I'm preparing to run SR in January 2011, and was looking for ideas on how to handle equipment carried by the PCs. I had run WoD (nWoD) and used the idea of Carried Gear and Adventure Gear, where Carried Gear was on the PCs all the time (ie: cell phone, flash light, condoms, etc.) and Adventure Gear would be a gym bag or back pack stored in a closet or trunk of a car with extra equipment normally not feasible to carry all the time (weapons, explosives, large container of KY Jelly, etc.) except when a mission required or shit hit the fan. Although the idea was simplistic, my players were too lazy to maintain the separate list, kept arguing that they always had certain items on them or certain items wasn't normally carried so it shouldn't have gotten stolen or lost.
So to eliminate such bickering I'm deciding to go with the rule "if your character has it written down then it is on his/her person at all times, otherwise the character doesn't have it". Of course I can foresee arguments about encumbrance and how it's not fair for the PCs to limit their equipment based on Encumbrance rules. Frankly, I don't really care about the players opine on this matter, but I'm wondering what has other GMs done in the past to handle PCs equipment and encumbrance?