Well, the Greater Fire Spirit is all up in Chante's face and it's between her and everyone else and the helicopter. It's got to go down.
So she drops her Ares Alpha (whats 2K nuyen equipment loss on a mission like this?) and pulls out her Tomahawks. she's been working with some folks to get these prepared for enchantment, they aren't yet, but she believes in them, let's add Edge to the attack roll, because fuck greater spirits.
So, i'm going to Pre-Edge this roll so it'll be 18 dice and 4's will count as hits. I'm also going to spend a plot point to get the exploit die, so the last die in the roll will be the exploit die.
This will be against the Spirit's defense of 15 dice. Let's see how it works out...
Chante dual Tomahawks:
AGL 7 + Close Combat 6 + Modifiers 4 + Edge 1: 1
8d6t4 10 hits,
with the Exploit!Greater Fire Spirit Dodge:
AGL 9 + Log 6:
15d6t5 6 hitsThat's 4 net hits, added to the base damage of 7P which makes 11. Hey, one of the exploits is expressly
ignore armor! Don't think I'll go with that one, though. Rather, I'd like to think that the shock of the attack, which passes through the -3 to shred the actual armor and then do actual damage to the spirit forces it to get hyper defensive, 'dematerializing' on it's next turn and finding a different location to materialize to continue its assault, as it is bound to do. This will clear the path for at least a few seconds, and buy us a two round reprieve from taking any actual attacks as it dematerializes and then materializes again.