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A good winter coat vs armor insulation mod.

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Poindexter

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« on: <09-01-14/0218:37> »
Ok, if i wanna make my armor protect me from the cold, i buy insulation at 250 bucks per level and yadda yadda yadda, right? right.
But what if i just wanna by an unarmored winter coat, like the kind skiers use and whatnot. something, that realistically WOULD provide 3-6 points of "insulation"?
250/lvl seems steep for that. should i dump it to like 50/lvl or 100/lvl? or what? i dont feel like spending 1500 bucks on a coat is realistic. Or is it? I live in texas, so i aint been coat shoppin in a while, y'know?

lil help?
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Namikaze

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« Reply #1 on: <09-01-14/0243:50> »
From Run & Gun, there's the Ares Victory line, which features the Custom Protection modification.  These are coats that provide both armor and a selection of your choice of environmental protection modifications.  The most powerful of these is the Wild Hunt, which costs ¥3,000 but comes with 6 points of protection, a holster, gear access, 12 points of armor, and 10 points of capacity.  Additionally, the wireless bonus (for the entire product line) is to give a +1 modifier to survival tests in the appropriate environment.

These are probably what most of the hardcore skiers and such would wear in the Sixth World.  A ¥1,300 nuyen jacket gives you armor, a holster, and 4 points of environmental protection.  If you're going to be out in the dangerous mountains (yetis are a thing, not to mention all sorts of other Awakened nasties) then I think carrying a pistol is the least that you would want to do.

But, if you just wanted to house rule is basic winter coat, with 2 points of environmental protection - I'd probably say that ¥250 would be a good price.  But this has no armor or other protective value - just the cold protection.  And this is based on the wildly variant costs of just basic clothing, so there is no basis for my opinion on this other than living in Colorado.  And I'm a Texas transplant, so I know exactly what you mean - when I bought my first winter coat, it was a lot more than I expected to spend, but it was quite nice.
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Wakshaani

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« Reply #2 on: <09-01-14/0309:21> »
It's probably a safe bet that you could get a winter coat (Armor 0, Insulation (2) for 250$.

I'd give the same option for all the other armor mods (Well, with appropriate prices) across the board. So, a chemical-resistant jumpsuit (for mechanics, say), os a well-ventilated "Desert Heat" robe with some Fire Resistance (2) built-in.

None of them would be upgradeable or provide normal armor, but would be perfectly reasonable to pick up for hazardous weather trips.

(As an aside, you should also always carry around a Rebreather (1) for smoggy days. It's just cool.)

Wavefire

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« Reply #3 on: <09-01-14/0533:01> »
As someone who lives in a cold weather climate (Sweden) I would agree that a good winter coat would cost you about 250 nuyen (adjusted from rl costs) but that won't really save you. Anything colder than -10C (no idea what that is in F) and you'll be hurting without proper thermal underwear, thermal pants, gloves and boots. Not to mention the super important head wear. A complete set of winter clothing that will allow you to work outside in temperatures down to about -40C would probably run you in the region of 700-1000 nuyen. But that is for gear that will let you stay outside for hours in complete safety if not comfort, still bulky and your face will be cold. The smart move would be to buy thermal cover alls (snowmobile suits), safer and less bulky for use. A bitch if you're going back and forth between an installation and outside though.

Lower temperatures than that and you need more specialised gear that you usually need to go to special stores for. Can't really give you a price on those.
« Last Edit: <09-01-14/1333:13> by Wavefire »

Wakshaani

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« Reply #4 on: <09-01-14/1002:20> »
-10C?

-10/5=-2
-2*9=-18
-18+32= 14

-10C = 14F

(Woo, Carter Math!)

Mind you, I worked in a freezer that was set at -30F (-34C) for three years. Spending an hour in there in short sleeves and slacks was possible by the end of that time, and the fun of working hard enough to start sweating at that temperature was just *weird*. Longer periods, yeah, you'd probably want more protection.


