[OOC: Hi guys i'm metagaming!].
Body 8/10 |
Agility 5/5 |
Reaction 4/6 |
Strength 8/10 |
Charisma 2/4 |
Intuition 3/5 |
Logic 2/5 |
Willpower3/6 |
Edge 3/6 |
Magic/Resonance | Essence 2.965 | Initiative 9 |
Close Combat Skill Group | 3/4 |
Outdoors Skill Group | 2/4 |
Dodge | 3/6 |
*Automatics | 3/6 |
HeavyWeapons (*Assualt cannons) | 5/6 (7/6) |
Influtration | 3/6 |
Con | 2/6 |
Armorer | 2/6 |
Running | 2/6 |
*Etiquette | 1/6 |
*Perception | 2/6 |
*Thrown Weapons (grenades) | 1/6 (3/6) |
*First Aid | 2/6 |
*Pilot Ground | 1/6 |
Criminal organizations (organized crime/gangs) | 4/6 |
Security Procedures | 2/6 |
Street Drugs | 2/6 |
Security Drones | 2/6 |
English | N |
Or'zet | 4/6 |
Commlink alphaware | 0.16 | 4,000¥ |
Datajackalphaware | 0.08 | 1,000¥ |
Wired ReflexesStandard | 2.0 | 11,000¥ |
Spur (retractable)alphaware | 0.24 | 3,600¥ |
Sleep Regulator |
0.15 | 10,000¥ |
Cerebral Booster |
0.4 | 20,000¥ |
Cyber eyes rating 3 |
0.28 | 4,000¥ | |
RadarStandard | 0.3 | 8,800¥ |
Notes |
Cermaic knife (Karambit) | 125¥ |
knife (Karambit) | 170¥ |
Mono Filament Sword | 1,000¥ |
Combat Axe | 750¥ |
Shock glove | 250¥ |
Notes |
PantherXXL | 8,205¥ |
Ingram Smartgun X | 3,550¥ |
HK XM 30 | 3,800¥ |
Enfield GL67 | 9,075¥ |
Aztechnology Striker | 1,315¥ |
APDS x100 | 700¥ |
Assault cannon x110 | 4,950¥ |
EX-explosive rounds x100 | 1,000¥ |
Stick-N-shock x100 | 800¥ |
Inferno rocket x1 | 1,500¥ |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
1 | 20/35 | 140 | 2 | 13 | 10 | 2 | 6 | 22500¥/51750¥ |
Lifestyles
|
Signature (alot of destruction) -10We're talking Combat Brawl here. You're playing a troll. That's not a signature, that's a requrement. :P
Think of it as very specific teltale destruction ;DSignature (alot of destruction) -10We're talking Combat Brawl here. You're ;Dplaying a troll. That's not a signature, ;Dthat's a requrement. :P
I want to be friends with Brick. He has a Panther, gods damnit. And i'm originally from Bricktown (Malbork, Poland, where the biggest gothic brick castle is, capital of the Teutonic Order).... No BS, I'd wanna be his friend too! ;D
Name: Divers of the Astral Sea
(Also: Radiant Servants, 'Streamers', 'those kooks that pray to spirits')
Purpose: To provide a community for like-minded magicians, and pay the proper respects to the Beings living in the Manastreams. Either through deed, or by promoting proper 'Spirit' treatment. They also take any opportunity to promote any movement or idea that touches the Living Earth (gaiasphere) aspect, including eco-friendly, metahuman-friendly, health promotion and mysticism of any kind.
Members: Locally 16, 9 Shamans, 3 Spellweavers, 1 Quaballist, 1 Hermetic; they conserve a 50:50 gender ratio though.
Strictures:
> Fraternity: "Friendship is a Boon, which needs to be repaid in full."
> Limited Membership: 'Spirit-Worshipers' only - doesn't matter what path they take, only how they walk it, and how they treat both Magic and it's Firstborn.
> Deed: The Divers follow their beliefs and purpose not by disputes and propaganda, but through their lives and deeds, and as such they need to prove more than just their allegiance to the group, but their very own conviction to the cause and the Path they took.
Resources/Dues: Middle, the Divers maintain a secret refuge somewhere in the Barrens, and only fully Initiated members are provided with a set of clues on how to find it. It has a set of Magical Lodges for both Shamanistic, and Spellweaver traditions, ritual space, a meeting hall, a small kitchen, and a communal herb garden. Most of the members are Enchanters, some of them are even Talismongers. All of them are trained - even if only basically - in the Art of Healing, both physical and spiritual. There are Dues involved, but the group divides them not evenly, but by resources available to members, so those who lack the nuyen can do their part by providing services, or holding Vigils for the Divers who wander the Manastreams.
Patron: 'Kadmos the Unchained' - a Free Great Form Spirit of Man, who often attends the meetings held by the Divers. He also provides both information, and assistance in Astral and Metaplanar voyages. He does that only for those who earned his respect though, and that takes time and effort. Rumors say that he lives in an Alchera of a golden magic age, and that he serves a Dragon...
Erm, Inca, so there was no damage? My Edge was wasted, or would you rule that it wasn't spent? As for the Levitate spell - it's not a combat spell, so i hope i don't have to roll to get LoS, but i'll do that just in case.hey man, thats how much you'd have gotten just buying the hits, it's not perfect but it's definately not the worst. chin up chummer, you're not dead yet, besides I've got your back, and i won't just let that happen.
Edit: Told you the CITS virtual dice hate me. A DP of 12, and just three hits, damnit.
Stryker is going to need some help with the First Aid test, with a -6 penalty(-2 for being Awakened, -1 for Indoors condition, -2 for Sustaining a spell, and -1 for the 4 Stun damage) he's left with just one die. Brick would be at -3 only, so with his Rating 6 Medkit he has a better chance to heal two boxes of Stun damage, and removing Stryker's wound penalty.i've got a stim patch, rating four you can have that should negate your stun modifier for 40 minutes, plenty of time for us to get in and out of here. or i can roll to heal you, your choice.
[OOC: Tabby has a Body 1, and her physical condition monitor is 9 boxes with 8 of them already being filled. Her stun is also 9 boxes and it's also filled with 8.]So she can take only two more points of damage before she dies - one till she fills up her condition monitor, and one more in overflow. After that the damage exceeds her Body.
Brick and Styker consult each other the doctor and the spirits on how to best proceedI think that it doesn't work like that, unfortunately.
OOC:teamwork roll breakdown: brick 4 dice (with edge), styker 5 dice, both spirits adding 3 each for a total of 6 =to 15 dice. (15d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2831443/)
after they agree on what to do brick takes his karambit in hand and prepares to cut the child open. OOC: Brick's agility roll for the cut only 1/2 successes count. (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2831452/)
P.S. We need reinforcements. Badly. :PSpeaking of re-enforcements If any of the people reading want in.... NOW would be a great time! please feel free to post here if you're looking for work.
Ok, so let's start up the next installment of Urban Brawl. It seems like it's just gonna be you two, but that should be fun since you guys know yourselves and each other a lot better now (performing invasive surgery together tends to do that to people).Hmm... am I reading this correctly? Are you saying you might have room for enough player? If so, I'd definitely be interested.
He dissolves the threads that fuel his defensive spell to gather all of his strength...I've dropped the spell to gain more dice on the Powerbolt spell.
If half or more of the dice pool rolled come up as 1s, then a glitchI don't find this particularly dramatic. And it isn't entertaining the slightest. I'm not sure if I want to play this way. Glitches aren't there to humiliate players, and their characters that way...
results. A glitch is a mistake, error, fumble, or random fluke that causes
the action to go wrong in some way. It’s possible to both succeed in a
task and get a glitch at the same time. For example, a character who
rolls a glitch when jumping over something may knock the item over,
or land on a nail she didn’t see on the far side. The exact nature of
the glitch is up to the gamemaster, though we recommend you choose
a negative effect that is dramatic or entertaining, but not disastrous.
Damn. I can't open the Invisible Castle site. Can you roll for me? I'm at -3, so it would be 5 dice.I can roll it for you. i'll just do it under my account.
Ok, so that's the end of UB scenario 2, nice job guys! That totally didn't go how I thought it would and that's what I love about SR!The thing is, I'd never get into that kind of a situation. Flying solo never was my style, and leaving Brick behind was a stupid move. I'd rather go with confusing+disabling the guards, then taking out Vincelli.
Edge(3) (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2907294/)It's not like Stryker has any SIN besides the criminal one. :P
Magic(4)+Binding(1)+Edge(3) (8d6.hitsopen(5,6)=2) (http://invisiblecastle.com/roller/view/2922188/)This means I start with 2 Edge, and 2 S damage. And generally irritated, because that's all luck-based. And you know my luck...
Spirit's Forcex2 (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2922190/)
Drain Resistance (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2922191/)
Okay, let's cut that depressing chatter, and get to work. Those nuyen won't earn themselves. :)Agreed.
Security Systems roll (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2926809/)
Spellcasting: Invisibility at Force 4 (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2926769/) Bah.
Edge re-roll for Spellcasting (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2926775/) Bah^2.
Drain Resistance test (10d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2926780/) At least that's enough.
The final spell will be at Force 4 with 3 hits. Good, but not good enough.
Infiltration roll (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2926814/) I thought so...
Or`zet would be OK. Ill try english for some less complicated sentences, but otherwise Ill depend on your translation for this time :) Id have to trust you on this :DYou got it man. I'll try and bridge the language gap :D
Astral Surprise roll (11d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2931053/)
Astral Initiative (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2931054/) Did you expect something better? I didn't.
DV: (Damage Value) – 2That's around DV 11, plus I can heal 8 boxes max on Overcasting (having Magic 4 sucks).
The thing is, I don't have any bound spirits. And wasting time to summon one would mean risking Zach's life. And that's pretty much what Stryker wants to avoid - he's the type that would risk his life to save his teammate, even if he's one that was just met...
As I wrote - giving us a chance to do some one-post legwork would be enough. If this was a real game, I wouldn't even get close to the building without a summoned spirit, a bunch of watchers, and serious astral recon...
Check out the post I've made. Let's see if burning Edge will be needed. If Brick manages to flank the bastard in the next IP, we might be saved.
Ok, well it was the same thing with the directional mics, ....if you don't say to me very specifically certain things, then they're left up to my discretion....especially once the action has moved along a good deal. Use the map all you want to indicate where everything is..... say things like, "i place the hologram where the H is, but the holoprojector is this other little dot over here...". I just imagined you placed the hologram and holoprojector a the same spot on the H and didn't think twice about it. Luckily it was still close enough for you to be behind cover at the end of the 2nd IP. So you're staying their and after Brick's 3rd IP turn you can take yours.
But that would be pretty bad ass to be able to say "Troll to B9....check..." 8)
Don't you want to try to kill him before he tries to kill you?
Hmmm... I have Ambidexterity. Two weapon foci would be nice. :)
Sichr, Zach did a strength boots, not an agility boost.
Well, i changed what you said a little....but if you remember, toying with Razor Girl and recording it is actually part of the objectives of the run ....that's one of the reasons they hired you. So if you manage to keep Razor Girl alive, i'll let you satisfy your totem by playing with her.hey inca, Presently I'm going move into the door way of the stairwell, and then hold my turn until i see anyone (foe) or anything come into that door way. the second I see that bitch or her friend, i'm gonna open fire. so I'll leave it to you to sort that out until I can make them in to paste.
I totally imagine Micky Rourke in Iron Man 2 when i think of Zach lol....Micky Rourke is a real life ork!
I just need to kick at least one or two stun wounds off the top, so I won't fall unconscious from a simple drain failure. And I'm not in shape to do that. Does Zach have First Aid maybe?
I think we will skin this cat after it is dead. it is about 12 seconds since first KABOOM, no police unit in the whole fuckin world has so fast response.true, but this is set in america. I know law enforcement pretty well. the best response time is 8 minutes, from the second the call goes to dispatch, but we might have more depending on the call volume they're getting. depending on the call they'll send at least one car, but for us i figure we'll get 2 plus drones. given the way you guys probably look, we'll need to get you covered up before we leave.
alright gents, if you've checked the IC, i assume you've seen we have a possible easy ending. so meta gaming gents what do you think? I'm inclined to take the deal. we get the girl, the mage walks, (fight's over no lasting grudge, professional courtesy. with the explicit understanding that if they fuck around while we can still see them they're dead, and if we rub shoulders again not as friends, they'll die.) we clean up and steal everything in sight, we're gone in 5-6 minutes. what do you guys say?
