This would probably make a better NPC/Contact than a runner, but for a RP-centric game it might work out. The basic premise is that she was able to get through medical school, but couldn't get residency anywhere but on a trauma team, because who wants ginormous troll hands rummaging around their innards, unless they're halfway dead, right? Some folks, not even then. Then there's the issue of a troll-butt in an ambulance... it's tight quarters to start with. So she got to ride shotgun a lot, or drive. Thankfully she was small for a troll. None the less, career opportunities were drying up fast, no matter how amiable she was or how skilled in medicine. On a Docwagon Trauma Team, you get to meet shadowrunners, though. Sometimes several a night (sometimes, you even see one more than once in a night -- but nobody's naming names). And they like being kept alive, for the most part, despite their racking up the frequent transfusion points. So, once things finally fell apart, she was able to pull in a favor from some past customers to get in on a few runs. That doesn't make DocWagon happy, but ... her non-compete clause has been up for a good long while, now.
[I made a few mistakes in the writeup, and fixed the ones I caught, but I'm sure there's a few more. Be gentle, I'm still a n00b.]
STITCH
Metatype:A (Troll (5))
Attributes: B (20)
Skills:C (28/2)
Resources:D (50,000)
Magic: E (Mundane)
Attributes:
Body 7
Agility 4
Reaction 3
Strength 6
Willpower 3
Logic 4
Intuition 4
Charisma 4(5)
Edge 6
Qualities: Exceptional Attribute (CHA), Quick Healer, Natural Athelete, Insomnia(10), SINner (Corp Limited - Doc Wagon)
Karma Expenditures:
+25 Karma from negative qualities
-24 Karma from positive qualities
-10 Karma for + ¥20,000
-12 Karma for 6 skills at 1 (*k)
0 Karma remaining
Skills:
Athletics 2 ( 8 )(+2 for Natural Athelete)
First Aid 4 ( 8 )
Ettiquette 4 (9)
Medicine 4 ( 8 )
Negotiation 3 ( 8 )
Longarms 2 ( 6 ) => 4 ( 8 )
Intimidation 1 ( 6 ) => 3 ( 8 )
Perception 1 ( 5 ) => 4 ( 8 )
Unarmed Combat 2 ( 8 )
Con 1 (6) *k
Leadership 1 (6) *k
Instruction 1 (6) *k
Pilot Ground Vehicles 1 (4) *k
Biotech 1 (5) *k
Cybertech 1 (5) *k
Knowledge skills:
Chemistry 3 (7)
Biology 1 (5)
Tactics 3 (7)
City Knowledge Seattle 3 (7)
City Knowledge Ork Underground 1 (5)
Business 2 (6)
Languages:
Japanese N
English 3 ( 7 )
Cyberware: None
Gear:
1 Month Low Lifestyle with Workspace (is that double-cost too? if not, she's got another 1k starting cash)
Fake SIN(4), Fake Licenses: Weapon (5), Concealed Weapon (5), Practice Medicine(5)
GMC Bulldog
Lined Coat
Armor Jacket (w/ DocWagon logo -- She kept this as a souvenir of past employment, as it was fitted to her, and there weren't lots of trog gals joining up when she left)
Defiance T-250-S (shortened version), w/ Concealable Holster(2), Shock Pad, Ext. Smart gun mounted under, Imaging scope mounted top, with Smartlink, Flare comp, and image link, and silencer (should work fine unless she puts shot/flechette through it) [9P damage, holster and lined coat bring concealability to 0.]
Knucks
10x each; injector dart, APDS, Stick-n-shok. 20x gel-rounds
6 Thermal smoke grenades, various colors
Medical Shop
Hermes Ikon Commlink
2x Meta-link (throwdown/burner/relay commlinks)
10x doses of Narcojet (for the injector dart rounds)
5x doses of Neurostun VIII (in poppers)
5x biomonitor
1 Year DocWagon Basic
Medkit(6) w/ 3x Medkit supplies
2x each Stim patch (5) and Trauma Patch
3x Standard credsticks, 1 gold Credstick, ¥500 left
Contacts:
Decker (L2 C4) // More than just Matrix, her source for ID's and info
Fixer (L2 C2) // When Shopsofts fail, or to arrange people
Mechanic (L1 C1) // Friend of the Bulldog, moreso than her, it often seems.Possibly financing a watercraft, or something.
Street Shamaness (L2 C1) // Initially, just someone who can heal magically, but will probably try to become an actual friend to