* I am just so anal - I hate retconning, and we have the GM's word on exactly what has actually happened so far - the bricking, and their response, which is only a natural defensive posture on their part (no blame on Csjarrat, by the way - name of the game is role-playing, and if that is how Morgan is, then more's the fun).
I too am like that, I hate retconning anything. I would rather delay something than have to retcon to fit it in.
* But I am now hearing everyone happy to try to make nice.
Oh sure, I'm happy to make nice. I separate my OOC mindset from my IC mindset completely. Ghost has heard only about hostiles; only just heard they are Ancients. We've already attacked them and they are on edge. He's not going to give up the paranoia, and he sure as hell is just waiting for kill confirmation. He doesn't think diplomacy is going to happen at this point. As 8-bit, I would highly prefer not to completely piss off the Ancients and have their enormous gang basically wage war with us throughout the ride. I'm not going to change what Ghost does simply because I, looking at it from a narrative viewpoint, can see that diplomacy is highly preferable.
* NEVER stop the convoy, I think, but at two miles an hour, a person on foot could easily JOG out ahead and just chat the elves up.
Hell, I could probably walk to them in 3 seconds. I doubt that I'm the best situated for this job though. Ghost works fine with planning and everything, but when you get to combat and everyone is feeling trigger-happy, his instincts (like I've said before) are going to take over. It's totally logical paranoia, and he is not going to talk to someone who's pointing a gun in his direction. I don't think he can bluff himself out of that.
Yeah this is going to be dependent on how Aria interprets the sequence of events. Are those two bikes actually bricked at this point?
Luz has 4 dice for a Intimidation roll plus another 5 in Edge dice. We might convince these bastards that air cover and hardware might not be worth the prize, if indeed they are hostile.
We could also pay them a "protection fee" for passage.
I'm fine with that, Ghost will stay behind covering you when you go to have a chat with them. If things go sideways, just text him; he'll shoot. Don't do it before though, because Ghost doesn't trust the Ancients and is ready to fight at the first sign of betrayal.
Second that last - if the bikes are bricked, then we'll have to make it up to them, since fighting us means dying, but wussing out will hurt their rep so bad it'll be worse than dying.
They know how badass their back-up is, and they know we know it.
Thirded. My opinion is that if their bikes are bricked (which I have a feeling they are), then we have absolutely got to make it up to them, or one of our two parties isn't making it out of here.