Alright, I got one for you to knock around.
Drop Prone (I)
A character may choose to drop themselves to the ground as a Minor Action. They gain the Prone status until they choose to use the Stand Up
Action.
Makes sense.
Hit the Dirt (A)
A character can quickly drop to the ground in a defensive manner, gaining +2 dice on the Defense test of an incoming attack. They gain the Prone status and also suffer a –2 dice pool penalty on any subsequent tests using active skills until they use the Stand Up action, due to the awkwardness of their fall.
Forgetting the obvious logical fix here, just focusing on the RAW: to clear this apparently additional -2 "awkward fall" penalty (which I assume stacks with Prone?) that I acquire from reacting to an incoming attack, I would seem to need to then use a Minor to stand up, and then another Minor to drop back to Prone again properly, otherwise if I just stay prone, I have the prone effects and the "awkward fall" effect until that occurs. Also, as written, the "an incoming attack" doesn't explicitly say how long this benefit applies. Prone seems to indicate the +2 bonus would continue to apply later, but only from attacks at Medium or farther. So, would it be true that if I hit the dirt from a Short range attack, I gain the +2 for against that one, but any others from that same range, regardless of when they happen, don't provide the bonus? Meanwhile even if I use a minor to crawl along the ground, thus repositioning myself, I still have an extra -2 from landing awkwardly. I could see needing to burn a Minor to clear it, but let that Minor be any amount of movement in any mode, including Standing Up. Or do I retain the awkward fall penalty for as long as I want to retain the immunity from the range restriction?
For reference:
Prone
You drop to the ground to get a stable shot and make yourself tougher to shoot. The character’s movement rate is reduced to two meters, and they cannot Sprint. They get a +2 dice pool bonus on Defense Tests against ranged attacks from Medium range or farther, but –2 on attacks from Close or Near ranges due to their immobility. They also get a –4 penalty to melee attacks or bow attacks. They increase the Attack Rating of any firearm or projectile weapon (besides bows) by 2.
I know how I would rule it as a GM, but the RAW has an issue there. Just thought I would point it out.