson, Mom) but not Red Team.
Off the top of my head, here are the secrets being kept:
OOC knowledge (Ohanzee may or may not know)
Ace + Katsina: Their apartment
Katsina: Her use of Influence on at least Ohanzee prior to the amnesia
Sam: As Tec mentioned, the Johnson and Mom
Doc: I am not aware of any at this point, though an argument could be made for Ace and Katsina's earlier shenanigans at their apartment but it's more likely an oversight.


IC Knowledge
Ace + Katsina: He's about to spot the blood bags and will then wonder where they got them and why they didn't mention them before when he specifically asked about medical equipment that might indicate treatment for the unknown illness
Sam: He knows about the Johnson and Mom, and he has let slip info about it in conversations that Red team could pick up on (not intentionally - like I said, he's bad at secrets)
Doc: Again, none that I'm aware of


Stuff I don't know
All: Not sure because I don't know it. I suspect (as a player) that there have been private messages with information that each player could elect to share or not. I have shared all of mine (honest!), but I have my suspicions that others have not. I'm not calling people out - if you aren't ready to share it with the characters, then it makes it easier for us to separate IC vs. OOC knowledge if you don't share it with the players - keep doing what you're doing. I'm just saying that I see secrets everywhere, which is awesome for a presumably cooperative game. It's like a psychology experiment or game theory - we should be helping each other (showing all of our cards improves our odds of success), but even as players we are being cautious, just like our characters would likely be.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-29-15/0823:44>
Shooting Ace with a Short Burst: 5 hits (http://orokos.com/roll/250759)
@rednblack Dodge 5, +2 running +4 Combat Sense - 2 short burst
If you don't dodge, base DV is 11P -2AP + net hits.

Ace is next. I've given rednblack the option of continuing to shoot the driver or to switch targets to the man with the assault rifle instead.

Where does "Dodge 5" come from?

I have REA(4) + INT(3) + Running(2) + Combat Sense(4) - Short Burst(2) = 11.  Well, it looks like I might be spending that last point of edge.

Defense against guy w/assault rifle (http://orokos.com/roll/250787): 11d6t5 3

If the Dodge 5 is correct then,

Dodge 5 (http://orokos.com/roll/250788): 5d6t5 3

Ok, in that case, I'm good.  If I don't have the above 5 dice, though, I am spending Ace's last edge. 

Edge Defense pool (http://orokos.com/roll/250789): 8d6t5 2

Grazing hit.  I think Ace will redirect fire at the guy with the assault rifle.

ETA: I'll post IC when I know if Ace hits or not.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-29-15/1247:54>
Shooting Ace with a Short Burst: 5 hits (http://orokos.com/roll/250759)
@rednblack Dodge 5, +2 running +4 Combat Sense - 2 short burst

Where does "Dodge 5" come from?

"Dodge" is the imperative verb, not a noun. As in "Dodge 5 [hits]". Which Ace does, with the help of Edge. Grazing hit. Katsina's fine tailoring gets a nick in it but Ace is unharmed.

Per his request, Ace will redirect his previously rolled shot against the new shooter.

I have: AGI (9) + Laser (6) + Take Aim (1) - Wound Penalty (1) - Running (2) = 13

pew pew v. driver (http://orokos.com/roll/250010): 13d6t5 5

Base Damage is 7P -10AP

Laser rifle is at 2/10 ammo-wise.

Shooter dodge with Good Cover: 5 hits (http://orokos.com/roll/250823), a grazing shot, no damage

Troll in Bulldog
Ace sees a troll inside the Bulldog positioning himself to take a shot on Ace. The man is grabbing a shotgun and lining up to shoot out of the open passenger-side sliding door. He does not have enough actions to shoot at Ace this IP, but his presence is enough to make Ace wonder if:
1) leaving cover was a good idea;
2) jumping into a Bulldog with a troll with a shotgun, a guy with an assault rifle, and the driver is still a good idea; and,
3) reloading may be a good idea.

Elven decker
Out of the corner of his eye, Ace can see the elven decker continuing to stagger toward the Tata. She's moving very slowly but will probably get there next Combat Turn (CT4).

Troll on the ground next to the Tata
Only Sam can see what the troll is up to, and even then he's only got an oblique view since the troll is prone. Looks like some handwaving magical bulldrek, but it doesn't involve anymore fireballs flying at Sam.
Troll: ?? (http://orokos.com/roll/250824)
More troll: ?? (http://orokos.com/roll/250825)

Next
Ohanzee, then back to the top of the order
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-29-15/1359:36>
@Tec, thanks for the clarification.  If Ace backs up with his next movement phase, will he be out of LOS for the passengers in the Bulldog, or will they get shots off before he has an opportunity to do so?  I realize that they can follow me out, of course.

@Mal, the laser rifle was PMed to me a few days after Ace checked the apartment, or that would've been covered in IC, but that's where it came from.  I was hoping we'd get a few minutes in the RV to catch everyone up, but that's not quite how things worked out.

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-29-15/1410:51>
The initiative order goes:
Wolf
Sam
Assault Rifle
Ace
Shotgun

So the assault rifle will definitely get a shot off. Shotgun is a maybe depending on what exact movement Ace makes. Turning and running may get Ace shot in the back. Something more creative, like jumping and and reentering the RV through a window that's now on the roof, might get Ace to safety before Shotgun can act.

Or Wolf's or Sam's action could change the initiative order. Of course, Sam and the ork samurai are on course to clothesline each other, which could disrupt things and leave Ace by himself.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-29-15/1528:50>
Sams intention right now is to come round that corner, using it as cover and fire at the driver of the gmc.

Is the fleeing ork gonna obstruct that action in any way?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-29-15/1536:35>
Yes, the ork will very much be in the way, unless Chino or Katsina takes him out first (presuming Sam holds his firing action, allowing them to do so).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-29-15/1539:00>
What kinda penalties am I looking at to fire past him?
What kinda rules cascade are we looking at if i wanna shoot through him?

EDIT: Also, is wolf going after him? might wolf bring him down before he gets in my way?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-29-15/1539:20>
Ohanzee will cast Heal on Chino:
Heal Spell on Chino (Force 6) [Spellcasting 5 + Magic 6 + PF 2 - Wounds 3 - Crash 1] (http://orokos.com/roll/250861): 9d6t5 3
I was looking at the F-4 and thinking "there's no reason not to do this at F6" then as soon as I hit the "roll" button it struck me that I have to sustain it for that many CT for it to be permanent. I should have went with F4. Which I will be doing next CT to heal myself.
Ohanzee will also direct wolf NOT to fear the driver (sensing his intent through the link) - "We need that car!"
So, Wolf's action will be to fear the Troll with Shotgun and grumble to Ohanzee to direct one of his teammates to handle the mage:
Fear [Magic 6 + WIL 6 - Wounds 3] (http://orokos.com/roll/250864): 9d6t5 2
Quick question - can Wolf tell if the Mage is astrally perceiving (is his aura obviously dual-natured)?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-29-15/1540:50>
Actually, Ohanzee might have trouble with that since he can't move. So, let's save that roll for next round and have Ohanzee attempt to escape his seatbelt - what kind of roll do I need?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-29-15/1541:50>
Actually, Ohanzee might have trouble with that since he can't move. So, let's save that roll for next round and have Ohanzee attempt to escape his seatbelt - what kind of roll do I need?

If you have a knife, I don't think you should need any roll.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-29-15/1547:03>
Yeah, I just found the post where Tec mentioned that. I think all he has is his gun. Simple to draw and Simple to shoot? Should I roll the shot?


ETA: What a waste of APDS...
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-29-15/1740:35>
Many of you have Contacts that you have not reached out to for one reason or another. If you want to figure out who you were, maybe you should talk to someone who knows.
We're getting there. I think we've exhausted our contacts in Aspen, and, if not, our welcome. I think the current plan is to head to Denver (the City of Three Nations) and try our luck there, so we'll be looking into those contacts once we have half a chance to breathe.


Sam has shared what he knows with Blue Team (re: the Johnson, Mom) but not Red Team.
Off the top of my head, here are the secrets being kept:
OOC knowledge (Ohanzee may or may not know)
Ace + Katsina: Their apartment
Katsina: Her use of Influence on at least Ohanzee prior to the amnesia
Sam: As Tec mentioned, the Johnson and Mom
Doc: I am not aware of any at this point, though an argument could be made for Ace and Katsina's earlier shenanigans at their apartment but it's more likely an oversight.


IC Knowledge
Ace + Katsina: He's about to spot the blood bags and will then wonder where they got them and why they didn't mention them before when he specifically asked about medical equipment that might indicate treatment for the unknown illness
Sam: He knows about the Johnson and Mom, and he has let slip info about it in conversations that Red team could pick up on (not intentionally - like I said, he's bad at secrets)
Doc: Again, none that I'm aware of


Stuff I don't know
All: Not sure because I don't know it. I suspect (as a player) that there have been private messages with information that each player could elect to share or not. I have shared all of mine (honest!), but I have my suspicions that others have not. I'm not calling people out - if you aren't ready to share it with the characters, then it makes it easier for us to separate IC vs. OOC knowledge if you don't share it with the players - keep doing what you're doing. I'm just saying that I see secrets everywhere, which is awesome for a presumably cooperative game. It's like a psychology experiment or game theory - we should be helping each other (showing all of our cards improves our odds of success), but even as players we are being cautious, just like our characters would likely be.

The only thing Doc knows is that Ace was getting jumped by someone and asked for help.  Thought that was Team info, if not, yeah, that's an oversight on *my* part not his.  Doc hasn't even been able to succesfully do any research to find any other info yet!  Once he does, we'll see if he's in a sharing mood ;)  Right now he's just got his hands full with constant matrix attacks :P
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-29-15/1809:34>
What kinda penalties am I looking at to fire past him?

The easiest way to fire past him would be to take a couple extra steps beyond the end of the RV. This will give you a clear firing angle and you have enough movement to do it. However, this would deprive Sam of using the RV for cover.

This ork is tall but Sam is a troll. Sam can probably lift his XM30 to shoulder-height and fire over the ork's head. BUT, that would leave Sam's midsection rather exposed. (This guy is running with a popped cyberspur). Sam doesn't know why this guy is running or how hostile he is, but an ork samurai with sprinting at full speed with a cyberspur extended out of a cyberarm would make a lot of people pause.

What kinda rules cascade are we looking at if i wanna shoot through him?

Most of the time I would say "don't even bother" but since this is APDS it's possible. We'd be using the Shooting Through Barriers rules on p. 197. The ork would essentially act as a layer of super-armor (the ork's Body + Armor) for the driver.

As for hitting the driver, the ork and the driver are in an almost perfect line with each other. The driver would get his own Dodge roll against whatever fire made it through the ork. The driver's bonus for partial cover would be offset by the penalty for being constrained.

Sam needs to be mindful of recoil. He gets a free point + 2 RC from the gun + 3 from Strength, which he used up with his 6-round burst last IP.

EDIT: Also, is wolf going after him? might wolf bring him down before he gets in my way?

Wolf is not pursuing the ork. Wolf is chilling on the edge of the road, probably using the railing for some cover. Wolf currently does not have a plan to bring down the ork before the ork gets in Sam's way.

Yeah, I just found the post where Tec mentioned that. I think all he has is his gun. Simple to draw and Simple to shoot? Should I roll the shot?

Yes, a Simple to draw and a Simple to shoot would free Ohanzee. No need to roll. That said, Ohanzee could delay his action until IP2 to see if Katsina or Chino can free him. Katsina certainly has a sharp, pointy object that would be suitable for the task, although right now she's pretty alarmed by the approaching footsteps of the running ork. Chino's pretty banged up and might be less interested in rejoining the fight (and thus available to lend Ohanzee a hand).

Ohanzee can't detect any dual-natured entities via Wolf.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-29-15/1849:31>
Looking at the delay action rules, I can't delay into the next initiative pass unless I go first. Since no one acts between Wolf and I, it makes little difference. But, in order to save an APDS round, he will (Free) call off Wolf, (Simple) ask for help, (Simple) ponder the futility of it all (I honestly don't have a good idea what to do with a simple action - maybe draw his gun just in case it becomes useful later).
He'll have to wait until the next CT to heal.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-29-15/1909:48>
For when it's relevant:
Resist Drain [WIL 6 + CHA 6 + Centering 1] (http://orokos.com/roll/250915): 13d6t5 5 - Resists all 2 drain.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-29-15/2335:27>
If Sam were to instead attack the ork using unarmed, what kinda penalties would either of them face for being surprised to see the other one so close and unexpectedly? I mean, you and I know that sam and the ork are about to come round the same corner, but sam and the ork don't, y'know?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-30-15/0129:27>
@Malevolence
I don't see anything in the rules that says you can't delay until the next IP unless you go first. I'm looking at p. 161:

Quote
A player can declare a Delayed
Action on any of his Initiative Passes and can continue
to delay action until a later Initiative Pass. When the
character decides to act, he replaces his normal Action
Phase for that Initiative Pass with the Delayed Action and
then acts on an Initiative Score lower than their own.

I'm not sure what the meaning of that last tortured line is but the rest of it seems pretty clear that you can hold an action for one pass to the next. I don't see any reason (fluff or crunch) that would stop you.

But, in order to save an APDS round, he will (Free) call off Wolf, (Simple) ask for help, (Simple) ponder the futility of it all (I honestly don't have a good idea what to do with a simple action - maybe draw his gun just in case it becomes useful later).

I don't full understand the sequence you outlined. What do you mean "call off Wolf"? Call off Wolf from what? Wolf is chilling in cover, using Fear. Do you want him to stop? You might want to use that spare Simple Action for a Command Spirit to tell him what to do next, otherwise he's a bit directionless, having satisfied the most recent request.

Before it comes up officially, communication with Wolf is a Free Action but Command Spirit is still a Simple Action. Subtle changes in direction can be communicated with a Free Action - "Nice job tearing up the mage; do the troll next" - but new uses of spirit powers or other significant orders ("go astral, attack astrally") need to be communicated with a Simple Action. When in doubt, feel free to ask.

@Poindexter
If Sam were to instead attack the ork using unarmed, what kinda penalties would either of them face for being surprised to see the other one so close and unexpectedly? I mean, you and I know that sam and the ork are about to come round the same corner, but sam and the ork don't, y'know?

Yes, I was going to mention this but then got side-tracked. Both the ork and Sam will need to make a Surprise test. Reaction + Intuition - Modifiers versus Threshold 3. If either one is surprised then they won't be able to act against (or defend against) the other person. You can make that roll now if you want. Sam's Composure modifier will be down to -1.

Normally I would allow a Perception check with a chance to earn a +3 bonus to the Surprise roll, but in this case there are so many negative modifiers that it would reduce Sam's Perception dice pool to zero.

Next
@Malevolence Still clarifying Ohanzee's action. Wolf is after Doc, so if Ohanzee does give Wolf a command then go ahead and roll it out for CT3 IP2
@Zweiblumen It doesn't sound like anything Ohanzee is doing will affect Doc or his Agent. Go ahead and declare and roll for the next IP.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-30-15/0158:53>
Does the ork surprise me? (http://orokos.com/roll/250998): 8d6t5 3

OH THE GODS ARE KIND TODAY!

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-30-15/0211:48>
Rolling for the ork, while we're at it.

Ork surprise? 3 hits (http://orokos.com/roll/251000)

Looks like you two can high-five each other next IP. Or maybe he'll just run on by? (Or maybe he'll hose down the RV with suppressive fire.)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-30-15/0227:32>
@Malevolence
I don't see anything in the rules that says you can't delay until the next IP unless you go first. I'm looking at p. 161:
Also on pg. 161:
Quote

If the character does not act before the end of the Initiative Pass, they incur the standard reduction of 10 at the end of the Initiative Pass.
With my Initiative of 4, delaying into the next IP would leave me with a -6 and thus forfeit my action.


What do you mean "call off Wolf"? Call off Wolf from what?
From targeting the driver with Fear. He's informing Wolf that we need the vehicle as he is aware that Wolf intends to send it away. This will change Wolf's tactics slightly so he will go for a different target. I chose the Troll with the shotgun as the next most immediate threat, though with the mage not astrally perceiving, he might have also gone with de-materializing and using sneaking to get behind the m age, materialize again, and rip his guts out (over the course of a few action passes, of course).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-30-15/1135:13>
Programs: Agent; Decryption; Encryption; Mugger
A: 7(8 ) S: 4 D: 6 F: 5(6)

CT3 IP2:
Doc:
Complex Action: Brute Force Mark 2 marks on the Bulldog (Log 9 + CC 6 + VR 2 - Wounds 2 - two marks 4 = 12) (http://orokos.com/roll/251039): 12d6t5 2 (limit 8 ) ugh... nice thing about lots of edge
reroll misses(10) (http://orokos.com/roll/251040): 10d6t5 4
6 hits *should* get me two marks, we'll see how well the truck resists :P
Agent:
Complex Action: Agent Mark Enfield AS-7 Rating(6)*2+2 for all rolls + VR 2 = 16 (http://orokos.com/roll/251041): 16d6t5 6 (limit 8 )
Assuming successful mark
Free Action: Agent ejecting clip Rating(6)*2+2 for all rolls + VR 2 = 16 (http://orokos.com/roll/251043): 16d6t5 8 (limit 4)

I'll IC that up after results.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <01-30-15/1159:30>
So, there's a pretty good chance I'm going down this next pass.  If that happens, and Ace can't be stabilized, don't forget about the data-lock in his noggin, which everyone should be aware of IC.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-30-15/1420:27>
Quote
If the character does not act before the end of the Initiative Pass, they incur the standard reduction of 10 at the end of the Initiative Pass.
With my Initiative of 4, delaying into the next IP would leave me with a -6 and thus forfeit my action.

The standard -10 reduction is a way to prevent people from taking two Action Passes in a single IP. Let's look at it realistically. If a Combat Turn is 3 seconds and we have two IPs then each IP lasts 1.5 seconds. If Ohanzee's initiative score only allows him to take action in one IP, I don't see any reason why he should be forced to take it during the first IP rather than the second. ("You can only act in the first 1.5 seconds... if you wait longer, you can't act in the second 1.5 seconds" ---> Doesn't make any sense.)

In anything, it would be more realistic to force Ohanzee to act in the second IP, reflecting how slow he is. That used to be the mechanic of the earlier editions but the result was the wired samurai killed everyone before the rest of the team even had a chance to act. So they nixed that for gameplay reasons, not realism.

Long story short, if you only have a single IP and want to use it during IP2 rather than IP1 then I won't have any problems with it.

Bulldog
Resist marks: 3 hits (http://orokos.com/roll/251113), good thing you Edged
Doc now has 2 marks on the Bulldog.

Enfield
Resist marks: 1 hit (http://orokos.com/roll/251129)
Doc now has 1 mark on the Enfield.
Resist Control Device: 1 hit (http://orokos.com/roll/251132)
The Enfield pops its clip!

Wolf
Using Fear on Troll with Sthotgun, per Ohanzee's request.
Magic 6 + Willpower 6 - 3 Wounds: 2 hits (http://orokos.com/roll/251134)
Troll (Willpower + Logic - Wounds): 1 hit (http://orokos.com/roll/251135)
Said troll will be losing his drek for the next Combat Turn.

Ork Samurai
Run!
The ork does not take any aggressive action toward Ace nor the RV. He is running for the hills.

Next
@Zweiblumen IC post your Matrix success.
@Malevolence IC post Ohanzee's IP plus Wolf's successful use of Fear.
@Poindexter Sam's up. Here's the layout, assuming Sam continues to the end of the RV as previously planned.

          *|   ||[G]|*        O <----- O is for Ork
          *|   ||[M]|*    /RV/S <----- S is for Sam
          *|   ||   |* A /RV/ <----- A is for Ace
          *|   ||   |*  /RV/
          *|   ||   |* /RV/
     Wolf *|   ||   |*[ATV] <----- Snowmobile / ATV / Gas Grenade)
          *|   ||   |*
          *|   ||   |*
(cliff)   *|   || E |* <----- E is for Elven female staggering toward Tata
          *|   ||[T]|* <----- Troll on the passenger side of the Tata
          *|   ||[H]|*
          *|   ||   |*

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-30-15/1501:32>
Wow. 0 creative juices for todays IC post :(  Seriously considering just trashing it.  Feels a little wash rinse repeat to me.  Though honestly, it's not like Doc really accomplished much.  This was more of a prepratory IP.  3rd round won't be much either.  Next CT should be good.

Actually yeah, Tec, do you mind if I scratch that IC and wait until the end of the CT to post what he did?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-30-15/1505:47>
Sure, it can wait.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <01-30-15/1516:11>
Cool.

/me goes and deletes that bit and pretends the world never saw it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-30-15/1536:06>
Long story short, if you only have a single IP and want to use it during IP2 rather than IP1 then I won't have any problems with it.
Can I still get my Free Action for the first IP and use that to let Wolf know that the Bulldog is tactically important to our survival, then take my IP2 Free action at the top of the pass to ask for help, then delay a Complex Action for later in IP2? Cause I'll do that if I can.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-30-15/1627:03>
Long story short, if you only have a single IP and want to use it during IP2 rather than IP1 then I won't have any problems with it.
Can I still get my Free Action for the first IP and use that to let Wolf know that the Bulldog is tactically important to our survival, then take my IP2 Free action at the top of the pass to ask for help, then delay a Complex Action for later in IP2? Cause I'll do that if I can.

Broadly, yes, with one modification.

Wolf used Fear in IP1 and will again in IP2. In between those Ohanzee needs to spend a Free Action to direct Wolf to a new target (the troll with the shotgun). It doesn't matter which IP because, as you say, Ohanzee can just take his IP2 Free Action early.

Realistically, Ohanzee does not need to ask for help. Chino and Katsina are both aware of his situation; unless something interferes, one of them will help him this IP.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <01-30-15/1739:14>
Cool, doing that then.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-31-15/0003:28>
Ok, Im back from work. THAT sure was a shitty 11 hours for 90 bucks! :) I'm all caught up and ready to attempt my IP. The composure's still got me at -1, right? And the Ork is NOT blocking my line of fire as we were worried he might be, correct? If I have a line of fire on the driver of the GMC, the actions will be:

Simple: Ready weapon/Lean around corner to fire
Simple: Fire single shot at driver (Don't wanna risk damaging our getaway vehicle TOO much, and i think i've used up most if not all of my recoil comp for the moment.

If I don't have a line of fire on the driver, due to whatever, is there anyone exiting or entering the GMC that I DO have a shot at? If just one target, I'll fire at it. If there are multiples, I spose I'll wait for you to tell me bout em. OOC, i think i remember something about there being a LOT of people in that thing, right? Bout that GMC, are the windows up? doors closed? Just curious.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-31-15/0147:14>
The ork is totally in the way of the shot on the driver. The ork sees Sam; Sam sees the ork. The good news is that the ork isn't making any hostile moves toward the RV or Sam. He's running wild-eyed.

Sam is still at -1 for Composure, yes.

Options:
1) Gun down the ork.
2) Delay action, hoping that Chino or Katsina can take out the ork, freeing up the shot.
3) Shoot someone else. There's a troll in the van in Good Cover. He'll be running for the hills in a moment because Wolf used Fear on him, but he hasn't left cover yet. He will shortly but that's OOC.

The revised recoil rules are that recoil resets if you take any Simple or Complex Action other than firing. Thus if Sam takes a Simple Action to Ready Weapon, it will reset his recoil counter. (If you wanted to take a single shot you'd have to use your smartlink to change your gun mode to SA.)

If Sam delays action, there's a -1 modifier to whatever action he eventually takes this IP.

The GMC's windows on the passenger side are all busted out, thanks to Sam's initial grenade. Both the passenger doors (front and rear sliding) are wide open. The troll is currently crouched next to the sliding door.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-31-15/0208:34>
Honestly, even though its not the most tactically sound option, I feel like Sam would mow down the ork. He's gotta be really close, huh?

Assuming i use the simple to ready the weapon, what kinda penalties am I looking at for a 3 round burst?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-31-15/0220:12>
-1 walking
-1 composure

I think that's it. Honestly, I don't think Sam needs a Ready Weapon action. He was shooting last IP and it's not like he did anything to become un-ready since then. The ork is obvious so Sam doesn't need an Observe in Detail or anything to spot him. You could probably offset the above penalties with your smartlink and using Take Aim as the Simple Action instead.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-31-15/0232:54>
Well, he WAS walking backwards to the end of the RV, then turned counter-clockwise 135 degrees to use the corner for cover.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-31-15/0240:20>
I am going to bed. Just roll and we'll resolve it tomorrow. I won't force you to use Take Aim. Ready Weapon is fine too.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-31-15/0255:15>
3 round burst at the ork (http://orokos.com/roll/251241): 13d6t5 10

HOLY FAJOLY!!! Accuracy is only 8, so , wow.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-31-15/1329:47>
This is going to sting.

The ork is on Full Defense, much good may it do him.

Reaction + Intuition + Full Defense - Wound Modifiers - Short Burst: 3 hits (http://orokos.com/roll/251344)

Base damage is 9P -6AP with APDS, staged up to 14P with net hits.

Soaking: 3 hits (http://orokos.com/roll/251345)

The damage exceeds his modified armor rating so it is Physical instead of Stun. Damage is 11P, staged down to 10P due to platelet factories. Combined with the 4P from Ace's earlier laser shot to the back, the ork is now at 14P and is into Overflow. He is KO'd and will bleed out without medical attention.

Next
Bulldog driver + Chino
Katsina + Gunslinger

I'll get these up when I can but it might not be until later today. @Poindexter Go ahead and IC post your perforation of the ork samurai.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <01-31-15/1531:44>
Sorry for being MIA everyone. We lost power on Monday, and it didn't come back until Wednesday. Internet didn't come back until early on Friday, which I spent catching up on a ton of school work. 17 hours of that kind of fried my brain, so I'm not getting back until now. I'll spend the weekend catching back up on all the OOC and IC of my various PbPs.

Hopefully my absence didn't cause any problems.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <01-31-15/1621:19>
Cool, welcome back. Glad to hear it was a utilities problem rather than something more serious.

Action is to Chino and the driver of the Bulldog. The driver, seeing the ork samurai go down, is going to hit the gas and try to get out of there.

Chino sees Ohazee on the ground, trapped by his harness. Chino can easily break him free using Smashing Blow. If he doesn't, Katsina will cut Ohazee free with her claymore.

Katsina was very alarmed by the approach of the ork. Now that Sam has cut him down (which both Chino and Katsina would be able to see, as it happened directly in front of the RV's missing windshield), her course of action is less clear.

Katsina is holding her claymore in her left hand (thank you Increase Strength) and a throwing knife in her right. When Chino sees the throwing knife, he remembers that he has Throwing Weapons 3.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <01-31-15/2346:24>
IC post up.

Sorry it took so long.

I quit one of my jobs today.

Fuck that restaurant.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-01-15/0114:47>
No worries on the delay. It wasn't holding anything up. A quick reminder to keep Free Action communication relatively short. Sam's comm is closer to 3 Free Actions' worth.

8-bit is catching up. I'll give him through tomorrow to figure out what he might want to do. (I presume many of us will be busy with the Super Bowl anyway.) He will have to weigh how badly he wants immediate healing versus waiting for First Aid first then magical healing second to maximize the number of boxes healed.

As previously stated, the Bulldog driver acts simultaneously with Chino. The driver will be hitting the gas to escape.

The gunslinger that shot Ace will act simultaneously with Katsina. Then it's Ace's turn.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-01-15/0146:36>
Bah. Somehow I had it in my head that it was the other way around. Yeah, Chino might either want to wait for Doc or just fire up the medkit on auto.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <02-02-15/0119:00>
I'll get IC stuff and etc. up tomorrow, but after looking back over everything, it seems clear to me that Chino would help Ohanzee out of his harness. He's obviously struggling with it and needs some help.

The question is, do I need to use Smashing Blow for that or can I just sort of unbuckle/tear it apart? I ask, only because Smashing Blow implies an attack, and I would rather not risk the chance of missing the harness and punching Ohanzee. Which, in his current condition, would likely kill him.

Also, added the Throwing Weapons Skill to the list.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-02-15/0221:01>
The seatbelt harness is jammed and needs to be broken to free Ohanzee. It's a stationary object and doesn't get a defense test. Chino can smash it easily without needing to roll.

Gunslinger
The man who shot at Ace with an assault rifle is crouched in the back of the Bulldog. He's going to lay down suppressive fire to cover their escape. The firing cone will be centered on Ace.
Suppressive fire: 6 hits (http://orokos.com/roll/251696)

@rednblack Ace can either roll Reaction + Edge to dodge the 6 hits or he can use his Free Action to go prone. Presuming he drops prone, he will be at a -6 modifier until the end of the Combat Turn while the suppressive fire continues.

Katsina
Katsina's a bit directionless at the moment. Sam took out her intended target and Chino is freeing Ohanzee. She can hear the Bulldog trying to get away and the suppressive fire too but she's not in a great position to affect either of those things. Sam's explosive device is still a concern but at least he's distracted for a moment.

Katsina will:
Simple: Sheathe Claymore (Iaijutsu)
Simple: Pick up Ohanzee (saving him the dice roll for Stand Up since he's wounded)
Free: Speak

With her current Strength of 7, her baseline Lift weight is 7 * 15kg = 95kg. That's double what Ohanzee weighs so no test needed.

I'll post for her ICly once 8-bit gets his post up. She's technically still holding a throwing knife but I figure she can palm it while picking up Ohanzee.

Next
@rednblack Ace!
@Zweiblumen Doc and his Agent will be up shortly after for CT3 IP3, so get those actions ready.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-02-15/0322:53>
I think Doc is our best bet now for stopping the Bulldog. Any one of us can message him as a free action to let him know assuming he isn't already aware from what he can see in the matrix.

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-02-15/1009:56>
I think Doc is our best bet now for stopping the Bulldog. Any one of us can message him as a free action to let him know assuming he isn't already aware from what he can see in the matrix.

Sam sent a message to the whole team.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-02-15/1011:16>
He's already started marking the bulldog, it's his current target.  I'm not sure how much info is getting to him, if he can tell its actively trying to escape or not.

CT3 IP3:
Doc: Mark on the Human Logic(9)+Hacking(6)+VR(2)-Wounds(2) = 15 (http://orokos.com/roll/251733): 15d6t5 5 (limit 8 )
If he knows they are in a hurry:
Free: tell agent turn off the bulldog engine
Agent: Agent control device rating 6x2+2 + vr 2 = 16 (http://orokos.com/roll/251735): 16d6t5 3 (limit 4)

Otherwise I'll roll again for marking another gun on the ork and use that roll for ejecting the clip.

Init:
Agent's Initiative 11+4d6 (http://orokos.com/roll/251737): 4d6+11 24
Doc's Initiative 4d6+10 (http://orokos.com/roll/251738): 4d6+10 22

I think doc is going to need to start getting more info on the real world soon to make better decisions. Or people getting him more info.
I think Doc is our best bet now for stopping the Bulldog. Any one of us can message him as a free action to let him know assuming he isn't already aware from what he can see in the matrix.

Sam sent a message to the whole team.

Or this :p
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-02-15/1013:12>
Free Action: Drop Prone

The rest of Ace's action's will depend on what he can see while prone, though it will probably be:
Simple: Drop mag
Simple: reload Lancer.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-02-15/1213:44>
Doc: Mark on the Human Logic(9)+Hacking(6)+VR(2)-Wounds(2) = 15 (http://orokos.com/roll/251733): 15d6t5 5 (limit 8 )
If he knows they are in a hurry:
Free: tell agent turn off the bulldog engine
Agent: Agent control device rating 6x2+2 + vr 2 = 16 (http://orokos.com/roll/251735): 16d6t5 3 (limit 4)

Who is the "human" that Doc wants to mark?

Doc can see the icon of the Bulldog beginning to move. I'm guessing he would tell the agent to Control Device so I'll roll against that while we figure out who Doc is trying to mark.

Bulldog resist: 1 hit (http://orokos.com/roll/251747)

The agent kills the engine and the Bulldog begins to coast. It only made it about 10 meters but it is still moving while it drifts to a stop.

The rest of Ace's action's will depend on what he can see while prone

Ace can't see much. He can see the Bulldog beginning to move and he can see a guy in the back hosing down the area with suppressive fire. He can see the dirt and snow in front of his face. Hiding from the 6-hit suppressive fire and reloading is likely the best use of the IP. If there's something specific you wanted to know if you could see, let me know.

Next
Figuring out who Doc was trying to mark
Everyone else, roll Initiative
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-02-15/1229:31>
Alright, reloading it is.  Can Ace palm the dropped mag when he inserts the new?

So that makes:
Free: Drop Prone
Simple: Drop mag
Simple: Load Laner
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-02-15/1231:31>
Alright, reloading it is.  Can Ace palm the dropped mag when he inserts the new?

Sure.

Don't forget to roll Initiative for CT4.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-02-15/1236:20>
Doc: Mark on the Human Logic(9)+Hacking(6)+VR(2)-Wounds(2) = 15 (http://orokos.com/roll/251733): 15d6t5 5 (limit 8 )
If he knows they are in a hurry:
Free: tell agent turn off the bulldog engine
Agent: Agent control device rating 6x2+2 + vr 2 = 16 (http://orokos.com/roll/251735): 16d6t5 3 (limit 4)

Who is the "human" that Doc wants to mark?

Doc can see the icon of the Bulldog beginning to move. I'm guessing he would tell the agent to Control Device so I'll roll against that while we figure out who Doc is trying to mark.

Bulldog resist: 1 hit (http://orokos.com/roll/251747)

The agent kills the engine and the Bulldog begins to coast. It only made it about 10 meters but it is still moving while it drifts to a stop.

The rest of Ace's action's will depend on what he can see while prone

Ace can't see much. He can see the Bulldog beginning to move and he can see a guy in the back hosing down the area with suppressive fire. He can see the dirt and snow in front of his face. Hiding from the 6-hit suppressive fire and reloading is likely the best use of the IP. If there's something specific you wanted to know if you could see, let me know.

Next
Figuring out who Doc was trying to mark
Everyone else, roll Initiative

Doh, that was the third mark on the Bulldog.  Was doing that from my phone this morning, and screwed up the orokos field :(  Numbers are right though.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-02-15/1246:08>
Initiative (http://orokos.com/roll/251755): 6+2d6 15

ETA: has the troll with the shotgun started to flee yet?  I went to update IC, and realized I'm a little confused as to what Ace has seen, or what he knows about what's going on.  Will we get a GM IC update before CT 4 starts?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-02-15/1255:04>
Initiative (http://orokos.com/roll/251758): 2d6+9 16

so 15 if im still under composure penalty.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-02-15/1258:03>
Resist third mark: 2 hits (http://orokos.com/roll/251754)

Doc gets his third mark.

The troll in the Bulldog, under the influence of Fear, slams the door shut and hopes that the Bulldog can make a quick getaway. Doesn't look like that's working out for him too well yet.

Sam's under his last IP of the Composure penalty. It will be gone after CT4 IP1.

Katsina: 13 (http://orokos.com/roll/251757)

@Zweiblumen It's unlikely anyone will beat the Initiative scores for Doc or the Agent. Go ahead and take CT4 IP1 while 8-bit and Malevolence are rolling Initiative.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-02-15/1308:39>
As the agent is going before me next CT, is there *any* chance it's smart enough to apply the breaks as it's first action?

Also, I just read this:
Quote from: CRB p. 265 Being the Machine
CONTROL OvERRIDE
A device can only be controlled one way at a time. You can’t, for example, have a person manually firing a tur- ret at the same time you’re firing the same turret to get extra shots. Some control methods can be overridden by other methods, and the highest in this order controls the device. At the top of the order is rigger control, fol- lowed by remote control, then manual control, and lastly autopilot. You can override someone else’s control on a device by using a method that comes in higher on that list, so if you issue a command through a control rig, at- tempts to maneuver at the same time using a remote control or manual control will be overridden. Once a de- vice’s control is overridden, it cannot be controlled by a method equal to or lower than it in the order until the Initiative Pass after the current controller relinquishes control (voluntarily ... or not).
(wow, wierd cut and paste... oh well)

Does that mean that while I'm Remote controlling the device, the person at the manual controls can't override that?  For example, can I have the agent control device to apply the brakes and it essentially immobilizes the car?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-02-15/1313:00>
What windows of the Bulldog are still intact?  Also, how to lasers interact with windows?

Did the elf make her way to the Tata last IP?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <02-02-15/1323:47>
Initiative (Intuition 3 + Reaction 6 - Wounds 3 + 2d6) (http://orokos.com/roll/251763): 6+2d6 14 [2, 6]

That's my initiative for the next CT.

Also, did I somehow destroy a spirit while I had no internet access? Presumably it didn't blow up on me, but I don't see any indication of it in IC. I would post some details in IC, but I'm not sure which spirit I disrupted.

IC coming up soon.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-02-15/1348:41>
Quick question (and we might have asked this before): does OS accumulate to the persona or to the deck? With all the Matrix activity going on, it seems relevant about now.


Initiative:
Wolf:
Initiative (http://orokos.com/roll/251771): 2d6+12-3 16
Ohanzee:
Initiative (http://orokos.com/roll/251772): 1d6+7-4 8
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-02-15/1357:21>
Good point Mal. OS is applied to the Persona, but Agents apply their OS to their owner.  Sprites get their own OS.
IIRC, I did a reboot after the minuteman encounter.  It's been 3 full CTs, and while honestly most of the defense rolls have been pretty low we are probably getting close!
Doc isn't running baby monitor right now, so he should probably check!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-02-15/1534:43>
As the agent is going before me next CT, is there *any* chance it's smart enough to apply the breaks as it's first action?

Yes, Free Actions are not bound by initiative order. Have Doc use his Free Action first to instruct the Agent to apply the brakes and it will.

Does that mean that while I'm Remote controlling the device, the person at the manual controls can't override that?  For example, can I have the agent control device to apply the brakes and it essentially immobilizes the car?

Correct. Doc has control of the car until the driver reboots it. The driver cannot override Doc's controls until then.

What windows of the Bulldog are still intact?  Also, how to lasers interact with windows?

The windshield, rear windows, and left side of the Bulldog are still intact. The windows on the right side are the ones that have been blown out. The Bulldog has two doors to the rear that open from the center. The gunslinger is taking shelter behind the closed door while firing (suppressive fire) out of the open door. If Doc's Agent hits the brakes, the open door will likely swing shut due to the change in momentum.

Lasers cut through glass like butter.

Did the elf make her way to the Tata last IP?

She is just now at the Tata's driver-side door. She has not opened the door yet.

Also, did I somehow destroy a spirit while I had no internet access? Presumably it didn't blow up on me, but I don't see any indication of it in IC. I would post some details in IC, but I'm not sure which spirit I disrupted.

Yes, you did. The fire spirit attacking Katsina on the astral crit glitched. I ruled that it materialized without its energy aura power. Chino promptly smashed it into confetti. You're right that it didn't make it into an IC post yet. Feel free to include a gratuitous destruction of a naked spirit in your IC post.

Initiative order and new mini-map are coming up next.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-02-15/1540:55>

          *|     || [G] |*
          *|     || [M] |*
          *|     ||     |*
          *|     ||     |*     
          *|     ||     |*    /RV/S <----- S is for Sam
          *|     ||     |* A /RV/ <----- A is for Ace
          *|     ||     |*  /RV/
          *|     ||     |* /RV/
     Wolf *|     ||     |*[ATV] <----- Snowmobile / ATV / Gas Grenade)
          *|     ||     |*
          *|     ||     |*
(cliff)   *|     ||     |*
          *|     ||E[T]T|* <----- E for Elf, T for Troll
          *|     || [H] |*
          *|     ||     |*


CT4 IP1
Doc's Agent24
Doc22
not you17
Wolf16
Sam16
Ace15
not you14
Chino14
Katsina13
not you9
Ohanzee8
not you6
not you5
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-02-15/1603:24>
Sams init should be 15 rather than 16. not sure it matters, but figured id mention it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-02-15/1603:53>
Cool.  Here we go with CT4! (and I've 3 marks on the van)
Programs: Agent; Decryption; Encryption; Mugger
A: 7(8 ) S: 4 D: 6 F: 5(6)

CT4 IP1:
Doc:
Free Action: Tell Agent to hit the breaks!
Agent:
Simple Action: Agent Control Device (apply breaks) Rating(6)*2+2 for all rolls + VR 2 = 16 (http://orokos.com/roll/251808): 11d6t5 3 (limit 4)
Simple Action: Agent Control Device (open windows) Rating(6)*2+2 for all rolls + VR 2 = 16 (http://orokos.com/roll/251809): 16d6t5 4 (limit 4)
Doc:
Complex Action: Check Overwatch Score (EW 6 + Logic 9 + VR 2 - Wounds 2 = 15) (http://orokos.com/roll/251810): 15d6t5 1 (limit 4)

Well, not likely to know what my OS is :(  So much for being a wunderkind.  Oh, at least I mis-rolled the first control device... here's 5 more dice for that one opps 5 dice (http://orokos.com/roll/251811): 5d6t5 0

So I've pissed off orokos or something... 47 dice, 8 hits... that's under half the statistical average.  (Tec, you have the formulas for those odds just known or do you use a tool for that?  My math isn't that great ;p)

I guess I should just be happy that none of those were glitches, and move on to the next IP!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <02-02-15/1629:43>
All right, I'll get an IC up with the spirit and helping Ohanzee out of the harness (or at least breaking it).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-02-15/1635:55>
So I've pissed off orokos or something... 47 dice, 8 hits... that's under half the statistical average.  (Tec, you have the formulas for those odds just known or do you use a tool for that?  My math isn't that great ;p)

I use a program called SmallRoller. I could do the math longhand but why bother. The one thing I don't know how to do is calculate odds when using Exploding 6s. The 7 hits on 7 exploding dice? No idea what the odds of that were.

8 hits on 47 dice is pretty terrible though. That's 1st-percentile rolling (bad).

Resist Brakes: 2 hits (http://orokos.com/roll/251814), brakes are applied. The Bulldog comes to a stop and the back door slams shut.
Resist Open Windows: 1 hit (http://orokos.com/roll/251815). Unfortunately this only applies to the driver's window. The rest don't open. (As in, they don't have open/shut controls. They're closed all the time.)

Resist Overwatch Score: 4 hits (http://orokos.com/roll/251816)

Good news: You find out your Overwatch Score anyway.
Bad news: It's over 40.

With that last resist roll, Doc's luck runs out. Doc's Overwatch Score hits 41 and we have Convergence.
1) The local demiGOD catches up to Doc and slaps him with 12DV Matrix damage. @Zweiblumen Soak 12DV with Firewall + Device Rating.
2) Doc gets dumped, losing his marks and suffering dumpshock. @Zweiblumen Soak 6P with Willpower only.
3) The hits keep coming. Doc is also disoriented and will have a -2 dice pool modifier for the next 5 minutes.

Next
IC post for Chino (spirit smash, freeing Ohanzee)
IC post for Katsina (picking Ohanzee up)
IC post for Ace (going prone and reloading)
IC post for Doc having a stroke after getting curb stomped by GOD
Not you @ 17: Action hidden. Nothing that requires a roll from the PCs
@Malevolence Wolf
@rednblack Ace
@Poindexter Sam
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-02-15/1644:28>
Sams instinct now is to try and get inside the GMC before it can get away.

Question: Since Sam's gear was all slaved to Docs deck, and the deck is offline now, would Sam be aware that the deck is offline. Seems like his comm would alert him to something like that. Also, does Doc have a biomonitor running? If so, does Sam and the rest of the team get a message or something when doc suffers a massive brain hemmorage?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-02-15/1654:04>
It's not guaranteed that Doc's PAN crashes. His cyberdeck could survive. If so, the dumpshock would be the violent transition from VR to AR. The PAN would still be active though.

If Doc's deck does crash, then people who have slaved themselves to Doc will be generally aware that their Firewall ratings just nosedived.

Doc's armor does have a biomonitor in it. It hasn't been set up to alert anyone else to his physical condition, although it should be pretty obvious to Katsina, Chino, and Ohanzee if Doc suddenly sits up and starts vomiting blood. (Maybe it won't be that bad. Doc still has plenty of Edge for soaking.)

The PCs will generally be familiar with the concept of rebooting their own devices. The Bulldog will come back online at the end of CT5, at which point they will presumably hit the gas again. That gives you CT4 and CT5 to get to the Bulldog and clear it out.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-02-15/1655:48>
@Tec: Where is the remaining enemy Mage in that map? I thought he was outside the Bulldog. I was thinking that backing the Bulldog over the mage would be a sound strategy.


From where Ohanzee sits (hangs, whatever), what can he see as far as the Bulldog? Can he see the driver? I'm looking on the scene with an eye for a strategic use of Control Thoughts.


Wolf. Hmm. He's going to de-materialize and head to the mage.


@Zwei - Ouch. Hopefully Orokos feels merciful for the next couple rolls.


With Doc out, I guess Ohanzee's on heal duty. Where is the medkit stored? And does anyone else know how to use it or should he just apply it on auto? I ask the question because a) I'm too lazy to check everyone's skills, and b) I'm don't recall how we are handling med-kit use. There was some discussion on the forums (I don't remember the details) about how RAW you are penalized for using it if you have a skill rating lower than the medkit rating over some schmuck with no First Aid skill just letting the kit do all the work. It seems to me that the medkit rating should be a straight up DP modifier, but I think that there was a problem where you can't heal more boxes than your FA skill, so having a FA skill of 1 means that if you use a Rating 6 medkit, because your FA skill is still 1, you can only heal one box, where letting it do it's own thing it can heal up to Rating (6) boxes. Or something.


Bottom line, I'd like to use the Heal spell only after peeps have benefitted from FA. Most likely starting with Doc. I hope.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-02-15/1656:56>
Yeah, this is gonna be bad... His deck just got bricked because he didn't have time to repair it from the stupid Minuteman :P
Soak 12dv Matrix Damage (Firewall 6 + DR 4 = 10) (http://orokos.com/roll/251821): 10d6t5 4 8 damage which is 2 more than it has left.
Lets see about him personally
DumpShock WIll5 (http://orokos.com/roll/251822): 5d6t5 4 Could be worse.. takes 2 more, so not another wound modifier (yet)

Can the medkit aleviate the disorientation?
New initiative:
Initiative 3+3d6 loss (http://orokos.com/roll/251823): 3d6+3 17 24-10=14-17=-3  No more actions this CT. (If I did that initiative transition correctly?)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-02-15/1657:36>
How close to the driver's side of the Bulldog can Ace get to this pass?  This turn?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-02-15/1700:37>
OH NO!

Doc lost ANOTHER deck!

So are those of us who had devices slaved to aware that it's offline now?
If so, what sort of actions does sam need to take to get everything back and secure on his own PAN?

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-02-15/1706:54>
Doc's just done for this CT, at -4 (-2 wounds -2 disoriented) he's still at 11 dice for FA.  He can start healing people next CT, though healing takes time.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-02-15/1709:01>
Doc lost ANOTHER deck!
I don't remember the fate of the enemy decker's deck. It was garbage, but it might work. Also, depending on how we are handling Matrix damage, his deck might still be repairable (his old deck was toast due to downloading a high-speed lead projectile). RAW in the core was that a full matrix monitor means irreparably destroyed, but Missions I believe rules that it could still be repaired. So it depends on what interpretation we are going with here.


@Doc: Phew! I was not looking forward to mediocre FA. You should start with Chino.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-02-15/1726:17>
"The world?" Now Kat is spouting crazy. Ohanzee may be re-evaluating his position. Maybe Sam was more lucid than the rest of us after all. Though Ohanzee is still convinced that our consciousnesses are trapped in there. Might be some fun IC coming up. As if having the following converging on us in the near future wasn't fun enough already:
GOD (likely in the form of the PCC security forces)
PCC (again, just from the firefight grabbing attention)
Previous owners of the obelisk
Nately security
The crazies that Katsina used to work for
Sam's (and perhaps the rest of Blue team) previous employers


At least we haven't pissed off the local crime syndicate - oh, wait, we killed the bear destined for the local mafia kingpin.


And those are just the ones we know about.


Yeah, all in all, a pretty productive 16 hours or so.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-02-15/1727:36>
Only problem with that is the number of rounds that takes Chino out of the fight, but yeah Chino is first in line!
As for the Deck, should be repairable afaik.  I think you are thinking about if you critically glitch a repair attempt:
Quote from:  CRB p.228 Matrix Damage
REPAIRING MATRIX DAMAGE
If you have a device with Matrix damage, you can re- pair it with a toolkit, an hour of work, and a Hardware + Logic [Mental] test. Every hit you get can be used to either remove one box of Matrix damage or cut the time required in half; the first die spent toward time re- duces the time to half an hour, the second to 15 min- utes, and so on, to a minimum of one Combat Turn (3 seconds). Bricked or not, the device is off-line and un- usable during the repair process.
If you critically glitch on the roll to repair your device, that’s it. The device is permanently bricked. You can use it as a paperweight, an object lesson, or (if you need one) a brick. If you glitch, the device can be restored to functionality, but it becomes a bit glitchy (the gamemas- ter will tell you how at an appropriate moment).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-02-15/1737:52>
@Tec: Where is the remaining enemy Mage in that map? I thought he was outside the Bulldog. I was thinking that backing the Bulldog over the mage would be a sound strategy.

The enemy mage is the T outside of the Tata.

From where Ohanzee sits (hangs, whatever), what can he see as far as the Bulldog? Can he see the driver? I'm looking on the scene with an eye for a strategic use of Control Thoughts.

Ohanzee would have to get out of the RV before having LOS on the Bulldog or the driver. Luckily the windshield is missing so this isn't too hard.

The medkit is on the ground somewhere. You can pick it up with a Simple. Sam has First Aid 1.

Bullets & Bandages updates the medkit rules. Medkits are now a pure dice pool modifier. There is no Limit for the test anymore.

Yeah, this is gonna be bad... His deck just got bricked because he didn't have time to repair it from the stupid Minuteman :P
Soak 12dv Matrix Damage (Firewall 6 + DR 4 = 10) (http://orokos.com/roll/251821): 10d6t5 4 8 damage which is 2 more than it has left.

Doc can use Edge on behalf of the deck if he wants. Another GM might rule differently, since none of Doc's attributes or skills are being rolled (it's a device-only test), but since Doc's the owner I think it's legit.

Can the medkit aleviate the disorientation?

Unfortunately no. Nothing counteracts disorientation (yet).

New initiative:
Initiative 3+3d6 loss (http://orokos.com/roll/251823): 3d6+3 17 24-10=14-17=-3  No more actions this CT. (If I did that initiative transition correctly?)

Looks like you did it correctly. Doc is awake and, remarkably, does not have blood pouring from his eyes.

How close to the driver's side of the Bulldog can Ace get to this pass?  This turn?

The driver's side is maybe 18 meters away from Ace's current position. If Ace runs he can get there by the end of IP2.

So are those of us who had devices slaved to aware that it's offline now?
If so, what sort of actions does sam need to take to get everything back and secure on his own PAN?

Yes, people should be aware that Doc is offline.

PANs are not well-described in the rules. I operate with the understanding that things are daisy-chained. Namely, Sam subscribes his wireless gear to his own commlink, then slaves his commlink to Doc's cyberdeck. This is partially to avoid having to keep an exact count of the devices slaved to Doc's deck, since it's limited to Device Rating * 4 and, quite frankly, I don't want to micromanage to that degree.

And those are just the ones we know about.

Yeah, all in all, a pretty productive 16 hours or so.

Ryo would be proud!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-02-15/1801:10>
Ah, I didn't realize that the mage was a Troll. But I'm still a little confused. The Troll at the driver's side of the Tata is bleeding out (we assume), the elf is stepping over him to get inside the Tata, and then the Troll mage is on the passenger side?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-02-15/1807:38>
I had two Es on the map instead of one E and one T. There's only one troll at the Tata and it is on the passenger side. It took a bunch of bullets from Sam but nobody can see what it's up to anymore. Wolf will in a minute but for the moment the Tata is blocking his LOS.


          *|     || [G] |*
          *|     || [M] |*
          *|     ||     |*
          *|     ||     |*     
          *|     ||     |*    /RV/S <----- S is for Sam
          *|     ||     |* A /RV/ <----- A is for Ace
          *|     ||     |*  /RV/
          *|     ||     |* /RV/
     Wolf *|     ||     |*[ATV] <----- Snowmobile / ATV / Gas Grenade)
          *|     ||     |*
          *|     ||     |*
(cliff)   *|     ||     |*
          *|     ||E[T]T|* <----- E for Elf, T for Troll
          *|     || [H] |*
          *|     ||     |*
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-02-15/1813:40>
I'm gonna hold onto the edge.  Doc has lots, but not an infinite amount!  And I'd need to roll at least 3 hits on 6 dice to save it, odds aren't good of that (and while I'm not great at math, I know that rolling poorly last time has 0 influence on me rolling well this time).  At least the GMC is currently stopped and the engine is off.  Bought you guys probably 1 CT to get control of it?

Speaking off, Doc thinks about shooting the driver in the face with his shotgun, how good does he think he'd be at that?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-02-15/1818:13>
Doc loves shotguns! He has Longarms (Shotguns) 5 (7).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-02-15/1842:05>
And thats in a cyber arm with agi 6 right?  w00t!  13 dice :) (minus 4 cuz ouch)  still 9 dice with a shotgun ain't too shabby!

So, we are using the B&B healing rules?  Does that mean I can do a stabilization test on Chino and potentially remove his wound modifiers (with enough successes)?
Not going to have time for a diagnosis.  Damn, gotta decide on priorities here.  I think healing will be best.

Order for me at this point (please chime in folks):
StabIlize Chino (CT5 IP1)
Stabilize Ohanzee (CT5 IP2 if I roll well)
Stabilize Ace (CT6 IP1 if he's still close enough)

Hopefully we are in the Bulldog by this point, and he can see to actually healing folks.  Unfortunately probably saving Chino for last so he can drive us to "safety"?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-02-15/1850:57>
Don't forget we're gonna need Ohanzee to get the Obelisk into the GMC, assuming we get it.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-02-15/1853:26>
We are using B&B healing rules.

As for stabilization, only Chino has taken a single attack of 5P+. That was from punching the fire spirit. I wasn't going to require him to stabilize since those injuries were largely external (skin) rather than internal (organs). But Chino's hurting pretty bad and will need a liberal dose of NuSkin plus Magic.

"Stabilization" can be used to negate Wound Modifiers, yes, although it might take some time given the Extended Test's thresholds and Doc's limited number of IPs. Let's rename this process to avoid confusion with "stabilization so you don't die". Let's call it "getting hopped up on painkillers" or something like that.

Everyone else's wounds are due to the accumulation of smaller wounds so nobody needs to be stabilized, unless you're counting the guys that Sam mowed down.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-02-15/1918:24>
Nope, I was using "stabilization as in hopped up on painkillers" not "stabilization so you don't die" nomenclature.  I agree it's confusing.  So, label them SHP and SDD?
The medkit is a rating 5 correct?  I've lost track of it :(  Going with that and the table from CRB 208  I'm at FA 6 + Log 9 + MedKit 5 - wounds 2 - disoriented 2 - Bad conditions (combat) 3 = 13 dice limit 10 or 15 if the medkit adds to my limit as well as die pool, either way a healthy limit I'm unlikely to hit.  For a super fast heal on Chino I could see pushing the limits to get 20 exploding dice (as I think that's better odds than re-rolling misses without exploding?  Not sure)
As long as orokos doesn't keep handing me my arse I should be able to get Chino sorted in a CT or so, assuming I can track him down.
We'll have to see where thing are at my turn next CT.  Don't want to get to far ahead of myself :P

Also, I'm not sure of what everyone's conditions are.  I think Mal has kept Ohanzee's sheet up to date with condition monitors, but I no one else has.  Since healing is going to be a thing, will everyone with a biomonitor that Doc would be able to get a roll call on let me know what state they are in? :P
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-02-15/2000:24>
This would probably also be a good time to mention that the only devices of Ohanzee's that are wireless on are his commlink, his contacts, and his trodes. The contacts don't really do anything for me, so I should probably turn them off (as they can't be run wireless off). We'll see how my action economy works out this CT and try to do so.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <02-02-15/2206:18>
Also, I'm not sure of what everyone's conditions are.  I think Mal has kept Ohanzee's sheet up to date with condition monitors, but I no one else has.  Since healing is going to be a thing, will everyone with a biomonitor that Doc would be able to get a roll call on let me know what state they are in? :P

My sheet is up to date too.

As for healing, how much Edge do you have left? Even with 7 Edge, I know you've been spending them like crazy. In terms of efficiency, Pushing the Limit is slightly better, on average, but can be much better (or worse) than rerolling successes. On one hand, I'm inclined to say save your Edge, 13 dice is enough, but on the other hand, I kind of don't want Chino to die.

Up to you.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-03-15/0842:31>
At least the GMC is currently stopped and the engine is off.  Bought you guys probably 1 CT to get control of it?

This is tricky.  Sam and Ace are the closest, but it will take Ace until the end of this CT to make it to the driver's side door.  With the gunslinger throwing 11P downrange, a frontal assault on the Bulldog is very dangerous, but I'm unsure if we have the time for anything more.  Also, there's the Tata to worry about, and I'd feel a lot better about this if we could go ahead and take the Elf out for good. 

So, what are everyone's thoughts?  We don't have the time IC for a lot of planning, so I don't want to do an extravagant amount OOC, but right now the only option that Ace sees available is to try to take out the driver before s/he gets a chance to put down the pedal again.  Do we have any magical means that only require LoS?

