Following the reference in FastJack's quote, we get the following:
Most cyberware comes with an integral direct neural interface, allowing the user to mentally access and control the implant. This is the primary means of control for most cybernetics and requires the implant have a built-in computer.[. . .] Implants that don't require any sort of mental control still come equipped with RFID sensor tags as a mater of course.
Wireless functionality is complementary to direct neural control, allowing diagnostics checks, connection redundancy in case of damage to the neural relays, software/firmware updates, and non-invasive monitoring of the implant's performance. Almost all cyberware requires careful maintenance and regular checkups, and wireless connectivity is invariably cheaper than cutting someone open just to check on an implant. [. . .]
Since most implants are computerized to some extent anyway, integrating inexpensive wireless technology is the default option given its usefulness in case the character is ever unconscious, suffering from extreme trauma, or simply wants to have a non-invasive checkup.
This implies anything cyberware with a computer has wi-fi capability, and can be hacked, yes.
Most external implants (like cyberlimbs) only have wired connections, requiring the hacker to physically jack in to access the device. A datajack provides immediate access to all cyber-implants with a direct neural interface.
This then restricts the previous broad statement, by saying that external implants (including cyberlimbs) are wired straight to the brain and the only option to hack them is via a datajack on the person in question (or a comm-link connected to the datajack, then hacking the cyberlimb).
However, no comm-link into the datajack, no hacky-hacky.
Unwired continues:
Many internal implants have wireless links to aid medical staff in running diagnostics (like wired reflexes) or to link to other devices (like a smartlink). The signal rating of internal implants tends to be low (usually 0), meaning that a hacker needs to be in close range. Such implants are often slaved to the character's commlink, however, so a hacker who infiltrates the master node can access slaved implants (see Slaving p. 55).
Even in the specific case of wireless internal cyberware, the devices are not always accessible via the comm-link except as a path to establish mutual signal range. And that presumes the runner leaves them operating in something other than hidden mode.
So, yes, your cyberlimbs can be hacked, but it's a bitch because you need access to the person's datajack (IF they have one). All other devices, GM Fiat / Player call whether they are slaved to the commlink.
Side note: page 90 of Unwired (2nd Printing, Corrected) is actually a fluff section on hacking cyberware. The quote FastJack has below is actually from page 102 in the 2nd Printing.