Second skin ftw
raptor feet with digigrade legs in a black trench campaign?
methinks you'll attract attention like a white one rice.
raptor feet with digigrade legs in a black trench campaign?
methinks you'll attract attention like a white one rice.
I mean, at this point in his build, he's got a sneaking dice pool of nearly 20, and like 6 Flying Eye drones and can basically turn nearly invisible. I'm definitely not the guy for disguises, but boy can I vanish!
Excellent questions! He's basically got "Protoss Shaped" bends in his legs.
The answer, in short, is "contextual bullshit". Basically, whatever cover story I happen to be using, or we happen to be using, for whatever we're doing in that area.
Digigrade legs aren't Restricted, though Raptor Feet are, so it is more of a matter of having a plausible reason to have them. If we need to hide the fact that I have them, then an ARO could be used to disguise them. If we don't HAVE to hide them, then the reasoning could be many different things. Private security, bodyguard, former athlete, are all valid reasons.
I was considering a Fake SIN for an "armed courier". Basically, he has them to move faster, and Raptor feet to protect himself better.
I mean, yeah, he sticks out a bit more than others, but really, it IS the Sixth World. People get cyberware and bioware as fashion statements. As long as I have a decent excuse, I'll mostly fly under the radar, but it does depend on the context of what we're up to at a particular time.
Derp forgot to check up for a little bit, The more I write Avalanche I'm hitting a little to much of the other side. Not that she's bad, she's pretty decent actually, just seems like she might be more suited to 'Pink Mohawk' cause being rather stealthy and such as a Troll is a bit out of the ordinary.
I'll still send her in in a bit, but I'll also build up a Summoner magic user type deal, I think it might do better cause I can envision a character that befits Grittier telling rather than a pre-thought Idea like I had for Avalanche. I'll have something together tomorrow-ish
Body9/10 | Agility5/5 | Reaction5/6 (6)/(7) | Strength8/10 |
XXXXX | XXXXX | XXXXX | XXXXX |
Charisma2/4 | Intuition3/5 |
Logic1/5 | Willpower5/6 | ||
Physical Limit (11) | Mental Limit (4) | Social Limit (5) | |
Edge2/6 | Magic/Resonance6 | Essence6 | Initiative9 + 2D6 |
XXXXX | XXXXX | XXXXX | XXXXX |
Athletics Skill Group 2 | Swimming |
Running | Gymnastics |
Stealth 6 | |
Unarmed 4 |
Perception 2 |
Locksmith 1 |
Pilot Ground Vehicle 1 |
Astral Combat 4 |
Palming 4 |
Automatics 6 |
Intimidation 1 |
Assenseing 3 |
Gang Identification | 3 |
Urban Brawl | 1 |
Elven wine | 1 |
Law | 2 |
Astral Threats | 2 |
20th Century Trivia | 1 |
English | N |
French | 1 |
Japanese | 2 |
Or’zet | 1 |
Sperethiel | 1 |
Improved Reflexes | 1.5PP | +1 Reaction, +1d6 Initiative |
XXXXX | XXXXX | XXXXX |
Trackless Walk | 1PP | Gives -4 penalty to Hear, Gives -2 for all other forms of Tracking Do Not Trip Ground Vibration and Pressure Plates |
XXXXX | XXXXX | XXXXX |
Wall Running | 0.5 | Strength+Running [magic] test to run meters up a wall |
XXXXX | XXXXX | XXXXX |
Combat Sense X 2 | 1PP | +2 to Defence Dice Pool, Get a perception check to not be surprised |
XXXXX | XXXXX | XXXXX |
Enhanced Sense | 0.5 | Improved Tactile and Human Scale |
XXXXX | XXXXX | XXXXX |
Attribute Boost | 0.5 | Agility |
XXXXX | XXXXX | XXXXX |
Light Body 2 | (0.5) free | +2 to jump and add power to agility to determine Jump distance |
XXXXX | XXXXX | XXXXX |
Astral Perception | (1) free | Become Dual natured, see auras and stuff |
XXXXX | XXXXX | XXXXX |
Chameleon suit | 1700¥ |
Aries Crusader II | 870¥ |
Metalink comm | 100¥ |
Lockpick set | 250¥ |
crowbar | 20¥ |
Survival Kit | 200¥ |
Respirator 2 | 100¥ |
Goggles (Flare Compensation, Image Link, Vision enhancement R1) 3 | 925¥ |
Silver Credstick (405¥ loaded) | 20¥ |
100 rounds regular Ammunition | 200¥ |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
XXXXX | XXXXX/XXXXX | XXXXX | XXXXX | XXXXX | XXXXX | XXXXX | XXXXX | XXXXX¥ |
Contacts
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Good Lord Adzling you are one cold dude, running a used Skin pocket, that just gives me willies.