Andy

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« Reply #5 on: <09-03-14/0455:04> »
Ok, if i wanna make my armor protect me from the cold, i buy insulation at 250 bucks per level and yadda yadda yadda, right? right.
But what if i just wanna by an unarmored winter coat, like the kind skiers use and whatnot. something, that realistically WOULD provide 3-6 points of "insulation"?


Should a winter coat "realistically provide" protection against "weaponised" cold? From a game balance POV I'd say that if it behaves like "insulation" and provides bonus dice to resist damage it should cost the same otherwise you're nerffing cold spells.

If you just want an "unarmoured winter coat" then it comes out of your lifestyle costs and negates the "inappropriate clothing" penalty to survival skill and/or is part of what gives you the bonus for having survival equipment

Csjarrat

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« Reply #6 on: <09-03-14/0559:51> »
As you can see, there is no hard and fast way of doing this by the rules.
clothing ranges from 20-10,000NY and thats about it if you don't want to start adding stuff to its capacity.
Honestly, i'd just check with your GM how he wants it to run in his game. any advice we give on here is just our own house rules/what we'd roll roll with. really you need to be talking to him/her.
If he's a stickler, then i'd just plump for some of the armour as statted in RnG as mentioned above.
It gives you insulation and protection too.
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LionofPerth

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« Reply #7 on: <09-03-14/1117:06> »
When in doubt, buy something that gives you a little armour as well as keeps you warm.

I'll second the ask your GM about this. It's one only they can answer. Though, if we go buy personal experience, I'd drop a full thousand on buying the right stuff, thermals and everything. Freezers get cold and if it's normally that cold, yeesh.

Then again, I want to work in Antarctica for a season or three.
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Poindexter

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« Reply #8 on: <09-03-14/2033:05> »
As you can see, there is no hard and fast way of doing this by the rules.
clothing ranges from 20-10,000NY and thats about it if you don't want to start adding stuff to its capacity.
Honestly, i'd just check with your GM how he wants it to run in his game. any advice we give on here is just our own house rules/what we'd roll roll with. really you need to be talking to him/her.
If he's a stickler, then i'd just plump for some of the armour as statted in RnG as mentioned above.
It gives you insulation and protection too.

i am the GM. just looking for some advice as to how i wanna handle it in my game.
so far, yalls comments have been quite helpful, so thank you all.
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Csjarrat

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« Reply #9 on: <09-04-14/0524:47> »
As you can see, there is no hard and fast way of doing this by the rules.
clothing ranges from 20-10,000NY and thats about it if you don't want to start adding stuff to its capacity.
Honestly, i'd just check with your GM how he wants it to run in his game. any advice we give on here is just our own house rules/what we'd roll roll with. really you need to be talking to him/her.
If he's a stickler, then i'd just plump for some of the armour as statted in RnG as mentioned above.
It gives you insulation and protection too.

i am the GM. just looking for some advice as to how i wanna handle it in my game.
so far, yalls comments have been quite helpful, so thank you all.
Ah righto,
In that case then you're pretty free to make your own ruling. I'd go with a basic jacket for cold weather in the 150-250 mark (good to about 0 deg C {Insulation 1}) and then probably 500+ for a really good skiing jacket that is good to about -15 deg C {insulation 2+}
Best thing to do though is to just grab the proper environmental armour from RnG. saves faff and works out pretty good on cost
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ZeConster

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« Reply #10 on: <09-04-14/0750:12> »
In Missions, we had a thing where it was very cold and snowy in Chicago, and because my mage didn't have the Pilot Groundcraft skill, both the autopilot and defaulting would give too harsh a penalty to get to the meeting safely, so I just walked there. Since my character was from the Athabaskan Council, it was simply decided that I had a proper winter coat.

The Wyrm Ouroboros

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« Reply #11 on: <09-04-14/2319:25> »
Liar.  A real runner from the Athabaskan Council would have strolled there in his shirtsleeves.  Or bare chest !!!   ;D
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MijRai

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« Reply #12 on: <09-04-14/2347:40> »
Liar.  A real runner from the Athabaskan Council would have strolled there in his shirtsleeves.  Or bare chest !!!   ;D

You mean bear-chest.
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?