Shadowrun

Shadowrun Play => Rules and such => Topic started by: Robert on <05-30-23/0740:58>

Title: [SR6] Double Clutch - Do factory installted items block modification slots?
Post by: Robert on <05-30-23/0740:58>
There does not seem to be any clear statement, if factory installed items block modification slots in vehicles.

However some examples let me believe they do:

So what do you think?
Title: Re: [SR6] Double Clutch - Do factory installted items block modification slots?
Post by: Michael Chandra on <05-30-23/0747:15>
I would say that these cases are exceptions on a default rule myself.
Title: Re: [SR6] Double Clutch - Do factory installted items block modification slots?
Post by: Hobbes on <05-30-23/1445:05>
For what it's worth....

Shadowrun Missions does not count built in modifications as costing modification slots.

The German version does, if I recall correctly.

I can't recall what the French version decided.
Title: Re: [SR6] Double Clutch - Do factory installted items block modification slots?
Post by: Banshee on <06-01-23/0928:28>
For what it's worth....

Shadowrun Missions does not count built in modifications as costing modification slots.

The German version does, if I recall correctly.

I can't recall what the French version decided.

Considering the people who write the Missions guide also write the errata and wrote that chapter if Double Clutch... guess who has it right?
Title: Re: [SR6] Double Clutch - Do factory installted items block modification slots?
Post by: Robert on <06-05-23/0841:59>
The text in SRM Guide 1.8 is "Does standard equipment consume space for mod slots? No, however removing the mod does not open additional mod slots."

That does not make any sense from a "real life technical perspective" and also not from a role game power balancing perspective.

The German official rules ("Vollgas" which is the translation of "Double Clutch" rule book) state on page 22 (translated) "The standard equipment listed for the vehicles in this and the next chapter counts against the available modification slots of the respective modell (see "Making it yours", p. 118). For example the Toyota Daytripper (body 12) with passenger safety system 2 as standard equipment does not have 12 Chassis modification slots anymore, but only 11".
Title: Re: [SR6] Double Clutch - Do factory installted items block modification slots?
Post by: Michael Chandra on <06-05-23/1002:06>
So what are you asking? You said there's no clear statement and asked for opinions. People state the SRM Guide is following the writer intent. Now you argue that the writers are wrong? I'm not sure what you really want here.