only sayin if blade hasn't run a mage before then a summoner/ alchemist is possibly THE most complicated way to break yourself in.
instead i would recommend an aspected sorceror.
Back from the stag do and back to civilisation. Looks like things got started over the weekend, you wanting us to jump in with character descriptions etc or hang on for next story post?
I don't have any issue with that. I'm perfectly happy with even high character death. Part of running the shadows is risk, and someone making primary combatant I'm totally good with that. Every GM and game is different and takes time to adjust to their style. I'm perfectly happy to make more characters. Morrigan is very complex deity. I would put forward she is a certainly a war goddess, an eater of the dead. One of my favorite characters from heroes system, was the The Ravenson, he was the God of luck in battle. A war god with total prohibition against killing. It was very fun concept to play.
If you guys don't mind me butting in, on the topic of CoH in SR I have a little experience, consider these three tenets? Protect Your Brethren. Must not Harm Ravens, or other animals sacred to Morrigan. Nurture through Conflict. Conflict creates strength. When faced with a battle must complete will(3) test to retreat. Hospitality is Sacrosanct. Must obey the laws of Hospitality.
Protect Your Brethren. Must not Harm Ravens, or other animals sacred to Morrigan. Nurture through Conflict. Conflict creates strength. When faced with a battle must succeed at composure(3) test to retreat. Hospitality is Sacrosanct. Must obey the laws of Hospitality.
That work?
It's not impossible that this could lead to character conflict but it doesn't dictate that it will occur ether.
The same can be said for Paladin's code. I hope it fits y'all's concepts of Morrigan.
i like this a lot, well done folks.
my only 2 cents is that "conflict" doesn't always mean beating people on the head. I would consider using the dictionary description for conflict: a serious disagreement or argument, typically a protracted one.
this is someone who:
1). doesn't like to lose any argument or fight (must rise to the level of "serious" so don't have to worry about simple disagreements or inconsequential arguments).
2). moreover it's part of his/her belief the conflict creates strength (either by getting to the "heart" of the matter or by building strength in the conflictees) and so they will go out of their way to create serious arguments and conflict just to pursue this belief.
then add to that must protect brethren and hospitality is sancrosanct and i would impose a composure (3) test to violate any of those doctrines (protect brethren, nurture through conflict or hospitality).
If this means they get more karma for taking this quality because it's more restricting then so be it.
Quick question, The Coral Snake from SL. Is a Single Shot, gun with Cylinder loaded ammo. Now to me that looks like a revolver.
Now to up front about my motives, Ace is speced in revolver so of course it's better for him if it comes down that they are.
I love the Kata Bracers and I totally want pair for Ace, but I wanted to find light pistol that would work for him first.
So my question is are we good with calling the Coral Snake a revolver?
stats indicate revolver (hence Cy ammo), picture indicates...wtf? I say ignore the picture and go with the stats.
I'd call it as a revolver for my table but red will make the final call here.
however you must remember that you cannot silence a revolver...so that is an issue if you want to be sneaky...
