So, I'm about to start GMing a campaign set for a bunch of vampire hunting PCs. One of the players requested a Gunstock club, as the character's melee weapon of choice, so I statted one out. I'd like to get feedback from those more crunch oriented members of the community. Is this OP? Is a good melee weapon? Do the stats make sense, etc? Thanks in advance for your time:
Weapon | Accuracy | Reach | Damage | AP | Avail | Cost |
Gunstock Club | 5 | 1 | (STR+3)P | -2 | 9R | 900¥ |
I went with the AP of forearm snap-blades. It's tricky because a combat knife has -3, which seems applicable, but the blades on a GC aren't as long, though with a good swing, you'll get a lot more power behind your blow with a GC than with pretty much any of the bladed weapons, save a katana, which isn't really a piercing weapon. I hope this is amenable to you, but I'm willing to discuss it further. Ditto for Accuracy, but this one seems in line to me with what it should be. Also, no reason why you couldn't get a Personalized Grip to go with it.
I've also drawn up some additional "heads" that you can put on the GC. Stats as listed above assume steel blades. Also available are:
Flint Blades: Deal base damage on a glancing hit. Roll 1d6 each time the weapon is swung. On a glitch, the blades break off. Cost 200¥ These blades can also be knapped using the Artisan skill.
Wooden Stakes: +2AP. Roll 1d6 each time the weapon lands a hit. On a 5 or 6, the stakes break off in the flesh of the victim if they deal P damage. If the blow would otherwise do S damage, they break off into the armor, but do not make contact with the victim's flesh. If the stakes are broken off into a victim's flesh, they deal 1P dmg per combat turn until they are removed with a Simple Action. Cost 50¥ Stakes can be whittled using the Artisan skill.
If anything, I think the Flint heads may be OP, but I'm curious on what other's opinions are. This is PbP game, so I'm not worried about bogging down the table by rolling an extra d6 for every attack.