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The Wage Slave's Guide to the Sixth World

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Mirikon

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« Reply #75 on: <09-09-13/2015:23> »
There's also Megacorp patriotism. People grow up in a Mega and believe they are the Good Guys. Perhaps the ONLY Good Guys.

What you talking about????


Everyone who is ANYONE knows that Ares IS the only good corp :D
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Angelone

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« Reply #76 on: <09-09-13/2016:32> »
Ares interest in Angel Towers frightens me.
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Mirikon

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« Reply #77 on: <09-09-13/2019:02> »
Ares interest in Angel Towers frightens me.
Would it frighten you more or less if Aztechnology was interested in Angel Towers?

*bloody buzz buzz*
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All4BigGuns

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« Reply #78 on: <09-09-13/2027:50> »
Ares interest in Angel Towers frightens me.
Would it frighten you more or less if Aztechnology was interested in Angel Towers?

*bloody buzz buzz*

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ImaginalDisc

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« Reply #79 on: <09-09-13/2340:38> »
Please remember to keep real-world statistics and politics out of the discussions regarding the Sixth World. Bringing in articles written in real-world publications to speculate on the Sixth World policies strides dangerously close to crossing the line.

Sorry, Fastjack. I'm not trying to start a political discussion about which economic or political doctrine is better, I'm just trying to get a mental handle on what the Sixth world's economic situation is like for the average SINner.

Basic

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« Reply #80 on: <09-10-13/0341:52> »
Wage slaves

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Lusis

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« Reply #81 on: <09-10-13/1812:36> »
Now don't anyone take this the wrong way...but from what I gather, there's similarities between the life of a corp employee and a modern garrison military, minus the obvious. 

Life starts at 6-630am, goes until at least 5-6pm, often later, depending on mission. You are also expected to support after-hours unit functions (we jokingly call this "mandatory fun").
Healthcare is provided (although not the greatest).
Housing is provided for single soldiers. Married soldiers have the option of living on-post (again not always the best, but decent with few exceptions).
There is at least an elementary school for those who live on-post. Depending on the size and location of the post, there might be middle or the rare high school.
There are clothing stores, commissaries, and access to a PX, though you are not required to shop at them; and often you can get better prices in civilian stores.
There are codes and regulations on personal conduct and dress (even while in civilians on-post).
You are expected to attend civilian education, and show a general dedication to personal growth; especially of you expect to reach the senior ranks (E-7 and up).

Again there are significant differences.
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Black

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« Reply #82 on: <09-10-13/1841:18> »
Now don't anyone take this the wrong way...but from what I gather, there's similarities between the life of a corp employee and a modern garrison military, minus the obvious. 

Life starts at 6-630am, goes until at least 5-6pm, often later, depending on mission. You are also expected to support after-hours unit functions (we jokingly call this "mandatory fun").
Healthcare is provided (although not the greatest).
Housing is provided for single soldiers. Married soldiers have the option of living on-post (again not always the best, but decent with few exceptions).
There is at least an elementary school for those who live on-post. Depending on the size and location of the post, there might be middle or the rare high school.
There are clothing stores, commissaries, and access to a PX, though you are not required to shop at them; and often you can get better prices in civilian stores.
There are codes and regulations on personal conduct and dress (even while in civilians on-post).
You are expected to attend civilian education, and show a general dedication to personal growth; especially of you expect to reach the senior ranks (E-7 and up).

Again there are significant differences.
.
Not a bad comparrison.  Only major difference is the definition of 'personal growth'.  Suspect its 'personal growth in a manner which increases to quality/quantity of your contribution to the corporate family'... so art classes, maybe not, advanced software design classes, yeah,that's supported.
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RHat

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« Reply #83 on: <09-10-13/1844:30> »
so art classes, maybe not, advanced software design classes, yeah,that's supported.

Unless those art classes mean that you can better communicate with the art department, helping projects progress more smoothly.
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Black

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« Reply #84 on: <09-10-13/1900:32> »
so art classes, maybe not, advanced software design classes, yeah,that's supported.

