Shadowrun Play > Character creation and critique

New to Shadowrun

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Snack Happy:
Hi my whole group is pretty new to Shadowrun and I was looking at making a mage for our first game. I was lookng for good places to start. We are allowed to use only the core rulebook, I might be asble to con my way into minor street magic things and we have 400BP. The biggest problems I have with the group is that the other two PCs are both adepts that excell in melee combat so I need to try at least to be more versatile in what I can do. Any game we play will be rough with the three of us but I would definitely love pointers. If someone comes up with a concept I really like I could be convinced to try something other than a mage. Thanks in advance.

Medicineman:
How about a Hacker / Burglar/Security expert ?
if the other two are allready melee Experts ,don't try to compete in their own Field.
A Hacker is very Important (getting Infos ,hacking kameras ,Spying with Drones) that combined with a
Security expert and yo'll become the most valuable Member of the Team. Fighter can be exchanged, but not the Hacker& B&E Expert

with an expert Dance
Medicienman

Snack Happy:
I guees not knowing the tech side that well what are some good places to start with that? I am pretty sure I dont want to be a technomancer. I just haven't had much time to read the chapters yet on the Matrix, but I do like the idea of a B&E style guy.

Usda Beph:
Another idea would be go weapons specialist. You buddies could use some suppresive fire while they close with the enemy.

FastJack:
Well, if you were looking at slinging spells, a technomancer may still be up your alley. They're formatted similar to Mages, so it may be a bit easier for you to digest. Other than that, the other suggestions are pretty good. You could also put some Face skills in any character you create to make sure the team has a good negotiator.

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