Shadowrun

Shadowrun General => Gear => Topic started by: Overbyte on <07-17-15/0006:37>

Title: Bio-claws give +1 reach?
Post by: Overbyte on <07-17-15/0006:37>
In Chrome Flesh, Bioware claws (if taken as a pair) give +1 Reach.
Does anyone think this is odd? Is this is a mistake?
Why would claws give +1 reach when a knife doesn't?
They can't be that big.
Title: Re: Bio-claws give +1 reach?
Post by: Wakshaani on <07-17-15/0021:25>
It's not an actual *reach* so much as the advantage gained from a "two-weapon style" without being called that. Essentially, you're a tad more dangerous with a second implant, so the other guy has to be a tad more wary and/or you can feint more easily, forcing them to block the other one while the one you intended to do damage gets through. Rather than invent a new mechanic, call it 'reach' and keep the rules simple.
Title: Re: Bio-claws give +1 reach?
Post by: Reaver on <07-17-15/0022:04>
Sounds odd, but i don't have the book until it hits DTF.

What does the fluff write up have to say?

Edit:

Well what Wak says makes sense.
Title: Re: Bio-claws give +1 reach?
Post by: Overbyte on <07-17-15/0105:29>
It's not an actual *reach* so much as the advantage gained from a "two-weapon style" without being called that. Essentially, you're a tad more dangerous with a second implant, so the other guy has to be a tad more wary and/or you can feint more easily, forcing them to block the other one while the one you intended to do damage gets through. Rather than invent a new mechanic, call it 'reach' and keep the rules simple.

Since reach is a defense modifier that makes a lot of sense. thanks
Title: Re: Bio-claws give +1 reach?
Post by: Sendaz on <07-17-15/0136:46>
Which is nice, except it would have been even nicer to have this particular rule in original core as bio-claws are basically just a biological version of Hand razors. :P

Title: Re: Bio-claws give +1 reach?
Post by: Wakshaani on <07-17-15/0141:00>
I didn't do the SR5 cyber. *Lobbied* for it, but didn't get it.

I would be comfortable house-ruling the +1 reach for a pair of cyberweapons, personally. I dunno if they'd go there for the official rules, but at my table, it'd be no problem.
Title: Re: Bio-claws give +1 reach?
Post by: Sendaz on <07-17-15/0221:56>
Not blaming ya Wak, you knows we luvs ya.  ;D

Just wish there was more consistency through the products, each add on just seems to go it's own route without necessarily referencing with each other and the question arises which applies, as well as do they stack?

For example Run & Gun has Offensive two weapon style has it that when attacking, use the lesser Reach of the two weapons, but add 1 to the Accuracy and Damage Value of the longer weapon.

Now this is a martial arts technique, so not everyone will have it and while I am certainly comfortable of allowing the +1 reach to be applied for claws/razors for use with this technique, I hope you can see why this may seem confusing to a newer player/GM?

Edit: I have often thought there needs to be an extra body on staff whose sole job is cross-referencing items/rules so that the fluff & crunch writers can be alerted of possible streams crossings during development.
A Canon Companion if you will. ;)
Title: Re: Bio-claws give +1 reach?
Post by: ScytheKnight on <07-17-15/0226:42>
Ehh, the bigger question for stacking is when you start getting Shiva Arms involved...
Title: Re: Bio-claws give +1 reach?
Post by: Hobbes on <07-17-15/1054:50>
Or Digigrade Legs with Raptor Claws and a prehensile tail with a poisoned stinger.   8)
Title: Re: Bio-claws give +1 reach?
Post by: Medicineman on <07-17-15/1103:21>
It's not an actual *reach* so much as the advantage gained from a "two-weapon style" without being called that. Essentially, you're a tad more dangerous with a second implant, so the other guy has to be a tad more wary and/or you can feint more easily, forcing them to block the other one while the one you intended to do damage gets through. Rather than invent a new mechanic, call it 'reach' and keep the rules simple.

but than this paired Weapons Bonus should be RAW for each and every paired Weapon !
You can't give one peired Weapon that +1" Reach" Bonus but not the others....