Oh, and what was that? Drugs?
Oh and the wired reflexes can't be re-sold, that's not like a piece of cyberware that you can really cut out like cyber eyes or cyber limbs.
we should see forward movement on that tonight sichr. soon as i hear from anita about the organ leggers which she rolled a nice (11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2977977/) on we finalize the deal and i'll go break her bones.
we should see forward movement on that tonight sichr. soon as i hear from anita about the organ leggers which she rolled a nice (11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2977977/) on we finalize the deal and i'll go break her bones.
We are the trio:
Good, Bad and Ugly :D
we should see forward movement on that tonight sichr. soon as i hear from anita about the organ leggers which she rolled a nice (11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2977977/) on we finalize the deal and i'll go break her bones.
We are the trio:
Good, Bad and Ugly :D
When you say that I'm assuming you mean you're the ugly one right? ;D
When i spoke about sammy hunting of course i was kidding........but i did mean to say that in a world where even a moderately cybered sam's body could sell for 20K, every fixer in town would suddenly get into the sammy hunting business because it would be the most lucrative gig in town! I'm just talking economics. So eventually what would happen? Every fixer in town would get into it....then the supply of used sammy parts would sky rocket, and that would shoot the price down, then it would go way less than 20K. I was just giving a realworld example of why a 20K sammy is just not "realistic".
Intuition(5)+Binding(1) (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2982456/)
Intuition(5)+Binding(1) (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2982458/)
You do get +1 notoriety in the shadows though for your signature. You also get +1 notoriety for the video because word gets out that the guy making it is some runner named "Brick" but that's your alter-ego.with the way you described how I got the notoriety, it doesn't seem appropriate, as it seems more like a public awareness boon since it hit the media on purpose. I'm therefore wondering if the numbers given are accurate to what happened :-\.
I think he's right. The Signature negative quality gives a point of Notoriety if you have it at character creation, but not beyond that. And I don't think Brick would give away his identity in the video. Any of them...It's not listed on P.265, but i'm not arguing that point, hell I agree with it. I am arguing word getting out that it's me thing, I think that falls under public awareness unless theirs a good reason for it not to. just IMO.
It's an old house, probably dating back to the early 20-th century. It has history, space, and mortar-and-brick walls. Two stories high, with a porch, basement and attic, and a small, but nicely kept yard. It has no garage, and no parking space, but it's big enough to fit more than six people... For three it's a perfect place.
Comforts: Low (2) - the furniture is old and rickety*, but at least it's not aged cheap plastic.
Entertainment: Squatter (1) - not much, as keeping the house takes up a lot of time and resources, and mages have better things to do.
Necessities: Middle (3) - the place doesn't look like much, but it has it's perks, along with a lot of appliances and such.
Neighborhood: Squatter (1) - this neighborhood is bad, and there's not much anyone can do about it...
Security: Middle (3) - ...but at least that's good for the local ' security forces' who are not to be trifled with.
Positive Qualities:
-> Perfect Roommate (2) - it's a fellow Spellweaver, a woman called Kaya, who had some rough times, and needs a roommate to help her keep the place.
-> Aspected Domain (5) - the best thing about the place is that the Spellweaver cabal managed to groom this place's background count to reflect their own way of magic.
-> Homegrown Farming (1) - Spellweavers are a bit down-to-earth people and many of them try to keep a healthy lifestyle, and growing your own food helps with that.
-> Workplace (1) - this safehouse is big enough to accommodate more than one study/lodge, and to fit other workspaces in.
Negative Qualities:
-> Crash Pad (1) - the Domain makes other Spellweavers and their allies come and go, and nobody can really tell them to keep out.
-> Green Plan (1) - since the local gang blew up one of the neighboring buildings, the house is running on a few cheap solar panels and a jury-rigged bio-gas generator.
-> Worse Neighbors (1) - ghouls. Yes, you've heard right, ghouls. The people-eating kind. But they don't eat where they sleep, fortunately.
-> Rough Neighborhood (1) - between the ghouls, the go-gangs waging war with the Ancients, and the amount of lowlife scum around nobody really wants to visit this district. It's bad even for Barrens standards.
-> Trigger-happy Landlord (1) - he's a greedy ex-fixer who burned his bridges, and this place is his biggest treasure, since he found out about the Domain. He's dumb enough to think he can sell it of to some wealthy hermetic, and just waits till he can kick them out. As Kaya said - 'I'd like to have a Dragon landlord, who'd just eat us if we don't pay.'
I've sent Inca the proper 'paperwork', and I already know what the Ordeal to lower the Initiation cost will be - an Oath that's required to join the Group.Im afraid the same here :)
As for the money, I'll probably be broke again after paying for the lifestyle, and repaying the debt...
Brick is an armorer, and also has a fixer who can probably get your stuff repaired. also long as you front the cost of repairs and a cut for the fixer I'll roll her stats to get your things repaired, and Brick can probably handle the work you want done to you weapons as long as you provide the parts. if that's ok with Inca.
I've sent Inca the proper 'paperwork', and I already know what the Ordeal to lower the Initiation cost will be - an Oath that's required to join the Group.well your doctor bill is 1K your lifestyle, due last month is 2k next month is 2.2K that's 5,200 total, if zach can put up half or more of next month's rent you guys should be ok. we'll just have to hope for a moderate payday, and steal everything we get our hands on.
As for the money, I'll probably be broke again after paying for the lifestyle, and repaying the debt...
Also, what about Zach's guns?
No, the Drone has an amount of sensors equal to its Sensor rating included.But what kind of sensors nobody tells. It has the rating 3, but win no further specifications. In 3 points of capacity I shoul have trideo camera, Microphone and UWB radar...but it costs, so I suppose it is up to me...I dont want to get catched unprepaired when Inca asks..
Body | Agility | Reaction | Strength |
2 | 2 | 1 | 3 |
Charisma | Intuition | Logic | Willpower |
3 | 4 | 5 | 6 |
Edge | Essence | Initiative | ColdSim/HotSim |
3 | 2.67 | 5 | 9, 2IP/10, 3IP |
Cracking Skill Group | 4 |
-Hacking | 4 |
-Cybercombat | 4 |
-Electronic Warfare | 4 |
Electronics Skill Group | 3 |
-Computer | 3 |
-Data Search | 3 |
-Hardware | 3 |
-Software | 3 |
Mechanic Skill Group | 2 |
-Aeronautic Mechanics | 2 |
-Automotive Mechanics | 2 |
-Industrial Mechanics | 2 |
-Nautical Mechanics | 2 |
Gunnery | 4 |
Armorer | 3 |
Infiltration | 2 |
Pilot Aircraft | 2 |
Pilot Groundcraft | 2 |
Perception | 1 |
Shadowing | 1 |
Firearm Design | 4 |
Vehicle Design (Drones) | 3(5) |
Security Design | 5 |
Security Procedures | 3 |
Classical Music | 2 |
Sci-Fi Trids | 2 |
Polish | N |
English (Speak) | 3(5) |
Russian (Speak) | 2(4) |
German (Read) | 1(3) |
Cyberware | Essence | Cost | Notes |
Control Rig, Used | 0.6 | 5.000¥ | +2 vehicle tests when jumped in |
Commlink Implant, Used | 0.24 | 1.000¥ | BBB, See Electronics |
Datajack | 0.1 | 500¥ | |
Math SPU, Used | 0.18 | 2.250¥ | +2 mathematics and Electronic Warefare tests |
Platelet Factories, Used | 0.24 | 12.500¥ | -1 damage when dam>=2 |
PuSHeD | 0.1 | 15.000¥ | +1 to all tests w/ logic-linked skills |
Hot Sim Module, Used | 0.24 | 2.500¥ | |
Encephalon II, Used | 1.8 | 37.500¥ | +1 to all tests w/ logic-linked skills, +1 Cracking & Electronics in AR/VR |
Implanted Commlink
Gear
Lifestyle
|
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
1 | 20/35 | 140 | 2 | 13 | 10 | 2 | 6 | 22500¥/51750¥ |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
1 | 2/10 | 10 | 3 | 0 | 0 | Upg. R3/S4 | 8 | 900¥/5150¥ |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
1 | 2/10 | 10 | 3 | 0 | 0 | Upg. R3/S8 | 8 | 900¥/5150¥ |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
1 | 3/15 | 30 | 3 | 1 | 1 | 2 | 12 | 2250¥/10420¥ |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
0 | 10/25 | 75 | 4 | 3 | 6 | 3 | 12 | 2700¥/27670¥ |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
0 | 10/25 | 75 | 3 | 3 | 9 | 3 | 12 | 2700¥/10320¥ |
Contact | C/L | |
Jakub Polak, Knight Errand Supply Manager | C4, L3 |
Sarah Joyce, Metroplex Technical Management | C4, L4 |
{Dustin Menugian} Software Development | {C3, L2} |
Also...it looks like the Sensors for the drone has to be bought separatelybut Im almost deptled. Brick, would you be able to lend me some money?
?? 250Yyou got it. but i'd like it back next run please. I'm trying to hook up some FFBA. that'll put me at 6,258 nuyen.
And Teyl can let you know how much i just LOVE those hacker/rigger types who spend all their time in a cocoon :D
Nah, I'm taking the Asceticism Ordeal, so no Lifestyle for me this month. I'll just eat NutriBars and drink Water. And no trids, and stuff. Or even devil rat fights. :Phm...
Better do that stealthy, or I'll use my trusty medicine focus...
And Teyl can let you know how much i just LOVE those hacker/rigger types who spend all their time in a cocoon :D
I don't want to say you're fucked, but.... lets just say he's seen this act before. < read: watch your ass. As for me, I'm going to follow the same rules I always follow, protect your buddies, always fight smarter and harder, and when in doubt, dead check everything. (that the abridged version :P) I suggest you do the same :)
Bah, you can't expect a char that's hacker AND rigger to also be physically capable of doing anything useful other than taking bullets. Besides the lack of BP's, there's just no way such a tech freak has had actual physical exercise the last decade! :p
Besides, last time you guys entered a building, two of you were near-death after 1.5 seconds of action; well, lack of action unless you count standing in an explosion as acting... How much more dangerous can my car be?
As for mentioning what's on and what's off (as demanded in the houserules):
*The 5 ergonomic softs Wagner's got installed are always, always running unless there's very good reason not to, so is ECCM.
*When inside the cocoon, the car is instructed to warn Wagner when it detects any signs of hostility near it.
*The Sniper Doberman's in the Shielded Smuggling Compartment. The compartment can be accessed from inside the car or the extra entry underneath the car if/when Wagner sends the command for it to open.
*The Colt M22A3 is in BF mode by default... so is the Ingram, which couldn't be in SA even if I wanted to.
*Drones with Chameleon Coating have it activated. There's little use for it otherwise.
Yeah... same here.LOL, that's how you kill anyone you want to kill. Just depends on the volume and type of explosives that get packed into it.
... car bombs, that's how you kill a dragon, not a 'runner, right?
I'll just assume everyone is there for the meet. Remember, UB isn't preparation heavy but you'll get a few rolls for legwork to get some info. I also always just plop you down in the middle of something for UB so this is where i'm plopping you all down...everyone at the meet in flesh and blood. So don't be like "my character would NEVER do that!!" lol. I'll also be picking you up after you finish some preparations and plopping you down somewhere else again also.
I don't know about you guys, but most of the time in my life I look up and find myself in the middle of a situation and I say to myself .."but i would never do that!! but for some reason i'm doin that right now!"
Yeah... that kind of sucks :p
Still, good to know the guy takes his security serious.
Also, means Brick can't subvocal me.
well, I was saying almost the same loudly in IC :DThat's why I'm spelling it out here and giving you total props brah ;p
Concealment doesn't work on vehiclesWell since it is P power, it should.
- Does the car need to be hacked to drive itself with grid guide? Or is the hacking to convince the thing there's still a driver/passenger inside?
- How long is this drive if we take the route we planned? Both in distance and estimated time?