Char sheet updated.  Ace has taken 5P and spent all his edge.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-03-15/1145:18>
Next
IC post for Ace (going prone and reloading)
IC post for Doc having a stroke after getting curb stomped by GOD
@rednblack Ace
@Poindexter Sam


          *|     || [G] |*
          *|     || [M] |*
          *|     ||     |*
          *|     ||     |*     
          *|     ||     |*    /RV/S <----- S is for Sam
          *|     ||     |* A /RV/ <----- A is for Ace
          *|     ||     |*  /RV/
          *|     ||     |* /RV/
     Wolf *|     ||     |*[ATV] <----- Snowmobile / ATV / Gas Grenade)
          *|     ||     |*
          *|     ||     |*
(cliff)   *|     ||     |*
          *|     ||E[T]T|* <----- E for Elf, T for Troll
          *|     || [H] |*
          *|     ||     |*
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-03-15/1217:10>
Gonna wait for Ace, cause I think we're both going for the same target. What he does determines what sam will do.

but just to get a few questions out of the way early...

1- It doesn't look like Sam could reach the GMC without sprinting, correct?
2- Could Sam get far enough straight north to have a clear line of fire on the driver?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-03-15/1225:45>
The passenger door of the GMC is about 14-15 meters from Sam. He could get there 2nd IP by running.

Running straight north, Sam would have a clear line of fire on the driver in about 10 meters. Since Sam's running rate is 9m per IP, it's close, but since he's got troll arms (Reach 1) I would allow it.

There is still a troll on the passenger side of the van that might object, as well as the man in the back who has been hosing down Ace. He would also have a line of fire out the passenger side since all the windows are gone on that side.

@Poindexter Sam has some other options on his sheet. It might be time to revisit his inventory and update the sheet with what you've learned since Chapter II began.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-03-15/1249:18>
Ok, I may have my order of operations wrong.  If so, let me know.  Ace is going to fire at the elf first, then run toward the back driver's side fender of the GMC.  He's on his way to the driver's side door.  Since Ace fired first, then started running, no penalty, right?  Or, is it, if he's going to run that IP he takes the penalty for whole turn no matter what?  If Ace can have an additional free action to message Sam, he will ask for suppressive fire to help cover him.  If Sam has additional means for this pass, cool, I'm fine with that, but Ace is going to ask for cover.

It looks like the elf is at the far side of short range right now (25M), but let me know if I'm off.

CT 4 IP 1
Simple: Take Aim
Simple: Fire at Elf
Free: Run
Free: Message Sam to make sure I don't get my hoop blown off.

AGI (9) + Laser (6) + Take Aim (1) - Wound Penalty (1) = 15
Laser zap against elf (http://orokos.com/roll/252047): 15d6t5 1

that is fucking awful.  Well, that's a lot of 1s, but no glitch, so something to be thankful about.  Base damage is 7P -10AP, 8/10 ammo-wise.

ETA: I completely forgot that Ace has to spend a Simple Action to stand.  Let's see if taking away that die kills his 1 hit:
Action correction -1 die (http://orokos.com/roll/252053): 1d6t5 1

Of course it does.  Ace shoots way wide.

 
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-03-15/1321:00>
Orokos has been full of the hate!  Here's wishing the hate continues for the elf!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-03-15/1337:42>
Ace is going to fire at the elf first, then run toward the back driver's side fender of the GMC. 

You did the order of operations correctly after using a Simple to stand. Using two Free actions (one to run, one to comm) works well. No shooting penalty for shooting first and running second. Sorry about the dice.

Next
Sam
Not you: Action hidden. No rolls needed from the PCs.
Chino
Katsina
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <02-03-15/1344:28>
Not exactly sure what Chino can do at the moment. He has no ranged attacks, he's badly hurt, and everything is pretty far away.

My first thought is to turn everything wireless off, as we no longer have Doc to protect our stuff. My second thought would be checking on the ATV and Snowmobile, but that would put me into open line of fire, I think.

I think about the only thing I can do is help out Doc from wherever he landed, and wait to be patched up.

Actually, wait a minute. Is it possible to punch through the back of the RV into the trailer with the ATV and Snowmobile? If I do so, would this completely open up the area to gunfire from the Elf and Troll?

Just trying to explore my options before I decide.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-03-15/1354:59>
Chino has Throwing Weapons 3. No weapons to throw, but there's plenty of debris around.

Yes, Chino can easily punch through the back of the RV.

The trailer carrying the snowmobile and the ATV is not enclosed. It's more like this:

(http://www.westsiderecreation.com/images/sled-bed-snowmobile-trailer.jpg)

Chino doesn't know what the condition of them will be but he would logically conclude that the trailer is on its side and that the snowmobile and ATV are upside down or on their sides in the snow. He's uncertain of how much cover that would provide from the Elf and the Troll.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <02-03-15/1446:22>
Ah, thought that the trailer was enclosed. Hmm.

Seems like a bad idea to go out into the open, at least in my current condition. I think Chino will just send a message notifying that he's turning everything wireless off, turn everything wireless off, and then see if there's anything he can do to help in the RV. Probably help Doc stand up and get him moving.

CT 4, Action Pass 1 - Acting on Initiative 14

Simple Action - Send Message
Free Action - Turn Wireless off on my, granted, few devices
Simple Action? - Help Doc get moving after his whole dumpshock experience
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-03-15/1453:56>
Sounds good to me. Yes, helping Doc stand would be a Simple Action. You could pick him up like Katsina picked up Ohanzee, if you wanted.

Next
Sam
Katsina
not you
Ohanzee
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-03-15/1506:18>
Sam's only got 9 left in the clip. Not enough for suppressive fire, I don't think.

As for looking at gear, I feel like all I've gotten is a rifle and more details about explosives. Is there something I'm missing?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-03-15/1552:59>
Far be it from me to suggest tactics. Just wanted to make sure you knew what's in your inventory.

Go ahead and declare and/or roll when you can.

Katsina, hearing the suppressive fire, will be concerned about Ace. Ace's comm to Sam requesting suppressive fire at least confirms that he is alive. She'll run outside, likely to the north, but I'll wait for Poindexter to go so that I don't have her running into him or into his line of fire.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-03-15/1702:56>
Flash bangs or thermal smoke could certainly help in allowing us to get close without being perforated.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-03-15/1738:41>
I had thought of that, but the launcher is currently loaded up with frags. By the time I get it loaded and fire one off, i fear we may already be full of holes. Seems like the better option to just geek the driver?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-03-15/1744:08>
Ohanzee could probably step in here with an illusion. If Sam responds that he can't provide covering fire, then Ohanzee can (with a mere 9 dice - 10 if by delaying to the second IP allows the composure penalty to drop) create a teammate that emerges from the RV with an SMG or LMG or whatever and lays it down.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-03-15/1753:52>
I had thought of that, but the launcher is currently loaded up with frags. By the time I get it loaded and fire one off, i fear we may already be full of holes. Seems like the better option to just geek the driver?

Damn.  Just saw that Sam doesn't have a throwing skill.  Yeah, geek the hell out of that driver.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-03-15/1758:29>
Sam does have the throwing skill; he just never tried to use it. Sam has Throwing Weapons 4.

I'm under the impression that Ohanzee's Composure penalty has already expired. Sam is at -1 this pass but then he's back to normal in IP2.

Per the book, there's a -1 penalty to delaying your action. I'll be selective about when to implement this. If you're waiting for someone else to act first, then the penalty will apply. But if you're delaying your action because you only have one IP and would prefer to act in IP2 than IP1 then there probably won't be a penalty.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-03-15/1918:08>
Sam does have the throwing skill; he just never tried to use it. Sam has Throwing Weapons 4.

Can launcher meant grenades be thrown like regular grenades?

And if so, Does Sam have the actions this turn to draw and throw one without dropping the rifle?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-03-15/1925:26>
Can launcher meant grenades be thrown like regular grenades?

No, minigrenades must be launched.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-03-15/1931:39>
Ok, so -2 for running, -1 for composure, Any further penalties for firing on the driver? Single shot.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-03-15/1937:39>
-1 Moving Over Broken Ground (a slope with snow, ice, shrubs, underbrush, etc.)

Taking a single shot is fine but it does require a Free Action to change the firing mode via smartlink. This can be done simultaneously while running.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-03-15/1955:29>
-1 Moving Over Broken Ground (a slope with snow, ice, shrubs, underbrush, etc.)

Taking a single shot is fine but it does require a Free Action to change the firing mode via smartlink. This can be done simultaneously while running.

but doesn't leave me time to communicate the "no go" on the covering fire.

3 round burst it is, i guess.

MOVE: Run north
FREE: Communicate
Simple: Fire three round burst at the driver.
Simple: can I trade this in for another free action? If so, make the above free a switch firing modes and this trade in free will be communicating.

Either way, here's the roll.

Three round burst at the driver of the GMC Agi9 + Automatics6 + smartgun1 -3 penalties (http://orokos.com/roll/252168): 13d6t5 6

under limit, so we're good.

whoops, shoulda been one fewer dice there.
whoops -1 (http://orokos.com/roll/252169): 1d6t5 0

still good.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-03-15/1959:19>
Simple: can I trade this in for another free action? If so, make the above free a switch firing modes and this trade in free will be communicating.

Yes, Simple Actions can be traded in for Free Actions. That said, I'm now uncertain about whether you want a 3-round burst or a just a single shot. You're already in BF. Do you want to go to SA and change the burst for a single shot? It obviously affects the driver's dodge pool (and Sam's remaining ammo).
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-03-15/2001:11>
single shot.

My bad for not being clear.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-03-15/2022:31>
Bulldog Driver dodging:
Reaction + Intuition + Good Cover - Confined: 4 hits (http://orokos.com/roll/252172)

Base is 9P -6DV, staged to 11P with net hits.

Driver soak:
Body + Armor - AP: 5 hits (http://orokos.com/roll/252173)

Damage exceeds the modified armor value, so the driver takes 6P. The driver has suffered a serious wound and will now take 1P every (Body) Combat Turns until he is stabilized.

Sam, lining up the shot, realizes that the driver is a troll. A very small troll - about as small as trolls can get - but still a troll. That makes for three trolls (one in the Tata, two in the Bulldog).

Katsina
Free: Run outside (through the broken windshield) to the driver's side corner of the RV, speak/text/transmit phrase
Simple: Draw Claymore
Simple: Observe in Detail

Next
@Malevolence Ohanzee
@Poindexter IC post for putting a bullet into the Bulldog driver (neck, chest, somewhere vital)
@Tecumseh IC post for Katsina

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-03-15/2105:02>
Cast illusion - an elf (using his memory of APB) moves from the inside of the RV to the broken front windshield, crouching low with a hand grenade at the ready. The elf stands up and lobs the grenade in a perfect arc into the bulldog where it clinks noisily around the cabin before rolling under one of the seats (or just out of reach on the dashboard, depending on what Ohanzee can see inside the Bulldog). Ohanzee will move to the front of the RV so that he can see the Bulldog and its occupants as the scene plays out, trying to hide himself as much as possible in the illusion, etc. so he doesn't present an obvious target.


Trid Phantasm (grenade lobbing APB, force 6) [ Magic 6 + Spellcasting 5 + Power Focus 2 - Wound 3] (http://orokos.com/roll/252188): 10d6t5 4
Force 6 gives me a 12 meter diameter to work with, so the center of the illusion will have to move as the action unfolds, eventually ending with the elf taking cover within 12 meters of the Bulldog. Not using centering so as not to call attention to himself:
Resist Drain [WIL 6 + CHA 6] (http://orokos.com/roll/252192): 12d6t5 3 vs. 6 drain - Ohanzee takes another 3 stun. He takes as much cover as he can while maintaining the required sight lines.

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-03-15/2248:39>
This is interesting and mostly works. Having the grenade land on the passenger-side of the dashboard is probably the most feasible. Ohanzee, who is short, doesn't have great LOS into the Bulldog, which is tall. But the dashboard works.

Ohanzee can find good cover in his current position.

Rolling to resist the spell with Intuition + Logic:
Goons 1-3: ?? (http://orokos.com/roll/252212)

Bulldog Troll with Shotgun
The troll in the Bulldog on the passenger side leaps for the grenade. Penalties for Constrained, Stun, and Holding Action, bonus for Troll Reach.
Agility (2): 0 hits (http://orokos.com/roll/252216)
A comedy of errors ensues as the troll throws himself over the passenger seat in a slapstick attempt to grab the "grenade" on the dashboard.

Tata Troll
Body + Willpower (2) test to Stand Up since he's gravely injured, minus injury modifiers.
Simple: Stand Up: critical glitch! (http://orokos.com/roll/252218)
Wow, that was unlikely. Who ever thought a Stand Up action could kill you by itself? Odds are good that I'm going to have him slip on the ice and bash his brains on the pavement, but let me figure out the exact nature of the crit glitch.

Elven decker
Simple: Open Tata driver's side door
Free: Enter Tata
Simple: Action Hidden
She has crawled into the cab of the Tata over the previous driver.

That brings us to the end of CT4 IP1. Back to the top of the order, which has changed since Doc got dumped.

CT4 IP2
Gunslinger: Action hidden. No rolls necessary from the PCs.
Wolf
Sam
Ace

@Malevolence, let me know you if you/Wolf have a request about how the critical glitch should apply to the Tata Troll. If you want the knock on the head to make the troll astrally perceive so Wolf can jump him there, that works for me. Go ahead and get an IC post up for your illusion too. I'll work on an IC post for Katsina and the opposition later tonight.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-04-15/0124:37>
Sure, writing it up now.


Wolf's attack roll:
Astral Combat [Willpower 6 + Astral Combat 6 - Wounds 3] (http://orokos.com/roll/252248): 9d6t5 1


The mage will probably survive it seems, unless Wolf surprises him and he doesn't get a defense roll.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-04-15/0227:48>
Thank you for the IC posts. A couple notes:

The device sailed in a beautiful arc, landing with a loud clink! on the floor inside the open side door of the van.

There are no open doors on the Bulldog. The passenger-side sliding door was shut by the troll when Wolf hit him with Fear. The passenger-side front door was shut when the driver accelerated to try and escape after seeing the ork samurai go down.

Composing and sending the mental message, he responds, <<@Team [Uncle Sam] Not enough time or ammo.>>

Sam doesn't have enough Free Actions to send a message. He spent one on Running and another on Switch Firing Mode.

Wolf
In addition to going astral, I'm going to say that the Tata Troll is now Disoriented with concussion-like symptoms from his slip and fall. He doesn't have much of a dice pool to defend against Wolf.

Astral Combat defense: 1 hit (http://orokos.com/roll/252252)
He manages to keep Wolf at bay for now, but he's still on the ground and his general outlook isn't looking great.

Next
@Poindexter Sam
@rednblack Ace


          *|     || [G] |*        S   <----- S is for Sam
          *|     || [M] |*
          *|     ||A    |*            <----- A is for Ace
          *|     ||     |*K           <----- K is for Katsina     
          *|     ||     |*    /RV/O   <----- O is for Ohanzee
          *|     ||     |*   /RV/
          *|     ||     |*  /RV/
          *|     ||     |* /RV/
          *|     ||     |*[ATV] <----- Snowmobile / ATV / Gas Grenade
          *|     ||     |*
          *|     ||     |*
(cliff)   *|     ||     |*
          *|     || [T]T|* <----- Elf inside the Tata, T for Troll, Wolf (astral)
          *|     || [H] |*
          *|     ||     |*
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-04-15/1119:32>
Not quite sure what Ace is going to think of APB lobbing a grenade.  The message from Katsina should put him at ease a bit, so I'm going to play it like he has no idea what's going on, but is rolling with it.

Ace probably thinks the driver is incapacitated, given the spurting blood, so he's going to go after the gunslinger with his laser rifle.

AGI (9) + Laser (6) + Take Aim (1) - Wound Penalty (1) - Running (2) = 13

laser v. Gunslinger (http://orokos.com/roll/252333): 13d6t5 5

Base damage is 7P -10AP 6/10 ammo-wise

Free: Continue Running
Simple: Take Aim
Simple: Fire Lancer at gunslinger 
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-04-15/1341:34>
Busy day for me today, as most Wednesdays are. I'll be checking in periodically but won't be able to post extensively until late tonight.

Ace doesn't have a great angle on the gunslinger. He'll be firing through the window and the gunslinger will have good cover.

Katsina, when she sees Ace's intentions, will comm <<@Team [Katsina] Ace, I'll get the door!>>

Ace has two options:
1) delay action to wait for Katsina to open the rear Bulldog doors so that Ace can have a clear shot
2) continue to shoot through the window

Option #1 gives Ace a clear shot and deprives the gunslinger of cover, or even gives Ace the opportunity to melee. The downside is that it exposes Ace and Katsina if the guy is delaying his action, waiting in ambush. There's also a -1 modifier for delaying action.

Option #2 would use the current roles and would be resolved normally.

Next
Sam
Ace (finalizing)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-04-15/1400:18>
Hmm, I was hoping the gunslinger would be hunting around for the grenade.  Maybe he is.  And even if he's delaying his action, there's a good chance he's not expecting Ace to come from the back.  Ace is inclined to go with Katsina, so let's do Option 1.  Can he maneuver so that he can gain cover from the opened door and side panel of the GMC?  Lancer is currently in his right shoulder, so he would move to the driver's side, and peak around the door to fire.  That would mean Ace would lose 1 die for taking cover as opposed to take aim, and 1 die for delaying his action.  I'll roll them separately since I don't know if Take Cover is an option here.

Negate Take Aim (http://orokos.com/roll/252363): 1d6t5 0

Delay Action Penalty (http://orokos.com/roll/252364): 1d6t5 1

Back to 4 hits.

Base damage is 7P -10AP ammo-wise still at 6/10
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-04-15/1437:11>
The rear of the GMC Bulldog has two doors that open from the center. Probably the easiest approach is for Katsina to open the right door (since she's on the right side), allowing Ace to use the left door for cover while firing around the corner. That would give Ace Good Cover.

Katsina
Free: Running
Simple: Open Door
Simple: Take Cove

Opening the door is a bit awkward. She has the claymore in her left hand and the throwing knife in her right. Again, I presume she can palm the knife sufficiently to open the door, especially since she has Palming 3.

I'm going to wait for a bit to resolve this to see if anything Sam does alters the situation.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-04-15/1649:03>
Sam actions:
I'm so hazy on movement, man. Can I move up to the passenger side, close enough to melee the passenger, assuming there is one? or have i used all my movement for this round?

Is there anyone in the passenger seat of the GMC?


Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-04-15/1724:25>
Sure, Sam can pivot and make it to the passenger-side window(s).

There is a troll on the passenger side of the Bulldog. He's currently draped over the passenger seat trying to grab Ohanzee's "grenade" on the dashboard. It would probably make more sense to melee him through the sliding-door window (instead of the front-door window) since the majority of his bulk is trapped behind the passenger seat.

There's nobody "in" the passenger seat, technically. It was where the ork samurai was sitting before he took off running. Now it's just the troll's wildly flailing arms.

Next
Sam
Chino
Katsina + Ace (delayed)
initiative for CT5
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-04-15/1729:46>
Initiative 7+1d6 (http://orokos.com/roll/252436): 1d6+7 11 9

w00t!  two actions, just late in the round.  By which I mean 1, as I forgot to account for wound modifiers (again)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-04-15/1801:08>
Ohanzee:
Initiative (http://orokos.com/roll/252447): 1d6+3 4
Minimum roll, and I'm not even mad - a max roll would still be only one action, so it hardly matters.
Wolf:
Initiative (http://orokos.com/roll/252448): 3d6+9 14
Now that is upsetting.
I forgot what Wolf's wound modifier is, but I think it is 3. Adjust accordingly.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-04-15/1804:12>
orokos has been harsh lately... we need more entropy!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-04-15/1833:05>
For me it just doesn't like Ohanzee. In my other games today, my last couple rolls have been around 50% hits. Of course, that's out of 4 total rolls - two for Ohanzee at 3/4 being ones, and two for other campaigns with 5/10 and 6/13 respectively. Though yesterday it seemed to hate me across the board.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-04-15/1843:12>
My GM rolls are pretty insane right now.  I had one 1/10, but a lot of 50 and more % hits. 
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-04-15/1856:25>
I'm at 34% for my last 20 rolls. The 20 before that were under 31%. What can you say? Data are lumpy.

That said, the crit glitch was unlikely. 1 chance in 566.

Poindexter is on a hot streak. Ever since rolling 3 hits to soak on 24 dice, he's been rolling 46% (10 rolls). Let's see what he does next.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-04-15/1902:09>
mmmm, lumpy data.  Like chunky peanut butter :)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-04-15/1931:22>
Move: straight west to the passenger side.
Simple: Try to open door.
Simple: Single shot at the troll looking for the grenade
Free: Communicate

Penalties on the roll?

-1 composure
-1 rough terrain
+1 smartgun

that's it, right?

Put one in the terrified troll (http://orokos.com/roll/252483): 14d6t5 6

Still APDS

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-04-15/1943:41>
-2 running
-1 moving over broken ground
+2 point blank
+1 bulky target

You don't have to open the door to shoot the troll. You could stick your gun in through the shattered windows and fire, although you are free to open the door if you want it open for the next IP.

@Malevolence Do me a favor and have Ohanzee spend a Free Action to quickly comm that the grenade is an illusion. Odds are good that Sam wouldn't resist the spell, nor would have seen APB throwing it, so a comm will help gloss over the fact that Sam is running toward a grenade.

@rednblack You'll be point-blank on the gunslinger too. You can roll an extra +2.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-04-15/1945:28>
so i should have an extra die?

whoops (http://orokos.com/roll/252484): 1d6t5 0
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-04-15/1959:44>
+2 point blank (http://orokos.com/roll/252486): 2d6t5 2

That's what the fuck I'm talking about.  Up to 6 hits

Base damage 7P -10AP Still 6/10 ammo-wise
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-04-15/2000:07>
IC updated. It's five words, but two are short, so hopefully it works.


Of course, the occupants have to be wondering why the people who threw the grenade seem to give it no concern. Well, the ones who fell for the trick, anyway. I suppose I should give them a reason - the grenade will start emitting a thick, light green smoke, rapidly filling the inside of the van. It will be thick enough to lightly obscure vision (Light smoke, -1) so that it is unmistakeable, but doesn't significantly hamper our efforts. Sam and Ace, with their Thermo, should not be affected at all. I doubt it will impact many of the occupants as well, but it is more for cosmetic effect than tactical effect.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-04-15/2100:04>
@Poindexter You don't have a composure modifier. It expired at the end of CT4 IP1.

I'll resolve everything after my weekly game tonight.

@8-bit Chino's up.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-04-15/2108:35>
whoops (http://orokos.com/roll/252502): 1d6t5 0
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <02-04-15/2221:36>
@8-bit Chino's up.

Just an IC, correct? I'll be getting that up.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-04-15/2236:49>
We need a CT4 IP2 action from Chino as well. Please declare.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-05-15/0242:52>
Let's tackle this.

Sam
Sam has 6 hits on the troll on the passenger side of the Bulldog.
Reaction + Intuition - Wounds - Confined: 1 hit (http://orokos.com/roll/252617)
Sam's base is 9P -2AP, staged up to 14P with net hits.
Body + Armor - AP: 3 hits (http://orokos.com/roll/252618)
Troll takes 11P. He's not unconscious yet because he's a troll, but he's on his way out. The damage exceeds his Physical limit so he suffers Knockdown.

Ace
Katsina gets the door opened. Ace has 6 hits on the gunslinger, who is holding his action and who will use the Dodge interrupt.
Reaction + Intuition + Gymnastics - Confined: 4 hits (http://orokos.com/roll/252619)
Ace's base DV is 7P -10AP, staged up to 9P with net hits.
Body + Armor - AP: 1 hit (http://orokos.com/roll/252621)
Gunslinger takes 8P. He's not dead, just very badly burned. The damage exceeds his Physical limit so he suffers Knockdown.
He had Initiative 2 left after using Dodge, but is now at 0 after wound modifiers.

Next
Chino for CT4 IP2
IC posts for Sam and Ace
Everyone who hasn't, roll initiative for CT5.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-05-15/1120:13>
Initiative (http://orokos.com/roll/252724): 6+2d6 14
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-05-15/1158:01>
Sam initiative

Initiative (http://orokos.com/roll/252735): 2d6+9 13
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <02-05-15/1332:49>
Does Doc have the medkit handy? If so, I'll just leave him to it, otherwise, I'm looking for that thing.

CT 4, Action Pass 2 - Acting on Initiative 4 (If Doc does not have the Medkit)

Simple Action - Observe in Detail (aka, look for it)
Simple Action - Pick it up, if I found it (if I haven't, another Perception test)
Free Action? (If it is one) - Hand it to Doc

CT 4, Action Pass 2 - Acting on Initiative 4 (If Doc does have the Medkit)

Simple Action - Activate Astral Perception Focus
Simple Action - Shift Perception
Free Action - Talk to the people still in the RV with me

Sadly, running out of Actions to take. The plan is to use Astral Perception to take a quick glance outside. If I see people, well, I'll inform everyone. If I don't, then I'll inform everyone and try and see what's going on with the whole Snowmobile and ATV situation.

Chino's Initiative for the next CT:

Initiative (Intuition 3 + Reaction 6 - Wounds 3 + 2d6) (http://orokos.com/roll/252771): 6+2d6 14 [4, 4]
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-05-15/1351:09>

Initiative (Intuition 3 + Reaction 6 - Wounds 3 + 2d6) (http://orokos.com/roll/252771): 6+2d6 14 [4, 4]


Hey, are you manually entering in the individual dice results in the brackets there, or is there an option to have that included in the copy pasta link Orokos generates for you?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-05-15/1355:40>
CT 4, Action Pass 2 - Acting on Initiative 4 (If Doc does not have the Medkit)

Simple Action - Observe in Detail (aka, look for it)
Simple Action - Pick it up, if I found it (if I haven't, another Perception test)
Free Action? (If it is one) - Hand it to Doc

Doc doesn't have the medkit yet. Chino spots it and picks it up. Who knows what kind of action handing it to Doc is. Free action Drop? We'll say that Doc has it now.

Thursdays are generally quieter for me but I have some lunchtime appointments that will keep me away for a few hours. I'll push us to CT5 this afternoon or evening.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <02-05-15/1401:23>

Initiative (Intuition 3 + Reaction 6 - Wounds 3 + 2d6) (http://orokos.com/roll/252771): 6+2d6 14 [4, 4]


Hey, are you manually entering in the individual dice results in the brackets there, or is there an option to have that included in the copy pasta link Orokos generates for you?

Manually. I picked it up from another group that used Invisible Castle, I think? Basically, I've never gotten Invisible Castle to work for me, and it's a way of confirming which dice went where, so if you need to take from the beginning or the end, you know how many hits to axe off. Sadly, it isn't automatic, but it only takes me 5-10 seconds that I usually do it out of habit.

CT 4, Action Pass 2 - Acting on Initiative 4 (If Doc does not have the Medkit)

Simple Action - Observe in Detail (aka, look for it)
Simple Action - Pick it up, if I found it (if I haven't, another Perception test)
Free Action? (If it is one) - Hand it to Doc

Doc doesn't have the medkit yet. Chino spots it and picks it up. Who knows what kind of action handing it to Doc is. Free action Drop? We'll say that Doc has it now.

Thursdays are generally quieter for me but I have some lunchtime appointments that will keep me away for a few hours. I'll push us to CT5 this afternoon or evening.

All right, so no test needed then. Cool, I'll just kind of shove that into the IC. Give me a few minutes to edit the IC.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-05-15/2009:17>
Chino's getting a little wordy for a single IP but since the action (such as it is) inside the RV is relatively contained compared to what's happening outside (i.e. they're not overlapping much), we can be liberal.

CT5 IP1
Gunslinger
Katsina
Wolf + Ace + Chino
Sam
not you
Doc
not you
not you
not you
Ohanzee

Gunslinger
Free Action: Multiple Attacks
Simple: Activate Attribute Boost: 2 hits (http://orokos.com/roll/252917)
Simple: Long Burst on Ace and Katsina. Agility + Automatics + Smartlink - Wounds - Recoil. Split the pool, comes to 5 dice each.
Ace: 2 hits (http://orokos.com/roll/252920)
Katsina: critical glitch! (http://orokos.com/roll/252920)

What is it with these guys and critical glitches? While trying to walk his automatic fire from Ace to Katsina, he inadvertently shoots himself in the leg.

While hidden, the man had switched to explosive rounds. Base DV is 12P -3AP.
Gunslinger soak: 6 hits (http://orokos.com/roll/252921)
The damage exceeds his modified armor rating so it is Physical instead of Stun. The gunslinger adds 6P to the 8P he took from Ace. He is now at 14P and quite dead.

@rednblack Dodge 2 hits. +4 for Good Cover and +4 for Combat Sense, -5 for Long Burst

Katsina
Katsina intends to turn the gunslinger into a pincushion but he severs an artery in his leg and robs her of the opportunity. Instead she'll throw her throwing knife at the back of the troll that Sam just shot. Normally this would just plink off the troll but in this case she's catching him unaware and has Increase Strength going, so let's see how she does.

Agility 6 + Throwing Weapons (Blades) 6 + Bulky Target 1 - 1 Wounds: 1 hit (http://orokos.com/roll/252923) + 1 hit (http://orokos.com/roll/252924) for die I forgot to roll equals 2 hits

The troll is unaware but still benefits from Good Cover: 0 hits (http://orokos.com/roll/252925)
Base damage is 8P -1AP staged up to 10P with net hits.
Troll soak: 4 hits (http://orokos.com/roll/252927)
Katsina drills him in the back of the neck for 6P. Combined with the damage from Sam's last shot, the troll is now at 17P. He is now unconscious but, trolls being trolls, is not yet officially dead.

Next
Wolf + Ace + Chino + Sam! Finish them off!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-05-15/2015:39>
Wolf:
Free Action: Pray to the dice gods for at least an average roll
Complex: Astral Combat
Astral Combat [Willpower 6 + Astral Combat 6 - Wounds 3] (http://orokos.com/roll/252929): 9d6t5 4 [4, 6, 6, 3, 4, 6, 1, 3, 5]
That's more like it - not amazing, but likely all that is needed.


If the mage is finished, he'll use his move to get cozy with the aura of a certain elf.


ETA: Fancy dice in brackets 'cause, ya know, it's cool.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-05-15/2024:44>
The mage only has two dice to defend himself so he can't beat Wolf's attack. But for damage purposes, we'll roll:
Astral defense: 0 hits (http://orokos.com/roll/252932)

Wolf's base DV is 6P, staged up to 10P with net hits.
Soaking astral damage: 1 hit (http://orokos.com/roll/252933)
The troll takes 9P. In addition to the 11P this guy took from Sam, he is now at 20P. He is now unconscious but, trolls being trolls, is not yet officially dead. He is no longer astrally perceiving.

@Malevolence Go ahead and IC post for Wolf. I will IC post for the gunslinger and Katsina after dinner.

Next
Ace + Chino + Sam
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-05-15/2057:16>
Dodge Roll.  REA (4) + INT (3) + Cover (4) + Combat Sense (4) - Burst (5) = 10

Dodge (http://orokos.com/roll/252939): 10d6t5 3

It may be tomorrow before I can get to my pass.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-05-15/2119:40>
Wolf's IC up. He's basically sneaking though I suspect it doesn't matter until he materializes. If he has to use a Complex Action in order to Use a Skill (Sneaking) then he'll just materialize - it's unlikely the elf has many options to deal with him short of running.


This is all for next IP anyway.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <02-05-15/2155:03>
Chino's getting a little wordy for a single IP but since the action (such as it is) inside the RV is relatively contained compared to what's happening outside (i.e. they're not overlapping much), we can be liberal.

Aye, sorry about that. I'll try to keep it briefer in the future.

Going with this from before:

CT 5, Action Pass 1 - Acting on Initiative 4

Delay Action*
Simple Action - Activate Astral Perception Focus
Simple Action - Shift Perception
Free Action - Talk to the people still in the RV with me

Just going to take a peek outside the RV.

*Am I allowed to delay action until Doc accepts the medkit and can confirm he's standing without help? I know from an outside perspective, it's no problem, but it doesn't make much sense ICly to pick him up, ask him if he's alright, then immediately drop him.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-05-15/2243:34>
*Am I allowed to delay action until Doc accepts the medkit and can confirm he's standing without help? I know from an outside perspective, it's no problem, but it doesn't make much sense ICly to pick him up, ask him if he's alright, then immediately drop him.

Yes, no problem. Such are the curiosities of the turn-based system.

Just going to take a peek outside the RV.

Chino doesn't have a great angle to see much from inside the RV. He can see out the escape hatch in the roof (now right wall), which points to some shrubs and trees. Out the front windshield he can see more shrubs and trees, plus the fallen ork samurai, who is bleeding out but not yet dead.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-05-15/2307:00>
At this point, who is left standing that we are aware of?

ETA: I count 4 "not you" in your initiative list which I assume to be the driver, troll street Sam, troll mage, elf Decker and then the gunslinger which is identified. The ork, Tata driver, and summoner are down for the count. So I think that's everyone once Wolf finishes the elf.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-05-15/2311:00>
Sam, Ace, and Katsina know about the driver of the Bulldog, who has a bullet in his neck.

Ace and Wolf (and Ohanzee, by extension) know about the elven decker inside the Tata.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-06-15/0018:28>
Since the fight is basically over (unless another party shows up), I think we can make post-fight plans. I think we might be able to solve two problems here. We know (after Doc fills everybody in) that we have the local authorities and G-men closing in on our location and we have a search team looking for the Natelys. I think with a little creative arranging, we might be able to turn the poor sods that we just fought into scapegoats. If we move their bodies into the RV then the both parties find what they are looking for - the Minutemen find the Natelys (and their assumed abductors) and the local Star finds a decker with a burned out deck and symptoms of dumpshock. They might be curious about the unknown party that eliminated them, but probably not curious enough to mount a major manhunt.


Which reminds me, how have the Natelys fared? That'll have to be one of the first things we check on once the fight dies down.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-06-15/1118:21>
Which reminds me, how have the Natelys fared? That'll have to be one of the first things we check on once the fight dies down.

Ace made a promise to Junior regarding the Natelys that he has every intention of fulfilling.  If we don't want them dead, Ace will need to be convinced of that.

For this CT, I'm torn.  Want to make sure the driver is completely out of this, but with the elven decker now in the Tata, and under good cover, I'm worried s/he is going to be able to make a break for it.  I think I'll have Ace sprint to the Tata, if Katsina or Sam can take out the driver for good.

For CT 5 IP 1
Complex: Sprint
I have STR (6) + Athletics (2) + Wireless Jacks (1) - Wound Penalty (1)
Sprint Test (http://orokos.com/roll/253028): 9d6t5 2
Forgot the Wound Penalty in my roll. 
Wound Penalty (http://orokos.com/roll/253029): 1d6t5 0

Ok, so 2 hits on my Sprinting Test, and 22 M this CT.  Will Ace be able to make it to the Tata in IP 2 to stab that elven decker with his cyber spur right through the busted windshield?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-06-15/1318:25>
You won't know about the fate of the Natelys until someone checks on them. Presumably they rag-dolled during the crash.

If Ace is using his Hydraulic Jacks then his bonus is +6, not +1. Five additional dice: 1 hit (http://orokos.com/roll/253055)

Not the greatest performance by Ace, but it's icy and slippery so it's tough. Final movement rate is 24 meters for CT5. Yes, that is enough to get him onto the hood of the Tata. The windshield is mostly gone already thanks to Sam's minigrenade.

Next
Chino - astrally perceiving?
Sam - TBD
not you
Doc
Ohanzee
not you
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-06-15/1338:33>
Thanks, Tec.  From the rule book I thought the bonus was +1 irrespective of the jack's rating.  So, Ace will try to skewer the elf next pass.  Will I need a jumping test to get on the hood?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-06-15/1338:58>
Doc will do the pain meds/quick bandage style stabalization from B&B on either Chino or Ohanzee when it's his turn.  I can do those rolls now to save time.

Firstaid/stabalize FA 6 + Log 9 + medkit 5 - wounds 2 - conditions 3 = 15 (http://orokos.com/roll/253059): 15d6t5 4
I don't know if this counts as "combat" as nobody is currently attacking us in the RV, so I may have 2 more dice, but math says it's not likely to matter.  This IP won't make any difference, as everyone has more than 4 boxes of damage.  It's a start.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-06-15/1353:48>
I want sam to get into the GMC, push the driver out, move into his seat, and start it up. What sorta actions am i lookin at there?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-06-15/1409:00>
He's wearing a seatbelt so it's probably two IPs of action:

CT5 IP1
Simple: Open passenger-side door
Free: Enter Bulldog
Simple: Undo driver's seat belt

CT5 IP2
Simple: Open driver's side door
Simple: Push driver out
Free: Take driver's seat

The vehicle is in the process of rebooting, so there's nothing Sam can do to speed the process. It will be back online at the end of CT5.

@rednblack Ace needs 2 hits on a Jumping test to get on the hood of the Tata. Agility 9 + Gymnastics 2 + Hydraulic Jacks 6 - Wounds 1 = 16 dice
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-06-15/1421:57>
I'll go ahead and roll

Jump da hood (http://orokos.com/roll/253069): 16d6t5 4

That'll do. Assuming my jumping down on the elf will allow me the charge bonus?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-06-15/1430:08>
Yes, Ace will have some momentum. The charging bonus will apply.

We have the finish line in sight so we can start to fast-forward a bit. The Bulldog driver is going to submit and not resist Sam. He's more concerned about bleeding to death, which is actually a pressing concern for most of his team.

The elf in the Tata is going to hit reverse and try to get out of there. It's actually a bit of a race between the Tata, Ace, and Wolf. Ace can technically outrun the Tata while it is accelerating and catch up within a CT or two, but it's likely that Wolf will have materialized and finished the job by then. Rednblack and Malevolence, I'll let you hash it out for cinematic purposes. Wolf gets the nod by strict initiative order but Ace gets the nod for cinematic flourish.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-06-15/1436:18>
I'd like to see Wolf get this one. Ace comes down hard, cracks the pavement just in front of the Tata, much to his annoyance and keeps running. Wolf materializes next tithe driver, which freaks Ace the hell out since he hasn't actually seen Wolf at work, and then the spirit makes a quick snack of the driver. Watching that is enough to make even Ace look away. Cool with you Mal?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-06-15/1439:03>
Ace actually has the advantage anyway as he can attack next IP, Wolf has to spend a Complex Action Materializing and so can't attack until the following IP. Go ahead and take it away. Upon recognizing Ace, Wolf will back down and survey the battlefield for any remaining dangers before moving to the troll mage to finish his feast. The service is spent, so he's on his own time now.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-06-15/1441:46>
Without getting into long physics equations about the Tata's acceleration versus Ace's running rate, which varies with hits on Sprinting tests, the advantage is actually Wolf's.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-06-15/1516:04>
He's wearing a seatbelt so it's probably two IPs of action:

CT5 IP1
Simple: Open passenger-side door
Free: Enter Bulldog
Simple: Undo driver's seat belt

CT5 IP2
Simple: Open driver's side door
Simple: Push driver out
Free: Take driver's seat

The vehicle is in the process of rebooting, so there's nothing Sam can do to speed the process. It will be back online at the end of CT5.

Sam already opened the door and I'm not sure if he knows about the reboot.

Free: enter bulldog
Simple: open driver door
Simple: unhook driver seatbelt
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-06-15/1604:52>
Without getting into long physics equations about the Tata's acceleration versus Ace's running rate, which varies with hits on Sprinting tests, the advantage is actually Wolf's.
Okay, Wolf will do the honors.
CT5 IP1
Complex: Manifest
Free: Give Ace a menacing look that says "Frag off, this one is mine"


CT5 IP2
Complex: Melee Attack
Attack Decker [Agility 7 + Unarmed 6 - Wounds 3]: 10d6t5 2 [5, 1, 4, 4, 2, 4, 6, 3, 1, 1]
Free: Luxuriate in the blood and ebbing lifeforce (or, considering the low attack roll, growl in anger and frustration at the elf's dumb luck)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-06-15/1723:15>
The elf is jacked into a Rigger Command Console and is not aware of Wolf's sudden appearance. She is unable to defend herself.

Wolf's base DV is 10P -1AP, staged up to 12P via net hits.
Soaking: 6 hits (http://orokos.com/roll/253110)

The elf takes 6P. She is now at 9P + 8S + dumpshock disorientation. She needs to make a Control Vehicle test (at -7) to avoid crashing. Her base dice pool is 8, reduced to 1 by negative modifiers.
Control Vehicle: critical glitch! (http://orokos.com/roll/253112)

I believe that is the fourth critical glitch for the opposition.

The Tata is going to fishtail wildly on the icy asphalt while trying to drive in reverse. It's going to fail horribly and break through the barrier on the west side of the road, launching itself off the cliff and into Slaughterhouse Gulch. Hope you didn't want to take the Tata with you. Wolf may want to dematerialize.

This concludes combat! You are ALIVE!

I will IC post a summary of the finale shortly. People are encouraged to add their own color.

Here's what you know ICly:
1) The local demiGOD will inform the Aspen authorities about Doc's shenanigans. The Aspen HQ of PCC's SecForce is 7 minutes away from your current position under normal circumstances. Friday/weekend traffic may slow them down, or the use of sirens on emergency vehicles may speed them up. You are not sure how long it would take a SecForce response team to get suited up and in motion. It's possible that spirits could arrive to secure the scene as an early response force.
2) Many of the downed opposition have DocWagon bands on their wrists. A couple of these are even Platinum contracts. DocWagon's stated response time is under 10 minutes, but of course they're going to be on the scene ASAP for Platinum customers.
3) The driver of the Bulldog - a particularly small troll - is the only one still conscious. He is bleeding profusely from the neck. Without medical attention, he will pass out within a minute. After that, he will bleed out within another minute, or two at the most.

Next
While we are no longer in Initiative Passes, you are on a strict timeline.
@Everyone Please outline what you are doing in 60 second intervals for the first few minutes. After that? We'll go on a minute-by-minute basis to see if you have company or not.

Katsina
Minute 1: Remove bodies from the Bulldog (gunslinger, unconscious troll, the mage that Wolf ate)
Minute 2: Perform a cursory cleaning of the Bulldog so that no one has to sit in pools of blood
Minute 3: Continue cleaning and astrally wipe the scene
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-06-15/1754:59>
Ohanzee
Minute 1: Drop Trid Phantasm and move the crateless artifact to the Bulldog. Suggest moving all bodies to the RV. I am assuming that Ace will check on the Natelys, otherwise that will be his minute 1 action and you can shift all subsequent actions down one. I'm also assuming that Chino will check on the trailer, but I suspect it's a loss.
Minute 2: Get seated in the Bulldog and start casting Heal on those that Doc has finished treating. I'll start with Wolf and send him on his way, released from his remaining services to go home and recuperate. Then Chino second, then Ohanzee or Doc third, then Doc or Ohanzee fourth, then whoever is left. With 20 CT in a minute, he should be able to heal most that need it (Force 6 x max 7 patients = 42 CT). The rolls will be fun...
Minute 3: Remaining heals. Help Katsina with any Astral Scrubbing needed. Summon another spirit, though I'm not sure what we need most at the moment. We should be moving by this point.
He'll probably be chatting and managing the team while the other stuff is being done - like suggesting people check on the Natelys and the trailer.


Wolf will stay materialized but just jump out the broken window and float to safety (he's like the dog in Strange Brew, just have to get him a cape). He'll probably spend his first minute making a mess of the troll mage. Second minute will be getting healed as a way for Ohanzee to maintain good relations and then being released from service. Third minute+ will be chillin' in his den back on the plane of beasts.


Losing the Tata isn't a major problem, but losing the Elf Decker might cause problems with Ohanzee's plan.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-06-15/1757:52>
Minute 1- Can I go get that bomb yet? if so, that's what im doing first
minute 2 and 3- Sam will do as instructed. What do our chances of climbing down to get that decker look like?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-06-15/1805:15>
@Tec: You don't happen to have a handy account of which damage Ohanzee has taken is from drain and which is actually healable? I can dig through the posts, but if you had it handy it'd save me some time.


Also, Ohanzee will take 2S sometime during the first ten minutes (probably around minute 9) from the makeshift stim patch that was made using the Medkit. The original 1S is from drain and I'm assuming that it doesn't suddenly become healable as a result of using the patch, but is the additional 1S healable?


@Sam - If needed, I can summon a spirit to grab it. Man is my manipulation type, which I think that would fall under. The only issue I see is that we don't want the scene to look obviously staged, so if she is too mangled it might be counterproductive. Which actually makes me think that one or two of the bodies might be better off left outside the RV. This might call for a Performance or Artisan or Knowledge - Forensics roll or something to get right.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-06-15/1806:06>
@tec want me to use that previous first aid (stabalize-pain med) roll for actions here, or re-roll since the situation is different?
Minute 1: First aid on those I can... I think we're going to have to break this down almost into combat rounds yes?  (He's only getting one IP per CT for the most part as he's at 5 right now with his wound modifiers)
Minute 2: depends on minute one?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-06-15/1807:39>
First 60 Seconds
1.Sprint to RV
2. Take Mr. Nately's toe*
3. Dispatch Mr. and Mrs. Nately in as humane a way as possible*
4. Place toe on dashboard.
5. Re-stock cooler
6. Grab as many bags + cooler + errant weapons as Ace can handle
7. Sprint to GMC
8. Unload said bags + cooler + errant weapons
9. Comm team throughout steps 1-8

Second 60 Seconds
1. Repeat steps 6-8 of previous minute as necessary
2. Top off Lancer
3. Loot mags from gunslinger
4. Change out of wet corp-wear and into Ares Armored Survivalist wear
5. Hopefully by 120 seconds after the shooting stops, we're out of there
6. Comm team through steps 1-4

* Ace isn't going explicitly say that he's planning on killing the Natelys, but it shouldn't be hard to figure out.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-06-15/1821:05>
Looting ammo/consumables is a good idea. I noticed the ork had a Warhawk - I would like that ammo. I assume that while moving bodies that they will be cleaned of usable items. The owners aren't likely to come looking for them anytime soon.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-06-15/1937:39>
@Malevolence Go ahead and roll for Levitation. He needs 2 hits. This is mostly for drain purposes, but it's possible - with all his negative modifiers - that Ohanzee would need a couple attempts to get the casting right. The spell's Force also determines how quickly it moves. I recommend Force 4 to get it to the Bulldog in a timely fashion.

Go ahead and roll Heal for Wolf too.

@Tec: You don't happen to have a handy account of which damage Ohanzee has taken is from drain and which is actually healable? I can dig through the posts, but if you had it handy it'd save me some time.

4P of his damage is from Drain and thus cannot be Healed. See this post: http://forums.shadowruntabletop.com/index.php?topic=17816.msg318259#msg318259

Also, Ohanzee will take 2S sometime during the first ten minutes (probably around minute 9) from the makeshift stim patch that was made using the Medkit. The original 1S is from drain and I'm assuming that it doesn't suddenly become healable as a result of using the patch, but is the additional 1S healable?

Damage from the stimpatch can be addressed with a medkit if you're willing to spend the supplies on it. Drain does not suddenly become healable as a result of using the patch.

Looting ammo/consumables is a good idea. I noticed the ork had a Warhawk - I would like that ammo. I assume that while moving bodies that they will be cleaned of usable items. The owners aren't likely to come looking for them anytime soon.

The gunslinger (an elf) had the Warhawk, not the ork samurai. There are 30 rounds of normal ammo and 30 rounds of Stick-n-Shock ammo.

There's a ton of stuff scattered around. I'm going to make people be fairly explicit about what they're looking for or what they want, both because I don't want to list out every single thing available but also because I don't want to presume that you just stack it all into the Bulldog like cords of wood and drive off like some sort of demented Shadowrunner Santa.

Minute 1- Can I go get that bomb yet? if so, that's what im doing first
minute 2 and 3- Sam will do as instructed. What do our chances of climbing down to get that decker look like?

1) Yes
2) Bad. The drop-off is over 250 feet. Your best bet to retrieve the decker would be to Levitate someone down and then back up or to send a spirit to fetch it.

@tec want me to use that previous first aid (stabalize-pain med) roll for actions here, or re-roll since the situation is different?
Minute 1: First aid on those I can... I think we're going to have to break this down almost into combat rounds yes?  (He's only getting one IP per CT for the most part as he's at 5 right now with his wound modifiers)

Go ahead and keep that roll and apply it here. Full Combat Turns is too micromanage-y, and I don't want to do all the math for walking rates and everything. Let's keep it fun instead of work.

First 60 Seconds

The Natelys have suffered grievous injuries in the crash. Without medical attention, they will die within minutes. It's up to Ace whether he wants to let nature take its course or if he wants to leave marks on the body for the authorities to find.

As for the toe, the dashboard is sideways. Thus it is tricky to set anything on it.

Restocking the cooler is a good idea but its contents scattered everywhere. Ace's lineup looks good but is more likely to take 3 minutes than 2.

If Ace is frisking the gunslinger, he will find:
Ingram Smartgun X + 2 clips regular ammo + 2 clips explosive
Ruger Super Warhawk + 30 rounds of regular ammo (which Malevolence expressed an interest in) + 30 rounds Stick-n-Shock
Yamaha Raiden + 1 clip regular ammo + 2 clips explosive ammo (minus 6 rounds)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-06-15/1938:12>
In light of the messages he'll likely be receiving from Ace, Sam will also spend as much of minute 1 as needed looting guns and ammo. AFTER grabbing the bomb, assuming I'm able.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-06-15/2109:37>

Kind of changed up my actions in my IC. I'm not sure we have 3 minutes, so I'm suggesting that we limit it to one minute, two tops, and skip most of the looting unless there is something of critical importance. I'm also leaving the scene arranging to simply planting evidence (the Nately's commlinks) on one of the corpses.

Levitate the crate (Force 4, centering) [Magic 6 + Sorcery 5 + Power Focus 2 - Wounds 4] (http://orokos.com/roll/253142): 9d6t5 1
Resist Drain [WIL 6 + CHA 6 + Centering 1] (http://orokos.com/roll/253203): 13d6t5 8
Levitate the crate (Force 4, centering) [Magic 6 + Sorcery 5 + Power Focus 2 - Wounds 4] (http://orokos.com/roll/253204): 9d6t5 2
Resist Drain [WIL 6 + CHA 6 + Centering 1] (http://orokos.com/roll/253205): 13d6t5 3
At force 4 the drain is 2S, so he takes no additional drain from the two attempts.
Heal for Wolf:
Heal Spell on Wolf (Force 6) [Spellcasting 5 + Magic 6 + PF 2 - Wounds 4] (http://orokos.com/roll/253206): 9d6t5 3
Resist Drain [WIL 6 + CHA 6 + Centering 1] (http://orokos.com/roll/253207): 13d6t5 4
Heal is F-4, so I resisted the 2S from drain.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-06-15/2327:30>
@tec want me to use that previous first aid (stabalize-pain med) roll for actions here, or re-roll since the situation is different?
Minute 1: First aid on those I can... I think we're going to have to break this down almost into combat rounds yes?  (He's only getting one IP per CT for the most part as he's at 5 right now with his wound modifiers)

Go ahead and keep that roll and apply it here. Full Combat Turns is too micromanage-y, and I don't want to do all the math for walking rates and everything. Let's keep it fun instead of work.

Okay, how many firstaid rolls can I get in 90 seconds?  I'll do the rolls then throw an IC up.
Also, while I'm in the RV do I see Ace/Katsina cleaning up the plasma into the cooler?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-07-15/1121:29>
I don't want to presume that you just stack it all into the Bulldog like cords of wood and drive off like some sort of demented Shadowrunner Santa.

My sides.

The Natelys have suffered grievous injuries in the crash. Without medical attention, they will die within minutes. It's up to Ace whether he wants to let nature take its course or if he wants to leave marks on the body for the authorities to find.

As for the toe, the dashboard is sideways. Thus it is tricky to set anything on it.

Restocking the cooler is a good idea but its contents scattered everywhere. Ace's lineup looks good but is more likely to take 3 minutes than 2.

Ace will spend the 3 seconds to kill the Natelys.  I guess the toe is going into Mr. Nately's mouth. 

As for the cooler, ok, I guess forget about the food, but the blood packs are coming with us.  I don't know if they belong to Ace, Katsina, APB, or a yet unnamed, but regardless,  I don't think we want anybody else getting a hold of them.  Ace will try to tap the team for assistance.  Can Anybody else help with RV gear?  It'd be a perfect IC explanation about how your character knows about the blood packs.  When digging, Ace's first priority is the blood, second are the errant weapons. 
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <02-07-15/1140:10>
Chino - astrally perceiving?

Yeah, I was setting myself up to Astrally perceive, so that next Action Pass I could take a look and make sure no one is watching us. I figured I could spot actual beings with Astral sight better than my normal vision.

Seems like we're out of combat though.

Minute 1
Wait for Doc to heal me.
Turn wireless stuff back on so I can actually communicate.
Check out the condition of our trailer and the two vehicles on it.

I think that's about all I can get within a minute.

Minute 2
Help out with anything necessary in the RV (Coolers? Other stuff? Not sure how much time that would take.)
Get to the Bulldog, because Chino is slow.
Check it out to get a feel of how it works/find keys/remove bodies.

Don't know how much more I should continue forward with, as I want it to be fairly flexible.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-07-15/1232:22>
4P of his damage is from Drain and thus cannot be Healed. See this post: http://forums.shadowruntabletop.com/index.php?topic=17816.msg318259#msg318259 (http://forums.shadowruntabletop.com/index.php?topic=17816.msg318259#msg318259)


Yeah, I've been paying for that ever since. I was actually curious if any of my Stun damage was heal-able, but it's probably better to just rest it all off anyway. I'm going to just Heal myself and not wait for Doc to hit me with the medkit.
Heal Spell on Myself (Force 6) [Spellcasting 5 + Magic 6 + PF 2 - Wounds 4] (http://orokos.com/roll/253314): 9d6t5 1
Of course he gets only one when he only needed 2. Well, one of two things will happen with the drain resist - I'll totally flub it and take drain even though I only need to resist 2 points, or I'll get the roll I REALLY wanted for my heal check and get like 6+ hits.
Resist Drain [WIL 6 + CHA 6 + Centering 1] (http://orokos.com/roll/253315): 13d6t5 5
Meh, only slightly above average (I would have happily taken average for my spellcasting roll - hell, buying hits would have been better). At least  I didn't just trade a point of physical damage for a point of stun. And, really, I'm now operating at a -3, same as I would have if I had healed both points of physical damage.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-07-15/1517:23>
Busy weekend day today but I should be able to get a more complete response up this evening.

@Zweiblumen Per the rules, first aid is a relatively fast process. You could perform First Aid on two people in the first 90 seconds, although there's not much downside to simply waiting until you're on the road in the Bulldog. 

@rednblack Ace piths Mr. and Mrs. Nately. He takes off Mr. Nately's slippers, lops off the toe, and stuffs it in the old man's mouth. Note to self not to cross Ace.

@Poindexter Please specify who you are searching for guns or what you're looking for.

@8-bit Go ahead and roll Automotive Mechanic to determine the condition of the trailer and the snowmobile and ATV.

More tonight.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-07-15/1536:59>
Updated actions from IC:
Minute 1:
1 CT - Drop the illusion, take one last look around, then turn off Astral sight. Give team one minute target for being on the road.
~5 CT - Levitate the obelisk to the Bulldog.
5+ CT - Check RV one last time. Optionally place the Nately's commlinks on one of the bodies that looks like Ace if Ohanzee already has them
1 CT - Turn off wireless. Strap in to the Bulldog.


Minute 2:
2 CT - Encourage people to finish up and get going. Heal Wolf and myself.
10+ CT - Help clean up astral signatures. Continue healing as Doc finishes first aid.


If people are searching bodies, he'll ask for the ammo from the Warhawk on the gunslinger, but he's not going to suggest any looting since he's more concerned about the clock.


Who has the Nately's comms at this point? He'll direct them to place them on one of the attackers, whichever one looks most like Ace in size/shape. If he has them, then he'll do it while he's in the RV during minute 1.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-07-15/1618:50>
 

@rednblack Ace piths Mr. and Mrs. Nately. He takes off Mr. Nately's slippers, lops off the toe, and stuffs it in the old man's mouth. Note to self not to cross Ace.

Ace had already cut away the shoe, back when they were on the comm with the son.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-08-15/0221:53>
@rednblack Well isn't he a forward-thinker. Go ahead and IC post.

@Malevolence No problems for Minute 1 or MInute 2. I presume Ace had the Nately's commlinks for the call to Nately Jr. but I didn't keep a tight record. Unless anyone has an objection to Ohanzee's plan, we can say that the commlinks get planted. (Katsina will IC post it if nobody else does.) The elven gunslinger is the closest in size/shape to Ace. The rest are either trolls, or female, or unrecognizable (i.e. Wolf's dinner).

@8-bit Automotive mechanic rolls:
Trailer: 2 hits (http://orokos.com/roll/253475)
ATV: 2 hits (http://orokos.com/roll/253475)
Snowmobile: 1 hit (http://orokos.com/roll/253475)

Thing trailer and vehicles fared pretty well, all things considered. The trailer is on its side but still functional if you can get it upright. The ATV and snowmobile both took some knocks but are still functional. The ATV has 2 boxes of damage out of 17. The snowmobile has 3 boxes of damage out of 15. They still work; the only question is if you'll take the time to detach the trailer from the RV, get it on the Bulldog, then get them loaded up.

@Zweiblumen Rednblack has stated Ace's intention to gather the contents of the coolers after dispatching the Natelys, including the blood plasma. Let's see how many bags survived the crash: 4 bags (http://orokos.com/roll/253477). The rest of the bags have burst due to the crash and various sharp objects flying about. The remainder of the bags have made a terrific mess and should help muddy the scene for any forensics teams. Ace could probably use some help with the coolers and their contents, scattered as they are. As stated previously, first aid rolls can be made in the Bulldog.

