Ok, I'm contemplating a fair exchange rate during character creation, for converting skill groups into skill points and vice versa. Sometimes I just don't want any skill group, and other times, I'd love to enhance an existing skill group with skill points.
Skill Points/ Skill Group Exchange.
1 Point Skill Group = 2 Skill Points (3 total levels of skill--3 at level 1)
2 Point Skill Group = 4 skill Points (6 total levels of skill--3 at level 2)
3 Point Group = 6 Skill Points (9 total levels of skill--3 at level 3)
4 Point Group = 8 Skill Points (12 total levels of skill--3 at level 4)
5 Point Group= 10 Skill Points (15 total levels of skill--3 at level 5)
6 Point Group = 12 Skill Points (18 total levels of skill--3 at level 6)
So, say example you had a Group 2 skill group, and there's no Group you want to take. You trade it in for 4 individual skill points. You get more control, but less overall levels.
Or lets say you want to increase a level 2 group to level three, and you are out of Karma in generation. You look at the difference (6-4) and pay two skill points to boost the group rating. or you just want to add a level three group--you spend 6 skill points, and there you go.
I'm worried about the buying group skills. Should I deny that, and keep that only Karma at creation can boost groups, or just limit it, and cap the ability to trade in skill points to boost skill groups to more than 3 points--either one group to three, or a total of thee points of increase to multiple skill groups.
I'd be happy for your input on the totals, the limits, and if you think the impact is too generous to players. Thanks.