The Concealment Power? It does. But the biggest Size possible to conceal is Powerx2, and the van has size of 20+. Stryker can oversummon to Power 8. So he can't help here...
Body 13 on the Rover.
Me. A Magical Lodge would fit. And with an auto turret on the roof...
Damn, I need to learn how to drive, and fix myself a Mystery Machine. ;P
Maybe I hack gridguide main server too, green lights for us and guide traffic to trouble people behind us? Can try find backdoor before we start.
@Everyone:
So far everything is running smoothly.
http://www.youtube.com/watch?v=ThppEppMw5w&feature=related:o!
... I honestly don't know if what I'm trying to do makes much sense. Wagner's got Security Protocols 3 and Security Design 5, so I figure he does.
If not, please tell me what/where I'm doing wrong.
Spoof roll seemed pretty decent. If what I'm trying now worked so far (and is on time, but I'm guessing meat-speed humans aren't always that fast), I think a second spoof to give Zach's bike an all clear would work too?
As for fluff, or the lack thereof: Wagner isn't really the kind of guy who dresses up the matrix into colorful icons and cartoon figures, in fact considers all that an annoying distraction, it's all 1's and 0's, that's all there is to it. Now drones on the other hand...
@Sichr "Just a remark: Once you track the node, you need to use Analyze it (Matrix perception) to find its Acces ID...but Im not sura about that, you can red something like that in the short story at the beginning of The wireless world chapter in SRA :) (Game, set, match... i thin)"
Not according to http://forums.shadowrun4.com/index.php?topic=814.0 and SR4A p232 Trace User. I should be able to find an ID from which it takes commands...
Im not sure but spirits, spells and other magical phenomenas cannot be seen by technical means...Ive read that before (I suppose it was that Dulkezahn`s rift cannot be filmed, taken picture of etc...), I dont know if this still holds in 4edI remember reading that somewhere too... no idea where though. (or the rules that go with it.) :-\ Anyway, I declare, Rack ops in the northern midwest. :D see ya. I'll be back to continue this in...6-10 hours.
@Wagner: Your subscription limit is 2xSystem= 10 I think. So right now you have a subscription to your Rover, 2 drones, and Grid Guide node. So that's 4. With respect to programs, you have a processer limit of 5 before you suffer response degredationYeah, it is... is this an issue somewhere? Don't think I've gone over either limit...
@Everyone:??? We aren't on the highway anymore man we're rolling on side streets.
With that little hitch out of the way Dustin breathes a sigh of relief but remains silent but still rather sweaty. You continue down the planned route and you are starting to enter a residential neighborhood in Everette, your ETA to the drop off location being aproximately 15 mintues.
@Brick:
You'll have to roll again if you switch your jammer on. It would be a ratingx2(4) to find the node of the car and it can't use Edge cuz it's a drone basically.
@Sichr:
Jamming only works if the matrix intruder's actual node is physically within the jammer's range, but his node code physically be anywhere as far as you know.
Well I didn't see that you were behind the vehicle so that changes things and changes what they would do. I edited the layout in the diagram I had before. So you're not behind the Rover, but in between the lane changing car and the Rover.
"Jamming only works if the matrix intruder's actual node is physically within the jammer's range, but his node code physically be anywhere as far as you know. "My jammer is already up and running, all you have to do is give me a link ID.
Great!
Correct me if I'm wrong:
1- Wagner severs connections to gridguide and all drones but the car, so he can keep remote controlling it.
2- Wagner waits for the hacker to break the firewall and log in. Since this costs the hacker an action, he shouldn't be able to do anything else that turn. (Since I know he's trying, do I automatically detect when he's inside?)
3- Wagner sever connection to the car; then tells Brick to jam his comm for a split second, then immediately turn off the jammer again. (My Signal 5, no ECCM running, his Jammer R6 knows its freq. so doesn't have to roll to jam it.)
Wagner has no outside connections running, so doesn't get dumpshocked when he loses signal. Hacker inside his comm loses connection -even a split second is enough to make him lose the connection and suffer from dumpshock- and has to try getting in again.
4- Jammer's off, Wagner reconnects with the car and is back in business.
Did I miss anything there?
-- Editting my post to ask Brick to target his jammer on my comm frequency and be ready to cut my signal. I'm guessing Dustin won't be acting but just ducking?
@Sichr:Well if Sichr was rolling for team perception, it was 11+3 - 14 dices, and that is the difference, just FYI. Since we are not in online contact all the time, I should have rolled without the team - see my roll in previous post. Shadowing roll would be used once you tell me, if there is a crossroad,or some alley I should drive to from the main street:
But you'd have to jam every single node in your mutual signal range for their subscription to not get routed through that node...and you'd cut yourself off from the matrix as well because you'd have jammed all nodes that could route a matrix signal to your comm. The matrix is just a bunch of interlinked nodes and your persona travels from one node to another by going through a path of interconnected devices until it gets to one that's in your signal range.....if that device goes out, then it dynamically routes it through another device that is still in mutual signal range of the node you have a subscription to.
So it's not that you're "jamming the signal in your area"....you are jamming each specific node. If you manage to remove wireless connectivity from every node/device in your mutual signal range, then there is no longer any way for you to connect to the matrix.
w.r.t. the car....everything is acting based on GM rolls that i have made, so when you said that you are actually behind the Rover....other rolls have to be made by me and then the diagram you see is the result of those actions and rolls which I myself roll so that you guys can't see them. The roll you did see was the teamwork perception test and that was the roll to spot them, so that's the only roll that'll be made to spot them....and when Zach spotted the car behaving strangely, it was behind him. Now if you want to get behind it, you have to do it through chase combat, but maybe they have already spotted you.
The traffic is a few cars on the street. This is a metroplex....a city that never sleeps. Especially now when many people have sleep regulator implants and sometimes start their work day at 22.15. Also metahumans with low light vision have a different attitude toward night time. It's safe to say that traffic runs all day and all night in the 'plexes of the Sixth World.
@Wagner:
That all is pretty good. The only things I can see is that the Intruder wouldn't suffer dump shock...the intruder would just get logged off the node. You only get dumpshock if one of the nodes your persona's in gets crashed, your persona gets crashed, or you jack out all of a sudden without logging off. Logging off gracefully from a node takes a simple action otherwise you suffer dumpshock.
So as long as you spend the proper actions for each thing this should be fine and you can start doing them as soon as your turn comes up.
Drivers Vehicle Test: Reaction 7 + Pilot 3 + Speed advantage (180-140)/10= 7+3+4= (14d6.hits(5)=8) (http://invisiblecastle.com/roller/view/3002190/).
I'm conflicted and since it affects our game plan, and might draw more attention to us, I'm asking for a opinions. Should I hit the approaching car?(yes/no) and with what should I hit it? (panther/inferno rocket)
@Zach:
You said you'd "Allow the pursuer to pass " and the only way you could do that is by holding action to see what he does. So your bike wasn't parked. You thought the car would just pass by and then you'd park, but it didn't work out that way.
Sichr, roll for Edit and make the holo act like it was you in chameleon masking. :P
The back hatch of the coaster opens Brick lifts the rocket launcher up and aims through the back hatch. (Simple aim action +1 DP now 11 total DP for the shot.) Brick lines up the shot and fires. (11d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3006381/)
( :o Inevitable glitch is inevitable. Saw this coming, did it anyway. Using 1 edge to re-roll my misses.)(edge used on misses, lets see how this goes.) (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3006383/) (3 hits total.) for scatter (4d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3006400/) (Inca you're gonna have to help me figure out what this all means, sorry.)
Oh, and what glitch? Glitches occur when the ones are half or more of your Dice Pool, right?Ah you're right, I'm one short of that glitch. oh well, I needed those extra hits anyway. :P
Hey, it has guns. I'm okay with anything faster than me with guns. :)
EDIT: As for Brick's action. Why didn't you use the Panther? Shooting their engine would be enough. <random deity name>!
too bad it didn't fuck their car up more. :-\ oh well, it's better than the rocket misfiring and blown up in our car. :P as for why the rocket, BECAUSE I REALLY REALLY WANTED TOO, ;D I just hoped it would turn out better.
Just dont tell Denis about that pointy ear...wow she was HOT :D:o..... She'll look better when I turn her into paste. :P
Well, Brick will have some serious explaining to do this time... Collateral deaths weren't in the job description. And as I said - a Panther burst to the engine should be enough... Yes, they need to talk about Subtlety. :P
I was typing man! :p<<<<<< SO IMPATIENT! ;D, also using it. also, good luck with that grenade lob, I hope it's got an airburst link
lets say that loud:
HIGHFIVE!!!! ;D
lolChummer, really don't worry about it. We've all made mistakes here and no one would call you a cheater in anyway other than sarcastically. :D
Well, sorry 'bout the wrong roll, now you make me feel like a cheater :( Really was an honest mistake.
lol
Well, sorry 'bout the wrong roll, now you make me feel like a cheater :( Really was an honest mistake.
For the money: Just feels weird that I have to worry I might not be able to afford that single minigrenade I fired. When one of my drones gets busted up, which might happen at any time -and the main reason my 50k car isn't broken is 'cuz the mage had some bad luck- I'll be out of business.
Anyways, I'm in debt for 15k too. With 2K for lifestyle, there's 500Y left, not enough.
So I'll use the last month of lifestyle paid for at chargen and pay 2500Y to the Vory. 1500 interest and 1000 to lower the debt to 14k. I'll be broke and on the street next month.
See, it's just weird that in one month of 'running and risking his life, he's losing money.
Now I know, In Debt is a Neg. Quality, serves me right, but after a run that went about as perfect as can be hoped for (=no damage or expenses to anything or anyone and only thing it cost him was one minigrenade) -- not counting the dead civilian, sorry-- that's pretty painful.
But I'll trust your judgement, we'll see where it goes :)
(Zach, expect company in the gutter and another enemy of the Vory.... At least we'll have massaging car seats instead of cardboard boxes to sleep on)
Q: Writing own software has 1 month intervals... that means it can't be combined with something that has a week interval, right? Can edge that wasn't spent on the run be used to shorten the interval? (optional p 75)
And hell, whats wrong about living on the streets ? :)About 30 reasons a month. :P
Hmmm... So, I'm the one with 5,5k saved, and no lifestyle. I was thinking of re-making the one I generated before into a more squatter-level one, except for stuff like a garage+workshop and Lodge space. I can spend my cash on that this time, and with a 10% raise for each person that would be 20% for accommodating both Zach and Wagner there. Team lifestyles are both team-bonding and nuyen-saving. :)sounds like a good call to me man. BTW grats on your 1500th post! :D
Also, a high amenities car still doesn't come with a shower, we aren't all satisfied washing by scrubbing ourselves with dirt... and Klaudia needs her privacy too you know!And hell, whats wrong about living on the streets ? :)About 30 reasons a month. :P
Nah, It's nothing. The 'spammer' threshold is 2500 posts. :P
So are people gonna be doing anything in the interim until UB5?Brick will contact anita looking for 40 rounds of panther ammo. total cost 1800 avail:16f it'll take 2 days per interval to find them. and Springing to do something nice for her since she's been pulling so many favors for him recently. Since she's usually a work a-holic the gravity bar north would be a place she could let her hair down. the core book lists a fancy dinner place as being 100-200 per person/meal so I'll let you decide on the price tag. It'll be anywhere between 250-450¥ (with drinks) It might even cost a little bit more but she's worth it to him. so that'll take his profits from this run remaining, 2,350 after the team meal -1800 = 550 leftover which is just enough for the night out and a tip to anita for the ammo he's looking for. I'll just say at this point it's all spent. and I'm back down to what I had from the get go till you get back to me about what you want to make those prices. I'll probably hit you on chat if you aren't busy and want to haggle. :)
Stryker will be working with his new Circle, using his skills (Arcana, Enchanting, Medicine, First Aid, Assensing) to help them and make their bond into something more than just group members. He'll also try to pick up any hints and advice that could help him improve his own bond with the Manastreams (I'm hoarding Karma to raise Magic to 5 - it'll take ~2 more runs, but I need to improve Stryker's Magic to reflect his advancement), and server as a Guardian and assistant during any astral travels his group would have. He needs to fit in, and find his place there...