Doc is still under the -2 disorientation from dumpshock, but I believe he is only at -1 for wound modifiers (3S from his failed attack and 2P from dumpshock). Conditions for first aid will be -1 for indoors, but also note -2 for working on Awakened patients and -1 for each 2 full points of Essence lost on augmented patients.

On second thought, let's just start over and scrap the 4 hit roll, since the modifiers are different. And it wasn't the greatest roll anyway. Doc should wait 10 minutes to clear his head from disorientation. There's no downside to waiting, as long as you get out of there and don't get attacked again in the next 10 minutes.

@Poindexter Go ahead and IC post grabbing the bomb, plus any guns/ammo you specifically want to look for or take.

Did I miss anything? If not, start whipping up some IC activity.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <02-08-15/1502:14>
Hmm. I honestly don't even know if it's worth keeping the ATV and Snowmobile, since they are obviously a little banged up, and people will be looking for a vehicle with a trailer. Or at least, I think they will be.

Does Chino have an estimation of how long it would take to get them hooked up to the Bulldog? Time is of the essence, and he doesn't want to be the reason that we get caught.

OOC: Anyone else have any input on keeping the ATV and Snowmobile? We seem to be hopping from car to car as it is.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-08-15/1512:31>
They seem like more of a liability since people are looking for the Natelys. Ohanzee votes to leave them.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-08-15/1546:53>
Lets leave 'em

Doc will help Ace gather goods and then head to the Bulldog.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Poindexter on <02-08-15/1705:56>
Sam isnt looking for anything in particular, just grabbing whatever guns or ammo he can find. Ammo is gonna start getting scarce and we'll need every bit we can get. Can't afford to be choosy.

I'll have an IC post up soon.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-09-15/0153:54>
When Katsina grabs the troll on the passenger side of the Bulldog to drag him out, she gets hit by the Shock Frills in his armor.

It occurs to me that the damage of Shock Frills is not documented, unless I am missing something. Run & Gun lists Shock Weave as having a damage code of 8S(e) so we'll go with that, but it doesn't list AP. I presume that it's the same -5 AP as all electrical attacks, but one would hope that the book would actually say so.

Katsina: Body + Armor + Non-Conductivity - AP: 5 hits (http://orokos.com/roll/253700)

Katsina takes a sharp shock and yips at the pain. She shakes it off quickly and continues about her business.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-09-15/1441:39>
Katsina is also grabbing her throwing knife out of the back of the troll's head.

@8-bit Reattaching the trailer to the Bulldog is a simple 13-step process that will only take 8 minutes. Normally it involves a jack, but since Chino is jacked he can do a lot of it with brute force. Chino's a little crispy at the moment but he is twice as fast as the average bloke, so if he's really racing he can probably get the trailer detached, moved, and reattached in 4 minutes. That doesn't get the snowmobile and ATV loaded, for which he would either need Uncle Sam's or Ohanzee's help (via Levitate) to keep the process under 4 minutes.

@Everyone Here is what I am assuming everyone is taking with them by default. Please post otherwise (ICly or OOCly) if you wish to grab or leave something.

Taking
Your own personal effects (i.e. your own inventory)
The cooler with food and a few remaining bloodpacks
The team's medkits
Sam's explosive device

Not taking
Anything of the Nately's
The hunter's weapons
The weapons from Joseph Moran's cabin
Anything (weapons, commlinks, glasses, etc.) from the team you just downed, except some ammo

Items left in the Bulldog
These are the items that were left in the Bulldog by its previous occupants. They will be kept by default unless you discard them:
3 high explosive grenades (throwing, not mini)
2 smoke grenades (regular, not thermal)
2 flash-bang grenades
1 chemical grenade (tear gas)
1 Enfield AS-7 shotgun + 3 clips of flechette ammo (currently unloaded because Doc's agent ejected the clip)
1 Defiance T-250 shotgun + 20 rounds Stick-n-Shock ammo
1 clip of heavy pistol ammo that Doc's Agent ejected from the ork samurai's Ares Predator
1 medkit (rating 4) with 1 resupply
1 stim patch (Rating 6)
1 trauma patch
1 respirator (rating 1)
1 alchemy kit
1 gecko tape gloves

Next
IC posts from Poindexter & 8-bit
IC or OOC confirmation/refutation of the above
Depart!
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-09-15/1452:59>
Doc would want to at the least try to destroy the comlinks and such if we've time.  Don't want recordings of what happened if possible.

Otherwise, that list looks good to me.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-09-15/1457:20>
Destroying the commlinks isn't hard but finding them is time consuming. At least two went over the cliff with the Tata, and you'd have to frisk everyone else (including the troll with the shock frills, and the pulpy mess of the mage that Wolf ate) to find their devices.

Running from body to body, frisking them, and then destroying the commlinks will take a few minutes for a single person or one minute for multiple people.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-09-15/1458:37>
I'll have him pose the option IC and see what the team thinks.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-09-15/1509:45>
Doc would want to at the least try to destroy the comlinks and such if we've time.  Don't want recordings of what happened if possible.

Otherwise, that list looks good to me.

Can we hack and brick after we go?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-09-15/1510:47>
/me is missing a deck at the moment.

It'll take 1+ hours to repair his.

I was thinking just puting them in a pile and lighting them on fire, or droping a troll on them or something.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-09-15/1535:08>
/me is missing a deck at the moment.

It'll take 1+ hours to repair his.

I was thinking just puting them in a pile and lighting them on fire, or droping a troll on them or something.

Frag.  I really don't want to risk taking the time to look for comms. 

Anybody else want to weigh in on this?

I guess we could just blow the obelisk.  That would clear up our footprint, right ;)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <02-09-15/1543:45>
No, Chino will vote to discard the trailer. I'll get all this up ICly.

He'll just be taking all his drek, and going to the Bulldog. He needs to make sure he can drive this thing (aka, has the keys, if necessary) and to try and remove any super obvious evidence of dead people in the car. I know the windows are broken and stuff, but if he can just grab a towel or something from the RV and try and remove any visible bloodstains, that would be great. Of course, at this rate, stealth might not even be possible, so I don't know.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-09-15/1603:27>
Ace would like to grab the hunter's weapons, and the rifle from Mr. Moran's cabin.  The pistols, if they were taken, should already be in the duffel bag.

If the fact that Ace didn't have to cut away Mr. Nately's shoes doesn't leave time for it in the original timeling, it should take roughly 10 seconds past the 2 min timeline to pick up those armaments. 
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-09-15/1611:52>
Towels from the RV are a great idea. Katsina was wanting them but didn't want to take the time to run back and forth to the RV to grab cleaning supplies. She would also love something to cover the passenger-side windows but doesn't know what could be improvised very quickly.

As it is, the team may be facing cold damage while driving. The current air temperature is -1 C and is forecast to drop steadily as the sun sets behind the mountains.

The Bulldog has successfully rebooted and is running. Chino has the keys and can pilot the vehicle.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-09-15/1617:55>
If Ace is going back anyway, he'll grab sheets off the bed. Add another 5-7 seconds.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-09-15/1620:52>
(including the troll with the shock frills, and the pulpy mess of the mage that Wolf ate)
Two mages.


What?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-09-15/1707:27>
Items in the Bulldog:
Grenades - wireless off ASAP
Guns - toss into RV
Ammo - keep, unless it is loaded, in which case leave it
Medical supplies - keep, turn medkit and trauma patch wireless off
respirator, alchemy kit, gloves - don't care


Comms:
Can we leave the hunter's comms here - pin as many crimes on these guys as possible?
As for the their commlinks, with at least two unrecoverable at the bottom of the cliff/ravine/gulch/whatever, it seems pointless to waste time on the remaining ones. But, a apirit could recover the ones at the bottom, so maybe that is a way to go (and it could work while we get going).


@Tec - would it be a single service to instruct a spirit of man to find and destroy all of the commlinks? That'd get us on the road ASAP and he'd have a good dice pool for looking, something that we all largely lack due to wound mods or low skill/attribute. I'd be surprised if 20 dice doesn't beat everyone here for a perception test.


@Team - How suspicious would it be to have only the non-planted commlinks destroyed? Should we just have them all destroyed and hope that whoever looks at them can determine their owners, but not pull any useful info off them? Ideas?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-09-15/1903:16>
Two mages.

What?

What's the question? Or are you just innocently calling attention to the fact that Wolf ate two mages instead of one?

A single service would be enough to have a spirit find the commlinks and destroy them. Depending on how long it takes the spirit, there is a risk of first responders (including, possibly, spirits) seeing the spirit and being able to track it back to Ohanzee. 

Ace grabs the sheets from the bed, no problem. The team will want blankets, given the Bulldog's condition. Katsina might also like some extra towels so that she can clean herself up a bit. She doesn't enjoy looking like a blood-soaked horror.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-09-15/1938:03>
Are blankets on the bed as well? Ace will be grabbing everything indiscriminately.

It doesn't look like there was a survival kit in the GMC. Is it worth it to search the RV for one. If nothing else we could use the "space blanket" in the busted windows.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-09-15/1946:24>
Doc has a hardware kit.  He should be able to rig something up to keep towels/blankets etc blocking at least most of the wind from the broken window.  Anyone happen to have jury rig :P?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-09-15/1952:55>
What's the question? Or are you just innocently calling attention to the fact that Wolf ate two mages instead of one?
Yes, it was supposed to be the innocent response when everyone looks disbelievingly at the person that mentioned something disturbing. Wolf doesn't want to be shortchanged when people are regaling enthralled listeners with his thrilling exploits.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-09-15/1955:47>
Yes, there were blankets (and a comforter) on the bed in the RV.

The medkits all contain space blankets.

A hardware kit is for building and repairing electronic devices. It's like "computer hardware," not "the hardware store".
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-09-15/2000:28>
Not going to have glue/tape in it?

Okay, how much time will it take for Doc to trundle back and try to find some tape/glue?
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-09-15/2025:36>
I believe Ace picked up dental floss at Moran's. We an use Katsina's throwing knife to puncture small holes and use the floss to "sew" the blanket around the door frame. That will effectively get 3 sides. Unsure about the bottom.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-09-15/2240:55>
Not going to have glue/tape in it?

Okay, how much time will it take for Doc to trundle back and try to find some tape/glue?

No, the hardware tool kit will not have tape or glue.

How much time it takes to find tape or glue depends on: 1) how you roll, and 2) if there is any to find.

Ace does have some dental floss that could be used to sew blankets around the windows.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-10-15/0036:55>
Okay, then Ohanzee will soon a spirit of man and task it with that.
Summon Spirit of Man (force 6) [magic 6 + summoning 6 + pf 2 -  wounds 3] (http://orokos.com/roll/254046): 11d6t5 3
This is going to hurt.
Spirit of Man resist (http://orokos.com/roll/254047): 6d6t5 1
Phew!  Two services.
Drain resist (http://orokos.com/roll/254048): 13d6t5 7
Wow, I took no damage.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-10-15/0136:56>
Malevolence, go ahead and choose your optional powers, then post ICly.

Ace grabs the hunters' weapons and Mr. Moran's rifle.

Still waiting on IC posts from 8-bit and Poindexter. Sam goes looking for guns, which Ohanzee throws out the door of the Bulldog at him. Whether Sam will gather the guns back up and bring them back in is up to him.

Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-10-15/1439:59>
He steps into the Bulldog and shoves a dead driver out onto the road. Sure, the seat's covered in blood, and the guy, or girl, whatever gender it used to be, is no longer recognizable, but considering what they had already gone through, this was nothing special.

Uncle Sam had already shoved the Bulldog driver into the road. Far from being unrecognizable, the driver is the only member of the opposition who is still conscious. He has crawled to the side of the road to get out of easy reach, although it's not very hard to notice him because he's a troll. (He's a small troll, one of the smallest you've seen, but still a troll.) He's holding something to his neck to stop the bleeding from where Uncle Sam shot him. He seems to be waiting for DocWagon. He's wearing a nice pair of sunglasses.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-10-15/1452:54>
We need to end this guy.  And destroy his glasses/comm at the very least.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Malevolence on <02-10-15/1502:32>
Optional Powers:
Movement and Innate Spell (Fireball)


Posting now.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-10-15/1615:41>
Two minutes have passed. The van is now clean(ish); the obelisk is loaded. You are officially ready to move, but can linger to accomplish other objectives.

I haven't heard a second for throwing the Bulldog's guns out in the street, so they remain until someone IC posts otherwise.

During minute 3, Katsina will begin work on the blanket/sewing project. It will take a while.
Intution 6 + Artisan 2 - 1 Wounds: 2 hits (http://orokos.com/roll/254251), so far so good
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-10-15/1626:18>
If no one else does it, Doc will go and do a shotgun blast to the last troll's face.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-10-15/1629:10>
The troll will hold his arm up in a submissive gesture and will say, "No, wait. I'll talk."
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-10-15/1712:04>
Hrm... time vs. utility :(
Doc will shout "we've got a talker here!  Ohanzee, Katsina!  Take him with us or kill 'im?"

I'll post this up IC so we can move it where it belongs.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-10-15/1846:16>
Yeah, I figured on the buying time bit.  The only reason I didn't just shoot him in the face for saying that is the amnesia aspect.  But he probably doesn't have any real info being the driver/gunner.

FWIW, Doc is leaning towards just shooting.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: rednblack on <02-10-15/1917:56>
Yeah, I figured on the buying time bit.  The only reason I didn't just shoot him in the face for saying that is the amnesia aspect.  But he probably doesn't have any real info being the driver/gunner.

FWIW, Doc is leaning towards just shooting.

We can load him in seconds. The main question, I think, is whether or not we want to waste supplies on stabilizing him.

If anybody was to ask Ace he'd be in favor of taking him.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: 8-bit on <02-10-15/1937:58>
He steps into the Bulldog and shoves a dead driver out onto the road. Sure, the seat's covered in blood, and the guy, or girl, whatever gender it used to be, is no longer recognizable, but considering what they had already gone through, this was nothing special.

Uncle Sam had already shoved the Bulldog driver into the road. Far from being unrecognizable, the driver is the only member of the opposition who is still conscious. He has crawled to the side of the road to get out of easy reach, although it's not very hard to notice him because he's a troll. (He's a small troll, one of the smallest you've seen, but still a troll.) He's holding something to his neck to stop the bleeding from where Uncle Sam shot him. He seems to be waiting for DocWagon. He's wearing a nice pair of sunglasses.

Ah, okay. My bad. I can edit the IC.

Is this driver the troll? If so, I'll wait for hostage holding stuff. Because, you know, that's worked so well recently.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-10-15/1946:27>
Yes, this driver is a troll (one of three). He's the smallest of the lot by far, Body 5 Strength 5.

Examining him more closely, Doc sees that the troll is holding a trauma patch on his neck. Doc knows that trauma patches can be used to stabilize patients (Bullets & Bandages, p. 15). This guy will not likely bleed to death.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-11-15/0129:55>
Judge Intentions for what the man says:

Doc: 0 hits (http://orokos.com/roll/254457)

Ace: 3 hits (http://orokos.com/roll/254458)
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-11-15/1205:41>
Chapter II complete.

I am inclined to keep the OOC thread the same for Chapter III so that we don't have to repost our sheets. The new IC thread is here: http://forums.shadowruntabletop.com/index.php?topic=19674.0

I am working on karma awards. It will take a while since a large portion is from participation and RP, which means I need to reread all of Chapter II. I am through about a third of it so far. Karma awards will be substantial (10+) so start thinking about where you might want to spend it.

I will have more details soon. In the meantime, IC posting can continue. The first post of Chapter III (currently a placeholder) will simply be a recap / set the scene post.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Zweiblumen on <02-11-15/1238:49>
Want us to start Chapter III in the bulldog?  Was going to have Doc start to come out of his haze and start patching up folks.  Would be amusing having him patch up chino while he's driving.
Title: Re: [5e OOC] Tabula Rasa, Chapter II
Post by: Tecumseh on <02-11-15/1354:44>
Yes, Chapter III begins in the Bulldog. There is excellent symmetry between the end of Chapter I (driving away in the hunters' Rover after a fight) and the current situation (driving away in the runners' Bulldog after a fight). Rednblack, intentionally or coincidentally, mirrorered Poindexter's last post from Chapter I.

Doc doesn't necessarily need to wait 8 more minutes to shake off the last effects of his Disorientation from dumpshock, but he'll still be at a -2 modifier until he does so.

A destination would be an important decision, especially given the condition of the Bulldog's tires. Final decision is 8-bit's, since Chino is driving. Options include:

Woody Creek: 5 miles / 8 kilometers, Population 250
Snowmass: 12 miles / 19 kilometers, Population 250
Basalt: 16 miles / 26 kilometers, Population 4,000
Carbondale: 27 miles / 44 kilometers, Population 6,500
Defiance (a.k.a. Glenwood Springs): 39 miles / 63 kilometers, Population 10,000

As previously stated, the tires will only last about 50 kilometers unless you lighten the load (or get new tires).
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-11-15/1400:21>
He might as well wait the 8 minutes.
I vote for Basalt.  4k people isn't much, but easier to hide in tha in 250 people.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-11-15/1427:13>
Once things are settled and people are healed, Ohanzee will check for a spare.


Also, once the spirit reports it is done destroying the phones, Ohanzee will summon an air spirit to conceal us again. The Man should unsummon itself once done since it will be outside of 600m making it a remote service. If it finishes before we leave to 600m range, then I'll command it to torch the inside of the RV. Since Katsina doesn't seem too concerned about the blood evidence from the bags, Ohanzee isn't either, but Ace seems concerned. So if we can get it torched, great, but if not then so be it.


Summon Spirit of Air (Force 6)  [Magic 6 + Summoning 6 + Focus 2 - Wounds 3] (http://orokos.com/roll/254591): 11d6t5 1
Wow, looks like I'm going to be doing this again...
Spirit of Air Resist [Force 6] (http://orokos.com/roll/254592): 6d6t5 3
Wow, this is probably going to hurt.
Resist Drain (Spirit Hits x 2 = 6) [WIL 6 + CHA 6 + Centering 1] (http://orokos.com/roll/254594): 13d6t5 5
Take 1 stun - Yay, we're back to a -4 modifier. Also, I only have 2 stun boxes left, so when the "stim patch" wears off and I take 2 more stun, I'll be out cold. Fun times.
Let's try this again:
Summon Spirit of Air (Force 6)  [Magic 6 + Summoning 6 + Focus 2 - Wounds 4] (http://orokos.com/roll/254595): 10d6t5 3
Promising...
Spirit of Air Resist [Force 6] (http://orokos.com/roll/254596): 6d6t5 3
Are you kidding me?!?!?
Ugh. Ohanzee's going night-night.
Resist Drain (Spirit Hits x 2 = 6) [WIL 6 + CHA 6 + Centering 1] (http://orokos.com/roll/254597): 13d6t5 3
3 more stun. Ohanzee is out cold. I think you round down for overflow, so at least he hasn't entered that yet. But when the patch wears off, he'll take a point of physical damage.


Obviously the spirits have abandoned him. He will do that as soon as the Man spirit leaves (though he will finish sustaining any Heal spell he has going in order to reduce his sustaining penalty for the summon), so he may not have a chance to finish healing people.


Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-11-15/1433:39>
Is there any damage, stun or physical, you've taken that Doc can heal?  Or is all of it Drain/old?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-11-15/1440:36>
Katsina would actually like it if the Lakota Olympian were to torch the RV. She bled a bit when the cupboards emptied out the dishes on the back of her head. Maybe that all dried in her hair and never made it to the surroundings, but she'd just as soon burn the interior to be safe. Ohanzee could probably cheat and have the spirit do that first, then resume the commlink smashing while the team travels into remote service range.

Ohanzee has 2P from the crash that Doc could work on. I believe his Stun damage is all from drain.

Katsina can work on Heal preparations while Ohanzee is out. First she needs to finish her "let's not freeze to death" plan, since the wind coming in through the windows is not making things any warmer.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-11-15/1518:23>
He'll go that route then and have the spirit start with the fire.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-11-15/1629:20>
I'm assuming Ohanzee won't get much past casting heal on Chino before the Spirit reports task complete (or trouble). The heal spell I rolled before (http://forums.shadowruntabletop.com/index.php?topic=18731.msg348732#msg348732) for Chino has 3 hits, but it is also a die short due to the crash effects.
Extra die (http://orokos.com/roll/254643): 1d6t5 0
So, still 3 hits. If he has time for more heals before the Torch Bearer is finished, let me know and I'll roll them.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-11-15/1708:34>
Sam wont take any guns, just ammo. He wants to leave as little trail behind himself as he can.

Also, YAY! Chapter III, here we come!
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-12-15/0154:10>
It's going to take Torch Bearer a couple minutes to find all the commlinks and smash them. That gives Ohanzee an opportunity to cast Heal before Torch Bearer departs and Ohanzee KOs himself. The only question is how much healing does Ohanzee want to do before Doc has a chance to work his medkit first? Once Heal is cast, first aid cannot be applied, and Doc is choosing to wait for his head to clear before proceeding with the first aid.

Ohanzee does have a minute to chime in on the destination conversation, at least.

@rednblack Did Ace drop the shotgun inside the Bulldog or outside? I ruled that he grabbed an Enfield AS-7.

Working on the IC post.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-12-15/0218:12>
Outside.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <02-12-15/0226:10>
As the guy who nearly had his flesh seared away and is sitting at 9 boxes of Physical Damage, I vote to have First Aid applied first, so that I can grab maximum healing.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-12-15/0244:45>
Ohanzee is waiting for Doc before doing any healing. If Doc doesn't start before Ohanzee passes out then I guess the magical healing well fall to Katsina.

As for destinations, I think Carbondale is the biggest city. We'll head there and get a new ride to use to make Denver. Ohanzee doesn't have much time to argue if people want to do something different and once he's unconscious he has no choice but to go along with whatever everyone else decides, at least for an hour anyway. I'll IC the suggestion and the failed summoning tomorrow morning.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-12-15/1335:59>
Once things are settled and people are healed, Ohanzee will check for a spare.

Ohanzee finds a spare tire for the Bulldog. Just one, though, which is better than zero but less than the two you need.

The speed limit along this stretch is 55kph. It is up to Chino whether you want to drive faster (to flee the crime scene), the speed limit (to make it look like nothing is wrong), or slower (which will preserve the life of the tires a bit).

You can stay on side roads all the way to Snowmass (taking Road 19 to 17 to 16), at which point you will rejoin Highway 82. The speed limit on the highway is 100kph.

Presuming you drive the speed limit, this is how long you have until you reach:

Woody Creek (pop. 250): 8 kilometers, 9 minutes
Snowmass (pop. 250): 19 kilometers, 21 minutes
Basalt (pop. 4,000): 26 kilometers, 25 minutes
Carbondale (pop. 6,500): 44 kilometers, 36 minutes
Defiance (a.k.a. Glenwood Springs, pop. 10,000): 63 kilometers, 47 minutes

There will be cold resistance tests as long as you're in the car. Katsina's window-blanket solution will reduce the frequency of them, and the blankets ill provide Insulation bonuses, but the cold is still a concern.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-12-15/1410:08>
Doc will check the glasses.  And wouldn't having the heat on full blast at least keep the two folks in the front warm(ish)?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-12-15/1415:51>
Yes, the heat will help the people in the front seats. Chino will appreciate it, since driving while wrapped in blankets is tough.

Doc is going to find combat-related text messages on the commlink. I'll try to work up a post with some of those. He won't find anything that suggests that sound, images, or video were transmitted recently. All the communication seems to have occurred between the team that attacked you, not with any outsiders.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-12-15/1416:42>
Well, with Ohanzee out, moving the obelisk will be a challenge, so we're probably stuck with the van for an hour until he wakes up and can cast levitate. I can't suggest how to handle that since I am out of it IC. It'll be fun not having to be an active part of the plan making, but also frustrating because inevitably I'll have ideas on how to proceed.


Heck, nothing really ties us to the van aside from the difficulty moving the obelisk - we could always try to jack another car that doesn't have flat tires, blown out windows, and blood and viscera covering the inside (and likely parts of the outside). We just need to flee the scene quickly. After that, the only reason to stick with the van is basically stylistic preference. In fact, Ohanzee probably should have said as much if I had thought of it sooner, so any other player that chooses to engage him in conversation before he takes his forced nap can feel free to have him respond as such.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-12-15/1426:56>
@Tec: Medikit rolls would like like this? Firstaid 6 + Logic 9 + Medkit 5 - Wounds 2 - Conditions Bad 3 = 15  Or is moving car + wind + cold only "Poor"?
Oh, and can folks get out of their full armor if possible?  I got a decent amount of dice, but halving the net hits will be a big hit no matter what.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-12-15/1501:59>
Oh wow, I always forget about the -2 for awakened or emerged and the -1/2full points of essence loss for first aid.  I can't imagine any build that would have anything but a -2 pool.
Ace -2
Chino -2
Doc -2
Katsina - 2
Ohanzee -2
Sam - 2
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-12-15/1610:44>
Doc has the Biotech skill group at 5, not 6. His wound modifier will be -1 after the disorientation wears off, not -2.

Doc is only -1 due to his Essence, but everyone else is -2.

We'll call these "Poor" conditions, so -2.

The "full body armor" is a bit ambiguous. If people take off their jackets then they should be fine.

I have the following wounds recorded:
Katsina: 2S + 3P
Ace: 5P
Chino: 9P (4P crash + 5P fire punch)
Sam: 5S
Doc: 3S + 2P
Ohanzee: 12S + 4P (+1P when the stimpatch wears off), all of which requires rest

Katsina declines medical attention. She says to tend to Chino first, or maybe even for Doc to take care of himself first so that he can be at his best when tending to the others.

Honestly, I've lost track of how many medkits the team has and at what ratings. Unless anyone has been keeping close track, let's go with the following:
one Medkit R6 w/ 1 resupply
one Medkit R5 w/ 1 resupply
one Medkit R4 w/ 1 resupply
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-12-15/1724:43>
I keep doing that :( sorry, you've told me plenty of times and it's on my sheet correctly. But, I was assuming my kit was a rating 5, so the dice pool works out ;)

As for kits, I thought we had one rating 5 and one rating 4, both refilled from the shopping trip.  So I should have five uses of the rating 5 and four uses of the rating 4.  But I like your numbers better!
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-12-15/1745:43>
I know we have a Rating 6 medkit from our original van, Doc started with a Rating 5 medkit, and the Rating 4 is from the hunters, and we purchased 4 refills in town: http://forums.shadowruntabletop.com/index.php?topic=18731.msg338759#msg338759 (http://forums.shadowruntabletop.com/index.php?topic=18731.msg338759#msg338759)


ETA: We might have snagged one from the cabin, I'm checking now.


Nope, just the three it seems, unless the RV or the Bulldog had one.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-12-15/1809:44>
Okay, so with the rating 6 MedKit, it's got 6 uses in it.  That'll cover all of us.  And with the correct skill level/medkit rating and then the essence/awakened modifiers I'm at 15 dice for everyone except doc who I'm at 16 dice for.

Team work!  We all figured out what was where :)  Thanks guys.
Order of operations:
Chino -> Ace -> Katsina (refused) -> Sam -> Doc
First Aid 3 times at 15 dice (http://orokos.com/roll/255152): 3#15d6t5 6 3 4
So Chino gets 4 boxes healed(YAY!)
Ace only 1 healed (sorry bud :()
Sam 2 (better than nothing!)
First Aid on himself 16 dice (http://orokos.com/roll/255153): 16d6t5 6
And 4 on himself.  That 3 was a really bad roll :( sorry Ace.

You heal stun first then physical right?  So Doc is still at -1.
When we get someplace to sleep I'll do a medicine roll for everyone to get some bonus dice to healing physical.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-12-15/1852:45>
The Bulldog had a Rating 4 medkit with 1 resupply. However, I was also ruling that the medkit hooked up to the Natelys was lost/destroyed, which I believe cancels out the previous R4 medkit. So I think we're back to what I said, with one additional resupply for the R4 medkit.

Doc uses the R6 medkit four times. That leaves us with:

R6 medkit (2 uses remaining) w/ 1 resupply
R5 medkit w/ 1 resupply
R4 medkit w/ 2 resupplies

Next
Karma
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-12-15/1933:41>
Karma
Everyone loves it. I use a blended mix of karma awards. There's a baseline award that everyone receives, and then there are individual rewards based on participation, role playing, driving the plot forward, wit, and so on. I take this seriously and just spent 5+ hours rereading all of Chapter II's IC posts.

Without further ado:
Character survived: 2
Some objectives completed: 1
Opposition dice pool: 2

Thus the baseline karma for Chapter II is 5 karma. I will be PMing you all shortly with your individual karma awards. All karma may be spent immediately without restriction. You may also save it, but things only get tougher from here. Spending it will improve your survivability.

As a reminder, I also award knowledge karma. This is karma specifically for knowledge skills and contacts.

Finally, I am exceptionally pleased with how that combat sequence progressed. It was exciting, included twists in fortunes and changes in momentum, and was the epitome of pushing the PCs to their limits without breaking them. It took over three weeks but progressed steadily the whole while. Like a soccer mom handing out trophies, I will be PMing each of you with an award.

Next steps
Receive your karma. Spend your karma.
Spend your remaining knowledge points from chargen, if you haven't done so yet.
→ Update your sheets on the first page of this OOC thread This is mandatory and you'll be getting PMs from me until you do.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-12-15/1958:07>
Quote from: Poindexter
Things look bleak for the mighty troll who had taken to calling himself "Uncle Sam" a few days ago, almost as a joke.
Just an FYI, it is only about 18-20 hours after waking up. It sure seems like days, but it's been less than one.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-12-15/2011:48>
I take this seriously and just spent 5+ hours rereading all of Chapter II's IC posts.

Thanks for taking the time to do this.  It's obviously something of a labor of love at this point.  Really appreciate the time and effort you're putting into keeping this game going!
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-12-15/2017:15>
Just an FYI, it is only about 18-20 hours after waking up. It sure seems like days, but it's been less than one.

This is true.

I know that play-by-post games make it difficult to remember everything that happened, especially when the storytelling is stretched out over months. I will be posting a short recap and a list of topics that you may wish to address. I'll wait to do that until people settle on a destination. We have one vote for Basalt and one for Carbondale.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-12-15/2038:22>
Who voted Basalt?


And yes, thank you very much for all of the work you have put in to the game here. It's an absolute pleasure to play, and that is in no small part due to your tireless efforts.


I seriously need to review the last chapter. It's been on my to do list since you mentioned that you like to drop hints, but I just haven't been able to clear a large enough block of time to do it justice.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-13-15/0213:35>
Doc voted for Basalt. Katsina would vote for Carbondale, provided that things don't get too cold inside.

Doc made the rolls for healing, which can be applied to either Stun or Physical. Sam declined ICly, citing the fact that he wasn't bleeding, but Doc can heal 2S from Sam if Sam doesn't actively push him away.

Ohanzee has 2S and 1P (from a stimpatch wearing off) that may be healed with a medkit. Doc can roll for this too, which might be enough to wake Ohanzee up.

Katsina finishes up her sewing project and uses a medical stapler from a medkit to staple the blankets up. She may now turn her attention to creating and using Heal preparations. She already has two available, one of which she will use for herself (to reduce her wound modifiers so that she can make more) and the other will be used for Chino. Both are Force 5, Potency 5.

Heal x 2: 6 hits and 6 hits (http://orokos.com/roll/255241), two excellent rolls

Katsina will make a preparation for Ace @ F6
Magic 6 + Alchemy 5 + Enchanting Focus 2 + Mentor Spirit 2: 4 hits (http://orokos.com/roll/255243), Preparation is Force 6, Potency 4.

Health preparations require the Command trigger. Drain is F - 4 + 2 trigger = 4.
Soaking 4 drain: 4 hits (http://orokos.com/roll/255244), no drain

Katsina finishes the preparation and hands it to Ace.
Force 6 + Potency 4: 4 hits (http://orokos.com/roll/255245)

That's enough to give Ace a...
(•_•)
( •_•)>⌐■-■
(⌐■_■)
... blank slate.

New condition monitors:

Katsina: 2S
Ace: 5P - 1P - 4P = 0!
Chino: 9P - 4P - 6P = 0!
Sam: 5S - 2S = 3S (tentatively)
Doc: 3S + 2P - 2P - 2S = 1S
Ohanzee: 12S + 5P (stimpatch has worn off)

Please update your sheets accordingly.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-13-15/0940:00>
Actually I voted for basalt OOC. When it came time to voice it ICly, doc said he didn't care... Just get someplace warm!

I'll get a roll up for Ohanzee when I get to a computer.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-13-15/1117:54>
Heal Ohanzee (15 dice) (http://orokos.com/roll/255295): 15d6t5 5
3 net hits!  Healed what I could Mal :)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-13-15/1201:25>
Thanks, Doc! I think all I needed was 3. I'm assuming that can be split to get both the 1P and the 2S. Updating character sheet now, and I guess that wakes Ohanzee up since his stun track is no longer filled.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-13-15/1244:39>
Yes, the three hits can be split between P and S. That brings Ohanzee to 10S + 4P. He will wake up once Doc is done.

I am still working on the IC post for what's on the glasses. I got caught up in the karma stuff yesterday.

Current in-game time is approximately 4pm, Friday, February 1st, 2075. Technically, sunset is around 6pm, although it gets dark/colder sooner than that due to the surrounding mountains.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-13-15/1250:03>
I'll get an IC up of the actual medkit use after lunch today.  Gonna have a lot of time to kill taking a friend to get surgery on his broken finger (who knew?)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-13-15/1330:29>
Do we have any idea who Hotel is? I'm guessing Rigger, but could be a remote party.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-13-15/1334:53>
Rolling for Doc: 6 hits (http://orokos.com/roll/255317)

Doc thinks that Hotel is the decker he bricked.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-13-15/1351:10>
Huh. I would have thought that was Delta. Which means the next question is who Delta was. From the order of the messages, it must be the first person Doc hit with an Attack action. Which would have been the enemy decker. I'm at a loss as to who else might have detected Matrix contact before the decker.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-13-15/1354:04>
I didn't say Doc was right. People are free to draw their own conclusions.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-13-15/1358:49>
Huh. I would have thought that was Delta. Which means the next question is who Delta was. From the order of the messages, it must be the first person Doc hit with an Attack action. Which would have been the enemy decker. I'm at a loss as to who else might have detected Matrix contact before the decker.

Since the chatter kept up well into the fight, we can probably use process of elimination to figure out who is who. 

As for the new info:

Very interesting.  Somebody tell me if I'm off-base here.

Looks like 2 "runners" came in looking for local support, which means they had a bead on our approximate location prior to the contact with the spirits.  These guys are independent enough to have negotiated and formed their own team, which tells me that HQ 1. has deep pockets (no surprise there) and 2. allows operatives to act semi-independently from management.  They seem surprised at the level of resistance they encountered -- strange since we'd already taken out a helicopter -- but since they came themselves this leads me to believe that we have taken out 1 cell, which may buy us a little time.  If multiple cells of the same organization are on our tail, they're most likely working independently of one another, which is a mixed bag as far as we're concerned.  The downsides are that we have no head to cut off, but on the upside, they are incapable of sharing information, unless it goes through a central intermediary.  Think Treadstone from The Bourne Identity or Anton Chigurh and Carson Wells from No Country for Old Men.  If we are dealing with multiple cells from 1 parent organization, there is a chance that the strike force assembled to investigate the Natelys could end up at odds with them, as I doubt our kidnapping looks like amateur hour and what the cells will be doing to hide their tracks are exactly the strategies such a strike force would be looking for.  Still, I wouldn't count on any in-game benefit as far as that goes. 

I'd like to roll some Security Tactics to see if Ace would agree with my thoughts here -- minus the pop culture references, of course.

Security Tactics (http://orokos.com/roll/255331): 9d6t5 2
Security Tactics (Corporate) Specialization (http://orokos.com/roll/255332): 2d6t5 0
Security Tactics (Rapid Response) (http://orokos.com/roll/255333): 11d6t5 3

Not sure what all would apply, so I rolled the gamut.  I'll post Ace's thoughts IC once I hear the results.

When we get a working deck, we should check out the picture of the gunslinger that Ace took, see if anyone pops up.   
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-13-15/1415:43>
Matrix Search can be done with a commlink. It does not require a deck.

Ace thinks he's onto something the with theory about operatives acting semi-autonomously / in cells.

The surprise about the level of opposition could suggest that:
1) these guys are a different cell than whoever was in the helicopter, although this theory has some gaps (the radically different approaches of the two teams, as well as their outward appearances), or
2) these guys are completely unrelated, and are some other bogeymen from the long list that Mal/Ohanzee has compiled.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-13-15/1424:12>
Oh yeah, and I forgot to mention, the phrasing of the "awakened target" + the surprise at the level of opposition lead me to believe that this cell is only aware of 1 team.  Either Katsina or Ohanzee was their main target. 

I'm assuming there was nothing in the chatter relating to the number, or nature, of opponents -- us -- that they were engaging, so I don't know which is more likely for Ace to assume IC, but OOC, things aren't much clearer.  Katsina has been trying to protect the obelisk since we got it, but it seems more likely that Ohanzee and his team were the ones orchestrating its extraction at the beginning.  Things are still fuzzy there for me.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-13-15/1438:55>
Oh yeah, and I forgot to mention, the phrasing of the "awakened target" + the surprise at the level of opposition lead me to believe that this cell is only aware of 1 team.  Either Katsina or Ohanzee was their main target. 

I'm assuming there was nothing in the chatter relating to the number, or nature, of opponents -- us -- that they were engaging, so I don't know which is more likely for Ace to assume IC, but OOC, things aren't much clearer.  Katsina has been trying to protect the obelisk since we got it, but it seems more likely that Ohanzee and his team were the ones orchestrating its extraction at the beginning.  Things are still fuzzy there for me.

I feel like if they had been after Katsina, they'd have come heavier.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-13-15/1439:38>
They were definitely coming after Kat since her detect enemies spell pinged them.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-13-15/1444:50>
They were definitely coming after Kat since her detect enemies spell pinged them.

Oh yeah, good point.
I'm not sure though. If their intent had been to attack the vehicle she was in, even though they didnt know she was in there, would that still set it off?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-13-15/1502:25>
Oh yeah, and I forgot to mention, the phrasing of the "awakened target" + the surprise at the level of opposition lead me to believe that this cell is only aware of 1 team.

This would be an intelligent conclusion.

If their intent had been to attack the vehicle she was in, even though they didnt know she was in there, would that still set it off?

OOCly, no, it would not. Malevolence is correct. Now, does Ohanzee know that ICly? He doesn't have any knowledge skills relating to spells, but he does have Arcana 3, which is probably relevant. Can he piece this together in his current addled state??
Logic 3 + Arcana 3 - 4 wounds: 1 hit! (http://orokos.com/roll/255388)

Ohanzee comes to the correct conclusion, which is that Katsina's spell would not have detected them unless they were hostile to her specifically.

I feel like if they had been after Katsina, they'd have come heavier.

Geez, man, how much heavier do you want? Okay, next time it'll be 8 fire spirits instead of 4.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-13-15/1505:21>
Geez, man, how much heavier do you want? Okay, next time it'll be 8 fire spirits instead of 4.

Oh Ghost, please no. 

Ace would not at all be aware of the intricacies of Detect Enemy spells, so sticking with my IC as written.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-13-15/1510:55>
I'm not sure what they were using for their "detection match". We didn't see them ping us on the astral so they must have identified a matrix device or something, though the "matrix contact" didn't come until later. It might have been handy to have the commlinks from Johnson 1 and 2 to see who THEY were communicating with, but oh well.


The folks in the chopper likely belong to whoever we stole this from. The folks that just attacked us were likely affiliated with Katsina, or from some third organization that opposed her. She'd have to check in with Dalia to be sure one way or another. Multiple people want this artifact, no doubt. Those we took it from want it back, those we took it for obviously want it, and those that sent Katsina to waylay us are also interested. Them referring to it as an "idol" and Katsina's comment about destroying it destroying the world means we have religious significance applied to it. The Nately's appearing to be part of some secret organization makes me think we've landed ourselves in some secret cult turf war over the item, though it may be utterly unrelated. But something is niggling the back of my mind and making me think they aren't.


Gloria worked for the Altantean Foundation, so that might be another avenue to explore for info. Heck, breaking in to her files at the Aspen IT&T might prove useful though I suspect they probably have a pretty good host, so it was probably something we should have attempted while in Aspen where we could have gained physical access.


The nanites add a third player - between cults and secret organizations, we also have inscrutable machines with their own unknown agenda. Probably should have taken the time to do an Assensing check on our attackers to see if any of them harbored the infection. Probably not if they were all contractors.


Rereading the communication sequence I think the entire conversation depicted was before the engagement. I had read "spirits out" to coincide with them appearing in the RV, but I think this was all prep before they attacked. Which means the matrix contact is ... no, still confusing. Them detecting our hidden icons? Detecting Ohanzee flipping his gear out of running silent? Either way, I suppose it makes more sense than before.



Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-13-15/1516:19>
Well, they knew about the artifact, so that means that they were hired by someone who knew we had it... KE probably wouldn't hire runners to come after us, that's kinda their thing... Which leaves the people we stole it from, and the people who hired us to steal it.  The MO is interesting here in that there are obviously two groups comming together, which is the same as Kat/Ace/APB and Ohanzee/Sam/Chino/Doc.  Might be barking up a tree here, but lets see what Doc thinks about those theories:

Corporate Security 2 + log 9 = 11 (http://orokos.com/roll/255391): 11d6t5 3
Defaulting on runner tactics log -1 = 8 (http://orokos.com/roll/255392): 8d6t5 1

Well, defaulting didn't work out so well, but better than nothing!
Still working on my IC post.

And looks like you guys have figured more out while I was in transit.  I'll leave this as is anyway.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-13-15/1518:43>
I feel like if they had been after Katsina, they'd have come heavier.

Geez, man, how much heavier do you want? Okay, next time it'll be 8 fire spirits instead of 4.

I'm officially shutting up about the level of our opposition from now on.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-13-15/1522:07>
Thing is they knew Kat, but didn't expect the rest of us. Kat was planted before the artifact was stolen (she might have met up with us after it was stolen, but she was tasked with finding us before we started our run, while it was still in the planning phases). My guess is that they work for the same group she does, and that she failed to check in and they assumed she went rogue and took the artifact for herself. It's also possible that they found out about her mission to interfere with our mission and planned to steal it from her after she stole it form us, but that makes my brain hurt more, so I'm sticking with the first guess.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-13-15/1533:28>
Kat was planted before the artifact was stolen

I doubt it. Nobody on Sam's team had any contact record with her during the planning phase of this job. Everyone elses goes back for months.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-13-15/1535:04>
@Poindexter: I'm leaving an opening for Sam to get treated in my IC.  I'll leave it open ended so you can let Sam get treated or not.  Feel free to have Doc react either way to your response.  If you rebuff him again, he'll respond with something along the lines of "your loss chummer, believe it or not, I'm just here to help."  If you accept, he respond with something along the lines of "good, a healthy you leads a better chance of a healthy me." :)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-13-15/1541:48>
@Poindexter: I'm leaving an opening for Sam to get treated in my IC.  I'll leave it open ended so you can let Sam get treated or not.  Feel free to have Doc react either way to your response.  If you rebuff him again, he'll respond with something along the lines of "your loss chummer, believe it or not, I'm just here to help."  If you accept, he respond with something along the lines of "good, a healthy you leads a better chance of a healthy me." :)

If you mean you're having Doc ask again if Sam needs medical attention, Just have Sam answer "Are we not working with limited supplies? I tell you friend, I'm not hit."

Am i OOC correct that we're working with limited medical supplies?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-13-15/1544:43>
AFAIK we've got plenty of supplies.  Not infinit, but definitely enough to take care of the damage you've taken.  That said, you can ignore it and if you can get to sleep before we have another encounter you'll probably heal it all off tonight.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-13-15/1547:34>
ok, well scratch that then. If we've actually got more than enough to go around AND enough to take care of 3-4 seriously injured amnesiacs after the next fight, then Sam will agree to the medkit. He still wants a nap though.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-13-15/1549:55>
Naps are good... Doc wants one too :(
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-13-15/1550:53>
I'll get a short response posted up soon.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-13-15/1554:06>
And honestly, if you think Tec is gonna let us get to sleep, you'll recover over night (especially if I do a medicine roll for folks before going to sleep).  If we are gonna have to fight our way to a place to sleep, then not so much :P
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-13-15/1611:30>
And he's gonna start repairing his deck based on this:
Quote from: CRB p. 228 Repairing Matrix Damage
If you have a device with Matrix damage, you can re- pair it with a toolkit, an hour of work, and a Hardware + Logic [Mental] test. Every hit you get can be used to either remove one box of Matrix damage or cut the time required in half; the first die spent toward time re- duces the time to half an hour, the second to 15 min- utes, and so on, to a minimum of one Combat Turn (3 seconds). Bricked or not, the device is off-line and un- usable during the repair process.
Repairing deck (Hardware 5 + Logic 9 = 14) (http://orokos.com/roll/255416): 14d6t5 4
2 hits to reduce the time, and 2 hits to repair.  Taking me down to 8 points of damage.

It doesn't state in the rules if once an item is bricked if it needs to be fully repaired before it's useable again, just that wether it was bricked or not, when you are repairing it's off line.  I'd argue that it does need to be fully repaired except for Matrix Damage section where it states:
Quote from: CRB p.228 Matrix Damage
Unlike other forms of damage, there is no penalty for having Matrix damage until your Matrix Condition Mon- itor is completely filled.
BUT, it doesn't say anything about once it's completely filled how much you have to repair to get it functional again :(
Either, way I've repaired 2 boxes of damage.  If I can use it, awesome, if I can't cool.  I'll roll another repair ruoll when I know I'll have more time to devote to fixing it again :)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-13-15/1624:07>
Kat was planted before the artifact was stolen

I doubt it. Nobody on Sam's team had any contact record with her during the planning phase of this job. Everyone elses goes back for months.


My wording may have been awkward, but I was saying that she was on to our plan and tasked to intercept us even before we stole the artifact (from her conversation with Daria - all OOC knowledge for us, of course). When we actually met her for the first time is an open question. She may have joined us on the job, intercepted us during the job, or hijacked us after (the exfil footage we have supports this), but she was in Aspen and recruiting in preparation of interacting with us prior to Jan 31.


Another option presents itself that she may have been completely unaware of us and simply ran in to us in a cosmic coincidence where we were trying to steal the same object at the same time. In this case, there would have likely been some window of opportunity in obtaining the artifact that we both exploited.


I'm really pretty bummed that APB is gone because she might have provided us with more pieces to the puzzle.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-13-15/1632:05>
@Mal, I just need to say that I think your analysis of the info that we've got has been really good.  Good thinking, man. 

Other than that, I have nothing to add at this time.  Let's just not forget to have Doc check out that pic.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-13-15/1635:31>
Anyone can check out that pic.  And he's busy fixing people and things right now.  That said, having him *also* check it out will be good if no one else finds anything as he likely has a higher computer ability than anyone else.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-13-15/1638:23>
Ace is rocking Computer 2, so he's probably not the best bet.

Also, Ace has turned off Wireless Functionality on all of his gear.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-13-15/1648:05>
We are likely all clear for turning gear back on.  We bounced the decker early, so even if she did tag anyone besides me that device has been rebooted and those marks are gone, and everyone here has rebooted, so those marks are gone.  Just make sure the GMC is running wireless off and we should be g2g.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-13-15/1701:03>
We (or Ohanzee did, anyway) turned things off due to the expected arrival of G-Men. But yeah, once we have a few kilometers between us and where Doc was converged on, it should be relatively safe to turn stuff back on. I'll do another IC soon and have Ohanzee turn on his trodes and commlink and remove his contacts - they're basically useless since DNI provides Imagelink.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-13-15/1742:26>
Well, they knew about the artifact, so that means that they were hired by someone who knew we had it... KE probably wouldn't hire runners to come after us, that's kinda their thing... Which leaves the people we stole it from, and the people who hired us to steal it.  The MO is interesting here in that there are obviously two groups comming together, which is the same as Kat/Ace/APB and Ohanzee/Sam/Chino/Doc.

Doc thinks you're working against two different groups. The MOs are just too different to reconcile otherwise (Lakotan + K-E HTR + milspec helicopter VS. English-speaking Johnsons hiring a local team of shadowrunners). Odds are good that the K-E HTR team was sent as a response from the people you stole it from (who might be the only ones two know that it was missing so quickly after the theft), while the more recent team has a better likelihood of being from your Johnson, who assumes you've gone rogue, or a third party who knows that it is missing. Doc's understanding of Sam's communication with his Johnson ("Go frag yourself") would lend support to the theory that your Johnson is looking for you, although the shadowrunners seemed to be looking for Katsina instead of Sam...

I'm officially shutting up about the level of our opposition from now on.

If you think about it from their perspective, they sent 8 runners and 4 spirits (plus drones) after what they assumed would be a team of 3. If word gets out that you're a team of 6 now, well...

BUT, it doesn't say anything about once it's completely filled how much you have to repair to get it functional again :(
Either, way I've repaired 2 boxes of damage.  If I can use it, awesome, if I can't cool.  I'll roll another repair ruoll when I know I'll have more time to devote to fixing it again :)

In the absence of fluff or crunch (or precedent from previous editions), we'll go with the player-friendly interpretation. Doc patches up his deck well enough to get it running. It takes Doc 15 minutes. Between the time to do First Aid and the time it take Doc to work on his cyberdeck, the team will be in Basalt.

My wording may have been awkward, but I was saying that she was on to our plan and tasked to intercept us even before we stole the artifact (from her conversation with Daria - all OOC knowledge for us, of course).

OOCly, Katsina hasn't contacted Daria yet, so I don't know what conversation you are alluding to.

Just make sure the GMC is running wireless off and we should be g2g.

This is a no-no with local law enforcement. This is from Arsenal, p. 104:

Quote
Most jurisdictions restrict vehicle nodes from operating in hidden
mode (see p. 211, SR4) and additionally require vehicles to broadcast
their access ID, license plate, and sometimes their registration and
insurance information as well as the SIN and license data of the driver.

You can forgo the need for the driver's license if the vehicle is running on Pilot, but that can't be done with wireless off. Given that Chino is SINless, one of you needs to be broadcasting a SIN so that you're not throwing up a huge red flag. The Bulldog can broadcast its own license plate and registration, but this will make it easy to find the Bulldog for anyone who knows to look for it.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-13-15/1749:56>
Unless anyone would prefer otherwise, Ace's J Anderson SIN is a rating 6. He'll fly it.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-13-15/1757:38>
You guys are off to a great start for dissecting the situation and trying to piece together the clues. I would strongly encourage you to move some of your speculations over to the IC thread, as this is all karma gold. Driving the plot forward is a great way to hit the karma gas pedal.

As promised, here is a summary of recent events which your PCs would likely remember but that we - stretching the story over real months - may have forgotten:

1. Who were those guys in the helicopter last night?
2. Some dudes were looking for Katsina, and seemed to know that if they found her they would find the artifact. Who are they?
3. Gloria Winters is dead, dropped from a great height into the middle of the wilderness. What did she know?
4. Sam has a residence in Boulder (in the Denver Metroplex) that was covered with spirits on an astral-stakeout. Was that Sam's home or just a safehouse? Who knew to look for him there?
5. Ace has a laser rifle. A laser rifle. Where the hell did that come from?
6. Katsina used Manipulation magic on Sam. What's up with that?
7. There's blood in the cooler. Why is there blood in the cooler?
8. Why were we looking for APB? (Red Team only)
9. Who is Mom? (Blue Team only)
10. What's in this R10 Datalock in Ace's head?
11. What's with the infestation of hard nanites in Blue Team?
12. I almost forgot about our memories. What happened to those?

And, of course, "What is this artifact and what do we do with it?"

Plenty to get done. I'll get an IC post up for Katsina soon.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-13-15/1819:59>
My wording may have been awkward, but I was saying that she was on to our plan and tasked to intercept us even before we stole the artifact (from her conversation with Daria - all OOC knowledge for us, of course).
OOCly, Katsina hasn't contacted Daria yet, so I don't know what conversation you are alluding to.
It's the communication from her commlink. To be fair, it was more of a one way thing with Daria directing her to find what we presume from the picture she had to be Ace. While it never explicitly states what she's supposed to coerce Ace to do, considering they ended up with us, it seems safe to assume that it had something to do with the artifact, and most likely us as well.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-13-15/1915:23>
IC post is up. The bold is to reflect semi-shouting.

Katsina has "learned" (i.e. remembered) the metamagic Quickening. She has quickened the Increase Strength spell on herself, as well as the Combat Sense spell on Ace. (@Rednblack, Combat Sense 4 is now semi-permanent.)

I took some artistic license with this, as the spells would have worn off after 4-5 minutes but I didn't have her quicken Ace's spell until after 15+ minutes. This was for dramatic effect; there was nothing stopping her from quickening them earlier.

Other notes
- I'm going to include the team inventory on Katsina's sheet, to better track medkits, number of uses, and unclaimed gear (like guns).
- In addition to your previous inventories, you now have ¥200 worth of street clothing (¥500 for Doc) that Ace and Katsina purchased on your behalf. You can now look "Middle class suburbia" rather than "Squatter lifestyle murderer".
- Doc now has a balaclava, presumably to rob a liquor store.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-13-15/1925:46>
6. Katsina used Manipulation magic on Sam. What's up with that?
11. What's with the infestation of hard nanites in Red Team?

6- Sam is unaware of this fact, correct?
11- Chino made it sound like He and Sam were infested as well. Am i misremembering?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-13-15/1932:30>
6- Sam is unaware of this fact, correct?
11- Chino made it sound like He and Sam were infested as well. Am i misremembering?

6) Katsina's shamanic mask would have lit her up. Sam would notice with 1 hit on a Perception test. Feel free to roll that with the -3 Composure modifier that Sam had at the time. If Sam gets a hit, then it's up to you whether he'd know spellcasting when he saw it.

11) D'oh, I misspoke. I meant Blue Team.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-13-15/1940:50>
There, that should move things along...


I had an entirely different monologue with essentially the same ultimatum but Tec posted while I was editing, so I had to go back and rework things.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-13-15/2128:32>
6) Katsina's shamanic mask would have lit her up. Sam would notice with 1 hit on a Perception test. Feel free to roll that with the -3 Composure modifier that Sam had at the time. If Sam gets a hit, then it's up to you whether he'd know spellcasting when he saw it.

I've already been playing it like he doesn't know about it for so long, can I just auto-fail this roll? I think it'd make for a better scene down the road when someone tells him about it. Maybe he noticed the mask, but assumed it was just part of the whole "battling fire spirits in close proximity" thing, eh?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-14-15/0101:26>
Programs: Toolbox, Babymonitor, Agent, Signal Scrub
A: 4 S: 5 D: 6 (7) F: 7
Matrix Perception (Comp 5 + Int 4 + Quali 1 + Spec 2 + DJ 1 - Range Noise 1 = 12) (http://orokos.com/roll/255540): 12d6t5 3 (limit 7)

Looking for all cars that will work as transport for us inside of 1k (thus the noise).  Though I didn't think to ask about what conditions we are in... If noise is larger, I've also got signal scrub running, so that will help with 2 of it.  Feel free to pull/re-roll dice.

Then he attaches the results to the message he sent the team IC.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-14-15/0116:01>
Assensing to see how honest she is being and her general emotions, especially signs of aggression.
Assensing Katsina [assensing 4 + intuition 4 - wounds 4] (http://orokos.com/roll/255549): 4d6t5 1
One hit is all I need.

ETA: Ignoring Doc's message in IC for the moment since that technically doesn't occur for 15 minutes after Ohanzee awakens, so it's chronologically still in the future. At least in my narrative, though the flow of time isn't terribly strict for non-combat sequences.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-14-15/0331:31>
I've already been playing it like he doesn't know about it for so long, can I just auto-fail this roll? I think it'd make for a better scene down the road when someone tells him about it. Maybe he noticed the mask, but assumed it was just part of the whole "battling fire spirits in close proximity" thing, eh?

Oh, sure, Sam can be as oblivious as you like. "Battling fire spirits in close proximity" is an excellent explanation for why Katsina was glowing.

Matrix Perception (Comp 5 + Int 4 + Quali 1 + Spec 2 + DJ 1 - Range Noise 1 = 12) (http://orokos.com/roll/255540): 12d6t5 3 (limit 7)

Looking for all cars that will work as transport for us inside of 1k (thus the noise).

I presume 1k is 1km. As a reminder, there is no Noise within 1km due to the quality of Pueblo's local grid:

1. Both of the houses are on the Local Grid. The local grid is called AspeNet and is provided by the PCC itself (since the PCC is a corporation in its own right). The Local Grid is superb, as "Pueblo is well known for its cutting edge Matrix systems, computer engineering, and even its spectacular public AR systems" (per Sixth World Almanac, p. 182). Once inside, you realize there is no Noise for targets within 1 km.

I'll ICly post what Doc finds.

One hit is all I need.

OR IS IT. Secret rolling: ?? (http://orokos.com/roll/255564)

At least in my narrative, though the flow of time isn't terribly strict for non-combat sequences.

This is true.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-14-15/0906:28>
Ace seeing if he thinks Katsina is telling the truth.

Opposed Con V Katsina (http://orokos.com/roll/255588): 8d6t5 1
Very nearly a glitch.

