First off, IC is forthcoming. I probably need to make some rolls, and if I can pawn off some on Pap all the better. In the 30 seconds Shiriki would like to accomplish the following:
1. Get Roto-drone back on the right side of the fence and then hover about 10M up at the rendezvous point and await the team.
2. Get turrets bricked. I was thinking we could save one for Shiriki to use for the underwear boys, but since they won't be firing non-lethal rounds, and underwear boys don't have armor, unless they're going MMO-styled bikini armor, so any shots would have the likelihood of killing them.
3. Get Dragon piloted to the rendezvous point.
Ite should be able to handle #2. With how they're spaced, knocking out 3 should be plenty.
Pap's got 12 Hacking dice vs. the Host's 12. He has 5 Edge remaining, so I'll have him spend Edge on each test. That ups his pool to 13, and will leave him with 2 remaining Edge, which will hopefully be enough if the Spider takes note. As a quick note/question, I notice that Pap was subtracting 4 dice for distance, while I was using the 12 dice resistance to account for distance. I thought Tec had said to do so, but if I was in the wrong, I've been overestimating my Hacking pool by nearly half. Let me know how I should proceed there.
LOG 5 + Hacking 6 + Specilization 2 + VR 1 + Codeslinger 2 - Far 4= 12:
3#12d6t4 8 5 78, 5, and 7 Hits respectively.
The Host resist with 12 dice.
Host Resist: 12:
3#12d6t5 1 5 2Second one comes in close with a tie, but since that goes to the attacker, Ite should be able to knock out each turret.
Once the Dragon is refueled, Shiriki is going to pilot it to the rendezvous point, or as close to it as he can get. A Piloting test is in order. As per Tec's earlier post, the storm will be opposing with 12 dice.
Drone Piloting: AGI (8) + Pilot (5) + Control Rig (2) + Combat Pilot (2) + VR (1) = 18 dice.:
18d6t5 5Environmental Opposed Roll: 12:
12d6t5 7Damn, son. Shiriki is not living up to his reputation with the whole keeping the vehicle off the ground thing. Given the fact that this is takeoff, that's a crash, I would think. That means damage to Shiriki and the Dragon = the Dragon's Durability/2. And guess what? The Bulldog has a Durability of 16, so let's go with that. Shiriki takes 8P, as does the Dragon.
Shiriki is at -2 to his next roll.
Drone Piloting: AGI (8) + Pilot (5) + Control Rig (2) + Combat Pilot (2) + VR (1) - Wounds (2) = 16 dice.:
16d6t5 4Not terribly sub-par, but Shiriki wouldn't survive another crash, so I'm stealing one of Jayde's Edge to re-roll failures.
Edge Re-roll:
12d6t5 59 Hits total.
Storm opposes with 12 dice.
Environmental Opposed Roll: 12:
12d6t5 0hahahahaha. Sorry, Jayde.
The damaged vehicle protests, but it gets airborne, and on its way.
@Tec, how much ammo do we have? Shiriki will try to leave the boys in their dress blues alone, but it could be useful against those Spirits, depending on how they're gaining on the forward team.
About the Air Spirit v. Earth Spirits, it does look like the Air Spirits would have an edge on average, but with such a small advantage in dice pools, I don't know that that edge should be relied on in this instance. Anything could happen once it's popped into the dice roller.
On Concealment and Sneaking v. Astral Perception I was of the same mind as Jayde for a long time, and strongly considered altering Concealment specifically to affect the Astral as well. But, in
SR5 anyway there are Metamagics one can take that address that -- making your aura appear as that of an insect, small animal, etc. depending on the location.
Anarchy doesn't have anything related, though it could be a good use for a Shadow Amp. To my mind Sneaking should be a valid way of getting past Astrally Perceiving entities, depending on the environment. If there is a lot of Astral clutter, cover, etc. one should be able to Sneak. The blizzard is interesting as the storm wouldn't impede Astral vision, but water does, so would the blizzard shorten the effective range of Astral sight as more and more water is between the viewer and the viewee, or are Astral bodies so bright that they would effectively be beacons cutting through the dark. I'm thinking the latter is more likely as even full body armor doesn't interfere with Astral sight, even though a thin pane of glass does.
Anyway, I'm going to get on that IC.
ETA: it occurs to me that I should probably also put in a Perception test.
Perception: LOG (7) + WIL (6) + Control Rig (2) = 15 dice:
15d6t5 3Shiriki is looking for the team's current position as well as the approach of the various antagonists.