Besides that, he'll ask Brick (reluctantly) to ask Anita if there are any people interested in a more direct 'magical services', like a Combat Sense, Improved Invisibility or Increase Reflexes spell for the run. This could earn him a few nuyen, since he wouldn't have to be on the spot to sustain them, and the team caster - if they have one - would be less strained by sustaining spells.
As for the nuyen, I'll put that new version of the lifestyle together today (I hope). I have an errand to run, and a visit to pay at my old high school...
Dont forget about Warding, you are capable of it and it is good business :)Nope. I have no spells like that, unfortunately...
Dont forget about Warding, you are capable of it and it is good business :)Nope. I have no spells like that, unfortunately...
omg! that would have been hilarious if you guys had car jacked those fools!!! lol.Some of these things are really good calls. but i don't think they would qualify combat wise. to the leave of UB. but hell, Robbing people happens everyday. and we could come up with some good idea's for heists. since we've got a rigger we could totally jack people's vehicles and we could chopshop that shit up!
Or maybe you guys wanna start doing some carjackings? Or scope somebody out and then break into their house...you know a little B&E...never hurt nobody :)
I'm game dude....i mean, i can totally make something like that your next UB. You guys can set up your own UB's....you don't have to wait for amazing Larry. I'll love a lot of stuff up to the dice to decide when it comes to seeing if something is feasible.
Well remember that you hacked the Grid Guide system on the fly, so as soon as you log out, the account is no longer valid.Uhm... Pretty sure Wagner did a much more thorough job (http://forums.shadowrun4.com/index.php?topic=3478.msg41834#msg41834).
.....
Im also trying to find some contacts with ORCA (maybe with Bricks help) and Im listening to the street knowledge about Crows (IMHO that is Orkish tribe called "Cascada Crows", but I may be mistaken by Czech translation of 2nd ed.)
It's a force 10 spirit of beast. So it can be banished.It can also flat out kill you if you fail.
the only way you could have used it in the spirit of rules was to punish Stryker for it, and him only.
Critical glitches are far worse than regular glitches—
they may cause serious injury or even threaten the character’s life. The
gamemaster decides the nature of the glitch based on dramatic effect.
@ Sichr: willpower+charisma. also, chunky salsa rule, no way you'd have lived....
hand of god would stabilize you from death, but not heal you so you could run. then corp sec finds you, sinless and an ork in a Japanese triple A megacorp R&D lab. I don't think you'd be long for the world brother... cats might have 9 lives, but who says what forms of death only count once?@ Sichr: willpower+charisma. also, chunky salsa rule, no way you'd have lived....
I still have 1 more edge to burn for Hand of God...and you now, cats have nine lives...and Im standing at the weakest point of the structure...the doors, that are already almost opened...
[OOC: To get past motion sensors, each person who enters the hallway must move crazy slowly and it's an Infiltration + Agility (3) test with a
negative dicepool modifer equal to the number of extra IP's you have. So someone with 2 IP's would have a -1 to this test
since they're ramped for speed.
Dangerous move, still in range of that 1 turret; and like you said, lord knows what else is around that corner... plus it's likely that's where reinforcements will be coming from while we're pinned down in our room.
But *shrug* It's your call.
Defeating a motion sensor
requires that characters move very slowly through the field, one halfmeter
per Combat Turn, and succeeding in an Infiltration + Agility
(3) Test. Characters amped for speed may find it difficult to maneuver
in this way; apply a negative dice pool modifier equal to their extra
Initiative Passes.
@Sichr:
Just for future reference look at pg. 261 SR4A on motion sensors. It's a standard rule.QuoteDefeating a motion sensor
requires that characters move very slowly through the field, one halfmeter
per Combat Turn, and succeeding in an Infiltration + Agility
(3) Test. Characters amped for speed may find it difficult to maneuver
in this way; apply a negative dice pool modifier equal to their extra
Initiative Passes.
Maybe you're character is super awesome and going places unnoticed from sight or sound and doing it very quickly. Going insanely slowly at 1/2 meter per combat turn though is something that maybe is harder for someone who's built for quick fluid motions. Just imagine that you're Cat Mentor Spirit's bonus cancels this out and makes you also normal at going super slow through motion sensors since you effectively don't have the -2 that a street sammy with 3 IP's would have. So you can still imagine yourself like a cat.
Posted about the Ergonomics before, don't ask me where... previous game or OOC. Would've mentioned the other programs when Wagner prepared after hearing the plan, but Zach took of without a countdown and PbP doesn't really make interrupting easy :)
Zach does a two back hand springs and makes it around the bend into the other corridor.
9 hits... Firewall 4, +2 slave, +3 secure account, I'm in? *beg*
Wait, didn't hacking a slave mean automatically being redirected to the master node, so I'm hacking that? Damn my lack of knowledge and books!
Well, in a wired system, the only way to travel to a node inside the system is through nodes physically connected to them. You had the hardware of the maglock node in front of you, so you can wire yourself into that node. I mean, maybe if you actually took a piece of the wall around the lock out you could get to to the hardline between the maglock and it's master node and intercept that signal, but that would be a more involved hardware test. You just opened up the covering of the maglock system which pertains to the keypad. This also gave you enough exposure to the lock to make a VR connection with the lock itself.
Once in the maglock node then you can connect to any other node its wired to and attempt to gain access to those nodes.
@Xzyl:
You're questions are really good ones and one of the main drawbacks of SR4A and Unwired vs. earlier editions of SR is that they are very vague about matrix topology and that just doesn't help game play too much. One website that you should definitely look at from a guy who made a lot of sense of what's in the books is this one. http://pavao.org/shadowrun/miscellany/example_matrix.pdf (http://pavao.org/shadowrun/miscellany/example_matrix.pdf). Unwired does a better job but still it would be nice to have a diagrammed layout of a matrix network.
Well the simple answer is that's just how the architecture of the system is built. More specifically, the anti-tampering system is probably just some electronic copper wiring....when a circuit is broken the maglock knows and alerts the master node through either a fiber-optic line or perhaps even a direct copper wire to some hardware somewhere else in the building. I'm basically saying that you'd need to get further into the maglock's hardware which extends into the wall in order to access that fiberoptic cable which goes to the master node.
When cracking the maglock, i'm assuming that you remove just enough panelling in order to mess with the combination and also jack into the maglock itself for maintenance purposes, and even that required a little jerry-rigging. It makes sense that any security system would want to limit access to the system to choke-points as much as possible and not have stray connections which could be shunted. The fiberoptic cabling of the system would at least be well shielded inside walls and would take more than a maglock cracking test to access. That's basically what i'm saying.
Te frst step to bypassing a maglock is to remove the case and
access the maglock’s electronic “guts.” This requires a successful
Hardware + Logic (Maglock rating x 2, 1 Combat Turn) Extended
Test
...
Keypads utilize an access code (ofen diferent access codes for
diferent users). Unless the code is known, defeating a keypad requires
rewiring the internal electronics. Tis means cracking open the case
(see above) and then rewiring the circuits—another Hardware + Logic
(Maglock rating x 2, 1 Combat Turn) Extended Test
... or send out a chameleon microcrawler covert-ops drone to make sure there aren't another half a dozen turrets around the corner?Wait. Better send in an ork. Its cheaper ;)
You begin to flip, spin, weave and tumble (choose your favorite moves) and with your magical cat-like reflexes you can literally see tracer rounds weave in between your arms and legs as you land a final butterfly side-flip which launches you into your sprint back to the utility room.
Also:Quote from: Inca, IClaunches you into your sprint back to the utility room.
I think Zach already made it back.
@Sichr:
Ok, I read from one of your posts that the drain you suffered was 1S each, but I see that was before the resist test so I changed it and you're not wounded.
@Everyone:
Turret naming:
T7
T6
T1 T2 T3
T5
T4
I would rather treat the turrets as grunts, so I'll just have them all act on Init score 10.
That's a tough call, because you'd be rerolling 4 dice...to try and get 1 hit. Versus taking 3P. I'll say just take the 3P. Since it was enough to pierce your amor there is a chance of leaving behind blood splatter. I'll say roll a Logic+ Street Cred (2) test and if you fail it Zach doesn't think of the possibility of leaving behind blood.
After a sweaty 5 story climb through a service-elevator shaft, you manage to pry open the massive doors with minimal sound.5 stories = a 100m decent?
Ya well i didn't tackle the whole jump thing or say if it was doable or not because my post about the beast disappearing came before i could address the actual height. I just imagined the ventilation shaft being accessed in the deep recesses of the building in like a parking garage so I wasn't sticking to exact 5 stories. And usually the first floor of fancy offices buildings is pretty freakin high. So 5 stories + tall-ass lobby+ going into the ground a little bit+ cinetmatics = 100m is what i'm thinking :)100m=300ft /8=37.5 stories. 37 if the lobby is taller than standard building height. when you said 5 stories at first my thoughts were, oh that's 13 meters, no problem to fast rope that out. but 100 meters is a HUGE difference. So that needs to get sorted out. Is it 5 stories or 37 cause one is a lethal fall that would take 5 CT's to do, the other is survivable and wouldn't take more than a CT to do. Also you don't need climbing gear to fast rope. just hands (preferably protected) and feet (wearing boots) you control your decent using your feet and hands to apply pressure to break properly. climbing gear would only help if you made your own rigging line down which would take time to harness and then set and that would take time if it wasn't preset.
Instead of a full Edge refresh I"ll give everyone back 1 point of Edge.+
Edge: Zach 1/1, Brick 2/3, Wagner 2/3=
*reads, falls over laughing*QuoteInstead of a full Edge refresh I"ll give everyone back 1 point of Edge.+QuoteEdge: Zach 1/1, Brick 2/3, Wagner 2/3=
Awww, you big softy, it's the same thing! ;)
@Brick:Thankfully that won't be a problem omae`
Ok, you can rappel without climbing gear but i'll say it's only 10 meters per simple action for the descent and you'll have to make the same Climbing (2) test to make progress. Net hits above 2 add meters. If you don't have Climbing then you gotta default.
Strange, that RAW climbing gear has no visible effect for the game, unless you fall. Well there is a "with the proper equipement" sentence in the climbing/Rappeling, so maybe this is it.what now? Sorry man, but I'm not understanding your meaning.
Aha..
There is a table in that section, that says the Assisted Cliumbing gives you a +2 modifier to dicepool. So thats it
Brick...lol...you have thresshold 100 for the test according to that table ;D
Im a bit sick so maybe I was saying it wrong way...you know, all that dizziness, temperature above normal etc.Oh snap! i gotta look that up!
There is table in SRA, p132, for climbing.
Therre are dicepool modifiers and thressholds for climbing.
Unasisted climbing down has a thresshold (Distance in meters) :)
Better than nothing, no?Honestly I doubt they'll help us more than they'll hurt us. if the shaft is 100 meters there won't be enough time for the smoke to fill the shaft, if we throw one down, we won't know when to slow for the end of the decent, we pop one in the room we won't be able to see anything in the room or even equal and then lower to it once the smoke fills the room and over flows in to the shaft and starts to decend. The possibility that we'll be blind on both ends and in more trouble that way than without is very high, you sure we want to do that.?
.... Ventilation shaft! Inca, any chance of Wagner getting in the node in charge of the heating? If he can turn the heat up to max, we'll be sweating a lot but invisible to thermal.
As I told in IC: Would it be possible to find a place +-15 meters from the place we are entering elevator shaft? Firm place where I can stand or sit or whatever and have LOS on the "entry" point? Maybe some construction girder or something???
@Brick: you're all the way down, you don't see any resistance in the horizontal tunnel you've come out into.That's good to know, but to clarify, the aim actions are pointed at the top of the shaft where the danger will be coming from, rather than where the tunnel now leads.
on it.
edit* looks like invisible castle is down. ::) I'll try again in a few hours.
Inca: given that Im standing on the firm point, would it be possible to hit me with friendly fire from below? (i understand that he can hit the traverse Im standing on, so that would have consequences, well would it give me some armor bonus?)you might get parital cover, but i'm not sure how well it would stand up to -5 ap.... :-\
(Ill post at evening, I cannot access IC from my workstation)
I'll roll it for you and post it to the OOC under Brick's name on Invisible castle. Zach's roll to not get hit by assault cannon rounds. (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3161286/)..... MAYBE you should roll it later, I really don't like the idea of killing your character both because of shooting and not rolling enough to save him...