And to check for overall intentions.
Judge Intentions (http://orokos.com/roll/255589): 8d6t5 3
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-14-15/1152:05>
Seeing what Doc knows about this:
Infected knowledge Diseases 2 + hemotology spec 2 + log 9 = 13 (http://orokos.com/roll/255632): 13d6t5 3 (limit 10)
medical knowledge about infected (med 5 + log 9 = 14) (http://orokos.com/roll/255634): 14d6t5 5 (limit 10)
Judge Intentions Katsina 8 (assuming I can use qualia for this?) (http://orokos.com/roll/255636): 8d6t5 1 (yeah, not likely to get much there)
Judge Intentions Ohanzee 8 (assuming I can use qualia for this?) (http://orokos.com/roll/255637): 8d6t5 1 (or there)

Specifically I want to know how much Doc knows about transmission and effects.

I'll get this up IC'ly after results.  He'll also go with a "trust-but-verfiy" stance on the infceted vs. carrier statement.  He's gonna ask to do an examination on her.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-14-15/2013:42>
For all of Katsina's talents, lying isn't one of them.
Con? (defaulting): 0 hits

Given the fact that she's wearing a mask, and the road noise + wind rob a lot of the nuance of her voice, it is very difficult to tell if she's lying or not. That said, based on what you can tell, everything she said is true (or she believes everything she said is true), although she wasn't exactly being straightforward about knowing what the blood was actually for.

Her overall intentions seem to be to stay warm under her blanket, to make sure nobody dies on her watch (especially Ace), and to ensure that the obelisk doesn't get destroyed. For her, the best outcome would be for the obelisk to make it into the hands of someone who could study it safely.

@Zweiblumen
Doc knows a reasonable amount about HMHVV, or Human Metahuman Vampiric Virus. There are three different strains:
1) Strain I the first creates vampires and nosferatu, who are known to be fast and need metahuman blood. Once Infected, this strain is almost impossible to resist. (The only way to resist is by dying.)
2) Strain II creates an odd assortment who aren't known to be particularly fast and who need metahumans bones and flesh (not blood)
3) Strain III creates ghouls.

The term "infertile Infected" applies to victims in whom the virus has mutated and is no longer transmissible. This person is not contagious: other people cannot become Infected by coming in contact with this person's bodily fluids.

Qualia does not apply to Judge Intentions. Removing hits:
on Katsina: 1 hit (http://orokos.com/roll/255788), now 0 net hits
on Ohanzee: 1 hit (http://orokos.com/roll/255788), now 0 net hits

Maybe all those nanites are devouring his social-processing capabilities.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-16-15/1151:09>
What would I roll to see what -- if any -- general knowledge Ace has about the Infected, or HMHVV in general?  Would that default to Logic, since he doesn't have any specific Knowledge Skills there?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-16-15/1251:03>
Correct, default to Logic.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-16-15/1320:52>
Info on Infected Default (http://orokos.com/roll/256167): 3d6t5 0

Nada.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-16-15/1326:56>
Feel free to ask Doc.  He'll answer any questions folks have.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-16-15/1546:27>
Does Katsina know about the differences between HMHVV strains? 1 hit (http://orokos.com/roll/256215). Barely.

OOCly, Ryo created Katsina pre-Run Faster, using some 4e rules from Runner's Companion in conjunction with the critter description on p. 406 of SR5. Much of the way I've been handling her is based on earlier conversations I had with Ryo. Run Faster makes it clear that going outside fully clothed during the daytime would not work well for the Infected, even on dark and cloudy days, but since that was not our understanding when she was developed I have grandfathered her in to keep her playable and to avoid some major retconning.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Ryo on <02-17-15/0007:18>
Does Katsina know about the differences between HMHVV strains? 1 hit (http://orokos.com/roll/256215). Barely.

OOCly, Ryo created Katsina pre-Run Faster, using some 4e rules from Runner's Companion in conjunction with the critter description on p. 406 of SR5. Much of the way I've been handling her is based on earlier conversations I had with Ryo. Run Faster makes it clear that going outside fully clothed during the daytime would not work well for the Infected, even on dark and cloudy days, but since that was not our understanding when she was developed I have grandfathered her in to keep her playable and to avoid some major retconning.

According to Run Faster, a fully clothed and concealed Vampire would have their Allergy reduced in severity. I personally interpret this to work the same way as high pollution density, reducing the Allergy level by 1. (From Severe to Moderate). It also mentions UV-treated clothes, but offers no rules on how that works or what it costs. I would imagine UV treated clothing works the same way as the above, reducing the severity of the Allergy by 1 level per rating.

So I think it's safe to say that Katsina is wearing rating 4 UV Protection, to completely negate her sunlight allergy so long as she is covered.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-17-15/0219:34>
Long ass post hopefully putting most of our speculation here into IC.


I don't recall if Katsina shared her contacts and messages with Blue Team, but I'm pretty sure she didn't. If she has, then I'll edit the post and basically eliminate the last two paragraphs.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <02-17-15/1210:34>
I suppose I should default on the Logic roll for the Kowledge test.

Info on Infected (Logic 4 - Defaulting 1) (http://orokos.com/roll/256477): 3d6t5 3 [6, 5, 5]

That went well. Going to assume I know what Doc knows.

Sorry that I've been so behind, I'm catching up now. Chino is going to be mostly silent and mulling things over. He has his own secrets that he is still not sure about giving up, and there have been plenty of things to think about recently. I'll get an IC up.

I'll get the whole character sheet update soon.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-17-15/1450:37>
You're almost to Carbondale. You've been driving for 35 minutes. It's about 4:25pm. It's cold.

Doc has a few hits on possible replacement vehicles. Presumably they have their windows.

Everyone needs to soak 2S of cold damage 3 times. Body+Willpower+Insulation. If you're wrapped in blankets, add +2. Chino and Sam can add +2 for sitting in front of the heaters. No blankets for Chino or Doc, since they have been driving and firstaiding/hardwareing, respectively. Chino's armor is still effective insulation, but it's pretty scorched and crispy and will stand out in public.

Katsina: 6 hits (http://orokos.com/roll/256524), 5 hits, 9 hits (http://orokos.com/roll/256524), oh god why did I waste 9 hits on this
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <02-17-15/1500:46>
Character sheet updated.

9 hits on Insulations tests. How unfortunate.

Here are my rolls.

Resisting 2S Cold Damage (Body 5 + Willpower 5 + Insulation 6 + Heaters 2) (http://orokos.com/roll/256531): 18d6t5 7 [3, 1, 1, 1, 2, 6, 1, 1, 2, 5, 4, 6, 5, 6, 4, 6, 3, 6]

Resisting 2S Cold Damage (Body 5 + Willpower 5 + Insulation 6 + Heaters 2) (http://orokos.com/roll/256532): 18d6t5 6 [5, 6, 2, 4, 3, 2, 2, 2, 5, 5, 3, 6, 1, 2, 3, 5, 2, 1]

Resisting 2S Cold Damage (Body 5 + Willpower 5 + Insulation 6 + Heaters 2) (http://orokos.com/roll/256533): 18d6t5 8 [2, 3, 4, 3, 6, 2, 1, 5, 6, 2, 5, 5, 6, 5, 4, 3, 6, 2]

Orokos seems to love me this past couple of days. Although, really, it's not that far above average.

I'll get an IC post up in a few hours. Running out the door at the moment.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-17-15/1605:10>
Cold Resist [Bod 3 + Wil 6 + Insulation 6 + Blanket 2] (http://orokos.com/roll/256554): 3#17d6t5 5 [5, 5, 1, 3, 4, 2, 4, 5, 1, 6, 4, 1, 5, 4, 1, 4, 1] 7 [1, 6, 2, 6, 6, 3, 4, 1, 1, 4, 2, 5, 5, 5, 5, 3, 3] 7 [6, 2, 5, 5, 3, 2, 1, 3, 6, 4, 6, 3, 3, 6, 4, 1, 5]

Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-17-15/1610:06>
Grr, you sniped my IC post again, Tec - Purple Team and all.


Quote from: Not posted
"I've shared everything I know about myself. If you want information from the others, you can ask them yourself. But right now the floor belongs to Katsina. I won't compel anyone," he glances darkly at Katsina as he says 'compel', "but I strongly suggest we are as open as possible. Right now, I deem what I don't know about Katsina to be the largest risk to the team - Blue AND Red, a distinction I disdain, but one that aptly describes our origins. So far, I think I've been right; Infected and actively pursued by powerful organization seems like the sort of thing the people working with - and sleeping in proximity to - her might need to know."


"Of the information I am aware of, none has been as important for all members of the team to be aware of as this. But I'll share with you why I am concerned. From what I know, Blue Team was tasked by certain individuals to retrieve the artifact. We don't know who these individuals are, but I suspect they are weapon smugglers, and that Sam was our point of contact. There is reason to believe that Blue Team was in contact with each other leading up to the job in question, though no real information one way or the other as to whether we had worked together prior to that. The curious thing, however, is we have no indication that we were to work with anyone from Red Team. Other than waking up in the same van, there is nothing to tie us together - that I am aware of. I want to know what Red Team was up to in the days leading up to us obtaining the artifact. Were you friend or foe? Katsina believes that the Black Lodge was expecting to find her with the artifact, not just her, but her AND the artifact. Why? What information does she have that makes he think that? That seems relevant to determining what Red Team's purpose was, which in turn can help us determine who is after us - both as Red and Blue teams and as, for wont of a better designation, Purple team."


"In short, we know that Blue Team was there to steal something - almost certainly the artifact - but we don't know if Red Team was there to help us, hinder us, or just there completely by coincidence. If you two worked for the people we stole the obelisk from


Working up a new IC.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-17-15/1636:12>
Really?
soak cold (body 3 + will 5 + insulation 2 = 10) (http://orokos.com/roll/256565): 3#10d6t5 6 1 5

Back to 2S for Doc... still in the sleep it off range at least!
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-17-15/1656:54>
Think you're only at 1S - it was a soak test, so your one hit takes 2S to 1S.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-17-15/1658:21>
Really?

That's why we roll.

You may wish to use Edge. In addition to the Stun damage, there is an addition effect from Cold damage. From Run & Gun, p. 149:

Quote
After a character suffers their first box of damage,
Stun or Physical, they are considered to have frostbite
and suffer a –2 dice pool penalty to all actions performed
with their extremities.

This would affect things like repairing your deck.

However, use of Edge will be subject to the Bad Luck quality, should you choose to roll it.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <02-17-15/1707:42>
All right, back from my appointment. A quick question before I post an IC.

As we worked out, Chino has the Denver Smuggling Routes skill. Since we're on the run, again, I would think it would be a decent time to start thinking about things like "how the hell do we get away from the place where people keep trying to kill us?" May I roll the knowledge skill, so that I can maybe roll that into the IC?

I could play it as it slowly coming back to him as he's driving. And once his head is clear of the pain.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-17-15/1713:25>
Really?

That's why we roll.

You may wish to use Edge. In addition to the Stun damage, there is an addition effect from Cold damage. From Run & Gun, p. 149:

Quote
After a character suffers their first box of damage,
Stun or Physical, they are considered to have frostbite
and suffer a –2 dice pool penalty to all actions performed
with their extremities.

This would affect things like repairing your deck.

However, use of Edge will be subject to the Bad Luck quality, should you choose to roll it.

Thought I already had badluck today?  Have to check, but thought it was before we grabbed the Nately's.  But either way, yeah, I'm gonna edge that.
re-roll misses 9 (http://orokos.com/roll/256576): 9d6t5 4

Hit me with bad luck!
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-17-15/1716:36>
Think you're only at 1S - it was a soak test, so your one hit takes 2S to 1S.
I was already at 1S, so after soaking 1 of 2S, that would add to the point I had left, which puts me at a total of 2S.  Though Tec pointed out the problems with frostbite, so I'm edging it.  I've soaked it, but if Bad Luck kicks in, I'll glitch, so proabably end up frostbitten anyway. ;)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-17-15/1720:53>
I can't find the post asking us to soak the cold dmg, but i see everyone else doing it, so here's my roll.
body+will+insulation (http://orokos.com/roll/256580): 17d6t5 7

found it.

here's my other 2.

body+will+insulation+2 (http://orokos.com/roll/256594): 19d6t5 12

body+will+insulation+2 (http://orokos.com/roll/256595): 19d6t5 5
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-17-15/1827:07>
Cold test 1 (http://orokos.com/roll/256542): 12d6t5 4

Cold test 2 (http://orokos.com/roll/256543): 11d6t5 3

Cold test 3 (http://orokos.com/roll/256544): 10d6t5 5

For some reason I thought I needed to subtract a die each time. Hit the threshold ok anyway.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-17-15/1836:02>
Another wordy IC. I've got to work on that, but I'm terrible with conversations - normally it would be a back and forth, but that would take forever in PbP.


@all - is it just me or is the site really slow today (and yesterday, for that matter)?


@Poindexter - you need two more rolls.


@8-bit - That's my general plan. I've been hinting at it in IC, but I'm keeping it to myself until the chat with Katsina is done. I want to see if we can find a "rental" car in Carbondale, something we don't have to car-jack and leave a trail for but something where we don't have to use our SINs. Fixer type borrowing of a vehicle. This breaks our carjack and burn cycle, making it harder for anyone looking for us to keep the trail since they'll be looking for more abductions and/or burning cars. But the smuggling routes skill will be VERY handy in order to avoid issues at the border checks. I'll strongly support that both IC and OOC.


There are a number of topics I want to broach IC, but I just have to wait for the right time. I intend to keep Doc busy again with research. I intend to suggest we start reaching out to contacts (once verified). I intend to look into the Atlantean Foundation for a possible buyer of the artifact, as well as DIMR (which I think was mentioned earlier, though I don't remember if it was IC or OOC). I'm just trying to interject them at logical points in the narrative.


Also, Doc brought up car heists once his deck was repaired. I'll address that as well - basically a "no" since I'd rather borrow a vehicle from a discrete and willing owner this time.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-17-15/2008:51>
As we worked out, Chino has the Denver Smuggling Routes skill. Since we're on the run, again, I would think it would be a decent time to start thinking about things like "how the hell do we get away from the place where people keep trying to kill us?" May I roll the knowledge skill, so that I can maybe roll that into the IC?

Yes, that would be fine to roll.

Thought I already had badluck today?  Have to check, but thought it was before we grabbed the Nately's.  But either way, yeah, I'm gonna edge that.

Per the rules, Bad Luck is "once per game session". Obviously that unit of time breaks down for a PbP, so I'm using broad strokes.
Bad Luck? 3, no (http://orokos.com/roll/256770)
No frostbite for Doc.

Another wordy IC. I've got to work on that, but I'm terrible with conversations - normally it would be a back and forth, but that would take forever in PbP.

Better to do it the way you are. Big blocks is better than back-and-forth in PbP.

@all - is it just me or is the site really slow today (and yesterday, for that matter)?

Yes, exceedingly slow. I didn't notice it yesterday but today the site has really been dragging.

There are a number of topics I want to broach IC, but I just have to wait for the right time. I intend to keep Doc busy again with research. I intend to suggest we start reaching out to contacts (once verified). I intend to look into the Atlantean Foundation for a possible buyer of the artifact, as well as DIMR (which I think was mentioned earlier, though I don't remember if it was IC or OOC). I'm just trying to interject them at logical points in the narrative.

Katsina mentioned both, as well as the Draco Foundation. I believe it was at the breakfast table. All of them will have offices in Denver.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <02-17-15/2123:23>
Smuggling Routes in Denver Check (Intuition 4 + Skill 3) (http://orokos.com/roll/256800): 7d6t5 4 [3, 6, 1, 6, 6, 3, 6]

I'll just make a vague IC post alluding to the fact that info is coming back to me.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-17-15/2234:30>
Good point. I had assumed that there was no functional difference between the DIMR and the Draco Foundation, but I see that while founded by the Draco Foundation, DIMR operates independently and has wholly separate management. Though I suspect Daviar still has significant influence, they remain effectively separate.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-17-15/2346:30>
Deck Config:
Toolbox, Browse, Encryption, Agent
A: 4 S: 5 D: 7 (8 ) F: 6 (7)
Matrix searches on contacts.  I'm not sure how many I've been given between Ohanzee and Katsina, starting with 5:
Matrix Search on Contacts Computer(5) + Intuition(4) + Ganglia (1) = 10 (http://orokos.com/roll/256833): 5#10d6t5 6 5 5 5 3 (Limit 8 on all of those)
So for finding limited info on them all I've got some decent reductions in time.  5 min for the first 7.5 for the next 3 and 15 for the 5th?  (is that done right with browse halving all search times?)

That search is going to take me a while, can I keep talking while I'm doing that in AR? Or am I Basically torpored for 45ish minutes?

I'll have the agent find a place to stay while I'm doing this search:
Agent Matrix Search on Hotels 12+2 + 2 for VR = 16 (http://orokos.com/roll/256834): 16d6t5 5
I'd think this was a Public knowledge search, which the agent is going to come back with in about 7.5 seconds :P
 
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-18-15/0004:29>
@all - is it just me or is the site really slow today (and yesterday, for that matter)?

SO SLOW!!!! I really really want to stick my nose where it doesn't belong and get them to start using just about any kind of edge caching service.  As I run several large scale forums, I know how much of a PITA it can be.  And they let us use this service for free, I can't complain.  But... But... But... I can fix!!!!!

Anyway, I'm sure it'll speed back up soon.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-18-15/0050:32>
Kat did not provide you with contacts. I provided you with 2. I don't recall if anyone else gave you any.


Also, I'm getting beyond irritated with the WYSIWYG editor randomly converting sections of text to size 2.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-18-15/0204:33>
Ah, yes.  Those were images and such.  Tecumseh, lemme know if those would just be public searches then (images and such).  I'll use the first two rolls for Ohanzee, and the next three on data about what Katsina gave me, as that was the order I received the data in.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-18-15/0222:21>
Contents of the video I sent the team:

You find the following video on your new cyberdeck:

You look down at your arm, checking out the cyberdeck screen on your forearm and hitting a few buttons on it.

"Yeah, you see that? You see, you fucking dick biscuit? I took your shit and made it my shit. Your deck is my deck now. Fucking asshole shooting my motherfuckin' gear." You hear yourself say, before lowering your arm to look down at the table in front of you, where the broken Renraku Tsurugi sits in pieces. Hardware and Cybertechnology tools are also littered about, making it obvious that you just switched out the decks.

"Look at what you did! LOOK AT IT! Didn't even have the decency to spare the drives, trog knocker. Do you have any idea how many files I lost? My whole trid library! All my music! All my porn! If I hadn't already killed you I'd kill you again!" You turn around at this point, seeing a body on another table, a sizeable hole in the skull where an implant was torn out. You point your arm at the body palm first and you hear the massive retort of a shotgun, and the head is pulped by the blast of flechette.

"Oh well, I guess I'll have to start over. I'll just have to make this video the first entry in a new collection of my dead enemies. Peace out, sweat monkey. I'm gonna feed your corpse to the barghests in the yard. Hope you rot in hell."


The video ends. You have the disturbing realization that you may have been something of a psychopath.

Oh crap!  I just realized there was a reference to the barghests in the yard!  That's probably something we can use to check on also.  I'll add that to my growing list of things to search on.  Damn I wish APB hadn't bit it.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-18-15/0231:17>
Ah, yes.  Those were images and such.  Tecumseh, lemme know if those would just be public searches then (images and such).  I'll use the first two rolls for Ohanzee, and the next three on data about what Katsina gave me, as that was the order I received the data in.

Sure.

@Malevolence I was under the impression we had already done some searches on your contacts. With the site moving as slowly as it is, I'm having trouble searching for old posts. Do you recall any of this or did I make it up? Perhaps I'm conflating this with what I wrote to someone else. Let me know if his rings any bells so that I can be as consistent as possible.

Details about the photo search and the smuggling knowledge coming ICly.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-18-15/0235:06>
@Zweiblumen
Go ahead and copy-n-paste that video description into your IC post.

And you don't know that much about dog fighting. Porn... you're a seasoned critic.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-18-15/0243:29>
With any knowledge points in it, I'm going with "more than any sane person should know" realm ;)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-18-15/0301:34>
There were some cursory searches on our way into Aspen. No information turned up on them, just descriptions of their physical addresses. So long as there are no reports of them mysteriously disappearing or meeting untimely ends, I think I can consider them reasonably safe to contact.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-18-15/1318:59>
Finally found the old post I was looking for. The site is still slower than mud, which does not help when you're trying to dig through old threads for messages you half-remember.

http://forums.shadowruntabletop.com/index.php?topic=18749.msg337036#msg337036

Doc can talk and interact with others while he's conducting Matrix Searches. I'll post ICly with what Doc learns.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-18-15/1325:48>
The print button is your friend when searching through threads.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-18-15/1348:41>
Okay, gonna list some thoughts in here to compare notes, then I'll get an IC up with what Doc is thinking:

#1 Looks like Katsina was either in or near Boulder.
#2 Sam has a house in Boulder that was being watched.
#3 It would have taken Doc 3+ hours to change the ownership of the deck, so he was in that room for a long time without being hassled/shot at/lost memory.
#4 Sam would have had plenty of time to build his bomb in that same timeframe.
#5 (maybe) I recall someone had video of some/all of us fighting our way out of the building?  Site being the way it is, I'm hoping someone has notes on this and we don't have to use the search feature.  Time stamps on that and time stamps on the ownership change of my deck can help flesh out our timeline
#6 it's possible the facility had barghests, so we can try and narrow down *where* the building was to help out with the timeline

...
Man, wish we'd had even one full day in Aspen.  Would help if I could make a run on host that has Gloria's files in it.  Maybe when we get settled I can get ballsy and try a remote run on the host.

If I've got all of the correct, Doc'll point this out.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-18-15/1447:15>
Broadly correct.

#1 Katsina has photos from the mountains near Boulder. There is no indication of who took them.

#5 Yes, you took this from the guys in the helicopter:

Quote
.... ID for the soldiers, which identify them as a Knight Errant security HTR squad. There's also a file with an image of a strange metallic statue or tablet or something. Just looks like a weird geometric shape to you. There are also several pictures of you, Uncle Sam, Chino and Ohanzee, which look like they were taken from security cameras.

There's also a video. When played, it shows a camera with an outside view of some structure, pointed at a wall. Then the wall explodes outwards and Chino stumbles through, looking like he just kicked the wall open like it was a door with a bad latch. Following him are yourself and Ohanzee, who is gesturing towards the crate and levitating it through. Then Uncle Sam comes out, walking backwards while firing back through the breach on full auto.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-18-15/1535:04>
Any timestamps on the video?  Also, when I check the deck, what was the time stamp of ownership change?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-18-15/1548:18>
Also, guessing that I've finished my searches now.  Got some more to do from what Ace sent me.

Deck Config:
Toolbox, Browse, Encryption, Agent
A: 4 S: 5 D: 7 (8 ) F: 6 (7)

Gonna have both Doc and his Agent search on both as these may be trickier:
Matrix Search on Rhodes Computer(5) + Intuition(4) + Ganglia (1) = 10 (http://orokos.com/roll/256971): 10d6t5 3 (limit 8 )
Agent Matrix Search on Rhodes 12+2 + 2 for VR = 16 (http://orokos.com/roll/256972): 16d6t5 7 (limit 8 ) that will get something back fast! :)

Matrix Search on gunslinger Computer(5) + Intuition(4) + Ganglia (1) = 10 (http://orokos.com/roll/256974): 10d6t5 4 (limit 8 ) maybe something?
Agent Matrix Search on gunslinger 12+2 + 2 for VR = 16 (http://orokos.com/roll/256975): 16d6t5 4 (limit 8 ) 'bout the same thing.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-18-15/1549:12>
Now that I have a proper keyboard, so much to catch up on:
Re: Ogallala Peak, yes, that is Ohanzee's last name (well, technically Oglala, but the pronunciation led to some towns and other geographic features being called Ogallala, such as the Ogalalla Aquifer and Ogallala, Nebraska. Despite the different spellings, they are one in the same. However, the Oglala were a Sioux tribe, which is where I assumed Ohanzee ("Shadow") took his last name for his fake SIN. IC, I'm not sure Ohanzee would see that similarity as relevant - the grographic clustering seems more likely to be the relevant clue. From a metagaming standpoint, specifically calling out the parallel makes me wonder if it is more relevant than just the geography.


Speaking of metagaming, I'd largely assumed that the contacts that did not have conversations attached were likely just resources to call upon like a normal contact and not particularly relevant to the story, but was not making that assumption IC and thus making a point of double checking everything. The detail on Ohanzee's two contacts largely supports that. Long Shadow does have me wondering - he'd sell you out for a dollar and trying to use him to find info on the artifact could easily put people with more money to throw at him on our tails. Styles seems solid enough though - it's a nice trick that he is connected, but he won't share any information about other runners or jobs that might have gone through him. We'd have to hope that our opposition isn't part of his "family", otherwise we won't get anything useful out of him. Its a good way to force us to do our own legwork.


Also, speaking of nice tricks, Katsina's avoidance of sharing what she knows about the artifact was masterful. Props to Tecumseh. The internal dialog has me wondering if she has MPD or some other fractured personality disorder, or just hears voices. Also, considering the internal dialog, she may even be self-delusional. I'm not familiar enough with 4e NQs to determine which it might be, but it's probably better that way.


Blue Team was full of right psychopaths it seems. My dream sequence flash backs of Ohanzee being a bit of a dick (heh, "pulă") might have been way on the mild side. If Chino and Doc were psychos, I wonder if Sam and Ohanzee were too. Both of them seemed to like to record their deeds, though, and Sam and Ohanzee don't have any such recordings, so that may not be the case, but I'd have to worry. Of course, no one knows about Chino's recording yet, so this is purely OOC speculation.


Question about the dead decker in Doc's video though - any identifying clothing or marks that might allow us to determine who he worked for? No description was given in the writeup, but it could be relevant.


Yes, a timeline would probably be a good call. I've got to head to a dentist appt, but I can try to cull together all of the timestamps we have so far into a general timeline later. I don't recall if the photos had any timestamps on them, but so far that is the only physical evidence that Doc has from Red Team that would provide any inkling of a timeline for them. Well, and Ace's gunslinger image, which may or may not have a timestamp. He has not been provided conversations that would provide context and timestamps. OOC we could build something, so I'll try to highlight the things that are not known to Doc (which he is presumably sharing and so are thus known to all of Purple Team). Could be a few hours though.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-18-15/1628:51>
Also, guessing that I've finished my searches now.  Got some more to do from what Ace sent me.

We actually need to let a bit of time pass ICly before we get more results in from matrix searches. The current time is 4:30ish. Let's determine what the plan is for the next 5-15 minutes before more search results roll in.

You're in Carbondale but need to decide where to go or what to do. Since the town is small (6,500), options are limited. There is one motel in town. It's a two-star establishment, fairly basic, but better than a coffin motel.

If you can get to Defiance (Glennwood Springs) there will be many more options. Even though it's only a bit bigger (10,000), it's on the freeway and serves a lot of passing motorists and truckers. There are at least 12 options there, ranging from coffin to artsy to family-friendly (i.e. pool with water slide). However, the tires of the Bulldog won't last that long. Chino can already tell that they're close to giving out.

Running off to a meeting. I'll get more information up about timestamps after that.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-18-15/1848:06>
The video of Doc shooting the decker does not have a timestamp.

The security footage of Blue Team exiting with the crate has a timestamp of 20:30.

These times sync up with Sam's firing records (http://forums.shadowruntabletop.com/index.php?topic=18749.msg343083;topicseen#msg343083), although I don't know if he explicitly shared those or not. Poindexter hasn't given any indication of keeping things secret however.

Combined with Sam's firing records, your rough timeline is:

17:00 - 17:59: first assault (exact duration unknown)
downtime for transferring deck ownership
20:00 - 21:59: second assault (exact duration unknown, team is exiting at 20:30 but firing records continue past 21:00)
22:00: Sam writes to Johnson
0:00: you wake up

The decker in the security footage is wearing an Eagle Security uniform.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-18-15/2143:37>
Ohanzee will call up Styles and see if he can arrange for a van in Carbondale, even if he has to ship it from Defiance, and also a place to stay in Defiance.


On the off chance it's useful:
Shadow Community (Safe Houses) [Int 4 + Shadow Community 3 + Spec 2 - Wounds 4] (http://orokos.com/roll/257083): 2#5d6t5 3 2, 5, 3, 6, 5] 0 3, 2, 4, 4, 1]
The first one is for Carbondale, the second for Defiance. Looking for safehouses, but also any other useful information. You can pull my two hits off the end of the Carbondale roll for the non-safehouse info portion or roll 2 dice, however you want to do it. Or I can roll two more times for the non-specialization stuff.


In either case, the success in Carbondale is probably nothing since all it would likely do is confirm there are no Shadowrunner resources there, and the 0 hits in Defiance means that hopefully Styles comes through.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-19-15/0054:06>

Timeline from what I have. I might have missed some things, but I think this is all of it.


I'd like to apologize as I think Ohanzee HAS been keeping secrets, albeit unintentionally. I don't think I shared the content of the conversations with anyone, just the contacts themselves with Doc. So the stuff in blue is stuff I'm not sure Doc knows, and stuff in red is stuff I know Doc does not know. Stuff in black is stuff Doc knows.

Pre-December - Calls (no texts) between Ohanzee and Longshadow (probably obtaining the Power Focus?) and Misc calls and texts between Ohanzee and Styles
December - Ohanzee meets with Styles in Denver, PCC side to discuss a job
January - Ohanzee meets Gloria Winters
Jan 3rd, 10:13AM - Daria sends Ace’s picture to Ileana (Katsina)
Mid January - Messages stop as Ohanzee and Gloria agree to meet in person
Jan 11, 3:05PM - Conversation between Mom and Frank (Uncle Sam)
Jan 18th, 3:05PM - Conversation between Mom and Frank
Jan 20th - Ohanzee stops returning Gloria’s calls
Jan 23rd - Ohanzee stops answering Gloria’s calls
Jan 25th, 3:05PM - Conversation between Mom and Frank
Jan 28th - Last call between Ace and Rhodes
Jan 28, 2:15PM - Final message from Gloria “Hey, I haven’t seen y ou in a while. Where have you been?"
Jan 31st
5PM to 6PM - Sam fires 6 rounds from the XM30 (Carbine) and 2 underbarrel grenades
8PM to 9PM - Sam fires 24 rounds from the XM30 (Carbine) and 10 underbarrel grenades, then 200 rounds in LMG configuration
8:30PM - Blue Team exits unknown facility with artifact crate
9PM to 10PM - Sam fires 36 rounds from the XM30 (Assault Rifle) and 1 underbarrel grenade
10:00PM - Ralph (Uncle Sam) contacts Johnson
10:01PM - Johnson replies
10:03PM - Ralph replies
10:10PM - Johnson replies
10:11PM - Ralph ends conversation
Feb 1
12AM to 1AM- Sam fires 1 underbred grenade
12AM - Purple Team wakes up
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-19-15/0059:42>
Looks pretty good! Very impressive.

One thing, just in case it's not clear, but Sam's firing records are actually for the following hour, not the previous. So "5PM" means "between 5:00 and 5:59", not "4:00 and 4:59".

As such, the grenade that Sam fired in the 12AM hour is the one he shot at the Nissan Hound that was following you, so that should be last on the sequence.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-19-15/0206:11>
Updated.



Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-19-15/1705:35>
Re: the Fiat Eurovan - I had half thought there might be political ramifications for certain choices. That oversight is mine as a player  not being familiar with the politics in the area. Ohanzee, with his high etiquette and living in the area I assume would know better, so I hope that my slip up doesn't have a mechanical effect in the game.


As far as him offering alternatives, I'm guessing he'd rather not be associated with us if we are hot - it could come back on him if we get caught with items that can be traced back to him. Or maybe keeping me alive does work out better for him long term. Or maybe he really wants that souvenir.


Using my SIN seemed okay enough in Aspen, though who knows who might have been waiting had we shown up the next day to pick up the items we had ordered. Any reason to think using it to rent a car might be a bad idea?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-19-15/1718:28>
If there had been a negative consequence to an RP choice, I would have had you roll. Bulldogs obviously aren't unheard of - you've already had two of them - but he's just being extra-cautious per your instructions.

I'll be deliberately ambiguous about whether or not it's a good idea or a bad one, but a R4 SIN should be sufficient to rent a vehicle without getting the SIN burned in the process.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-19-15/1752:10>
Ah yeah, I completely forgot that there were already Bulldogs.


As for my SIN, I was mostly wondering if I had reason to believe that any of our myriad pursuers might be aware of it and be looking for transactions it is involved in. I know you aren't going to tell me not to do something potentially stupid (nor should you), but I just wanted to make sure that there wasn't something that might cause Ohanzee pause IC. The question is open to the other players as well. Otherwise, he'll likely just go for it, though he'll probably need some scratch. Spirits help his SIN if the vehicle ends up bullet riddled or worse...
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-19-15/1755:00>
Sam is certain at least one of his SINs is burned; Frank, specifically. (That IS the one the apartment surrounded by spirits was under, correct?)
His other SIN, Ralph has nothing listed under it, I don't think. It seems to be a dead end. IC, Sam assumes it is burned as well.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-19-15/1758:16>
Did you have anything from that order delivered to the cabin, or was it all for pickup?
If it was all pickup, I think it should be safe enough.  The stuff that Ace picked up from your order didn't seem to have any problems.

I'm leaning towards having the rental pick us up somewhere a bit private, then send the stolen van off to be a pyre somewhere again.  Then take the rental on to the safe house.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-19-15/1855:20>
Ohanzee's purchases were for pickup, although his ballistic mask (and Chino's) won't be ready until tomorrow. Arranging those purchases did not lead to any jackbooted thugs waiting for Ace and Katsina at the sporting good store.

"Ralph" is the SIN that Sam was using for the house in Boulder and for communicating with the Johnson. Given the communication with the Johnson and the status of Sam's house, it would be reasonable to conclude that it is burned.

Sam doesn't know the condition of his "Frank" SIN. That probably depends on who Mom is and how she reacts to Sam's message.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-19-15/1914:57>
ok, so ive got them reversed in my head. got it.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-19-15/1955:49>
Which reminds me, I should either cancel those purchases or see if I can't have them forwarded to Carbondale - if that's even an option. I'm not sure I want mine any more anyway. The camera and omni-mic were so that I could share audio/visual feeds with the party; the transceiver should have been separate, but is kind of moot since no-one else is getting one anyway and we are leaving the PCC where the threat of Matrix interception was the major impetus for getting it; and the RF scanner isn't really something Ohanzee could use effectively anyway. A ski mask like Doc got might be the better option at this point, and quite a but cheaper. I do still want the security tags, though.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-20-15/1240:52>
Let's not get hung up on this. The options are:

1) Use your own SIN. Risks the SIN but saves money. Cost with local taxes is ¥125/day, which includes mileage; or,
2) Pay Styles to get a van for you. Saves your SIN but will costs more, and will seriously piss Styles off if the van gets destroyed. Cost is ¥100 upfront, a ¥1,000 "cleaning deposit" (refundable), plus ¥250/day.

If Styles doesn't get a response then he will hang up and move on with his life.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-20-15/1346:55>
Sorry, forgot that action was waiting on me. IC posted. We'll do the car rental using Ohanzee's SIN. I figure Chino will drop us off at the strip mall and either drive the car somewhere to torch or send it on autopilot. We'll head across the street and shop at the supermarket (maybe I can get my security tags and a ski mask) and watch the van pull up across the street, just in case it brings trouble, it'll be easier for us to walk away, maybe even without a gun battle.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-20-15/1405:25>
While waiting for the rental van to arrive, you will have 30 minutes to shop, use the bathroom, etc. That said, it could look a little strange if Chino drops you off and you're loitering for 30 minutes in freezing weather with a cooler, a bunch of medkits, and a ton of guns. See the list of team inventory on Katsina's sheet (http://forums.shadowruntabletop.com/index.php?topic=18731.msg332417#msg332417).

Katsina will need to look the part so she will cast Physical Mask, plus Detect Enemies (Extended). Going to cast hard with a mind to Quicken them.

Physical Mask @F6: 6 hits (http://orokos.com/roll/257545)
Soaking 5 drain: 3 hits (http://orokos.com/roll/257547), nuts

Katsina takes 2 boxes of Stun and is back up to 4S, -1. But at least she doesn't have a sustaining penalty.

Detect Enemies @F6: 5 hits (http://orokos.com/roll/257551)
Soaking 6 drain: 2 hits (http://orokos.com/roll/257552), double nuts
Edging drain: 3 hits (http://orokos.com/roll/257553)

Katsina takes 1 box of Stun and is up to 5S, -1. She has 1 Edge remaining. She quickens both spells. She now has Detect Enemies (Extended) active out to 360 meters, which should provide a good early-warning system.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-20-15/1412:28>
Damn, Doc can't even help with the 5S :(  Well, actually a medicine roll could help her naturally heal it faster right?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-20-15/1414:07>
Also, we can leave the gear in the stolen van until the new ride shows up.  Meet up, move the gear, and then torch the stolen one.  Feasible?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-20-15/1437:22>
Yeah, that's fine. I was trying to not have the two vehicles in the same place at the same time, but it's probably irrelevant, and obviously more trouble than it's worth. So we'll park the van in the strip mall, some of us will shop across the street at the supermarket until the rental arrives, then we'll swap gear to the new ride (taking some time to clean it up so we don't overly contaminate the rental) and then deal with the old van on our way to Defiance.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-20-15/1510:27>
@Everyone Go ahead and IC post what you're doing for the next half hour. You can get out and stretch, Doc can continue his matrix searches, Chino can slot a BTL, etc.

There's a grocery store, a hardware store, a sporting goods store, a personal electronics store, a gas station, a couple soykaf shops, several places to eat (teriyaki, pizza, sub sandwiches, Aztlan cuisine), and so on. You should be able to find most things Availability 4 or lower.

Katsina will work on some preparations.

Heal @ F6 w/ Command trigger: 4 hits (http://orokos.com/roll/257562)
Soaking 4 drain: 4 hits (http://orokos.com/roll/257563)

Heal @ F6 w/ Command trigger: 10 hits (http://orokos.com/roll/257564), good Lord, limit 6
Soaking 3 drain: 4 hits (http://orokos.com/roll/257566)

Health spells require the Command trigger, not Contact. I was confusing the two when I made Chino grab the preparation out of Katsina's pocket. I might retcon that if I find the time.

Combat Sense @ F3 w/ Contact trigger: 4 hits (http://orokos.com/roll/257570), limit 3
Soaking 3 drain: 3 hits (http://orokos.com/roll/257571)

Physical Barrier @ F4 w/ Contact trigger: 4 hits (http://orokos.com/roll/257572)
Soaking 4 drain: 4 hits (http://orokos.com/roll/257573)

She might try a bigger Combat Sense before she goes to bed. The above will take about 20 of the 30 minutes.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-20-15/1520:56>
Doc is gonna check out a few of the stores (and get his cred stick back from Ace).  Pick up another restock on the med kit since it's available.  Figure either the sporting goods store or the hardware store will have those.
Then he's gonna grab a pizza and a synthahol beer while he finishes his searches.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-20-15/1544:28>
Sam will run into the store real quick as well. Buy sum real quick like and then go with Chino to ditch the Van.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-20-15/1608:15>
Unfortunately, it's not likely that I'll be able to get an IC post in today.  Still have quite a ways to go at the dayjob, and I need to get out early today.

Ace's shopping list. 

Rappelling Gloves: 50¥
Microwire 200 m: 100¥
Disposable Syringe: 10¥
Chisel: 20¥
Survival Kit: 200¥
Kitchen Timer X3 (Ace will be giving these to Sam in case we need him to rig some boom): 15¥
Plastic Zipties X10: 5¥
=400¥

Ace will also ask Ohanzee if he thinks we need any climbing kits

Probably too much to ask to find an external smartlink?

ETA: it may be smarter to tap a contact to see if we can get the external smartlink.  Ace will ask the team, but he really wants one for his laser rifle.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-20-15/1638:34>
I spose I should post a shopping list for Sam as well

(5) 100¥ burner comms
(2) packages of bacon
(1) bag of EZ Light charcoal
(2) well made hiking backpacks
(1) pair of high quality hiking boots sized to fit Sam.

He'll chat about a family camping thing he's being roped into.

OH WAIT! Sam is still covered in blood and has nothing else to wear, huh?

Nevermind. Sam will send a message to Ace, containing this list, Sams shoesize, and a 500¥ transfer to cover the cost.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-20-15/1648:43>
OH WAIT! Sam is still covered in blood and has nothing else to wear, huh?

Everyone has ¥200 of clothing that Ace and Katsina purchased for them on their shopping trip into Aspen. (Doc spent ¥500 so he'll look fashionable, with some designer labels.) You'll look entirely normal and middle class. You can buy different footwear if you like.

Let me research the external smartlink. I think Native American Nations suggests that it is fine, since it could be used for hunting, but I want to make sure. If available, it will require a SIN check.

Feel free to post ICly as you get around to it. I might not get one up today myself. We'll linger here for the weekend then push things forward on Monday.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-20-15/1650:09>
Shopping list:
Security Tags [ 3 ] - 5¥
Balaclava [ 0 ] - 25¥
Helmet [ 2 ] - 100¥
Micro-camera [ 0 ] - 100¥
Thermo Flashlight [ 0 ] - 25¥
Magnesium Torch (5) [ 0 ] - 25¥
Survival Knife [ 0 ] - 100¥
Total - 380¥


@Tec - I see in the group inventory that we have two commlinks. Where are those from? I'm assuming at least one is from the hunters, but is the other from APB? I don't think we ever looked into that one.


Also, I want to buy the helmet and add the micro-camera to it, buying them separate to keep the delivery time under one day. What kind of roll is that to install it in the helmet? Mostly, I want something that I can use to share video/audio feeds with the team, especially Doc when he's in VR, hence why there are no optional components installed. I'm assuming that Doc or Sam will be the one to do it since I don't have any Hardware or Armory skills.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-20-15/1652:14>
OH WAIT! Sam is still covered in blood and has nothing else to wear, huh?

Everyone has ¥200 of clothing that Ace and Katsina purchased for them on their shopping trip into Aspen. (Doc spent ¥500 so he'll look fashionable, with some designer labels.) You'll look entirely normal and middle class. You can buy different footwear if you like.

Ok, in that case, Sam will make his purchases on his own and chat with clerk about a family camping trip.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-20-15/1714:03>
@Tec - I see in the group inventory that we have two commlinks. Where are those from? I'm assuming at least one is from the hunters, but is the other from APB? I don't think we ever looked into that one.

Correct. One is from the head hunter (hurr) and the other is from APB. It has been sitting there, alone and uninvestigated.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-20-15/1729:17>
I'll post this IC, but Doc will ask Ace and Katsina if they mind him going through it.  Trying for the kindness tactic here for team unity.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-20-15/1830:59>
I'm gonna wait until someone (probably either Tec or 8-bit) make an IC post about pulling over, then I'm gonna do a post about what Sam is doing on the stop.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <02-20-15/1940:35>
Chino is going to get food and try and remember some more stuff about Denver. Meaning, he wants to try and remember as much as he can, and then mark stuff on a map for the team. OOC, this means knowledge checks.

Just to outline what I'm trying to accomplish:

1. I want to roll BTL Dealers to see if I remember enough of the underground to see if I can conjure up a place to hide, if need be. Plus, I might be able to create some funds for us with the simchip that Chino has; should it come to that.
2. I want to roll Knowledge UCAS region of Denver, so that I know of a place or two we can crash in, should the deal with Ohanzee's contact not pan out (or, god forbid, we get discovered again ... like that hasn't happened).
3. I want to roll the Smuggling Routes to just put them down in AROs for the team. Should Chino die, at least they'll have his knowledge. Not sure if you want me to roll it or use my previous knowledge roll.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-20-15/1947:42>
3. I want to roll the Smuggling Routes to just put them down in AROs for the team. Should Chino die, at least they'll have his knowledge. Not sure if you want me to roll it or use my previous knowledge roll.

This sounds like a cool IC conversation to have while Chino and Sam ditch the van.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <02-20-15/2132:19>
3. I want to roll the Smuggling Routes to just put them down in AROs for the team. Should Chino die, at least they'll have his knowledge. Not sure if you want me to roll it or use my previous knowledge roll.

This sounds like a cool IC conversation to have while Chino and Sam ditch the van.

Aye, it does. I can roll with putting it that way in IC.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-21-15/1501:26>
Almost all of the purchases look good so far. Kitchen timers can be used for Timer Detonators in a pinch, but will be much more prone to failure. (I'm going to say that both 1s and 2s count toward a glitch/crit glitch on any Demolitions roll using kitchen timers.) Timer Detonators cost ¥50 each and are super-unavailable.

@rednblack
Bad news
Smartlinks are a HELL NO in the PCC.

Good news
The hunter's rifle - the one Ace used to shoot down a helicopter - has an external smartlink mounted on it.

Sam recognizes the shotgun as a PJSS model 55, and the hunting rifle as a Springfield M1A, with a smartlink mounted on it.

@8-bit
1. Rolling BTL Dealers sounds good. You're rolling for Denver, right, as opposed to Carbondale or Defiance? Go ahead and roll it.
2. You can roll Area Knowledge: Denver to know about a flophouse, but your threshold will be relatively high. Ohanzee's Shadow Community (Safehouses) knowledge skill is a better bet, if he can shed some wound modifiers.
3. You don't need to roll Smuggling Routes again. You can use your previous roll to produce AROs and routes for the team.

@Poindexter
It's likely to be fakin'-bacon rather that proper bacon - unless you want to spend ¥25 on a half-kilo of the real stuff. A half-kilo will feed one Chino or one-half Sam. I'll work up the full cost of the shopping list later.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-21-15/1518:52>
It'll be how ever much enough real bacon to feed this many people will be. Sam will pay what it costs. Matter fact, lets change the cover story to a corp camping trip. sounds more believeable

Also, How, when, and where are planning on transferring the obelisk from one vehicle to another?

I know Sam and Chino are going to dispose of the old vehicle, but are we just gonna, like, wait there with the obelisk till yall show up with the new one?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <02-21-15/1804:52>
@8-bit
1. Rolling BTL Dealers sounds good. You're rolling for Denver, right, as opposed to Carbondale or Defiance? Go ahead and roll it.
2. You can roll Area Knowledge: Denver to know about a flophouse, but your threshold will be relatively high. Ohanzee's Shadow Community (Safehouses) knowledge skill is a better bet, if he can shed some wound modifiers.
3. You don't need to roll Smuggling Routes again. You can use your previous roll to produce AROs and routes for the team.

1. Yes, Denver. So, it will be fairly broad and all over the place.
2. No problem. Chino is just trying to search his brain for any information he can remember, so that he can put it into the ARO.
3. All right.

BTL Dealers 3 + Intuition 4 (http://orokos.com/roll/257822): 7d6t5 1 [1, 4, 3, 3, 3, 4, 6]

Well, so much for that.

[UCAS Sector of Denver 2 + Intuition 4 (http://orokos.com/roll/257823): 6d6t5 1 [2, 3, 3, 5, 2, 3]

Ha, my luck has run out.

Well, Chino won't have a whole hell of a lot to mark on the map.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-22-15/0200:34>
@8-bit
Chino's still a bit fuzzy on the details, but he can remember his favorite BTL parlor in Denver. It is (rolling randomly (http://forums.shadowruntabletop.com/index.php?action=post;topic=18731.1530;last_msg=354610)) in the CAS sector of Denver. It's an upscale spot where you can slot your BTLs in private rooms, lessening your odds of being mugged or murdered while under the influence. One of those rooms could make an impromptu flop in an emergency.



@Zweiblumen
By my count the team has 25 uses of a medkit remaining, but if you want to pick up another medkit resupply then you may.
1x medkit resupply = ¥100
1x large soypizza = ¥10 (per Run Faster, or ¥50 for real pizza)
1x synthahol beer = ¥5 (in restaurant, cheaper in grocery store, but will take longer)

Total = ¥115



@Poindexter
The current plan is to wait for the new van to arrive, transfer everything covertly, then send the old van off for a Viking funeral a.k.a. a Blue Team Special.

1 troll + 1 ork + 1 dwarf + 2 humans = 1 kilo of bacon = ¥50
5x Meta Link = ¥500
1x bag of charcoal = ¥10
2x well-made hiking backpacks = ¥200
1x high-quality hiking boots = ¥240 (lesser quality available for half that)

Total = ¥1,000



It's time to get a little tighter about nuyen. Right now I am going to apply group purchases (medkit resupplies in Aspen, rental van) evenly across all players, unless someone speaks up and says they bought that.

Sam: ¥2,960 - ¥200 clothes - ¥88 group purchases - ¥1,000 Carbondale purchases = ¥1,672
Chino: ¥2,300 - ¥200 clothes - ¥88 group purchases = ¥2,012 (¥900 due but not paid for ballistic mask)
Ohanzee: ¥680 - ¥88 group purchases - ¥50 binoculars - ¥200 Styles' introduction - ¥330 Carbondale purchases = ¥12 (¥545 due but not paid for ballistic mask)
Doc: ¥1,970 - ¥500 clothes - ¥88 group purchases - ¥25 balaclava - ¥115 Carbondale purchases = ¥1,242 (¥200 due but not paid for biometric reader)
Ace: ¥8,760 - ¥60 shotgun slugs - ¥88 group purchases - ¥50 lunch w/ Kat - ¥400 Carbondale purchases = ¥8,162
Katsina: ¥915 - ¥145 chauffeured car - ¥88 group purchases = ¥682

No clothes for Katsina and Ace because they found their wardrobe in their safehouse in Aspen. Any clothing purchases they made were returned. Almost all of the above is OOC knowledge, although Katsina has a notion of how much is on Ace's credstick, and Ace knows how much Doc has.

Please correct any of the above if it is mistaken. Otherwise, please update your Page 1 sheets with the totals above.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-22-15/0241:52>
Updated.  I'm fine buying a whole pizza for folks that want to eat it, but I was thinking more along the lines of a couple of slices and cold beer (fake on both counts) while I was buzzing through AR.  I think taking the time to sit and eat a pizza might do us all a little good.  Been working on my IC post, but had a bunch of commitments this weekend and keep getting interrupted.  I'll have mine up by the end of the weekend.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <02-22-15/0315:02>
My sheet's updated. I assume we're waiting on me to make a parking IC to get started. I'll get it up ASAP tomorrow.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-22-15/0315:54>
I'm working on an IC right now that will have us parking. I'll get it up presently.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <02-22-15/0319:21>
Works for me, I'll just work on my other IC tomorrow.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-22-15/0337:40>
Ohanzee declined the clothing per this (http://forums.shadowruntabletop.com/index.php?topic=18731.msg338758#msg338758) post. Also, he should have some optical binoculars from the previous shopping trip that he paid for (50¥).
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-22-15/0349:44>
The binoculars were on the list. I'll remove the clothing for Ohanzee, who is still in his armored clothing from the night before.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-22-15/0421:09>
Does the split group purchases include the 200¥ introduction fee paid to Styles? Because Ohanzee is going to have to reduce his Carbondale shopping if it isn't:
 680¥ starting
-200¥ paid to Styles
-380¥ Carbondale shopping
-88¥  Group expenses
-50¥  Binoculars
------
-38¥


I'll have to remove the Balaclava and the torches, bringing my total up to 12¥.


Also, your math is wrong on your spending summaries for Sam and I (to our benefit) - Sam should be at 1672¥ and mine should be 162¥ (assuming the 200¥ is already rolled into the 88¥ group split).
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-22-15/0426:48>
Forgot to deduct Styles' fee. Thank you for catching that. I'll update with your proposed changes.

Fatfingered Sam's nuyen total. Updating that as well.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-22-15/1347:07>
I didn't wanna assume the SIN would work, so i left off the IC post with that.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-22-15/1511:32>
Ahh, SINs. I personally would go about them in a completely different way than the book, making them cheaper at lower ratings and more expensive at higher ratings, but then making them harder to burn too. I don't like the linear scale of the cost, which doesn't seem to keep pace with the Availability increase between ranks (even though that's linear too). Personally I would make them Rating x Rating x ¥1000, but then have SIN checks only be Rating vs. SIN Threshold (instead of Rating x 2).

Since I'm in charge, I'll do things my way. Let's see if Ohanzee generates any red flags while renting the van:
Van Rental Agency: 1 hit glitch (http://orokos.com/roll/258035)

Not only is Ohanzee not burned, but he is flagged for a special weekend promotion. Your van is upgraded to the "Sport Package" for the same price. (This translates to Middle Amenities.) Enjoy your ride!

Everything you guys are buying is legal, so most of the SIN checks will be rating 1. The only exception is the combat knife, which might be a rating 2 check, but since Ohanzee has a rating 3 SIN I'm going to say he auto-passes.

Doc and Chino are going to have a harder time of it though. Carbondale is a respectable community that expects its respectable citizens to broadcast their SINs (real or fake) while in public. That means that Doc and Chino are going to be suspicious characters as they walk around. Doc can technically make a purchase by slotting his credstick, but odds are good that management would ask him to broadcast his SIN or, failing that, to kindly leave the premises.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-22-15/2049:34>
The Seattle Art Museum currently has a special exhibit called "Indigenous Beauty," which features Native American artwork from all across the US and Canada. My wife and I were walking through the exhibit when I blurted out "Katsina!" then streaked across the room to read one of those giant text posters describing Katsinam (the plural of the singular Katsina). Just at that moment a docent appeared behind me with a small tour group and was discussing the difference between the words "Katsina" (preferred) and "Kachina" (anglicized, not preferred). My wife had no idea why I was so much more interested in this one section compared to any of the others, and I didn't bother to explain it, but I thought it was neat.

http://www.seattleartmuseum.org/exhibitions/indigenous#southw
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-22-15/2219:41>
The only exception is the combat knife, which might be a rating 2 check, but since Ohanzee has a rating 3 SIN I'm going to say he auto-passes.
Not that it matters, but it is a survival knife, not a combat knife.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-23-15/0003:50>
@Tec does Doc think he could pull off a bit of a con being dressed decently and going on a trip?  Something along the lines of "Going camping, left my comm at home for a truely off the grid experience and we stopped for a quick break" type thing?  If he thinks it'll be more work than it's worth, he'll just go back to the van and ask Sam or Ace to pick him up a slice and a beer while he finishes the searches from the van.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-23-15/0018:25>
Oh, sure, you can try, but Doc can't lie well (Con 0) and he's got this cyberarm with a shotgun in it...

Ace and Katsina had the foresight to make sure that Doc has long sleeves and gloves, but Doc (Logic 9) knows that he's telling a story (going camping, no comm) that somewhat contradicts with his appearance (his ¥500 outfit). Now whether anyone calls him on this - or will it be an automated system Doc can hack? - is an open question. Or will Doc get carded for trying to buy synthahol? Man, life without a SIN is a big pain.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-23-15/0113:19>
Yeah, asking for too much trouble.  Doc will stay in the van.  He'll ask someone to bring him some pizza and beer :)

Do you want me to edit my last IC or just having him walk out in disgust?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-23-15/0158:05>
Which post are you referring to? Your last IC post was 4 days ago, on a different topic.

Go ahead and post Doc staying in the van. Have him ask for APB's commlink, if you like. You can RP the searches you rolled for too, if that's what you intend to do with the time.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <02-23-15/0310:47>
IC post up. Hopefully everything works well within the timeline, it's a little late here when I'm posting.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-23-15/1024:59>
Good lord.  I had a nice long post up about him shopping and getting pizza that I wrote Saturday afternoon.  :(  Guess my browser ate that one...  no retconn needed! :)  I'll get a post up today.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-23-15/1055:29>
Ace will happily spring for the team's gear, so that we can keep as much ¥ as possible on each teammate's respective credstick.  The way he sees it, it'll be better for everyone if they have some scratch on the off chance they get separated and need to make bribes, etc. to get back with the group.  I'll post this ICly shortly, so your chars can react appropriately.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-23-15/1258:08>
Good Guy Ace. As long as he doesn't have you at gunpoint.

@Rednblack, are you offering to pick up the shared purchases (medkits, van rental) or everything (survival knives, hiking boots, etc.)?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-23-15/1306:32>
Good Guy Ace. As long as he doesn't have you at gunpoint.

@Rednblack, are you offering to pick up the shared purchases (medkits, van rental) or everything (survival knives, hiking boots, etc.)?

yes.  Whatever the team needs.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-23-15/1733:13>
I'll work on an IC post for Katsina. Once Zweiblumen gets his IC post up for Doc I will move things along. Anyone want to look at the map for an appropriate disposal site for the Bulldog?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-23-15/1835:06>
So, as of the current IC post, it's Sam, Chino, and Doc in the bulldog right now?
Everyone else is taking their time in the store or is grabbing more complicated purchases or whatever?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-23-15/1840:28>
Katsina has not left the van. Given the diversity of his purchases (bacon, hiking boots), which would require visits to two different stores, Sam would likely not return to the van until the full 30 minutes have transpired. If Ace and Ohanzee have not returned to the van then I presume they will do so soon.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-23-15/1844:14>
Sorry guys.  I've ended up in an all day meeting and I've a team dinner tonight.  I'll do my best to get a post up ASAP.

:(
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-23-15/1935:45>
This is my 1000th post.

Some news for my milestone post. My wife is 13 weeks pregnant with out first child. We've had two ultrasounds and two rounds of bloodwork and everything is coming back with good results. We knew there were risks because we're on the older side (mid-30s) for couples having kids, but so far so good.

The due date is the end of August or the beginning of September. It's a boy, who I may or may not play Shadowrun with depending on how depraved I want him to be. We'll probably be on 7th Edition by then.

I'm telling you this both to share something that is personally important, but also to let you know that there is a very real deadline for the game. Now we've been making great progress and I don't have any complaints about the pace since we resumed three months ago. If anyone feels that I've been keeping the fire lit under you and pushing things along, you're not wrong. I'm doing so because I need to get this wrapped up in the next six months (preferably sooner, presuming people start disappearing for summer vacations), and also because I know that PbP games can linger on for eternity. I have another game going at Dumpshock that closing in on 40 months, which won't be an option for us here.

