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My first 5e character - help me tear apart my Street Samurai

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Landmine

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« Reply #30 on: <10-27-14/2332:04> »
So here's what I think I will go with. I loaded up on ware and dropped a lot of the minor gear. Dropped the bike and kept the tricked out weapons and armor and got a lot more variety in ammo loadouts. Keeping martial arts for now as it fits the character so well, but I may exchange it for Catlike.

Mercy
METATYPE: ELF
B 5, A 7/9, R 3/5, S 4/6, W 3, L 2, I 5, C 3, ESS 0.45, EDG 2
Condition Monitor (P/S): 11 / 10
Armor: 20
Limits: Physical 8, Mental 4, Social 5
Physical Initiative: 8/10+3D6
Active Skills: Athletics Group 2, Automatics 6 (7) (Assault Rifles +2), Blades 6 (Knives +2), Con 1 (Fast Talking +2), Etiquette 1, Perception 5 (Visual +2), Sneaking 6 (Urban +2), Throwing Weapons 1
Knowledge Skills: Fine Tobacco 1, Shadow Community 3, Small Unit Tactics 4
Languages: English N, Japanese 3, Sperethiel 3
Qualities: Addiction (Moderate): Nicotine, Agile Defender, Code of Honor: Children (6dicepool vs. 4)
Augmentations:
   Bone Lacing (Aluminum)
   Cybereyes (3) w/ Flare Compensation, Image Link, Low-Light Vision, Smartlink, Thermographic Vision, Vision Enhancement (2), Vision Magnification
   Damage Compensators (3)
   Muscle Replacement (Used) (2)
   Platelet Factories (Used)
   Reflex Recorder: Automatics
   Synaptic Booster (2)
Gear:
   Backpack
   Ballistic Mask w/ Gas Mask, Micro-Tranceiver, Select Sound Filter (2), Single Sensor (8), Trodes
   BDU (black)
   BDU (OD green)
   Casual Clothing
   Certified Credstick, Platinum
   Certified Credstick, Silver
   Certified Credstick, Standard x2
   Chisel/Crowbar
   Concealed Quick-Draw Holster
   Concealed Quick-Draw Holster
   Concealed Quick-Draw Holster
   Ear buds (3) w/ Audio Enhancement (3)
   Flashlight
   Forearm Guards w/ Auto-Injector
   Gun Belt
   Identity: Specify Name w/ Fake SIN (3), (2 months) Middle Lifestyle
   Identity: Specify Name w/ (12 months) DocWagon Platinum Contract, Fake License: Augmentation (4), Fake License: Concealed Carry (4), Fake License: Firearms (4), Fake License: Grenades (4), Fake SIN (4)
   Identity: Specify Name w/ Fake License: Augmentation (4), Fake License: Concealed Carry (4), Fake License: Firearms (4), Fake License: Grenades (4), Fake SIN (4)
   Lined Coat
   Medkit (3)
   Meta Link Commlink
   Meta Link Commlink
   Meta Link Commlink
   Micro-Tranceiver
   Plastic Restraints x10
   Rapelling Gloves
   Sleeping Tiger w/ Custom Fit, Fire Resistance (3), Gel Packs, Holster, Newest Model, Nonconductivity (4), Ruthenium Polymer Coating (3), Thermal Dampening (3)
   Tac Harness
   Transys Avalon Commlink w/ Biomonitor, Sim Module
   Trauma Patch x2
   Trodes
Weapons:
   FN HAR [Assault Rifle, Acc 7, DV 10P, AP -6, SA/BF/FA, RC 2(4), 35 (c)] w/ (300x) APDS, Flashlight, Thermographic, Foregrip, Gas-Vent System (2), (100x) Gel Rounds, (100x) Hollow Points, Laser Sight, (300x) Regular Ammo, Shock Pad, Silencer/Suppressor, Sling, Smartgun System, Internal, (10x) Spare Clips, (100x) Stick-n-Shock
   Remington Suppressor [Machine Pistol, Acc 8, DV 7P, AP -5, SA/BF, RC 3, 15 (c)] w/ (100x) APDS, Flashlight, Thermographic, Gas-Vent System (3), (100x) Gel Rounds, (100x) Hollow Points, (200x) Regular Ammo, Silencer/Suppressor, Smartgun System, Internal, (5x) Spare Clips, (100x) Stick-n-Shock
   Combat Knife [Blade, Acc 6, DV 8P, AP -3]
   Combat Knife [Blade, Acc 6, DV 8P, AP -3]
   Survival Knife [Blade, Acc 5, DV 8P, AP -1]
   Flash-Bang Grenade x6 [Grenade, non-aerodynamic, Acc 8, DV 10S, 10m R, AP -4]
   Fragmentation Grenade x6 [Grenade, non-aerodynamic, Acc 8, DV 18P(f), -1/m, AP +5]
   Paint Grenade, Radioactive Tracking Dye x4 [Grenade, non-aerodynamic, Acc 8, DV Paint, 10m R, AP ] w/ Radioactive Tracking Dye
   Thermal Smoke Grenade x6 [Grenade, non-aerodynamic, Acc 8, DV Th. Smoke, 10m R, AP ]
Contacts:
Jameson (Connection 4, Loyalty 3)
Lead (Connection 5, Loyalty 2)
Saw (Connection 2, Loyalty 4)
Starting : 115 + (4D6 x 100)

