ok, but what should I use? the inferno rocket has an AOE naplam effect that will last for around 6 turns, does 6P damage to the car, and has a radius of 12 M so I'd have to screw up badly to not hit them with it, but it also costs me 1,500 to use. (short version: flashly Damage over time.) the panther I have 14 dice to use, with a negative 10P -5AP stat i can make the bursts narrow +2 DV or wide -2 defense if i fire in bursts. (short version: High Damage Per Shot) either option will screw these guys up. If I don't hear back before my turn I'll flip a coin. (Only problem with being the heavy weapons guy, sometimes you just can't decide what'd be more fun.)