So, in summary, post early, post often, and let's see this baby through.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-23-15/1957:57>
Roger that. Lets finish this puppy off folks!
Soon as Sam gets back to the bulldog, he's gonna blow the obelisk up.  ;D ;D
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Ryo on <02-23-15/2256:51>
Congrats, Tecumseh. Wish you and the missus the best of luck with the new rugrat.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <02-24-15/0027:14>
Congratulations Tecumseh! That's great news!



Roger that. Lets finish this puppy off folks!
Soon as Sam gets back to the bulldog, he's gonna blow the obelisk up.  ;D ;D

Well, that's one way to end it quickly, I suppose.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-24-15/0101:54>
Congratz Tec and misses Tec!  And sorry I've been MIA recently.  As I posted in Kindred Bond, things have been crazy for me, I'll get back to a post a day starting tomorrow.

Again, super sorry I've not been around recently.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-24-15/0214:36>
Thanks for checking in. From a GM's perspective, the issue is not absences so much as it is unexplained absences. Everyone goes on vacation or gets away from the computer for a few days. It's just when that happens unexpectedly that it throws a wrench in the works.

I'm going to post the arrival of the rental van. Having driven to Carbondale, the Bulldog only has about 6 kilometers left in the wheels. Given the short leash, Katsina is going to recommend the following quiet road to abandon the Bulldog:
http://goo.gl/maps/5r0xs

Contrary to what Street View is showing, the river is much higher in-game than in the photo, which appears to be taken in the autumn (i.e. at the lowest flow of the year, after the snows melt but before new snows fall).

@8-bit and @Poindexter This is your opportunity to have your smuggling route discussion.

Katsina should have time to do another preparation. I'll take a chance on another Combat Sense.

Combat Sense w/ Contact trigger @ F5: 5 hits (http://orokos.com/roll/258581)
Soaking 6 Drain: 6 hits (http://orokos.com/roll/258582)

Got a nice, big one there. She'll stop testing her luck.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-24-15/1222:39>
If the river is quite a bit higher, we may want to simply dump the van in it.  It's probably frozen over, but not frozen over enough to handle the weight of a Bulldog.  Depending on depth, it may not even be found until spring, and even if it only goes up the windows, the water will wash away any evidence, and I'm not sure about how things run in the PCC, but when I was in Montana, if a car took a plunge it usually wasn't picked up until the following spring anyway, unless there people inside, of course.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-24-15/1455:42>
Ace adds a couple gallons of bleach and a 12 pack of real beer to the growing number of supplies on his cart, and heads toward the checkout line.  He smiles at the clerk as he slots his credstick, and offers, "Hope your shift goes smoothly," before loading up the bags and heading to the Bulldog.

Ahh, the joys of having a valid SIN ;)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-24-15/1459:26>
@8-bit and @Poindexter This is your opportunity to have your smuggling route discussion.

Are Chino and Sam the only ones in the bulldog for the ride out to the lake?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-24-15/1529:58>
Whether Chino and Sam are the only ones in the Bulldog is up to Doc and Ohanzee. And Ace too, I suppose, who could ride along if he wasn't feeling like he should trust Blue Team alone with the goods. Katsina is being very trusting by letting Sam ride with the obelisk and his explosive device.

I'll say Chino and Sam are alone by default, but if anyone else wants to tag along then it is up to Sam/Chino to either invite or dissuade them ICly.

@Zweiblumen I'll get your search results up later. Big report due tomorrow so it's crunch time at work today.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-24-15/1536:51>
I'll give everyone till tonight to object, then I'm gonna start posting like it's just he and I in the car.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-24-15/1618:43>
Should have a post up soon. I'll probably tag along in the old van just to stay with the obelisk (and incidentally ruin Sam and Chino's moment). I apologize for the monkey wrench, but it is simply what Ohanzee would do - as much as he hates riding in this van. He also has a shopping list that takes him to multiple stores, and specifically want's to be away from the van when the new one arrives in case it brings trouble. It'll make it harder to pen us in or surround us, and harder to determine our exact numbers. I also don't want to be alone in case there are already enemy actors in position looking to take out stragglers. All of this is likely moot, but it just gives an idea of Ohanzee's thought process.


@Tec Grats. Kids are wonderful, but your free time will plummet (as you are expecting). I do most of my posting from work because I am not left alone for more than 5 minutes at home.


@red I appreciate the purchasing assistance. I'll let Ace pick up the camera and magnesium torches (total 125¥) as those are largely community expenses (the camera is for shared intel and the torches are for those that don't have thermo). Ohanzee will purchase the rest for himself.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-24-15/1621:04>
Oh, and someone will likely need to cover the van rental when it comes due as I doubt Ohanzee can, so unless he objects, I'm assuming Ace will cover that as well. Ohanzee will still eat the 200¥ for the intro to the Madame, but again, actual board will have to be covered by someone else.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-24-15/1722:21>
@Poindexter, no objections from Ace.  Please don't kill us all.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-24-15/1742:04>
Doc will enjoy his time in the clean new van.  IC on its way.

@Zweiblumen I'll get your search results up later. Big report due tomorrow so it's crunch time at work today.

No worries, I know how that goes :/
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-24-15/2243:27>
Well, I've thoroughly enjoyed the last two IC posts.  Wow.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-25-15/1305:19>
Big report due this afternoon and then my weekly game tonight, so I'll be on the quiet side today.

@8-bit & @Malevolence This is your opportunity to chime in on Sam's theory.

@Rednblack & @Zweiblumen I presume that Doc is sharing his findings with everyone. Feel free to react or respond to his search results as you see fit.

Katsina will give APB's commlink to Doc. He can hack it if he likes. It is an Erika Elite.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-25-15/1451:05>
Yup, getting a post up now :)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-25-15/1502:27>
Hacking APBs comm:

Deck Config:
Toolbox, BabyMonitor, Encryption, Agent
A: 4 S: 7 D: 5 (6) F: 6 (7)

Rolls for hacking:
Hacking APBs phone (Log 9 Hacking 6 = 15) (http://orokos.com/roll/259039): 15d6t5 6 (limit 7)
Very likely I got my mark there...

Dunno how many more I need, so here's all the marks... these are all HotF actions to get marks on things I need:
Hacking APBs phone (Log 9 Hacking 6 = 15) (http://orokos.com/roll/259041): 5#15d6t5 5 4 2 4 6 (limit 7)

And I don't know if you want control device or edit file for seeing things, here's 2 of each for you:
control device INT 4 + EW 6 + Qualia = 11 (http://orokos.com/roll/259042): 2#11d6t5 3 6 (limit 7)
edit file to read APBs phone LOG 9 + Comp 5 = 14 (http://orokos.com/roll/259043): 2#14d6t5 4 7 (limit 6)

BabyMonitor running to let me know how much OS I have (don't need GOD coming back on us AGAIN).
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-25-15/1556:15>
Doc whistles appreciatively as he's pulling up info on Ace's SIN.  From the shadows of the Matrix, he finds out that Ace puts the hurt on folks.
...
<<<@Team [Doc] Welp, our chummer Ace here definitely has a name for himself in the shadows.  Seems he's a fairly effective recovery specialist for Ares.  See attached file.  And our shooter is another version of him, though with a bit more of a cloud of mystery around him.
>>File: rhodes.info
>>File: shooter.info
>>>

Just to be clear, you weren't looking up Ace's SIN, you were looking up any information on a man named Rhodes. Rhodes could be Ace's operational name, or real name, as there are certainly a number of parallels between the two. But you definitely aren't hacking the SIN database; you're just in some shadowrunner forums and chat rooms.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-25-15/1622:15>
Editing.

Better?
Doc whistles appreciatively as he's pulling up info on Ace's perona "Rhodes".
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-25-15/1736:14>
Rhodes is a contact, not a persona or SIN. It may sound like Ace, but it is likely a colleague or handler that just happens to be cut form the same cloth (or from the same program/experiment/whatever).
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-25-15/1750:25>
Rhodes is a contact on Ace's comm. Currently there's no IC indication of whether he is a separate person or if Ace has entered himself into his own comm, perhaps for crazy situations such as the one you find yourself in. There is, after all, good precedent for leaving a crumb trail to your future amnesiac self:

https://www.youtube.com/watch?v=91dW9pUA1BI

Ace doesn't recognize the commcode though, and it doesn't match any of the Red Team commcodes either.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-25-15/1806:49>
Yeah, I buggered that up but good.

More editing.  Sorry for the snafu.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-25-15/1818:33>
Matrix Perception on Data Lock (Comp 5 + Int 4 + Quali 1 + Spec 2 = 12) (http://orokos.com/roll/259094): 12d6t5 3
Looking for a databomb on the lock
Rating of the lock
Anything else I'd be able to tell with an MP on it.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-25-15/1845:41>
Matrix Perception on Data Lock (Comp 5 + Int 4 + Quali 1 + Spec 2 = 12) (http://orokos.com/roll/259094): 12d6t5 3
Looking for a databomb on the lock
Rating of the lock
Anything else I'd be able to tell with an MP on it.

UH OH, here we go! I been waiting for this!
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-25-15/1854:58>
Data Locks, by definition, are not wirelessly enabled. The only way you examine it is by stuffing a universal data connector into the back of Ace's head, which is an option but will need approval from all involved.

Data Bombs are on files, not devices. You'll need to crack the Data Lock itself before conducting matrix perception on the files within (if there are any).

APB's comm resisting hack: 0 hits (http://orokos.com/roll/259108), I'd feel bad for APB but she's dead, so whatever.
Mark #2: 2 hits (http://orokos.com/roll/259109)
Mark #3: 3 hits (http://orokos.com/roll/259109)

Doc has three marks on APB's comm. That said, I think Spoof is the relevant command for reading her diary and flipping through her photo album, so you only need one mark. Should be the same dicepool as your Control Device rolls, so we'll use those.

Resist Spoof #1: 5 hits (http://orokos.com/roll/259118), resisted
Resist Spoof #2: 3 hits (http://orokos.com/roll/259118), spoof succeeds

Baby Monitor reports your current OS is 13.

I'll post the results of what you find ICly, although I don't know if that will be in an hour, later tonight, or tomorrow.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-25-15/1904:53>
Yeah, knew I'd need the DC, just assumed consent given Ace asking me for it :P

And I'll reboot after hacking APB's comm. 
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <02-25-15/1934:28>
Getting an IC post up in about an hour. Sorry for the massive delay. Papers got assigned with only a few days notice.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-25-15/1954:17>
Ace knows that it's a rating 10 data lock, and he shared that with the team. He's not going to want Doc poking around in there until he knows the probability for success.

I'd like to roll Security Tactics to see what Ace thinks will happen if Doc fails. Like, is the data lock likely to blow up and save the info, or what?

Security Tactics data locks (http://orokos.com/roll/259141): 9d6t5 2

I'd also like to roll the same skill to see if Ace has any idea what an operative should do if s/he was unable to check in on schedule and was also unable to come in physically.

Security Tactics Lost dog (http://orokos.com/roll/259146): 9d6t5 3
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-25-15/2110:07>
I'll tackle this tonight.

FYI, the latest IC post refers to Katsina as Ivana. This is a deliberate choice to help draw attention to the fact that she looks, sounds, and smells totally different now than she did a little while ago. It can be easy to forget in a text-based game, but the naming can help draw attention to the difference.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-25-15/2144:04>

"Yeah, don't act all innocent, you slot. Mireille, elf, meter-and-a-half, long dark hair." They realize that he's describing APB perfectly. "I've seen you going in here with her." He points to the apartment building to your left. "Yeah, I seen you go in with her. Been waiting for you to come back.

"So, what, you're done with her already? You're on to the next one? Got a thing for dark-haired elves, I see. Think you got it where it counts, do you? Want to find out?" He pushes up his sleeves a bit.

His buddies chime in after looking around for witnesses.

Ork 1: "Gonna get wet around here, and we ain't talking about snow, chummer. You wanna be a cutter or a leaker?"

Ork 2: "Ever make idiot wine? Find a guy moving in on your girl and STOMP 'IM."

20:27
Another camera. Chino runs onto the scene and collides with Katsina, who was running from another direction with her claymore drawn. Chino, being much larger, is hardly fazed, but Katsina is knocked to the ground and drops her sword. Chino looks unsympathetic. "Ever make idiot wine?" he shouts at her as she rolls to her back, assuming a defensive posture. "Find a gang moving in on your turf and STOMP 'EM!"

So that's something, maybe. Would be interesting to post Chino where he might be seen by the Zed's crew on their way to pick up the car.

Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-25-15/2224:34>
Intuition 4 + Action Trid Stars 2 = 4 hits (http://orokos.com/roll/259202)

Chino, if he sees the video, will recognize it as a catch phrase of Gary Cline - the popular ork movie-star-turned-Horizon-CEO - from one of his early simsense hits: Slade's Revenge: Night of Rage Undone
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-26-15/0217:12>
Technically, the videos off APB's commlink are IC only for Doc until he shares them. He could choose to only share them with Blue Team, or even edit them before sharing. That's up to Zweiblumen.

I'd like to roll Security Tactics to see what Ace thinks will happen if Doc fails. Like, is the data lock likely to blow up and save the info, or what?
Security Tactics data locks (http://orokos.com/roll/259141): 9d6t5 2

The data lock is not going to blow up without an explosive component. A kink bomb could be used to disable just the data lock, but nobody with astral sight has mentioned seeing anything like that in Ace's head. Ace is reasonably sure that Katsina would have said something had she seen it, but there is, of course, the question of whether Katsina would recognize a kink bomb when she saw it. Even so, Katsina also has a cyberware scanner in her mask, and presumably that would have reported any sort of cortex bomb. So, in the end, Ace's best guess is no, the data lock is not likely to blow up. Maybe if Doc fails the data lock would release an intrusion countermeasure or something? Can they even put those in data locks? Ace doesn't really know.

I'd also like to roll the same skill to see if Ace has any idea what an operative should do if s/he was unable to check in on schedule and was also unable to come in physically.

Security Tactics Lost dog (http://orokos.com/roll/259146): 9d6t5 3

This can be very simple or very complex, depending on the organization. It can be as complicated as arranging a meet via a pre-arranged sign - anything from a gibberish ARO placed very specifically in public, to posting a dwarf-seeking-troll ad on a local forum for singles - or as straightforward as calling in and explaining the situation. Of course, who knows when Ace might have been scheduled to check in. Maybe he missed it last night, or maybe allowances are made for an operative to lay low for a few days to let the heat die down.

Ace feels like there must have been an extraction point for him to reach, which may or may not still be active, but who knows where that was. If he can't come in physically, then his two options are to either call in - which could either be a relief for the person at the other end of the line, or it could seriously piss them off as a breach of protocol - or to spend the rest of his life in the shadows.

So what kind of organization is Ares? Ace remembers that Ares is very meritocratic and doesn't care where it finds its talent. While many of its shadow operatives are recruited from military and security officers, they are not the straight-laced by-the-book types. They are flexible, crafty, and resourceful, and expect their assets to be the same. Given the amount of nuyen Ares has invested in Ace, he's guessing he's not an asset to be disposed of quickly, or written off hastily. He probably has a bit of leeway to work with.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-26-15/1551:42>
what are the team's thoughts for Ace contacting Rhodes?  If it's a "yes," I'd like to get on it before Ace has Doc go digging around in his head.  Even if OOC I feel fine with it, especially about hearing what Tecumseh has to say on the matter, I'm going to play Ace as exceptionally reticent -- it is his head, and he's been a bit paranoid on the subject so far.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-26-15/1554:02>
Checking Doc's knowledge on Data locks:
Info on datalocks Hardware 5 + log 9 = 14 (http://orokos.com/roll/259365): 14d6t5 6 (limit 9)
Info on datalocks cybertech 5 + log 9 = 14 (http://orokos.com/roll/259366): 14d6t5 6 (limit 9)
Info on datalocks matrix security 4 + log 9 = 13 (http://orokos.com/roll/259367): 13d6t5 5 (limit 9)

Doc is thinking about about how to break into one, how dangerous it is both physically and to the data inside.  Wether unlocking it is a physical action or a matrix one etc etc.

Then I'll get his repsonse to Ace posted.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-26-15/1650:21>
As interested as Katsina/Ivana is in reaching out to contacts, she's hesitant to do it at this exact moment. What if something goes wrong and they get tracked, or there's another encounter? Ohanzee's not at 100%, and she's slowing down too (at 5S from drain). She'd like to get to the safehouse, rest, and regroup before doing anything that might trigger another firestorm.

Her logic might actually be backwards. It could be better to poke your head out and make calls immediately before going into a safehouse, where you could lay low while any heat you generate (from making the calls) dies down.



Doc knows you break into a data lock by plugging the universal connecting cable from your cyberdeck into the data lock, and then either feeding it the password or hacking it. The lock is not dangerous in and of itself, although the person the lock is attached to often is dangerous (see: Ace). The fact that the lock is in his head and requires a physical connection means that you won't be able to access it unless you're within a meter of him (the length of the cable from your cyberdeck) which usually isn't an option unless he's either 1) willing and cooperative, or 2) dead (and therefore cooperative).

In theory, the process is straight forward enough. In practice, a Rating 10 data lock is tough, even for Doc.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-26-15/1835:44>

Quote from: Tecumseh
or 2) dead (and therefore cooperative).

Dead or unconscious.


I'm fine with Ace reaching out. And basically I think that doing it while in Carbondale might be one of the best options - like Tec said, the safehouse presumably has countermeasures to shake any heat you might have, so doing so before heading there might help us manage any mistakes that we end up making. Hacking the data lock might best be done at the safehouse, after Doc has had a chance to fix is deck a little more. Though there is probably a policy that prohibits using any Matrix devices while there, again in order to keep the safehouse, well, safe.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-26-15/1923:17>
We could do the lock completely offline, as it's a direct connection.  So I'm cool with doing this at the safe house.

It's got 20 dice (rating X2) to defend, I've got 17 dice (6 HotF + 9 logic + 2 VR) to attack plus edge.  It's a dicey situation, but with time I'll likely win.  Might take all of my edge to do it, but I'm either adding 7 dice and exploding before the roll, or I can re-roll misses.  In this case, I think getting a total of 24 dice + explodings vs. 20 dice might be the better option, but not 100% on the math.

Opening isn't going to hurt anything, but to access any locked data inside of it is another matter.... Edit file is an attack action, and so I'm risking matrix damage.  I'll need to repair the deck before trying that.  Especially if there's a data bomb on there.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-26-15/2004:30>
You guys are killing it on the RP. Great job dissecting the situation, the timeline, the sequence of events, underlying motives, all of it. This plot was designed specifically to produce conversations exactly like this.

I'm going to leave things in place for one more day just to make sure everyone has a chance to say their piece. If the conversation is still flowing then we'll continue it over the weekend. If people have wrapped it up then we'll advance to the next step.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-27-15/1239:49>
@Rednblack
Just to be clear, you are calling Rhodes' commcode with one of the hunter's commlinks, is that correct? Are you running silent or non-silent?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-27-15/1249:36>
@Rednblack
Just to be clear, you are calling Rhodes' commcode with one of the hunter's commlinks, is that correct? Are you running silent or non-silent?

Nobody spoke up that it would be better to use a commlink other than the hunter's, so yes, that's what Ace is going to use.  He'll be running silent, and shutting the thing back off as soon as the call is over.

If our matrix specialist has another idea, Ace will definitely have taken that advice, but I haven't heard anything to that effect, so fingers crossed and all that.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-27-15/1316:36>
Honestly, we are pretty far away from where that happened in distance if not time.  Running silently should be safe especially for a single phone call.  You'd probably have been better off using one of the burners Sam bought, but looks like he used those for other purposes.

Have we split up into new groups now?  Seems like folks are scheming once again :P
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-27-15/1319:14>
How long until we get to the safe house?  Does Doc have time to work on his deck again?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-27-15/1400:32>
It's 35 minutes from Carbondale (the van disposal site) to the safehouse outside of Defiance, assuming all goes smoothly.

http://goo.gl/maps/M5j0e

Current time is about 5:00pm. Technically you haven't met up with the Bulldog to do the exchange of goods, but that will happen once the Bulldog RP wraps up, either today or over the weekend. It will take a few minutes to transfer everything between the two vans - cleaning it off as you go to limit the mess of the Bulldog migrating to the Eurovan - and then bleach the Bulldog. This timing is also dependent on Ohanzee not KOing himself with drain from casting Levitate.

Excluding any diversions or distractions, you will get to the safehouse around 5:45pm.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-27-15/1411:28>
Yeah. He might have to overcast it just to make the damage physical so that it doesn't max out his stun track. What silliness.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-27-15/1417:36>
Overcasting only goes to the Physical damage track if the hits exceed your Magic rating. Overcasting itself no longer causes P damage automatically.

From p. 281:

Quote
If the number of hits (not net hits) you get after applying
the limit exceeds your Magic rating, the spell’s Drain is
Physical instead of Stun damage.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-27-15/1423:13>
Okay, I'll write up another IC post where Doc works on his deck again... here's the repair roll:
Repairing deck (Hardware 5 + Logic 9 = 14) (http://orokos.com/roll/259568): 14d6t5 5 (limit 9)
Forgot to put in minuses for working conditions.  Anything less than a -5 gives him a total of 4 hits.

I'll use 1 hit to reduce the time to 30 min, and the other 43 for repairs.  Another hour or so and he should be done fixing the damn thing :)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-27-15/1432:25>
Your work conditions are Poor from working in a moving vehicle on a project involving fine motor control, but the Sport Package / Middle Amenities makes the Eurovan ride smoother and more comfortable, upgrading the modifier to Distracting. So -1.

Subtract a hit: 0 hits, no (http://orokos.com/roll/259569)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-27-15/1433:51>
Or what you did!
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-27-15/1448:55>
Preferably Ace will reboot comm a few minutes after he sent the message and as near as possible to a main artery highway. If no messages have been received he'll shut it right back down. Hopefully whoever reads it will see that he spells "instigator" in caps during his text.

If nothing is sent back, he'll have Doc wrk some matrix mojo at the safehouse and won't plan on rebooting the hunter's comm until sometime the next day after they've left.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-27-15/1453:25>
Hmm. Looks like Sam and Chino might have to lug the obelisk between vans.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-27-15/1459:56>
Ace has STR 6. He's not on par with the others, but he'll be happy to help.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-27-15/1526:42>
Also, on further reflection after this:


Quote from: Poindexter
I think no less of the vampire nor the Ares assassin borg, nor the... Dwarf?" Looking at Ohanzee and seeking to conjure up something horrible and factual to call him. It's at this very moment that Sam realizes something.There's not a shred of evidence beyond his association with us to suggest Ohanzee here used to be a crazed sociopath at all. Hmm. Then something else hits him. There's really no evidence that I am, either."


I think Ohanzee may have a secret that indicates he is a sociopath. He's been avoiding it IC, but things are starting to look like he is the one responsible for Gloria's violent and horrific demise. Since the statement that triggered my realization is Sam's internal dialogue, I'm not sure how or if I should approach this IC, but I'll be keeping an eye out for a good opportunity. Just thought I'd share that, though. All of us apparently have a dark secret, and that is probably Ohanzee's. I think that just leaves Sam - all of Blue Team seem to have some indication that they were murderous psychopaths, Ace was a corper, Kat is a vampire, and APB had a criminal SIN - though for what we don't yet know.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <02-27-15/1546:56>
Ace was a corper, Kat is a vampire, and APB had a criminal SIN - though for what we don't yet know.

A corper, yes, but one who is hard to find, tough to get hold of, almost seemingly in retirement. Came out at the request, it seems, of a vampire. Not just ANY vampire though. A vampire who prefers to drink cold blood from a bag than from warm flesh, AND who worships and has a personal connection with Hecate, the goddess of light. The first thing the two of them did was look up some infamous technomancer and convince her to go with them on whatever mission they were on.

They just SO sound like the good guys here, y'know?

Like, the four of us sound more like the twisted, sick, and evil NPCs that I'd be tracking across the mountains before they could complete some sort of horrible objective in a normal, non-amnesiac sort of game, don't we?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-27-15/1646:07>
A corper, yes, but one who is hard to find, tough to get hold of, almost seemingly in retirement. Came out at the request, it seems, of a vampire. Not just ANY vampire though. A vampire who prefers to drink cold blood from a bag than from warm flesh, AND who worships and has a personal connection with Hecate, the goddess of light. The first thing the two of them did was look up some infamous technomancer and convince her to go with them on whatever mission they were on.

This is all dynamite and the exact sort of thing that would be RP gold, were it to be posted ICly.

As for moving the obelisk, lifting is Strength*15kg without a test. Carrying is Strength*10kg, but other places in the rules indicate that carrying is more like "carrying it with you on a run" rather than "carry it five meters", so we'll just use the lifting rules.

You are uncertain how much the obelisk weighs, but best guesses put it between 315-400kg. As such, you need a combined Strength of 21-27 to move it without a test. The obelisk is big enough for four people to stand around it to help move it. Let's see how we add up for Strength:

Chino: 9
Sam: 8
Katsina: 7 (yay)
Ace: 6

All four together can move it without a test. Any three might be able to move it, or might need a test. Any two might be able to move it with a test and some decent rolling, although failure could result in it crushing your foot. Or Ohanzee can roll two hits on a spellcasting test and then soak two drain.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-27-15/1708:27>
Consider, however, that blood is but her dietary requirement. She still needs Essence. It only drops one point per month so long as she doesn't tax her powers, but still, at some point she needs a live meal.


But, yes, they sound like the good guys. APBs rap sheet is probably her foiling some corrupt official/executive nefarious plan and paying the price for doing the Right Thing®.


Ace may or may not have worked for Ares - he may have been undercover there but working for another party. And despite what Ace says, we haven't seen any evidence that his loyalties changed prior to his amnesia. He came to Aspen looking for someone - an unknown female operative, possibly Ares but possibly for whatever third party he may have worked for. Not Katsina, since Katsina was sent to look for him, or at least someone that looked a lot like him - there may be a whole squad of Ace clones for all we know. So maybe APB, but like Ace points out IC, it doesn't really fit, but it can't necessarily be ruled out. To my knowledge, he has not shared the dossier that was attached to the message he shared with the group, so we don't have much information to go on.


We don't know how recently Katsina became a vampire. It may have happened after coming to Aspen for all we know. Likely not relevant.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <02-27-15/1714:38>
Or Ohanzee can roll two hits on a spellcasting test and then soak two drain.
If I fail to drain a single point, I pass out. Again. I'm certainly willing to risk it - my odds of failing to soak that are slim, but my odds of failing to summon a force six spirit were slim, and I did it twice. Randomness is a bitch.


Sam and Chino were able to do it before, so adding in a third should be fine. Since all four can move it without a test and without too much trouble, that seems the best way to go.


Unless you all want to draw dicks on Ohanzee's face while he's passed out. Could be role playing gold...
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <02-27-15/1723:36>
Consider, however, that blood is but her dietary requirement. She still needs Essence. It only drops one point per month so long as she doesn't tax her powers, but still, at some point she needs a live meal.


But, yes, they sound like the good guys. APBs rap sheet is probably her foiling some corrupt official/executive nefarious plan and paying the price for doing the Right Thing®.


Ace may or may not have worked for Ares - he may have been undercover there but working for another party. And despite what Ace says, we haven't seen any evidence that his loyalties changed prior to his amnesia. He came to Aspen looking for someone - an unknown female operative, possibly Ares but possibly for whatever third party he may have worked for. Not Katsina, since Katsina was sent to look for him, or at least someone that looked a lot like him - there may be a whole squad of Ace clones for all we know. So maybe APB, but like Ace points out IC, it doesn't really fit, but it can't necessarily be ruled out. To my knowledge, he has not shared the dossier that was attached to the message he shared with the group, so we don't have much information to go on.


We don't know how recently Katsina became a vampire. It may have happened after coming to Aspen for all we know. Likely not relevant.

The more I learn about Ace and what he was doing, the less certain I am that Ace switched loyalties before losing his memory.  Combining the teams, however that happened, could very well have been the best bet for him to get the artifact to, what in his pre-amnesiac's self view would be, the right hands.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <02-27-15/1724:37>
Unless you all want to draw dicks on Ohanzee's face while he's passed out. Could be role playing gold...

Katsina has the Artisan skill. Her specialization is carving though.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <02-27-15/1843:36>
Unless you all want to draw dicks on Ohanzee's face while he's passed out. Could be role playing gold...

Katsina has the Artisan skill. Her specialization is carving though.

Perfect!  Doc will take pics and post them on the matrix :)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-01-15/2316:02>
Posting to keep things moving, and to represent the relatively short amount of time between the shopping district and your meeting point. Conversations can continue in the Eurovan (involving everyone) or can switch to comms if you want to keep things private from certain parties.

Katsina/Ivana casting Magic Fingers @ F4:
Magic 6 + Spellcasting 6 + Mentor Spirit 2 - 1 Wounds: 5 hits (http://orokos.com/roll/260113), limit 4
Soaking 2 Drain: 4 hits (http://orokos.com/roll/260114)

She's going to use this for splashing bleach around the Bulldog.

Feel free to post anything you want about the cleaning, but if not you can just continue your conversations in the Eurovan.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-02-15/0024:05>
Everyone would know that while Doc is working on his deck, he can't be online using... no snooping on conversations this time.

Given that, he's going to be spending most of the ride working on the deck, only occasionally joining conversations if they are brought up and relevant to him.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-02-15/0259:19>
Ohanzee will let Sam take the lead so that he can set the expectation for what he's willing to share outside of Chino and Ohanzee - like the contents of/intent for the burner phones. Ohanzee's still not sold on the burner phone idea, so he's going to see what the others say before he comments since his words might carry undue weight.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-02-15/1939:34>
I just had a rather chilling OOC thought.

I think Sam might be SUPER important to the plot of this story. My only reason for believing this is that the more I look at this guy, the more I realize how not only, unkillable he is, but how utterly unstoppable and even unslowdowable this freakin character is. I've also got INSANELY high matrix defenses, due to high stats in just the right places and the baddest ass commlink money can buy.

The reason this is a chilling thought is cause I strongly suspect that out of the whole group of players here, I have the LEAST idea what the hell is going on.

 ;D ;D ;D
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-02-15/1949:27>
Someone post something ICly or I'm going to have Ace sobbing and drinking alone while driving to Defiance.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-02-15/2000:31>
Sorry, busy day.  On my way home, will get an IC post up once I get home. Doc will happily drink with ace.

And poindexter, I think you've a better idea than I do.  I'm still completely clueless about these nanites :(
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-02-15/2013:47>
Someone post something ICly or I'm going to have Ace sobbing and drinking alone while driving to Defiance.

Sam is enjoying the quiet so much, he's probably not going to talk or even turn his gear back on until after he wakes up IN defiance.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-02-15/2317:02>
I hope making the drive to Defiance uneventful didn't step on any surprises we were to face. If so, I can always edit out the last paragraph with us arriving and the first sentence making the claim.


It looked from people's IC and OOC posts that there wasn't going to be any dialog, so I just kept it quiet. Presumably we'll hash out our plans once we're settled in the safehouse. As I understand it, we have a working plan to propose to the rest of the group, but I (IC and OOC) am not clear on the purpose of using the burners to alert random people (and our multiple pursuers) to the situation (and our future whereabouts). So I need Sam to chime in with clarification before Ohanzee feels comfortable representing the plan they all worked out.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <03-02-15/2338:02>
Ace will have something to say about leaving the burners around, should it be brought to his attention.  I figured that we had that whole thing to discuss, but it might be able to wait until we're at the safehouse, or even until after we've had a night's sleep. 

Was thinking about popping a blood pack for Katsina, but decided against it.  She probably doesn't like to eat in front of others. 
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-03-15/0002:38>
There are quite a few assumptions in the last IC post:

1) The drive to the safehouse is uneventful
2) Nobody talks
3) That the beer gives you a buzz (it does not, see this post (http://forums.shadowruntabletop.com/index.php?topic=18749.msg341728#msg341728))
4) The place is difficult to find
5) That doubling back makes sense

Those who have nanites in their system will find themselves craving beer; the more nanites, the more you want a beer. That said, the more nanites you have in your system, the less of a buzz you get. As a general reminder of nanite levels:

Doc = 10
Chino = 6
Sam/Ohanzee = 2-3
Ace = <1
Katsina = 0

Currently, only Ace can get a buzz from beer, which might be a clue as to what the nanites are doing.

I'll give people until the morning to talk in the Eurovan, or to express their intent to do so.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-03-15/0034:03>
Yeah, I took some liberties. Like I said, I based the assumption of people not talking on the OOC posts (those that had posted). While I had forgotten about the beer not giving a buzz, but the IC doesn't actually involve him being buzzed - just hoping he might. And the assumption about it being difficult to find was based on Styles statement that it would look abandoned, but yeah, that doesn't mean it is necessarily difficult to find. As for doubling back being a bad idea, I suppose that depends on how accurate assumption number one turns out to be.

At any rate, let me know what you would like me to change. Your previous OOC made it sound like you wanted us to move the action forward so I posted. I can just change it to "Ohanzee chugs a beer and passes out - not from intoxication, but from exhaustion."
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-03-15/1438:16>
There's still an opportunity to speak, if anyone wants to.

Everyone please roll Perception, unless your character is asleep. Use whichever dice pool is best for your PC.

Also, please inform me what, if any, of your equipment is 1) on, 2) using wireless, and 3) running silent.

Katsina/Ivana (visual): 6 hits (http://orokos.com/roll/260686)
Katsina/Ivana (assensing): 3 hits (http://orokos.com/roll/260688)

The only electronics that Katsina has are her commlink and her mask. They are both on, using wireless, and running silent.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-03-15/1442:38>
All of Doc's cyber is on running silently, his deck is "off" as it's being repaired.

Visual Perception check (Perception 3 + INT 4 + Ganglia 1 + VE 1 = 9) (http://orokos.com/roll/260690): 9d6t5 2
The low roll I'm gonna say represents his distraction from working on the deck.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-03-15/1533:45>
I'm going to update my IC then. Ohanzee is asleep, unless Sam or Chino bring up the plan discussed in the bloody van, so no perception roll (which is no loss considering his low starting pool and high wound modifier). All of h is gear is turned off so he can sleep (and everyone he'd want to hear from is within vocal range), but normally he'd have his trodes, commlink, and camera on and slaved to Doc. He never runs the gun wireless on (no smartlink, so no reason to).


UPDATE: I'm leaving my commlink and trodes on and having Ohanzee pass out before he has the opportunity to turn them off. It fits better with the story. The camera was not left on (I assume it was activated to make sure it works, etc, but that's about it).
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <03-03-15/1702:21>
Perception (http://orokos.com/roll/260726): 13d6t5 2

Took Specifically Looking as Ace would be listed up to watch the rear. Not a great roll.

Broadcasting the Josh Adams SIN on the Ikon.


Everything else is wireless off.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-03-15/1705:58>
At the moment, ALL sams gear is turned off, and he is trying to sleep. Weather or not he's succeeding, I still kinda feel like he dun get a perception check.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-03-15/1746:00>
Sam would still get a hearing check if he's not asleep yet. Actually, he would get a roll even if he were asleep, but with a negative modifier.

Ace doesn't see anything out the back. Best he can tell, you're not being followed.

Katsina/Ivana spots a done flying in the skies above.

Katsina/Ivana local area knowledge skill check: 4 hits (http://orokos.com/roll/260740)

IC in progress.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-03-15/1822:04>
Sam would still get a hearing check if he's not asleep yet. Actually, he would get a roll even if he were asleep, but with a negative modifier.

Perception check (Int 3 Per 3) (http://orokos.com/roll/260747): 6d6t5 3
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-03-15/1849:02>
Sam can hear Doc and Katsina are saying, plus the tinkering of Doc's tools on his cyberdeck. Sam doesn't notice anything else out of the ordinary, other than how smooth and quiet the Eurovan is. For a moment it's possible to pretend that you aren't being hunted down like horned bears.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <03-04-15/0050:46>
My apologies for being absent these past 2 days. Catching up now.

First:

Those who have nanites in their system will find themselves craving beer; the more nanites, the more you want a beer. That said, the more nanites you have in your system, the less of a buzz you get. As a general reminder of nanite levels:

Doc = 10
Chino = 6
Sam/Ohanzee = 2-3
Ace = <1
Katsina = 0

Currently, only Ace can get a buzz from beer, which might be a clue as to what the nanites are doing.

I wasn't aware we all had nanites. I thought it was just Doc who was overloading. OOC, does this happen to be the malady we assensed? It's fine if you don't answer that, just some conjecture, since the numbers seem to match.



Everyone please roll Perception, unless your character is asleep. Use whichever dice pool is best for your PC.

Also, please inform me what, if any, of your equipment is 1) on, 2) using wireless, and 3) running silent.

I'm going to go with the guess that since Chino is driving, he isn't Astrally perceiving due to having to focus on the road.

Visual Perception - Perception (4) + Intuition (4) (http://orokos.com/roll/260854): 8d6t5 4 [3, 1, 5, 6, 4, 2, 5, 6]

Audio Perception - Intuition (4) + Perception (4) + Audio Enhancement (3) (http://orokos.com/roll/260855): 11d6t5 3 [4, 6, 1, 3, 3, 2, 5, 5, 1, 2, 4]

Okay, whatever Orokos. That makes sense.

Gear:
Renraku Sensei 'link - Running Silent
Earbuds - Running Silent
Bug Scanner - Wireless Off
Anything else with Wireless - Wireless Off
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-04-15/0134:49>
I wasn't aware we all had nanites. I thought it was just Doc who was overloading. OOC, does this happen to be the malady we assensed?

Yes, correct. This is the "non-biological viral entity" that Chino, Ohanzee, and Katsina have all assensed. Doc has referred to them as "nanites" three times, and Katsina and Ohanzee have used the term too, so Chino likely would have made the connection ICly.

Visual Perception - Perception (4) + Intuition (4) (http://orokos.com/roll/260854): 8d6t5 4 [3, 1, 5, 6, 4, 2, 5, 6]

Looking out the windshield, Chino can see the same drone that Katsina can. Chino knows more about drones than Katsina does (Vehicles knowledge skill) and identifies it as a Cyberspace Designs Dalmatian. From the book:

Quote
Cyberspace Designs Dalmatian
This large and robust VTOL recon drone is capable of hovering and has a sturdy frame for its light weight. It is about the size of a lawn mower when stored, and when deployed is the size of a large hang glider. Lone Star and Knight Errant have both licensed the design for urban surveillance and patrol duties.

In other words, Katsina's theory that it is a traffic drone is plausible.

This whole concept of driver's licenses and vehicle registrations is a little fuzzy for Chino, who is more familiar with how things work in Denver. In Denver, the authorities are generally much more concerned with your work visa or your travel pass; there are just too many people of varying nationalities running around to wonder if they are properly licensed to drive in their home territory, so such matters are usually swept under the rug. But out here in PCC proper? Maybe they do care about the details.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <03-04-15/0141:08>
I wasn't aware we all had nanites. I thought it was just Doc who was overloading. OOC, does this happen to be the malady we assensed?

Yes, correct. This is the "non-biological viral entity" that Chino, Ohanzee, and Katsina have all assensed. Doc has referred to them as "nanites" three times, and Katsina and Ohanzee have used the term too, so Chino likely would have made the connection ICly.

Well, I guess I'm a little dense. Oops.

I thought we just noticed that Doc had an overload, not that we verified that our malady were nanites. In fact, our last discussion in the Bulldog (before it's bleaching), seemed to indicate that Ohanzee was still concerned and unsure of what our mysterious ailment was.

Quote from: Ohanzee
And if we can get some help with our mystery affliction, all the better.

Still, I guess it's out now.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-04-15/0254:10>
We know that it is non-biological and non-magical, so by process of elimination, we are assuming nanites. We have not experimentally verified that yet, so our basis (non-biological/magical) could prove wrong or it could be another non-nanite option that fits the parameters..
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-04-15/0927:43>
Doc has identified his symptoms as suffering from some form of over-abundance of 'hard nanites' and we deduced that all of 'blue' team had at least some amount while 'red' little to none.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-04-15/1518:12>
Mal: Is Ohanzee broadcasting the SIN he rented the van with?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-04-15/1557:01>
Yes, he passed out before he could disable his gear.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-04-15/1601:54>
Cool, so if it *is* just a patrol drone, they'll see your SIN which will match the registry of the Van and Ace's SIN both of which both should be clean... we hope ;)

/me crosses his fingers :P
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <03-04-15/1635:36>
Just checking in. Ace doesn't have anything to add at this point. He'll simply be waiting with baited breath until the drone passes by or keeps on us. If the latter, it's time to start talking backup plans.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-04-15/1652:03>
Zweiblumen has the correct understanding of the situation. I'll get an IC post up to advance things but it will probably take me a couple hours. For whatever reason, Wednesdays are twice as busy as any other day of the week.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <03-04-15/1716:11>
Just as a heads-up, I'll be in a car all throughout the evening tomorrow. I'll be able to post from a phone, but dice rolls may be a little tricky. In case it comes to that, of course. I should be able to RP just fine.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-05-15/1249:16>
You are now at the safehouse, which is at the end of a narrow and lonely road that runs next to a small creek. The safehouse is on the other side of the creek. It looks cold and empty, like a bed & breakfast closed for the winter. To get across there is a small wooden footbridge that looks snowy and icy. Whether or not you can carry the obelisk across it without it collapsing is unknown.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-05-15/1259:48>
Making a generic knowledge check to see if Doc thinks the bridge is built in a way that will support the weight:
generic knowledge (log 9 - defaulting 1 = 8) (http://orokos.com/roll/261318): 8d6t5 3
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-05-15/1306:35>
Doc is more worried about the ice and snow on the bridge. Carrying the obelisk five meters between vehicles is one thing, but fifty meters across a bridge and up to the house is quite another, especially given the conditions. Doc thinks it is a good recipe for someone to slip or otherwise hurt themselves.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-05-15/1453:49>
Ohanzee's game to levitate it after an hour of rest. Having a few more points of stun to work with will do wonders for his willingness to attempt casting. But besides that, it seems worthwhile to check to see if maybe the safehouse already has a secure parking area, since leaving the van where it is would ruin the illusion of the inn being unoccupied.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <03-05-15/1527:25>
Ohanzee's game to levitate it after an hour of rest. Having a few more points of stun to work with will do wonders for his willingness to attempt casting. But besides that, it seems worthwhile to check to see if maybe the safehouse already has a secure parking area, since leaving the van where it is would ruin the illusion of the inn being unoccupied.

Good thinking.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-05-15/1741:33>
Yeah, lets head in.  Mal, Doc will give you a medicine roll to up the # of dice you get for natural healing.
With the assumption that we make it to a room:
Medicine roll to help Ohanzee (Med 5 + Log 9 = 14) (http://orokos.com/roll/261413): 14d6t5 6
Booyah!  6 extra dice omae!  With 15 dice to heal with, you should be doing pretty damn well after an hour of rest ;)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-05-15/2020:45>
New IC is up.

FYI, I will be around tonight and tomorrow night, but tomorrow during the day I will be volunteering. I'll be away from a computer all day until the evening.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <03-05-15/2033:29>
Ace will stop broadcasting any SINs, comms go off, all wireless stays off when they exit the eurovan.

He'll let the others take the lead for reservations, etc.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <03-07-15/1232:32>
How long do we plan on staying in this safehouse? 24 hours is going to cost us 2,880 nuyen. We could last a little bit, but that's going to run us out of money really quickly.

I suppose we can figure that out IC after the people from the Bulldog share their plan to contact the magical foundations.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-09-15/0222:45>
The rental cost for the van is ¥125/day, but just to make it neat and tidy with the safehouse expense we'll call it ¥120/day. Combined with the safehouse expenses, that comes to ¥3,000/day. Collectively, the group has a bit over ¥14,000. I presume you will want to stay for at least one day in order to get a healing roll for Ohanzee.

Ohanzee's Assensing: Intuition 4 + Assensing 4 - 4 Wounds (http://orokos.com/roll/262248): 4d6t5 0 hits
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <03-10-15/1409:08>
Are showers part of the base safehouse cost? Even if they aren't, I'm guessing Chino is probably in need of a shower.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-10-15/1429:46>
Yes, showers are included. Think of the lodgings as an upscale hotel from the late 19th century which has been updated to accommodate metahumans, but not technologically. There is electricity, but no trids and few electronics other than the security measures and a Renraku Manservant drone.

You are free to use your commlinks, but the wireless functionality won't work outside of the room you are in. So you could slot chips or use your commlink for an alarm clock, but not to send messages to each other unless you're in the same room.

There is plenty of hot water. Soap, shampoo, and shaving products are provided, as well as towels, robes, etc.

At this point we can either fast-forward a couple hours or we can meet up for a discussion of next steps. I figure Mal/Ohanzee will make the call, although others can chime in ICly or OOCly.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-10-15/1432:49>
While we are "locked down" are we allowed to visit the van freely? Or should we move the obelisk to one of our rooms?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-10-15/1440:53>
You can get back and forth to the the cave, but can't get outside.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <03-10-15/1444:07>
While we are "locked down" are we allowed to visit the van freely? Or should we move the obelisk to one of our rooms?

I was under the impression that the Madame didn't want us to bring anything in that could be tracked. I figured that would include the obelisk.

I'm up for discussing things or fast-forwarding until dinner and afterward (assuming we all go to the library after dinner). I may or may not need to revise/delete my IC post. For continuity's sake.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-10-15/1509:52>
There's a trade-off here:

1) leave the obelisk in the cave where you won't have eyes on it but it will be better-concealed astrally (due to the surrounding earth being largely impassable on the astral), or
2) bring it into the house where you can see it but where it would be easier for an astral scout to poke his/her/its head in and find it.

I was going to say that Katsina or Ohanzee could ward the van or a room with the obelisk, which would take a few hours, but it occurs to me that Ryo gave us the Sorcery group at high ratings but didn't give us any rituals. The rules are pretty clear that rituals are learned separately from spells, as if players needed another reason not to take Ritual Spellcasting.

I'm in charge so I get my own way. Ritual Spellcasting is overshadowed enough as it is, so I say anyone with Ritual Spellcasting knows all the rituals. If the ritual is spell-specific (e.g. Curse, Prodigal Spell, Remote Sensing, Circle of Healing, Renascence) then you must know the spell you wish to ritually cast.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-10-15/1603:10>
Sam plans on sleeping in the van with the obelisk, so we'll have eyes on it. Fear not.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-10-15/1625:03>
Great ruling. That should probably be the default ruleset to be honest. For normal play (where players have the luxury of prepping and building their characters - which we don't here) I might restrict it a little to where you have to have a copy of the ritual handy - pay the nuyen cost but no karma cost - in order to cast it. Not sure what the nuyen cost for a ritual is, but I'd probably make them either free or at the most 500¥ (like Detection and Health spells). Considering that each ritual has a fairly steep reagent cost, it might just be better to assume their free, which brings us right back to your ruling here. Hmm. So yeah, great ruling.


However, in our case, I don't know what rituals might be useful. We could do a Ward ritual, but it takes hours to perform and lasts weeks - probably not the sort of evidence we want to leave behind and not the sort of time we want to be stationary and exposed before it takes effect. In fact, most of the useful rituals take hours to complete, so they aren't likely worthwhile for us here. We could try building a temporary lodge, which would act as a Circle of Protection, but that still takes hours and then only lasts until sunrise (or sunset, but since it's already dark...). So, unless I'm missing something, this might not be useful. I half suspect that the description for Circle of Protection might be wrong - it says it takes Force hours to perform but only lasts Force hours, while most things that last Force hours only take Force minutes to perform (and since it is so small and breaks when someone leaves, it is unlikely they meant for it to last Force weeks or days). In that case, that could then be a useful ritual.


But, barring that, I'm fine leaving it in the van. We could place a watch there if we really wanted to, but that might be a bit much - while we don't want this falling into the wrong hands, we probably wouldn't mind much if it were to "walk off". And besides, without comms, leaving a single person there to guard it might be pointless.


I'm certainly open to ideas.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-10-15/1711:06>
Yes, that is a good summary of the situation. During a normal game, where days are the standard unit of measurement, the length of rituals is less of a factor. But for us, counting hours and minutes, they are a major commitment.

Sam plans on sleeping in the van with the obelisk, so we'll have eyes on it. Fear not.

As you wish. Sam should still come in to sign in, take a leak, and get something to eat, unless he wanted to cross his legs and eat a frozen burger patty out of the cooler.

Current time in-game is 6pm. Doc is voting to wait a couple hours. Anyone else?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-10-15/1728:38>
Yes, that is a good summary of the situation. During a normal game, where days are the standard unit of measurement, the length of rituals is less of a factor. But for us, counting hours and minutes, they are a major commitment.

Sam plans on sleeping in the van with the obelisk, so we'll have eyes on it. Fear not.

As you wish. Sam should still come in to sign in, take a leak, and get something to eat, unless he wanted to cross his legs and eat a frozen burger patty out of the cooler.

Current time in-game is 6pm. Doc is voting to wait a couple hours. Anyone else?

Is there a bathroom in the van? if so, Sam would just as soon remain the group's only "unknown" at this point. He doesn't trust this place.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-10-15/1732:48>
Ohanzee can probably remain awake long enough to clean up and eat, especially since he won't be casting. He gets strangely lucid when exhausted. It's likely a survival response.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-10-15/1826:39>
There is definitely not a bathroom in the van. The vehicle with a bathroom was flipped on its side and engulfed in flames a couple hours ago.

Sam looks around and sees the cave is large enough to accommodate a couple vehicles. He wonders if it would be acceptable to urinate in the corner.

Pee in the cave? Charisma 3 + Etiquette 1 (http://orokos.com/roll/262692): 4d6t5 2 hits

Sam suspects the proprietors would be less-than-pleased if he were to relieve himself in their parking lot.

Sam has Etiquette 1.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-10-15/1830:42>
There is definitely not a bathroom in the van. The vehicle with a bathroom was flipped on its side and engulfed in flames a couple hours ago.

Sam looks around and sees the cave is large enough to accommodate a couple vehicles. He wonders if it would be acceptable to urinate in the corner.

Pee in the cave? Charisma 3 + Etiquette 1 (http://orokos.com/roll/262692): 4d6t5 2 hits

Sam suspects the proprietors would be less-than-pleased if he were to relieve himself in their parking lot.

Sam has Etiquette 1.

This may or may not be my favorite post in this entire forum right now. Ok, Sam will head inside and make himself at home. IC post incoming.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <03-10-15/1951:39>
Pee in the cave? Charisma 3 + Etiquette 1 (http://orokos.com/roll/262692): 4d6t5 2 hits

That was an excellent time to have a roll above 33%, right?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-11-15/2105:39>
Let's get some IC posts up.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-11-15/2254:38>
After about 20 minutes in the bathroom alone, the giant troll emerges back into the common area clean shaven, shampooed, and wearing nothing but an enormous troll-fit white terry cloth robe and a pair of matching fuzzy bath slippers. He's almost smiling as he says to whomever is present "What's the food situation like here?"

LOVE this!  Great image :)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-11-15/2257:37>
It's taken me months, but I think I've finally worked up a personality mold for this amnesiac here. A model to base his personality off, not so much his goals and motivations, just how he expresses himself and goes about his business.

Shall I tell the group or keep it a secret?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-11-15/2301:24>
Well, I'm still trying to figure Doc out... I think I *might* be getting close, but it's still rather elusive.

As for Sam?  Up to you mate!  You're the boss when it comes to him ;)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-11-15/2309:10>
I'm making the assumption in my IC that people agree to the 30 minute meetup in the dining room. Sam looks ready in 20, and everyone else seemed to be deferring to Ohanzee anyway, so I went with it. If anyone wants to go a different route, go for it - I don't want to step on toes.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-11-15/2315:17>
Katsina thinks the 30 minute plan is a good idea, and that's close to what I was going to GM fiat if nobody said anything.

I'm always curious about the inner lives of the PCs, but you're under no obligation to share. The GM knows enough secrets as it is; I don't need to know everything.



Edit: Cooking roll for Katsina
Intuition 6 + Artisan 2 - 1 Wounds (http://orokos.com/roll/263086): 7d6t5 3 hits

She makes a good dinner. Maybe not enough salt, but that's easily fixed, and understandable enough for someone who can't really taste the food.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-12-15/1332:38>
Oh, thank the Lord, spoilers are back.

Spoilers may be occasionally used to direct messages toward certain PCs when they are on their own. If you like to see what's going on with other players, even if it's OOC knowledge, then you are free to read what's under the spoilers. Others who prefer more IC/OOC separation can skip messages not directed at them.

Private or sensitive messages will still be sent via PM.

[spoiler]<<@Ace [Katsina] Commence the Red Wedding. Don't eat the meatballs.[/spoiler]
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <03-12-15/1358:36>
amidoingitright?

[spoiler]<<@Katsina [Ace] Understood.  Wearing maille under by bathrobe.>>[/spoiler]
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-12-15/1402:00>
[spoiler]So much Game of Thrones.  Doc takes a crossbow bolt to the neck.[/spoiler]
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-12-15/1437:50>
[spoiler]
That's nothing. Blue Team has prepared a Brown Wedding (https://www.youtube.com/watch?v=3vI_7os2V_o).
[/spoiler]
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-12-15/1444:58>
[spoiler]Is this how we make jokes about that show? Am i doing it right? I don't watch it. I understand yall think the word "hodor" is funny though, so... Hodor, i guess?[/spoiler]
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <03-12-15/1454:27>
[spoiler=Spoiler, which equals Spoiler, which equals something I don't understand]Why are we still doing this?[/spoiler]
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-12-15/1822:30>
Katsina's joke-telling ability: 1 hit (http://orokos.com/roll/263339)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-13-15/1431:16>
Yeah, lets head in.  Mal, Doc will give you a medicine roll to up the # of dice you get for natural healing.
With the assumption that we make it to a room:
Medicine roll to help Ohanzee (Med 5 + Log 9 = 14) (http://orokos.com/roll/261413): 14d6t5 6
Booyah!  6 extra dice omae!  With 15 dice to heal with, you should be doing pretty damn well after an hour of rest ;)

Already rolled for Ohanzee's medicine.  Here's the rest of my hardware rolls:
Repairing deck (Hardware 5 + Logic 9 = 14) (http://orokos.com/roll/263613): 14d6t5 3

Wow, it's like orokos knew *exactly* how long I had said in the IC post when it did that.  So, 30 min tending to Ohanzee and the 60 min to repair the last 3 boxes of damage on my deck.
Next I guess is time to sit down with Ace and hardwire in.

Question: If we are in a wireless dead zone, and we are hardwired/offline, can GOD be watching?  Will I generate OS with the hacks I'm doing on his head?  I'm not *that* worried about it as this isn't time sensitive, so I can just reboot and try again until I succeed (baring any databombs).
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-13-15/1536:35>
Let's get some rolls up for Ohanzee sleeping off Stun damage. Everyone else can buy hits to sleep it off overnight, but Ohanzee's timing is more important because it will impact when his Physical injuries can begin healing.

Doc needs to spend 10 minutes with Ohanzee each hour for Ohanzee to get the +6. This shouldn't be a problem for the first two hours. We'll see how well Mal rolls to figure out how long Doc needs to keep it up.

@Mal, go ahead and make a Body 3 + Willpower 6 + Medicine 6 extended test with a threshold of 10. Don't subtract a die each roll.

@Zweiblumen, GOD will not be watching, unless Kimama or Jacquez are secret GOD operatives. Go ahead and roll to try to crack it. I think you can use either Brute Force or Hack on the Fly. You're up against a big dice pool so go ahead and roll 10 times.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-13-15/1743:21>
Deck configuration:
Decryption; Encryption; Stealth; Toolbox
Attack: 6 (7); Sleaze: 7(8 ); DP: 5 (6); FW: 4 (5)

HotF on Datalock (Hacking 6 + Log 9 + VR 2 = 17) (http://orokos.com/roll/263646): 10#17d6t5 4 6 2 7 4 9 7 6 5 4
Not too shabby, got a 2 7s and a 9 in that mix.  Also got 7 1s in 2 of those rolls, but need 9 for a glitch.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-13-15/1745:58>
HotF on Datalock (Hacking 6 + Log 9 + VR 2 = 17) (http://orokos.com/roll/263646): 10#17d6t5 4 6 2 7 4 9 7 6 5 4

That's cool. I didn't know orokos could do that. I've been doing one roll, then another, then another. This saves SO MUCH time.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-13-15/1801:37>
Yeah in one game when I first came to the boards the GM wanted 10 rolls of every "common" roll you'd do.  I went through and did almost 200 manual rolls and saw everyone else did the 10#XXd6t5 and felt like I had egg on my face ;)  orokos will do all the math for you if you want as well.
Their help (http://orokos.com/roll/?action=rollerhelp) page is handy for figuring out new roll combos.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-13-15/1922:09>
Resist Hack (http://orokos.com/roll/263656): 10#20d6t5 9 4 9 8 5 6 6 4 7 7

Doc beats it three times.

@Zweiblumen and/or @rednblack, go ahead and get an IC post up. While you're doing that I'll work on writing up the contents of the data lock.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-13-15/1924:14>
Recuperating [Bod 3 + Wil 6 + Medicine 6] (http://orokos.com/roll/263660): 3#15d6t5 4 4 2
Heh, dead on.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-13-15/1934:37>
"Dead" you say...

Doc will need to RP another couple visits to Ohanzee after Doc is done with Ace.

