Shadowrun

Shadowrun Missions Living Campaign => Living Campaign GM chat => Topic started by: The Masked Ferret on <09-07-10/1523:23>

Title: Mission Review: SRM 03-12 Elevator Ride To Hell ***Spoilers Possible***
Post by: The Masked Ferret on <09-07-10/1523:23>
Please note - I was running this at Dragon*Con based on a file named 'SRM 03-12 Elevator Ride to Hell v0.3.rtf'. I don't know if there are newer or improved versions.


Things I appreciated:
The Maxwell Smart reference.
The run didn't take an excessive amount of time.
Title: Re: Mission Review: SRM 03-12 Elevator Ride To Hell ***Spoilers Possible***
Post by: Casazil on <09-07-10/1737:46>
I have also heard there was an issue over the hazzard pay?
Title: Re: Mission Review: SRM 03-12 Elevator Ride To Hell ***Spoilers Possible***
Post by: Halabis on <09-08-10/1648:46>
I also ran this one at D*Con. The beginning portion was indeed universally hated,  especially since most of the group had chemical seals in there gear, and never would have been caught dead in the scripted beginning.
The betrayal table was indeed missing, but hardl seemed to matter as its something the PC's wouldnt ever notice.  
This mission however was not the one with the missing hazard pay (and karma payout) that was CMP04 Humanitarian Aid, and boy did it ever need hazzard pay.

-Saleem
Title: Re: Mission Review: SRM 03-12 Elevator Ride To Hell ***Spoilers Possible***
Post by: The Masked Ferret on <09-08-10/1653:59>
Didn't run or play that one. If there had been a more believable beginning, the hellelevator ride might have been a good one. Most people can't get past the beginning.
Title: Re: Mission Review: SRM 03-12 Elevator Ride To Hell ***Spoilers Possible***
Post by: Casazil on <09-08-10/1718:35>
An yet they used it again after the out cry to an earlier Mission that did the same sorta thing oh well.
Title: Re: Mission Review: SRM 03-12 Elevator Ride To Hell ***Spoilers Possible***
Post by: Bull on <09-08-10/1829:47>
We actually didn't really get any negative feedback about this scene at Origins or Gen Con.  I think most players realize it's just a cut-scene to set up the adventure.  And hey, even the most bad-ass experienced characters end up unconscious through no fault of their own at some point.

The big outcry with the earlier version of 03-09 was a combination of things...  1)  That you didn't get the chance to negotiate your pay.  2)  That you willingly Laesed yourself and let someone else set you up in a closet.  3)  That you were supposed to jump in and go metaplanar hopping for no additional pay.  4)  Due to the metaplane thing, some characters were limited in what they could actually do, especially in the earliest dafts that were run at Origins/Gen Con 2009.

With 03-12, while In Media Res isn't perfect...  <shrug>  It's a storytelling device.  The players are never "out" anything, really.  You still get the chance to negotiate for some big money (and stock options), you get your stuff back pretty early on, and you roll from there. 

And yeah, that fight at the clinic...  It's not nearly as tough as it could be, but this depends heavily on the group.  That fight would be really, really nasty if the runners don't have a mage, for example.  It's not really supposed to be all that tough.  Plus that adventure had some time constraint issues that cropped up.

All in all...  It's a big, wide-screen style season finale.  It's big on story and action. 

Bull
Title: Re: Mission Review: SRM 03-12 Elevator Ride To Hell ***Spoilers Possible***
Post by: The Masked Ferret on <09-08-10/2224:17>
It certainly could be run much more cinematically i did it, that is for sure. I should have spent a bit more time preparing.
Title: Re: Mission Review: SRM 03-12 Elevator Ride To Hell ***Spoilers Possible***
Post by: Bull on <09-09-10/0131:53>
It's ok, and it's understandable that some folks don't like the In Media Res approach.  It got a bit over-used in Season 3.  There were two adventures that had it as part of the opener (9 and 12), and I've heard there was a 3rd adventure originally proposed that would have done something similar, but I'm not positive.  I think that had been an idea bandied about for a post 12 adventure that got shelved when the Powers That Be shifted the locale to Seattle.  I did what I could to tighten 12 up a bit, and personally I really like the opener (Come on, there's something to be said for having your runners wake up wearing nothing but hospital gowns with a 16 year old school girl tied up next to them).  But, it fits better in a home game than it does in a Missions, where you don't know your players.

