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(Recruitment) Sun and Shade

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SeriousOne338

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« Reply #120 on: <03-19-12/1421:08> »
add some more contacts outside the group if your the ringleader you need to know people to sell the junk.
Colors: Speech, Thought, Matrix
Character:
Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

All4BigGuns

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« Reply #121 on: <03-19-12/1424:57> »
add some more contacts outside the group if your the ringleader you need to know people to sell the junk.

Good point brought up here.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

bangbangtequila

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« Reply #122 on: <03-19-12/1436:33> »
Exactly. I'm thinking my ring covers the basics: I can call on low professional rating goons to be the shmucks carrying boxes and driving the truck, and the basic sorts of fixers handling the basic mechanics. So I can get a shipment of AK-97s sorted out without a great deal of trouble. I'll add in individuals with low loyalty who keep it purely business, Ares workers who can arrange those "lost" shipments, Cartel Members who need to get those drugs into Seattle but don't have a contact in Lonestar who might let me know when there are no guards scheduled to patrol sector 17, etc.

All4BigGuns

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« Reply #123 on: <03-19-12/1442:58> »
Exactly. I'm thinking my ring covers the basics: I can call on low professional rating goons to be the shmucks carrying boxes and driving the truck, and the basic sorts of fixers handling the basic mechanics. So I can get a shipment of AK-97s sorted out without a great deal of trouble. I'll add in individuals with low loyalty who keep it purely business, Ares workers who can arrange those "lost" shipments, Cartel Members who need to get those drugs into Seattle but don't have a contact in Lonestar who might let me know when there are no guards scheduled to patrol sector 17, etc.

Don't go too low on loyalty. Remember, this is also how quick they'll turn against you.

On the note of my contacts, with the additional contact points, my fixer is now 5 connection, 4 loyalty and a 3 connection, 3 loyalty smuggler contact has been added.
« Last Edit: <03-19-12/1446:48> by All4BigGuns »
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

SeriousOne338

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« Reply #124 on: <03-19-12/1446:32> »
Also lone star got fired from Seattle now its Knight Errant security whose in charge per source book Seattle 2072
Colors: Speech, Thought, Matrix
Character:
Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

bangbangtequila

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« Reply #125 on: <03-19-12/1456:15> »
Ok, sounds good. Knight errant is better for me, to be honest. I just made the error of saving a char sheet on chummer as Created, and have to remake him *facepalm*

SeriousOne338

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« Reply #126 on: <03-19-12/1516:38> »
BigGuns you can start posting in the IC thread. BandBang, finish up the contacts but if you want to start the game I'll let you finish up your contacts later.
Colors: Speech, Thought, Matrix
Character:
Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

All4BigGuns

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« Reply #127 on: <03-19-12/1519:18> »
BigGuns you can start posting in the IC thread. BandBang, finish up the contacts but if you want to start the game I'll let you finish up your contacts later.

All right, I'll come up with a post after work. It's rather close to time to head that way at the moment.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

momothefiddler

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« Reply #128 on: <03-19-12/1538:14> »
Huh. Cha*3 gives me 12 extra contact points to play with.

Uh, just throw however many can go into the group contact into there and ignore the rest. I don't terribly want to redo points or whatever,
So, bangbangtequila, consider me to be putting in anywhere from 10-22 BP into the contact. Whatever works best for you.

SeriousOne338

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« Reply #129 on: <03-19-12/1542:50> »
So Momo join the game as well, I guess you have one massive contact ring. Humm how to mess with it.
Colors: Speech, Thought, Matrix
Character:
Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

bangbangtequila

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« Reply #130 on: <03-19-12/1548:33> »
Cool. I could use the bonus 5 or 10 from that to take up things like Intimidation and specialties. Total group contact stats (counting 16 from Momo, 12 from me):
Black market pipeline (10)
National Influence (4)
20-99 members (2) (Let's say in the 70's, counting goons and low level crooks)
Connection (6)
Loyalty (6)

Use your other 6 to build a contact for yourself, unless you'd rather boost up the ring somehow, like adding Magical or Matrix presences. We could make it Global, but that's sort of crazy.