Booked a Last-Minute in an attempt to see some sunshine and blue sky for the first time this summer.
Not sure I'll have internet from this Sunday 'til Friday the 2nd.
@Brick:I didn't realize i needed to take an action to magnify, I figured that it was just adaptive to when you need to shoot, as long as your visual mods/weapon accessories where active. but if you want to make it that way I'll change the action to magnify. the range on the panther is 100M till I take a -1 so it's right at that edge of a -1 penalty. anyway, I'll wait for Zach to keep coming down and I'll be doing 2 single semi auto shots. as to not make him have to test against getting hit.
I'll say that if you know specifically where something is gonna pop out from then you can do a take aim action and in this case you do. We'll say you can only use one though because you don't really see the target yet. You're probably gonna wanna do that take aim action as a magnification instead of the +1 though depending on the range of your gun.
@Xyl:
I'll just roll init for you for this CT.
Briefly jumping on the internet from hotel public PC, figure I'd roll some dice. Forgot init: Init VR (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3168786/)I rolled, just forgot to while posting the IC, so rolled & posted while posting here.
Also, not sure what rolls you're seeing, but Brick's first attack was 6 hits, the bots defense was 3 hits, so that should be a hit.
Damage being used is wrong too. Brick's firing at 10P, -5AP with aimed shot for +4DV, so 14DV + net hits instead of 10+nethits. (Teyl, don't just add hits to the DV you're posting... gets confusing.)
Have to say though that the second shot couldn't have been aimed for extra damage because that's a free action and he used that to aim his first shot.
So all in all, the second shot was handled correctly. (10P + 2 net hits=12P incoming, 2 soaked so 10 got through)
That does leave the first shot to be handled: 10P + 4DV + 3 net hits = 17P, -5AP to soak for the 'borg.
[OOC: we'll just say that due to the size of the drone and the shaft, any airburst grenade in shaft is a direct hit,even though scatter was 2d6-1/m leaving you with 4 meters away. We'll say chunky salsa just adds a flat 50%, so that's 15P. Cyborg: Body 10 + Armor 10 + -2 AP = (18d6.hits(5)=8). Edge reroll of misses: (10d6.hits(5)=4). That's a total of 12 hits. Borg takes 3P.]What'd I do wrong with the scatter? First time actually using those rules, so I want to learn from this ;)
He gave 1 more damage points than what I calculated, so not complaining about the chunky salsa ;)
Problem with HE grenade is the -2DV per meter. In this 5x5 space, if it exploded dead center: 2.5m to the wall, 2.5m back = 5m. At -2/m, there isn't any chunky salsa effect in the exact center.
But that's a bit abstract, the target will always have a size so the grenade won't detonate in the center.
Inca: Scatter reduction = -1m / hit
Xzylvador: Scatter reduction = -2m / hit
-- Ah, k, got it. 1m/hit is for normal grenades. Launchers and aerodynamic grenades reduce by 2m per hit instead.
@Sichr:
If Wagner burns some Edge then I'll make the catch and save happen automatically otherwise since you already used a Complex Action this phase, you can use your next action phase in the next IP to try and catch Wagner. When your turn comes up this would require a Strength + Reaction (4) test. If you succeed then you've caught him and grabbed hold of the ladder.
@Xzyl:
... Just ask Sichr.
Zxy, of course you can make a new guy and start again with us! I won't speak for the others, (though I'm sure I could.) When I say its good having you here rolling with us. If you want to keep playing with a new character, I'd be happy to see you joining us for more. If brick ever ends up dead I was hoping to make a new character and re-join the next run be cause games like this are to me more about the atmosphere than the pay, and that's why I'd keep playing.
[OOC: You have 1 CT before cyborg falls on you. Each of you roll an Edge + Reaction (3) test to not get hit.
@Brick:It should be chem protection since it's not real fire, it's a chemical reacting to air. doesn't change my rolls any, but I'm going to spend the edge to not bother with those damage rolls to save time. brb to re-roll misses.
Well first of all the grenade hits well before the chasis makes it down to you but it doesn't matter really cuz Wagner already dodged it so eventually it comes to you. The grenade however started at a distance of 10m to you and the cyborg reduced the distance to 5m. Then your 2 hits in your dodge roll would increase that distance to 7m so you would still get 1P of the white phosphorus. So resist 1P of fire damage which is Body + 1/2 impact + fire resistance. Then you have to resist it again at the end of every CT for 10 CT's. Shouldn't be much of a problem.
IMO you will be able to just buy enought hit, isn that true?Buying hits is always GM's call, and since this was a resist damage test and we don't pull punches here I figured it was only fair I roll it to see how it goes down. Besides I already rolled it and made it out so it's no sweat omae. (literally ;D)
Yeah, it's GM's call for buying hits and that's usually for stuff that isn't dangerous or under stress just to save time with a pesky roll.Ah, In my head the scatter part was like? but it's in a confined space.... where would it go for scatter? only directions availible is down the new tunnel, or up... if it's hitting the ground at high speed it's gonna bounce before it ricochets, so that's my path of logic.
These mini-grenades are airburst so they detonate on the same action phase. Even if it hadn't been airburst, it would have landed and then just sat in one place for a few seconds before blowing up.
@Sichr:
Ok, well you and Teyl have convinced me about how the white phosphorus works....you put in the research and he put in the blood sweat and tears, so we'll just say that with armor, you only take a one time damage hit from the white phosphorus if you were exposed just to the flames and not the splatter of the phosphorus itself. I was treating it more like fire damage because your clothes and armor could catch on fire, but we'll just say you take the one time hit. So forget about the -2P every CT.
@Teyl Illiar: Well, we work well as a team, aren`t we? :)It's a true story. Filled with blood, pain, and really poor pay. :P (no offense inca) now then kids. The gloves are off and it's time to "end" this, one way or another.
Fully remembering how much I hate character building... Man I hate mystic adepts, but really wanted to make one work!mystic adepts, more like tough shit. :P i feel for you omae.
Regular 400BP build, right?
Ill set up communications ASAP and cover your retreat if Im able to do so...as a player id say tomorow.right now:@Teyl Illiar: Well, we work well as a team, aren`t we? :)It's a true story. Filled with blood, pain, and really poor pay. :P (no offense inca) now then kids. The gloves are off and it's time to "end" this, one way or another.
well, there is one possible end I want to tie... Wagners Rover...agreed. We have the data transfered to us from Wagner and at this point we wouldnt just leave it to sit. It was going to be my ride out of there.
Alright. Here is Tolan, the newest addition to the team submitted for review and approval.
http://www.mediafire.com/?3q91314h41b1ixp
I have to apologize in advance if there are any glaring flaws. I'm rather ill at the moment so I'm not firing on all cylinders.
@Socinus:
Ok, I have several issues with your build but I need to review it a little more to give you a complete assessment. I'll post more a little later. I need a BP breakdown of your character. The most glaring problem though is having a Resonance of 7. Maximum is 6. Then you also have a heavy pistol but you don't have a skill for heavy pistols. Look at Fastjacks code and fill that out. It's the best way to show a character here on the forums.
Body | Agility | Reaction | Strength |
3 | 5 | 3 | 2 |
Charisma | Intuition | Logic | Willpower |
3 | 4 | 5 | 5 |
Edge | Magic/Resonance | Essence | Initiative |
1 | 7 | 6 | 7 |
@Socinus:It's an error in the generator. The MGL-6 is a grenade launcher from Arsenal (pg 31), pistol sized.
Well I don't have my book with me right now but I'd have to see what skill that weapon falls under. It says "type: heavy pistol" on your character sheet, but i'll take a look at that weapon. So if you're gonna use Karma gen, then it's gonna be strictly character creation karma, not stuff you could spend karma on after character creation, so initiation right out of character creation is not gonna be an option. You're gonna have to spend game Karma on that.
@ everyone:
Sorry, life's incredibly busy at the moment and not in the most pleasant way. No time for games whatsoever :(
I really am working on the character but I feel pretty bad for stalling you all so much. Probably best you start a game without me...
It says it's up to the GM, and I'm saying that it's not available. The reason people do Karma Gen is not to be able to get stuff they can't get in the 400 BP system, it's just a different way of allocating points and tends to allow for more well rounded characters who still perform well. It discourages maxing out skills and attributes and rewards getting different skills.Fair enough.
@Zach:
You're good with Doc Watson and he just tells you to rest up. To find the Cascade Orks (which come from the Cascade Crows) it's a little more involved because Salish-Shidhe immigration policies for non-Amerindians is quite strict. If you would like their aid in Initiatiing, I would make the search and meeting of them count as your Initiatory Ordeal. If you want to persuade the team to help you on this that could be an option for what I'd make UB6.
Heh, Damn boyo, you sure went heavy on the skill groups. About play style, are you planning on being the technomancer that stays out of the fight, or follows us in? because if that's the case, (it's just my opinion) I would suggest you spread those skills around a little more. I'm not saying the ones you have aren't good, but you could do with at least one point in either blades or clubs skills so you aren't helpless when people get in your face, and even more varied knowledge and active skills as well. (if you want suggestions just ask. I don't want to come off as pushy.) Also with a grenade focus you will be able to kick some ass, but won't be able to aid us fighting people that get up close and personal without seriously injuring or killing us and without other combat skills, again... helpless/ineffective. (food for thought)Follows you in, but stays back. I'm also planning on branching out once more Karma comes my way and there is A LOT I can do with grenades that dont involve killing my teammates :) You guys dont mind some singed hair, do you ;)
I'm not sure you're gonna want the in debt negative quality in this game either as that could get really ugly for you, I know we don't really do a ton of out of fight RP, but I figure if you're gonna have negative qualities, Inca will find a way to use them on you on way or another... Otherwise I don't have any objections/concerns about your character, the rest of my questions will get answered once we start playing so I can learn about your play style. Oh and BTW. Welcome to the shit storm. 8)I'm ready to handle it, whatever may come of the negative qualities :)
I'm ready to handle it
@Zach&Teyl:
Also add a point of Street Cred.
whut? ???@Zach&Teyl:
Also add a point of Street Cred.
Now this would deffinitely get us killed :)
street cred. the more people knows us, the more likely someone will came for us... i.e. russians in my case...:)Notoriety isn't much better Omae, people gotta trust you to do the work they send you on, and in that case our reps took a serious hit last run. BTW you might think of using karma to buy off some of that enemy rating. maybe get those подонок/[podonok]'s off your back. Inca, you mind if we use any karma since our current run is starting but not moving as of yet?
Wagner's sheet's still in my sig, drones are in there.thx
Wagner's sheet's still in my sig, drones are in there.
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
1 | 2/10 | 10 | 3 | 0 | 0 | Upg. R3/S4 | 8 | 900¥/5150¥ |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
1 | 2/10 | 10 | 3 | 0 | 0 | Upg. R3/S8 | 8 | 900¥/5150¥ |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
1 | 3/15 | 30 | 3 | 1 | 1 | 2 | 12 | 2250¥/10420¥ |
Yeah, he's good to go, just two things:Basic roll-up toolkit (http://www.amazon.com/Avenir-94-27-500-Roll-Up-Tool-Kit/dp/B00165S9ZG)
- In gear, you have "kit"....what kind of kit is that?
-You don't seem to have any type of comlink which means you don't have anywhere to store data, because technomancers have no storage capacity. This is also good as simply a decoy commlink so that the world doesn't suspect you of being A. a shadowrunner, B. a technomancer. Since you've got simsense, then you don't need subvocal mic and earbuds so you're cool there.I'll pick up 2 disposable commlinks, that's all I can afford currently. Dropping the Chem Lab, mic, and earbuds to redistribute the funds from it.
-You don't have any type of Fake SIN in order to broadcast a SIN. You want your biometrics attached to some SIN cuz this can't be spoofed on the fly. You could spoof someone else's SIN number, but then the biometrics attached to that SIN would obviously not be the same as the biometrics being read by a scanner and you'd have a problem. You also don't have any licenses for your restricted stuff which is fine but be ready to get in trouble if you're caught.Picked up a R4 Fake SIN and Licenses.
