This char is intended as a try out how good a "Jack of all Trades" works. If a group exists where everyone wants to play a "fighter" type this char could alone take all support roles. As long as no one else is Hacker, Face or Mage how high or low Dicepools are does not really matter.
I adjusted the char as was suggested with less negative qualities:
he now picks the Specilisations and flavor Skills later. After picking up some extra spells. Lost -2 Dicepool in face role. -2 Dicepool in conjuring and sorcery. The latter could result in a domino effect and the Increase Attribute Spell will be more often +3 than +4.
A Attributes 24
Body 5 Agility 6 Reaction 1 Strength 1 Willpower 5 Logic 5 Intuition 5 Charisma 8
Edge 1 Magic 6 Essence 6
B Skills 24
Cracking 5
Electronics 5
Engineering 3
Conjuring 6
Sorcery 5
C Race Elf 9 (5 in Magic 3 in Charisma, 1 in Agility)
D Magic 1
Spells:
Increased Attribute
Increased Reflexes
Qualities
Focused Concentration III (-36 Karma)
Mentor Spirit: Snake -10 Karma
Low Light Vision (Elf Racial)
Indebt -10 Karma
Distinctive Style: an albino elf who wears white sunglasses and a white trench coat over a head-to-toe white suit. +6 Karma
E Ressources 8000Y (+50.000Y Indebt)
Deck: „Erika MCD-6“ 24,750Y
Commlink Transys Avalon 8000Y
Trodes 70Y
Programs: Signal Scrubber, Overclock 310Y
24.870Y left for Fake SINs, Lifestyle, Bike
Face role: Defaulting Influence and Con with 12 Charisma = 11 Dice (have to recast Spell during morning downtime maybe...)
Hacker role: Casting Logic and Intuition increase can result in dicepools of about ~ 16; Matrix Stats are (4 Sleaze, 3 Attack, 3 Data Processing, 1 Firewall)
Mage role: Conjuring Spirits with 12 Dice, so probably Force 5. Resisting drain with 17-21 Dice. Sorcery 11 Dice. Assening can be defaulted (since he has Astral Perception) with 4-8 Dice.
Things like Athletics, Perception etc has to use defaulting but that works together with Increase Attribute pretty well.
edit: rewrote it a little ^^ and had to rewrite what i deleted by accident