@8-bit and @Poindexter Go ahead and IC post what Chino and Sam are doing too. The time after dinner is 7:00-7:30. A bit early for people to go to bed, although you can if your PC is feeling drained from the day's adrenaline. You can watch the events in the library, go play in the game room, read (if your PC knows how to read), slot BTLs, seduce Kimama, etc.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-13-15/1948:52>
Sam is gonna retire to the van to plan/brood. I'll try and get something up tonight.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-13-15/2016:37>
Been crazy busy this year, so the wife and I are taking some time this weekend to unwind.  Dunno if I'll manage a post or not.  Sorry if this slows things down, we've hit a decent rhythm here... I'll try not to kill it.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <03-13-15/2200:32>
@8-bit and @Poindexter Go ahead and IC post what Chino and Sam are doing too. The time after dinner is 7:00-7:30. A bit early for people to go to bed, although you can if your PC is feeling drained from the day's adrenaline. You can watch the events in the library, go play in the game room, read (if your PC knows how to read), slot BTLs, seduce Kimama, etc.

Does Chino have other BTLs? Or does Kimana keep some sort of supply to rent out to her guests?

I've been wanting to explain his desire to slot one, but I was under the impression I didn't have any (gave the one simchip to Sam).
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-14-15/0034:27>
Matrix Perception (Comp 5 + Int 4 + Quali 1 + Spec 2 + VR 2 = 14) (http://orokos.com/roll/263737): 10#14d6t5 5 8 3 4 3 3 2 6 5 3

Going through the contents looking for bombs and anything, that should be enough hits there.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-14-15/0122:13>
Doc will be able to find what he's looking for. There are no data bombs.

Chino does not have other BTLs. Kimama has a full library for sale:

Dreamchips: The Data Lock (romantic), Sex & Drugs & Trogrock (you're a rocker with groupies), The Jester of King Henry VIII (comedy), The Discipleship of Mark (Biblical/historical), Bloody Monday (action/adventure)
Moodchips: The Rage of Achilles, Boundless Love, Chamberlain at Night
Personafixs: Penelope's Patience, Picard's Inner Light, Reagan's Alzheimer's
Tripchips: Penguins Unleashed, Lavender Tears and Silhouette Eyes, Molecular Haze
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-14-15/0213:00>
I'm debating whether to post the BTL and the data lock files with spoiler tags or to send them to the relevant parties via PM.

I'll PM Poindexter with the BTL tonight but I may choose to post it. I'll sleep on it.

Since Sam doesn't have a hot-sim interface, the chip will play as a standard simchip.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <03-14-15/0220:23>
Oh shit, Reagan's Alzheimer's. Maybe it's cause I'm drunk at the bar I work, maybe it's cause for me Reagan was always Ray-gun, but I have lots of guilty giggles going.

Thank ghost for uber. (And thanks, Poindexter)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-14-15/0222:57>
Oh shit, Reagan's Alzheimer's. Maybe it's cause I'm drunk at the bar I work, maybe it's cause for me Reagan was always Ray-gun, but I have lots of guilty giggles going.

Thank ghost for uber. (And thanks, Poindexter)

what have I done to be worthy of thanks?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <03-14-15/0233:07>
what have I done to be worthy of thanks?

Drive a cab for the drunks of the south. Personally, the north counts too, as I used to love in Montana but I don't know if you've cabbied up there ;-)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-14-15/0239:32>
Drive a cab for the drunks of the south. Personally, the north counts too, as I used to love in Montana but I don't know if you've cabbied up there ;-)

Ah, that. Tip well, good sir.
Also, most cab drivers will accept weed in lieu of cash if one should find themselves in a bind.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <03-14-15/0252:49>
Ah, that. Tip well, good sir.
Also, most cab drivers will accept weed in lieu of cash if one should find themselves in a bind.

Luckily, cash poor is not a position I find myself in after working the bar. Poor? Sure, but cash in hand to maybe get a little breakfast and a ride home with, got that covered.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <03-14-15/1634:33>
Chino does not have other BTLs. Kimama has a full library for sale:

Dreamchips: The Data Lock (romantic), Sex & Drugs & Trogrock (you're a rocker with groupies), The Jester of King Henry VIII (comedy), The Discipleship of Mark (Biblical/historical), Bloody Monday (action/adventure)
Moodchips: The Rage of Achilles, Boundless Love, Chamberlain at Night
Personafixs: Penelope's Patience, Picard's Inner Light, Reagan's Alzheimer's
Tripchips: Penguins Unleashed, Lavender Tears and Silhouette Eyes, Molecular Haze

Been away all day. I'll try and get an IC up tonight, sorry for the delay.

Also, these are bloody brilliant. My hat is off to you.

Chino is going to want Bloody Monday (here's to hoping there's some good fashioned killing in it), Molecular Haze, and The Rage of Achilles. I assume he is only going to watch one or two now, but might as well pick a few up for later. How much will this cost?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-14-15/2121:42>
IC up. Couldn't resist...  :P
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-14-15/2249:37>
What? No 1,000-word dream sequence?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-14-15/2300:13>
We'll see where the story takes us.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-14-15/2357:55>
Ok, IC, the reason Sam believes he's a gun runner is cause chino told him he had a memory of them two of them going over a bunch of guns for shipment, correct? Sam has had no such memories, nor has he been seen or named in any BTLs, or recordings other than the security footage of him covering retreat against unknown foes with XM30? Sams gun runner assumption is based on intended meaning from "mom code" and chino's mention of wispy memory, am i correct here?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-15-15/0015:29>
There hasn't been any hard evidence that Sam is a gun runner. He is an experienced shooter (Automatics, Longarms, Heavy Weapons, Gunnery), and knows a lot about guns (Firearms knowledge skill). The idea that he is/was a gun runner has been inferred from the available evidence, but never explicitly stated or confirmed.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-15-15/0022:07>
There hasn't been any hard evidence that Sam is a gun runner. He is an experienced shooter (Automatics, Longarms, Heavy Weapons, Gunnery), and knows a lot about guns (Firearms knowledge skill). The idea that he is/was a gun runner has been inferred from the available evidence, but never explicitly stated or confirmed.

but the odds are equally high that he could have been just some borged out former soldier, turned to the shadows and hired on as a demo expert or something, right?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-15-15/0032:50>
I won't get into which odds are higher than others, but that possibility is still on the table, yes.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-15-15/0046:57>
I think that after seeing that BTL, Sam is going into FULL denial mode, trying to distance himself from those two horrible men he saw in it as MUCH as he can. His mind, disgusted with the ferocity of this particular truth has decided to run from it, and ignore evidence that supports it. He no longer believes that he and Chino, Doc, or Ohanzee had any contact before this particular job. Why so MUCH contact and for so LONG? Well, this is a helluva big job, stealing something older than recorded history and all. I wouldnt be surprised if this jack was months to years in the making. Yup, Sam was FOR SURE just some hired help for this job who got caught up with the wrong guys. YUP!
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <03-15-15/0114:17>
Well, you can't say Chino didn't warn you about the chip ...
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-15-15/0127:04>
Well, you can't say Chino didn't warn you about the chip ...

yeah
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-15-15/0131:29>
Well if you're looking for friends then the lady who cooks and cleans and eats people to live is nice.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-15-15/0150:05>
Well if you're looking for friends then the lady who cooks and cleans and eats people to live is nice.

Sam isn't looking for any new friends at the moment, but would probably chat with anyone who ended up near or in the van, so long as they initiated said chat.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <03-16-15/1124:20>
Is Ace conscious while his datalock is being fiddled with?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-16-15/1303:59>
Yes, Ace would be conscious, unless he's tired and falls asleep. The data lock is completely independent of all his other systems, including his nervous system.

Next
Me: Writing up what's in the data lock
8-bit: Responding to the BTL selection
Everyone else: Anything else you want to say or do ICly.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <03-16-15/1427:36>
Sorry about the huge delay. Was out really late with some friends, and just was too tired to write something up. IC up now.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-16-15/2112:18>
My posting will be spotty this week.  I've a conference that is turning out to be way more interesting than inticipated so I'm actually going to the sessions instead of just schmoozing with folks and working.

Heres the crack file request:
Crack mission logs (Log 9 + Hack 6 + VR 2 = 17) (http://orokos.com/roll/264553): 12#17d6t5 6 6 4 8 5 5 9 7 7 4 7... (truncated one roll that was a 4.  Man there are some terrible rolls in there, but none were even close to a glitch.  No more than four 1s in any single roll)

I'll get an IC post up tomorrow after the results from that
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-17-15/0059:08>
Doc beats it on the first roll.

Resist decryption (http://orokos.com/roll/264617): 12#20d6t5 2 7 7 8 6 7 11 8 10 5 5 9

The encryption is good, but Doc gets lucky and nicks it on the first try.

Results incoming.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-17-15/0208:56>
I have provided Zweiblumen and rednblack rather a lot of information, which may take some time to digest.

I am conscious of the fact that half our PCs are somewhat stuck ICly and not in a position to meaningfully move the story forward.

I don't want to rush Doc and Ace, as there is a lot to process and potentially talk through, but if Zweiblumen is busy at a conference this week then I might ask to accelerate things to get to morning/breakfast when we can have everyone actively involved again.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-17-15/0212:28>
Gogogo!  I don't want to hold things back.  It's likely Doc Ace and Katsina have some talking to do.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-17-15/0242:18>
Does anyone have anything they wanted to say or do between now and daybreak?

I'm up to my guts in work for the next couple days, but I've thrown enough over the fence at rednblack that he should be able to advance the plot once we push things to morning. But before we do that we'll give people a chance to act (or not).
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-17-15/1632:29>
I AM SO JEALOUS OF ALL OF YOU!

I have not a shred of a clue who I was before the accident. Not a file, not a contact who will talk. NOTHING. SO JEALOUS!!!
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-17-15/1652:23>
The forum is behaving oddly. I am trying to write the word p-a-s-s-e-n-g-e-r and this is what I get:

Passenger

And check out some of these gems:

She tuts and phoopes it to Doc for further examination.
...
20:22
"Ever make idiot wine?" he shouts at her as she rolls to her back, hoopuming a defensive posture.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-17-15/1653:44>

I AM SO JEALOUS OF ALL OF YOU!

I have not a shred of a clue who I was before the accident. Not a file, not a contact who will talk. NOTHING. SO JEALOUS!!!

>.>
<.<

Sure, let's just ignore the sleeping dwarf...


I'm probably more in the dark than you are - I haven't any of those things either, nor have I seen the BTL recording.


I've toyed with doing another dream sequence, but considering what we suspect now, I'd have to do something more... disturbing ... and I'm not sure I'm in the frame of mind for that, so I think I'll skip it this time. If something hits me, I'll just update my previous IC with it, so I'm ready for things to move to morning.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-17-15/1654:56>
The forum is behaving oddly. I am trying to write the word p-a-s-s-e-n-g-e-r and this is what I get:

Phoopenger

And check out some of these gems:

She tuts and phoopes it to Doc for further examination.
...
20:22
"Ever make idiot wine?" he shouts at her as she rolls to her back, hoopuming a defensive posture.

Overzealous profanity filter - replacing a-s-s with hoop, even mid-word.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <03-17-15/1655:02>
*snip*

Yes, it's some stupid filter that came back on (watch that word get filtered ...). Hoping the admins give us an option to turn it off, because it's really disrupting PbPs at the moment.

For more hilarity: link (http://forums.shadowruntabletop.com/rules-and-such/stealth-and-assassination/30/). Just look at the title of that thread.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <03-17-15/1657:11>
I AM SO JEALOUS OF ALL OF YOU!

I have not a shred of a clue who I was before the accident. Not a file, not a contact who will talk. NOTHING. SO JEALOUS!!!

I have exactly one simchip that says basically nothing about Chino's life beforehand (it was from Doc's perspective; you watched it), except to verify I was an enormous psychopath who liked to kick people's heads off.

Nothing else. I guess that's more than you, but I'm basically making it up as I go along. I've chosen for Chino to keep some of his tendencies towards psychopathy, because of his experiences (and the simchip), but other than that, I'm winging it.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-17-15/1701:51>
Is the Mask cooking the bacon Sam bought yesterday? Sam hadn't really been keeping tabs on it, as it was only really bought as a red herring for the burners.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-17-15/1703:19>

I AM SO JEALOUS OF ALL OF YOU!

I have not a shred of a clue who I was before the accident. Not a file, not a contact who will talk. NOTHING. SO JEALOUS!!!

>.>
<.<

Sure, let's just ignore the sleeping dwarf...


I'm probably more in the dark than you are - I haven't any of those things either, nor have I seen the BTL recording.


I've toyed with doing another dream sequence, but considering what we suspect now, I'd have to do something more... disturbing ... and I'm not sure I'm in the frame of mind for that, so I think I'll skip it this time. If something hits me, I'll just update my previous IC with it, so I'm ready for things to move to morning.

Didn't you say earlier that you DID in fact have a clue? When we were talking about how "Beyond hoopociation with Doc and Chino, there's really no evidence that either Sam or Ohanzee are psychos."
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-17-15/1705:03>
So, I can type "Suck my cock" and the filter doesn't mind?
But Association is altered?

I hope this gets fixed soon.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-17-15/1712:35>
I'm actually really enjoying the corrections now that I know what's happening. Hoophoopination and hoopociation are gems.

Yes, Katsina is cooking Sam's bacon. Let's see how she does:

Intuition 6 + Artisan 2 (http://orokos.com/roll/264774): 8d6t5 4 hits

General breakfast impressions: OH MY GAWD IT'S BACON! Also, Katsina seems to have figured out how to cook eggs sometime in the last 24 hours. Maybe she watched Ohanzee do it yesterday.

The IC post is up. People are free to post their overnight dream sequences now. Otherwise, we'll gather around the breakfast table. The data came out of Ace's head so I'll let rednblack take the lead on presenting it.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-17-15/1721:15>
I think they are building a profanity file with common Shadowrun conversions. So c-u-n-t becomes slot, a-s-s becomes hoop, etc. No SR sub for cock, so no substitution. Probably bad regular expressions.


Ohanzee (and I as a player) have no clue that indicates that Ohanzee or Sam were psychos. Ohanzee and I have first hand knowledge of Doc's episode (having watched it or read it's contents, respectively), but neither I nor Ohanzee has any information about Chino's chip aside from Chino's reaction (and your reaction as OOC knowledge) and his suggestion that he was a phycho before hand. Aside from that, I (and Ohanzee) have the footage from APB (the superset of the footage from the security forces that attacked us) that shows that Chino might have been a little crazy, but not psycho, and shows Sam and Ohanzee only performing professionally, with no indication of their personality.


I do have an idea for a psycho version of Ohanzee that I might weave into a dream sequence if I have the time. Since from what Chino has posted, the sim chip involves kicking people's heads off (Chino has super kicking powers), I can construct something using Ohanzee's stand out powers - namely Mind Control. Considering Gloria's demise, I could also throw in some spirits dropping people from unsafe heights. But that is all my spin on the information that I have if I were to assume that all of Blue team were violent killers. But I have no information about either Sam's or Ohanzee's past to indicate one way or another aside from what I just mentioned in this post.


You mentioned something about being certain that Blue team had never met before this job (which may have taken a year or more to plan and prepare), which is something that Ohanzee is as yet unaware of.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-17-15/1740:28>
Doc has almost 0 info.  He has no commlink to check for past calls/friends.  No contacts, no SIN to check. He's basically a clean slate.  Hell, he doesn't even have a BTL to reference. Just one clip of him stealing a deck and re-murdering someone. Oh, and bitching about his lost porn/snuff collection.

I can't even find a string to start pulling on.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-17-15/1745:08>
yeah without that porn collection doc's got nothing to pull on at all
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-17-15/1748:09>
Hell, he doesn't even have a BTL to reference.

Doc hasn't seen the BTL?!
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <03-17-15/1749:08>
Hell, he doesn't even have a BTL to reference.

Doc hasn't seen the BTL?!

No one but Chino and Sam has seen it.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-17-15/1800:52>
Hell, he doesn't even have a BTL to reference.

Doc hasn't seen the BTL?!

No one but Chino and Sam has seen it.

Oh dear, Doc has simply got to see this.
Sam assumes he already has and once he has a chance to talk to Chino about it, that will come up. If Chino mentions that Doc aint seen it yet, Sam will almost insist he watch it.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-17-15/1857:32>
Recover stun dmg from 5 hours sleep (http://orokos.com/roll/264799): 5#15d6t5 2 4 6 5 4

so Sam is all good, needing to ditch only 5 boxes.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-17-15/1940:38>
"Whatever the hell you are, I suppose I owe you a debt of thanks. You've given me a second chance, so for that at least, Thank you."

Poindexter has touched on one of the more interesting philosophical questions of the situation. What if you learn that you don't like your previous self? Is losing your memory a set-back or an opportunity? If you can get your memory back, would you want it? What if some PCs want their memories back but others don't, and it's an all-or-nothing proposition?

This is one of the major themes of the film Dark City, if anyone has seen it. I don't know if Ryo is familiar with it, but the set-up is very similar (waking up with amnesia and trying to piece together your former life, for better or worse).

Quote
One of the things that we're exploring in this film, is what it is that makes us who we are. And, when you strip an individual of his identity, is there some spark, some essence there that keeps them being human, gives them some sort of identity? --Alex Proyas (writer/director/producer)

Post 1111!
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-18-15/0233:40>
Excellent IC posts, everyone.

All of Katsina's preparations are going to expire overnight. I meant to have her do one big one right before bed, just in case the drain knocks her out. Let's try Combat Sense @ F6.

Magic 6 + Alchemy 5 + Enchanting Focus 2 + Mentor Spirit 2 (http://orokos.com/roll/264927): 15d6t5 6 hits

Per Ryo's houserules, the preparation resists with 1 die because Force 6 - Alchemy 5 = 1. I forgot to do this for the last batch she made after the fight. Preparation Resist (http://orokos.com/roll/264928): 1d6t5 1 hit, nuts

Soaking 7 drain (http://orokos.com/roll/264929): 12d6t5 4 hits, she take 3 additional boxes of Drain

She ends up with a Force 6, Potency 5 preparation. She goes ahead and triggers the preparation with a mind to quicken it.

Force 6 + Potency 5 (http://orokos.com/roll/264930): 11d6t5 3 hits

Not stellar, but about the same as buying hits. Seems fair, and she doesn't want to risk the drain of another huge preparation. Katsina now has Combat Sense 3 quickened.

Wednesday is my hair-on-fire day at work, and it looks like today will be no different. I won't be able to post until the late afternoon, so feel free to converse until then, or until rednblack posts some of what he learned.

Everyone sleeps off their Stun damage. Edge is fully refreshed. Keep up the good work, all.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-18-15/1200:43>
He turns to Sam and says, "I've got a favor to ask.  Once we're through in here, I was hoping you could take the smartlink system off that hunter's rifle and attach it to mine.  Could come in handy for what's coming next."

If Doc hears this request (i.e. if he's not sleeping in), he will remember that he has Armorer 2.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <03-18-15/1201:45>
Quote from: Ace
Plus, it was not like she was out using her mojo to frag around with anyone's minds, or anything.

Ah, the blissful ignorance.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <03-18-15/1225:38>
Quote from: Ace
Plus, it was not like she was out using her mojo to frag around with anyone's minds, or anything.

Ah, the blissful ignorance.

 ;D

Also, edge refresh. Yay! Makes me nervous about what's coming down the pipe, but cool
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-18-15/1242:37>
He turns to Sam and says, "I've got a favor to ask.  Once we're through in here, I was hoping you could take the smartlink system off that hunter's rifle and attach it to mine.  Could come in handy for what's coming next."

If Doc hears this request (i.e. if he's not sleeping in), he will remember that he has Armorer 2.

I'll wait for Poindexter to pipe up as Ace directed it at Sam.  If Sam needs/wants help or is too busy Doc can do it.  He'll have an 11 dice pool for that (damn logic 9 is freakin' amazing).

Also, does Doc have the tools necissary to check on the nanite levels?  I seem to recall I did something to find them previously, but can't find the post.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-18-15/1252:50>
Updated my post to accept the "Little Shadow" moniker. It seems odd that a dwarf would accept any nickname with "Little", "Short", "Small", "Diminutive", etc, but we don't always get to pick our nicknames (see George Costanza from Seinfeld and his desire to become "T-bone").


Also, I had originally wanted to do a Rambo sort of dream where Ohanzee was using his mind control to run people across a minefield, but the setup seemed too contrived (not like sneaking a gun and three grenades onto an executive jet with no magical security isn't...).


After the info revealed (that Blue Team might have been hired by a cult), I wonder if Ohanzee was the "handler", since these cults tend to be magic based and he seems to fit the role. So he's probably a cult member tasked with overseeing the hired psychos. The time frame for planning and executing the job is now at most about 2 months (discovery of artifact in late November at the earliest). Still a mystery as to how we ended up in the same van. I wonder if Team Ares convinced the psychos to turn with the promise of a nice big reward. A little mind magic from Katsina converts Ohanzee, at least for a little bit, and voila - Team Purple.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-18-15/1353:06>
Also, does Doc have the tools necissary to check on the nanite levels?  I seem to recall I did something to find them previously, but can't find the post.

Sure, Doc is smart enough to figure something out.

After the info revealed (that Blue Team might have been hired by a cult), I wonder if Ohanzee was the "handler", since these cults tend to be magic based and he seems to fit the role. So he's probably a cult member tasked with overseeing the hired psychos. The time frame for planning and executing the job is now at most about 2 months (discovery of artifact in late November at the earliest). Still a mystery as to how we ended up in the same van. I wonder if Team Ares convinced the psychos to turn with the promise of a nice big reward. A little mind magic from Katsina converts Ohanzee, at least for a little bit, and voila - Team Purple.

Lots of great speculation to be had! Don't be afraid to make it IC, if it's something your character would say.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-18-15/1409:51>
Lots of great speculation to be had! Don't be afraid to make it IC, if it's something your character would say.
That's my intent, but I'm busy at work and don't know when I'll get to that. Spending more than a minute or two at a time is iffy at least until after lunch.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-18-15/1421:19>
Also, does Doc have the tools necissary to check on the nanite levels?  I seem to recall I did something to find them previously, but can't find the post.
Sure, Doc is smart enough to figure something out.

Here's a medicine roll with no modifiers.... guessing I'd be using one of the medkits or something that's possibly available in the safe house?
Medicine Roll for nanites (Med 5 + Log 9 = 14) (http://orokos.com/roll/265060): 14d6t5 7 (limit 9)

Lemme know if you want other rolls.  Once he's figured out a method for diagnosing (or what ever it is), he'll offer it to the rest and I'll get that in IC once we wrap up breakfast.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-18-15/1427:01>
7 hits is certainly enough to figure out a lot. What are you trying to learn that you don't already know? Or are you trying to make OOC knowledge IC?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-18-15/1433:41>
Definitely want to make all of the OOC info IC if he hasn't already.

Also want to see if he can tell what the nanites are doing/what their specific purpose is.  Looks like he'll have a few hours to observe changes in them/him.  And last but probably most imporantly he wants to know if his condition is getting "worse" over time.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-18-15/1445:49>
That's going to take a while to write up. It imagine Doc will need to spend a good portion of the day on the testing and analysis. Give me a day to get it all together.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-18-15/1504:31>
:( sorry, didn't mean to dump so much work on you.  If I'm creating work for nothing lemme know, seems like this wasn't anticipated in the storyline.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-18-15/1526:14>
It has more to do with Wednesdays being busy from dawn until dark.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-19-15/1947:18>
Internet has been down at work all afternoon so I haven't been able to post. I will try to get replies up at home tonight.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-19-15/2056:29>
I intended to put more in my IC, but I gotta head home and there is no way I know of to save drafts, so it's a bit rushed. It's mostly summary of the situation so far.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-20-15/0049:48>
Doc is using a bit of bravdo here to cover how nervous he is about this, but is taking the rip-the-bandaid approach.  As long as Chino is okay with it that is, otherwise he'll just go watch it in his room before trying to figure out the situation with the nanites.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-20-15/0114:46>
We can backdate the nanite research a bit and have it start last night. The nanites are obviously a highly complex issue that Doc isn't going solve in a day, so there's no harm in telling you some of what Doc would learn now rather than waiting until another 12 hours passes ICly.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-20-15/0150:59>
Works for me!
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-20-15/1304:29>
Doc is certifiable.
FTFY.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-20-15/1317:59>
Doc is certifiable.
FTFY.

heh :)  I think all of the characters (and probably a few players) are at this point!


EDIT:  Also, I just edited my previous IC post to include some of the data Tec gave us, and them moved it to after his.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-20-15/1344:11>
Zweiblumen, did you delete your previous post? I don't see it anymore.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-20-15/1348:05>
Site is being slow and I'm working on 3 different things at once... It should be back after yours now.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-23-15/1450:19>
Let's get some IC responses up. Lots of interesting information and questions on the table:

1) Ohanzee's excellent summary (http://forums.shadowruntabletop.com/play-by-post/(5e-ic)-tabula-rasa-chapter-iii/msg362497/#msg362497) of the situation.
2) Doc's analysis of the nanites (http://forums.shadowruntabletop.com/play-by-post/(5e-ic)-tabula-rasa-chapter-iii/msg362726/#msg362726) and sarcasm about the group watching the BTL together.
3) Katsina's questions to the group about next steps (http://forums.shadowruntabletop.com/play-by-post/(5e-ic)-tabula-rasa-chapter-iii/msg362741/#msg362741) and Ace's lie about wanting to go back to Ares (http://forums.shadowruntabletop.com/play-by-post/(5e-ic)-tabula-rasa-chapter-iii/msg362747/#msg362747).
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <03-24-15/0952:12>
Monday's seem to be my day from hell. I can never get anything done on them.

I'll get to an IC today.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-24-15/1821:44>
Today I was stuck in meetings.  Doc has decided to put his noodle to work and came up with a ton of data that Tecumseh was curteous enough to get to me.  Now I've gotta digest it and craft Doc's response.  I'll try for it tonight, but tomorrow is more likely.  Sorry for the delay.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-25-15/1404:13>
Still nothing compared to one of Mal's updates, but that was a lot for Doc.  And *none* of it was in blue!  Crazy!

Anyway, thanks for all of the data Tec.  I hope I got at least most of it correct. :)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-25-15/1603:56>
Does Sam have the ability to disarm the bomb remotely?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-25-15/1605:48>
As a correction to Doc's musings, the expected take from selling the artifact is a million nuyen and up. So Doc's 1/6 share would be closer to 166,667¥. Plenty to get us set up going forward. The problem being finding a fixer that can afford 1M¥ on short notice and who is willing to take on the risk inherent in dealing with such a significant item.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-25-15/1651:56>
Most fixers/fences aren't going to be able to get us ¥1mil. They'll get us 50-60.  Ares or DIMR will be able to do the >¥1mill
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-25-15/1719:33>
A fixer big enough to deal with heavy hitters like us will be able to do a mil, i bet.
One of the big deal magical groups had better come off a mil EACH
and if we're talking about one of the big 10? I say 5 mil each.

Sam dun really give a SHIT about the money anymore though. All he wants it answers, the nanites out of him, and to be left alone.

EDIT: Also, Sam didn't mean "You recorded it, you know?" like "How come you dont remember this?" Sam knows better than anyone how silly that would be. It was more like "Check out this crazy shit you did while you were on shrooms last night" kinda thing, y'know?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-25-15/1910:41>
Does Sam have the ability to disarm the bomb remotely?

It depends on how he designs it. In theory, yes, he could design it to be disarmed remotely, but doing so would require a wireless signal and make it vulnerable to being hacked. So you can do it this way but it is less secure, and thus the Mutually Assured Destruction is less-assured.

The problem being finding a fixer that can afford 1M¥ on short notice and who is willing to take on the risk inherent in dealing with such a significant item.

This is not a minor problem and is the primary reason Doc was giving the ¥60k figure. You'd be looking for someone with a Connection rating of 7+ and a high risk tolerance. Fixers do not, as a general rule, put their own money or their own necks on the line.

A fixer big enough to deal with heavy hitters like us will be able to do a mil, i bet.
One of the big deal magical groups had better come off a mil EACH
and if we're talking about one of the big 10? I say 5 mil each.

A million each is possible - even five million each is not completely absurd - but, again, it shifts the corporation's "do we pay them or do we just kill them and take it?" equation in the direction of "kill them". Nobody's going to fork over ¥12,000,000 when ¥120 of ammo will accomplish the same thing.

This risk-reward equation is, of course, the heart of the question of "what do we do next". You can ask for twelve million - or twenty, or thirty - and maybe even get it! But you better have an amazing exit strategy.

But if you do pull it off... well, that's the stuff legends are made of.

Sam dun really give a SHIT about the money anymore though. All he wants it answers, the nanites out of him, and to be left alone.

This is a perfectly valid response. Go ahead and post something to that effect ICly, please.

Hopefully 8-bit can get an IC post up soon too.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <03-25-15/1938:27>
Sorry about the delay. Had a whole post written up, and then my internet decided to eat it. Had internet problems the rest of the night and just gave up on it. It's up now.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-26-15/1652:29>
I fell into a trap at work and got suckered into taking a business trip tomorrow. Today and yesterday have been busy getting ready; tomorrow I'll be offline most of the day. I'll get an IC post up this afternoon or tonight with Katsina's thoughts on the matter and her answers to Ohanzee's questions.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-26-15/1759:09>
Mal, what made you/Ohanzee think that Doc was just in it for the money?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-26-15/1834:06>
Doc seemed very focused on risk/reward in terms of payout (not information or other intangibles) in his IC. While he was motivated to survive the encounter, he was searching for the largest possible payout even if it entailed additional risk. He was opposed to simply dumping it for a fraction of its value and washing his hands of the whole business. He wanted to get enough money up front to set up a new life rather than (safely) dumping the item for a pittance and relying on the team's skills and each other to provide security and answers going forward. While money makes setting up a new life easier, we are fully capable of starting anew without it, but that seemed an option that Doc was strongly against entertaining.


For Ohanzee, he wants to use the exchange as a way to advertise to all interested parties that they no longer have the item and any income is entirely incidental. Simply dumping it over a ravine would be an option except that people would still be coming after all of us hard to try to get the item. If we sell it to another party and make the transaction public enough that all parties know we no longer have it, they might still want to kill us, but they would have a harder time justifying ridiculous resources to it. And really, in the short term, they'd have to divert their resources to recovering it from whoever we sold it to, a likely more expensive prospect, leaving them with little to throw at us for a short while, giving us some breathing room to vanish and start anew. As Tec continually states, the less we ask, the less likely their cost/benefit calculation shifts toward geek the runners and steal the item. Giving it away isn't off the table, but it is likely that we won't be taken seriously unless we ask for something. A million seemed like a nice starting bid, but if some neutral fixer is willing to throw 100 grand our way for it, no questions asked, Ohanzee would consider it if he felt those pursuing them would turn their attention to negotiating with the fixer and leave them alone for a bit.


Hell, dropping it in a pit and just putting an ARO with the location in downtown Denver and letting everyone throw their resources into getting there first in force to claim it sounds pretty appealing to him. Everyone would throw every resource they had into beating the others to the artifact so that Team Purple could have a reprieve long enough to escape, and anyone bent on revenge would likely be bloodied enough from the effort that they would be able to pursue them less effectively for a bit. The major downsides to this are that a) dozens, if not hundreds, of people would likely die in the mad rush, and b) the artifact would be at risk for catching a stray bullet (or worse), risking its destruction and ensuing chaos. So we are back to plan A - public bid, private exchange.


It sounded from Doc's words that unless there was a significant payout from the artifact's sale, Doc wasn't interested, eliminating a large swath of options (some outlined above).
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <03-26-15/1851:35>
Chino doesn't actually care that much about getting a huge payout. He'd definitely like more than a million split 6 ways, but mostly because he's thinking money is the easiest way to get out of the heat. Pay off enough people and buy enough stuff to go completely off the grid; that's how he envisions it. He just doesn't think any of those other options (dropping it for nothing) or selling it in the shadows (especially if we don't even get paid because people likely won't buy something that hot) is going to help ensure survival.

Money just seems to be the most expedient way of getting the hell out of dodge.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-26-15/1923:54>
Doc seemed very focused on risk/reward in terms of payout (not information or other intangibles) in his IC. While he was motivated to survive the encounter, he was searching for the largest possible payout even if it entailed additional risk. He was opposed to simply dumping it for a fraction of its value and washing his hands of the whole business. He wanted to get enough money up front to set up a new life rather than (safely) dumping the item for a pittance and relying on the team's skills and each other to provide security and answers going forward. While money makes setting up a new life easier, we are fully capable of starting anew without it, but that seemed an option that Doc was strongly against entertaining.

I gotta disagree that we are fully capable of starting anew without money.  But if you've a plan for that, Doc would be happy to listen to it.  He's pretty smart and came to the conclusion that 5-6k would leave him dead in the morning.  To be clear, and I hope I fixed that with the last IC post, he doesn't care about bottom line money, he doesn't need to retire off of this situation.  Just get out of it alive.  And a fence isn't going to cut it.

Quote
For Ohanzee, he wants to use the exchange as a way to advertise to all interested parties that they no longer have the item and any income is entirely incidental. Simply dumping it over a ravine would be an option except that people would still be coming after all of us hard to try to get the item. If we sell it to another party and make the transaction public enough that all parties know we no longer have it, they might still want to kill us, but they would have a harder time justifying ridiculous resources to it. And really, in the short term, they'd have to divert their resources to recovering it from whoever we sold it to, a likely more expensive prospect, leaving them with little to throw at us for a short while, giving us some breathing room to vanish and start anew. As Tec continually states, the less we ask, the less likely their cost/benefit calculation shifts toward geek the runners and steal the item. Giving it away isn't off the table, but it is likely that we won't be taken seriously unless we ask for something. A million seemed like a nice starting bid, but if some neutral fixer is willing to throw 100 grand our way for it, no questions asked, Ohanzee would consider it if he felt those pursuing them would turn their attention to negotiating with the fixer and leave them alone for a bit.
Doc would be happy to sell it to a fixer for ¥100k if a. you could find a fixer with that kind of cash, and b. it would get people to stop shooting at them.  Neither of which does he think are likely to happen.

Quote
Hell, dropping it in a pit and just putting an ARO with the location in downtown Denver and letting everyone throw their resources into getting there first in force to claim it sounds pretty appealing to him. Everyone would throw every resource they had into beating the others to the artifact so that Team Purple could have a reprieve long enough to escape, and anyone bent on revenge would likely be bloodied enough from the effort that they would be able to pursue them less effectively for a bit. The major downsides to this are that a) dozens, if not hundreds, of people would likely die in the mad rush, and b) the artifact would be at risk for catching a stray bullet (or worse), risking its destruction and ensuing chaos. So we are back to plan A - public bid, private exchange.
Yeah, I don't see a situation where we can even reasonably guess at what "all of their resources" are to the point of estimating our chances of survival.

Quote
It sounded from Doc's words that unless there was a significant payout from the artifact's sale, Doc wasn't interested, eliminating a large swath of options (some outlined above).
He really wanted the middle ground of DIMR, which is why he brought it up so many times.  That what he thought was the safest solution that would get the best results.  Artifact would end up in "good" hands, they would have the resources to help out with the amnesia and nanites potentially, and enough money to help us disappear if not actually clear our names.  The big downside is that Ace wants to go back to Ares... and that would leave him in a bad spot.  There are tradeoffs for everything.

FWIW, ALL of the solutions that aren't getting the oblisk to Ares in one way or another end up with Ace in a world of hurt on his return.  And likely us hunted for our inconvience.  So unless we want to burn Ace, we gotta find some other way to make this work.

That said, he could totally be up for taking one for the team.  In which case, all bets are off.  Or he could choose to go into the shadows which we know OOC he want's to do, but not IC.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-26-15/2001:12>
"My cover ID was a bank in Denver, so that may be worth a shot, but we're going to need a location with outside the safehouse to reach out from, and we need a plan there."

Minor correction: Ace's cover is Head of Security for a pharmaceutical company in Denver that is an Ares subsidiary. Looking back, I'm not sure that this was ever explicitly stated or told to rednblack, but Ace would know from the file in the data lock.

Mr. Moran, the guy who owned the cabin you squatted in the first night, worked for the bank in Denver that was also an Ares subsidiary. I believe that is where the OOC confusion is from.

Unless Ace was IC lying and I've just derailed his plot.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-30-15/1410:02>
New IC post is up. I think we're getting close but everyone please vote on Ohanzee's question (open bidding to multiple parties or confine it to one party) and then respond to Sam's and Katsina's thoughts on the matter. With luck we can get through this in the next few days and start putting the plan into action.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-31-15/1834:40>
We're making progress in the plan.

Is there anything your PCs were planning on doing between now and check-out time later today? If so, we can start to figure that out and do any rolling that's needed. If not, we can get ready to fast-forward once we're done at breakfast.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-31-15/1837:35>
Doc was going to do the nanite research but we had that done over night.  Most of what Doc needs to do is online.  Anyone need any medical attention at this point?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-31-15/1839:30>
Is there anything your PCs were planning on doing between now and check-out time later today? If so, we can start to figure that out and do any rolling that's needed. If not, we can get ready to fast-forward once we're done at breakfast.

Sam was gonna pull the smartlink off the hunting rifle and put it on something else for Ace.
What kinda mods am I looking at for that?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <03-31-15/1844:01>
Probably don't need it, but Doc can help with that... He'll have 11 dice to try and add to your pool if you want.

Oh, and Doc is gonna watch the BTL.  Just need to decide if he wants to do the full BTL experience or just TRID it.... Knowing his past, I think he'll go full BTL.  Bite the bullet.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <03-31-15/1845:42>
Armorer + Logic (4, 1 hour) Extended Test (see p. 433) for attaching the smartlink.

Zweiblumen, I'll PM you about the contents of the BTL once we get to the point of you watching it.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <03-31-15/1851:14>
Probably don't need it, but Doc can help with that... He'll have 11 dice to try and add to your pool if you want.

WHOA! That's WAY better than what Sam's got. Maybe Sam should be helping doc do this mod instead of the other way around, huh?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <03-31-15/1858:09>
I thought we were going to watch it together, but Ohanzee will just watch it on a trid when doc is done with it.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <04-01-15/0247:41>
No one else seemed interested.  Just have Ohanzee speak up before we break, and doc'll put it on the trid.  But as far as he knows no one else is keen on seeing it.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <04-01-15/1239:02>
Probably don't need it, but Doc can help with that... He'll have 11 dice to try and add to your pool if you want.

WHOA! That's WAY better than what Sam's got. Maybe Sam should be helping doc do this mod instead of the other way around, huh?

Sure, which ever ;)  Doc isn't going to want to step on toes, and this seems a lot more in Sams balliwick than in Doc's.  His dicepool comes from his stupid big brain, not any actual training.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-01-15/1629:17>
Regarding the smartlink, the odds of failure are extremely low. The main question is how long will it take, and this is largely irrelevant since you have 10 hours to burn. So you basically just need to not crit glitch and you'll eventually succeed.

@Poindexter, Ace asked Sam, and Doc doesn't want to interfere, so go ahead and roll your 8 dice (subtracting a die with each roll) until you get four hits.

Sounds like breakfast is wrapping up. I'll get the BTL posted ICly so that people can react to that.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <04-01-15/1650:11>
Smartlink work hour 1 (http://orokos.com/roll/269839): 8d6t5 4

Ok, I am now convinced that the fewer dice I roll, the higher the % of hits.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-01-15/1703:28>
Awesome, Sam gets the job done like a pro in an hour.

A note about the BTL chip:
The experience of watching this on a trid projector differs significantly from watching it via trodes or a DNI connection, and is VERY different from watching it with a hot-sim modification. The language of the video has been changed from first-person to third-person, and some of the feelings/emotions/reactions that Doc had while recording it have been removed, as these are not available via a trid projector.

Open RP at this point. We're back in "fast forward / blended time" again, where IC posting doesn't have to be strictly linear. People can watch the recording or not watch it, as they see fit. You can talk about what's on the chip or you can post what your character is doing for the next __ hours instead.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <04-01-15/1909:37>
IC up. Ohanzee is taking charge again as no one seems to object.


@Tec - just let me know when you want me to roll for Ohanzee's physical wounds.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-01-15/1925:19>
Taking charge is good. Much better than the GM artificially kicking the can down the road for lack of player initiative.

Aside from some post-BTL conversation, I'm not hearing about much that will happen in the next 9+ hours. We'll need some RP from Sam for the smartlink work and some continued RP for Doc looking after Ohanzee so that Mal can get the Medicine dice for his healing roll.

At this point I don't see anything that will interfere with Ohanzee's healing, so you are free to roll for it whenever you like. You can add 6 dice from Doc's previous Medicine roll.

@Zweiblumen, we should probably kick off Doc's Matrix research. Go ahead and give me your first steps.

I might be away from the computer for a good portion of tomorrow. Hopefully I can post in the morning and then again later in the evening. I should have full access again on Friday.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <04-01-15/1958:50>
For re-watching the BTL
Does anything spark recognition (Log 4 + Wil 5) (http://orokos.com/roll/269874): 9d6t5 1
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <04-01-15/2022:46>
Heal check:
Healing (Bodx2 6 + Doc's Medicine 6) (http://orokos.com/roll/269880): 12d6t5 5


All healed. I think that I would normally get six more dice for the medkit, or would Doc have taken that (he didn't in his roll)? It's irrelevant for this, but I'm curious as to where it gets rolled usually.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <04-01-15/2028:30>
Also, for when we leave and Ohanzee can cast spells again:


Increase Reflexes (F6) [Spellcasting 5 + Magic 6 + Focus 2] (http://orokos.com/roll/269883): 13d6t5 4
And spend 1 karma to quicken.
Resist Drain [WIL 6 + CHA 6 + Centering 1] (http://orokos.com/roll/269885): 13d6t5 4
2 stun right out of the gate. Hopefully he'll have plenty of time to find an hour to rest.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-01-15/2257:47>
All healed. I think that I would normally get six more dice for the medkit, or would Doc have taken that (he didn't in his roll)? It's irrelevant for this, but I'm curious as to where it gets rolled usually.

The core rule book doesn't mention medkits being used in conjunction with the Medicine skill. It would be reasonable to require one to avoid the "no medical supplies" penalty, but otherwise medkits only provide bonuses to First Aid. It does say that autodocs can have the Medicine skill. These rules and descriptions are largely unchanged from SR4A.

Bullets & Bandages cracks the door open a bit but is never very explicit, partly because it keeps combining medkits and autodocs in the same sentences without distinguishing between the two. It talks about using "the appropriate Biotech skill", which opens the way for Medicine, but, again, mostly seems to suggest that First Aid is for medkits and Medicine is for autodocs.

So, in this case, I wouldn't have added any bonus dice to the roll unless you had an autodoc (a large drone costing ¥4,000 in SR4A). As for whether the dice would have been added to Doc's roll or yours, then the basic answer is "wherever it is most optimal for the player".

@Malevolence Congrats on the new IP passes. When and where exactly do you plan on doing the casting? Just when you're done with the physical healing roll in the evening? Please RP it out, as there may be in-game effects (other than the extra Initiative, obviously).

@Poindexter Watching the BTL on the trid projector doesn't trigger much for Sam. He notes that Chino and Doc seem to be stealing guns... and that Sam likes guns a lot ... but that's hardly unique in the Sixth World. Sam doesn't remember anything that would disabuse him of his preferred conclusion (i.e. that it's just a coincidence... maybe "the big lug" is Mom? Maybe "lug" is gender indistinct? yeah... that's the ticket...)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <04-02-15/1646:45>
Do you want me to roll Memory and/or Smuggling Routes if we do decide to cross borders? Chino is fairly confident he can get us through a border or two without being spotted, so he'll want to probe his memory for a few more chinks in the armor, so to speak. He doesn't have much else to do, as it is.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <04-02-15/1648:03>
I'd like to try Doc's idea of mentally willing the nanites to assist in healing. It is irrelevant as my natural healing seems to have handled it (which would have been unknown at this point anyway), but it might produce an observable effect for Doc which might help answer some questions. So, that's what I'm putting in my IC, incase it isn't clear there.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <04-02-15/1756:38>
Doubt it'll help, but lets try a memory test to see if the trid clicked any memories into place:
memory check (Log 9 + Will 5 = 14) (http://orokos.com/roll/270150): 14d6t5 5
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <04-02-15/1833:48>
Since all the cool kids are doing it:
Memory Test [Log 3 + Wil 6] (http://orokos.com/roll/270158): 9d6t5 4
To see if I remember anything about smuggling weapons or being in a cult. Heck, if the healing trick works, I'll see if I can get the nanites to rebuild the mental pathways so I can access my memories.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-03-15/0225:59>
Nanites
Concentrating on the nanites does not seem to promote healing. Doc, checking his monitors, notes that the nanites stay concentrated in the prefrontal cortex, plus the thyroid and the adrenal glands. The nanites are also active in the immune system, but this activity seems to be focused on eliminating pathogens and other impurities. This might promote healing indirectly by combating infection, but the nanites don't seem to be stitching bone or muscle or organs back together.

When Ohanzee drinks a beer, Doc will notice the nanites going into a frenzy to scrub the alcohol out of his system. Feel free to RP all of this how you like.

Borders
Chino already rolled for border crossings, and knows several that he think will work. However, these are all remote and will present some challenging logistics. (For example, getting across the border is easy but you won't have a vehicle on one side. Great, are we just going to hike through the snow and mountains for for two days with Ohanzee levitating the obelisk the whole way?)

Katsina mentioned a quick trip into Denver to deliver a quicksilver photograph to DIMR's headquarters. She was thinking of this being a very brief trip without everyone tagging along, preferably just the people with strong SINs who could cross borders quickly and legally. Ace, Ohanzee, and Katsina would be the most logical candidates, although it's unclear whether quickened spells will catch the attention of border patrol. Then they would return and rejoin the rest of the group (and the obelisk) back in the PCC, where the meet would occur.

Or you could just hire a courier to take the the quicksilver photograph to Denver for you, but Katsina didn't think of that.

Memory tests
Blue Team is reasonably certain that they've known each other for some time. Does that mean two months (just for this job), or six months (enough time to encompass the BTL recording), or longer? That's still uncertain.

Both Doc and Ohanzee feel like there might be a clue in the various nanite levels of the team:

Doc = 10
Chino = 6
Sam/Ohanzee = 2-3
Ace = <1
Katsina = 0

This suggests that Doc is the source of the nanites. The fact that Chino is the second-most infected either implies that he and Doc were close buds and spent a lot of time together (which the BTL recording would certainly suggest) or that they've known each other longer than they've known Sam and Ohanzee.

Ace's level of infection is maybe 1/3rd of a point. Maybe you could do some math and say "Doc has known Ace for 48 hours, and this is how infected he is after 48 hours, what does that suggest for how long Doc has known Sam and Ohanzee", but there are several factors you don't know about the infection. Namely, how fast the infection spreads from person to person, the importance of physical proximity, how quickly the nanites replicate by themselves once a carrier is infected, and so on. And, of course, you don't even know if Doc has been infected with the nanites for the whole time that he's known the rest of Blue Team. Perhaps the nanite infection is relatively recent but Blue Team has known each other for ages.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-03-15/1810:07>
Ohanzee's spellcasting reminds Katsina that she knows the Increase Reflexes preparation. She'll try a small one:

Increase Reflexes @ F4
Magic 6 + Enchanting 5 + Mentor Spirit 2 + Focus 2 (http://orokos.com/roll/270482): 15d6t5 5 hits, capped at 4 by Limit

Soaking 4 draing: Willpower 6 + Intuition 6 (http://orokos.com/roll/270483): 12d6t5 4 hits, no drain

Katsina creates a Force 4, Potency 4 preparation.

You're at the outdoors store, so people can RP shopping as they like. Malevolence, if you want anything from the talismonger store (like reagents), let me know. Katsina has lots of reagents but I'm falling into the "I might need these later" trap, which is ironic since I'm the GM.

(http://cdn.meme.am/instances/56576069.jpg)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <04-03-15/1911:10>
My problem is I don't have enough money to buy much in the way of reagents and the only thing I can really do with less than a bunch (100+) is use it to set limits on spell casting. Probably would have been good to do with Increase Reflexes to take less drain, but meh. Any rituals, binding, or lodges take up way too many for Ohanzee's budget.


I'll get an IC later, but I think that we might want to see what is available for cheap or camp out, but probably somewhere West on the 70 just in case they are sweeping the roads heading to Denver.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-06-15/1434:00>
Here's a draft of what it might cost to suitably outfit yourselves for some extended cold-weather camping. It might be possible to eliminate or consolidate certain costs. For example, if not everyone is sleeping at the same time then you don't need 6 sleeping bags. If you do igloos or snow caves, you can skip the tents.

For food, I am presuming that you use what's in the cooler. That should last for a couple days. You can buy more if you want. If you're buying MREs, ¥100/day will feed the team (taking into account Sam's and Chino's needs, somewhat offset by Katsina's less traditional menu).

For sunglasses, most of you have flare comp of some sort. They're mostly to round the costs off to a nice figure.

The total for the draft below is ¥6,000. After paying for the safehouse, quicksilver camera, rental van for another day, etc. you have ¥8,420 if I've done the math right. So you can afford this but it's a big chunk of your wallet.

There might be a discount on this stuff, because I vaguely recall that these products are cheaper in the PCC than in the UCAS, but I'm away from my books at the moment. I'll look it up tonight.

WhatCost          How Many     Total
backpacks¥1006¥600
tents¥4002¥800
sleeping bags¥1506¥900
ground cloth¥302¥60
sleeping pad¥1506¥900
poles/ice axe¥806¥480
snowshoes¥1506¥900
gloves¥506¥300
hats/balaklavas      ¥256¥150
gaiters¥756¥450
stove¥1001¥100
stove fuel¥812¥100
pots/pans¥501¥50
utensils¥156¥90
snow shovel¥701¥70
sunglasses¥252¥50
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <04-06-15/1642:22>
Sorry for my tardiness. I'm traveling and on vacation. I'll be more present after Wednesday, but I'll try and get a decent post up tonight so as to not slow us down. Doc has a lot to add, I've been reading!

Again.msorry for being mia, I should have let you guys know my schedule. I'll catch up soon.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: 8-bit on <04-06-15/1834:15>
I'm not exactly sure what Chino has to say. He's mostly being quiet throughout the ride. He's not going to exit the van; being SINless isn't going to help him blend in.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-06-15/1844:54>
Chino isn't required to say anything, but I don't mind IC posts that basically say "steady as she goes". If he thinks it's a good idea, he could just nod. If he thinks it's bunk, now's the time to say something before the team drops 70% of its remaining nuyen on a plan he thinks is poorly considered.

We don't have to RP the shopping spree; I just wanted to get the costs in front of you and give people the opportunity to alter the list or otherwise change course. Doc has some things to share, which hopefully Zweiblumen can post before long.

If I don't hear any major objections or alternative suggestions, we'll move forward tomorrow.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <04-06-15/1920:31>
I'm trying to get an IC up addressing some of these things, but I keep getting 403 errors.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-06-15/1928:20>
I've been having a rash of those as well. Some things which seem to help:

1) Open a new tab in a new window (not the same window), sometimes effective and sometimes not
2) Deleting your shadowruntabletop.com cookie and logging back in. I did that over the weekend and haven't had another issue since then (knock on wood)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <04-06-15/1930:09>
Ok, it finally let me post. Anyway, Ohanzee and Doc already have Balaclavas and Ohanzee at least already has gloves. Other members might also have some cold weather gear, so we might be able to save a few pennies there.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-06-15/1945:28>
Katsina already has gloves too (for her allergies), but the "gloves" on the shopping list are "so my fingers don't fall off in the mountains in the winter" gloves.

I meant to subtract two balaclavas but apparently I forgot.

Most people have some form of Insulation on their armor. Chino is in the toughest position since punching the fire spirit did a number on his armor.

Using spirits is a legitimate approach, but if Ohanzee gets wetworked then the team is out of luck. That's especially true for moving the obelisk, as Levitate is the only viable approach for long distances. Buying a sled and having Sam or Chino pull it is not completely out of the question, but will slow you down and jack your calorie burn rate considerably.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-07-15/0222:35>
Bad news: no discount for the survival gear, and magical supplies (like the quicksilver camera) are 10% extra. Blame Nigel Findley.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <04-08-15/1709:10>
Just noticed - Sam bought two high quality backpacks and some hiking boots for a camping trip in the area (so I would assume they might cover him as far as gaiters and/or snowshoes) when we were in Carbondale, so we can knock that off the list. He also picked up some charcoal, which might help keep a fire burning to heat an indoor area, at least for s little bit, or cook a few meals.


Aside from that, I don't think we have a consensus as to how exposed they want to be should Ohanzee bite it, so I can't provide an accounting of exactly what Ace and I would have purchased. It's Ace's money, mostly, so I'll let him decide whether we want to err on the side of caution or save a few hundred nuyen. Of course, Sam is flush with cash, so he can certainly weigh in if he wants to pitch in.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-08-15/1736:12>
You're right, Sam did buy a couple backpacks. I'll knock those off the list.

Money is getting complex, namely because Ace cannot afford all of the most recent purchases on his own. I added up the camping gear and quicksilver camera, then subtracted the costs from your nuyen totals on a prorated basis. For example, Ace had 46% of the group's money so he paid for 46% of the purchases. Doing it that way leads us to the following nuyen counts:

PCRemaining Nuyen
Sam¥400
Chino¥400
Ohanzee          ¥50
Doc¥300
Ace¥1,100
Katsina¥170

I cheated a bit to round the figures off, but that's largely correct.

I'll try to get another IC post up this afternoon.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <04-08-15/1747:38>
Of course, Sam is flush with cash, so he can certainly weigh in if he wants to pitch in.

If sam is indeed flush with cash, he's willing to throw as much in as is needed.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-09-15/1906:10>
Let's get some posts up. Questions, discussion, more recon you want to do, say F it and bail, etc.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <04-09-15/2007:38>
I think folks are pretty frustrated with the site performance.  I've seen two games basically stop because of it :(

That said, Doc just threw some more data onto the fire.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <04-10-15/1747:23>
I think folks are pretty frustrated with the site performance.  I've seen two games basically stop because of it :(

Oh, so much this.  Pain in the ass.

In other news. . .

Ace is racking his brain for any possible anti-vamp contingencies that may be employed.  He's wondering if UV lighting, or pretty much anything mentioned in Run Faster is likely to be employed in the hospital. While this is a stretch, Ace is also curious if a vampire in mist form will be seen by patrolling spirits.

Vamps and sec design (http://orokos.com/roll/273413): 7d6t5 3

Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-10-15/2116:47>
Yeah, I'm having a ton of fun with HTTP Error 403. Those are a riot.

Ace is reasonably certain that a hospital of this size, and in a location like this, would not be using UV lighting as a security measure against species with sunlight allergies.

Here's a brainteaser though: would a vampire be vulnerable to sunlight (or UV) if he or she were invisible? I'm going to say "yes, vulnerable" for Invisibility, since it's a mana spell and affects the mind of the viewer. Improved Invisibility is less clear. It's a Physical spell, but the description says it "mimics the subject’s surroundings from all angles", which implies that the subject is still getting hit by the light but it's not being reflected as it usually would be.

The magical folks (and Ace, given his roll) would know that a patrolling spirit would definitely see a vampire in mist form. A vampire's dual-nature makes him or her that much easier to spot on the astral, which mist form does nothing to counteract.

IC post coming for Katsina.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <04-11-15/1715:09>
Another option that I don't think Ohanzee has the knowledge to suggest, but is sort of hinted at in his monologue, is that if the hospital has an autodoc (and why wouldn't they have a number of them), Doc might be able to run any tests he wants remotely, using it as his proxy. While we're in a room with our fake patient, perhaps he can commandeer one and send it our way, maybe get us access to a room with the equipment he needs. He wouldn't have more than maybe 15 minutes or so to get some samples and run some quick tests, but it might be better than what he's been able to manage thus far.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <04-13-15/1526:54>
Just for clarification: we are going with doc's plan?  Seems like Katsina was objecting, but mostly on RP reasons, not strategic ones but I'm not sure.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-13-15/1720:57>
Sounds like we're moving ahead with the hacking plan. @Zweiblumen, go ahead and get the party started.

Katsina's idea - about going in via mist form, but needing coordination with other people on astral and matrix overwatch - was an opening for Ohanzee to suggest using the Mindnet spell to link everyone together. I didn't have Katsina suggest it because I don't think she knows that Ohanzee has that spell. He cast it on the obelisk but she wasn't present at the time. Ohanzee may have made some references to the group about hearing voices in the artifact but I didn't go back to remind myself if he said how he heard those voices.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <04-13-15/1800:42>
Does Doc think that the Auto-doc delivery will work, and if so does he need to do anything but put the requistion/prescription(s) in the system?
Medical Procedure Knowledge Check (Log 9 + MP 4 = 13) (http://orokos.com/roll/274290): 13d6t5 5

Gonna start the hacking rolls now, and will post IC with the result of the knowledge check.
Deck Configuration:
A: 4 S: 7 (8 ) D: 5 (6) F: 6
Agent; Toolbox; Exploit; Stealth

HotF Hospital Host (Log 9 + Hack 6 + VR 2 = 17) (http://orokos.com/roll/274291): 17d6t5 6
Forgot 2 dice for Exploit:
forgot 2 dice (http://orokos.com/roll/274292): 2d6t5 1
Limit is 8, 7 hits.  There's a big pool to defend, but I'm just going for one mark here.

If I get my mark, I'll enter the host, then time for some MP checks.
Note, I'm not running silent.  He's going in looking like a legit user (with a valid mark and everything!).  Just looking through files like he's supposed to be there ;)  Dunno if you want a matrix search, or a matrix perception (both could apply IMHO), so here's both ;P

Looking for Files MS (Log 9 + Comp 5 + VR 2 = 16) (http://orokos.com/roll/274294): 16d6t5 1 (that didn't work)
Here's 5 more of the search:
Looking for Files MS (Log 9 + Comp 5 + VR 2 = 16) (http://orokos.com/roll/274296): 5#16d6t5 4 4 2 2 2
Looking for Files MP (Log 9 + Comp 5 + Spec 2 + VR 2 = 18) (http://orokos.com/roll/274298): 6#18d6t5 7 7 5 2 4 6
Limit is 6 for all of those.

