Again, huge thanks to Aria for the awesome
character sheet generator. I built this character using SR CG 6.01.
After building my decker over the past few days, I decided to look into Rigging. I quite enjoy the mental image of a GMC Bulldog rolling up to a job and unloading three humanoid combat drones to the left, right, and rear, followed by the rest of the team and then the aerial support drones. The combat drones secure the perimeter while the team begins their entry, and then close up the vehicle once everyone is Oscar Mike. At this point the rigger jumps from the van into his lead drone and tells the van to find an empty alley to park in while checking the sensor feeds from the other drones as they follow behind the team to protect the rear.
The character I came up with suffers from debilitating physical conditions for large parts of the year and is thus relying on VR and remote control for all of their real world interactions. This concept uses several anthro drones for ranged combat, with several aerial drones supporting the main body for the purposes of surveillance and forward recon, all while masquerading as a High Threat Reporter (nearly all gear is completely legal or requires a simple license). from what I can tell, anthro drones in particular are less expensive and more capable (and durable!) in this edition compared to 4th and 5th, and actually stand a reasonable chance to withstand a significant amount of damage and can be repaired relatively easily.
Having drones perform the most dangerous parts of a run (forward recon, front line combat) could potentially cut down on expenditures as repairs are less expensive (and possibly time consuming) than spending time laid up in a hospital. Barring the complete destruction of the drones or a total loss, it actually seems like rigging is pretty viable. This is, of course, assuming you're not playing at super optimized tables, as drones will ever reach dice pools in the 9+ range unless you jump into them as a rigger, but considering their relatively low cost you can have them act as force multipliers. The rigger, on the other hand, can easily reach into the 12-16 dice pool range between the RCC and a few select wireless abilities, but unless the team has a dedicated decker I'd want to run everything except the drone devices themselves in wireless off mode.
I do have quite a few questions (for example, handling tests seem extremely hard to pass even for dedicated riggers; there doesn't really seem to be a way for anthropomorphic drones to engage in close combat other than using the ramming rules; some skill interactions are left relatively open ended, like how do you attack with the stinger on an MCT Hornet), but for the most part it definitely seems like going the drone route is a viable way to build a recon/combat oriented character.
EDIT:
Completely rebuilt after several updates to the character sheet, and learning more about the system itself.
PrioritiesMetatype C
Attributes B
Skills D
Magic E
Resources A
Karma ExpendituresStarting Karma 50
Positive Qualities 37
Negative Qualities 18
Attributes 0
Skills 25
Resources 6
Remaining 0
Personal DataName/Primary Alias John Smith/'ZeroSum'
Metatype Dwarf
Ethnicity Hispanic
Age Early 20s
Sex Male
Height 4' 4"
Weight 130lbs
Reputation 0
Heat 0
Karma 0
Total Karma 0
MiscAttributesAttribute Description..... | Value.... | Attribute Description..... | Value |
Body | 4 | Essence | 2 |
Agility | 2 | Magic/Resonance | NA |
Reaction | 2 | Initiative | 9+1d6 |
Strength | 2 | Matrix Initiative | 13+2d6 (Coldsim) |
Willpower | 6 | Astral Initiative | 14+2d6 |
Logic | 5 (7) | Composure | 8 |
Intuition | 7 | Judge Intentions | 13 |
Charisma | 2 | Memory | 13 |
Edge | 4 | Lift/Carry | 40kgs |
Surprise | 14 | Movement | 10/+5 |
Damage Resist | 4 | Defense Rating | 7 |
Notes: Special Attribute Points spent on Body (1), Willpower (5), and Edge (3). Attribute Points spent on everything else; no karma spent.
Core Combat InfoPrimary Armor Urban Explorer Jumpsuit (DR3) / GMC Bulldog (DR14/18) / Nissan Oni (DR13/16)
Primary Ranged Weapon: AK-97 (DV 5P, SA/BF/FA, AR 6/13/11/9/3, 100(b))
Primary Melee Weapon Unarmed (DV 1S, AR 4)
Condition MonitorPhys 10
Stun 11
Notes: Pain Editor can be used to ignore wound penalties and remain conscious with full stun track
SkillsActive Skill Name ..... | Specialization ..... | Rating ..... | Dice Pool |
Athletics | | 0 | 1 |
Biotech | First Aid | 4 | 11 (+2) |
Close Combat | | 0 | 1 |
Con | | 0 | 1 |
Electronics | | 0 | 6 |
Engineering | Gunnery | 6 | 13 (+2/+5) |
Firearms | | 0 | 1 |
Influence | | 0 | 1 |
Outdoors | | 0 | 6 |
Perception | | 0 | 6 |
Piloting | Drones | 6 | 13 (+2) |
Stealth | Sneaking | 1 | 8 (+2) |
Language and Knowledge Skills: English N, Current Events, Local Gangs, Military Tactics, Organized Crime, Reporting Techniques, Security Systems, SOTA Technology
Notes: 16 Skill Points used; 25 Karma spent on Stealth 1 and 4x specializations.
