>Weapon ranges are now more like Anarchy (e.g. five broad ranges/buckets) rather than specific ranges in meters for each weapon type
So I may as well snipe with a pistol instead of a sniper rifle? Boooooo.
No, there's 5 global ranges and each weapon has its own Attack Ratings for specific ranges. The example they gave was that an Ares Predator has 10 in the first 2 ranges, while a Sniper Rifle still has an attack rating in the Extreme range category.
Minor/Major instead of Free/2SimpleOr1Complex means different action economy, so I'm not discounting it yet. With AR-vs-DR being a way to score Edge, Armor will definitely be relevant.
I don't think having to track Edge will be that bad, since all we need is some kind of counters. Plenty of those around. But we'll see how annoying it becomes.
Decks + Cyberjacks combination is probably meant for you to have more combination options, so you can finetune your matrix abilities more. Makes more sense than being strictly locked down by only specific combinations being available.
JM Hardy says that Limits no longer are needed because the problem they were meant to solve (which I liked them for) no longer is a concern to them with the new system.
Oh, and No Future physical print will become dual-statted, while there will be some kind of pdf update for that as well.
I agree with the concern about a bad roll being both a failed cast and horrible drain.
Lormyr, with probably more damage (since no more massive soak pools) and less attacks per turn, it might not be that bad. But we'll see how annoying or good the new Edge system turns out.