Shadowrun Play > Rules and such

[SR6] House Rules

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Tecumseh:
I like Finstersang's rules and can imagine using most them.

This one isn't play-tested yet:

Anticipation: Doubles your dice pool. You may split up the dice pool evenly between two or more targets.

For example you could roll your full dice pool against two separate opponents, or half your dice pool against 4 opponents, etc.

The idea is to cap the number of dice by the user's abilities rather than their number of targets. It's also intended to keep the action an attack against multiple opponents rather than one super-attack against a single opponent.

mortonstromgal:
These are the optional tweaks Iíve thought of so far.

More Fu! (Cinematic play) - Raise the max edge gain allowed in combat to 4, but may still only gain one for attacking. This does a couple things 1) it means you can burn 5 edge (and should) more than once before you run out. 2) makes armor matter more as high armor can earn you an edge all the time possibly multiple times.

Less Magicrun - All drain values are raised by 2

More Lethal - Double DV

LukeZ:
Sorcerers don't get one extra Magic point from the Priority System, they get one additional die when rolling Sorcery or Drain caused by Sorcery.
Enchanters don't get one extra Magic point from the Priority System, they get one additional die when rolling Enchanting or Drain caused by Enchanting.
Conjurers don't get one extra Magic point from the Priority System, they get one additional die when rolling Conjuring or Drain caused by Conjuring.

Mystic Adepts get one less die when rolling Sorcery, Enchanting, Conjuring or Drain caused by Sorcery, Enchanting, Conjuring. They gain 1 PP per point of Magic after the first (PP = Magic-1) and 1 PP per Power Point Metamagic. They also lose PP whenever they lose Magic.

Adepts gain 1 PP per point of Magic and 1 PP per Power Point Metamagic. They also lose PP whenever they lose Magic.

With the Priority System, no character can increase his starting Magic/Resonance by more than 2 during creation.

Aria:
Contacts can start with Loyalty capped by Charisma but Connection Rating can go to Cha+2.  Max cap is still 6 on Connection and Loyalty...??

Jimmy_Pvish:
Hardened Armor: add rating to soak test instead of reduce DV. (basically soak in 5E)

2 EDGE gain cap per combat turn: cap are only for storing EDGE, you still gain EDGE after that but must use it immediately.

Quickening Metamagic : Ban it for PC, make it dragon magic, immortal elf magic or anythings than PC can't get.

PC can't buy anything beyond Availability 9: Don't know it's already RAW or not (in the book, availability table cap at 9), anything beyond that must be given by DM.

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