Shadowrun

Shadowrun Play => Shadowrun: Anarchy => Topic started by: HappyTheDwarf on <09-18-16/1215:06>

Title: Have you played/GM'd Anarchy yet? How'd it go?
Post by: HappyTheDwarf on <09-18-16/1215:06>
Hoi, Chummers!

A couple weeks ago, I GM'd a 4-hr Anarchy session (prototype rules) for a group that's been Shadowrunning all the way since 1st edition. 

It generally went well, and the group had a good time.  I'm wondering what the experience has been like for other groups trying it out -- especially for hard core Shadowrun players attempting to get into the mindset of the new system, or for relatively newer players/those that have been reluctant to play SR5 due to the intimidating rules.

What are your thoughts from Anarchy sessions you've played or GM'd?
Title: Re: Have you played/GM'd Anarchy yet? How'd it go?
Post by: HappyTheDwarf on <09-18-16/1217:45>
Oh, here are some observations from our 1st session:
Title: Re: Have you played/GM'd Anarchy yet? How'd it go?
Post by: Gingivitis on <09-25-16/0212:20>
I'm really interested in this system mostly because 3 of my 5 players are very new to Shadowrun and are intimidated by the Core Rule Book so much I have been using condensed House Rules.  I have some questions for you if you don't mind:


Thanks a lot for your observations

Title: Re: Have you played/GM'd Anarchy yet? How'd it go?
Post by: waspeyelad on <10-03-16/2010:41>
Hey there!
Anarchy rekindled my interest for the game, after trying and having tons of fun with 4e and 5e but never getting much far due to being such a hassle to prepare interesting antagonists/scenes that involve vehicles and the Matrix.

Read it, love it, I'm already preparing a Brief for my first session, hopefully it inspires others on my play group to GM as well - but I don't think I "got" the Cue system.


Allow me to pick a Cue at random:
From Reese Frenzy:
"Sandwiches? Anyone want some sandwiches?"

When would this Cue come up, exactly?
How it would influence the story?
When it's the turns of another player to influence the story? I'm assuming when they get to call out something that relates to one of their cues?
How about when it's time to return to the GM?
What are the limits of what a player can narrate?
When should it go "Online"?
Title: Re: Have you played/GM'd Anarchy yet? How'd it go?
Post by: Opti on <10-03-16/2239:26>
I'll take that one. For Reese, since he is a caretaker by nature (he is a nurse, and he cares about people), he might find himself trying to calm everyone's nerves at the safehouse by offering them sandwiches. It would go along with his theme, add a bit of flavor and narration to the session, and give everyone else a good handle on what kind of guy he is underneath the anger.
Title: Re: Have you played/GM'd Anarchy yet? How'd it go?
Post by: waspeyelad on <10-03-16/2322:46>
I'll take that one. For Reese, since he is a caretaker by nature (he is a nurse, and he cares about people), he might find himself trying to calm everyone's nerves at the safehouse by offering them sandwiches. It would go along with his theme, add a bit of flavor and narration to the session, and give everyone else a good handle on what kind of guy he is underneath the anger.

If a player manages to make a scene connecting with it's character cue, should I award them a Plot Point?
I also got an answer from Reddit that made me understand them a bit better. Thank you for replying.
Title: Re: Have you played/GM'd Anarchy yet? How'd it go?
Post by: Opti on <10-04-16/2354:15>
Yeah, that is the way cues are intended to work. The character uses a cue to enhance the scene and the GM rewards them with a plot point. At my table, the cue has to be used well, and not forced into a scene (ie. You find yourself surrounded by bug spirits, what do you do? "Sandwiches?") in order to get a plot point.
Title: Re: Have you played/GM'd Anarchy yet? How'd it go?
Post by: Marzhin on <10-05-16/0645:42>
You find yourself surrounded by bug spirits, what do you do? "Sandwiches?"

To be fair, that would be hilarious.
Title: Re: Have you played/GM'd Anarchy yet? How'd it go?
Post by: Noble Drake on <10-05-16/1436:18>
You find yourself surrounded by bug spirits, what do you do? "Sandwiches?"

To be fair, that would be hilarious.
Not only might it be hilarious, but with some characters it isn't far off from absolutely perfect staying in character despite changing situation.

My current crew has a character that has (while playing in SR5, so it's not even as encouraged) said "You guys figure out the plan, I'll bake the cake." on more than one occasion.

So if they got surrounded by bug spirits and she started asking about what kind of cake/frosting everybody wanted that'd just be business as usual. Not to mention a cool way for her to communicate to the rest of the group that she thinks they've collectively "got this" by implying their concern isn't the bugs, but what flavor of celebration follows.
Title: Re: Have you played/GM'd Anarchy yet? How'd it go?
Post by: cantrip on <10-13-16/0945:10>
You find yourself surrounded by bug spirits, what do you do? "Sandwiches?"

To be fair, that would be hilarious.

Keep this thread rolling guys - I'm very intrigued by Anarchy.  8)

And agreed on the hilariousness of sandwiches and bug spirits...   ;D
Title: Re: Have you played/GM'd Anarchy yet? How'd it go?
Post by: Gingivitis on <10-13-16/1221:48>
https://www.reddit.com/r/Shadowrun/comments/56aezr/sra_adventures_in_anarchy/

Here is how our experience went last week.  It was a fraggin blast.
Title: Re: Have you played/GM'd Anarchy yet? How'd it go?
Post by: Carmody on <10-20-16/0935:46>
Hi all,

I run my first game two days ago. Overall it went well. By well I mean that everyone enjoyed their time, which is the most important!
I had some difficulties to enforce clear turns outside of fights, the players where eager to participate and it was ofter an happy mess!
The main difficulty we had was to understand how much a player can decide during his narration. For example, if he wants to get an information from a NPC, and succeed his test, how much can he decide the NPC knows?
I think it varies from table to table, but being all new to this narativism stuff, we were pretty lost sometime.

By the way, you can find my full review of the game here (http://forums.shadowruntabletop.com/index.php?topic=25186.0).