SeriousOne338

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« Reply #131 on: <03-19-12/1552:10> »
Ok so a small end smuggling ring, not a cartel size.
Colors: Speech, Thought, Matrix
Character:
Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

bangbangtequila

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« Reply #132 on: <03-19-12/1616:03> »
Again, we're not dealers, but middlemen.  i wouldn't want to rig the deck by being high end players at this stage, else where would the fun be?

[spoiler]== Info ==
Street Name: Yuri
Name: Vladimir Stukov
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Male Age 39
Height Two meters Weight 80 kg
Composure: 10
Judge Intentions: 11
Lift/Carry: 7 (45 kg/30 kg)
Memory: 5
Nuyen: 800

== Attributes ==
BOD: 3 (4)
AGI: 7 (12)
REA: 4 (7)
STR: 2 (3)
CHA: 7
INT: 4
LOG: 2
WIL: 3
EDG: 1

== Derived Attributes ==
Essence:                   3.5
Initiative:                8 (11)
IP:                        1 (3)
Matrix Initiative:         7
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 1
Animal Training            : 0                      Pool: 1
Archery                    : 0                      Pool: 11
Armorer                    : 0                      Pool: 1
Artisan                    : 0                      Pool: 3
Automatics                 : 4                      Pool: 16
Blades                     : 0                      Pool: 11
Climbing                   : 1                      Pool: 4
Clubs                      : 0                      Pool: 11
Computer                   : 0                      Pool: 1
Con                        : 4                      Pool: 11
Cybercombat                : 0                      Pool: 1
Data Search                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 3                      Pool: 7
Diving                     : 0                      Pool: 3
Dodge                      : 0                      Pool: 6
Escape Artist              : 0                      Pool: 11
Etiquette                  : 4                      Pool: 11
First Aid                  : 0                      Pool: 1
Flight                     : 1                      Pool: 4
Forgery                    : 0                      Pool: 11
Gunnery                    : 0                      Pool: 11
Gymnastics                 : 1                      Pool: 13
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 11
Infiltration               : 3                      Pool: 15
Instruction                : 0                      Pool: 6
Intimidation               : 2 [Mental]             Pool: 9 (11)
Leadership                 : 4                      Pool: 11
Locksmith                  : 0                      Pool: 11
Longarms                   : 4                      Pool: 16
Navigation                 : 0                      Pool: 3
Negotiation                : 4                      Pool: 11
Palming                    : 3                      Pool: 15
Parachuting                : 0                      Pool: 3
Perception                 : 1                      Pool: 5
Pilot Ground Craft         : 0                      Pool: 6
Pilot Watercraft           : 0                      Pool: 6
Pistols                    : 4                      Pool: 16
Riding                     : 0                      Pool: 4
Running                    : 1                      Pool: 4
Shadowing                  : 3                      Pool: 7
Survival                   : 0                      Pool: 2
Swimming                   : 1                      Pool: 4
Throwing Weapons           : 0                      Pool: 11
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 0                      Pool: 11

== Knowledge Skills ==

== Contacts ==
John Morrison (Knight Errant Captain) (3, 2)
Porter (3, 3)
Steven Lavern (Ares Weapons Division) (3, 2)
Yuri's Runners (4 (6), 2)

== Qualities ==
Changeling (Class II SURGE)
Critter Spook
Distinctive Style
Extravagant Eyes
In Debt (30,000Ą)
Low-Light Vision
Metagenetic Improvement (AGI)
Nano Intolerance
Restricted Gear (Rating 2)

== Lifestyles ==
Home  1 months
   Comforts:      Low
   Entertainment: Squatter
   Necessities:   Middle
   Neighborhood:  Squatter
   Security:      Middle

