In the CRB6, there are now 4 different kinds of Heal spell, 3 Different Armor spells, 4 different kinds of Animate spells, and 4 different Shape spells.
Instead of Heal, Cleansing Heal, Cooling Heal, and Warming Heal, the Heal spell could have a "Remove Status" amp up for 2 drain each to remove a status effect.
Similarly, the Armor, Elemental Armor, and Vehicle Armor (which works differently from normal armor how?) could have all been one spell with an "Elemental" amp up for 1 drain and a "Vehicle" amp up for 2 drain.
And now a spellcaster who wants to animate/shape objects needs to pick a different spell based on the material the object is made out of (metal, plastic, stone, or wood). Again, these could each have been one spell with different DV values for different materials.
How is this in any way streamlined?