Ammo type says CY so that says revolver to me. Picture isn't clear, but it could be a top break revolver, breaking where the white and light grey meet the dark grey trigger assembly and that makes sense for a SS weapon with an inclosed cylinder. but for those types of weapons especially with loading and specialty they are revolvers. At least in this game.
I am good with either of the current renditions of the Morrigan CoH. Shade can make the final call on this.
agreed its up to red and shade.
im just kibbitzing
Protect Your Brethren. Must not Harm Ravens, or other animals sacred to Morrigan. Nurture through Conflict. Conflict creates strength. When faced with a battle must succeed at composure(3) test to retreat. Hospitality is Sacrosanct. Must obey the laws of Hospitality.
That work?
It's not impossible that this could lead to character conflict but it doesn't dictate that it will occur ether.
The same can be said for Paladin's code. I hope it fits y'all's concepts of Morrigan.
Protect Your Brethren. Must not Harm Ravens, or other animals sacred to Morrigan. Nurture through Conflict. Conflict creates strength. When faced with a battle must succeed at composure(3) test to retreat. Hospitality is Sacrosanct. Must obey the laws of Hospitality.
That work?
It's not impossible that this could lead to character conflict but it doesn't dictate that it will occur ether.
The same can be said for Paladin's code. I hope it fits y'all's concepts of Morrigan.
I'm totally good with this.
And I don't mind PC death and darkenss and the like. I just don't enjoy inter-party murdering each other, as that almost never contributes to the game.
Did anyone have Quality recommendations?
Hi everyone,
Redwulfe's allowed me to join you guys as a back-up magician. I'm preparing a very misdirection and deception-concentrated character, possibly, with some B&E-related skills if I can fit them in.
I think swapping to aspect might be a very good idea for you Blackshade, I think it would free up a lot points i think you might like to spend else where. As to burn out builds, I never recommend them in 5th, past editions have includes mechanics to recover magic loss due to essence loss. But 5th does not (Baring blood Crystals but that's a different thing). There are less bad way to do it with a little planning, but in general, I always advice to just wait for quickening. It'll do the job much better then any ware you gonna have put in.
I was thinking like, getting Cybereyes and a datajack, for Smartlink stuff, and just utilitarian stuff. I admit, I enjoy the cyberware of cyberpunk.
That's mainly why I was asking if Redwulfe would be using the house/optional rule that I found in Chummer that just lowers your cap and not your current.
I was thinking of focusing on Conjuring.
I was looking at both conjuring for summoning up spirits to tank, but was also looking at initiating eventually to get Channeling and Invoking(For an Ally Spirit). Would that step on your toes at all?
Thanks, I'll check out Dedicated Conjurer. I'm starting to love this character more and more.
I wanted to get Channeling so I could merge with my Ally spirit(which is gonna be, surprise surprise, a corvid of some kind). Either way, I wanna summon, so I guess we can cross that bridge when we get to it.
That's totally up to you, man. :) I mean, I'll be just a conjurer, since I can't go anywhere else, you'll have lots of stuff to poke at. I'm not worried. You play what you want, the Voodoo concept sounds cool. :)
https://drive.google.com/file/d/1ofn3WhcVJ7nBX9kW8QBjmM0YipjuYwBv/view?usp=sharing
Awesome! I went with Red Magic, since his big thing is Ravens and Crows, and I feel like the Morrigan would back up that kind of magical tradition.
I just need to flesh out his contacts and buy stuff, but yeah. :)
Opted to wait on the Forbidden Arcana Qualities since it says you can buy them without doubling after CC.
I might nudge my magic up. And Raven grants +2 Summoning. :)
There are some new shock weapons in the street lethal book mate
I've been working on my Voodoo charlatan and I've got two possible priority sets and I have some trouble deciding which one to go with.This but i would dump str but not reaction. We are using sum2ten so you could vary this more.
Both are Metatype D (Elf), Magic A, Resources E, but one has Attributes B and Skills C, the other Attributes C and Skills B.
