The beast just stands there with his claw plunged through Stryker's chest. It looks down at the young mage as if savoring what it had just done. Suddenly you see his limp body begin to convulse as he goes into shock and a milky red foam begins to start seeping down his chin as he jerks to and fro held into place by the massive claw pinning him to the floor. Just as it slowly comes to a rest and then ceases completely, something happens which causes everyone, the beast included, to simply gaze in amazement.
A glowing light which starts at first as little flicker emanating from Stryker begins to grow and grow and pushes aside the darkness of the utility room and illuminates it until you almost need to squint. On either side of the young Scandinavian you see two forms begin to take shape from the light and Brick immediately recognizes them as similar in appearance to a Wise One and and an Eternal One yet far far more intense in the energy they emit. With an etheriel voice they both speak in unison, their gazes locked on to the Beast.
"This Young One is protected by the Dark Queen. You may have taken his body and that should be enough to quench your thirst you fiend, but you cannot have his soul. We cannot standby and allow this to pass. This boys noble soul we will take with us and sit him at his rightful place in the mead halls of Valhalla. Asura, lesser demon from the pits of Helheim; You know that now is not your time to run amok in this world, that is not for another few millennia. That you have managed to enter the world of man by exploiting the conduit between this Young One and one of our other children is inconsequential. However clever that might have been, we both know it is your time to return."
With that the light of the room begins to envelope the beast who appears angered yet resigned. The brightness begins to grow so bright not even flare-compensation is enough to dim it and you must close your eyes.
When you all open them up again the room is once again quiet and dark save for the glowing green maglock which shines enough light so that you can see the Stryker's corpse on the floor up against the wall, two gaping wounds pouring blood which by now has coated almost half the uitility room. There is no sign of the beast as far as you can tell. You do not detect any alerts as far as you can tell. Hopefully that roar did not give your location away.
Sixth World is a hell of a mind fuck.
[OOC: roll a visual perception test with appropriate visibility modifiers. Still roll the composure test too.]