Once I find the file(s) can I do a Spoof Command to unlock it?  Requiers the same number of marks, but is a sleaze action instead of an attack one.
Spoof Command (Int 4 + Hack 6 + Ganglia 1 + VR 2 = 13) (http://orokos.com/roll/274302): 13d6t5 4
Edge to re-roll misses:
re-roll misses 9 (http://orokos.com/roll/274304): 9d6t5 3
Limit 8, 7 hits

Here's hoping that worked!
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-13-15/1828:41>
Doc thinks that the auto-doc will likely have some geo-fencing limitations. In other words, it won't be allowed to go outside unless it's to the emergency entrance where an ambulance might arrive. This, of course, would be in plain sight of the SecForce trooper, who might be legitimately curious why a Eurovan would drive up, an autobot would roll out, and then the two would go their own separate ways.

Resist hack on the fly (http://orokos.com/roll/274310): 13d6t5 7 hits

Doc's off to a bad start. The system slaps a mark on him. Doc can't tell for sure, but if the hospital follows standard Matrix security protocols then presumably the system is doing the whole owner-alerting and IC-launching thing right about... now.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <04-13-15/1941:11>
Wow, that was unlucky. Doc will just exit and reboot to wipe the mark.

I'll IC the medical procedure roll and attempt failure.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-14-15/0150:06>
Zweiblumen, what are your next steps after exiting and rebooting?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <04-14-15/1247:51>
Lemme IC this up.  Sorry for the delay, I was traveling almost all of yesterday.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <04-14-15/1446:22>
Does Ace have any idea what the repercussions for the failed hack might be?

Failed Sleaze and repercussions (http://orokos.com/roll/274645): 7d6t5 2
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-14-15/1504:59>
ICly, nobody notices anything change in the physical world. Either the SecForce guy wasn't alerted or he's just playing it extremely cool.

Let's roll Matrix Security for Doc: Logic 9 + Matrix Security 4 (http://orokos.com/roll/274649): 13d6t5 6 hits

As for a response, if there's not a security spider on staff then one might respond from a remote location. The host will likely launch whatever IC it has available - Doc would guess Patrol for sure, if it wasn't already running, but Marker, Probe, Scramble, and Track are all possible. The spider will sweep the system looking for unusual activity. If he or she doesn't find any (which they won't in this case, since Doc didn't get inside to do anything), they will likely chalk it up to an errant sprite or a bored technomancer. (Remember that PCC has an above-average population of the Emerged.) The spider will figure that the Firewall did its job. The system will likely remain on passive alert, with Patrol IC active if it wasn't before, but no reason to call in a full response.

Ace's opinion is that Matrix threats receive Matrix responses unless there's a plausible reason to believe that there's a corresponding physical threat. This is especially true for a hospital, where the administrators would be very wary of alarming their patients unduly. No need to give Mrs. McMurphy a heart attack.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <04-14-15/1510:03>
I want Tec to do all my rolls from now on!  7 hits on 13 dice, follwed by 6 on 13?!?!

I kid, I know at the end of the day it's averages, but this is why we roll, to get the highs and lows ;)

Anyway, how long does Doc think it'll take to cool down?  15-20 min?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-15-15/0259:36>
Yes, about that. That should be enough time for a spider to comb through the system, looking for anomalies. Finding none, they will likely leave the Patrol IC running and go back to whatever spiders do between alerts.

If your intention is to wait 20 minutes and try again, go ahead and resume your rolling.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <04-15-15/1240:35>
Okay, lets try that HotF again:

Deck Configuration:
A: 4 S: 7 (8 ) D: 5 (6) F: 6
Agent; Toolbox; Exploit; Stealth
HotF Hospital Host (Log 9 + Hack 6 + VR 2 = 17) (http://orokos.com/roll/274968): 17d6t5 5
forgot 2 dice (http://orokos.com/roll/274971): 2d6t5 0
With that I'll edge to re-roll misses (Bad Luck?)
re-roll misses 14 (http://orokos.com/roll/274973): 14d6t5 3
Limit of 8, so I'm there, lets hope the host doesn't have an amazing roll again!

Do you want to use my previous rolls for all of the actions as they'd be the same or do you want me to re-roll?

Does Doc think that the Auto-doc delivery will work, and if so does he need to do anything but put the requistion/prescription(s) in the system?
Medical Procedure Knowledge Check (Log 9 + MP 4 = 13) (http://orokos.com/roll/274290): 13d6t5 5

Gonna start the hacking rolls now, and will post IC with the result of the knowledge check.
Deck Configuration:
A: 4 S: 7 (8 ) D: 5 (6) F: 6
Agent; Toolbox; Exploit; Stealth

HotF Hospital Host (Log 9 + Hack 6 + VR 2 = 17) (http://orokos.com/roll/274291): 17d6t5 6
Forgot 2 dice for Exploit:
forgot 2 dice (http://orokos.com/roll/274292): 2d6t5 1
Limit is 8, 7 hits.  There's a big pool to defend, but I'm just going for one mark here.

If I get my mark, I'll enter the host, then time for some MP checks.
Note, I'm not running silent.  He's going in looking like a legit user (with a valid mark and everything!).  Just looking through files like he's supposed to be there ;)  Dunno if you want a matrix search, or a matrix perception (both could apply IMHO), so here's both ;P

Looking for Files MS (Log 9 + Comp 5 + VR 2 = 16) (http://orokos.com/roll/274294): 16d6t5 1 (that didn't work)
Here's 5 more of the search:
Looking for Files MS (Log 9 + Comp 5 + VR 2 = 16) (http://orokos.com/roll/274296): 5#16d6t5 4 4 2 2 2
Looking for Files MP (Log 9 + Comp 5 + Spec 2 + VR 2 = 18) (http://orokos.com/roll/274298): 6#18d6t5 7 7 5 2 4 6
Limit is 6 for all of those.

Once I find the file(s) can I do a Spoof Command to unlock it?  Requiers the same number of marks, but is a sleaze action instead of an attack one.
Spoof Command (Int 4 + Hack 6 + Ganglia 1 + VR 2 = 13) (http://orokos.com/roll/274302): 13d6t5 4
Edge to re-roll misses:
re-roll misses 9 (http://orokos.com/roll/274304): 9d6t5 3
Limit 8, 7 hits

Here's hoping that worked!
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-15-15/1256:01>
Bad luck is applicable here.

Bad Luck? (http://orokos.com/roll/274974): 1d6 3, nope

Resist Hack on the Fly (http://orokos.com/roll/274975): 13d6t5 6 hits

Doc is in. Good thing he Edged.

Yes, we can use the previous rolls. What files are you looking for exactly? I'm going to call it Matrix Perception to look for the relevant files/icons, so we'll use the 6-hit roll.

Resist Matrix Perception (http://orokos.com/roll/274976): 11d6t5 3 hits

Doc gets three pieces of information, the first of which will be whichever files he's looking for. Before we get to whether the Spoof command works, let's clarify what exactly he's trying to do, and if Spoof is the right matrix action. Let me know what other two facts you'd like too.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <04-15-15/1322:25>
Sam has mulitple SINs but I can't remember which is which.  I want to use the one that did not have the house in Aspen that had folks waiting for us at.  (Note to self: Have Doc check in on that location again next time he gets a chance)

The files Doc is looking for are going to be the billing database and the prescription database.
Data #1: Format for updating those two databases
Data #2: Looking for silent running icons (patrol IC/spiders)

The action(s) are to add Sam's SIN as a registered and paid patient subscriber, and update the prescription database with the requistion for 15 (or the most he thinks wouldn't get flagged as suspicious enough to have extra checks on) pints of blood to be picked up in 15 minutes at the prescription counter in the hospital.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <04-15-15/1336:31>
Out of curiosity, did we ever look further into the AR game on Chino's phone? I wonder if there was a history of locations where the game had been played that might help fill in some holes as far as potential places where he might live, or the exact dig location, etc. I'd suggest it in IC, but I don't know that the other characters are aware of its existence.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-15-15/1448:01>
We didn't look at the AR game on Chino's commlink, no. It's a parkour game. I don't think anyone else knows about it.

Wednesdays are my busy day so I'll be a bit slow today. I hope to get more posts up this afternoon. If not, then later tonight.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-15-15/1831:30>
"Ralph Hendrix" is the SIN that Sam was using with the Johnson and to rent the house in Boulder.

"Frank Muntz" is Sam's clean SIN, so far as you know.

Doc finds the billing database and the prescription database, no problem.

He also sees Patrol IC wandering about, looking for illegal activity. It is not running silent, nor is its function concealed in any way. If anything, they seem to be making it blatantly obvious.

The average red blood cell transfusion for a metahuman is about 1.5 liters, or about 30% of the average metahuman's blood volume. An average troll would have 22 liters of blood, and a particularly large one like Sam might have up to 30 liters. Thus, Doc thinks he could get up to 9 liters of blood for a troll without raising too much suspicion, although that troll would be expected to have some significant injuries (e.g. car crash).

In other words, if Doc is listing "Frank" as the patient, you probably shouldn't send "Frank" inside to pick up the goods.

Adding Sam as a patient will be an Edit File action. The files are protected so Doc will need to perform the Crack File action first. You'll have to beat the watchful gaze of the Patrol IC while doing so too.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <04-15-15/1850:30>
Hrm, why was the matrix perception test opposed?

Some questions on how this sort of thing works...
Quote from: CRB p. 236
If you succeed with an Attack action, your target becomes aware that it is under attack by another icon, but it doesn’t automatically spot you.

That implies that you are running silently.  If I do an attack action, the host notices that it's under attack, but how does it identify *me* as the attacker?  Especially if I'm not appling new marks?

Basically what do I need to do to avoid notice?

And I should have asked what the protection rating on the files were :P  That should actually be an unoppsed check right?  These files aren't hiden?
I'd like to use my second MP check there (hitting my limit of 6) either opposed or unopposed to find out the protection rating of the files.

Depending on the ratings I may need to reconfigure my deck.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-15-15/1928:25>
The test was an opposed check to see if Doc noticed any silent icons in the area. He didn't. But, you're right, since he didn't notice anything he should have been granted three more pieces of information instead. You asked for protection rating, so that's one. The protection rating of the files is 3.

And, yes, that's a good question about how to avoid notice when cracking a protected file. Does the Crack File action necessitate a smash-n-grab approach? Crack File is listed as a Sleaze action (as well as an Attack action) on the table on p. 244, but unfortunately the Errata specifically removed the Sleaze entry.

I suppose one approach would be to find the file's owner (we'll say the local spider), get a mark on him or her, then spoof him or her to make the edits. This is bending one of my previous rulings a bit (namely that the Spoof command cannot be used for any matrix action that requires Ownership, which is technically the case here since you need to be an owner to edit a protected file without cracking it), but it seems to be a reasonable compromise. Editing a protected file seems like something you should be able to do without tripping every alarm in the place automatically.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <04-15-15/2215:04>
I like your compromise.  This is totally in your realm, but I could see the host being the owner of the files (and then delegating ownership to spiders as needed... this is totally House Rule territory as there is nothing about how hosts deal with ownership vs persona).  Also as a compromise, needing two marks on the owner to get "owner specific" things done?  I don't want to have to get another mark on this host that is regularly rolling a 50% hit rate, but I think it's a good compromise.  Otherwise you'd need to come up with some method for discovering an icons owner as there is RAW on that:

Quote from: CRB p. 235 (Side bar)
  • The marks on an icon, but not their owners.

So I could see all of the employee's marks, but not the owners... which actually leads me to another idea...
Obviously employees can update these files as needed, so I MP to find marks, then I need to come up with some way of discovering who owns a given mark, then spoof *that* person giving the command to the icon/file.  That isn't owner specific and seems more in-line with what would happen in the real world.
When hacking into a system, I don't need root privileges to make an update to an encrypted database, I just need to have valid user credentials.  I find a person who has that, and then steal their credentials in some way (this is current).  In SR, I find that person, and get a mark on them, then Spoof Command to immitate them.

So, things needed to update the DB:
So, essentially I need to find a user, presumably a doctor, that has the right access (most of them) and nick a mark on him.  Presumably, his equipment is owned by the Host, so I'll be going against the hosts FW and device rating again to get a mark on it.

Lets use some of my MP rolls to find me a Doc and then I'll throw an HotF at him:
HotF a Dr on the Hospital Host (Log 9 + Hack 6 + VR 2 + Exploit 2 = 19) (http://orokos.com/roll/275124): 19d6t5 6
I'm gonna edge that to re-roll misses just to CMA
re-roll misses 13 (http://orokos.com/roll/275125): 13d6t5 4
8 is my limit, so wasted 2 hits, but yeah.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-16-15/0337:37>
That sounds like a good approach. We'll go with that.

Bad luck? (http://orokos.com/roll/275232): 1d6 6, no

Resist Hack on the Fly (http://orokos.com/roll/275233): 13d6t5 2 hits, good thing you Edged.

Doc gets a mark on a doc.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <04-16-15/1333:20>
Deck Configuration:
A: 4 S: 7 (8 ) D: 5 (6) F: 6
Agent; Toolbox; Exploit; Stealth

(it's been a few posts want to keep it easy)
Spoof Command doc to edit (Int 4 + Hack 6 + Ganglia 1 + VR 2 = 13) (http://orokos.com/roll/275340): 13d6t5 6 (limit 8)
(that's the doctor, not spoofing himself ;p)

Then he'll leave the host, log out and reboot!
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-16-15/2024:02>
Resist Snoop (http://orokos.com/roll/275483): 13d6t5 9 hits, waa waa

Don't feel too bad. None of your limits are high enough to beat a defense roll like that. Just wasn't meant to be.

Doc gets a fat mark slapped on his forehead. The Patrol IC, predictably, goes bonkers.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <04-17-15/1352:16>
*sigh*  Yeah, that roll is sick... all of the hosts' defensive rolls except for one (which I wasted edge on ;p) have been over the top.  It happens... entropy has decided it would not favor me this time ;)

Okay, guessing it's initiative time.
initiative (Int 4 + DP 6 = 10 + 4d6) (http://orokos.com/roll/275872): 4d6+10 27
Agent Initiative (Rating 6 + DP 6 = 12) (http://orokos.com/roll/275873): 4d6+12 21
If I'm not first, I'll use a point of edge to jump to the front.  I want to get the order in regardless of being caught :P

CT1 IP1:
Doc:
Free Action: [send message] @Agent [Doc] Keep marks off me!
Complex Action: Spoof Command doc to edit (Int 4 + Hack 6 + Ganglia 1 + VR 2 = 13) (http://orokos.com/roll/275875): 13d6t5 5 (limit 8 )
Edge to re-roll misses re-roll misses 8 (http://orokos.com/roll/275876): 8d6t5 1
Well, that sucks :(  6 net hits.
Agent:
Free Action: [send message] @Doc [Agent] On it!
Complex Action: Agent removing mark (14 dice) (http://orokos.com/roll/275877): 14d6t5 5

Also, thanks for that IC post.  I was working on how I wanted to write that up, but your writing is GREAT!
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <04-17-15/1617:06>
Sam is still down for the ole smash and grab.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-17-15/1646:49>
Let's talk this through a bit, just so we're on the same page of envisioning how things work in the setting.

Despite rolls to the contrary, Doc is actually a decent hacker. He could probably complete the smash-and-grab version of the hack, but the end results are questionable. Namely, now that the alarms are going off, the element of surprise is lost. Even if Doc spoofs someone's name into the patient and billing systems - or uses the noisy Crack File approach - the bogus data is going to be ferreted out relatively quickly because the system will be on the lookout for such anomalies. This won't give you the opportunity to saunter in and pick up the blood like a take-out order. And even if the bogus data isn't uncovered, they hospital staff will likely know about the intrusion and will be triple-checking everything.

The physical smash-and-grab is viable, but Katsina would be horrified at the prospect. First, she doesn't want to mess with SecForce. Two, the rental van is a terrible getaway vehicle, and being ID'd in it would burn Ohanzee's SIN that he used to rent it with. Three, there are other viable options, such as going hungry for a short while. Fourth, her feeding isn't necessarily a violent act. It's possible for her to feed without killing someone and also without them becoming Infected, so she's got a lower moral threshold to cross than most vampires do. She definitely does not want to incur any significant risk for what she considers to be an inconvenience. It's not an existential crisis.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <04-17-15/1656:03>
Sam and his gallons upon gallons of blood is also willing to be the feedbag, risk of infection be damned. He's pretty sure no one is making it out alive anyways.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <04-17-15/1705:51>
Yeah, this time we'll have to wait longer than 20 minutes before trying again. I think it is best to just move on to a different hospital on a different day.


As an option for our next try, we might just have Kat vape in and change the expiration dates on a few bags, then just hit the biohazard disposal van for them when they toss them. We get to do the smash-and-grab we're so good at, and we leave a little less of an obvious trail indicating our presence.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-17-15/1710:16>
Dumpster diving!

Vaping in and out is very valid for individual meals but it does mean you're tethered within a certain radius.

Changing expiration dates is a great idea but such things are likely handled by RFID rather than Sharpie pen. Kat can't vape in and out with a tag eraser, so it's back to Doc for hacking.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <04-17-15/1829:47>
Maybe just drop the bags into the biohazard waste receptacle a few minutes before a collection? Unless they scan RFIDs on outgoing waste...
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <04-17-15/1835:46>
Maybe just drop the bags into the biohazard waste receptacle a few minutes before a collection? Unless they scan RFIDs on outgoing waste...

In a high tech world where vampires are real, i imagine MY hostiptal damn sure would.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-18-15/1541:08>
I had a busy week at work this week and next week will likely be the same. My coworker is on vacation in China so I'm covering for her while she's out, so I'm twice as busy as usual. My posting might be more clustered than it usually is. I know we don't usually post on the weekends but if anyone is around then I'll do my best to reciprocate so that we can keep some forward momentum.

@Zweiblumen, let me know if you have a different interpretation of the scenario than what I've offered. You're more than welcome to continue the hack or to take a different approach.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <04-18-15/2122:22>
I'd argue that since the req is still being put in by a legitimate user that it wouldn't look wrong to an automated audit.  Though since I've set off alarms, they may just wipe everything from 5 min before to 5 min after the alert.  Probably what I'd do.  Or put them all on hold to be audited.

Yeah, I'd call this a failed attempt.  IMHO there's no way to brute force this.  I'd vote trying again tomorrow.  So staying close enough that we can make it back without too much effort.  IIRC we've about 6 days of blood between the 5 of us that Kat can use until we get more.

Given that, yeah, he's going to make another hasty retreat.  Need any rolls for that?
That said, jumping out and rebooting of course.

Then Doc will do a search for a list of sources for blood in the area.  Blood banks, hospitals, urgent care facilities, and the such.  Don't want to go after any Doc Wagon or the like.

Deck Configuration:
A: 4 S: 5 D: 7 (8 ) F: 6 (7)
Agent; Toolbox; Browse; Encryption
Matrix Search (Log 9 +  Comp 5 + VR 2 = 16) (http://orokos.com/roll/276450): 16d6t5 7 Well, that probably worked ;)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-20-15/0119:30>
No, no need to roll for a retreat.

Jumping off and rebooting, done.

Results of the search:

The small communities of the area all share a single Bloodmobile, which is run by the Bear Doctor Society. It is based out of Grand Junction. It services all of the following communities and their medical facilities. The Level refers to the level of the trauma center, with IV being the highest. Clinics are generally small (~25 beds) while hospitals are larger (75+ beds). The distance from your current location is provided.

Aspen - 1 clinic, Level III, 60km south
Defiance - 1 hospital, Level III, 1km north
Frisco - 1 clinic, Level III, 140km east
Grand Junction - 3 hospitals/clinics, Levels II - IV, 130km west
Rifle - 1 clinic, Level IV (small but potent), 45km west
Vail - 1 hospital, Level III, 100km east

Go ahead and IC post as you see fit.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <04-20-15/1305:32>
I'll get a post up this afternoon IC.
I don't want to hold the story up, so lets make a decision on where to camp.  Doc will give all of this information IC this afternoon, so feel free to act upon it.

What's going on with Zweiblumen the next 6 weeks:
I've got a new guy starting on our team on April 27th, I'm leaving for Russia on April 29th and get back on May 11th.
Also, I'm starting a new job sometime between the May 12th and June 1st.

This is the only PbP that seems to be doing anything anymore, so I should be able to keep a decent amount of posting going on, but want you guys to know why I may be a little absent.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-20-15/1511:14>
I know we've had a bit of a lull due to the site's performance issues (which, knock on wood, seem to have subsided for the moment) and the Matrix-only portion. 8-bit seems to be on hiatus too. Generally I leave the final decision of where to go up to him since he's the one driving, but that approach obviously doesn't work in this case. I'll reach out to him to see if he's alive or if he finally Awakened.

Thanks for the head's up about your travel. I'm still covering for coworker on vacation, plus I'll be out of the office on Friday, so my posting might be more clustered around lunchtime and/or the end of the workday. After this week I am hoping for the rest of April and May to be pretty normal.

IC, Katsina's not particular about where to camp. She's the only one without Outdoors/Survival, so she's not a good resource for winter camping. Her primary goal for the next day is to get an image of the obelisk using the quicksilver camera (which could even be done tonight, since it's not light-sensitive) and then to get that in the hands of the DIMR. She was thinking of driving and delivering it in person, but it's also possible to hire a courier. She just hasn't thought of that approach yet.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <04-20-15/1629:36>
On the assumption that lower level = lower security, Grand Junction seems the best bet to hit, but puts us farther from Denver, and it's a highly populous area, not conducive to our plan to get away from civilization. Heading back to Aspen is out, Defiance is already on high alert, so Frisco or Vail seems the best bet, though they might be expecting us in that direction. Rifle is out due to it likely having great security if it is a level 4 clinic. If the assumption about level = security is wrong, then Rifle gets my vote. We should probably check it astrally and matrixly.


So, check Rifle and if it isn't any tougher than Defiance should have been, go there, otherwise start with Vail as we head east, camping either around there or Frisco id Vail ends up a bust.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-20-15/1902:19>
Recon isn't likely to fail, so here's the high-level view that you can get with little risk:

Vail and Frisco are both ski-resort towns, much like Aspen. Security there is tight, like in Aspen, due to an above-average number of VIPs, AAA corporate citizens, and other vacationing dignitaries. Host rating 6, Firewall rating 9, and plenty of SecForce in the meatspace.

Grand Junction has multiple targets. The Level II clinic is the least-defended, with a Host Rating of 4 and a Firewall rating of 7. The shaman there is less capable, and there's only one spirit on patrol. It only has rent-a-cops on duty, with SecForce on call via PanicButton. The other two places in Grand Junction are more similar in security to the hospital where you are now.

Rifle is an interesting situation. It's more like a community clinic that happens to have a Level IV trauma center attached. Most of what the clinic does is outpatient work, so it only has 25 beds. But they have a helicopter landing pad and doctors, nurses, and shamans staffed around-the-clock. Security-wise, it's a smaller clinic than Defiance, so there are fewer security personnel and only one spirit on patrol instead of two. The town is slightly smaller (population 9,200) than Defiance. There is quite a bit of ranching in the area. Local residents are known for their habits of carrying rifles and/or large handguns with them at all times to deal with poachers, predators, and other varmits, so mind the locals.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-21-15/1957:22>
Posts, posts, feed me posts. Delicious, nutritious IC and OOC posts!
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <04-21-15/2040:57>
I'm not sure sam is aware we've given up on the idea of a smash n grab.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-21-15/2045:21>
I'm hoping Zweiblumen's IC post will confirm that. In the meantime, feel free to comment on reckon results or camping prospects.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <04-21-15/2049:48>
Rifle is an interesting situation. It's more like a community clinic that happens to have a Level IV trauma center attached. Most of what the clinic does is outpatient work, so it only has 25 beds. But they have a helicopter landing pad and doctors, nurses, and shamans staffed around-the-clock. Security-wise, it's a smaller clinic than Defiance, so there are fewer security personnel and only one spirit on patrol instead of two. The town is slightly smaller (population 9,200) than Defiance. There is quite a bit of ranching in the area. Local residents are known for their habits of carrying rifles and/or large handguns with them at all times to deal with poachers, predators, and other varmits, so mind the locals.

Ace doesn't have any of his directional sense coming back to him, so he's in no position to start this conversation, but OOC I like the sound of Rifle.  I'd prefer to get a little outside the grazing territory, so maybe we can go a little NE and find a spot near Sleepy Cat Peak?  It couldn't be named for any paracritters, right?

https://www.google.com/maps/place/Sleepy+Cat+Peak,+Colorado+81641/@40.1267665,-107.5266176,4146m/data=!3m1!1e3!4m2!3m1!1s0x8743c4fbef83c47b:0xe71407d0db983fce

Anyway, the mountain ranges around that area are wooded enough that we won't be running into any ranchers, and the the peaks are far enough apart that we should be able to keep an eye on all approaches.

ETA: those peaks are about 125 km from Rifle proper.  If our cover is corp team-building trip, we have an excuse for a couple less-corp looking "guides" as well as the firepower we'll be packing. 
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <04-21-15/2128:07>
Sam will be firmly against Rifle once it comes up. Too high a possibility for un-needed deaths.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-23-15/1452:24>
Here's a State of the Game report. Also, happy 8-month anniversary to the game.

8-bit has been missing for a couple weeks now. I PM'd him a few days ago but haven't received a response, so at this point I'm considering the options.

1) NPC Chino. I would prefer not to do this since I already have Katsina as an NPC.
2) Find a new player to take control of Chino. This is problematic for a couple reasons. First, finding a good candidate. Second, there's obviously a lot of back story that the player would have to catch up on.
3) Have one of the current players control two PCs.

Option #3 is my preference for now, if anyone is interested. First, you all know the story arc and what's happened to date. Second, it gives us some flexibility to have 8-bit resume control should he return with a plausible excuse about being kidnapped by the Vory. Third, we're entering what could be the final phase of the game and I don't want to recruit someone and spend a lot of time getting them up to speed only to have the game to conclude shortly thereafter.

Before he left, Ryo told me, "I never really intended Tabula Rasa to be particularly long. ... Part of the intrigue for me was to see whether the players would stay true to their past selves and turn on each other, or if they would embrace their new identities as allies."

Getting rid of the obelisk and surviving to tell the tale is the finish line I have in mind. Given that you have a plan for this, it could happen relatively quickly. (By which I mean a couple months of real-life time.) As such, I'd prefer not to add a new player just for the final 20%.

If anyone is interested in picking up Chino, you would not be under any obligation to mimic 8-bit's RP or playstyle. As you have correctly concluded, your PCs are affected (to various degrees) with CFD. As such, changes in personality or behavior would be quite IC.

Let me know if anyone is game, or if you have other thoughts to add.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <04-23-15/1625:04>
I'd normally volunteer for taking over chino, but I'm swamped at the moment and having trouble keeping up with just Doc.

I'm looking forward to seeing this to the conclusion as all of the other games I'm in have fallen apart (sorry PD, I'm still around for that game if it ever picks up again!).
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <04-23-15/1651:46>
I'll take over Chino to keep things moving.  If anyone else is excited by the prospect of running him, I will happily bow out, but if not, I should be able to keep to my normal posting schedule and keep up with him as well.

Hopefully, 8-bit will return soon.  I know he'll still be welcome at the "table" that I'm GMing.  More than anything, I hope that he's ok.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <04-23-15/1652:54>
Hopefully, 8-bit will return soon.  I know he'll still be welcome at the "table" that I'm GMing.  More than anything, I hope that he's ok.

I hope he's ok as well. But I hope people are cancelling plans on him without telling him.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-24-15/0337:39>
I hope he is all right as well. In my first PbP game I had a player post regularly for 24 months only to disappear overnight and never be heard from again. I had his real name and e-mail address so I tried to track him down, but to no avail. Obviously distressing when it's so sudden following such a long period of consistency.

In the meantime, a new IC post is up. I NPC'd Chino just to move things to the next stop. He's currently having a lapse. Rednblack, you can continue it or you can have him shake out of it as you like it.

Doc asked about a satellite link but I didn't want to just assume that you would buy one. You're at the store and can certainly do so, but the final call goes to Ace and Sam. I believe, as a team, you have ¥2,420 left collectively. I didn't price the satellite link at ¥420 just because I like round numbers. The base price is ¥500 but communications and electronic equipment are 20% off in the PCC, per Native American Nations, Volume I.

As a reminder, I am traveling a good portion of the day tomorrow. I'll have Internet access but might not be able to post extensively until Sunday.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <04-24-15/1242:38>
Sorry for the barebones post, but I'm just trying to keep things moving.

In other news, Tecumseh, I really enjoy the NERPS you've been including in the game.  Have you picked some of these up from source books, or are they all of your invention? 
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-24-15/1411:44>
I made up most of the chip flavors, although I borrowed some ideas from a list of the saltiest foods in America. Also, the 1st Edition Seattle Sourcebook included mock-up advertisements for Seattle businesses. One of them was for The Big Rhino, a popular restaurant for orks and trolls. The ad featured a photo of a metal plate with four different types of olives, half a dozen raw chili peppers, and a small snake across the top. For whatever reason that image stuck with me over the years and informed some of the flavors. There's also a small inside joke for me: Anchovies & Olives is a popular Seattle restaurant.

The previous batch of NERPS - for the Apex in Defiance - was largely pulled from the 4th Edition Quick-Start Rules, which featured a version of Food Fight. It includes a map of a Stuffer Shack and a listing of what's on each aisle.

Separately, in my home game, two of the most successful sessions I've ever run (with completely different groups of players) were just RP trips to the Stuffer Shack. No food fight, no gangers breaking in, just RP. For whatever reason both groups just ate it up. If I were to redo (or add to) the 20 Questions, a good candidate would be: "You're in a Stuffer Shack. What does your character do/buy?"

I'll leave the IC alone for a couple days to let people jump in if they want to.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-27-15/0330:36>
Pushed things along. Rednblack, you have Chino now, for real this time. Open RP, all.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <04-27-15/1234:49>
Survival Roll (Int 4 + Ganglia 1 + Survival 2 = 7) (http://orokos.com/roll/280784): 7d6t5 4

Guessing Doc knows what to do here?

Also, should he be acting more erratically as well?  Given how bad his infection is?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <04-27-15/1336:39>
What does Ace and Chino know to do?

Ace: Survival (http://orokos.com/roll/280827): 5d6t5 1
Forgot Ares Survivalist: +1 Ares Survivalist (http://orokos.com/roll/280828): 1d6t5 0

Chino: Survival (http://orokos.com/roll/280829): 7d6t5 2

ETA: maybe for the planning the campground stage, we should make this a team test?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-27-15/1449:56>
Normally I would call for a teamwork test but Doc has enough successes on his own that it's not really necessary to add any more. Doc knows how to build ice caves, igloos, and the like. He also knows not to build fires under trees (the rising heat melts the snow and ice, which then falls on your head) and not to let the exhaust pipe of the van to get blocked with slow, lest you kill yourselves with carbon monoxide. And so on. Go ahead and RP your expertise.

@Zweiblumen: Survival is linked to Willpower, not Intuition. However, Doc's Willpower is the same rating as his Intuition+Ganglia, so the end result is the same.

Doc does not have to act erratically. As I stated earlier, Chino does not have to continue acting erratically either. Feel free to do so if you think it makes for interesting RP, or just keep doing what you're doing.

OOCly, one of the possibilites of CFD is that you can have multiple strains of nanites fighting for control. Eventually, one strain wins out and the personality is more established with less variability. Perhaps Chino is still in the "nanites battling for control" stage while Doc has progressed beyond that and is in his final form. Or not. It's up to you, as I didn't want to put myself in a position where I was bossing people around about their RP.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <04-28-15/1345:21>
@Zweiblumen: Survival is linked to Willpower, not Intuition. However, Doc's Willpower is the same rating as his Intuition+Ganglia, so the end result is the same.
Opps!  #allswellthatendswell
Doc does not have to act erratically. As I stated earlier, Chino does not have to continue acting erratically either. Feel free to do so if you think it makes for interesting RP, or just keep doing what you're doing.

OOCly, one of the possibilites of CFD is that you can have multiple strains of nanites fighting for control. Eventually, one strain wins out and the personality is more established with less variability. Perhaps Chino is still in the "nanites battling for control" stage while Doc has progressed beyond that and is in his final form. Or not. It's up to you, as I didn't want to put myself in a position where I was bossing people around about their RP.

Cool, that works for me.  I had more or less ruled out CFD due to not having any active personality changes.  Threw in some RP on that front.

Also, I'm going to the airport at 4:30 GMT-7 tomorrow morning.  I'll be traveling until 9:30am GMT+3 the next day (18 hours of travel as I go from SFO to DME)  I'll be traveling around Moscow and St. Petersburg for the next 11 days.  I think I'll be able to keep up a decent amount of posting, but I'll definitely communicate if/when I'm going to be more absent than usual.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-28-15/1558:19>
I'm traveling for work this Thursday and Friday. I should be online in the evenings but the days might be busier than usual.

Doc keeps an eye on Chino as well.
Medicine Roll for CFD (Med 5 + Log 9 = 14) (http://orokos.com/roll/281382): 14d6t5 7

7 hits is good. With that, Doc can come to the IC conclusions of what was said OOCly (namely, Chino's erratic behavior is connected to nanite activity). Doc might have a theory that the nanites are struggling for control, but he doesn't have any way of testing that to be certain.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <04-28-15/2112:35>
Just stopping by to mention that I've been swamped at work and home so I haven't been able to post any IC. Ohanzee will likely assist with a spirit if he can use an earth spirit to dig or a water spirit to shape ice. Depends on how far we can stretch the spirit's role in the shamanic tradition.


Also, I think that the neutral background of the van is a better option for the astral photograph than the forest where some aura might stand out and provide a means to locate us from the photo.


I'll get to an IC as soon as I can (same for your campaign, Poindexter).
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-28-15/2127:05>
Thanks for checking in.

The rules would probably say that digging up earth or shaping ice are Manipulation activities and thus in the realm of Spirits of Man (for a shaman). Given that these activities are largely for RP, and that I've already said I'm not terribly strict about the roles and responsibilities of spirits, I see no reason why they couldn't assist.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <04-29-15/1830:08>
Sorry yall.

I'm still here and all, but I'm just kinda at a loss for an IC post. I'll get over it soon, fear not.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <04-30-15/0103:49>
Just finished my weekly game. No post from me tonight because I have to be awake at 5am to catch an early flight, so it's off to bed now. I should be able to post tomorrow afternoon or evening.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <04-30-15/1720:51>
Bump.   

Also, anything we need to do before taking a pic of the obelisk and deciding on defensive positions for the night?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-01-15/0302:00>
Sounds like Sam wants to scout a bit and is accepting victims volunteers.

Ohanzee or Katsina can take the photos. Kat will if O doesn't. I'll do her Imbolc ritual next, but I wanted to give people a chance to chime in first.

After that, if you're all still alive, then it's time to set the night watches. The first night it was Katsina on her own, waking up Ohanzee at sunrise so that he could resummon. You can decide if that same approach will work again or if you'd like to modify it.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <05-01-15/1224:04>
Ace is traveling all Wireless on, Lancer in its sling at the ready.  Ares Crusader in the Quickdraw holster, and the taser in the hidden arm slide.

For security of the campsite: Security Design: Camp (http://orokos.com/roll/282868): 9d6t5 3

Ace is going to be looking for good places to cut and tie lengths of the microwire between trees.

Sneaking through the woods (http://orokos.com/roll/282872): 12d6t5 3

And looking for any signs of life or movement: Perception + Specifically Looking (http://orokos.com/roll/282873): 12d6t5 6
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-01-15/1242:39>
@Poindexter, let me know if you had a rough plan or outline of what you wanted to do on patrol. Go ahead and make any rolls you feel are appropriate and I'll tell you what's what.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <05-01-15/1501:48>
Let me know if you want rolls for the summoning(s). I doubt he needs to summon Force 6 spirits, so give me a ballpark of what is needed to achieve our goals and I can do the rolls, or we can just gloss over it and chalk it up to fluff since we seem to have the actual construction well in hand without them.


When we're ready to settle down, Ohanzee will summon a spirit to help keep watch. Either an air spirit for concealment, Man for illusions/invisibility, Water for detection, or Beast for a more proactive defense. Technically, Beast has the same chance of detecting as Water and would include that service as part of guarding, so it's kind of a two-fer. Likewise, Man has concealment, allowing a two-fer replacing Air, but phrasing a task to fit into Manipulation when really it would be concealment might be tricky (but would be required anyway if we wanted to use Man for his invisibility/illusions). I think we should rely on mundane camouflage and just stick with the Beast spirit on guard duty. Hiding under so much water (in the form of ice) should kill pretty much any astral or matrix attempts to locate us, so we're mostly concerned with physical security or dumb luck (which, considering Tecumseh's rolling history, is a distinct possibility).


At any rate, Ohanzee is fine with taking a watch and the photos.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-01-15/1534:46>
As you say, the summoning is mostly fluff since the work can be accomplished without the help of a spirit. I had been thinking F2, or F3 at the most. I wasn't intending to roll for it.

Katsina would vote for a spirit with Concealment, as she's intending to make a big fire, but the reality is that Trid Phantasm would probably be more effective. (It's hard to conceal a bonfire in the forest at night.) A spirit of man would be great for both Innate Spell and Concealment, but, as you point out, it's harder to spin the tasks into Manipulation. If you summon a big spirit (F6), you could give it two innate spells. If one of those spells is Manipulation, I'd let it work.

There aren't any rules for using the quicksilver camera. I figure anyone with assessing could do a passable job. Ohanzee would know how "bright" the object is on the astral and would figure not to "overexpose" it, lest the results be completely washed out.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-01-15/1606:06>
@Poindexter, let me know if you had a rough plan or outline of what you wanted to do on patrol. Go ahead and make any rolls you feel are appropriate and I'll tell you what's what.

He's not patrolling so much as he is scouting the area. The plan is to imagine he was going to raid this camp, figure out the best way to do so, then prepare defenses (explosive defenses) specifically to counter such a raid.

I can't figure out if this would be survival, navigation, or small unit tactics.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-01-15/1652:04>
Small Unit Tactics would be the closest. Survival would be not freezing to death while you're out. Navigation would not be getting lost while you're out, but I don't see a need for that here.

Ace's Security Design knowledge skill would be relevant as well. Let's have it be a teamwork test with Ace in the lead and Sam providing extra dice with hits from Small Unit Tactics.

If Rednblack sees this first, go ahead and roll 9 dice (your base skill) plus 6 dice (the maximum number of hits from Sam's roll) and we'll subtract dice off the end based on how many hits Poindexter rolls.

Still traveling for work. I'll be in meetings for a couple hours then flying home. I should get an IC post up over the weekend.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-01-15/1654:49>
Small Unit Tactics would be the closest. Survival would be not freezing to death while you're out. Navigation would not be getting lost while you're out, but I don't see a need for that here.

Ace's Security Design knowledge skill would be relevant as well. Let's have it be a teamwork test with Ace in the lead and Sam providing extra dice with hits from Small Unit Tactics.

If Rednblack sees this first, go ahead and roll 9 dice (your base skill) plus 6 dice (the maximum number of hits from Sam's roll) and we'll subtract dice off the end based on how many hits Poindexter rolls.

Still traveling for work. I'll be in meetings for a couple hours then flying home. I should get an IC post up over the weekend.

Scouting the camp with Ace (http://orokos.com/roll/282927): 6d6t5 2

meh. I'll take it.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <05-01-15/1659:51>
If Rednblack sees this first, go ahead and roll 9 dice (your base skill) plus 6 dice (the maximum number of hits from Sam's roll) and we'll subtract dice off the end based on how many hits Poindexter rolls.

Base roll already made, but I'm including it here for ease of use: For security of the campsite: Security Design: Camp (http://orokos.com/roll/282868): 9d6t5 3

With the 6 extra dice: Teamwork with Sam (http://orokos.com/roll/282928): 6d6t5 0

Gross.  It's actually a good thing Poindexter didn't roll higher, or there was the risk of a glitch.

So that's still 3 hits.  Guess the cold is getting to Ace's head.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <05-01-15/1717:10>
Sorry guys.  Wednesday was lost to travel, and then yesterday I was getting settled and today was exploring Moscow.  I've been trying to use the site for the last 15 min and have been able to read 3 pages due to how long it takes to load pages :(  I'll try to keep up, but loading the site from Russia is proving to be quite an obstacle.  Doc will hapilly take any shift that's needed.  With 6 of us we can do 2 people on 4 hours shifts at a time which is probably better than 1 person on 2 hour shifts.  Plus that way someone can keep an eye on Chino and Doc ;)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <05-02-15/2245:14>
Drek. Let me know if I need to put down some extra rolls.

If Ace can't use the flashlight while holding the Lancer at the ready, he'll just look up with thermo. If the clouds are effectively reducing his visibility to 3 M or so, he will consider switching to his machine pistol depending on what Sam has planned.

Ace is holding an action to shoot anything setting off his Combat Sense that he has a clear bead on.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-03-15/0253:50>
Arsenal had a rule for wielding two-handed weapons (melee or firearms) in one hand, which incurs a -2 dice pool penalty (or -1 for trolls). I don't know if this rule officially made it into 5E but I'm going to use it as a starting point. I'm also going to say -1 Accuracy for all metatypes when using a two-handed weapon with one hand.

So, yes, Ace can use the flashlight while holding the Lancer at the ready, but there will be small dicepool and Accuracy penalties. That said, the primary advantage of the flashlight is for detail in the regular light spectrum. It doesn't necessarily help Ace see a target better than what his thermographic vision already allows. See below.

Nothing extra to roll right this instant, as I'm going to give the others a chance to post.

@Poindexter and @Malevolence, go ahead and post ICly, up until a moment or two after Ace comms you (so your immediate reactions, but not extensive planning). I'm going to presume that you're all within relatively close proximity. No more than 25 meters apart, so within both audio and thermographic vision distance.

Current conditions
Heavy fog: -6, staged up to -3 by thermographics for everyone
Moderate winds: -3, staged up to -1 by smartlinks
Total darkness: -6, staged up to -3 by thermographics for everyone. Ohanzee's thermo flashlight stages this up to -1 for anything he's pointing it at. (Ace's borrowed flashlight doesn't benefit thermographic vision, but moves regular vision from -6 to -3.)

Long story short, you will be at -3 for anything Ohanzee is pointing the flashlight at and -6 for everything else. The wind modifier is largely irrelevant.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <05-03-15/0419:47>
Considering that Ace would think the danger would be melee close, he'll be forgoing the flashlight in favor of his thermo.  He would probably not favor dropping the flashlight unless his Combat spidey Sense tingled, in which case he would do just that -- but that should be kept in mind if even "Free Actions" are to be considered for the GM.

ETA: also, 2070s, headlamps not being standard replacement for flashlights???
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-03-15/2224:58>
Barefoot metahumans in the mountains? (Survival 2 + WIL 5) (http://orokos.com/roll/283688): 7d6t5 2

Sam know anything useful?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-03-15/2344:43>
Sam's money is on a sasquatch. I'll post ICly to that effect. If I put words in Sam's mouth that aren't how he would phrase it, let me know and I'll update what he says.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-04-15/0043:16>
IC is up. "Drooks" is a Russian expression, as Sam is bilingual.

We're not in initiative passes but we're going to proceed like we are. Go ahead and give me an initiative pass worth of actions for what your PCs do next. Mind the length of your communication if you're using Free Actions, but you can be more expansive if you trade in a Simple for another Free.

Everyone give me two Perception rolls, one for sight and one for hearing. (Mal, you can skip this if you keep actively assensing.) If you spend a Simple Action on Observe in Detail then you can add the +3 Actively Looking bonus.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <05-04-15/0154:39>

He'll keep Astral Sight up.

<< @Team [Ohanzee] Two low, one high. Coming fast. We're not their quarry. >>


I'm assuming that they are not dual natured, so he'll cast Trid Phantasm and have a veritable army of spirits (okay, like 4) phase in, as well as some areal drones whisper in from out of view. Basically, encourage them to go around us and move on or at the very least give them more targets to waste attacks on. He'll do so subtly, so no centering...


Trid Phantasm (Force 4) [Spellcasting 5 + Magic 6 + Focus 2] (http://orokos.com/roll/283748): 13d6t5 1
Wow, that... sucks. Almost a glitch.


Resist Drain [WIL 6 + CHA 6] (http://orokos.com/roll/283749): 12d6t5 3
Drain code is F, so I take 1 stun for my efforts.


Someday, this spell will actually work.


If they ARE dual natured, Ohanzee will just wait for them to make the first move.


In either case, he'll move his head so that he is very visibly watching them, especially the one in the trees. Perhaps not having the element of surprise will encourage them to move on.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-04-15/0230:49>
@Malevolence
That comm is good.

All three ARE dual-natured.

@Everybody
Upon review, please do not use spoiler tags to put rolls in the IC thread. Aesthetically, I prefer the IC threat to be just IC and not co-mingled, like a story unfolding. Second, and more importantly, Malevolence's incredibly useful trick of hitting the forum's Print button and then using the browser's Find function to look for a certain roll or section doesn't work when said roll/section is under a spoiler tag. Plus, I always go looking for rolls in the OOC forum, so having some in the IC forum generally confuses me.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <05-04-15/1244:56>
Simple: Pocket flashlight
Simple: Hold Action
Free: Comm team.

Is Ace currently under a canopy of trees, or does he have open air above him?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-04-15/1401:38>
Everyone is in the trees. That said, they are not super-dense and Ponderosa pines aren't the bushiest trees, so odds are good that there's a spot of clear sky above you, or nearby. Here are some (daytime) examples:

(http://icons.wunderground.com/data/wximagenew/1/1953/1884.jpg)

(http://cache3.asset-cache.net/gc/159322338-ponderosa-pines-in-winter-colorado-gettyimages.jpg?v=1&c=IWSAsset&k=2&d=loUrLnU470sZcdvjO%2B5ehyi4GoN4xcEo2vmhP9yMag%2FT8zhHosYAiRFyc6gV81iK)

Don't forget the perception rolls, one for sight and one for hearing.

Separately, and before I forget, if anyone is playing Shadowrun Chronicles, let me know. Maybe we can meet up and do a couple co-op missions.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <05-04-15/1437:39>
Visual: Percpetion Visual (Actively looking) (http://orokos.com/roll/283886): 12d6t5 5

Hearing: Percpetion Auditory (Specifically "looking") (http://orokos.com/roll/283887): 10d6t5 2

Took "Specifically Looking" for both.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <05-04-15/1538:10>
OOC I'm assuming they are Bandersnatches. There appears to be an omission in the description on page 136 where it doesn't mention their Dual Nature, but per page 141, ALL infected are Dual Natured, so I'd guess that pg 136 is incorrect. So, we'll skip the spell casting since it'd do no good.


Also, if I could, I'll trade a simple or complex action in order to mark them with an ARO that also indicates them as infected (which I presume Ohanzee would have seen from their aura unless they are masking it somehow). I'll make a knowledge roll to see if Ohanzee can identify the type. Not sure what the required skill would be, but Ohanzee doesn't have it, so he's defaulting to Logic - 1 anyway.


Identify trio [Logic 3 - Defaulting 1] (http://orokos.com/roll/283899): 2d6t5 0


Predictable. Saved from a critical glitch by the more than half rule.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-04-15/1643:32>
Sasquatches are already dual natured, so it's not listed as a "Gained Power" for bandersnatchii on page 136.

Ohanzee does not identify them as Infected. He sees them as sasquatches, although they seem pretty pissed given their peaceful reputation. And it's weird that he can't see them thermographically.

I will say that marking all three with an ARO is a Simple Action. The Matrix Action table lists "Send Message" as a Simple, and that action includes things like sending files. It seems like the closest approximation to tagging and sending an ARO.

But now we get to "how does the world work" issues. Technically, you don't have any Matrix access out here, so what wireless functionality works and what doesn't? I usually rule that commlinks can communicate directly with each other, so you can still comm and exchange AROs within a certain range. (My default is 500 meters, although this is further affected by things like trees and snow.) Many of the wireless bonuses should still work, but I may nix them if I feel that the bonus would depend access to the Matrix as a whole rather than just your local equipment.

Similarly, what exactly is Ohanzee tagging? He sees something on the astral, and he can certainly slap an ARO on it with his contacts+commlink, but what exactly is the ARO connected to? Ohanzee's gear can't see what he's seeing on the astral, so I'm going to rule that if the targets move then Ohanzee needs to spend another Simple Action to update/reapply the AROs.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <05-04-15/1816:18>
Ah, so they are.


And yeah, he's only marking their current location and general direction of travel if they are moving. Kind of mentally dictating via DNI "30 meters out in the direction i'm facing, heading towards me and slightly left", and so on. I'm guessing that the technology can tell where your vision is focused, so he wouldn't have to "think" quite so verbally, so it'd be more like "there" or "where I'm looking" and a mental image of an arrow predicting the heading for each one.


I'll update the IC to remove the reference to their being infected. I was going by pg 141 of Run Faster: "An Infected character’s aura always reveals its Infected nature, though this may be masked by metamagic as normal." Of course, it doesn't indicate how many hits you need to get - I just assumed "always" to mean one hit. or even obvious enough not to need rolling. However, that would have had us spotting Katsina's issue much earlier, so it has to be higher. Or they could be masking it. Either way, fixing it in IC.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-05-15/1248:49>
@Poindexter, action is to you.

I'll move things along this afternoon either way.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-05-15/1636:22>
Where are these drooks? (Int 3 + per 3 + vision spec 2 + image enhance 2 + specifically looking 3)) (http://orokos.com/roll/284400): 13d6t5 5

Sorry for the delay.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-05-15/1826:59>
To business then!

For simplicity sake, I am going to call the targets #1, #2, and #3.

Here are their locations, according to Ohanzee's AROs:

#1: ground, about 8m from Ace
#2: ground, about 10m from Sam
#3: tree, about 20m from Ohanzee

And here's what each of you can see with the help of Ohanzee's AROs:

Ace: Jack squat
Sam: #1
Ohanzee: all three via assensing

I'll take the liberty of rolling initiative:
Ace: Initiative 2d6+8 (http://orokos.com/roll/284486): 2d6+8 14
Sam: Initiative 2d6+9 (http://orokos.com/roll/284488): 2d6+9 13
Ohanzee: Initiative 3d6+11 (http://orokos.com/roll/284482): 3d6+11 17, divided in half by Combat Paralysis = 9

Initiative order
#1
Ace
Sam
#2
#3
Ohanzee

#1
Charging Ace.
Agility + Unarmed + Charging (http://orokos.com/roll/284516): 12d6t5 2 hits

@rednblack, Technically this is a surprise attack since Ace can't see his attacker, but I'm going to say that Katsina's spell gives him the opportunity to make a surprise check.
1) Roll Reaction 4 + Intuition 4 + Combat Sense 4 = 12 against a threshold of 3. If you get 3 hits, you can roll defense as normal.
2) Defend against 2 hits.
3) Soak if necessary.

Then action is to rednblack and Poindexter. Ranged attacks are -2 if you can see the target, or Blind Fire if you cannot. No penalty for melee attacks.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <05-06-15/1118:01>
Surprise (http://orokos.com/roll/284527): 12d6t5 4

So far so good.

Defense -combat sense (http://orokos.com/roll/284529): 8d6t5 1

I was AFB and pregaming pretty hard when I made these rolls, so I included Combat Sense separately.

Combat Sense (http://orokos.com/roll/284531): 4d6t5 3

No hit.

CT 1 AP 1
Free: Drop Lancer (It's in sling)
Complex: Melee Attack with Shock Hand: Shock-a-Critter (http://orokos.com/roll/284901): 13d6t5 5

I'll take that roll.  Base damage is 9S(e) -5AP
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-06-15/1302:24>
What's "pregaming"?

It's unclear what sort of modifier might be applicable given the less-than-visible nature of the adversary. That said, it's right in your face and you didn't take the touch-only bonus, so I'll say things offset.

#1 dodge: 2 hits (http://orokos.com/roll/284922) + 0 hits (http://orokos.com/roll/284930) forgot the Reach bonus = 2 hits

I should have told rednblack to subtract a die from his defense test for having lower reach, but he has 4 hits to the attack's 2 so it's irrelevant.

#1 soaking: 3 hits (http://orokos.com/roll/284927)

The beastie takes 9S and suffers knockdown. It also takes a -5 hit to Initiative and a -1 modifier for the next combat turn.

In one of those "what are the implications of this" exercises, I find myself researching the electrical conductivity of snow to find out if Ace inadvertantly tasers himself. It appears to be a topic of considerable academic research, as I was able to find multiple research papers on the question but no straightforward answer. I even found some research on Colorado snow specifically, but alas it was for the spring snowpack and the air temperature was 12 degrees Celsius.

The short answer is that the electrical conductivity largely depends on the wetness of the snow. For our current scenario, the conditions are relatively dry and cold and the snow is powdery, all of which make it a poor conductor. Furthermore, snow is relatively pure in the sense that it lacks salts and other minerals. Electricity needs free ions for so that the current can flow between the positive and negative ions, which are usually provided by the positive sodium and negative chloride ions. So on both counts this snow is not a good conductor.

So, long story short, Ace is fine.

@Poindexter Action to you.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-06-15/1746:21>
Sam is gonna move toward #1 and quickly stomp his head before he stops twitching

Stomp it while it's down. (Agi 9 + Unarmed 3 + advantageous position 2) (http://orokos.com/roll/285073): 14d6t5 2

Hahahaa! Okeedokee! :)

How's that go?

On a related note, by your count, you've got me at 2 of 4 edge, right?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-06-15/1845:06>
I neglected to tell you to add +2 to attack due to the RG2 optional rule of target size affecting attack pools.

Sam bonus dice: +2 size bonus (http://orokos.com/roll/285086): 2d6t5 0 hits

#1 defend: Defense 10 - Prone 2 - Damage 3 - Electricity 1 (http://orokos.com/roll/285084): 4d6t5 2

And so a dice pool of 4 overcomes a dice pool of 16.

#2
Attacking Sam: 6 hits (http://orokos.com/roll/285085) + 1 hit (http://orokos.com/roll/285091) from dice I forgot = 7 hits (limit 13)

This is a good time to discuss Edge. Edge refreshed while sleeping at the safehouse. Doc spent 3 or 4 points of Edge during the failed hacks at the hospital but nobody else has spent any since then. As such, Sam has 4 full points.

Sam didn't score any net hits on his Perception test versus #2 so he is technically unaware for this attack. I might casually suggest that Sam would not enjoy an unresisted 7-hit attack and so may wish to spend some Edge. Ohanzee could use the Lucky Duck ability (p. 126, Run & Gun) to warn Sam and make the attack miss, but doing so is very expensive (2 points of Edge for Ohanzee). Alternatively, Sam could pay 1 point of Edge to use the Sixth Sense ability to buy himself a defense test. Of course, 7 hits is a tall mountain to climb, especially when your base defense pool is 9, but every little bit helps. Sam would still be able to spend Edge on the defense test itself (i.e. it wouldn't be a case of spending Edge twice on the same test).

#3
Manabolting Ohanzee: 4 hits (http://orokos.com/roll/285093)

Don't forget to add Counterspelling to your defense test.

To Do / Next
Sam defense + soak
Ohanzee defense + soak
Ohanzee's turn
Ace's turn
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-06-15/1908:00>
Alternatively, Sam could pay 1 point of Edge to use the Sixth Sense ability to buy himself a defense test. Of course, 7 hits is a tall mountain to climb, especially when your base defense pool is 9, but every little bit helps. Sam would still be able to spend Edge on the defense test itself (i.e. it wouldn't be a case of spending Edge twice on the same test).

That's sounds great. Where IS the sixth sense ability anyways? I can't find it. I wanna read it first and make sure i know what i'm doing here.

Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-06-15/1912:41>
Same page (p. 126) of Run & Gun. You basically spend a point of Edge to get a Defense test in situations where you wouldn't otherwise get one. Our scenario here is an excellent example.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-06-15/2001:51>
Here goes nothin!

Sixth sense (Rea 6 + Int 3) (http://orokos.com/roll/285131): 9d6t5 4

ok, so i knocked 4 hits off, leaving him with three, right?

so, how much am i soaking?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <05-06-15/2002:41>
Blowing my whole load on this defense in hopes that I won't have a wound modifier for my first action:
Defense against Manabolt [WIL 6 + Counterspelling 5] (http://orokos.com/roll/285115): 11d6t5 1
Suck. Taking 3. Paying the 5 Initiative to CS since I don't have a free action to spare.