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Michael Chandra

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« Reply #31 on: <10-28-14/0814:14> »
Ok, so it looks like it's just Herolab that is having an issue. There's no option for the Personalized Grip yet. I started checking out other weapons as well. The Ultimax Rainforest Carbine looks really solid, even with just a SA mode. And the Remington Suppressor is a clear upgrade. Melee additions are a disappointment, the Cougar Fineblade is garbage, having equal damage but less penetration than a combat knife. One greater accuracy on the fineblade doesn't really make up for the fact that the combat knife has no restrictions.

I'm going to take a stab at a final build later tonight or tomorrow and see what I come up with. The suggestions have all been extremely helpful. I really appreciate all the input.
Personalized Grip is part of a novel book and isn't in one of the books HL covers right now, not sure if they'll ever make it HL-compatible. Should be doable to create it in the editor though.
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Landmine

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« Reply #32 on: <10-28-14/1459:33> »
I've left a few hundred nuyen leftover for personalized grips. If it was just featured in a novel, do most GMs allow it?
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jim1701

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« Reply #33 on: <10-28-14/1544:11> »
I've left a few hundred nuyen leftover for personalized grips. If it was just featured in a novel, do most GMs allow it?

It is missions legal so it's allowed in any missions game but outside that it would be up to the GM of course.  I can't see too many GM's banning it though. 

Michael Chandra

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« Reply #34 on: <10-28-14/1757:22> »
It's Missions-legal, but I find the price a bad judgement call. The effect changed but the price didn't, and given how only 3 mods exist that give you Accuracy, and this one stacks with the other two, I consider 100 nuyen way too cheap. I houseruled it as 500 per hand myself.
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Landmine

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« Reply #35 on: <10-28-14/2336:14> »
I'm working with the Herolab editor to make a Personalized Grip mod. It's my first time using it, but if I'm successful, I'll share the file.
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Landmine

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« Reply #36 on: <10-29-14/1332:11> »
Success! After much keyboard smashing, I made a useable Personalized Grip Weapon mod for both melee and ranged weapons.

https://dl.dropboxusercontent.com/u/43493128/Personalized%20Grip.user
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Tarislar

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« Reply #37 on: <10-29-14/1933:38> »
Ouch, 500 seems excessive.  Its more than some firearms.
But I do agree that given the way the rules work now & the higher Cash at Char-Gen options that it should have changed.
I'm thinking $250 would have been a bit closer to the mark.


As for the most recent build, change your MedKit to R-6.
R-3 is more concealable but its nearly useless in Auto-Doc mode which is what I'm assuming your doing.
  6 Dice at Threshold-2 means your rarely gong to even get a healed box of damage.

Imveros

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« Reply #38 on: <10-29-14/2300:01> »
Ouch, 500 seems excessive.  Its more than some firearms.

