Here's a rundown of Shadowrun: Missions rules regarding negative qualities for those who are not familiar:Flaws can be from any of the following books:
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- Shadowrun Fifth Edition (CAT27000)
- Run & Gun (CAT27002)
- Street Grimoire (CAT27003)
- Run Faster (CAT27004)
- Chrome Flesh(CAT27005)
- Data Trails (CAT27006)
- Rigger 5 (CAT27007)
- Howling Shadows (CAT[27008)
- Stolen Souls (CAT27200)
- Hard Targets (CAT27201)
- Lockdown (CAT27300)
- The Vladivostok Gauntlet (E-CAT26S030)
- Aetherology (E-CAT26S032)
- Coyotes (E-CAT26S035)
- The Assassin's Primer (E-CAT26S036)
- Nothing Personal (E-CAT26S038)
- Shadows in Focus: City By Shadow: Metropole (E-CAT26S038)
- Gun Haven 3 (E-CAT26S040)
- Sail Away Sweet Sister (E-CAT26S041)
- Shadow Spells (E-CAT26S048)
- Shadows in Focus: Sioux Nation (E-CAT26S042)
- Shadows in Focus: City By Shadow: Butte (E-CAT26S043)
- Shadows in Focus: City By Shadow: San Francisco Metroplex (E-CAT26S050)
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Except the following flaws:
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- Amnesia (Run Faster, pg. 152)
- Bad Rep (SR5, pg. 79)
- Big Regret (Run Faster, pg. 153)
- Blank Slate (Chrome Flesh, pg. 57)
- Bushido 2.0 (Run Faster, pg. 30)
- Code of Honor (SR5, pg. 79)
- *Code of Honor: Avenging Angel (Hard Targets, pg. 191)
- Combat Junkie (Run & Gun, pg. 127)
- Cyber-Snob (Chrome Flesh, pg. 57)
- Curiosity Killed the Cat (Data Trails, pg. 46)
- Data Liberator (Data Trails, pg. 46)
- Day Job (Run Faster,pg. 154)
- Dependent(s) (SR5, pg. 80)
- Driven (Run Faster, pg. 154)
- Earther (Run & Gun, pg. 169)
- Ex-Con (Run Faster, pg. 155)
- Flashbacks (Run Faster, pg. 155)
- Harmony with Nature, The Shaman’s Code (Run Faster, pg. 26)
- Hung Out to Dry (Run Faster, pg. 155)
- In Debt (Run Faster, pg. 156)
- LEEEEEEEROY JENKINS (Data Trails, pg. 48)
- Loss of Confidence (SR5, pg. 82)
- One of Them (Chrome Flesh, pg. 58)
- Paraplegic (Run Faster, pg. 157)
- Poor Self Control – Compulsive (Run Faster, pg. 158)
- Poor Self Control – Vindictive (Run Faster, pg. 158)
- Prank Warrior (Data Trails, pg. 49)
- Records on File (Run Faster, pg. 158)
- Social Stress (SR5, pg. 85)
- The Code of the Good Cop (Run Faster, pg. 31)
- The Code of the White Hat (Run Faster, pg. 31)
- The Code of Wuxia (Run Faster, pg. 27)
- The Hermetic Code (Run Faster, pg. 32)
- Too Much Data (Rigger 5.0, pg. 33)
- Tough and Targeted (Chrome Flesh, pg. 60)
- Unsteady Hands (SR5, pg. 87)
- Vendetta (Run Faster, pg. 159)
- Wanted (Run Faster, pg. 159)
- Wanted by GOD (Data Trails, pg. 49)
- White Hats, The Code of the Hacker (Run Faster, pg. 27)
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And with the following further caveats re: Addiction, Allergies, Code of Honor, and Incompetent:
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Addiction: Characters with addictions should be certain to spend the money needed or mark off doses of the addicted substance as needed during any downtime. No tests are made for addiction during downtime, but at the beginning of each Mission you are required to make a single addiction test for each substance to which you are addicted. Edge may be spent on this roll, but it is considered spent and unavailable until you are able to recover Edge. The threshold for the test is based on the Addiction Threshold minus any weeks spent conducting downtime activities on the SRM Calendar. If the threshold is 0, no test is required.
If you have an existing addiction, in addition to rolling at the beginning of a Mission, you must roll anytime Edge refreshes, i.e. after a good meal and 8 hours rest. If you take any addictive substance during a Mission, you make an addiction roll at the end of the Mission. The threshold for this test is equal to the full value of the addiction rating for each addictive substance. A test is made for each type of addiction (physiological, psychological, or both) listed for the substance.
For addictions with no set price (such as gambling), you must spend at least 500¥ per level of addiction each time you succumb to your addiction.
The Addiction must be to something either somewhat expensive, harmful to the character in the short term, and/or otherwise difficult to obtain. There are many serious, real-life examples of addictions that can be very harmful and have long-term effects on a person but would have little to no effect on a Shadowrun game, especially in the Missions format. Things like caffeine or cigarette addictions would fall into the “disallowed” category, as these can be harmful but are also legal, cheap, and easy to obtain. MMO and sex addiction likewise wouldn’t come up in play very often, other than as a minor distraction to the character. Narcotics, BTLs, and expensive gambling are all acceptable examples of Addictions that can be used in Missions.
Allergies: All Allergies must be things that are possible to come up in a game session without the Gamemaster having to go out of his way to introduce them. An allergy to uranium or Macronesian bee stings, for example, are things that are never likely to come up in a game, and thus would not be allowed.
Code of Honor: The basic Code of Honor negative quality as described on pg. 79 is not allowed in Missions play, however specific Codes of Honor may be allowed from other source books. For example, Assassin’s Creed is allowed from the SR5 source book, but Warrior’s Code is not.
Incompetent: This quality can only apply to a skill group the character is likely to need and use on a regular basis. Outdoors, Engineering, Cracking, and Biotech are groups that should only be taken as incompetent if they would directly be a skill your character’s build would use, such as a medic for Biotech, decker for Cracking, rigger for Engineering, etc. This should be a skill that has an impact on your character and your game-play, not something easily ignored.
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