Are you also sure you don't want to buy any explosives and detonators? It's really useful to have and otherwise you couldn't really use your Demolitions skill. If you ever wanted to rig explosions using your grenades you'd be a lot more limited in what you could do and you might even be entering territory of Armorer Skill which you'd have to default on. Take a look at the pg. 325 SR4A and also the Advanced Demolitions section in Arsenal.
@Socinus:A lot of the tools for various kits would overlap and be basically the same thing, that's why it was just a basic tool kit.
Well with the kit you state what active skill the kit is for. So you'd buy Automotive Mechanics Kit, or Industrial Mechanics Kit, or Armorer Kit etc.... Just to make it simple they make all Kits, Shops and Facilities cost the same but you have to choose which type of kit it is when you buy it. So for the set of tools you showed me there, I'd call that an Automotive Mechanics Kit. This means for doing Automotive Mechanics Skill you wouldn't get the -2 Inadequate tools modifier. Other than that technicality then you can just use the individual tools for whatever you want.
You probably want a Demolotions Kit though since that's your only technical active skill.
Are you also sure you don't want to buy any explosives and detonators? It's really useful to have and otherwise you couldn't really use your Demolitions skill. If you ever wanted to rig explosions using your grenades you'd be a lot more limited in what you could do and you might even be entering territory of Armorer Skill which you'd have to default on. Take a look at the pg. 325 SR4A and also the Advanced Demolitions section in Arsenal.I'm familiar with the section, but I cant afford any of it yet. At least not in any fun quantities.
@Sichr:
Watch your last two posts cuz those really belong in the OOC section.
If you're not describing what your character is doing or thinking, then you should use [OOC: blah blah blah] brackets with italics or put it in the OOC thread. For example, a question to the game-master would be something that would go in OOC brackets or the OOC thread.
@Sichr:
Powerlines are all over the place in Seattle and also underground. If you're looking for some main kind of power-line those are also all over the place in Seattle and Wifi in 2072 is pretty resilient to them.
Traffic is at normal levels.
[OOC: i.e. you wouldn't get modifiers for traffic in a chase combat]
Hey everyone, thought I'd say hi as I'll be jumping into the current Urban Brawl game. I'm playing a dwarven mystic adept druid beastmaster named Fenris Greybeard, aka Thunderhead. He's got a bunch of skills and such related to animal handling (qualities and adept powers), and he has a giant Fenrir Wolf that he keeps out of sight by using an illusion spell to make it look like a beagle. He's got some powerful beast spirit summoning abilities. He can provide astral overwatch and counterspelling as well. He's not immensely powerful in direct combat, but he can at least hold his own when the magic runs out. He's got some serious issues with technology, so don't expect him to do anything too high-tech. The character sheet, in case you want to read more, is linked in my sig.welcome aboard, thermo/greybeard. You have one of the most unique concepts I've seen in the game so far and to be honest I don't have any suggestions for you character wise as I, 1. don't know anything about how to make him better at what he does. 2. wouldn't know what to add without taking away part of that unique-ness I spoke of before. I am curious what your take on what you're bringing to the table here is. What kind of skills/strengths are you adding to us?
(bows)
Hey everyone, thought I'd say hi as I'll be jumping into the current Urban Brawl game. I'm playing a dwarven mystic adept druid beastmaster named Fenris Greybeard, aka Thunderhead. He's got a bunch of skills and such related to animal handling (qualities and adept powers), and he has a giant Fenrir Wolf that he keeps out of sight by using an illusion spell to make it look like a beagle. He's got some powerful beast spirit summoning abilities. He can provide astral overwatch and counterspelling as well. He's not immensely powerful in direct combat, but he can at least hold his own when the magic runs out. He's got some serious issues with technology, so don't expect him to do anything too high-tech. The character sheet, in case you want to read more, is linked in my sig.welcome aboard, thermo/greybeard. You have one of the most unique concepts I've seen in the game so far and to be honest I don't have any suggestions for you character wise as I, 1. don't know anything about how to make him better at what he does. 2. wouldn't know what to add without taking away part of that unique-ness I spoke of before. I am curious what your take on what you're bringing to the table here is. What kind of skills/strengths are you adding to us?
(bows)
@ inca: If thermo is joining us who isn't? to my knowledge Xzy isn't finished with his character, and I'm not sure what's going on with our demolitionist technomancer as you haven't done anything to include him in UB6 yet. Can you clarify?
Do you have a link to the formatting for IC talk/actions etc etc are spelled out?
@Zach:
[OOC: If you're not going to do anything else this CT and just want to move forward to the next CT here's the drone's 2nd CT Vehicle test: Response 4 + Maneuver 4 + Speed advantage 2 = (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3244646/).]
I don't quite understand your question.
@Sichr:
Make sure you're reading up in the posts because I did call for a Smuggling Route test if you wanna make it into downtown. Just forget about that roll though. Teyl is a little more busy lately so we'll just move it all forward so that Brick finally met up with you and you both went to the meet with the Amerindian dwarf where he's with Firewall and Thunder right now.
@Teyl & Sichr:
Start IC'ing from the point where you walk into the garage.
Alright, I want to call up my Army EOD guy (6/5) and see what he can get me at short notice.
I just need some basic explosives, enough to make a small (yet fun) IED. Probably some mid rating Plastic explosives, a couple blasting caps, and a pull detonator.
@Socinus:I can give him 500 up front (that's everything I've got) and a guarantee that the first stop for any payment I get off this job is his bank account. He's a solid friend (Loyalty 6) so he'll probably grumble but be ok with it.
Well, plastic explosives cost 100 x rating. You need the base price to be less than or equal to 1000 nuyen in order to get an interval of 1day. Rushing the job it's 12 hours. The availability is 16F, so the threshold is 16, and with 2 rolls that's gonna next to impossible to do. We'll try it though. For an extra 25% of base price you can add 1 die up to 10 dice.
I'll give your Army EOD contact Negotations 3 and Charisma 5. So for 2 kilos of rating 5, that's 1000 nuyen+ 2,500 for 10 more dice = 3,500 nuyen. Test is Neg 3 + Cha 5 + Connect 5 + increased price 10 (16, 12 hour), with 1's and 2's counting for glitches. Rolling for your contact, I get: 23d6.hits(5)=4, 23d6.hits(5)=10 (http://invisiblecastle.com/roller/view/3257929/). Since he's Connection 5 and for a favor that you now owe him, your contact will use Edge and reroll the first roll. 19d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3257930/). No glitches and you make the threshold. So he got you 2 kilos of rating 5 plastic explosives for 3,500 nuyen on really short notice!
Commercial explosives however, are 100 nuyen/ kilo with an availability of 8R. So say you buy 5 kilos of that. That's 500 nuyen base cost, so the test would be your contacts Negotiation + Charisma + Connection (8, 1day). Now if you rush the job, then that's (8,12 hour), which is definitely doable in 2 rolls. For every 125 nuyen added you get one more die. Adding 500 nuyen to the price gives you 4 dice.
So that's Neg 3 + Cha 5 + Connection 5 + added price 4 (8,12hour) test with 1's and 2's counting for glitches.
17d6.hits(5)=9, 17d6.hits(5)=7 (http://invisiblecastle.com/roller/view/3257932/). So he gets you 5 kilos of rating 3 commercial explosives for 1000 nuyen.
He throws in two blasting caps for free.
He's got the stuff for you like you asked and if you don't wanna buy that's really gonna piss him off.
Traps? :)Plan B :)
Claymores?
@Socinus:I think I didnt update the PasteBin when I made the last round of changes. I'll fix that now.
On your character sheet it says 5/5 for the Contact.
But he'll let you owe him but he needs to get paid right away after the run otherwise his Loyalty will drop.Ok, I'll put that up soon.
For a contact with a connection that high and a loyalty that high you should definitely write out who he is and how he became Firewall's contact in your character sheet.
"Frank"
Frank's relationship with Tolan goes back to when Tolan first entered the Mitsuhama program. Frank was a chemist assigned to the project, recruited to research the possibility of Technomancers' being able to trigger explosives with their abilities without needing a detonator. During his time with the project, Frank became close to the subjects of the program and began to feel sympathy towards them, seeing the treatment they recieved. Frank began forming a closer relationship with Tolan when Tolan managed to break loose while being transfered and seriously injure the program's director before being restrained. The director and Frank were not on friendly terms, Frank charitably describing the director as a "pompous, inhuman ass." From that point on, Frank began sneaking food and other treats to Tolan. Frank also managed to secure time to talk with Tolan one-on-one, ostensibly for research, and Tolan's education in chemistry began as a way to occupy his mind.
As Tolan grew, his friendship with Frank as one of the few friends he could count on grew stronger until Frank decided he could no longer abide by what the project was doing to the subjects. Frank began sneaking Tolan basic components to make explosives and gradually helped Tolan construct a device. That device was the key to Tolan's freedom. After his escape, Tolan got back in touch with Frank and the two have kept a close friendship ever since. Frank opted to go into the army after Mitsuhama, finding a place with the army's EOD unit.
...just the question to IC: 2K is 2000, she offers AK97 for 200. This is intention or mistake?intentional is my call, but you'd be better off with my rifle anyway so why spend the nuyen?
...just the question to IC: 2K is 2000, she offers AK97 for 200. This is intention or mistake?intentional is my call, but you'd be better off with my rifle anyway so why spend the nuyen?
Lol. Whole point of my offering of it. :P Use your money to get ammo instead. ;D
Ill be able to post properly tomorrow I hope dont run away too far :)??? I think he's talking about firewall omae.
@Sichr:
I believe your counterstrike is only level 1, not 2, but it doesn't make a difference in your last roll.
@Thermo:
Yeah, you can use edge to reroll if it's before the action has moved on...i.e. before i have posted. Since you asked this time just use it as soon as you're able to.
One small aesthetic request....can you please start puttin OOC comments in italics? It's real easy, just hit ctrl-i and you get it. It just distinguishes the actual narration IC text better and I just like it more! Thanks!Actually, ctrl+i in Firefox opens up the bookmark menu.
Oh, and all debuffs are now gone.
Type:P Action: complex Range:special: Duration:special
The being may seek any person, place, or object. To find the target the creature makes a Magic + intuition test (5,10 minutes) Extended test. Apply the dice pool modifiers from the search modifiers table. The critter must have seen what it is searching for before; spirits may search out anything that their summoner provides a mental image of. Critters with the astral form power may use search in astral space and do not have to materialize while searching. (modifiers listed below.)
@Zach:
YOu need to also roll damage soak. Your Body + 1/2 impact + nonconduct
Not at my books right now, can I use a free action to dismiss the wolf spirit? Darn thing is a killing machine!
Thermo, but if ordered to stun, your spirit would most probably attack me with astral combat, since swe are both dual, and deals stun damage. Whats the problem. You told him to stun zach, didn`t you?
Inca: Is this flashbang Normal weapon? Or should I use standard armor?
So technicaly you say spirit will not follow his masters order ???
shouldn't the grenade go off on Zach's IP is since I used a held action to get rid of it and he's the one who mojo'd it to becoming active? I mean I'd understand if I was the one doing everything to the grenade, but you've always allowed the one IP throwback before, the only difference now is that he didn't throw it at first, he just pulled the pin on his turn and now i'm throwing it to him.
It would open up the door to a lot of GM ruling if I say that some spirit powers don't work on other spirits. We'd then say that spirits can't Conceal stuff from other spirits or use Elemental attack on each other. It's a slippery slope and I'm gonna say that they actually do work on other spirits which is what i'm pretty sure what RAI is. So spirits resist other spirit powers normally. These powers are super-natural and are part of the way spirits fight each other making spirit vs. spirit battles pretty epic and weird.
hey
that was on Brick...IMO Ive said that :o
hey
that was on Brick...IMO Ive said that :o
oops! you're totally right, my bad.. I read that post wrong, I thought the command was against the bear spirit so it'd attack Thunder.
Inca, can I counterspell against the compulsion command?
If this is not repair test , I dont have to count modifiers (working from memory, bad conditions) as for B/R test and so I can roll 5 dices, which is quite a difference...and if you look on the rolls Ive posted, I would meet the thresshold in four dices so it is success...
Magic or Resonance may only be improved up to 6 plus the
character’s initiation/submersion grade.