Version 1; Attributes B, Skills C
BOD: 3; AGI: 5; REA: 1; STR: 3; CHA: 8; INT: 5; LOG: 2; WIL: 5; EDG: 1; MAG: 6
Assensing 5 (10), Automatics 3 (8; +2 Submachine Guns), Binding 6 (12; +2 Spirits of Man), Disguise 2 (7), Locksmith 1 (6), Palming 2 (7), Perception 1 (6; +2 Numinous), Performance 6 (14), Sneaking 2 (7), Spellcasting 6 (12; +2 Manipulation), Summoning 6 (12; +2 Spirits of Man)
As for skills, I'm not 100% whether to go with Submachine Guns or Machine Pistols at the moment. I'll have to look at weapon models but haven't had time to do that yet. I'm definitely going with some kind of weapon though as this character is very good at hiding his Awakened nature, so being able to shoot might fool people into thinking he's a mundane face/conartist instead of taking him as the group's mage.
I'd love to hear your opinions, guys.
I'd love to go with Attributes A, Magic A, but Skills D is really not enough to get all the skills needed for the concept.
Magic B doesn't really work with Metatype D for an elf as I'd be stuck with Magic 4 only... That might work for some builds but not if I'm to be the only full magician on the team.
Speaking of which, how badly do I need Astral Combat? Is it worth putting anything into it if I'm not going full out? (Sorry for the questions but I've never actually played a full mage, only a mystic adept and they don't have to worry about Astral projection :) )
I'd love to go with Attributes A, Magic A, but Skills D is really not enough to get all the skills needed for the concept.
Magic B doesn't really work with Metatype D for an elf as I'd be stuck with Magic 4 only... That might work for some builds but not if I'm to be the only full magician on the team.
Speaking of which, how badly do I need Astral Combat? Is it worth putting anything into it if I'm not going full out? (Sorry for the questions but I've never actually played a full mage, only a mystic adept and they don't have to worry about Astral projection :) )
How critical is Elf to the concept? A human with exceptional attribute can hit have a 7 in a stat, sure not as good as an eight but it also gives more edge which can be very helpful.
Will look more closely at the characters tomorrow but it seems that you all are right on track in the discussion and on point with some of what my critiques are. Remember that in this game all damage codes are 4 points higher.
Everyone can feel free to answer the last message in the IC chat giving your intro via you dossier that you send to adzling and he can contact you from their. if you character is not fully finished please feel free to join we will hand wave while you finish up but since this is the opening scenes it should be fine.
So as has already been said this game is going to be very deadly, with what amounts too about a 50% increase in the base damage of almost all weapons, there are a couple things we should all be very aware of. First Armor is great but +4 to damage means you need 12 dice of armor over your normal to get same level of effect. Which is really just a nice way of saying armor is not going to be very effective in this game. So I would strongly recommend brushing up on the rules for aborting defense, and take a very long look substitute defensive qualities in Run and Gun, particularly for those whom will is not a strong stat.
Further if you're considering kicking off ye'oldie Plan B, think about it extremely carefully, before starting the ball. Things like wading through supressive fire are going to be very dangerous in this game. Even fairly low prof rating gangers with heavy Pistols have a decent chance of putting meaningful damage on these characters. If a fight has to happen we need to do all we can to insure it kicks off on our terms, and ends as quickly as possible.
So we have intros from Adzling, Eyrwyn, Blackshade, Csjarrat, and myself, do we know if Jusenkyo is still in?
If Jusenkyo is out are we happy with 5?
Yes, I hope to get some time to set things up soon, Pre-release is kicking me in the butt and getting things read y at the store takes quite a bit of time. As for rolls we can use Orokos.com currently and link the final roll.
Like so. http://orokos.com/roll/639827 (http://orokos.com/roll/639827)
For this roll I just put in the formula 6d6t5. That was 6d6 at a target number of 5 to resist the summoning. He got 3 hits so you net 3 services and can resist 10S drain.