QualitiesPositive:Analytical Mind
Aptitude (Piloting)
Exceptional Attribute (Intuition)
Hardening
Negative:Honorbound (Assasin's Creed)
Weak Immune System
IDs/Lifestyles/CurrencyPrimary Lifestyle: Middle
Nuyen: ¥290
Fake IDs / Related Lifestyles / Funds / LicensesFake Sin R3 w/4x Fake License R5 (High Threat Reporter Credentials; Press Pass; Licenses for Cyberware, Firearms, and Electronics)
ContactsTBD
WeaponsAK-97 (DV 5S, SA/BF/FA, AR 6/13/13/11/5, 100(b)) w/gas-vent system, imaging scope, smartgun system (internal)
Oni Unarmed (DV 5P+Speed Interval, AR 11/13 when piloted by PC)
ArmorUrban Explorer Jumpsuit (DR 3) w/Biomonitor, Chemical Protection 6
Matrix StatsPrimary Device: Proteus Poseidon (DR5) w/satellite link
Attack 0, Sleaze 0, Data Processing 6 (+1), Firewall 7
Attack Rating: 0, Defense Rating: 14 (+2)
Matrix Condition Monitor: 11
Programs (Running): Armor, Virtual Machine (Signal Scrubber, Toolbox)
Programs (Stored): Clearsight R6, Evasion R6, Maneuvering R6, AK-97 Targeting R6, Mapsoft
AugmentationsControl Rig R3 (Used)
Cerebral Booster R2 (Standard)
Pain Editor (Standard)
GearMost gear either worn or stowed in vehicleWorn:Urban Explorer Jumpsuit (DR3) w/Biomonitor, Chemical Protection R6
Carried:Credstick (Silver)
Renraku Sensei (DR3)
Proteus Poseidon (DR5)
Nissan Oni (Equipped x3): Pilot 3, Sensor 5, Defense Rating 9, Initiative 6+4d6, Condition Monitor 13, Move 10/15+1
Autosofts: AK-97 Targeting R6, Virtual Machine (Maneuvering R6, Evasion R6)
AK-97 w/gas-vent system, imaging scope, smartgun system w/thermographic vision
Plastic Straps x10
Sensor Array R5 w/Camera, Cyberware Scanner, MAD Scanner, Motion Sensor, Ultrasound
-
Note: Camera is further equipped with Audio Enhancement, Smartlink, and Vision EnhancementNote: One drone has different markings than the others, but is functionally identical except it also carries a silver credstick; the other two each carry a standard credstick
MCT-Nissan Rotodrone (Equipped):Autosofts: Clearsight, Maneuvering
Pro-cam R6 w/audio enhancement, laser mic, thermographic, vision enhancement, vision magnification
GMC Bulldog:Medkit
Rigger Interface (installed)
Satellite Link (mounted on roof)
Toolkit (Engineering)
Note: All drones will be stored in the Bulldog unless otherwise specified
Stored in Medkit:Antidote Patch x2
Medkit Supplies x5
Narcoject x4
Psyche x1
Stim Patch R6 x2
Trauma Patch x2
VehicleVehicle Name ..... | Handling ..... | Acceleration ..... | Speed Interval ..... | Top Speed ..... | Body ..... | Armor ..... | Pilot ..... | Sensor ..... | Seat |
GMC Bulldog | 5/7 | 10 | 10 | 140 | 16 | 12 | 2 | 3 | 2/10 |
Nissan Oni | 3/4 | 10 | 8 | 30 | 9 | 10 | 3 | 2 (5) | - |
MCT-Nissan Rotodrone | 3 | 20 | 30 | 160 | 5 | 6 | 3 | 2 (6) | - |
MCT Horner | 3 | 20 | 15 | 35 | 1 | 0 | 2 | 2 | - |
MCT Gnat | 3 | 4 | 10 | 30 | 0 | 0 | 2 | 1 | - |
EDIT:Changes in v1:Completely rebuilt character with lessons learned from street samurai, decker, and magician. Optimized in many ways, and very much a one-trick pony that has to stay in the van, but offers significant recon and fire support abilities in addition to piloting skill.