Moved over from the Errata thread...
Why wasn't an Augmentation Upgrade Path provided in Chromed Flesh like Magic Types got for their Foci in Street Grimore?.
Nobody asked me to! I wouldn't at all mind adding it. The first time I even heard someone bring it up was when the guys at Critical Glitch were complaining. Knowing there's a demand, I'm more than happy to toss it out there.
While we're at it, I want rules to go crazy and pick up negative qualities at low essense. And rules to go crazy with high magic. That'd be sweet. More insanity for everyone!
I read this post a couple times... do you really think that not forcing characters to hemorrhage their Resources A investment from Chargen all over the operating table is "high powered" or "insane"? You do realize that it would be forcing a Mage to lose a point of Magic if they raise Spellcasting or Summoning. Upgrading 'ware makes a character weaker not stronger since they are losing so much starting investment every time they do it. No other Archetypes have to lose starting chargen investment to advance during play.
Tag line is "everything has a price." And right now there is very little cost in magic, like insanely low compared to being cybered.
It totally makes thematic sense too. The more you submerge the closer you get to the astral which disconnects you more from the meat world. Why shouldn't there be a cost to tapping into unfathomable magical powers from the deep metaplanes?
If the ultimate end game for a Street Sam is becoming a cyber zombie, why shouldn't mages have something just as dangerous and awesome?
I'd also like something crazy like that for Technomancers too. I'd also like something like that for deckers, but I can't think of anything that they actually tap into to become more powerful. Maybe ascend into the Matrix and become all powerful e-Ghosts with 40 depth. You know what...that sounds kind of cool actually. And depending on how bad ass Alice Haeffner is, there could be some fluff implications that is a thing.