Unless those art classes mean that you can better communicate with the art department, helping projects progress more smoothly.
Perhaps.  Could be a case of the Corp recommending a list of appropriate personal growth options based on your level and role within the company.  So if a sufficent business case can be written and approved by the right person for your art class, then its all good.    I wonder how agile movement within the corporation is once you are embedded in a particular role?  Many corporations today create a culture of support for movement within the company, because its far less expensive and recruits are often a better 'fit' if they are recruited from within.  But does a similar culture exist in 2075?  Does the corp go 'well, if may be a production drone repair assistant, but if he as aspiration for marketing, lets support him' or does the corp go 'a miniion from the production lines whats a corporate job in marketing far beyond his station, lets crush his dreams' ?
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RHat

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« Reply #85 on: <09-10-13/1902:11> »
so art classes, maybe not, advanced software design classes, yeah,that's supported.

Unless those art classes mean that you can better communicate with the art department, helping projects progress more smoothly.
Perhaps.  Could be a case of the Corp recommending a list of appropriate personal growth options based on your level and role within the company.  So if a sufficent business case can be written and approved by the right person for your art class, then its all good.    I wonder how agile movement within the corporation is once you are embedded in a particular role?  Many corporations today create a culture of support for movement within the company, because its far less expensive and recruits are often a better 'fit' if they are recruited from within.  But does a similar culture exist in 2075?  Does the corp go 'well, if may be a production drone repair assistant, but if he as aspiration for marketing, lets support him' or does the corp go 'a miniion from the production lines whats a corporate job in marketing far beyond his station, lets crush his dreams' ?

Well, it depends a bit on the balance between specialization and generalization that is ideal for that part of the corp - that does vary somewhat.
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GiraffeShaman

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« Reply #86 on: <09-10-13/1902:49> »
Also loyalty is far more imortant than competence or productivity, especially among the lower ranks. So things like classes that do nothing but raise morale and increase loyalty are probaly common. intermediate Ares History and Chain of Command Policies 201.

Notice how literacy is dying, Partly this is because it's no longer needed, but partly this is by design by the Corps.

Reaver

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« Reply #87 on: <09-11-13/0017:01> »
so art classes, maybe not, advanced software design classes, yeah,that's supported.

Unless those art classes mean that you can better communicate with the art department, helping projects progress more smoothly.
Perhaps.  Could be a case of the Corp recommending a list of appropriate personal growth options based on your level and role within the company.  So if a sufficent business case can be written and approved by the right person for your art class, then its all good.    I wonder how agile movement within the corporation is once you are embedded in a particular role?  Many corporations today create a culture of support for movement within the company, because its far less expensive and recruits are often a better 'fit' if they are recruited from within.  But does a similar culture exist in 2075?  Does the corp go 'well, if may be a production drone repair assistant, but if he as aspiration for marketing, lets support him' or does the corp go 'a miniion from the production lines whats a corporate job in marketing far beyond his station, lets crush his dreams' ?

Corporate Guild for 4e does a great job of breaking that all down by corporation.
For some, any position below CEO/CFO was mutable. One project you're the manager of 20 people, the next you're the coffee boy.... As voted by your peers!
Others make the feudal system look flexible!
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Wakshaani

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« Reply #88 on: <09-11-13/0901:47> »
Yeah, teh Horizon system of voting people up or down is tres interesting. Since creativity and interpersonal skills/community support are so valuable, you find that the vast majority of the workforce is chipped. That way, you can recompartmentalize as needed, slotting teh right skillsets for whatever position you're filling without a big need for training/retraining. CRunchtime to ship your product for the holidays? Management can drop down to shipping, upload the right skills, and load trucks like ten year loading dock vets. Bigwigs taking a tour tomorrow? Everyone gets janitorial skills and sets to making the place sparkle. Want a team building excercise? Everyone slots up some Athletics programs and goes on a zipline safari. Shaka-brah!


Crunch

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« Reply #89 on: <09-11-13/0931:25> »
Horizon's model is strongly based on the corporate model in Sterling's Islands in the Net. It's dated, but has some great ideas for potential Horizon GMs.