Hey everyone, thought I'd say hi as I'll be jumping into the current Urban Brawl game. I'm playing a dwarven mystic adept druid beastmaster named Fenris Greybeard, aka Thunderhead. He's got a bunch of skills and such related to animal handling (qualities and adept powers), and he has a giant Fenrir Wolf that he keeps out of sight by using an illusion spell to make it look like a beagle. He's got some powerful beast spirit summoning abilities. He can provide astral overwatch and counterspelling as well. He's not immensely powerful in direct combat, but he can at least hold his own when the magic runs out. He's got some serious issues with technology, so don't expect him to do anything too high-tech. The character sheet, in case you want to read more, is linked in my sig.
(bows)
welcome aboard, thermo/greybeard. You have one of the most unique concepts I've seen in the game so far and to be honest I don't have any suggestions for you character wise as I, 1. don't know anything about how to make him better at what he does. 2. wouldn't know what to add without taking away part of that unique-ness I spoke of before. I am curious what your take on what you're bringing to the table here is. What kind of skills/strengths are you adding to us?
@ inca: If thermo is joining us who isn't? to my knowledge Xzy isn't finished with his character, and I'm not sure what's going on with our demolitionist technomancer as you haven't done anything to include him in UB6 yet. Can you clarify?
Glad you find the character interesting! I have been reading some of the Dresden Files books and I liked the challenges that would be presented by a character that had issues with modern technology.
As for what he brings to the party, he's a solid all-around combat mage and summoner, with the ability to do astral monitoring and counterspelling as well. Good blend of offense and defense. His beast summoning should be really helpful, as he's got some serious chops in this department not necessarily in his Force but in his drain resistance and his skill. The animal handling part seemed really cool to me. The Merlin Hawk will be great for aerial surveillance and such, since they can cast illusion spells and detection spells. The Fenrir Wolf acts mostly as Fenris's bodyguard, since Fenris doesn't have any melee skills. The wolf is also good for intimidation, tracking, shadowing, and counterspelling. He's got two offensive spells, both of which involve sending clouds of shrapnel into the enemy. Pretty cool. He'll be able to buff the combat-oriented characters with Increase Reflexes as necessary, and he can cast Heal on the wounded after the fight.
If anyone doesn't have the Running Wild sourcebook I can post the stats on his animal companions so you can get a feel for what they'll be useful for