"The good news is, being Stilled halts any ongoing damage or other effects on the character. Newdamage may be inflicted, but any ongoing effects
from it will also be canceled by this status."
Stilled reads like it's about becoming paralyzed. Anyone have a read on why this would cause you to no longer be affected by ongoing damage? It totally makes sense for Petrified, but not at all for Stilled.
I mean I get it on a meta level, letting people burn to death while they can't stop drop and roll would be kind of lame, but how can I make it make sense in game?