Zachahrias[/spoiler]
Metatype (20BP) : Ork
Adept (5BP)
Cache: 1250Y
Debt: 0Y
Karma: 2
Karma total: 40
Lifestyle: street
Notoriety:
Corps Sec: 1
Street Cred: 1
Attributes (160 + 50 BP):
Body: 4
Agility: 4
Reaction: 5 (7)
Strength: 4
Charisma: 2
Intuition: 4
Logic: 3
Willpower: 3
Edge: 1
Magic: 6
Initiative: 11/ 3 IP
Essence: 6
Powers :
Attribute Boost (Level 1) - Agility
Attribute Boost (Level 1) - Strenght
Improved Ability : Other Skill (Level 2) - Infiltration
Improved Reflexes (level 2)
Counterstrike (Level 1)
Combat Sense (Level 2)
Sustenance
Motion sense
Nimble fingers
Knowledge Skills:
Or'zet : N
Cantonese : 3
Russian : 3
German : 1
English : 1
Security Procedures : 2
Security Design : 2
Smuggling routes (Seattle): 3(5)
Vory : 2
Parazoology : 2
Safe Houses (ORCA): 2
Active Skills (160 BP):
Disguise : 3
Inflitration : 3
Palming : 3
Shadowing (Tail Evasion): 3(5)
Navigation (Urban) : 2(4)
Survival (Urban) : 2(4)
Tracking : 2
Blades (Knives) : 4 (6)
Automatics (Submachine Guns) : 4 (6)
Gymnastics : 3
Perception : 4
Climbing : 2
Hardware : 2
Electronic Warfare : 2
Pilot Ground Craft (Bike) : 4 (6)
Etiquette (Smugglers) 2(4)
Positive Qualities (15BP):
Guts
Ambidextrous
Mentor Spirit (Cat, +2 infil)
Negative Qualities (-35BP):
SINner Criminal
Hung Out to Dry
Enemy 3 - Vory v zakone
GEAR (14 BP +2 +4,938):
Weapons:
Ceramic Knife
Hidden Gun Arm Slide
Weapon Focus (Rating 2)
Personalized grip (+1Die)
Gecko grip
Chameleon coating
Cougar Fineblade Knife Long Blade
Quick-Draw Holster
Personalized grip
Gecko grip
2x HK-227X
Retractable Stock (+1RC)
Smartgun - external
Sound suppressor
Gas-Vent 3 (+3RC)
Foregrip (+1RC)
Concealable holster / Sling (+1RC)
Personalized grip (+1RC)
Extended clip stdt
Skinlink
Extreme environment mod. 1
8x spareclips
70x Regular ammo
65x ExExplosive
98/20(c) APDS
HK XM 30
Accessories:External Smartgun, Shock pad, spare clips.
Mods: Under barrel grenade launcher, Foregrip, extended standard clip,Metahuman Customization, Gas Vent 3, Melee Hardening, Sound supressor.
DV:6P RC:4 AP:-1 ranges:50/150/350/550 Ammo cap: 38(c)
160/38(c) regular ammo
Grenades:
4x Thermal smoke / 4x Smoke / 4x CS/Tear gass
Armors:
Chameleon Suit
Nonconductivity (Rating 4)
Thermal Dampening (Rating 4)
Camouflage Suit
Fire Resistance (Rating 3)
Insulation (Rating 3)
Bike Racing Helmet
Lined Coat
Vehicles:
Harley Scorpion (Chopper)
Off-road suspension
Run-flat off-road tires
Additional fuel tank
Lock-On Countermeasures
Chameleon coating
Smuggling compartment (Shielded – microwave radar)
Lonestar iBall(Offensive) Minidrone
+Camera: Thermographic, Flare compensation, Imagelink
+Microphone: Spatial recognizer
+Motions sensor
Lena, Shiawase Kanmushi (Micro Crawler Drone)
Handling Accel Speed Pilot Body Armor Sensor Availability Cost
1 2/10 10 3 0 0 Upg. R3/S4 8 900¥/5150¥
Software
Electronic Warfare 3
Covert Ops 3
Clearsight 3
Modifications
Chameleon Coating
Amphibious Operation I
Signal Upgrade 4
Improved Sensor Array
+ Ultrawideband Radar R4
+ Camera R6
++ Vision Enhancement 3
++ Low-Light
++ Thermographic
++ Ultrasound
Luka, Shiawase Kanmushi (Micro Crawler Drone)
Handling Accel Speed Pilot Body Armor Sensor Availability Cost
1 2/10 10 3 0 0 Upg. R3/S8 8 900¥/5150¥
Software
Electronic Warfare 3
Covert Ops 3
Clearsight 3
Modifications
Fuzzy Logic
Chameleon Coating
Satellite Communication
Improved Sensor Array
+ Laser Microphone R6
++ Select Sount Filter 1
+ Camera R6
++ Thermographic
++ Vision Enhancement 3
++ Low Light
++ Ultrasound
+ Microphone R6
++ Audio Enhancement 3
++ Select Sount Filter 1
Sylwia, Dragonfly
Handling Accel Speed Pilot Body Armor Sensor Availability Cost
1 3/15 30 3 1 1 2 12 2250¥/10420¥
Software
Targetting 4 (C12, High-Explosive)
Electronic Warfare 3
Covert Ops 3
Clearsight 3
Personality Software
Modifications
Signal Upgrade 5
Fuzzy Logic
Chameleon Coating
Gecko Tips
Improved Sensor Array
+ Camera Neutralizer R6
Commlinks:
Commlink : Novatech Airware
Response Upgrade (2)
Trodes
White Noise Generator (Rating 6)
Holo Projector
Programs:
Mapsoft (Rating 5)
Browse (Rating 5)
Edit (Rating 5)
Decrypt (Rating 2)
Firewall (Rating 5)
System (Rating 5)
Scan (Rating 6)
Sniffer (Rating 2)
Command (Rating 5)
Equipments:
Autopicker (Rating 4)
Sequencer (Rating 3)
GPS
Wire clippers
3x Microwire (per 100 m)
Rappeling Gloves
Glasscutter
Miniwelder
Respirator (Rating 4)
Hamzat Suit
Climbing Gear
Grapple Gun
Catalyst Stick
3x Stealth Rope (per 100 m)
Handheld Sensor / Minidrone
+ Directional Microphone
+ MAD Scanner (Rating 3)
Handheld Sensor / Minidrone
+ Atmosphere Sensor (Rating 3)
+ Radio Signal Scanner (Rating 6)
+ Geiger Counter
Contact Lenses
+Image Link
+Smartlink
+Thermographic Vision
Goggles
+Flare Compensation
+Image Link
+Vision Enhancement (Rating 3)
+Vision Magnification
+Ultrasound Vision
Headphones
+ Audio Enhancement (Rating 3)
+ Spatial Recognizer
+ Select Sound Filter (Rating 3)
3x Plasteel Restraint
10x Light Stick
Micro Flare Launcher
4x Micro Flares
Sleeping Bag
Tool Kit
Survival Kit
Backpack
Contacts:
Dr. Watson L1/C4
Dustin Menugian L2/C3
My home was located at one of many Ural tribes. Our Elders were forced to accept EVO security contract to the ensure the safety of our people. Price was our independence, knowledge of Awakened Taiga and our freedom and the ways of living.
Something I shouldn`t live with.
I became a smuggler and a Stalker in the wastes of awakened tundra. Lately, when working for Vory, I`ve discovered, that EVO paid those vile Vory bastards to step-up oppressive campaign against my people, that forced our leaders to accept EVO offer for security deployment.
With this knowledge and proofs, I became the THORN IN THE ASS, diverting some of their operations before they found out it was me. From that moment until forever, I am on the run...and Vory never forget..or forgive...
O.R.C.A. had helped me to leave Vory amd cross Berring to Alaska. Until then, I travel along the coast, until today, when I reached Seattle. I ve heard of some ork tribes near Cascade mountain so I hope to find some info or contact with them. But the first thing I need now...is a long shower and a fast hooker and a good mechanic to check my bike...so I need some money, because Im almost out of geld.
Yeah...and my english is at the beginner level, so I`m looking for china town...
Physical aprearance:
Tall sinewy man with permanent sarcastic grin on his face, his tusks made this apearance a bit...disturbing.... Nearly half of his face almost constantly hiden by googles, leaving the rest unprotected. Skin on his face is far from smooth, covered by dozen of scars, burned both by sun and by frost it is a skin of an ork who spent at least 10 years cruising Siberia and Gobi desert on his chopper. He also has a respirator hanging freely on shis neck...
He is dressed in camouflage suit, from his knees up his body is protected by heavy lined coat, scratched, but oiled and regularly cleaned. Big survival knife, almost machette, holstered on his left thigh and two weapon straps crosses on his chest, however weapons remain hidden under the coat.
His bike has a story of its own. Hardened piece of heavy metal that seems pretty unstopable, carying whole Zak`s life on a few luggage carriers. Big multi-purpose axe with much-handled handle is strapped to the chopper body. Paintings remotely resembles wild cat in a leap, but looking at it directly brings you only cofusion, seems like the surface is liquid. So don`t stare at my bike...
Inca any thought on if I can transfer some Karma to a new character if it's along a similar vein as Thunderhead?
From the last run you earned 6666 nuyen each
@Brick:After paying for my new cyberware implant I've got 3,067 nuyen left on hand, -2,000 leaves me with 1,067 after rent.
Well, we used to say 1 month in between UB's...so let's just go back to that. That should also give you time to acquire the cyberware and get the surgery.
From the table on pg. 128 of Augmentation, based on the essence cost it says that the implant is a minor procedure and will deal 3P damage.
The extended test for the surgery is the doctors Medicine + Logic (4, 1hour) so we won't even roll that. The damage also will take you like a day to heal up so we won't even worry about it.
For a cost of 9000 nuyen the interval for the Availability test is 2 days. If a contact gets that for you then all you need to roll is training your Infiltration. Doc Watson is a contact for you so i'll say that she/he'll do the surgery and get you the gear for a discount of 8800 nuyen.
,
So don't worry about the availability roll. Just roll for training your Infil: Intuition + Current Skill level (6, 1 week)
@Everyone:
That's 1 month of lifestyle costs if you've been in past UB's
@Sichr:
... (glass window in cieling)
Id suggest that we lure some of them to balcony where Dos Boot`s drone has clear LOS...at least we would have fire support there. We have ropes, well if Storm can levitate it is even better.Man I should have taken some more drones and acted more like a rigger than a hacker.
sooo let me get this straight, I'm going to go invisible, kill the target, and then what? get killed by pretty much everyone in the room, that's what.
The mages are as powerful as I am, so they'll be able to see me astrally. Once the fireworks start they'll stunbolt me. The guards probably have some kind of advanced optics in their helmets, so there's a good chance they can see me too.
If you've got a plan lay it on me!
Basically that is the plan. The only reason you were hired for this run like or not (and your character knows it) is to play as the assassin. They want this too look like nobles killing nobles. If we open up prior the hit it looks like somebody whacked the kid but used professionals which isn't what we're being paid for. Yeah it sucks for you, but we're not here to kill that guy, we're here to save you once things go to shit IF you need it at all. Now I think it's only fair that since you're looking at the most work here that out of the money we're being paid for the run you can have half, we split the rest. But if you don't want to play the very specific and qualified part you were picked for, then we split the total equal. Get creative, just because you have magic doesn't mean you need to use it specifically to kill him, though it would be easier for you to do, I'm sure there is some way you can figure out to be the assassin you're meant to be if you look for it use the crowd and whatever distractions we can provide you to kill that guy asap and then bug out like another terrified member of the crowd. If the mage's go after you we'll hit them with enough firepower to level half the room the second they start shit, and the security is next on the list, but if at all possible we want this to be as quiet and quick as possible so you don't have to get shot at, we don't have to get shot at, and we all get to split a nice sum of nuyen.
She begins the process of casting her Improved Invisibility spell, but she keeps the final invocation on the edge of her brain until she gets the signal from the team above as they take out the other mages and sound the fire alarm. She plans to make sure there's nobody around that can astrally catch of glimpse of her and spoil all the fun that's about to come.
--In SR4A pg. 165 it says: "Characters who plan an ambush and delay their actions while they lie
in wait for the arrival or appearance of their targets receive a +6 dice
pool modifier on the surprise Initiative Test."