Well most firearms are mass produced by massive corporations. A Personalized grip is made specially for you by a skilled craftsman. Honestly it's still a steal at 500 especially if you are a shotgun user. The fact that it stacks with everything is where the value is. If it didn't stack with lazer or smart link, then 100 seems fair, if not a tad over priced.
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Sabato Kuroi

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« Reply #39 on: <10-30-14/0612:03> »
Isn't damage compensator  4 worth it?
I mean for a little more money and essence you get to walk around with 6 boxes of damage and no dice penalty...

Michael Chandra

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« Reply #40 on: <10-30-14/0630:04> »
The fact that it stacks with everything is where the value is. If it didn't stack with lazer or smart link, then 100 seems fair, if not a tad over priced.
Exactly, which is why I went with that price. There were plenty of sources for Recoil Compensation and some didn't stack with Personalized Grip, so 100 was a fair price in SR4. But in SR5, where Accuracy is so limited yet so valuable, especially for the low-Accuracy guns, it has a significantly higher value. I considered double that but decided to keep it at 500 for Pistols, Swords, SMGs, etc and 1000 for Katanas, Assault Rifles, Longarms, etc.
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Landmine

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« Reply #41 on: <10-30-14/1317:54> »
Isn't damage compensator  4 worth it?
I mean for a little more money and essence you get to walk around with 6 boxes of damage and no dice penalty...

You are correct, sir. That is a really minor investment that provides a huge benefit.

As for the most recent build, change your MedKit to R-6.
R-3 is more concealable but its nearly useless in Auto-Doc mode which is what I'm assuming your doing.
  6 Dice at Threshold-2 means your rarely gong to even get a healed box of damage.

Good point. I was thinking that I would keep the Rating 3 on me, and invest in a Rating 6 one for a vehicle or home, but the Rating 3 kit really isn't worth it.

The Personalized Grip debate is interesting to me and the arguments all seem reasonable for any price increase. If anyone uses Herolab, I made a mod for it. It's based off the 100 nuyen price point and requires some math, but it displays the weapon statistics correctly. The topic with the file and explanation are here if anyone is interested.
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Tarislar

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« Reply #42 on: <10-31-14/1700:01> »
The fact that it stacks with everything is where the value is. If it didn't stack with lazer or smart link, then 100 seems fair, if not a tad over priced.
Exactly, which is why I went with that price. There were plenty of sources for Recoil Compensation and some didn't stack with Personalized Grip, so 100 was a fair price in SR4. But in SR5, where Accuracy is so limited yet so valuable, especially for the low-Accuracy guns, it has a significantly higher value. I considered double that but decided to keep it at 500 for Pistols, Swords, SMGs, etc and 1000 for Katanas, Assault Rifles, Longarms, etc.
Perhaps it should be a % of the item value?
Personal Grip on a Survival Knife might be easier than Personal Grip on a Ranger Arms SM-3?
Basically how SGL-Internal is based on the price of the gun.

Landmine

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« Reply #43 on: <11-04-14/1053:04> »
The fact that it stacks with everything is where the value is. If it didn't stack with lazer or smart link, then 100 seems fair, if not a tad over priced.
Exactly, which is why I went with that price. There were plenty of sources for Recoil Compensation and some didn't stack with Personalized Grip, so 100 was a fair price in SR4. But in SR5, where Accuracy is so limited yet so valuable, especially for the low-Accuracy guns, it has a significantly higher value. I considered double that but decided to keep it at 500 for Pistols, Swords, SMGs, etc and 1000 for Katanas, Assault Rifles, Longarms, etc.
Perhaps it should be a % of the item value?
Personal Grip on a Survival Knife might be easier than Personal Grip on a Ranger Arms SM-3?
Basically how SGL-Internal is based on the price of the gun.

That's an interesting idea. Right now, I've left it at the 100 nuyen price point that is in the errata. However, it can be easily modified in the editor. Just scroll down to the price section and the help tips there show you how to edit the price.
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Michael Chandra

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« Reply #44 on: <11-04-14/1107:00> »
I don't see a reason to heavily punish users of 30-grand guns with a percentage price, which is why I went with fixed amounts.
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