These trend to always try to depend on edge is not a good idea, it's gonna slow things down, if every roll we have stop and have edge discussion. Soak is soak, keep it simple.
This.
Look, I hate to be 'that guy', but there is a damn reason why Dungeons and Dragons is the most popular, best selling tabletop RPG on the freaking planet. Part of that reason is that it has very little back and forth in the numbers while you're in play. You have your AC, and the attacker has their hit modifier. They roll a d20, and if they tie or better, you get hit. Circumstance modifiers are generally rare, and are always flat things, like '-2 to attack rolls' or '50% miss chance'. Once you get past character generation, everything more or less abides by the KISS principle. Sure, you may have to make a series of rolls to try and grapple someone or bull rush them off a cliff, but they're all basic things that you know the modifiers for beforehand. Sure, armor doesn't reduce your damage taken, unless you have special mods on it, but it makes you harder to hit, which is good.
Even 'crunchier' systems like HERO System follow this basic idea. Yes, you have more options (martial arts maneuvers, for instance), but it still boils down to Roll 3d6, compare your modified OCV to their modified DCV, and if it hits, you roll damage. None of this constantly changing Edge crap. And Armor damn sure helps you resist damage, and sometimes keeps you from being hit, depending on what you have.
6e fiction is going to be lit. Armor doing nothing, 1 strength randos chopping down trolls with combat axes, heavy pistols shots taking 2-3 shots from trained experts to drop someone who can’t move.
While a joke, the intent is to show how the rules should help illustrate the setting and the setting should be seen in the rules. From what I’ve seen I’m not getting that here.
It feels like Catalyst subcontracted 6E to the team from Fallout 76.