You're not waiting for the appearance or arrival of the targets.
...
@Sichr:
But the opposing team already has been alerted to the fact that there's danger. +6 in my opinion is if they have no freakin idea they're gonna get jumped or that violence is gonna go down. If they fail the perception test then they don't get any bonus to their surprise roll. For example, since you're an infiltrator, if you want to sneak behind someone while combat is going on and back stab them, you wouldn't get a +6, just a +3.
@Storm. Levitate?
@Thermo: Go first and finish the hit, otherwise Im going to kill the man
Exactly.@Thermo: Go first and finish the hit, otherwise Im going to kill the man
I mean...I`ll try to :)
@Sichr:
Using the Pythagorean Theorem you are 53m away from target making it Medium Range (-1) with the assault rifle. The very minimum any of you can be from anyone in the room is 50 m and the maximum is like 60m when shooting from the skylight. Just to have an idea, the distance from the top corner of the ballroom to the opposite bottom corner (the largest distance possible between any two points of the ballroom) is about 75m. The distance from the skylight won't get that high though and top off at about 60m.
@Inca: Ok, I'll definitely keep the extra drain in mind moving forward. Do you allow mages to "pull their punches" when casting so the drain is kept at a reasonable level? How does this work with counterspelling? (i.e. is the additional drain for extra DV considered to be the "net" after the target resists some of the damage with Wil+Counterspelling?)
After the Spellcasting is resisted the caster choses whether or not
to apply any net hits to increase the damage value of the spell as normal
(the net hits used to increase the damage value may be declared after
the target’s resistance test). As an optional rule, every net hit applied
also increases the Drain DV of the spell by +1. For area effect spells, the
highest net hits used applies to the Drain DV.
Basically, when there's a chunk of initiative that's all players going consecutively, i'll just let everyone act in the order they post. So you only need to worry about init when it's with respect to an NPC. So if an NPC acts in between you and a PC who has a higher init than you, then don't post until the NPC has gone.Ok, so are we reacting to the flashbangs shot at us, or just good to attack?
@Sichr:
Also don't forget your extended test roll to raise your Blades (Specialization: Fencing) from 2 to 3. That's a Intuition + Previous Skill (6, 1 week) extended test....so 2 weeks seems about right :)
Any character that is currently in the suppressed area (but not
behind cover or prone), or who moves into or out of the area before the
shooter’s next Action Phase, risks catching some flying lead. That char-acter must make a Reaction + Edge Test (+ Dodge if on full defense) with a threshold equal to the hits scored by the suppressing attacker. If
the test fails, the character is hit, suffering damage at the weapon’s base
Damage Value. Characters in the suppressed area who do not move,
remain behind full cover, or simply drop prone are not at risk.
Cover and Suppressive Fire
e rules for suppressive re state that if a target drops
prone or takes cover from an attacker while in a suppressive re
zone, she is safe from the e ects of the zone. ere are, however,
some circumstances and certain forms of suppressive fire for
which this does not apply. For example, dropping prone against
machine gun re is ineffective when the attack is coming from
above, and it is difficult to take cover when the suppressive re
zone is coming from all directions at once, as is the case with
a cluster bomb or a Fire Cloud spell. The gamemaster has the
final say over what constitutes protection from damage in a
suppressive fire zone.
@Serious: is Dos stable or does he need medical attention?
Plus 1 Karma for BrickBooya. 8) @ Thermo: make sure you deal with that pissed off valk, I'm pretty sure you pissing her off so bad is gonna bite you in the ass down the road. Also, enjoy the largest payday anyone has ever seen in all of UB so far. "Buy yourself a new ID ASAP. You'll soon find that the UCAS govt, and Ares don't take kindly to the SINless around here, don't matter how pretty you are."
I'm around, but my char's dead, I don't have a new one and you got your two players already, so yeah :)We've been keeping him busy. :P
Glad you're back. Loved reading your PbP's.
Is the plan that Storm is riding on Zach's bike or am I riding separate? I'm fine either way, he's probably a lot better rider than Storm is.
Psyche
Duration: (12 – Body) hours, minimum of 1 hour Effect: +1 Intuition, +1 Logic
This designer drug, allegedly produced by MCT, is especially prized by magicians and technomanc- ers, as the drug stimulates their brain into hyperactivity. In addition to the effects noted above, Awakened users also only suffer a –1 dice pool modifier for each sustained spell (rather than the standard –2).
Psyche users are simultaneously hyper-aware and detached, easily absorbed by detail and obses- sive about certain facts or problems.
Sorry, I just wasn't sure if that means Sylvia self destructs or shoots a grenade or what. Let me know and then IC what your drone does. We'll say everyone is within two meters so everyone has to resist 8P.
"The use of combative powers or abilities by a spirit on behalf of its summoner only counts as one service, regardless of the number of foes involved." SR4a pg 186
Zach, awesome idea to break out the torch inside the ductwork
Laugh, I thought you were using the miniwelder to cut out the ductwork so Storm could get through...
Laugh, I thought you were using the miniwelder to cut out the ductwork so Storm could get through...
Hey, I would do that if thats possible, well IMO those things are built in walls, and cutting the metal would only bring the concrete behind it :(
Are you sure that you wont be able to get into the shaft?
This didn't go down as intended, wasn't thinking that Storm would jump until Zach had already made his move. Soooo now we're kind of already down that path and we'll have to make it work. I was really thinking Storm would jump at the start of the second IP (or at least at the last turn of the first IP).
Ok everyone, I want to give you a heads up that the next UB will be done in SR5 rules because I want to start to get flowing with the rules and commit stuff to memory. Just download the SR5 character conversion guide and the only thing we really need to discuss would be some gear conversions. I'll help you in whatever way I can! I'm sure you'll really like how adepts and mages have been buffed (i.e. close combat is much more powerful and AOE spells are insane!)
-Inca
Storm sent it using a fake SIN, a fresh-out-of-the-box-still-in-the-original-packaging rating 5 SIN under the name Jerzet Ma’kolbx.
@Inca: Storm's got one additional fake SIN, a cheap-o r1 SIN that she uses to pay her shady landlord, pay for cab fare, buy soydogs at the local street vendor, etc.
...The paranoia of the last few days has not gotten any better and your first instinct is to draw your weapons...was Exactly what jumps up in my mind. But you continued that we keep this under controll, so IMO Zach`s cool as hell :)
@Ren:That will be the next step, if something doesnt change drastically.
I didn't check your lifestyle, sorry. You can access the Emerald City Grid by hopping illegally on to it, but you don't have a subscription.
@Zach:
Make a visual perception test to find openings to send drone out. Also make an Agility + Gymnastics test. Remember that Cat Mentor Spirit in 5e also gives you 2 free levels of the Adept Power: Light Body. So that's basically +2 to jumping. I'll let you take that +2 for the test to get up to the rafters under the roof.
Lets give it a chance, we're not in combat yet so it's hard to really tell :/
It's a hell of a lot better than 3rd edition, that's for sure!
It's better than 4e and greatly cuts the amount of rolling. Problem with matrix is that even a few rolls for matrix stuff can be boring for other non-matrix characters, especially if they don't know the matrix rules....even worse in PbP.
@Ren:
You're right, I was going with the old "try again" rules, and now it's that GM discretion comes in to see when the penalty resets. So i'll allow you to try again.
@Inca: do you want me to roll opposed matrix perception for each drone to spot? If yes, i'd like to buy hits (3 hits each), i think it's much more simple.
@Sichr:
Ok cool we'll just use the stats for an HE grenade and you'll roll to hit with a Pilot Aircraft + Reaction [lowest of Data Processing/Handling] (3) test with a -1 since it's not the same as the heavy weapons skill. For the flyspy's AI to do it it would be Pilot + Maneuver [Handling] (3) with a -1 for the attack test. Use the stats for fly-spy with Clearsight 3 and Maneuver 3. Like usual, success means you hit the target or point you wanted to hit, and in case of failure we roll scatter.
@Stake:According to the book, you do, it never states you don't. It only says that Matrix damage doesn't convey any wound modifiers. This is supported by the example on p. 253, where a technomancer suffers Stun damage from Fading and the example states wound modifiers will apply for future actions.
You don't take wound modifiers if you are VR.
Well turning off TVHs electricity may lead to some unwanted colateral damages.
Says Zach directly to elf
And this is not the best place to say it is acceptable risk
@Zach:QuoteWell turning off TVHs electricity may lead to some unwanted colateral damages.
Says Zach directly to elf
And this is not the best place to say it is acceptable risk
Sorry, I should clarify, when I use the >>(message)<< format that means I'm sending it via AR text. So Storm didn't say it out loud that she's willing to attack the hospital's power grid.
Btw any other physical entry point to marked area? Window or roof? Emergency escapes or stairways?
@Sichr: hopefully you don’t mean me, despite the pun pointing at my char. I added my thoughts in IC just before your last post.
Zach points at the shaft and sealed doors. Here and here. Possible ways in or outt. I have no mote explosives, so I would recomend goong in and out throught the shaft and leep those doors only if anyone has a meaning to break the wall. Storm? Wpuld amy of you minions able to help us with that? Or some spell you cast?
If we get to zhe elevator ot the shaft itself I can deply spy drone to do the recon ahead. But I will need to have the line hidden an protected. Stake? You ready to go im with us?
>>Look for physical presence through drone cam.<<
I was waiting to see what u guys were gonna do but if another week goes by I'll just advance us. I was trying to do aomething a little different with these last UB's by having a continuing story but maybe this last UB was a little too legworky. I'll give it another week and then just move us ahead.
I was waiting to see what u guys were gonna do but if another week goes by I'll just advance us. I was trying to do aomething a little different with these last UB's by having a continuing story but maybe this last UB was a little too legworky. I'll give it another week and then just move us ahead.Actually, i was waiting for Inca's reply on my note, that he rolled 5 less dice on the defence test of the drone vs. the marking. He rolled Firewall + Willpower, but i was in full matrix defence, which is FIrewall + Willpower + Willpower. Unless i know how that changes the marking, i can't go on with my actions.
@Sichr:
It's all the same as 4th edition with respect to death and edge. For 5ed I also won't have the houserule that you need to have one point in your edge pool in order to burn edge. You can have a zero edge pool and still burn edge. Same rules for overflow as well. You can go Body boxes over your full physical track before you die. Once you go over, you start bleeding out and every Body Combat turns you fill up one more box. Once you exceed Physical Track + Body boxes you die at which point you have the choice of burning a point of Edge Attribute and using Hand of God. As we did with Zach last time you used Hand of God (yes my friends, this isn't his first brush with death) you will be at a full physical track and unconscious and won't wake up until someone first aid or heals you. I also won't put you in any danger of dying again until you wake up and are able to act.
You can also use edge to re-roll your damage soak if you want. That would probably be a good idea in case it keeps you out of overflow.
I thought Storm meant no more actions but for her first IP, but I guess it makes sense to me now that she was saying that she also had no actions for her 2nd IP. So the lynx will act now.
@Sichr:
It works the same for living this, except in SR5 vehicles (i.e. drones) take it as a penalty to their Handling, not as a normal wound modifier. Damage from Stun flowing over to physical also works differently in 5th. Once your Stun track is filled, every 2 boxes of additional stun becomes 1 box of physical damage.
We're also recruiting a third player so if anyone wants to join in we can work you in plot-wise. UB 11 will be combat heavy but any archetype can work. Just take a look at the first OOC: Urban Brawl post (http://forums.shadowruntabletop.com/index.php?topic=977.msg12096#msg12096) for guidelines. We've been doing this for a while (four years!) so I'd love it if it was someone who's read some of the previous UB's, especially UB 8-10 since they've been part of a story-line called "Drequiem for a Team". Sichr and Thermo are both veterans and have eaten a lot of shrapnel so you can ask them any questions as well.
@Csjarrat:
I had two other guys who said they're interested, Poindexter and Tecumseh, so since they asked first let me see if they still wanna join, if they don't respond by tomorrow then you can be in it. It's gonna be combat oriented and I think we already have a Cybered Troll and Sichr is playing a mage.
I'm not any further on this than I was yesterday. I should pass the baton to Csjarrat.