It is very brutal and tends to mean that regents are every mages friend. If you wish to summon a smaller spirit we can redo it. I don't want to catch anyone off guard especially since you all are getting used to the lethality house rule.
And please feel free to tweak characters on this first run as we learn more about the play style. So if you need to get some regents to help with summoning and spell casting please feel free to get some and we will hand wave a small bit for the sake of fair play.
I keep in mind that it works both ways, yeah 4 drain is ruff but your spells are also +4 damage so, also when think about it. It's works in your favor as it means you can through spells with stun drain code but that will pack damage that would be P level normally. Spirits with +4 damage also is pretty terrifying. Again shoot low force wise, and get lots of services.
uh blarg sorry everyone, I got kidnapped to the beach with no internet for a few days cause my family has a thing every year, and they wouldn't take no for an answer. Sister showed up at my house and basically took me with no notice. Should have remembered to say something but I thought it was gonna take a little longer to get everyone in. If ya'll are all still good Avalanche can show up still.
Yes if you get caught without armor a ganger with a pistol should be able to kill you and even with armor a ganger with a pistol can kill you. But I don't tend to have gangers just jump you for no reason. notice the gangers in the tattoo shop they are there and they don't even say a word to you, because you don't look like marks, you didn't try to provoke them, and you aren't worth the trouble because a skilled guy with a gun can kill them as well.
so this would affect any come down damage from drugs as well?
if so i need to rethink things a bit...
i do think that this will have all kinds of unintended consequences that we won't expect.
example 1: adding 4 auto successes to all non-damage spells makes them auto succeed. so if someone casts paralyze, opium den, boost attribute or pretty much any non-damage spell then they will automatically succeed with no point in rolling spell defense.
example 2: add 4 damage to each brute force attack and almost any wireless device goes down in one shot.
Now, I'm new to Shadowrun, and I will totally admit that this might be just me, so take it as you will.QuoteYes if you get caught without armor a ganger with a pistol should be able to kill you and even with armor a ganger with a pistol can kill you. But I don't tend to have gangers just jump you for no reason. notice the gangers in the tattoo shop they are there and they don't even say a word to you, because you don't look like marks, you didn't try to provoke them, and you aren't worth the trouble because a skilled guy with a gun can kill them as well.
This actually sounds... MORE unrealistic and lacking in grit to me. I kind of imagine real fights where you're dragging yourself out of fights all bloodied up and bruised, because brutality and stuff. It's not that a ganger CAN kill us with a surprise shot from the dark. It's that there's a very, very good chance that he WILL kill us in a single shot. I mean, if I was surprised, and hit, and that ganger got... 3 or 4 hits on his attack, Crow would be dead before he even hit the ground. Human beings are actually remarkably durable, we can take quite a lot of punishment without dying, and heal in a way that is almost bizarrely rare in nature.
But anyway, I'm not trying to rock the boat, the statement just made me raise an eyebrow. I just know that, as I crunch math in my head with the play style that it will probably be kind of common to not wear full-body armor in the course of our missions for obvious reasons, that I'll probably end up playing in an extremely risk averse fashion, since any amount of firepower has the not insignificant chance of just dropping any one of us.
I'm not arguing to change the rule if you don't want to, math crunching in games is just kind of an impulse of mine. Comes from all my years of character building and optimization as a hobby.
you know Red one alt option to increasing damage is to decrease healing.
imho the healing from first aid and spells is the main culprit in making damage less lethal in Srun.
with srun healing rules and spells you take 5 and your better, onto the next thing.
if we used the optional healing rules in Bullets and Bandages taking damage would be more problematic, take longer to heal, etc.
Now, I'm new to Shadowrun, and I will totally admit that this might be just me, so take it as you will.QuoteYes if you get caught without armor a ganger with a pistol should be able to kill you and even with armor a ganger with a pistol can kill you. But I don't tend to have gangers just jump you for no reason. notice the gangers in the tattoo shop they are there and they don't even say a word to you, because you don't look like marks, you didn't try to provoke them, and you aren't worth the trouble because a skilled guy with a gun can kill them as well.