HokaHey
Medicineman
Title: Re: Bio-claws give +1 reach?
Post by: McGuffin on <07-17-15/1621:47>
Of course he can, he just did  8)
Title: Re: Bio-claws give +1 reach?
Post by: Sendaz on <07-17-15/1624:52>

but than this paired Weapons Bonus should be RAW for each and every paired Weapon !
You can't give one peired Weapon that +1" Reach" Bonus but not the others....

THAT'S INCONCIEVABLE!!!!

HokaHey
Medicineman
Fixed that for ya. ;)
Title: Re: Bio-claws give +1 reach?
Post by: Wakshaani on <07-17-15/2215:10>
It's not an actual *reach* so much as the advantage gained from a "two-weapon style" without being called that. Essentially, you're a tad more dangerous with a second implant, so the other guy has to be a tad more wary and/or you can feint more easily, forcing them to block the other one while the one you intended to do damage gets through. Rather than invent a new mechanic, call it 'reach' and keep the rules simple.

but than this paired Weapons Bonus should be RAW for each and every paired Weapon !
You can't give one peired Weapon that +1" Reach" Bonus but not the others....

HokaHey
Medicineman

I *think* I gave it to all the paired weapons in Chrome Flesh.

Think.
Title: Re: Bio-claws give +1 reach?
Post by: Hobbes on <07-17-15/2334:17>
Missed it on the Raptor Feet.   :) 

Title: Re: Bio-claws give +1 reach?
Post by: Wakshaani on <07-18-15/0014:29>
... I hate you Milkman Dan. :D
Title: Re: Bio-claws give +1 reach?
Post by: Medicineman on <07-18-15/0202:10>

.....
THAT'S INCONCIEVABLE!!!!

HokaHey
Medicineman
Fixed that for ya. ;)

Hey , I'm NOT the Sizillian from Princess Bride
Mind Ya ;)

with a Sizillian Dance
Medicineman
Title: Re: Bio-claws give +1 reach?
Post by: Medicineman on <07-18-15/0208:34>
It's not an actual *reach* so much as the advantage gained from a "two-weapon style" without being called that. Essentially, you're a tad more dangerous with a second implant, so the other guy has to be a tad more wary and/or you can feint more easily, forcing them to block the other one while the one you intended to do damage gets through. Rather than invent a new mechanic, call it 'reach' and keep the rules simple.

but than this paired Weapons Bonus should be RAW for each and every paired Weapon !
You can't give one peired Weapon that +1" Reach" Bonus but not the others....

HokaHey
Medicineman

I *think* I gave it to all the paired weapons in Chrome Flesh.

Think.
even if You did (and You missed the Raptor Feet)
than there's still the Problem with all the other Cyberweapons and all the other Basic Weapons in the BBB. And what about Martial Arts Styles and Maneuvers like Fiore Dei Liberi ?
I agree that there should be a bonus for a paired Weapons fighter (it makes the most sense ;) )
 But you should make it a general rule availiable to all Dual Weapon fighters (like they did in SR4A) AND you should label it correctly (Paired Weapon Bonus not Reachbonus )
You can then adress the same rule to 4 Armed Fighting ( a Nartaki Melee Adept can be Awesome )
Like you also did in SR4A.
Just make it a general rule that more than one Attack in the same phase gives the defender a -1 Die for each attack after the first one and You're good.
No discussions wether the Claws are 1 Meter Long, wether they give the Attacker +1 Die, not Questions "What about Nartaki" ,nothing.
ImO a simple & clean Solution
(Slipping in a Houserule, even if it's one thats good & right,only causes more problems and discussions...and Threads like this one ;) Now you've only opened a Can of Worms)

He who Dances with Utada Hikaru
Medicineman
Title: Re: Bio-claws give +1 reach?
Post by: Lucean on <07-21-15/0430:09>
Just make it a general rule that more than one Attack in the same phase gives the defender a -1 Die for each attack after the first one and You're good.
But that's already established because you reduce the defence pool by one for each attack.

Dual wielding is seldom about doing more attacks (at least in SR5). It's just about supporting your mainhand attack with the offhand. More attacks in the same phase would have you split your dice pool.