But, unlike 03-09, the set up and IMR is part of the plot, and I didn't have the time to do any massive replotting/rewriting of the adventure (I had an outline and a very, very loose draft, and I ended up doing an overhaul two weeks before Origins this year).

I plan to try and stay away from IMR openings in Season 4.  :)
Title: Re: Mission Review: SRM 03-12 Elevator Ride To Hell ***Spoilers Possible***
Post by: Casazil on <09-09-10/0134:04>

I plan to try and stay away from IMR openings in Season 4.  :)

WOOT  ;D
Title: Re: Mission Review: SRM 03-12 Elevator Ride To Hell ***Spoilers Possible***
Post by: Bull on <09-09-10/0147:46>
Note, I said "Try".  No promises.  I'm still a fan of Cinematic game play, so if a really cool scene is presented to me...  Well...  I know how irritating it was in FF7 that you could heal Aeris all day long, except during that one bloody cut scene...  But by the same token, that cut scene added to the game and the story (the fact that I'm referencing it 15 years later is proof enough of that).

But it would have to be awe...some... :)

Bull
Title: Re: Mission Review: SRM 03-12 Elevator Ride To Hell ***Spoilers Possible***
Post by: Casazil on <09-09-10/0150:30>
Concedes that point. (big FF fan)
Title: Re: Mission Review: SRM 03-12 Elevator Ride To Hell ***Spoilers Possible***
Post by: KarmaInferno on <09-13-10/1446:10>
I played the Mission and rolled with it, but if I'd played my other character she would have been effectively immune to the gassing.

Was there anything in the Mission to deal with immunities?



-karma
Title: Re: Mission Review: SRM 03-12 Elevator Ride To Hell ***Spoilers Possible***
Post by: FastJack on <09-13-10/1456:14>
I played the Mission and rolled with it, but if I'd played my other character she would have been effectively immune to the gassing.

Was there anything in the Mission to deal with immunities?



-karma
Boot to the head.
Title: Re: Mission Review: SRM 03-12 Elevator Ride To Hell ***Spoilers Possible***
Post by: KarmaInferno on <09-13-10/1506:09>
Ah, okay, thanks. I'll keep it in mind when i run the Mission.

A little LESS improbable, in my character's case, but she's a weird corner case, so I don't expect the rules to be able to account for her. Whatever was attacking her would have had to basically breach a sealed armored vehicle to knock her out. I probably would have just handwaved myself to follow the mission set-up in any case. Not like it's the first time I've had to accept something "just happening".

"Wait, how the hell did those guys get me out of my Human suit?"

:)



-karma
Title: Re: Mission Review: SRM 03-12 Elevator Ride To Hell ***Spoilers Possible***
Post by: The Masked Ferret on <09-13-10/2301:42>
Nanites, maybe? A combination of nanites and gas?
Title: Re: Mission Review: SRM 03-12 Elevator Ride To Hell ***Spoilers Possible***
Post by: KarmaInferno on <09-13-10/2321:00>
Yeah, but the people who gassed you don't strike me as all THAT sophisticated.

Personally, I wouldn't have written it with a detailed explanation. The runners just wake up without knowing how they got there. If the runners really press the "how did I get knocked out, that's impossible", the GM can tailor an explanation for that particular character.




-karma
Title: Re: Mission Review: SRM 03-12 Elevator Ride To Hell ***Spoilers Possible***
Post by: Bull on <09-13-10/2330:13>
I'll have to look at the adevnture a bit when we do final edits on it for release.  It's not supposed to be that detailed, just some quick snippets of some vague, hazy memories...

Bull
Title: Re: Mission Review: SRM 03-12 Elevator Ride To Hell ***Spoilers Possible***
Post by: DarkLloyd on <09-17-10/0557:04>
Sorry to butt in on a GM thread Bull, but I'm the one who made Ferret have to give up the details on our capture.
Since SR4 has no limit on storage memory (since it can, and is, in everything) I have ChromeMonger keep a recording of the feed from his cybereyes. I just ran back thru the feed and found out what happened to us.  ;)


And if you really want to see me in paranoid mode, my agent program keeps my radar sensor going when I'm asleep..  8)