Summoning Beast Spirit:
Summon Wolf Spirit (F6, w/Centering) [Magic 6 + Summoning 6 + Focus 3] (http://orokos.com/roll/285117): 15d6t5 6
A good start
Summoning Resist [Force 6] (http://orokos.com/roll/285118): 6d6t5 1
Very good!
Resist Drain [WIL 6 + CHA 6 + Centering 2] (http://orokos.com/roll/285119): 14d6t5 5
No drain! Loving Rank 2 initiate giving me 2 dice for Centering!
Oh, I forgot - I lose one die on the summoning attempt due to my wound modifier:
Oops die (http://orokos.com/roll/285121): 1d6t5 1
Ahhh. I lose a hit. He owes me 4 services. Powers are Venom and Natural Weapon
Spirits Initiative:
Wolf's Astral Initiative [12 + 3d6 - 10 for showing up after start of CT] (http://orokos.com/roll/285125): 3d6+2 14
Now, free action - command Wolf to Attack! (the one who just attacked me).
Since they are dual natured, he's going to attack them on the astral:
Wolf's Fear [WIL 6 + MAG 6] (http://orokos.com/roll/285132): 12d6t5 6
I'll take it. Target resists with WIL + LOG.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-06-15/2052:25>
Poindexter
Correct, you knocked off 4 hits. That leaves you to soak 15P, -1 AP. I believe you have 28 dice to soak:

Body 10 + Body 3 (Titanium Bone Lacing) + Armor Jacket 12 + Armor 3 (Titanium Bone Lacing) + Troll Dermal Plating 1 - 1 AP = 28

You have 16 points of armor, modified to 15 by AP. The attack strength equals that so damage it will remain P instead of switching to S. This seems to be one of the few cases in the rules where a tie goes to the attacker. (Also, I can never ever remember which way it breaks and have to look it up every time.) See p. 168 of SR5.

If you use Edge post-roll then (statistically) you should be able to soak all of the damage. (9 hits on the first roll, on average, plus another 6 from an Edge reroll.)

Malevolence
Two issues: first, Ohanzee doesn't have a Free Action to command Wolf because Centering is a Free Action. Second, and more problematic, Command Spirit is actually a Simple Action per p. 165. We were using Free Actions in the previous encounter because Wolf was already engaged (i.e. had already been commanded) and was busy running around biting people, so I figured a Free Action was reasonable to instruct Wolf who to bite next.  Yes, this does mean that summoners cannot summon and command in the same initiative pass. You can blame Ryo for Ohanzee's Combat Paralysis.

CT1 IP2
Wolf 4 (chillin)
Ace 4
Sam 3
#2 & #3
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <05-07-15/0110:25>
Free: held
Complex: Shock a downed critter -- superior position (http://orokos.com/roll/285236): 15d6t5 6



Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <05-07-15/0127:48>
Bah. I don't think I ever realized that Centering was a Free action. But yeah, I do remember now that commanding is a Simple. I probably should have went for a Reckless Conjure. Next time.

Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-07-15/0447:18>
rednblack
It only has 3 dice to defend, so it's bacon.

I rolled offline for convenience and got 0 hits. I also rolled 2 dice for your touch-only attack and 2 more for it being a large target. Those added 3 more hits. That makes for 18S(e) worth of fun.

Rolled 2 hits to soak, so that's 16S. That KOs and takes it 7 boxes into Physical. The scent of charred hair is gross.

Rednblack, go ahead and IC post the barbecue. You might allude to Sam's missed stomp. I'm hoping Poindexter and Malevolence will IC post their attacks/defending when they get a chance.

Sam is next at Initiative 3 but first we need to resolve his soak.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-07-15/1612:46>
Soak a bunch (http://orokos.com/roll/285507): 28d6t5 11

fuck it, I'll TAKE that roll as is and eat 4 boxes with a smile. :)

Can I see the one that just hit me? Assuming I can, I'm kicking it in the knee.

Kick the thing in the knee (Agi 9 + unarmed 3) (http://orokos.com/roll/285511): 12d6t5 4

ugh.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-07-15/1701:38>
Perception is one of my least favorite things to figure out, given the various senses and the modifiers that each of them have individually. Presumably taste doesn't apply here but theoretically the rest of them do.

You didn't take the +2 large target bonus, which for simplicity's sake I will say offsets any negative modifier from not having a good bead on the target.

And don't ugh over 4 hits; that's the expected roll for your dicepool.

Dodging kick to the knee: 1 hit (http://orokos.com/roll/285540), that's a legitimate ugh

Base damage is 11P, staged up to 14P with net hits.

Soaking: 5 hits (http://orokos.com/roll/285541), CRUNCH

Net damage is 9P, which probably implies some broken bones and lacerated arteries.

Poindexter, go ahead and IC post it. I'm behind at work so I'll tackle the next actions later today.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-07-15/1805:58>
Perception is one of my least favorite things to figure out, given the various senses and the modifiers that each of them have individually. Presumably taste doesn't apply here but theoretically the rest of them do.

You didn't take the +2 large target bonus, which for simplicity's sake I will say offsets any negative modifier from not having a good bead on the target.

And don't ugh over 4 hits; that's the expected roll for your dicepool.

Dodging kick to the knee: 1 hit (http://orokos.com/roll/285540), that's a legitimate ugh

Base damage is 11P, staged up to 14P with net hits.

Soaking: 5 hits (http://orokos.com/roll/285541), CRUNCH

Net damage is 9P, which probably implies some broken bones and lacerated arteries.

Poindexter, go ahead and IC post it. I'm behind at work so I'll tackle the next actions later today.

Is it knocked down?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-07-15/1825:05>
No, crazily enough. It's Physical limit is 13, and the auto-knockdown threshold is 10, which it just barely missed.

#2 suffers a wound modifier that removes its remaining initiative, so it loses its second IP.

#3
Forgot the drain soak earlier. 3 hits (http://orokos.com/roll/285570), no drain

Summoning: 2 hits (http://orokos.com/roll/285571)
Spirit resist: 2 hits (http://orokos.com/roll/285572), nope
Soaking 4 drain: 3 hits (http://orokos.com/roll/285574), 1 box of stun

That's the end of CT1.

Next
IC posts for Sam and Ohanzee
Everyone roll your initiative for CT2. Go ahead and post your intentions plus your rolls too, as I'm doubting that they'll beat you on initiative.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-07-15/1828:28>
Next
IC posts for Sam and Ohanzee
Everyone roll your initiative for CT2. Go ahead and post your intentions plus your rolls too, as I'm doubting that they'll beat you on initiative.

IC post up.

Initiative (http://orokos.com/roll/285576): 2d6+9 16
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-07-15/1833:50>
You'll act before either of them do. Go ahead and roll.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <05-07-15/1850:59>
Initiative (http://orokos.com/roll/285582): 8+2d6 14

Can Ace tell where the other one is well enough to make an attack?  If not, then he'll do this:
Simple: Observe in Detail
Simple: Held
Free: Circle around to where Sam is fighting in an aggressive manner (The thing might not know that Ace can't see it, and that could be to Sam's advantage)

If Ace can attack, then he'll do this:
Complex: Charge the beast.  Not taking Large Target bonus, to reflect earlier understanding, but I am taking +2 Charge and +2 Touch Only attack, which makes a dice pool of 17.  Charge a Critter (http://orokos.com/roll/285584): 17d6t5 7 Hitting Physical Limit.
Free: Held.

Boy, I hope I can keep that roll.

OOC, I'm playing this like Ace has no idea what he's up against.  If we're playing it that bandersnatches regenerate, and some other chars know that, they should let Ace know.  Otherwise, once they go down, he's just going to move on to the next one.

ETA: forgot to make perception roll. Perception, visual, specifically looking (http://orokos.com/roll/285628): 12d6t5 4
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-07-15/1938:56>
OOC, I'm playing this like Ace has no idea what he's up against.  If we're playing it that bandersnatches regenerate, and some other chars know that, they should let Ace know.  Otherwise, once they go down, he's just going to move on to the next one.

OOC, i have no idea what we're up against. I just know they're big, hairy, and clawed.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <05-07-15/2134:25>
IC post finally up. I'm just having back to back to back busy days and my daughter got strep, so that was a morning wasted at the doctor's office and getting the prescription filled. I've finally got a couple hours to get things caught up, so there'll be a flurry of posts from me, then probably nothing until tomorrow.


Initiative for CT2:
Ohanzee:
Initiative (http://orokos.com/roll/285665): 3d6+11 24
Daaaamn!


Diamondback:
Diamondback Initiative (Astral) (http://orokos.com/roll/285671): 3d6+12 24
Heh, twinsies.


Simple: I'm going to command the spirit to help us fight
Free: Suggest that he start with the one that attacked me.
Simple: Can't think of anything good to do with this.
Move: Get to some defensible position, probably closer to the others, though not close enough to be fireball bait.


Diamondback:
Diamondback's Fear [WIL 6 + MAG 6] (http://orokos.com/roll/285674): 12d6t5 2
Wish I could use my old roll...
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-07-15/2159:10>
Ohanzee and Diamondback are first.

A good use of Ohanzee's second simple action would be to update the AROs indicating the location of the targets. I'll presume that's what he does.

There's no need to reroll Fear. Nothing changed and the first roll is still valid. We'll use the 6 hits.

#3 Resist Fear: 4 hits (http://orokos.com/roll/285687)

#3 uses its Free Action to bug out.

Next
Sam
Ace / #2 / #3
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <05-07-15/2343:14>
@Tec, that last IC post. Damn.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-08-15/0235:30>
I'm not quite sure which part you're alluding too, but I'm glad you found it (multiple choice) disgusting / amusing / literary.

Separately, I was playing Shadowrun Chronicles just now and ran into a player who was using the name Tecumseh. Tec is my GM name, never used for PCs, but I spent several seconds wondering how I could be online from another account. It was weird seeing my name but not have it be me. I've been using Tecumseh for almost 20 years now, starting with the Shadowrun MUSH back in 1995-6.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-09-15/1250:51>
Can Sam see the fleeing one?
If not, what's the penalty for firing at it based on the ARO alone?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-09-15/1546:55>
Sam cannot see the fleeing one; the negative penalties wipe out his Perception pool.

The ARO is not being auto-updated; Ohanzee has to update it manually, since the position of the ARO is based on something (Ohanzee's astral sight) that his equipment can't reference.

It's basically a -6 Blind Fire situation.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-09-15/1742:48>
I'm not sure whose turn it is, but when Sam's rolls around, he'll do just that.

Take down the one retreating (Agi 9 + Longarms 3 + spec 2 - blindfire 6) (http://orokos.com/roll/286574): 8d6t5 1

It's something.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-09-15/2325:57>
Adding two dice to hit the large target: +2 to hit large target (http://orokos.com/roll/286690): 2d6t5 0 hits, snake-eyes

The fleeing target is unaware and doesn't get a regular defense test but it does get defense dice from running and tree cover.

Cover + Running: 2 hits (http://orokos.com/roll/286691), shots go wide

Next, Ace, #2, and #3 all act simultaneously.
#2 is attacking Sam.
Ace attacks #2.
#3, per its Fear, will use its Complex Action to Sprint and go on Full Defense.

Ace's attack
I presume Ace is using his shock hand since rednblack took the bonus for Touch Only.
#2 dodge: 3 hits (http://orokos.com/roll/286695)
Ace connects with 4 net hits. Damage stages up to 13S(e).
#2 soak: 4 hits (http://orokos.com/roll/286698)
#2 takes 9S. Zing!

#2's attack
Meanwhile, #2 is plenty pissed at Sam and is trying to claw his eyeballs out.
#2 attacking Sam: 6 hits (http://orokos.com/roll/286700), yup seriously pissed

Next
@Poindexter, you get to dodge 6 hits. Having already spent edge for a defense roll against this attacker, I'll say that you can roll defense as normal (without having to spend more Edge).
Evil GM wonders if #2 making contact with Sam while Ace shocks #2 means that Sam should be shocked as well. Hmm!
After that, we're in CT2. Ohanzee + Diamondback, then Ace + Sam.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-10-15/0307:31>
@Poindexter, you get to dodge 6 hits. Having already spent edge for a defense roll against this attacker, I'll say that you can roll defense as normal (without having to spend more Edge).

I'm gonna lose 5 off my initiative count and use the block option to add my unarmed skill to the defense...

Defend again (Rea 6 + Int 3 + unarmed 3) (http://orokos.com/roll/286781): 12d6t5 6

YES!

hit, but not damaged, right?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-10-15/0320:39>
Correct. Nice work. Feel free to IC post about the missed shot and successfully deflecting the claws going for your eyeballs.

CT2 IP2
Ohanzee 14
Diamondback 14
Ace 4
Sam 1
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-10-15/0450:05>
The ARO is not being auto-updated; Ohanzee has to update it manually, since the position of the ARO is based on something (Ohanzee's astral sight) that his equipment can't reference.

Whoops. I just realized this means my IC post about sensing the attack incoming via the ARO makes no sense. I will edit soon.

EDIT: Double whoops! That also means Sam had no way of knowing that fucker he shot at was trying to escape (which was the reason he shot at it.) Whaddaya wanna do here, Tec?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-10-15/1027:03>
It would have been blind fire either way - whether the target had been stationary or fleeing - so the dice and the result are the same. You could say Sam shot at the last known position of #3, and so missed.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <05-10-15/1416:58>
Ohanzee will Clout #2:
Clout F6 [Magic 6 + Spellcasting 5 + Focus 2 - Wounds 1] (http://orokos.com/roll/286924): 12d6t5 5
Resist Drain [WIL 6 + CHA 6 + Centering 2] (http://orokos.com/roll/286925): 14d6t5 5 - Drain code is F-3, so he resists all 3 drain.


Diamondback will pursue the fleeing one. I'm a little unclear on this - the book says that the target will flee until it is out of the creature's (in this case, spirit's) sight or the duration elapses. It makes no mention of whether being attacked stops that. So, by RAW, we get free shots on the fleeing target for two full combat turns and there's nothing he can do about it. That's awesome for us, but pretty sucktastic for those caught on the receiving end. So, I'll mention up front that I'm fine with being attacked breaking the effect if you rule that way (like MMO crowd control) - taking someone out of a fight for a couple turns is powerful enough, making them utterly defenseless (aside from Full Defense) might be OP. In either case, here's Diamondback's attack.
Diamondback's Astral Combat [WIL 6 + AC 6] (http://orokos.com/roll/286927): 12d6t5 6
Damage is (Net Hits + Force 6)P
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-11-15/0305:16>
The effects of Fear will be handles on a case-by-case basis. Targets will still defend themselves and potentially counterattack if cornered. Yes, Fear is very powerful, much like everything else spirits do.

Diamondback + Ohanzee
Now, an interesting question, how does Full Defense come into play when a target might be unaware? Does going on Full Defense inherently reduce the possibility of being caught unaware? Arbitrarily, I am going to roll Running + Cover + Full Defense + Counterspelling, but not Reaction + Intuition.

#3 spell defense: 6 hits (http://orokos.com/roll/287222), it manages to jam the mana enough to deflect the spell

Second question, does Full Defense apply to astral combat? It's never mentioned in that context, but you could make an argument that a technique which adds Willpower might indeed apply on that astral. But for now I'm going to say it doesn't.

#3 astral defense: 2 hits (http://orokos.com/roll/287223)

Base damage is 6P, staged up to 10P with net hits. Next question, is the damage Stun or Physical? It's the attacker's choice. Normally I would presume Physical, but Clout is a Stun spell so perhaps not. I'll roll as if for Physical and Malevolence can confirm.

#3 soak: 2 hits (http://orokos.com/roll/287225)
#3 takes 8P. Ouch.

Next
Ace @ 4
Sam @ 1
IC posts for Sam and Ohanzee/Diamondback. You might want to use some Free Actions to communicate.

Ace can see Sam defending against #2 and blocking a blow aimed at his face, so he has a pretty good idea where #2 is. He still can't see him, but we'll call it a -2 penalty instead of -6 for Blind Fire.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <05-11-15/1108:08>
Ace can see Sam defending against #2 and blocking a blow aimed at his face, so he has a pretty good idea where #2 is. He still can't see him, but we'll call it a -2 penalty instead of -6 for Blind Fire.

Ace's last attack was against No. 2, right?  So, he is in melee combat with him/her at present?  If so, he's going to try to wrap up the creature's legs, aiding Sam for his next attack.

Melee Teamwork Test +1 friend in combat (http://orokos.com/roll/287299): 14d6t5 7

Creature will resist with Intuition, and net hits are a dice pool mod for Sam's attack.

ETA: Actions:
Complex: Melee Teamwork
Free: Comm team
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-11-15/1247:11>
#2 defending against teamwork: 0 hits (http://orokos.com/roll/287339)

Next
Sam @ 1 with 7 extra dice for melee against #2

CT2 IP3
Ohanzee @ 4
Diamondback @ 4
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <05-11-15/1438:37>
I think that Full Defense would apply to Astral Combat, if you want to roll up the extra dice for his defense. The RAW says it applies to "incoming attacks", and like you say, Willpower is a very Astral stat.

Diamondback is doing Physical damage. The only reason Ohanzee is doing Stun is because Clout is all he's got that is ranged single target, aside from shooting, which Ohanzee is at peace with the fact that the gun is mostly for show.

As for Ohanzee's and Diamondback's last actions for CT2, I'll say "play it again, Sam".

Ohanzee will us his Free action to update the AROs, so no Centering.
Clout F6 [Magic 6 + Spellcasting 5 + Focus 2 - Wounds 1] (http://orokos.com/roll/287380): 12d6t5 4
Resist Drain [WIL 6 + CHA 6] (http://orokos.com/roll/287382): 12d6t5 6

Diamondback's Astral Combat [WIL 6 + AC 6] (http://orokos.com/roll/287383): 12d6t5 3
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-11-15/1521:31>
Very well, we can make a new precedent that Full Defense applies to Astral Combat as well.

#3 adding Full Defense for CT2 IP2: 3 hits (http://orokos.com/roll/287395)

Damage on #3 is now 5P.

CT2 IP3
#3 now has a wound modifier and has spent all its Counterspelling, but is no longer unaware. With bonuses from running and tree cover, it will be hard to hit with an single-target indirect spell. There's always Fireball, and it is Imbolc... Katsina would approve.

#3 dodging Clout: 6 hits (http://orokos.com/roll/287401)
#3 astral defense: 6 hits (http://orokos.com/roll/287402)

That sucker is bobbing and weaving between the trees as it runs for its life.

Question: should I be dropping dice for "defended against previous attack" for defending against Clout? For defending against Astral Combat? Either way there will be enough hits to beat or tie Ohanzee's 4, but who is to say.

Next
CT2 IP2: Sam @ 1
IC posts from everyone
CT3 IP1 - Malevolence go ahead and roll again. The situation with #3 is largely unchanged from CT2 IP3.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <05-11-15/1535:18>
Ohanzee is actually attacking #2 while Diamondback is attacking #3. He did that last round as well, but we'll keep thing as they have gone and just make that distinction going forward. I missed that the first time as well.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-11-15/1544:06>
Takin a lil bitta liberty with the IC since i technically rolled unarmed and described it as clubs, but my pool for both skills is the same, so i figured "fuggit". I hope that's cool.

OOC actions will be:

Free: drop the rifle (in sling)
Complex: unarmed attack the beast.

Cave in skull of second beast (Agi 9 + Unarmed 3 + Teamwork 7) (http://orokos.com/roll/287406): 19d6t5 7

I'm gonna assume that's a killshot and IC it as such. 11P base. Just in case it aint enough to "Kill" kill him, I'll leave it vague enough that he might just be maimed.

Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-11-15/1639:23>
@Malevolence
You are correct. I totally missed that you had designated #2 as the target For Ohanzee. Well, at least this way it keeps the possibility of friendly fire to a minimum.

@Poindexter
No objections to any of the IC liberties.

This result is probably going to be gross.
Sam bonus for attacking a large target: 1 hit (http://orokos.com/roll/287443), so now 8 hits total (limit 11)
#2 defense: 1 hit (http://orokos.com/roll/287435)
Base damage is 11P, staged up to 18P with net hits.
#2 soak: 6 hits (http://orokos.com/roll/287439)
Net damage is 12P, combined with previously sustained 9P for a total of 21P. Splorch.
#2 is down face-first in the snow, bleeding profusely from a massive brain hemorrhage. Between the blood / burned fur / imprints in the snow, Ace and Sam can tell where #1 and #2 are.

CT3 IP1
Everyone can take an IP worth of actions. #3 gives no indication of turning around or stopping.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <05-11-15/2031:12>
Initiative (http://orokos.com/roll/287512): 3d6+10 18
Diamondback Initiative (Astral) (http://orokos.com/roll/287513): 3d6+12 20


Ohanzee actions
Simple: Update AROs
Free: Comm Team
Move: To the nearest downed creature
Simple: Observe in Detail (the downed creature)


Diamondback actions:
Complex: Diamondback's Astral Combat [WIL 6 + AC 6] (http://orokos.com/roll/287519): 12d6t5 3
Should be an easy dodge for the flee-er.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-12-15/0041:59>
#3 astral defense: 2 hits (http://orokos.com/roll/287615) - 1 hit (http://orokos.com/roll/287617) (rolled too many dice) = 1 hit, and that's why we roll the dice, boys.
Base damage is 6P, staged up to 8P with the net hits.
#3 soaking: 1 hit (http://orokos.com/roll/287616), owsies
#3 takes 7P + 5P existing = 12P
Shockingly, #3 is still on its feet and continuing to run. It's almost admirable.

Ace and Sam can fire at #3 if they choose. If so, you're looking at a -3 modifier due to combined environmental effects. (It would basically be -6 without Ohanzee's ARO.)

Ohanzee can't get all the way to the nearest downed creature this IP. If he's walking, it will take 2 full CTs. If he's running, 1 full CT.

Observing in Detail, Ohanzee sees that both #1 and #2 are still alive. #1 is unconscious but not actively dying. #2's lifeforce is fading, not regenerating, and will likely be dead within minutes.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <05-12-15/1302:01>
Initiative (http://orokos.com/roll/287767): 8+2d6 19

Ace will take aim with his Lancer at the ARO and fire a single shot.

Simple: Take Aim
Simple: Fire
Free: Held

I'm taking: 9 (AGI) + 8 (Laser w/spec) +2 (smartlink) -3 (Visibility mods) = 16

Lancer v. fleeing creature (http://orokos.com/roll/287771): 16d6t5 6

Glad I didn't pre-edge that.  6 hits, but not a single 6 rolled. 

Base damage is 7P -10AP 8/10 power cells left

ETA: forgot Take Aim and Large Target: Large Target + Take Aim (http://orokos.com/roll/287776): 2d6t5 0

ETA2: the downed creatures are still invisible, correct, but we can see where they are from environmental signs?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-12-15/1329:26>
You're basically firing in the direction of Ohanzee's ARO, which is enough to get you in the vicinity.

Large target is a +2 bonus, not +1, so I rolled 1 extra for you: Large target +1 (http://orokos.com/roll/287786): 1d6t5 0 hits

#3 dodge: 3 hits (http://orokos.com/roll/287782), not great

Base damage is 7P. Per Run & Gun, medium range reduces the DV by 1, and the Medium Fog reduces DV by 2 more. DV is staged up by 3 for net hits, bringing us back to 7P.

#3 soak: 3 hits (http://orokos.com/roll/287790)

#3 takes an additional 4P, bringing it up to 15P.

It's down. Combat complete, we'll drop out of initiative.

Next
IC post from Ace for his shot
Open RP
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <05-12-15/1332:13>
2 CTs is fine. He'll mosey.


ETA: And we're out of initiative. I'll update the team on their status and update the AROs in IC, but until I get to that, assume their status is common knowledge.


ETA2: I'll wait for Ace to IC his kill before my IC, and change Ohanzee's destination to where Ace and Sam are standing.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <05-13-15/1402:05>
Wow, great timing :) and nice IC's everyone.  I'm back from Russia, wrapping things up here at the old job.  Start a new one on Monday.  I expect to be super busy on Monday, but still able to post at least once a day.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-13-15/1421:29>
Welcome back, Zweiblumen. I'm hoping to wrap up the Ace/Sam/Ohanzee scene within the next day or two so that they can get back to camp. Then we can reincorporate Doc/Chino/Katsina.

ICly, the two groups are too far apart for their comms to communicate with each other. (This is due both to distance and to signal fade from the trees and the weather.) You can probably pick up garbled transmissions from each other but not clear communication. So Doc could tell that Ace tried to transmit something but couldn't get the exact message. (Doc's response is fine and doesn't need to be updated.)
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <05-13-15/1440:37>
I'm assuming Hardware would be a good skill to roll to see if Ace would know that the distance they're at would cause comms to fail.

LOG+Hardware (Ace know distance stunts comms?) (http://orokos.com/roll/288287): 7d6t5 2

Ok, so Ace won't be terribly worried, but he will want to head back to camp.  Did the trio finish with the traps and snares?

Looking forward to hearing from Ohanzee about what he hell those things were.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-13-15/1455:23>
Ace would know that direct commlink-to-commlink connections are only possible with 500 meters or so. Ideal conditions (flat desert, open ocean) could stretch that out, but current conditions are far from ideal. Given the density of the trees and the weather, he figures that you could probably get a signal once you're within 200-250 meters. So, no, he wouldn't necessarily be concerned about the garbled signal.

Ohanzee already whiffed on his test to identify the creatures, so the best of his knowledge they are sasquatches. Bloodthirsty, dual-natured sasquatches.

You can finish setting the traps and snares and be back to camp within an hour or so.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <05-13-15/1502:16>
Ok.  Thanks.  Updated IC to reflect new info.  Ace is going to use his cyber spur to make sure the downed ones are dead.  He'll feel around until he finds the neck, and try to make a clean cut by feel to the jugular.  Once he does so, do they stay invisible?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-13-15/1558:28>
Upon closer examination, they are not invisible. They have some sort of natural camouflage that's incredibly effective at concealing them, like an octopus or a chameleon. The effect very much reminds Ace of a chameleon suit, but natural instead of technological.

As such, they remain concealed (but not invisible) even after death.

We'll consider them dead unless one of the others objects or stops Ace ICly.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <05-14-15/1822:55>
Does Doc still have any recording gear?  Like what he used for Chino's Chip?  I'm guessing that would have come up in the equipment list previously, but maybe it's implanted and we've not checked for it.  If so, once Kat starts to explain it, he'll ask if he can record it.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-14-15/1904:35>
I have posted for Katsina's Imbloc festival, which I stole from the internet. There were multiple versions, many radically different - Wiccans are big on just doing your own thing - so I chose one of the simpler ones. It could have stretched much longer but there's always some trepidation when writing about religious observances other than your own.

I was envisioning the ceremony as a low-Force Circle of Protection ritual, which would take 1 hour and 1 dram of reagents. Technically Katsina has to set up a temporary magical lodge too, so she'll spend 1 hour (and 1 more dram of reagents) doing that too. So 2 hours and 2 drams total.

The circle is broken if anyone leaves, which would happen relatively quickly, so it's more symbolic than anything. I'll roll it out, if only because I don't think I've ever used Ritual Spellcasting in 22 years of playing.

Ritual: Magic 6 + Ritual Spellcasting 6 (http://orokos.com/roll/288753): 12d6t5 5 hits, limit technically 1 but see below
Ritual resist: Ritual Resist (http://orokos.com/roll/288755): 2d6t5 1 hit
Soaking 2 Drain: Willpower 6 + Intuition 6 (http://orokos.com/roll/288756): 12d6t5 5 hits

I suppose this is a situation like low-Force summoning where the Force of the ritual as a limit makes is harder to cast/summon than if you had done so at a higher Force. What's the houserule for that? We'll use that to avoid the silliness. The ritual is a success.

As for cameras, commlinks and cybereyes both include cameras by default. Smartgun systems do too, although it's not exactly trid quality. So, yes, Doc could potentially record the ceremony. That said, Katsina would demur if asked. She would explain, "In Wicca, Imbolc is sometimes seen as a 'women's holiday' with specific rites only for female members of a coven." She wouldn't stop Doc from observing, but recording would make her uncomfortable. Of course, she might not ever know if Doc recorded it with his cybereyes anyway.

It looks like Poindexter is catching up on IC posts but maybe not reading the OOC thread closely. His transmission to Doc doesn't go through. Doc just hears more static.

I was in a rush to do the action sequence while Zweiblumen was out of town, so I inadvertently cut off the big reveal about the burner commlinks that Sam has been leaving behind. Credit goes to rednblack for having Ace refresh the topic.

I'll give the Away team a day to interact and respond to each other, then I'm going to push things back to camp so that we can resume the team's progress together.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-14-15/1915:53>
I was in a rush to do the action sequence while Zweiblumen was out of town, so I inadvertently cut off the big reveal about the burner commlinks that Sam has been leaving behind. Credit goes to rednblack for having Ace refresh the topic.

I quite enjoyed the big reveal and then having to leave it hanging, being dropped right into danger. I feel like that's the way a movie would have done it. It was cool.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <05-14-15/1946:06>
I was in a rush to do the action sequence while Zweiblumen was out of town, so I inadvertently cut off the big reveal about the burner commlinks that Sam has been leaving behind. Credit goes to rednblack for having Ace refresh the topic.

I quite enjoyed the big reveal and then having to leave it hanging, being dropped right into danger. I feel like that's the way a movie would have done it. It was cool.

Yeah, I dug that too.  Once things with the sasquatches has been settled, I think Ace will bring it up on the hike home, unless Sam gets to it first.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-14-15/1953:54>
My biggest concern was basically the nature of PbP, which is, "will anyone remember what we were posting about two weeks ago?" Many clues have potential plot points have been lost thusly, although less so with this group than with others.

Someone go ahead and bring up the topic of the commlinks just to get things moving.

As for the sasquatches, Ace could potentially record some footage to show Doc, but given the conditions (dark) and the subject matter (camouflaged) it might not show up well. Biometric samples are another option.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <05-14-15/2021:59>
Looks like Sam wants to save one, so Ace will ziptie that sucka, and have Sam -- most likely due to size -- pack it back to camp.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-14-15/2040:07>
That's probably a multi-man job. Depending on which one you pick (#3 is the smallest, #2 the largest and deadest) you'll most likely be dragging them back. The loose, powdery snow will make it that much harder. Ohanzee's Levitate is path of least resistance. The spell needs 3 hits for #1 or #2, or 2 hits for #3.

Ace is even concerned about the efficacy of the zip ties. It would be like putting a zip-tie on Sam, and these things have claws, as evidenced by the large wound on Sam.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-14-15/2047:39>
Sam dun wanna save one exactly. He just dun wanna hurry it along the path. He'd like to see if anything interesting happens before then, y'know?

Maybe the others will come back or something. Who knows?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <05-14-15/2222:34>
Sam dun wanna save one exactly. He just dun wanna hurry it along the path. He'd like to see if anything interesting happens before then, y'know?

Maybe the others will come back or something. Who knows?

Like post up and use one for bait?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-15-15/1505:02>
IC post is up. I moved things back to camp so get the whole team back together. Any burner commlink discussion would be better in a group anyway.

Sam has collapsed. Let me know what your IC actions are.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <05-15-15/1746:43>
I'll let Diamondback do his thing (after waiting a prudent amount of time to satisfy Sam's curiosity). I'm not dismissing him yet - he'll accompany us back to camp where Ohanzee's original intent would have been to dismiss him, but with Sam down, it's better safe than sorry to have another combatant just in case.


Heal on Ohanzee (technically done while we were waiting for the Sasquatches to die):
Cast Heal F6 [Magic 6 + Spellcasting 5 + Focus 2 - Wounds 1] (http://orokos.com/roll/289187): 12d6t5 7
3 to heal, 3 to speed it up to 1CT (not that it matters), 1 lost to limit.
Resist Drain [WIL 6 + CHA 6 + Centering 2] (http://orokos.com/roll/289188): 14d6t5 3 vs. 2 drain (F-4), so no drain.


Observe in Detail using Astral Perception, specifically looking for two things - what the nature of the malady is that is laying Sam low (Ohanzee is assuming that it is either an infection or a toxin) and what the nanites are doing about it.


Need at least 3 hits, preferably 5 on 11 dice:
Assensing [Assensing 4 + Intuition 4 + Specifically Looking 3]] (http://orokos.com/roll/289190): 11d6t5 4
Meh. At least I get a general idea of the malady, just not a specific diagnosis. Maybe Kat wants to assist and turn it into a teamwork test?


And, while I'm assuming Sam refused care prior to returning to camp (since we'd want mundane care first before Magic to maximize healing), I'm going to queue up a heal for him for when Doc has finished. Presumably it will have still been less than 1 hour since his wound was sustained.
Cast Heal F6 [Magic 6 + Spellcasting 5 + Focus 2] (http://orokos.com/roll/289191): 13d6t5 6
Probably all to healing depending on what he has left once Doc finishes.
Resist Drain [WIL 6 + CHA 6 + Centering 2] (http://orokos.com/roll/289193): 14d6t5 5 - again, no drain.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-15-15/1800:25>
Ohanzee heals himself. He also heals Sam, should Doc flub his rolls.

Ohanzee confirms that it's an infection/disease rather than a toxin. The good news is that the nanites are helping to battle it; the bad news is that the disease is very virulent and seems to be getting the upper hand (as evidenced by Sam's collapse and nausea).

Waiting on rolls from Zweiblumen, who is working through last-day-on-the-job stuff today. Unless he seriously pooches the roll on those we'll know more shortly.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-15-15/1823:50>
He was also curious as to how the nanites would respond to such a malady infringing on their turf. Though he wouldn't have wished this on any of his friends, it did present an opportunity to see if the nanites provided them any resistance to infections or toxins (other than alcohol). They seemed to get along with Kat's Infection well enough, but HMHVV was as much (or more) magic as it was disease and so might escape the ability of the little machines to detect.

Just to be clear, Katsina does not have any nanites in her system. She is the only one completely free of them. (Ace's levels are extremely low, but not 0.) It's possible that Ohanzee has observed nanites attempting to infect Katsina, only to have her Regeneration overwhelm them easily.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <05-17-15/0000:41>
Sorry for the delay, yesterday ended up crushing me.  Tec rolled for me since I was otherwise detained:

Logic 9 + Biotech 5 + Medkit 6 (http://orokos.com/roll/289327): 20d6t5 6 hits, this is enough to patch up Sam's wound, although Doc will need to be exceedingly careful about contamination
Logic 9 + Diseases 2 + Hemotology spec 2 (http://orokos.com/roll/289328): 13d6t5 4 hits

So, we've got Sam healed, but he's gotta fight off the infection, finding out if there's anything medically we can do to help him.  Dunno if either Ohanzee or Katsina have a way to boost willpower and/or body, but doing that will add to Sam's die pool at the least.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <05-17-15/1513:53>
Tec, can I do any medicine rolls to help him out here the way you can help with healing rolls?  My IC says specifically that I can't, but I don't mind being wrong here :P
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <05-17-15/1517:16>
Just to be clear, Katsina does not have any nanites in her system. She is the only one completely free of them. (Ace's levels are extremely low, but not 0.) It's possible that Ohanzee has observed nanites attempting to infect Katsina, only to have her Regeneration overwhelm them easily.


Yeah, I keep forgetting this. IC updated.


Maybe we should get some beer into him to help the nannies with their fight?


ETA: Heh. Beer as medicine. I still love that thought...
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-17-15/1655:32>
Per Doc's revelation, Sam has the Weak Immune System quality. Tough way to find out.

@Poindexter, here are your options.

The way the rules are written make it exceedingly unlikely for anyone to resist HMHVV, and Sam's weak immune system compounds the problem further. There are two options:

1) Permanently burn a point of Edge to defeat the infection.
2) Fight the infection with dice, which can have three possible outcomes:
     2a) Win, and stay Sam.
     2b) Lose, and become a fomóraig.
     2c) Lose, and die.

#2a is a steep hill to climb. With Sam's weak immune system, the power of the disease is 12. That means Sam needs to resist 12P three times in order to survive. That said, Sam has a big soak pool (Body + Willpower = 15) and big Condition and Overflow monitors which mean he can take 23 boxes of damage without dying.

The really bad news is that "the Power of a disease can accumulate. If a Disease Resistance Test doesn’t reduce the Power of the disease to 0, the remaining Power is added to the Power of the next Disease Resistance Test until the minimum number of Disease Resistance Tests has been reached."

For example, round 1 Sam is soaking 12P. He soaks 5 boxes and takes 7P damage. Round 2, he then has to soak 19P (Power of 12 + 7 unresisted from round 1), and the same pattern repeats in round 3. Brutal.

It gets worse. Sam has to reduce the power of the disease to 0 by the end of the third roll in order to beat the infection. Otherwise he survives, but becomes a fomóraig.

4E was very clear that, "No inoculations or antiviral agent has been developed which provides any bonus or protection against any species of HMHVV" (Runner's Companion, p. 82). That said, they've changed the infection rules between 4E and 5E (generally making HMHVV slightly more possible to resist) so it's possible that this has changed too. Run Faster hints that antiretrovirals might be effective, and if anyone were to be able to cook up something on the fly it would probably be Logic 9 Doc.

We'll make this a Teamwork test. Doc can roll Logic 9 + Biotech 5 + Medkit 6 = 20 dice to supplement Sam's dicepool. Doc's limit for this is 9, his Mental limit for Logic skills. (His mental limit is 10 for Intuition skills).

I've run all the numbers. If Doc and Sam both use Edge for all three rolls (Doc preroll, Sam postroll) then Sam has a 22% chance of beating the disease.

Or perhaps Poindexter wants to go the Infected route? Also viable. Let us know.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <05-17-15/1722:45>
Doc is going to do everything he can to "save" Sam.  And I feel I've got most of that prepped in the IC (lemme know if you disagree).  I'm going to roll the biotech roll with pre-edge pushing the limit (Though not *that* likely I'll beat my limit of 9, but here's hoping :P).  If Poindexter wants to run as a fomóraig then he can buy less hits ;)

Saving Sam with pushing the limit! Logic 9 + Biotech 5 + Medkit 6 + 7 Edge = 27 (http://orokos.com/roll/290138): 27d6h5 9
Two extra hits coming from exploding 6s, a little below average and didn't beat my limit, but it's 9 extra dice for Sam if Poindexter wants 'em!
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-17-15/1801:49>
Two extra hits coming from exploding 6s, a little below average and didn't beat my limit, but it's 9 extra dice for Sam if Poindexter wants 'em!

I'll take em.

Soak 12P test 1 (Body 10 + Will 5 + Doc 9) (http://orokos.com/roll/290151): 24d6t5 8

so that's four dmg, putting me at 8 boxes total, unless the wound has been healed already. I'm not sure.

Soak 16P test 1 (Body 10 + Will 5 + Doc 9) (http://orokos.com/roll/290152): 24d6t5 9

seven more dmg, putting me at 15, and into overflow.

Soak 19P test 1 (Body 10 + Will 5 + Doc 9) (http://orokos.com/roll/290153): 24d6t5 7

twelve more, putting me dead, so I'm gonna edge that last one

Edge to re-roll (http://orokos.com/roll/290154): 17d6t5 6

that makes it six more instead, so I live, but as an infected, eh?

neeto :)

How long does it take before Sam is lucid again?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-17-15/1818:39>
20 hours. I'm stepping out the door right now but I'll post more details tonight.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-17-15/1843:49>
Ok, so im looking though what happens when you become infected, and it's pretty damn confusing. So far, I've gathered the following changes:

1- Different Min/Max on a few attributes.
2- Essense goes up to 5 (WOW!)
3- Dual natured,
4- Cyber and Bioware stuff
5- Armor +1
6- Reach +1
7- Corrosive Secretions
8- Bite and Claw attacks
9- Moderate Sun and Air pollution allergy
10- Hunger for Metahuman flesh
11- Logic -1

It says my bioware loses 1 point of rating, so that brings the dmg compensators down to 11, which still leaves me unable to take wound penalties. But the muscle toner loses a rating, too. That's -1 Agility as well as 1 die off all my combat tests. (Yuck) It also says I have to make a rejection roll for all my non-deltaware cyber-implants. I'm gonna assume neither of them are and roll for both.

Bone lacing Rejection (Body 10 + Ess 5) (http://orokos.com/roll/290174): 15d6t5 3

thank god!

Wired reflexes Rejection (Body 10 + Ess 5) (http://orokos.com/roll/290176): 15d6t5 2

God dammit! I'm gonna edge it.

Edge to re-roll (http://orokos.com/roll/290177): 13d6t5 4

Ok, so my implants are all good.

EDIT: 12- 2 points to spend on Reaction, Body, or Strength. Thinking bout doing both on Reaction.
13- 2 points to spend on Willpower and Intuition. Thinking about doing both on Willpower.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <05-17-15/1905:37>
Two extra hits coming from exploding 6s, a little below average and didn't beat my limit, but it's 9 extra dice for Sam if Poindexter wants 'em!

I'll take em.

Soak 12P test 1 (Body 10 + Will 5 + Doc 9) (http://orokos.com/roll/290151): 24d6t5 8

so that's four dmg, putting me at 8 boxes total, unless the wound has been healed already. I'm not sure.

Soak 16P test 1 (Body 10 + Will 5 + Doc 9) (http://orokos.com/roll/290152): 24d6t5 9

seven more dmg, putting me at 15, and into overflow.

Soak 19P test 1 (Body 10 + Will 5 + Doc 9) (http://orokos.com/roll/290153): 24d6t5 7

twelve more, putting me dead, so I'm gonna edge that last one

Edge to re-roll (http://orokos.com/roll/290154): 17d6t5 6

that makes it six more instead, so I live, but as an infected, eh?

neeto :)

How long does it take before Sam is lucid again?

So we healed you're damage to start.  And you've at least 3 points of edge left, so you could definitely post-roll edge those rolls and likely not only survive but not be infected.  Again, if you want to play an infected that's cool, just sayin' that it's RARE that someone can beat it and if you did that would be a story to tell Sam's grandkids!
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-17-15/1908:48>
Two extra hits coming from exploding 6s, a little below average and didn't beat my limit, but it's 9 extra dice for Sam if Poindexter wants 'em!

I'll take em.

Soak 12P test 1 (Body 10 + Will 5 + Doc 9) (http://orokos.com/roll/290151): 24d6t5 8

so that's four dmg, putting me at 8 boxes total, unless the wound has been healed already. I'm not sure.

Soak 16P test 1 (Body 10 + Will 5 + Doc 9) (http://orokos.com/roll/290152): 24d6t5 9

seven more dmg, putting me at 15, and into overflow.

Soak 19P test 1 (Body 10 + Will 5 + Doc 9) (http://orokos.com/roll/290153): 24d6t5 7

twelve more, putting me dead, so I'm gonna edge that last one

Edge to re-roll (http://orokos.com/roll/290154): 17d6t5 6

that makes it six more instead, so I live, but as an infected, eh?

neeto :)

How long does it take before Sam is lucid again?

So we healed you're damage to start.  And you've at least 3 points of edge left, so you could definitely post-roll edge those rolls and likely not only survive but not be infected.  Again, if you want to play an infected that's cool, just sayin' that it's RARE that someone can beat it and if you did that would be a story to tell Sam's grandkids!

To be honest, I was sorta hoping something would go wrong while feeding Katsina one night and he'd end up getting infected that way, so this is just as good. I kinda like the idea that IF we survive this thing, that perhaps Sam and Katsina will stalk the night together, righting wrongs and dispensing justice. She'd be Batman and Sam would be the massive troll Robin. Sounds fun, eh?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <05-17-15/1913:25>
Works for me :) Playing an infected sounds interesting.

Off Topic: the quote in the Run Faster sections about infection and resonance really puts a nail in the coffin of playing a sprite technomancer :(  Talk about a perfect techno!  Anyway, back to your regularly scheduled programming.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-18-15/0124:11>
There's a lot going on here for Sam.

Agility: -1 due to lost grade of muscle toner, now 5 (8 )

Let me know if you decide to put 2 points in Reaction or if you want to spread them around.

Willpower: Run Faster says that 4 is the racial maximum for a fomóraig's Willpower. This is almost certainly a typo, as no other HMHVV species has a maximum Willpower below 7 and fomóraigs explicitly have an Improved Mental Attribute for Willpower. We'll be treating the racial maximum as 8.

Logic: -1, now 3

Let me know where you're going to put your Mental points too. I see that you're thinking about both in Willpower, but let me know when you decide.

Here's a devil's bargain for Sam: in 4E, fomóraig lost 2 points of Charisma but gained more than +1 in Body and Strength. I will let Sam trade points of Charisma for points of Body or Strength at a 1:1 ratio. (So -2 Charisma = +2 Body or +2 Strength or +1 each, etc.)

Essense: -1 due to the transformation, see p. 138, now 0.84 (I ruled that some of the lost Essence came from the essence hole created by the lost bioware grades)
Magic: +1, now 1 (yes, even with the <1 Essence)
Edge: unchanged, 1 of 4 remaining

Natural Dermal Armor: +1, so now +2 (does not include bone lacing)
Magical Guard: Sam can now learn Counterspelling, but doesn't have any ranks yet.
Natural Weapon - Bite: DV (STR+1)P, AP –1, –1 Reach
Natural Weapon - Claws: DV (STR+3)P, AP –1 (in the book this is only STR+2 but I'm boosting it to STR+3 so that it's not a downgrade from his regular titanium skeleton attack)
Corrosive Secretion: Acid, 2P, AP -2

Sam's Armored Jacket has Chemical Protection 2, which I'm going to say protects it from his Corrosive Secretions. Technically this does not apply to Sam's pants but I haven't decided how strict I want to be about this. I might sweep this under the rug so that we don't have a pantsless fomóraig running around. This is a family game, you perverts. (Although given how cold it is, his junk might be sucked up so far into his body to make being pantless rather less of a scandal.) Alternatively, I might make you buy him an Urban Explorer Jumpsuit or some other full-body outfit with chemical protection.

Dual-Natured: Sam can now see the Astral, although it probably confuses the shit out of him. He can learn Assensing.
Allergy: Air Pollution, Moderate
Allergy: Sunlight, Moderate
Dietary Requirement: Metahuman Flesh
Reach: Reach is still +1, not +2. The note simply confirms that fomóraig do not lose the natural +1 Reach of a troll.

Damage: The rules are unclear whether damage from HMHVV (the disease) is the damage of the disease transforming you into a new species or if it's separate and you emerge from your coma with all this internal damage. For convenience I'm going to say that the damage Sam suffered was the natural process of turning into a flesh-eating monster, so he does not have to heal it separately. Sam does not have any damage.

Time of transformation: 5E says 5 days; 4E says 20 hours. GM discretion to go with 4E for convenience, even though the 5E rule does make sense.

Carrier: Sam now has the Carrier negative quality (p. 141, Run Faster) It's unclear to me whether this is only supposed to apply to people who survive the infection but don't transform, but the underlying rules of the quality all apply to Sam anyway, so I'm going to say that he has it.

Did I forget anything? Let me know.

Next
I'll give everyone a day or two to IC a post about Sam losing (or winning?) the battle against HMHVV. Go ahead and RP anything your character would do during the following day, which will be (comparative) uneventful at camp. Discussion about the burner comms is also valid.

The quicksilver camera will take a good photograph of the obelisk. Said photograph can be delivered to the DIMR in person, via courier, via spirit, whatever you come up with. Going into town could also provide an opportunity to purchase some clothing for Sam's new allergy. Katsina will recommend a ballistic mask with chemical protection, but other options are available. I believe you have ¥2,420 left without fencing anything, although you'll need at least ¥250 of that to rent the van for a couple more days.

Phew, that's a lot. Let's get to it!
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-18-15/0654:37>
Dual-Natured: Sam can now see the Astral, although it probably confuses the shit out of him. He can learn Assensing.

Does this mean he can't NOT astrally perceive? And if he can't turn it off, does he just get the -2 on physical actions for being distracted forever now? If so, that's -3 on all Sam's combat pools, including the lost agility.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <05-18-15/1246:40>
I just want to say that I'm excited about these recent developments.

While Sam is fighting the disease, Ace is going to be pretty agitated.  This is well outside his realm of expertise, and waiting to see if the man he has just come to grips with as a "friend" fight for his life in that manner is going to make him feel pretty powerless.

Just to keep himself active, Ace is going to want to revisit the scene of the attack in the morning, while on a perimeter check with one or two others -- Chino will want to go too.  I imagine that the corpses will be frozen solid by then, but Ace is also going to want to see if they're still invisible.  If they are, how difficult would it be to get one back to camp?  At some point he's going to want to feed Katsina, and as loathe as he'll be to leave Sam's side, he knows that they need to get the pic to DIMR, so he'll want to make plans to that effect, though he may lean toward holding back for a few days.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <05-18-15/1331:48>
Dual-Natured: Sam can now see the Astral, although it probably confuses the shit out of him. He can learn Assensing.

Does this mean he can't NOT astrally perceive? And if he can't turn it off, does he just get the -2 on physical actions for being distracted forever now? If so, that's -3 on all Sam's combat pools, including the lost agility.


It would make sense that there is an adjustment period while getting used to always astrally perceiving where the penalty might apply, but ultimately you astral perceive without penalty to physical actions as you get used to always doing so. You cannot turn it off - it is both a blessing and a curse.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-18-15/1428:57>
Yes, being dual-natured means you can't turn it off. Sam will always be assensing, which means that there will be some vulnerabilities until Sam can learn counterspelling and/or astral combat. He'll want to stick around Ohanzee and Katsina until then.

As for the negative modifier while assensing, the rules say that it does not apply to dual-natured characters (p.395 of SR5). Sam will also have Katsina to coach him on being dual-natured, which will help.

We'll apply the negative modifier for the first day or two of Sam's new consciousness, maybe reducing it by 1 each day until it is 0.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-18-15/1546:03>
New IC post is up. People are free to post what they're doing over the next 8-10 hours or so. You can extend your post into the next day if you like, or we can do another round for those separately.

For the record, and more for behind-the-scenes bookkeeping purposes, the nanites would have provided additional dice during the Disease Resistance Tests but were counteracted by HMHVV's Penetration (i.e. AP) of -3. Doc would likely witness this and could reasonably conclude that his increased nanite levels (~10) would make it much harder for him to become Infected compared to the rest of the group.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-18-15/1741:29>
I feel it should be noted that as of right now, Ace and Ohanzee are the only ones who know what Sam has done with the burners, although Chino knows about the plan and advised against it.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <05-19-15/1234:36>
Sorry for the delay with my IC post.  It may be a bit longer.  If we need to move on IC, I'll catch up in my next one.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-19-15/1341:52>
We can slow down a bit. I have a busy week ahead of me at work and I'll be traveling Friday to Sunday.

We might be getting to a chapter break soon. I could hardly believe it when I checked yesterday but we're three months into Chapter 3. Chapters 1 and 2 each lasted three months, and Sam's transformation offers us a good transition spot, so it's probably time. Unless we get derailed I imagine Chapter 4 will be the finale.

I'll try to reread Chapter III over the weekend for karma purposes. Get your masterpiece posts in before then because who knows when (or if) we will do karma again.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <05-20-15/2009:46>
Quote
Doc can do little at this point other than keep Sam warm and hydrated. He keeps watch until fatigue overtakes him, then joins Ace and turns in.
Damn, I was in the middle of writing my post when Tec put that in.  Want me to change mine?
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <05-20-15/2048:05>
Same here, and I have Doc as up all night as well, so I say keep it, but I left it vague enough that he can certainly sneak off for some z's without Ohanzee noticing.


I've also set a rough time for Sam to wake up (the following evening) that gives him some RP time before the transformation is complete (he'll still be nauseous, but conscious). I can change any of that if it doesn't fit in with Tec's narrative.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-21-15/0127:13>
@Zweiblumen
No, yours is better. I'll take mine out. I only included it because we hadn't heard from you in a few days and I didn't know if you were going to post again before time advanced.

@Malevolence
Let's pull back on the last two sentences of your post. I want to give people a chance to post what they're doing during the day. Rednblack expressed an interest in returning to the scene of the fight, for example.

Originally I was thinking that people might want to go into town but if people feel that their PCs would stick close to camp until Sam wakes up then we can fast forward through the day fairly quickly.

@All
It's now morning. Go ahead and post what you're up to for the day prior to Sam waking up. I'm about half-way through karma. I'll be traveling for a few days so I imagine having Sam wake up (and starting Chapter 4) early next week.

Question: Does anyone know if having a Magic attribute automatically implies that you are an adept, magician, or mystic adept? Is it possible for a sapient critter to be Awakened (and not burned out, i.e. Magic 1+) but not be one of the above? I don't know if Sam is automatically one of those simply because he has a point of Magic now. He could be a magician with no spells and no skills, but I didn't know if it was automatic. I'm inclined to think that it is but I figured I'd bounce it off the other GMs and lawyers.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Zweiblumen on <05-21-15/0156:00>
Sorry, time is flying for me right now. Didn't realize it had been a few days already. I'll be sure to post more often.

As for the magic rating, it does not convey skills, just powers the inate abilities. I read somewhere on these boards about salient snot being awakened, just being magical.  For them to raise their magic above 1 they must "awaken" and then spend karma.  It does however prevent them from emerging or using resonance. There's a section in run faster about infected and resonance being incompatible, and the infection winning.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: rednblack on <05-21-15/1342:25>
Chino's Tracking: Tracking (http://orokos.com/roll/292175): 6d6t5 3

How's Ace's Memory: Memory Test (http://orokos.com/roll/292177): 7d6t5 3

Ace's Perception: Perception + Specifically Looking (http://orokos.com/roll/292178): 12d6t5 5

I feel pretty good about those.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Malevolence on <05-21-15/1403:01>
Question: Does anyone know if having a Magic attribute automatically implies that you are an adept, magician, or mystic adept? Is it possible for a sapient critter to be Awakened (and not burned out, i.e. Magic 1+) but not be one of the above? I don't know if Sam is automatically one of those simply because he has a point of Magic now. He could be a magician with no spells and no skills, but I didn't know if it was automatic. I'm inclined to think that it is but I figured I'd bounce it off the other GMs and lawyers.
From Run Faster p 141:
 
 
 
 
 
Quote
The Infected are, by definition, Awakened and have a Magic Rating, though not all are necessarily magicians or adepts. Most of their powers are magical in nature. Should their Magic Rating ever be reduced to 0, either temporarily or permanently, they lose the use of any of their powers except for Armor, any Enhanced Senses, and Natural Weapons.
So I'd say no, he just has a Magic attribute to use for determining things like the strength of his Corrosive Secretions and Magical Guard. I would rule that it would allow him to purchase the Magician, Adept, or Mystical Adept quality post chargen - something that is normally not allowed to my knowledge. So, if he wants to become a PhysAd he could do so with 40 karma, or just 20 if we choose not to double the point cost of those qualities post chargen.


I also removed the last two lines from my prior post, giving the opportunity to role play those things.
   
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-21-15/1404:52>
Yeah, you're not going to have any problem finding your way back to the site. You find the bodies, which have been frozen into corpsicles overnight.

You're in a winter wonderland. The snow has stopped and there's even some sun out today. Most things are hibernating. Ohanzee and Chino do see quite a few free spirits. Air (wind), Water (snow), Earth (mountain). They're generally playing or cruising around or doing whatever spirits do in their free time. Occasionally they glance at you, and maybe eyeball the Awakened members, but generally keep their distance and don't give you any trouble. Chino pounds his fists and wants to know if any of them are looking for a fight. Chino evidently is.

Doc can get samples from the corpses and confirm that they were bandersnatchii. There are bounties for these in the UCAS ( ¥7,500) and CAS (¥5,000) but not in the PCC, unless these three were specifically wanted for some reason.

@Mal, thanks for the reference. That's exactly what I was looking for.

I've got a firestorm at work today which will extend to next week so I'm not going to do an IC post for the above. Feel free to RP it out as you see fit. Let me know if you have questions or things you're looking for and I'll fill in the gaps OOCly.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-22-15/0227:07>
New IC post is up. As a reminder, I will be traveling Friday to Sunday. I'll be able to follow what's going on but won't be able to post extensively.

If anyone wants to try and hunt, there will only be small game: beaver, bobcats, snowshoe hares, coyotes, fox and pine squirrels, badger, mink, foxes, raccoons, skunks, weasels, muskrats.

For birds, crows, quails, and pheasant are available.

Go ahead and RP it out. Roll some dice, 3 hits or more should do it. Note any ammo you spend, or get tricky with Clout, Levitate, or Chino throwing stones.

Sam is omnivorous, and can't eat cooked meat, so he won't be particularly discriminating.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-25-15/1328:40>
I'm back at a computer. I reread Chapter III over the weekend and am 99% done with the karma awards. I'll give things another day or two so that people can add some last minute RP to goose their Chapter III karma. Once we are ready, we'll move on to Chapter IV with Sam's Awakening.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-27-15/0125:19>
Katsina is going to gather some reagents from the surrounding area.

Magic 6 + Alchemy 5   + focus 2 + Mentor Spirit 2 (http://orokos.com/roll/294209): 15d6t5 4 hits

She collects 2 reagents.

Before Sam wakes up, she's going to cast a very large Mana Bind on him to slow him down in case he goes feral. She's going to use 6 reagents to make sure the drain stays Stun instead of Physical.

Mana Bind @ F12: Magic 6 + Spellcasting 6 + Mentor Spirit 2 (http://orokos.com/roll/294216): 14d6t5 6 hits, reagents not necessary but oh well

Soaking 10 Drain: Willpower 6 + Intuition 6 (http://orokos.com/roll/294218): 12d6t5 1 hit, ha ha

I'm going to spend Edge just in case Sam punches Katsina when he wakes up.

Edge reroll: Edge reroll (http://orokos.com/roll/294221): 11d6t5 2, ha ha

Katsina soaks 7 Stun. She'll sleep well tonight.

@Poindexter, Sam's Agility will effectively be 2 when he wakes up. As he will be dual-natured, he will be able to see the spell. He probably won't have a clue what it is, at least initially, but it won't take him too long to figure it out.

Next steps
IC post from Tec
IC post from Sam (last post of Chapter III)
Post your sheets in the Chapter IV OOC thread: http://forums.shadowruntabletop.com/index.php?topic=20858.0
New IC posts will go in Chapter IV IC thread: http://forums.shadowruntabletop.com/index.php?topic=20859.0
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Poindexter on <05-28-15/2019:14>
Ok, got my last IC post up.
Title: Re: [5e OOC] Tabula Rasa, Chapters II and III
Post by: Tecumseh on <05-28-15/2044:51>
Rock and roll! We're on to Chapter IV!

I'll try to get an IC post up for Chapter IV tonight.