I agree with Shinobi on this. Except in a few cases, such as with improvised weapon accuracy, or trying to heal low essence characters, limits do little except punish specialization and rolling well, since unless you intentionally do dump stats, it is pretty easy to have a respectable limit for Physical, Mental, and Social, at the least. And few people will be getting dice pools of 3x their limit outside of their specialization. It really only serves to make things flat, like coke that's been open for a day, or force people to rely on Edge more. In 4E, I think I used Edge all of two or three times, across all my characters, and two of those were to reduce crit glitches to glitches. In 5th, the limits are mainly there to make you spend resources to not bother dealing with them, it seems.