This actually sounds... MORE unrealistic and lacking in grit to me. I kind of imagine real fights where you're dragging yourself out of fights all bloodied up and bruised, because brutality and stuff. It's not that a ganger CAN kill us with a surprise shot from the dark. It's that there's a very, very good chance that he WILL kill us in a single shot. I mean, if I was surprised, and hit, and that ganger got... 3 or 4 hits on his attack, Crow would be dead before he even hit the ground. Human beings are actually remarkably durable, we can take quite a lot of punishment without dying, and heal in a way that is almost bizarrely rare in nature.
But anyway, I'm not trying to rock the boat, the statement just made me raise an eyebrow. I just know that, as I crunch math in my head with the play style that it will probably be kind of common to not wear full-body armor in the course of our missions for obvious reasons, that I'll probably end up playing in an extremely risk averse fashion, since any amount of firepower has the not insignificant chance of just dropping any one of us.
I'm not arguing to change the rule if you don't want to, math crunching in games is just kind of an impulse of mine. Comes from all my years of character building and optimization as a hobby.
I wish that guns where less deadly than they are. Anyone with a gun has a potential chance to kill you. I really wish that wasn't true, but unfortunately it is. Shadowrun however is not a simulator and this rule is intended to make it more like a simulation. We should discuss how to bring this in without unforeseen balance issues.
I hope this post is alright >< I'm sorry for late and stuff.
Adzling current negotiation modifiers are:
Ichirou's attitude is suspicious towards runners -1
your desired result is extra money which is of no value to the NPC +0
but he desires you to be on the job +1
Background knowledge at this point is good enough to not receive the -2 for lacking it.
Net: +0
CJ can teamwork with you to raise limit and add dice.
Ichirou's modifiers
Runners attitude is suspicious towards Johnson -1
your desired result is extra money which is of no value to the NPC +0
Ban owes the yakuza money +1 instead of +2, It is present but has not been called out.
Net +0
Ichirou's roll: http://orokos.com/roll/639956
1 Hit
now the fun begins, just keep in mind i spent my only point of edge to get the team more money.
so Ban may have to play things safe if he doesn't want to kick the bucket prematurely ;-)
Slipping into hotsim, searching for commcode/persona for kiku: Commcode searches (http://orokos.com/roll/641071): 16d6t5 7
Searching for the poster she was talking to
Commcode search 2 (http://orokos.com/roll/641073): 16d6t5 7
Programs:
Sneak
Browse
Toolbox
Signal scrub
Deck
Dp8(9) over clocked
Sleaze 7
Fw 6
Attack 5
Ive got browse running which halfs the time on searches too, i dunno if that was taken into account for the big trawl on kiku?
cheers for that update, will sort an IC tomorrow as bed time here
Work has been kicking my ass this week. I'll try to get a post in tonight or tomorrow.
Ace will take quick perception test on the general area. 13d6t5 5
I don't really think will turn up anything but I'm trying establish that Ace is both professional and kinda paranoid and never enters a place without having checked it out first.
You will notice that their is a car parked on the street that has two people sitting in the car, Do you have thermos?
we dont want any records of us having been here if we can avoid it. luckily you've got me. before i go in i want an astral scout of the room and those dudes in the car. + i need to devise a good cover for entering the dorm, im open to suggestions.
You will notice that their is a car parked on the street that has two people sitting in the car, Do you have thermos?
Si. Thermal and Night built into his eyes..
@gm Cool, so that drops us down to 1.5hours with the net hit?
we dont want any records of us having been here if we can avoid it. luckily you've got me. before i go in i want an astral scout of the room and those dudes in the car. + i need to devise a good cover for entering the dorm, im open to suggestions.
we dont want any records of us having been here if we can avoid it. luckily you've got me. before i go in i want an astral scout of the room and those dudes in the car. + i need to devise a good cover for entering the dorm, im open to suggestions.