== Cyberware/Bioware ==
Muscle Toner Rating 4
Suprathyroid Gland
Synaptic Booster Rating 2

== Armor ==
Actioneer Business Clothes5/3
Form-Fitting Full-Body Suit6/2
   +Biomonitor
   +Nonconductivity 5
SecureTech Forearm Guards 0/1
SecureTech Leg Casings    0/1
SecureTech Shin Guards    0/1

== Weapons ==
Ares Desert Strike
   +Imaging Scope
   +Shock Pad
   +Stock
   +Barrel Extension
   +Silencer
   +Sling
   +Thermal Suppressor
   DV: 8P   AP: -3   RC: 2
Ares Viper Slivergun
   +Firing Selection Change, Small Mod (FA)
   +Gas Vent 3
   +Personalized Grip
   +Skinlink
   +Smartgun System
   +Sound Suppressor
   DV: 8P(f)   AP: +5   RC: 4
AVC-7.62
   +Shock Pad
   +Smartgun System, External
   +Sound Suppressor
   +Electronic Firing
   +Firing Selection Change, Small Mod (FA)
   +Gas Vent 3
   +Skinlink
   +Sling
   DV: 7P   AP: -1   RC: 7
Ceramic Knife
   DV: 3P   AP: -   RC: 0
M79B1 LAW
   DV: 12P   AP: -2/-6   RC: 0
Monofilament Sword
   DV: 5P   AP: -1   RC: 0
Unarmed Attack
   DV: 2S   AP: -   RC: 0

== Commlink ==
Novatech Airware (3, 3, 3, 3)
   +Iris Orb

== Gear ==
Ammo: EX-Explosive Rounds (Battle Rifles) x90
Ammo: EX-Explosive Rounds (Sniper Rifles) x70
Ammo: Regular Ammo (Battle Rifles) x270
Ammo: Regular Ammo (Heavy Pistols) x60
Ammo: Regular Ammo (Sniper Rifles) x56
Certified Credstick, Silver x2
Concealable Holster
Contact Lenses Rating 3
   +Image Link
   +Smartlink
   +Vision Enhancement Rating 3
Earbuds Rating 2
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
Fake SIN (Joseph Glukov) Rating 3
FTL Matrixware Net Wizard
   +Analyze Rating 3 [Copy Protection 3, Registration]
   +Browse Rating 3 [Copy Protection 3, Registration]
   +Command Rating 1 [Copy Protection 1, Registration]
   +Edit Rating 2 [Copy Protection 2, Registration]
   +Purge Rating 3 [Copy Protection 3, Registration]
Jammer, Area Rating 4
Novacoke x140
Spare Clip (Ares Slivergun) x2
Spare Clip (Ares Battle Rifle) x5
Spare Clip (Ares Desert Strike) x5
Tag Eraser
White Noise Generator Rating 6

== Vehicles ==
Indian Pathfinder (Racing Bike)
   +Morphing License Plate
   +Smuggling Compartment, Normal
   +Spoof Chip
   +Vehicle Sensor[/spoiler]

Sichr

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  • TOTÁLNÍ FAŠÍRKA ZMRDI !!!
« Reply #133 on: <03-19-12/1806:07> »
OK Ramirez is good to go. Only note that he was designed for what this was anounced at the beginning: Low powered campaign. Max avail 8...hope to have some fun with you guys :) Serious, waiting for approval.

Thvor

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« Reply #134 on: <03-20-12/1422:41> »
Ok, so here's my character. SeriousOne, note that I've dropped the drones (I'd forgotten about them) and adjusted equipment for the extra nuyen.

