Shadowrun Play > Rules and such

Critter powers and Counterspelling

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Mooncrow:
Hmm, I'm unaware of one that does that.  It's possible I could have missed it though.

FastJack:
I couldn't find anything in Street Magic like that either. Maybe another book or earlier edition?

The_Gun_Nut:
Possibly an earlier edition.  I have every one and every magic book made for SR.  It is quite conceivable that I am confusing one or more of them.

Shadowwalker:
I think that the thing that confuses me the most is that the SR4A states that you can attempt to shake off the effects of The Influence (p286) Critter power using the the test as describe under Mental Manipulation p.210 which reads as follows: Mental Manipulations: For Mental Manipulation spells, the caster makes an Opposed Spellcasting + Magic Test against the target’s Willpower (+ Counterspelling, if available). If the caster scores more hits, she controls the target as noted in the spell description. Every (Force) Combat Turns, the victim may spend a Complex Action to shake off the mental control. The victim rolls a Willpower (+ Counterspelling) Test; each hit reduces the net hits on the caster’s original Spellcasting Test. If the spellcaster’s net hits are reduced to 0, the spell no longer affects the target.
SR4A p. 210

Mooncrow:
There are a few places that specifically detail that Counterspelling use is allowed, Faerie Glamour is another.  But by and large, it's not the rule.

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