I was planning to do that. I just haven't had time to post. Been very busy with work lately. I'll post tonight or tomorrow though.
@Red, here's my Assensing roll for going in astrally while we travel by car. I'd like to travel to the place and see if there are any magical security, wards, spirits, or traces of spellcasting. Any auras I can read?
http://orokos.com/roll/641444
ok: general matrix perception test, looking for cameras on nearby structures; maybe on traffic control/local shops/businesses etc that might be potentials for capturing incidental footage of kiku's exit: matrix perception (http://orokos.com/roll/641537): 16d6t5 4
Turning attention to the building we're parked outside of now: assuming i'll see a host of some sort: matrix perception (http://orokos.com/roll/641538): 16d6t5 3
edit forgot hotsim bonus: first roll (http://orokos.com/roll/641540): 2d6t5 0
2nd (http://orokos.com/roll/641542): 2d6t5 0 meh... didnt matter anyway lol.
Gonna trawl social media posts for Kaito looking for more images/videos etc: matrix search (http://orokos.com/roll/641546): 16d6t5 5
Disclaimer: your the gm and you set the rules and I’ll go with whatever your ruling is.
My understanding is all wireless devices have visible icons (unless running silent). That does not change if they are in a pan or slaved to a host.
In fact the only way to actually find a camera is to use ar because it also has positional information and you can see it in meatspace. If you used vr you would see jundreds of cameras within your 100m vicinity and be unable to decipher which one is the right one.
If the camera is hardwired to the host then there would be no wireless icon.
I was also looking for cameras and such on buildings on the other side of the street and nearby, not just on the university premises (unless we're totally surrounded by university owned buildings?)
Three questions will be on its ratings basically, I'm after its firewall primarily and also whether I can get a guest account to view its public areas or whether I'll need to hack a mark
http://orokos.com/roll/641598
3 hits on Assensing the area.
http://orokos.com/roll/641600
6 hits to summon a Force 6 Beast spirit.
http://orokos.com/roll/641602
It has 0 hits to resist.
http://orokos.com/roll/641603
I got 1 hit to resist the physical fade. So, I believe I take 1 physical damage.
I got 6 tasks, but due to Spirit Whisperer, the Spirit comes out as a Force 7 spirit. For its two optional powers, I'm taking Search and Concealment.
We can verify and figure which it was later and how it will be played next run, but for now a GM ruling is a GM ruling we follow that as Adzling said. The men's names are enough to give us the answer. Unless KE's hiring method suddenly changed radically then Ryu knows we are probably looking at Yaks.
Oh one other thing if you don't mind Red i would prefer if you roll, any perception or stealth checks Ace makes. To me it helps eliminate any chance meta-gaming a reaction to the roll.
agreed re: going with red's ruling for now.Yeah that's all good, and I'm not arguing. Simply too me it's far more important to follow the GM's flow and avoid disrupting his/her image of the scenario, and worry about crossing t and dotting every i in terms of the system. We have a whole game to get the rules right. We only have once chance to get this run right! lol
however I can tell you (as an errata team member we discuss this stuff every day) that per RAW and RAI all wireless devices have a visible icon unless running silent.
agreed re: going with red's ruling for now.Yeah that's all good, and I'm not arguing. Simply too me it's far more important to follow the GM's flow and avoid disrupting his/her image of the scenario, and worry about crossing t and dotting every i in terms of the system. We have a whole game to get the rules right. We only have once chance to get this run right! lol
however I can tell you (as an errata team member we discuss this stuff every day) that per RAW and RAI all wireless devices have a visible icon unless running silent.
todays my in person table day.
so it's back to the GM's chair for the finale of the Cairo leg of my Masks of Nyarlathothep/ Ghost Cartels mashup campaign.
Still around, was just waiting for next scene as been hammering the matrix stuff so far.
Always always get some drop outs on pbp so don't be upset if they don't show