[spoiler]
== Info ==
Street Name: Hank
Name: Henry Kulakowski
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Male Age 38
Height 5'11" Weight 165lb
Composure: 8
Judge Intentions: 9
Lift/Carry: 7 (60 kg/40 kg)
Memory: 9
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 3 (5)
REA: 3 (5)
STR: 2 (4)
CHA: 5
INT: 4
LOG: 6
WIL: 3
EDG: 1

== Derived Attributes ==
Essence:                   4.1
Initiative:                7 (9)
IP:                        1
Matrix Initiative:         8
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
[spoiler]
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Archery                    : 0                      Pool: 4
Armorer                    : 0                      Pool: 5
Artisan                    : 0                      Pool: 3
Automatics                 : 3 [Submachine Guns]    Pool: 10 (12)
Blades                     : 0                      Pool: 4
Climbing                   : 3                      Pool: 7
Clubs                      : 0                      Pool: 4
Computer                   : 3                      Pool: 9
Con                        : 2                      Pool: 7
Cybercombat                : 2                      Pool: 8
Data Search                : 3                      Pool: 9
Demolitions                : 6 [Improvised Explosives] Pool: 12 (14)
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 2
Dodge                      : 0                      Pool: 4
Electronic Warfare         : 2                      Pool: 8
Escape Artist              : 0                      Pool: 4
Etiquette                  : 1                      Pool: 6
First Aid                  : 0                      Pool: 5
Flight                     : 0                      Pool: 3
Forgery                    : 0                      Pool: 4
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 0                      Pool: 4
Hacking                    : 2                      Pool: 8
Hardware                   : 3                      Pool: 9
Heavy Weapons              : 0                      Pool: 6
Infiltration               : 4                      Pool: 9
Instruction                : 0                      Pool: 4
Intimidation               : 0                      Pool: 4
Leadership                 : 0                      Pool: 4
Locksmith                  : 0                      Pool: 4
Longarms                   : 0                      Pool: 6
Navigation                 : 0                      Pool: 3
Negotiation                : 0                      Pool: 4
Palming                    : 0                      Pool: 4
Parachuting                : 0                      Pool: 2
Perception                 : 3                      Pool: 7
Pilot Ground Craft         : 0                      Pool: 4
Pilot Watercraft           : 0                      Pool: 4
Pistols                    : 0                      Pool: 6
Riding                     : 0                      Pool: 4
Running                    : 2                      Pool: 6
Shadowing                  : 0                      Pool: 3
Software                   : 3                      Pool: 9
Survival                   : 1                      Pool: 4
Swimming                   : 2                      Pool: 6
Throwing Weapons           : 0                      Pool: 4
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 0                      Pool: 4
[/spoiler]

== Knowledge Skills ==
[spoiler]
Architecture               : 5                      Pool: 11
Bars and Clubs             : 3                      Pool: 7
Chemistry                  : 3                      Pool: 9
Engineering                : 4                      Pool: 10
English                    : N                      Pool: 0
German                     : 1                      Pool: 5
Literature                 : 2                      Pool: 8
Math                       : 5                      Pool: 11
Military                   : 4 [Army]               Pool: 10 (12)
Polish                     : 2                      Pool: 6
[/spoiler]

== Contacts ==
Cheryl "Cherry" Harmington (4, 3)
John "One-eyed Jack" Correl (2, 4)
Porter (3, 3)

== Qualities ==
Albinism
Juryrigger
Lightning Reflexes
Low Pain Tolerance
Low-Light Vision
Poor Self Control (Thrill Seeker)
Reduced Sense (Partial) (Hearing)
SINner (Standard) (Henry Kulakowski)

== Lifestyles ==
Middle  1 months

== Cyberware/Bioware ==
Bone Lacing (Aluminum)
Cybereyes Basic System Rating 4
   +Eye Recording Unit
   +Image Link
   +Smartlink
   +Flare Compensation
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Microscopic Vision
   +Thermographic Vision
   +Low-Light Vision
Muscle Augmentation Rating 2
Muscle Toner Rating 2

== Armor ==
Chameleon Suit            6/4
   +Fire Resistance 6
   +Thermal Damping 1

