Status effects in general is an inclusion I think is interesting, but there seem to be some inconsistencies where implementation is concerned.
For example; Stun Grenades apply three statuses but list no duration:
Often called flash-bangs, these grenades explode to create a bright, loud, shocking blast that stuns and staggers anyone in their range. Along with the damage, those in the Blast of a Stun grenade suffer the Blinded I, Deafened I, and Dazed Status Effect.
Each of those status effects have no specific duration listed, for example:
One too many thumps to the head, or maybe the solar plexus, leaves the character woozy and unable to act with their normal alacrity. The character reduces their Initiative Score by –4, and they cannot gain or spend Edge (but they can burn Edge) as long as they have this Status.
The Statuses paragraph itself does not specify a default duration:
The duration of a status is typically described with the spell, toxin, or other effect that causes the status. Some statuses can be canceled by others (for example, the Chilled status cancels the Burning status); those effects are noted in the description of each status.
Is it assumed that the effect status is gone after the combat round in which it was applied? 5 combat round? 10-Body? I can't seem to find anything that really deals with this.
Some statuses have multiple levels, but I am unclear on how some of them are applied? While Blinded III can be applied by a Flash-pak at ground zero range, for example, Deafened II and III seem to have no such mention. Is this just made available for future publications, perhaps?
Finally, several statuses have a # option, such as "Burning #". I am unclear on how you determine the number in certain cases, like being hit by a flamethrower or a fire spirit's elemental attack or engulf ability.
The status reads:
The Burning status is the result of being hit with a flame-based attack. Once the initial blow has done its damage, you have to deal with the continuing heat and flames, and the parts of yourself that may be on fire.
The status should be noted with a number that indicates the amount of Physical damage the character must resist each round while the status exists
Then, from the Combat Options section we know that:
Once you’re hit by an attack that involves fire, the fire ignites flammable objects, including you. This effect means the fire burns for several rounds after the first. Taking damage from an attack with a Fire damage type inflicts the Burning status.
Gamemaster note: The damage and duration are subject to your discretion if the target has some mitigating circumstance. If they’re covered in oil or wearing a lot of loose-fitting cloth, it may last longer, cause more damage, or require a higher threshold to extinguish.
However, the Flamestrike and Fireball spells (page 133) state that:
Both spells do Fire elemental damage (p. 110) and impose the Burning status (p. 51) with a rating equal to net hits on the Spellcasting test.
Incidentally, the Elemental Attack critter power also does not state what rating of the status is applied.
Would a logical conclusion be that the DV of the attack itself is the rating of the Burning status that is inflicted?