== Weapons ==
[spoiler]
Aluminum Bone Lacing
   DV: 4P   AP: -   RC: 0
HK 227-X
   +Stock
   +Chameleon Coating
   +Personalized Grip
   +Sling
   +Smartgun System
   +Sound Suppressor
   +Underbarrel Weight
   DV: 5P   AP: -   RC: 3
Ingram Smartgun X
   +Stock
   +Chameleon Coating
   +Gas Vent 2
   +Personalized Grip
   +Sling
   +Smartgun System
   +Sound Suppressor
   DV: 5P   AP: -   RC: 5
Survival Knife
   DV: 3P   AP: -1   RC: 0
Unarmed Attack
   DV: 2S   AP: -   RC: 0
[/spoiler]

== Commlink ==
Hermes Ikon (4, 4, 3, 3)
   +Novatech Navi
   +Suite: Pro User [Analyze 4, Browse 4, Command 2, Edit 4]

== Gear ==
[spoiler]
Ammo: EX-Explosive Rounds (Submachine Guns) x120
Ammo: Gel Rounds (Submachine Guns) x100
Ammo: Regular Ammo (Submachine Guns) x300
Ammo: Stick-n-Shock (Submachine Guns) x100
AR Gloves
Backpack
Chemistry Kit
Climbing Gear
Commercial Explosive Rating 3 x10
Detonating Cord Rating 8 x50
Detonator Cap x20
Dynamite Rating 3 x48
Earbuds Rating 2
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
Electrical Detonator x20
Exploder, Electrical Rating 10
Fake SIN (Henry Stibbons) Rating 4
   +Fake License (Demolitions Gear) Rating 4
   +Fake License (Augmentations) Rating 4
   +Fake License (Weapons) Rating 4
Foam Explosive Rating 10 x10
Foam Explosive Rating 15 x2
Gecko Tape Gloves
Medkit Rating 6
Pressure Detonator x5
Psyche x5
Pull Detonator x5
Push Detonator x5
Safety Fuse x50
Slap Patch x5
   +Cram
Spare Clip (Ingram) x6
Spare Clip (HK 227-X) x6
Standard Rope (100 m) x2
Survival Kit
Timer Detonator x10
[/spoiler]

== Description ==
Hank is average height, thin--he prefers the term "wiry", and very pale. He keeps his hair cut in a short, military buzz. Small scars line his face, hands, and arms, most picked up from chunks of flying debris.

== Background ==
[spoiler]
Henry "Hank" Kulakowski was born in 2034. 18 years later, he joined the UCAS army. Given his physical limitations, Hank was quickly placed in a demolitions squad, where he discovered an almost intuitive grasp of explosives and where they could best be used. Ten years later, he was showing a fairly green private the ropes when the private accidentally set off a shaped explosive. The private was killed almost instantly; Hank managed to escape most of the blast, but had to have his eyes replaced, and has never felt like his hearing has fully recovered. Forced into early retirement by his injuries, Hank decided to put his skills to use for whoever could pay the most.
[/spoiler]

== Concept ==
Ex-army demolitions expert.

== Notes ==
About the contacts:
[spoiler]
John "One-eyed Jack" Correl: When Hank got caught in the explosion, Jack was the medic who patched him up; they became good friends afterwards. After Jack retired from the army in '66, he decided to lead a quiet life--but he can't turn Hank down if he's hurt.

Cheryl "Cherry" Harmington: Cherry was a whiz at logistics in the army--anything her fellow soldiers (including Hank) needed, she could get. Quickly. Food, ammo, a "spare" tank or two...nothing seemed to give her much trouble. Of course, since she wasn't supposed to be doing logistics, all of these acquisitions were through unofficial channels. Discharged in '67, Cherry found that her ability to network translated well to life on the shadier side of the street, and she's settled into a rather successful role coordinating the movements of supplies and merchandise between those who have, and those who are able to pay.
[/spoiler][/spoiler]
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